425 lines
11 KiB
C
425 lines
11 KiB
C
/*
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* GLEQ - A basic event queue for GLFW 3
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* Copyright © Camilla Löwy <elmindreda@glfw.org>
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would
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* be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not
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* be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef GLEQ_HEADER_FILE
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#define GLEQ_HEADER_FILE
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// #include <GLFW/glfw3.h>
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#ifdef GLEQ_STATIC
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#define GLEQDEF static
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#else
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#define GLEQDEF extern
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef enum
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{
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GLEQ_NONE = 0,
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GLEQ_WINDOW_MOVED = 1<<1,
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GLEQ_WINDOW_RESIZED = 1<<2,
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GLEQ_WINDOW_CLOSED = 1<<3,
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GLEQ_WINDOW_REFRESH = 1<<4,
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GLEQ_WINDOW_FOCUSED = 1<<5,
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GLEQ_WINDOW_DEFOCUSED = 1<<6,
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GLEQ_WINDOW_ICONIFIED = 1<<7,
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GLEQ_WINDOW_UNICONIFIED = 1<<8,
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GLEQ_FRAMEBUFFER_RESIZED = 1<<9,
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GLEQ_BUTTON_PRESSED = 1<<10,
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GLEQ_BUTTON_RELEASED = 1<<11,
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GLEQ_CURSOR_MOVED = 1<<12,
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GLEQ_CURSOR_ENTERED = 1<<13,
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GLEQ_CURSOR_LEFT = 1<<14,
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GLEQ_SCROLLED = 1<<15,
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GLEQ_KEY_PRESSED = 1<<16,
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GLEQ_KEY_REPEATED = 1<<17,
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GLEQ_KEY_RELEASED = 1<<18,
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GLEQ_CODEPOINT_INPUT = 1<<19,
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GLEQ_MONITOR_CONNECTED = 1<<20,
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GLEQ_MONITOR_DISCONNECTED = 1<<21,
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#if GLFW_VERSION_MINOR >= 1
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GLEQ_FILE_DROPPED = 1<<22,
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#endif
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#if GLFW_VERSION_MINOR >= 2
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GLEQ_JOYSTICK_CONNECTED = 1<<23,
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GLEQ_JOYSTICK_DISCONNECTED = 1<<24,
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#endif
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#if GLFW_VERSION_MINOR >= 3
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GLEQ_WINDOW_MAXIMIZED = 1<<25,
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GLEQ_WINDOW_UNMAXIMIZED = 1<<26,
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GLEQ_WINDOW_SCALE_CHANGED = 1<<27,
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#endif
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} GLEQtype;
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typedef struct GLEQevent
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{
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unsigned/*GLEQtype*/ type;
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union {
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GLFWwindow* window;
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GLFWmonitor* monitor;
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int joystick;
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};
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union {
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struct {
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int x;
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int y;
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} pos;
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struct {
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int width;
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int height;
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} size;
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struct {
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double x;
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double y;
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} scroll;
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struct {
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int key;
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int scancode;
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int mods;
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} keyboard;
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struct {
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int button;
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int mods;
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} mouse;
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unsigned int codepoint;
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#if GLFW_VERSION_MINOR >= 1
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struct {
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char** paths;
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int count;
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} file;
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#endif
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#if GLFW_VERSION_MINOR >= 3
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struct {
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float x;
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float y;
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} scale;
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#endif
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};
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} GLEQevent;
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GLEQDEF void gleqInit(void);
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GLEQDEF void gleqTrackWindow(GLFWwindow* window);
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GLEQDEF int gleqNextEvent(GLEQevent* event);
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GLEQDEF void gleqFreeEvent(GLEQevent* event);
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#ifdef __cplusplus
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}
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#endif
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#ifdef GLEQ_IMPLEMENTATION
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#ifndef GLEQ_CAPACITY
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#define GLEQ_CAPACITY 1024
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#endif
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static struct
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{
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GLEQevent events[GLEQ_CAPACITY];
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size_t head;
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size_t tail;
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} gleq_queue = { {0}, 0, 0 };
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static char* gleq_strdup(const char* string)
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{
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const size_t size = strlen(string) + 1;
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char* result = (char*) malloc(size);
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memcpy(result, string, size);
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return result;
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}
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static GLEQevent* gleq_new_event(void)
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{
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GLEQevent* event = gleq_queue.events + gleq_queue.head;
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gleq_queue.head = (gleq_queue.head + 1) % GLEQ_CAPACITY;
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assert(gleq_queue.head != gleq_queue.tail);
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memset(event, 0, sizeof(GLEQevent));
