154 lines
4.0 KiB
C
154 lines
4.0 KiB
C
// #define COOK_ON_DEMAND 1
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// #define MAX_CACHED_FILES 0
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// #define VFS_ALWAYS_PACK 1
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#include "pluginapi.h"
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array(editor_t) editors = 0;
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array(asset_t) assets = 0;
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#define PLUGINS\
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X(shader_editor)
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#define X(name) extern editor_vtable_t name##__procs;
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PLUGINS
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#undef X
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editor_vtable_t load_editor_vtable(char *pname) {
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char *name = va("%s.dll", pname);
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editor_vtable_t f;
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f.init = dll(name, "plug_init");
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f.tick = dll(name, "plug_tick");
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f.quit = dll(name, "plug_quit");
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f.ext = dll(name, "plug_ext");
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if (!f.init || !f.tick || !f.quit || !f.ext)
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return (editor_vtable_t){0};
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return f;
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}
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void load_editor(char *pname) {
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editor_t ed = {0};
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ed.name = file_base(STRDUP(pname)); // @leak
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ed.f = load_editor_vtable(pname);
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if (!ed.f.init) {
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// PRINTF("unsupported plugin: '%s'\n", ed.name);
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return;
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}
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PRINTF("loaded plugin: '%s'\n", ed.name);
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array_push(editors, ed);
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}
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void load_editors() {
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#define X(name) load_editor(#name);
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PLUGINS
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#undef X
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}
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map(char*, editor_t*) assocs;
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void register_extensions() {
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map_init(assocs, less_str, hash_str);
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for (int i=0; i<array_count(editors); i++) {
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char *types = editors[i].f.ext();
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for each_substring(types, ",", ext) {
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map_find_or_add(assocs, STRDUP(ext), (editors+i));
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PRINTF("extension '%s' mapped to '%s'\n", ext, editors[i].name);
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}
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}
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}
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void edit_asset(char *fname) {
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app_spawn(va("%s \"\" \"%s\"", ifdef(win32, "start", ifdef(osx, "open", "xdg-open")), fname));
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}
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void load_asset(const char *fname) {
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char *ext = (file_ext(fname)+1);
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PRINTF("opened asset: %s (%s)\n", fname, ext);
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// see if we have a supported editor plugin registered
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editor_t **ed = map_find(assocs, ext);
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if (!ed) {
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PRINTF("fallback exec %s\n", fname);
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edit_asset(fname);
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return;
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}
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asset_t asset = {0};
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asset.name = STRDUP(fname);
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asset.ed = *ed;
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asset.opened = 1;
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asset.last_modified = file_stamp(fname);
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array_push(assets, asset);
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if (asset.ed->f.init((struct asset_t*)array_back(assets))) {
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FREE(asset.name);
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array_pop(assets);
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PRINTF("fallback exec %s\n", fname);
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edit_asset(fname);
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}
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}
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int main() {
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window_create(75.0, WINDOW_MSAA8);
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window_fps_unlock();
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camera_t cam = camera();
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camera_enable(&cam);
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load_editors();
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register_extensions();
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#if 0
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load_asset("demos/art/shadertoys/!default.fs");
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load_asset("demos/art/fx/fxDithering.fs");
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#endif
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while( window_swap() && !input(KEY_ESC) ) {
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if (ui_panel("Workbench", PANEL_OPEN)) {
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static const char *file;
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static bool show_browser = 1;
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if( ui_browse(&file, &show_browser) ) {
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load_asset(file);
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show_browser = 1;
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}
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}
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ui_panel_end();
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// static bool show_main_window = 1;
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// if ( ui_window("Workbench", &show_main_window) ) {
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// ui_label("v4.games");
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// }
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// ui_window_end();
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for (int i=0; i<array_count(assets); i++) {
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asset_t *f = (assets+i);
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if (ui_window(f->name, &f->opened)) {
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f->ed->f.tick(f);
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// was the asset modified?
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bool modified = f->last_modified != file_stamp(f->name);
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ui_separator();
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if (ui_button("reload asset") || modified) {
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f->last_modified = file_stamp(f->name);
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f->ed->f.quit(f);
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f->ed->f.init(f);
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}
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if (ui_button("edit asset")) {
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edit_asset(assets[i].name);
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}
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if (ui_button("close asset") || !f->opened) {
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f->ed->f.quit(f);
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FREE(assets[i].name);
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array_erase(assets, i);
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--i;
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}
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}
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ui_window_end();
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}
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}
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return 0;
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}
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