--autogenerated luajit bindings. do not edit. local ffi = require("ffi") ffi.cdef([[ //lcpp INF [0000] set: macro name but used as C declaration in:typedef struct set { //lcpp INF [0000] array: macro name but used as C declaration in:set_item** array; //lcpp INF [0000] set: macro name but used as C declaration in:} set; //lcpp INF [0000] set_init: macro name but used as C declaration in:API void (set_init)(set *m); //lcpp INF [0000] set: macro name but used as C declaration in:API void (set_init)(set *m); //lcpp INF [0000] set_init: macro name but used as C declaration in:STATIC void (set_init)(set *m); //lcpp INF [0000] set: macro name but used as C declaration in:STATIC void (set_init)(set *m); //lcpp INF [0000] set_init: macro name but used as C declaration in: void (set_init)(set *m); //lcpp INF [0000] set: macro name but used as C declaration in: void (set_init)(set *m); //lcpp INF [0000] set_free: macro name but used as C declaration in:API void (set_free)(set *m); //lcpp INF [0000] set: macro name but used as C declaration in:API void (set_free)(set *m); //lcpp INF [0000] set_free: macro name but used as C declaration in:STATIC void (set_free)(set *m); //lcpp INF [0000] set: macro name but used as C declaration in:STATIC void (set_free)(set *m); //lcpp INF [0000] set_free: macro name but used as C declaration in: void (set_free)(set *m); //lcpp INF [0000] set: macro name but used as C declaration in: void (set_free)(set *m); //lcpp INF [0000] set_insert: macro name but used as C declaration in:API void (set_insert)(set *m, set_item *p, void *key, uint64_t keyhash, void *super); //lcpp INF [0000] set: macro name but used as C declaration in:API void (set_insert)(set *m, set_item *p, void *key, uint64_t keyhash, void *super); //lcpp INF [0000] set_insert: macro name but used as C declaration in:STATIC void (set_insert)(set *m, set_item *p, void *key, uint64_t keyhash, void *super); //lcpp INF [0000] set: macro name but used as C declaration in:STATIC void (set_insert)(set *m, set_item *p, void *key, uint64_t keyhash, void *super); //lcpp INF [0000] set_insert: macro name but used as C declaration in: void (set_insert)(set *m, set_item *p, void *key, uint64_t keyhash, void *super); //lcpp INF [0000] set: macro name but used as C declaration in: void (set_insert)(set *m, set_item *p, void *key, uint64_t keyhash, void *super); //lcpp INF [0000] set_erase: macro name but used as C declaration in:API void (set_erase)(set *m, void *key, uint64_t keyhash); //lcpp INF [0000] set: macro name but used as C declaration in:API void (set_erase)(set *m, void *key, uint64_t keyhash); //lcpp INF [0000] set_erase: macro name but used as C declaration in:STATIC void (set_erase)(set *m, void *key, uint64_t keyhash); //lcpp INF [0000] set: macro name but used as C declaration in:STATIC void (set_erase)(set *m, void *key, uint64_t keyhash); //lcpp INF [0000] set_erase: macro name but used as C declaration in: void (set_erase)(set *m, void *key, uint64_t keyhash); //lcpp INF [0000] set: macro name but used as C declaration in: void (set_erase)(set *m, void *key, uint64_t keyhash); //lcpp INF [0000] set_find: macro name but used as C declaration in:API void* (set_find)(const set *m, void *key, uint64_t keyhash); //lcpp INF [0000] set: macro name but used as C declaration in:API void* (set_find)(const set *m, void *key, uint64_t keyhash); //lcpp INF [0000] set_find: macro name but used as C declaration in:STATIC void* (set_find)(const set *m, void *key, uint64_t keyhash); //lcpp INF [0000] set: macro name but used as C declaration in:STATIC void* (set_find)(const set *m, void *key, uint64_t keyhash); //lcpp INF [0000] set_find: macro name but used as C declaration in: void* (set_find)(const set *m, void *key, uint64_t