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return event;
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}
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static void gleq_window_pos_callback(GLFWwindow* window, int x, int y)
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{
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GLEQevent* event = gleq_new_event();
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event->type = GLEQ_WINDOW_MOVED;
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event->window = window;
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event->pos.x = x;
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event->pos.y = y;
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}
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static void gleq_window_size_callback(GLFWwindow* window, int width, int height)
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{
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GLEQevent* event = gleq_new_event();
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event->type = GLEQ_WINDOW_RESIZED;
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event->window = window;
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event->size.width = width;
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event->size.height = height;
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}
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static void gleq_window_close_callback(GLFWwindow* window)
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{
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GLEQevent* event = gleq_new_event();
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event->type = GLEQ_WINDOW_CLOSED;
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event->window = window;
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}
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static void gleq_window_refresh_callback(GLFWwindow* window)
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{
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GLEQevent* event = gleq_new_event();
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event->type = GLEQ_WINDOW_REFRESH;
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event->window = window;
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}
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static void gleq_window_focus_callback(GLFWwindow* window, int focused)
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{
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GLEQevent* event = gleq_new_event();
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event->window = window;
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if (focused)
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event->type = GLEQ_WINDOW_FOCUSED;
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else
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event->type = GLEQ_WINDOW_DEFOCUSED;
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}
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static void gleq_window_iconify_callback(GLFWwindow* window, int iconified)
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{
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GLEQevent* event = gleq_new_event();
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event->window = window;
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if (iconified)
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event->type = GLEQ_WINDOW_ICONIFIED;
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else
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event->type = GLEQ_WINDOW_UNICONIFIED;
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}
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static void gleq_framebuffer_size_callback(GLFWwindow* window, int width, int height)
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{
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GLEQevent* event = gleq_new_event();
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event->type = GLEQ_FRAMEBUFFER_RESIZED;
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event->window = window;
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event->size.width = width;
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event->size.height = height;
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}
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static void gleq_mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
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{
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GLEQevent* event = gleq_new_event();
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event->window = window;
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event->mouse.button = button;
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event->mouse.mods = mods;
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if (action == GLFW_PRESS)
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event->type = GLEQ_BUTTON_PRESSED;
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else if (action == GLFW_RELEASE)
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event->type = GLEQ_BUTTON_RELEASED;
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}
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static void gleq_cursor_pos_callback(GLFWwindow* window, double x, double y)
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{
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GLEQevent* event = gleq_new_event();
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event->type = GLEQ_CURSOR_MOVED;
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event->window = window;
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event->pos.x = (int) x;
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event->pos.y = (int) y;
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}
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static void gleq_cursor_enter_callback(GLFWwindow* window, int entered)
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{
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GLEQevent* event = gleq_new_event();
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event->window = window;
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if (entered)
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event->type = GLEQ_CURSOR_ENTERED;
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else
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event->type = GLEQ_CURSOR_LEFT;
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}
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static void gleq_scroll_callback(GLFWwindow* window, double x, double y)
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{
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GLEQevent* event = gleq_new_event();
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event->type = GLEQ_SCROLLED;
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event->window = window;
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event->scroll.x = x;
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event->scroll.y = y;
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}
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static void gleq_key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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GLEQevent* event = gleq_new_event();
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event->window = window;
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event->keyboard.key = key;
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event->keyboard.scancode = scancode;
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event->keyboard.mods = mods;
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if (action == GLFW_PRESS)
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event->type = GLEQ_KEY_PRESSED;
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else if (action == GLFW_RELEASE)
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event->type = GLEQ_KEY_RELEASED;
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else if (action == GLFW_REPEAT)
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event->type = GLEQ_KEY_REPEATED;
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}
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static void (*gleq_char_callback_prev)(GLFWwindow* window, unsigned int codepoint) = 0;
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static void gleq_char_callback(GLFWwindow* window, unsigned int codepoint)
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{
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if( gleq_char_callback_prev )
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gleq_char_callback_prev(window, codepoint);
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GLEQevent* event = gleq_new_event();
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event->type = GLEQ_CODEPOINT_INPUT;
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event->window = window;
