// ----------------------------------------------------------------------------- // immediate ui framework // - rlyeh, public domain // // @todo: logger/console // @todo: surround-adaptive window resizing. ie, surrounding windows adapting theirselves to fit dragged active window enum PANEL_FLAGS { PANEL_OPEN = 1, }; API int ui_notify(const char *title, const char *body); API int ui_window(const char *title, int *enabled); API int ui_panel(const char *title, int flags); // may be embedded inside a window, or standalone API int ui_collapse(const char *label, const char *id); API int ui_collapseo(const char *label, const char *id); API int ui_contextual(); API int ui_section(const char *title); API int ui_int(const char *label, int *value); API int ui_bool(const char *label, bool *value); API int ui_short(const char *label, short *value); API int ui_float_(const char *label, float *value, float step); API int ui_float2_(const char *label, float value[2], float step); API int ui_float3_(const char *label, float value[3], float step); API int ui_float4_(const char *label, float value[4], float step); API int ui_float(const char *label, float *value); API int ui_float2(const char *label, float value[2]); API int ui_float3(const char *label, float value[3]); API int ui_float4(const char *label, float value[4]); API int ui_mat33(const char *label, float mat33[9]); API int ui_mat34(const char *label, float mat34[12]); API int ui_mat44(const char *label, float mat44[16]); API int ui_double(const char *label, double *value); API int ui_buffer(const char *label, char *buffer, int buflen); API int ui_string(const char *label, char **string); API int ui_color3(const char *label, unsigned *color); //[0..255] API int ui_color3f(const char *label, float color[3]); //[0..1] API int ui_color4(const char *label, unsigned *color); //[0..255] API int ui_color4f(const char *label, float color[4]); //[0..1] API int ui_unsigned(const char *label, unsigned *value); API int ui_unsigned2(const char *label, unsigned *value); API int ui_unsigned3(const char *label, unsigned *value); API int ui_button(const char *label); API int ui_button_transparent(const char *label); API int ui_buttons(int buttons, /*labels*/...); API int ui_toolbar(const char *options); // int choice = ui_toolbar("A;B;C;D"); API int ui_submenu(const char *options); // int choice = ui_submenu("A;B;C;D"); API int ui_browse(const char **outfile, bool *inlined); // may be embedded inside a window or inside a panel API int ui_toggle(const char *label, bool *value); API int ui_dialog(const char *title, const char *text, int choices, bool *show); // @fixme: return API int ui_list(const char *label, const char **items, int num_items, int *selector); API int ui_radio(const char *label, const char **items, int num_items, int *selector); API int ui_texture(const char *label, texture_t t); API int ui_subtexture(const char *label, texture_t t, unsigned x, unsigned y, unsigned w, unsigned h); API int ui_image(const char *label, handle id, unsigned w, unsigned h); //(w,h) can be 0 API int ui_subimage(const char *label, handle id, unsigned iw, unsigned ih, unsigned sx, unsigned sy, unsigned sw, unsigned sh); API int ui_colormap(const char *label, colormap_t *cm); // returns num member changed: 1 for color, 2 for texture map API int ui_separator(); API int ui_bitmask8(const char *label, uint8_t *bits); API int ui_bitmask16(const char *label, uint16_t *bits); API int ui_console(); API int ui_clampf_(const char *label, float *value, float minf, float maxf, float step); API int ui_clampf(const char *label, float *value, float minf, float maxf); API int ui_label(const char *label); API int ui_label2(const char *label, const char *caption); API int ui_label2_bool(const char *label, bool enabled); API int ui_label2_float(const char *label, float value); API int ui_label2_toolbar(const char *label, const char *icons); API int ui_slider(const char *label, float *value); API int ui_slider2(const char *label, float *value, const char *caption); API int ui_contextual_end(int close); API int ui_collapse_clicked(); API int ui_collapse_end(); API int ui_panel_end(); API int ui_window_end(); API int ui_show(const char *panel_or_window_title, int enabled); API int ui_dims(const char *panel_or_window_title, float width, float height); API int ui_visible(const char *panel_or_window_title); // @todo: include ui_collapse() items that are open as well? API vec2 ui_get_dims(); API int ui_enable(); API int ui_enabled(); API int ui_disable(); API int ui_has_menubar(); API int ui_menu(const char *items); // semicolon-separated or comma-separated items API int ui_menu_editbox(char *buf, int bufcap); API int ui_item(); API int ui_popups(); // ui_any_popup()? ui_has_popups()? API int ui_hover(); // ui_is_hover()? API int ui_active(); // ui_is_active()? API int ui_demo(int do_windows); API void *ui_handle();