/** * This file has no copyright assigned and is placed in the Public Domain. * This file is part of the w64 mingw-runtime package. * No warranty is given; refer to the file DISCLAIMER within this package. */ #ifndef __GLAUX_H__ #define __GLAUX_H__ #include #include #include #ifdef __cplusplus extern "C" { #endif #define AUX_RGB 0 #define AUX_RGBA AUX_RGB #define AUX_INDEX 1 #define AUX_SINGLE 0 #define AUX_DOUBLE 2 #define AUX_DIRECT 0 #define AUX_INDIRECT 4 #define AUX_ACCUM 8 #define AUX_ALPHA 16 #define AUX_DEPTH24 32 #define AUX_STENCIL 64 #define AUX_AUX 128 #define AUX_DEPTH16 256 #define AUX_FIXED_332_PAL 512 #define AUX_DEPTH AUX_DEPTH16 #define AUX_WIND_IS_RGB(x) (((x) & AUX_INDEX)==0) #define AUX_WIND_IS_INDEX(x) (((x) & AUX_INDEX)!=0) #define AUX_WIND_IS_SINGLE(x) (((x) & AUX_DOUBLE)==0) #define AUX_WIND_IS_DOUBLE(x) (((x) & AUX_DOUBLE)!=0) #define AUX_WIND_IS_INDIRECT(x) (((x) & AUX_INDIRECT)!=0) #define AUX_WIND_IS_DIRECT(x) (((x) & AUX_INDIRECT)==0) #define AUX_WIND_HAS_ACCUM(x) (((x) & AUX_ACCUM)!=0) #define AUX_WIND_HAS_ALPHA(x) (((x) & AUX_ALPHA)!=0) #define AUX_WIND_HAS_DEPTH(x) (((x) & (AUX_DEPTH24 | AUX_DEPTH16))!=0) #define AUX_WIND_HAS_STENCIL(x) (((x) & AUX_STENCIL)!=0) #define AUX_WIND_USES_FIXED_332_PAL(x) (((x) & AUX_FIXED_332_PAL)!=0) typedef struct _AUX_EVENTREC { GLint event; GLint data[4]; } AUX_EVENTREC; #define AUX_EXPOSE 1 #define AUX_CONFIG 2 #define AUX_DRAW 4 #define AUX_KEYEVENT 8 #define AUX_MOUSEDOWN 16 #define AUX_MOUSEUP 32 #define AUX_MOUSELOC 64 #define AUX_WINDOWX 0 #define AUX_WINDOWY 1 #define AUX_MOUSEX 0 #define AUX_MOUSEY 1 #define AUX_MOUSESTATUS 3 #define AUX_KEY 0 #define AUX_KEYSTATUS 1 #define AUX_LEFTBUTTON 1 #define AUX_RIGHTBUTTON 2 #define AUX_MIDDLEBUTTON 4 #define AUX_SHIFT 1 #define AUX_CONTROL 2 #define AUX_RETURN 0x0D #define AUX_ESCAPE 0x1B #define AUX_SPACE 0x20 #define AUX_LEFT 0x25 #define AUX_UP 0x26 #define AUX_RIGHT 0x27 #define AUX_DOWN 0x28 #define AUX_A 'A' #define AUX_B 'B' #define AUX_C 'C' #define AUX_D 'D' #define AUX_E 'E' #define AUX_F 'F' #define AUX_G 'G' #define AUX_H 'H' #define AUX_I 'I' #define AUX_J 'J' #define AUX_K 'K' #define AUX_L 'L' #define AUX_M 'M' #define AUX_N 'N' #define AUX_O 'O' #define AUX_P 'P' #define AUX_Q 'Q' #define AUX_R 'R' #define AUX_S 'S' #define AUX_T 'T' #define AUX_U 'U' #define AUX_V 'V' #define AUX_W 'W' #define AUX_X 'X' #define AUX_Y 'Y' #define AUX_Z 'Z' #define AUX_a 'a' #define AUX_b 'b' #define AUX_c 'c' #define AUX_d 'd' #define AUX_e 'e' #define AUX_f 'f' #define AUX_g 'g' #define AUX_h 'h' #define AUX_i 'i' #define AUX_j 'j' #define AUX_k 'k' #define AUX_l 'l' #define AUX_m 'm' #define AUX_n 'n' #define AUX_o 'o' #define AUX_p 'p' #define AUX_q 'q' #define AUX_r 'r' #define AUX_s 's' #define AUX_t 't' #define AUX_u 'u' #define AUX_v 'v' #define AUX_w 'w' #define AUX_x 'x' #define AUX_y 'y' #define AUX_z 'z' #define AUX_0 '0' #define AUX_1 '1' #define AUX_2 '2' #define AUX_3 '3' #define AUX_4 '4' #define AUX_5 '5' #define AUX_6 '6' #define AUX_7 '7' #define AUX_8 '8' #define AUX_9 '9' #define AUX_FD 1 #define AUX_COLORMAP 3 #define AUX_GREYSCALEMAP 4 #define AUX_FOGMAP 5 #define AUX_ONECOLOR 6 #define AUX_BLACK 0 #define AUX_RED 13 #define AUX_GREEN 14 #define AUX_YELLOW 15 #define AUX_BLUE 16 #define AUX_MAGENTA 17 #define AUX_CYAN 18 #define