v4k-git-backup/demos/09-shadows-scene.c

175 lines
6.2 KiB
C

// material demo
// - rlyeh, public domain
//
// @todo: object_print(obj, "");
#include "v4k.h"
const char *skyboxes[][2] = { // reflection, env, metadata
{"hdr/GCanyon_C_YumaPoint_1k.hdr","hdr/GCanyon_C_YumaPoint_Env.hdr"},
{"hdr/Tokyo_BigSight_1k.hdr","hdr/Tokyo_BigSight_Env.hdr"},
{"hdr/graffiti_shelter_4k.hdr","hdr/graffiti_shelter_Env.hdr"},
{"hdr/music_hall_01_4k.hdr","hdr/music_hall_01_Env.hdr"},
{"hdr/the_sky_is_on_fire_2k.hdr","hdr/the_sky_is_on_fire_Env.hdr"},
{"hdr/Factory_Catwalk_1k.hdr","hdr/Factory_Catwalk_Env.hdr"},
{"hdr/MonValley_G_DirtRoad_1k.hdr","hdr/MonValley_G_DirtRoad_Env.hdr"},
{"hdr/Shiodome_Stairs_1k.hdr","hdr/Shiodome_Stairs_Env.hdr"},
{"hdr/mesto.hdr","hdr/mesto_Env.hdr"},
};
int main() {
// create the window
window_create( 0.75f, 0 );
window_color( GRAY );
// create camera
camera_t cam = camera();
// fx: load all post fx files in all subdirs.
fx_load("fx**.fs");
// fx_enable(fx_find("fxTonemapACES.fs"), 1);
// load video, RGB texture, no audio
video_t *v = video( "pexels-pachon-in-motion-17486489.mp4", VIDEO_RGB | VIDEO_NO_AUDIO | VIDEO_LOOP ); video_seek(v, 30);
// load texture
texture_t t1 = texture("kgirl/g01_texture.png", 0);
texture_t t2 = texture("matcaps/material3", 0);
// load model
model_t m1 = model("suzanne.obj", MODEL_NO_ANIMATIONS);
model_t m5 = model("suzanne.obj", MODEL_NO_ANIMATIONS);
model_t m2 = model("suzanne.obj", MODEL_NO_ANIMATIONS|MODEL_MATCAPS);
model_t m3 = model("damagedhelmet.gltf", MODEL_NO_ANIMATIONS|MODEL_PBR);
// model_t m3 = model("Scutum_low.fbx", MODEL_NO_ANIMATIONS|MODEL_PBR);
model_t m4 = model("cube.obj", MODEL_NO_ANIMATIONS);
model_t m6 = model("ShadowsTest.obj", MODEL_NO_ANIMATIONS);
// model_t m4 = model("avp/scene.gltf", MODEL_NO_ANIMATIONS|MODEL_PBR);
// model_t m3 = model("Cerberus_LP.FBX", MODEL_NO_ANIMATIONS|MODEL_PBR);
array(char*) list = 0;
for each_array( vfs_list("demos/art/shadertoys/**.fs"), char*, dir ) {
array_push(list, STRDUP(file_name(dir)));
}
shadertoy_t sh = shadertoy(*list, SHADERTOY_IGNORE_MOUSE|SHADERTOY_FLIP_Y); // 0:no flags
sh.dims.x = 1024;
sh.dims.y = 1024;
shadertoy_render(&sh, 0);
// spawn object1 (diffuse)
object_t* obj1 = scene_spawn();
object_model(obj1, m1);
object_diffuse(obj1, t1);
object_scale(obj1, vec3(3,3,3));
object_move(obj1, vec3(-10+5*0,0,-10));
// spawn object2 (matcap)
object_t* obj2 = scene_spawn();
object_model(obj2, m2);
object_diffuse(obj2, t2);
object_scale(obj2, vec3(3,3,3));
object_move(obj2, vec3(-10+5*2,0,-10));
// spawn object3 (video)
object_t* obj3 = scene_spawn();
object_model(obj3, m5);
object_diffuse(obj3, video_textures(v)[0]);
object_scale(obj3, vec3(3,3,3));
object_move(obj3, vec3(-10+5*1,0,-10));
// spawn object4 (pbr)
object_t* obj4 = scene_spawn();
object_model(obj4, m3);
object_scale(obj4, vec3(3,3,3));
object_move(obj4, vec3(-10+6*3,0,-10));
object_pivot(obj4, vec3(0,0,180));
// spawn object5 (shadertoy)
object_t* obj5 = scene_spawn();
object_model(obj5, m4);
object_diffuse(obj5, sh.tx);
object_scale(obj5, vec3(3,3,3));
object_move(obj5, vec3(-10+8*3,0,-10));
// spawn object6
object_t* obj6 = scene_spawn();
object_model(obj6, m6);
object_move(obj6, vec3(-9,-4,3));
object_scale(obj6, vec3(3,3,3));
light_t* sun = scene_spawn_light();
light_type(sun, LIGHT_DIRECTIONAL);
sun->dir = vec3(0.5,-1,-0.5);
// create point light
// light_t* l = scene_spawn_light();
// light_type(l, LIGHT_POINT);
// l->diffuse = vec3(0,0,0);
// load skybox
scene_get_active()->skybox = skybox_pbr(skyboxes[0][0], skyboxes[0][0], skyboxes[0][1]);
while(window_swap() && !input(KEY_ESC)) {
// draw environment
// ddraw_grid(0);
// update video
video_decode( v );
// update light position
// light_teleport(l, cam.position);
// update shadertoy
shadertoy_render(&sh, window_delta());
// draw scene
fx_begin();
scene_render(SCENE_FOREGROUND|SCENE_BACKGROUND|SCENE_UPDATE_SH_COEF|SCENE_CAST_SHADOWS);
fx_end();
// fps camera
bool active = ui_active() || ui_hover() || gizmo_active() ? false : input(MOUSE_L) || input(MOUSE_M) || input(MOUSE_R);
if( active ) cam.speed = clampf(cam.speed + input_diff(MOUSE_W) / 10, 0.05f, 5.0f);
vec2 mouselook = scale2(vec2(input_diff(MOUSE_X), -input_diff(MOUSE_Y)), 0.2f * active);
vec3 wasdec = scale3(vec3(input(KEY_D)-input(KEY_A),input(KEY_E)-input(KEY_C),input(KEY_W)-input(KEY_S)), cam.speed);
camera_moveby(&cam, wasdec);
camera_fps(&cam, mouselook.x,mouselook.y);
window_cursor( !active );
if (ui_panel("FXs", 0)) {
ui_fxs();
ui_panel_end();
}
if( ui_panel( "Viewer", 0 ) ) {
for( int i = 0; i < countof(skyboxes); i++ ) {
const char *filename = skyboxes[i][0];
// bool selected = !strcmp(g_skybox.reflection->filename, file_name(filename));
bool selected = false;
if( ui_bool( filename, &selected ) ) {
scene_get_active()->skybox = skybox_pbr(skyboxes[i][0], skyboxes[i][0], skyboxes[i][1]);
}
}
ui_panel_end();
}
static int selected = 0;
if( ui_panel("Shadertoy", 1)) {
for( int i = 0; i < array_count(list); ++i ) {
bool in_use = i == selected;
if( ui_bool(list[i], &in_use) ) {
sh = shadertoy( list[selected = i], SHADERTOY_IGNORE_MOUSE|SHADERTOY_FLIP_Y );
sh.dims.x = 1024;
sh.dims.y = 1024;
shadertoy_render(&sh, 0);
object_diffuse(obj5, sh.tx);
}
}
ui_panel_end();
}
}
}