174 lines
4.5 KiB
C
174 lines
4.5 KiB
C
#include "v4k.h"
|
|
#include "pluginapi.h"
|
|
|
|
enum { WIDTH = 1024, HEIGHT = 1024 };
|
|
enum { UI_WIDTH = 512, UI_HEIGHT = 512 };
|
|
enum { VS, FS, FX, SHADERTOY };
|
|
|
|
typedef struct {
|
|
char kind;
|
|
bool reload;
|
|
|
|
// preview
|
|
handle fb, flipFB;
|
|
texture_t tex, flipTex;
|
|
texture_t texDepth;
|
|
|
|
union {
|
|
struct {
|
|
shadertoy_t shadertoy;
|
|
bool flip_y;
|
|
bool allow_mouse;
|
|
};
|
|
|
|
struct {
|
|
int model;
|
|
int fx_slot;
|
|
};
|
|
};
|
|
} shader_asset_t;
|
|
|
|
array(shader_asset_t) shaders = 0;
|
|
|
|
char *shader_editor_ext() {
|
|
return "fx,glsl,vs,fs";
|
|
}
|
|
|
|
static inline
|
|
void reload_shader(asset_t *f, shader_asset_t *s) {
|
|
if (s->kind == SHADERTOY) {
|
|
s->shadertoy = shadertoy(f->name, (s->flip_y?SHADERTOY_FLIP_Y:0)|(s->allow_mouse?0:SHADERTOY_IGNORE_MOUSE)|SHADERTOY_IGNORE_FBO);
|
|
s->shadertoy.dims.x = WIDTH;
|
|
s->shadertoy.dims.y = HEIGHT;
|
|
}
|
|
else if (s->kind == FX) {
|
|
s->fx_slot = fx_load_from_mem(f->name, vfs_read(f->name));
|
|
}
|
|
|
|
s->reload = 0;
|
|
}
|
|
|
|
int shader_editor_init(asset_t *f) {
|
|
shader_asset_t a = {0};
|
|
a.reload = 1;
|
|
|
|
if (strstri(f->name, "shadertoys")) {
|
|
a.kind = SHADERTOY;
|
|
}
|
|
// else if (strbegi(file_name(f->name), "vs_") || strendi(f->name, ".vs")) {
|
|
// a.kind = VS;
|
|
// }
|
|
// else if (strbegi(file_name(f->name), "fs_") || strendi(f->name, ".fs")) {
|
|
// a.kind = FS;
|
|
// }
|
|
else if (strbegi(file_name(f->name), "fx") && strendi(f->name, ".fs")) {
|
|
a.kind = FX;
|
|
} else {
|
|
PRINTF("unsupported shader: %s\n", f->name);
|
|
return 1;
|
|
}
|
|
|
|
a.tex = texture_create(WIDTH, HEIGHT, 4, NULL, TEXTURE_RGBA);
|
|
a.flipTex = texture_create(WIDTH, HEIGHT, 4, NULL, TEXTURE_RGBA);
|
|
a.texDepth = texture_create(WIDTH, HEIGHT, 1, NULL, TEXTURE_DEPTH|TEXTURE_FLOAT);
|
|
a.fb = fbo(a.tex.id, a.texDepth.id, 0);
|
|
a.flipFB = fbo(a.flipTex.id, 0, 0);
|
|
|
|
f->slot = array_count(shaders);
|
|
array_push(shaders, a);
|
|
return 0;
|
|
}
|
|
|
|
int shader_editor_tick(asset_t *f) {
|
|
shader_asset_t *s = (shaders+f->slot);
|
|
|
|
if (s->reload) {
|
|
reload_shader(f, s);
|
|
ui_dims(f->name, UI_WIDTH, UI_HEIGHT*1.45);
|
|
}
|
|
|
|
fx_enable_all(0);
|
|
|
|
// vec2 win_dims = ui_get_dims();
|
|
// ui_dims(f->name, win_dims.x, win_dims.x*1.45);
|
|
|
|
fbo_bind(s->fb);
|
|
glViewport(0,0,WIDTH,HEIGHT);
|
|
glClearDepth(1);
|
|
glClearColor(0.0f,0.0f,0.0f,0.0f);
|
|