AUX_WHITE 19 extern float auxRGBMap[20][3]; #define AUX_SETCOLOR(x,y) (AUX_WIND_IS_RGB((x)) ? glColor3fv(auxRGBMap[(y)]) : glIndexf((y))) typedef struct _AUX_RGBImageRec { GLint sizeX,sizeY; unsigned char *data; } AUX_RGBImageRec; void WINAPI auxInitDisplayMode(GLenum); void WINAPI auxInitPosition(int,int,int,int); #ifdef UNICODE #define auxInitWindow auxInitWindowW #else #define auxInitWindow auxInitWindowA #endif GLenum WINAPI auxInitWindowA(LPCSTR); GLenum WINAPI auxInitWindowW(LPCWSTR); void WINAPI auxCloseWindow(void); void WINAPI auxQuit(void); void WINAPI auxSwapBuffers(void); typedef void (CALLBACK *AUXMAINPROC)(void); void WINAPI auxMainLoop(AUXMAINPROC); typedef void (CALLBACK *AUXEXPOSEPROC)(int,int); void WINAPI auxExposeFunc(AUXEXPOSEPROC); typedef void (CALLBACK *AUXRESHAPEPROC)(GLsizei,GLsizei); void WINAPI auxReshapeFunc(AUXRESHAPEPROC); typedef void (CALLBACK *AUXIDLEPROC)(void); void WINAPI auxIdleFunc(AUXIDLEPROC); typedef void (CALLBACK *AUXKEYPROC)(void); void WINAPI auxKeyFunc(int,AUXKEYPROC); typedef void (CALLBACK *AUXMOUSEPROC)(AUX_EVENTREC *); void WINAPI auxMouseFunc(int,int,AUXMOUSEPROC); int WINAPI auxGetColorMapSize(void); void WINAPI auxGetMouseLoc(int *,int *); void WINAPI auxSetOneColor(int,float,float,float); void WINAPI auxSetFogRamp(int,int); void WINAPI auxSetGreyRamp(void); void WINAPI auxSetRGBMap(int,float *); #ifdef UNICODE #define auxRGBImageLoad auxRGBImageLoadW #else #define auxRGBImageLoad auxRGBImageLoadA #endif AUX_RGBImageRec *WINAPI auxRGBImageLoadA(LPCSTR); AUX_RGBImageRec *WINAPI auxRGBImageLoadW(LPCWSTR); #ifdef UNICODE #define auxDIBImageLoad auxDIBImageLoadW #else #define auxDIBImageLoad auxDIBImageLoadA #endif AUX_RGBImageRec *WINAPI auxDIBImageLoadA(LPCSTR); AUX_RGBImageRec *WINAPI auxDIBImageLoadW(LPCWSTR); void WINAPI auxCreateFont(void); #ifdef UNICODE #define auxDrawStr auxDrawStrW #else #define auxDrawStr auxDrawStrA #endif void WINAPI auxDrawStrA(LPCSTR); void WINAPI auxDrawStrW(LPCWSTR); void WINAPI auxWireSphere(GLdouble); void WINAPI auxSolidSphere(GLdouble); void WINAPI auxWireCube(GLdouble); void WINAPI auxSolidCube(GLdouble); void WINAPI auxWireBox(GLdouble,GLdouble,GLdouble); void WINAPI auxSolidBox(GLdouble,GLdouble,GLdouble); void WINAPI auxWireTorus(GLdouble,GLdouble); void WINAPI auxSolidTorus(GLdouble,GLdouble); void WINAPI auxWireCylinder(GLdouble,GLdouble); void WINAPI auxSolidCylinder(GLdouble,GLdouble); void WINAPI auxWireIcosahedron(GLdouble); void WINAPI auxSolidIcosahedron(GLdouble); void WINAPI auxWireOctahedron(GLdouble); void WINAPI auxSolidOctahedron(GLdouble); void WINAPI auxWireTetrahedron(GLdouble); void WINAPI auxSolidTetrahedron(GLdouble); void WINAPI auxWireDodecahedron(GLdouble); void WINAPI auxSolidDodecahedron(GLdouble); void WINAPI auxWireCone(GLdouble,GLdouble); void WINAPI auxSolidCone(GLdouble,GLdouble); void WINAPI auxWireTeapot(GLdouble); void WINAPI auxSolidTeapot(GLdouble); HWND WINAPI auxGetHWND(void); HDC WINAPI auxGetHDC(void); HGLRC WINAPI auxGetHGLRC(void); enum { AUX_USE_ID = 1,AUX_EXACT_MATCH,AUX_MINIMUM_CRITERIA }; void WINAPI auxInitDisplayModePolicy(GLenum); GLenum WINAPI auxInitDisplayModeID(GLint); GLenum WINAPI auxGetDisplayModePolicy(void); GLint WINAPI auxGetDisplayModeID(void); GLenum WINAPI auxGetDisplayMode(void); #ifdef __cplusplus } #endif #endif