v4k-git-backup/demos/99-compute.c

37 lines
908 B
C

#include "v4k.h"
int main() {
// 75% sized, MSAAx2
window_create(50, WINDOW_SQUARE);
window_title(__FILE__);
unsigned TEX_WIDTH = 1000;
unsigned comp = compute(vfs_read("shaders/compute-test.glsl"));
texture_t tex = texture_create(TEX_WIDTH, TEX_WIDTH, 4, 0, TEXTURE_LINEAR|TEXTURE_FLOAT);
shader_bind(comp);
shader_image(tex, 0, 0, 0, BUFFER_READ);
struct {
float f;
} data;
unsigned buf = ssbo_create(&data, sizeof(data), STREAM_DRAW);
while ( window_swap() && !input_down(KEY_ESC) ){
if (input(KEY_F5)) window_reload();
shader_bind(comp);
data.f = (float)window_time();
ssbo_bind(buf, 1);
ssbo_update(0, sizeof(data), &data);
compute_dispatch(TEX_WIDTH/10, TEX_WIDTH/10, 1);
image_write_barrier();
fullscreen_quad_rgb(tex, 2.2);
}
return 0;
}