keyhash); //lcpp INF [0000] set: macro name but used as C declaration in: void* (set_find)(const set *m, void *key, uint64_t keyhash); //lcpp INF [0000] set_isempty: macro name but used as C declaration in:API int (set_isempty)(const set *m); //lcpp INF [0000] set: macro name but used as C declaration in:API int (set_isempty)(const set *m); //lcpp INF [0000] set_isempty: macro name but used as C declaration in:STATIC int (set_isempty)(const set *m); //lcpp INF [0000] set: macro name but used as C declaration in:STATIC int (set_isempty)(const set *m); //lcpp INF [0000] set_isempty: macro name but used as C declaration in: int (set_isempty)(const set *m); //lcpp INF [0000] set: macro name but used as C declaration in: int (set_isempty)(const set *m); //lcpp INF [0000] set_count: macro name but used as C declaration in:API int (set_count)(const set *m); //lcpp INF [0000] set: macro name but used as C declaration in:API int (set_count)(const set *m); //lcpp INF [0000] set_count: macro name but used as C declaration in:STATIC int (set_count)(const set *m); //lcpp INF [0000] set: macro name but used as C declaration in:STATIC int (set_count)(const set *m); //lcpp INF [0000] set_count: macro name but used as C declaration in: int (set_count)(const set *m); //lcpp INF [0000] set: macro name but used as C declaration in: int (set_count)(const set *m); //lcpp INF [0000] set_gc: macro name but used as C declaration in:API void (set_gc)(set *m); //lcpp INF [0000] set: macro name but used as C declaration in:API void (set_gc)(set *m); //lcpp INF [0000] set_gc: macro name but used as C declaration in:STATIC void (set_gc)(set *m); //lcpp INF [0000] set: macro name but used as C declaration in:STATIC void (set_gc)(set *m); //lcpp INF [0000] set_gc: macro name but used as C declaration in: void (set_gc)(set *m); //lcpp INF [0000] set: macro name but used as C declaration in: void (set_gc)(set *m); //lcpp INF [0000] set_clear: macro name but used as C declaration in:API void (set_clear)(set* m); //lcpp INF [0000] set: macro name but used as C declaration in:API void (set_clear)(set* m); //lcpp INF [0000] set_clear: macro name but used as C declaration in:STATIC void (set_clear)(set* m); //lcpp INF [0000] set: macro name but used as C declaration in:STATIC void (set_clear)(set* m); //lcpp INF [0000] set_clear: macro name but used as C declaration in: void (set_clear)(set* m); //lcpp INF [0000] set: macro name but used as C declaration in: void (set_clear)(set* m); //lcpp INF [0000] map: macro name but used as C declaration in:typedef struct map { //lcpp INF [0000] array: macro name but used as C declaration in:pair** array; //lcpp INF [0000] map: macro name but used as C declaration in:} map; //lcpp INF [0000] map_init: macro name but used as C declaration in:API void (map_init)(map *m); //lcpp INF [0000] map: macro name but used as C declaration in:API void (map_init)(map *m); //lcpp INF [0000] map_init: macro name but used as C declaration in:STATIC void (map_init)(map *m); //lcpp INF [0000] map: macro name but used as C declaration in:STATIC void (map_init)(map *m); //lcpp INF [0000] map_init: macro name but used as C declaration in: void (map_init)(map *m); //lcpp INF [0000] map: macro name but used as C declaration in: void (map_init)(map *m); //lcpp INF [0000] map_free: macro name but used as C declaration in:API void (map_free)(map *m); //lcpp INF [0000] map: macro name but used as C declaration in:API void (map_free)(map *m); //lcpp INF [0000] map_free: macro name but used as C declaration in:STATIC void (map_free)(map *m); //lcpp INF [0000] map: macro name but used as C declaration in:STATIC void (map_free)(map *m); //lcpp INF [0000] map_free: macro name but used as C declaration in: void (map_free)(map *m); //lcpp INF [0000] map: macro name but used as C declaration in: void (map_free)(map *m); //lcpp INF [0000] map_insert: macro name but used as C declaration in:API void (map_insert)(map *m, pair *p, void *key, void *value, uint64_t keyhash, void *super); //lcpp INF [0000] map: macro name but used as C declaration in:API void (map_insert)(map *m, pair *p, void *key, void *value, uint64_t keyhash, void *super); //lcpp INF [0000] map_insert: macro name but used as C declaration in:STATIC void (map_insert)(map *m, pair *p, void *key, void *value, uint64_t keyhash, void *super); //lcpp INF [0000] map: macro name but used as C declaration in:STATIC void (map_insert)(map *m, pair *p, void *key, void *value, uint64_t keyhash, void *super); //lcpp INF [0000] map_insert: macro name but used as C declaration in: void (map_insert)(map *m, pair *p, void *key, void *value, uint64_t keyhash, void *super); //lcpp INF [0000] map: macro name but used as C declaration in: void (map_insert)(map *m, pair *p, void *key, void *value, uint64_t keyhash, void *super); //lcpp INF [0000] map_erase: macro name but used as C declaration in:API void (map_erase)(map *m, void *key, uint64_t keyhash); //lcpp INF [0000] map: macro name but used as C declaration in:API void (map_erase)(map *m, void *key, uint64_t keyhash); //lcpp INF [0000] map_erase: macro name but used as C declaration in:STATIC void (map_erase)(map *m, void *key, uint64_t keyhash); //lcpp INF [0000] map: macro name but used as C declaration in:STATIC void (map_erase)(map *m, void *key, uint64_t keyhash); //lcpp INF [0000] map_erase: macro name but used as C declaration in: void (map_erase)(map *m, void *key, uint64_t keyhash); //lcpp INF [0000] map: macro name but used as C declaration in: void (map_erase)(map *m, void *key, uint64_t keyhash); //lcpp INF [0000] map_find: macro name but used as C declaration in:API void* (map_find)(map *m, void *key, uint64_t keyhash); //lcpp INF [0000] map: macro name but used as C declaration in:API void* (map_find)(map *m, void *key, uint64_t keyhash); //lcpp INF [0000] map_find: macro name but used as C declaration in:STATIC void* (map_find)(map *m, void *key, uint64_t keyhash); //lcpp INF [0000] map: macro name but used as C declaration in:STATIC void* (map_find)(map *m, void *key, uint64_t keyhash); //lcpp INF [0000] map_find: macro name but used as C declaration in: void* (map_find)(map *m, void *key, uint64_t keyhash); //lcpp INF [0000] map: macro name but used as C declaration in: void* (map_find)(map *m, void *key, uint64_t keyhash); //lcpp INF [0000] map_isempty: macro name but used as C declaration in:API int (map_isempty)(map *m); //lcpp INF [0000] map: macro name but used as C declaration in:API int (map_isempty)(map *m); //lcpp INF [0000] map_isempty: macro name but used as C declaration in:STATIC int (map_isempty)(map *m); //lcpp INF [0000] map: macro name but used as C declaration in:STATIC int (map_isempty)(map *m); //lcpp INF [0000] map_isempty: macro name but used as C declaration in: int (map_isempty)(map *m); //lcpp INF [0000] map: macro name but used as C declaration in: int (map_isempty)(map *m); //lcpp INF [0000] map_count: macro name but used as C declaration in:API int (map_count)(map *m); //lcpp INF [0000] map: macro name but used as C declaration in:API int (map_count)(map *m); //lcpp INF [0000] map_count: macro name but used as C declaration in:STATIC int (map_count)(map *m); //lcpp INF [0000] map: macro name but used as C declaration in:STATIC int (map_count)(map *m); //lcpp INF [0000] map_count: macro name but used as C declaration in: int (map_count)(map *m); //lcpp INF [0000] map: macro name but used as C declaration in: int (map_count)(map *m); //lcpp INF [0000] map_gc: macro name