v4k-git-backup/engine/split/v4k_window.h

106 lines
3.6 KiB
C

// -----------------------------------------------------------------------------
// window framework
// - rlyeh, public domain
//
// @todo: window_cursor(ico);
// @todo: if WINDOW_PORTRAIT && exist portrait monitor, use that instead of primary one
// @todo: WINDOW_TRAY
enum WINDOW_FLAGS {
WINDOW_MSAA2 = 0x02,
WINDOW_MSAA4 = 0x04,
WINDOW_MSAA8 = 0x08,
WINDOW_SQUARE = 0x20,
WINDOW_PORTRAIT = 0x40,
WINDOW_LANDSCAPE = 0x80,
WINDOW_ASPECT = 0x100, // keep aspect
WINDOW_FIXED = 0x200, // disable resizing
WINDOW_TRANSPARENT = 0x400,
WINDOW_BORDERLESS = 0x800,
WINDOW_TRUE_BORDERLESS = 0x4000,
WINDOW_VSYNC_DISABLED = 0,
WINDOW_VSYNC_ADAPTIVE = 0x1000,
WINDOW_VSYNC = 0x2000,
};
API bool window_create(float scale, unsigned flags);
API bool window_create_from_handle(void *handle, float scale, unsigned flags);
API void window_destroy();
API void window_reload();
API int window_frame_begin();
API void window_frame_end();
API void window_frame_swap();
API int window_swap(); // single function that combines above functions (desktop only)
API void window_loop(void (*function)(void* loopArg), void* loopArg ); // run main loop function continuously (emscripten only)
API void window_loop_exit(); // exit from main loop function (emscripten only)
API void window_title(const char *title);
API void window_color(unsigned color);
API char window_msaa();
API vec2 window_canvas();
API void* window_handle();
API char* window_stats();
API uint64_t window_frame();
API int window_width();
API int window_height();
API double window_time();
API double window_delta();
// API bool window_hook(void (*func)(), void* userdata); // deprecated
// API void window_unhook(void (*func)()); // deprecated
API void window_focus(); // window attribute api using haz catz language for now
API int window_has_focus();
API void window_fullscreen(int enabled);
API int window_has_fullscreen();
API void window_cursor(int visible);
API int window_has_cursor();
API void window_pause(int paused);
API int window_has_pause();
API void window_visible(int visible);
API int window_has_visible();
API void window_maximize(int enabled);
API int window_has_maximize();
API void window_transparent(int enabled);
API int window_has_transparent();
API void window_icon(const char *file_icon);
API int window_has_icon();
API void window_debug(int visible);
API int window_has_debug();
API double window_aspect();
API void window_aspect_lock(unsigned numer, unsigned denom);
API void window_aspect_unlock();
API double window_fps();
API double window_fps_target();
API void window_fps_lock(float fps);
API void window_fps_unlock();
API void window_fps_vsync(int vsync);
API void window_screenshot(const char* outfile_png); // , bool record_cursor
API int window_record(const char *outfile_mp4); // , bool record_cursor
API vec2 window_dpi();
enum CURSOR_SHAPES {
CURSOR_NONE,
CURSOR_HW_ARROW, // default
CURSOR_HW_IBEAM, // i-beam text cursor
CURSOR_HW_HDRAG, // horizontal drag/resize
CURSOR_HW_VDRAG, // vertical drag/resize
CURSOR_HW_HAND, // hand, clickable
CURSOR_HW_CROSS, // crosshair
CURSOR_SW_AUTO, // software cursor, ui driven. note: this is the only icon that may be recorded or snapshotted
};
API void window_cursor_shape(unsigned shape);
API const char *window_clipboard();
API void window_setclipboard(const char *text);