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
|
if (s->kind == SHADERTOY) {
|
|
shadertoy_render(&s->shadertoy, window_delta());
|
|
}
|
|
else if (s->kind == FX) {
|
|
fx_enable(s->fx_slot, 1);
|
|
// fx_begin();
|
|
fx_begin_res(WIDTH, HEIGHT);
|
|
enum { CUBE, SPHERE, SUZANNE, SHADERBALL, MAX_MODELS };
|
|
static camera_t cam;
|
|
static skybox_t sky;
|
|
static model_t models[MAX_MODELS];
|
|
do_once {
|
|
cam = camera();
|
|
sky = skybox(0,0);
|
|
camera_fps(&cam, 0,45);
|
|
models[CUBE] = model("meshes/cube.obj", MODEL_NO_ANIMATIONS);
|
|
// model_set_texture(models[CUBE], texture_checker());
|
|
rotation44(models[CUBE].pivot, -90, 1,0,0);
|
|
models[SPHERE] = model("meshes/sphere.obj", MODEL_NO_ANIMATIONS);
|
|
rotation44(models[SPHERE].pivot, -90, 1,0,0);
|
|
models[SUZANNE] = model("meshes/suzanne.obj", MODEL_NO_ANIMATIONS);
|
|
rotation44(models[SUZANNE].pivot, -90, 1,0,0);
|
|
models[SHADERBALL] = model("meshes/shaderBall.glb", MODEL_NO_ANIMATIONS);
|
|
mat44 sca; scale44(sca, 1,1,1);
|
|
mat44 rot; rotation44(rot, -90, 1,0,0);
|
|
multiply44x2(models[SHADERBALL].pivot, sca, rot);
|
|
}
|
|
|
|
bool active = (ui_active() || ui_hover()) && input(MOUSE_L) || input(MOUSE_M) || input(MOUSE_R);
|
|
vec2 mouse = scale2(vec2(input_diff(MOUSE_X), -input_diff(MOUSE_Y)), 0.2f * active);
|
|
// camera_move(&cam, wasdecq.x,wasdecq.y,wasdecq.z);
|
|
camera_orbit(&cam, mouse.x,mouse.y, input_diff(MOUSE_W));
|
|
perspective44(cam.proj, cam.fov, UI_WIDTH/(float)UI_HEIGHT, 0.1f, 100.f);
|
|
skybox_render(&sky, cam.proj, cam.view);
|
|
ddraw_grid(0);
|
|
ddraw_flush();
|
|
model_render(models[s->model], cam.proj, cam.view, models[s->model].pivot, 0);
|
|
fx_end(s->fb);
|
|
|
|
// fbo_bind(s->fb);
|
|
// fullscreen_quad_rgb(s->tex, 1.0);
|
|
// fbo_unbind();
|
|
}
|
|
|
|
fbo_bind(s->flipFB);
|
|
fullscreen_quad_rgb(s->tex, 1.0);
|
|
fbo_unbind();
|
|
|
|
ui_image(0, s->flipTex.id, UI_WIDTH, UI_HEIGHT);
|
|
|
|
if (s->kind == SHADERTOY) {
|
|
if (ui_bool("Flip Y", &s->flip_y)) {
|
|
s->reload = 1;
|
|
}
|
|
if (ui_bool("Allow mouse", &s->allow_mouse)) {
|
|
s->reload = 1;
|
|
}
|
|
}
|
|
else if (s->kind == FX) {
|
|
static char* model_selections[] = {"Cube", "Sphere", "Suzanne", "Shader ball"};
|
|
ui_list("Model", model_selections, 4, &s->model);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int shader_editor_quit(asset_t *f) {
|
|
shader_asset_t *s = (shaders+f->slot);
|
|
|
|
fbo_destroy(s->fb);
|
|
fbo_destroy(s->flipFB);
|
|
return 0;
|
|
}
|
|
|
|
PLUG_DECLARE(shader_editor);
|