// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // DESCRIPTION: // Refresh module, BSP traversal and handling. // //----------------------------------------------------------------------------- #ifndef __R_BSP__ #define __R_BSP__ #include "r_defs.h" extern seg_t* curline; extern side_t* sidedef; extern line_t* linedef; extern sector_t* frontsector; extern sector_t* backsector; extern int rw_x; extern int rw_stopx; extern doom_boolean segtextured; // false if the back side is the same plane extern doom_boolean markfloor; extern doom_boolean markceiling; extern doom_boolean skymap; extern drawseg_t drawsegs[MAXDRAWSEGS]; extern drawseg_t* ds_p; extern lighttable_t** hscalelight; extern lighttable_t** vscalelight; extern lighttable_t** dscalelight; typedef void (*drawfunc_t) (int start, int stop); // BSP? void R_ClearClipSegs(void); void R_ClearDrawSegs(void); void R_RenderBSPNode(int bspnum); #endif //----------------------------------------------------------------------------- // // $Log:$ // //-----------------------------------------------------------------------------