v4k-git-backup/engine/art/shaders/fs_main_shadertoy.glsl

5 lines
180 B
GLSL

void mainImage( out vec4 fragColor, in vec2 fragCoord );
void main() {
mainImage(fragColor, texcoord.xy * iResolution);
fragColor.rgb = pow(fragColor.rgb, vec3(1.0/2.2));
}