#include "v4k.h" int main() { // 75% sized, MSAAx2 window_create(25, WINDOW_SQUARE); window_title(__FILE__); unsigned program = shader_geom(vfs_read("shaders/geom-test/line.glsl"), vfs_read("shaders/geom-test/line-vs.glsl"), vfs_read("shaders/geom-test/line-fs.glsl"), "aPos", "FragColor", NULL); float points[] = { -0.5f, 0.5f, // top-left 0.5f, 0.5f, // top-right 0.5f, -0.5f, // bottom-right -0.5f, -0.5f // bottom-left }; mesh_t m = mesh(); mesh_update(&m, "p2", 0, 4, points, 0, 0, 0); while ( window_swap() && !input_down(KEY_ESC) ){ if (input(KEY_F5)) window_reload(); shader_bind(program); shader_float("t", (float)window_time()); mesh_render_prim(&m, GL_POINTS); } return 0; }