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event->codepoint = codepoint;
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}
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static void gleq_monitor_callback(GLFWmonitor* monitor, int action)
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{
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GLEQevent* event = gleq_new_event();
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event->monitor = monitor;
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if (action == GLFW_CONNECTED)
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event->type = GLEQ_MONITOR_CONNECTED;
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else if (action == GLFW_DISCONNECTED)
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event->type = GLEQ_MONITOR_DISCONNECTED;
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}
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#if GLFW_VERSION_MINOR >= 1
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static void gleq_file_drop_callback(GLFWwindow* window, int count, const char** paths)
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{
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GLEQevent* event = gleq_new_event();
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event->type = GLEQ_FILE_DROPPED;
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event->window = window;
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event->file.paths = (char**) malloc(count * sizeof(char*));
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event->file.count = count;
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while (count--)
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event->file.paths[count] = gleq_strdup(paths[count]);
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}
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#endif
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#if GLFW_VERSION_MINOR >= 2
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static void gleq_joystick_callback(int jid, int action)
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{
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GLEQevent* event = gleq_new_event();
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event->joystick = jid;
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if (action == GLFW_CONNECTED)
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event->type = GLEQ_JOYSTICK_CONNECTED;
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else if (action == GLFW_DISCONNECTED)
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event->type = GLEQ_JOYSTICK_DISCONNECTED;
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}
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#endif
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#if GLFW_VERSION_MINOR >= 3
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static void gleq_window_maximize_callback(GLFWwindow* window, int maximized)
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{
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GLEQevent* event = gleq_new_event();
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event->window = window;
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if (maximized)
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event->type = GLEQ_WINDOW_MAXIMIZED;
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else
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event->type = GLEQ_WINDOW_UNMAXIMIZED;
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}
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static void gleq_window_content_scale_callback(GLFWwindow* window, float xscale, float yscale)
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{
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GLEQevent* event = gleq_new_event();
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event->window = window;
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event->type = GLEQ_WINDOW_SCALE_CHANGED;
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event->scale.x = xscale;
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event->scale.y = yscale;
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}
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#endif
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GLEQDEF void gleqInit(void)
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{
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glfwSetMonitorCallback(gleq_monitor_callback);
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#if GLFW_VERSION_MINOR >= 2
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glfwSetJoystickCallback(gleq_joystick_callback);
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#endif
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}
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GLEQDEF void gleqTrackWindow(GLFWwindow* window)
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{
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glfwSetWindowPosCallback(window, gleq_window_pos_callback);
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glfwSetWindowSizeCallback(window, gleq_window_size_callback);
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glfwSetWindowCloseCallback(window, gleq_window_close_callback);
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glfwSetWindowRefreshCallback(window, gleq_window_refresh_callback);
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glfwSetWindowFocusCallback(window, gleq_window_focus_callback);
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glfwSetWindowIconifyCallback(window, gleq_window_iconify_callback);
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glfwSetFramebufferSizeCallback(window, gleq_framebuffer_size_callback);
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glfwSetMouseButtonCallback(window, gleq_mouse_button_callback);
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glfwSetCursorPosCallback(window, gleq_cursor_pos_callback);
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glfwSetCursorEnterCallback(window, gleq_cursor_enter_callback);
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glfwSetScrollCallback(window, gleq_scroll_callback);
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glfwSetKeyCallback(window, gleq_key_callback);
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gleq_char_callback_prev = //< @r-lyeh
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glfwSetCharCallback(window, gleq_char_callback);
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#if GLFW_VERSION_MINOR >= 1
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glfwSetDropCallback(window, gleq_file_drop_callback);
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#endif
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#if GLFW_VERSION_MINOR >= 3
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glfwSetWindowMaximizeCallback(window, gleq_window_maximize_callback);
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glfwSetWindowContentScaleCallback(window, gleq_window_content_scale_callback);
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#endif
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}
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GLEQDEF int gleqNextEvent(GLEQevent* event)
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{
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memset(event, 0, sizeof(GLEQevent));
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if (gleq_queue.head != gleq_queue.tail)
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{
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*event = gleq_queue.events[gleq_queue.tail];
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gleq_queue.tail = (gleq_queue.tail + 1) % GLEQ_CAPACITY;
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}
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return event->type != GLEQ_NONE;
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}
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GLEQDEF void gleqFreeEvent(GLEQevent* event)
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{
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#if GLFW_VERSION_MINOR >= 1
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if (event->type == GLEQ_FILE_DROPPED)
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{
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while (event->file.count--)
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free(event->file.paths[event->file.count]);
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free(event->file.paths);
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}
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#endif
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memset(event, 0, sizeof(GLEQevent));
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}
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#endif /* GLEQ_IMPLEMENTATION */
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#endif /* GLEQ_HEADER_FILE */
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