16 lines
349 B
GLSL
16 lines
349 B
GLSL
//#version 330 core
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layout (points) in;
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layout (line_strip, max_vertices = 2) out;
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uniform float t;
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void main() {
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gl_Position = gl_in[0].gl_Position + vec4(-0.1 + sin(t)*0.1, 0.0, 0.0, 0.0);
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EmitVertex();
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gl_Position = gl_in[0].gl_Position + vec4( 0.1 - sin(t)*0.1, 0.0, 0.0, 0.0);
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EmitVertex();
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EndPrimitive();
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}
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