but used as C declaration in:API void (map_gc)(map *m); //lcpp INF [0000] map: macro name but used as C declaration in:API void (map_gc)(map *m); //lcpp INF [0000] map_gc: macro name but used as C declaration in:STATIC void (map_gc)(map *m); //lcpp INF [0000] map: macro name but used as C declaration in:STATIC void (map_gc)(map *m); //lcpp INF [0000] map_gc: macro name but used as C declaration in: void (map_gc)(map *m); //lcpp INF [0000] map: macro name but used as C declaration in: void (map_gc)(map *m); //lcpp INF [0000] map: macro name but used as C declaration in:API bool (map_sort)(map* m); //lcpp INF [0000] map: macro name but used as C declaration in:STATIC bool (map_sort)(map* m); //lcpp INF [0000] map: macro name but used as C declaration in: bool (map_sort)(map* m); //lcpp INF [0000] map_clear: macro name but used as C declaration in:API void (map_clear)(map* m); //lcpp INF [0000] map: macro name but used as C declaration in:API void (map_clear)(map* m); //lcpp INF [0000] map_clear: macro name but used as C declaration in:STATIC void (map_clear)(map* m); //lcpp INF [0000] map: macro name but used as C declaration in:STATIC void (map_clear)(map* m); //lcpp INF [0000] map_clear: macro name but used as C declaration in: void (map_clear)(map* m); //lcpp INF [0000] map: macro name but used as C declaration in: void (map_clear)(map* m); //lcpp INF [0000] vec2i: macro name but used as C declaration in:typedef union vec2i{ struct { int X,Y; }; struct { int x,y; }; struct { int r,g; }; struct { int w,h; }; struct { int min,max; }; struct { int from,to; }; struct { int src,dst; }; int v2[2]; int array[1]; } vec2i; //lcpp INF [0000] array: macro name but used as C declaration in:typedef union vec2i{ struct { int X,Y; }; struct { int x,y; }; struct { int r,g; }; struct { int w,h; }; struct { int min,max; }; struct { int from,to; }; struct { int src,dst; }; int v2[2]; int array[1]; } vec2i; //lcpp INF [0000] vec2i: macro name but used as C declaration in:typedef union vec2i{ struct { int X,Y; }; struct { int x,y; }; struct { int r,g; }; struct { int w,h; }; struct { int min,max; }; struct { int from,to; }; struct { int src,dst; }; int v2[2]; int array[1]; } vec2i; //lcpp INF [0000] vec3i: macro name but used as C declaration in:typedef union vec3i{ struct { int X,Y,Z; }; struct { int x,y,z; }; struct { int r,g,b; }; struct { int w,h,d; }; struct { int min,max; }; struct { int from,to,step; }; struct { int src,dst; }; int v3[3]; int array[1]; } vec3i; //lcpp INF [0000] array: macro name but used as C declaration in:typedef union vec3i{ struct { int X,Y,Z; }; struct { int x,y,z; }; struct { int r,g,b; }; struct { int w,h,d; }; struct { int min,max; }; struct { int from,to,step; }; struct { int src,dst; }; int v3[3]; int array[1]; } vec3i; //lcpp INF [0000] vec3i: macro name but used as C declaration in:typedef union vec3i{ struct { int X,Y,Z; }; struct { int x,y,z; }; struct { int r,g,b; }; struct { int w,h,d; }; struct { int min,max; }; struct { int from,to,step; }; struct { int src,dst; }; int v3[3]; int array[1]; } vec3i; //lcpp INF [0000] vec2: macro name but used as C declaration in:typedef union vec2 { struct { float X,Y; }; struct { float x,y; }; struct { float r,g; }; struct { float w,h; }; struct { float min,max; }; struct { float from,to; }; struct { float src,dst; }; float v2[2]; float array[1]; } vec2; //lcpp INF [0000] array: macro name but used as C declaration in:typedef union vec2 { struct { float X,Y; }; struct { float x,y; }; struct { float r,g; }; struct { float w,h; }; struct { float min,max; }; struct { float from,to; }; struct { float src,dst; }; float v2[2]; float array[1]; } vec2; //lcpp INF [0000] vec2: macro name but used as C declaration in:typedef union vec2 { struct { float X,Y; }; struct { float x,y; }; struct { float r,g; }; struct { float w,h; }; struct { float min,max; }; struct { float from,to; }; struct { float src,dst; }; float v2[2]; float array[1]; } vec2; //lcpp INF [0000] vec3: macro name but used as C declaration in:typedef union vec3 { struct { float X,Y,Z; }; struct { float x,y,z; }; struct { float r,g,b; }; struct { float min,max; }; struct { float from,to; }; vec2 xy; vec2 rg; vec2 wh; float v3[3]; float array[1]; } vec3; //lcpp INF [0000] vec2: macro name but used as C declaration in:typedef union vec3 { struct { float X,Y,Z; }; struct { float x,y,z; }; struct { float r,g,b; }; struct { float min,max; }; struct { float from,to; }; vec2 xy; vec2 rg; vec2 wh; float v3[3]; float array[1]; } vec3; //lcpp INF [0000] vec2: macro name but used as C declaration in:typedef union vec3 { struct { float X,Y,Z; }; struct { float x,y,z; }; struct { float r,g,b; }; struct { float min,max; }; struct { float from,to; }; vec2 xy; vec2 rg; vec2 wh; float v3[3]; float array[1]; } vec3; //lcpp INF [0000] vec2: macro name but used as C declaration in:typedef union vec3 { struct { float X,Y,Z; }; struct { float x,y,z; }; struct { float r,g,b; }; struct { float min,max; }; struct { float from,to; }; vec2 xy; vec2 rg; vec2 wh; float v3[3]; float array[1]; } vec3; //lcpp INF [0000] array: macro name but used as C declaration in:typedef union vec3 { struct { float X,Y,Z; }; struct { float x,y,z; }; struct { float r,g,b; }; struct { float min,max; }; struct { float from,to; }; vec2 xy; vec2 rg; vec2 wh; float v3[3]; float array[1]; } vec3; //lcpp INF [0000] vec3: macro name but used as C declaration in:typedef union vec3 { struct { float X,Y,Z; }; struct { float x,y,z; }; struct { float r,g,b; }; struct { float min,max; }; struct { float from,to; }; vec2 xy; vec2 rg; vec2 wh; float v3[3]; float array[1]; } vec3; //lcpp INF [0000] vec4: macro name but used as C declaration in:typedef union vec4 { struct { float X,Y,Z,W; }; struct { float x,y,z,w; }; struct { float r,g,b,a; }; struct { float min,max; }; struct { float from,to; }; vec2 xy; vec3 xyz; vec2 rg; vec3 rgb; vec2 wh; vec3 whd; float v4[4]; float array[1]; } vec4; //lcpp INF [0000] vec2: macro name but used as C declaration in:typedef union vec4 { struct { float X,Y,Z,W; }; struct { float x,y,z,w; }; struct { float r,g,b,a; }; struct { float min,max; }; struct { float from,to; }; vec2 xy; vec3 xyz; vec2 rg; vec3 rgb; vec2 wh; vec3 whd; float v4[4]; float array[1]; } vec4; //lcpp INF [0000] vec3: macro name but used as C declaration in:typedef union vec4 { struct { float X,Y,Z,W; }; struct { float x,y,z,w; }; struct { float r,g,b,a; }; struct { float min,max; }; struct { float from,to; }; vec2 xy; vec3 xyz; vec2 rg; vec3 rgb; vec2 wh; vec3 whd; float v4[4]; float array[1]; } vec4; //lcpp INF [0000] vec2: macro name but used as C declaration in:typedef union vec4 { struct { float X,Y,Z,W; }; struct { float x,y,z,w; }; struct { float r,g,b,a; }; struct { float min,max; }; struct { float from,to; }; vec2 xy; vec3 xyz; vec2 rg; vec3 rgb; vec2 wh; vec3 whd; float v4[4]; float array[1]; } vec4; //lcpp INF [0000] vec3: macro name but used as C declaration in:typedef union vec4 { struct { float X,Y,Z,W; }; struct { float x,y,z,w; }; struct { float r,g,b,a; }; struct { float min,max; }; struct { float from,to; }; vec2 xy; vec3 xyz; vec2 rg; vec3 rgb; vec2 wh; vec3 whd; float v4[4]; float array[1]; } vec4; //lcpp INF [0000] vec2: macro name but used as C declaration in:typedef union vec4 { struct { float X,Y,Z,W; }; struct { float x,y,z,w; }; struct { float r,g,b,a; }; struct { float min,max; }; struct { float from,to; }; vec2 xy; vec3 xyz; vec2 rg; vec3 rgb; vec2 wh; vec3 whd; float v4[4]; float array[1]; } vec4; //lcpp INF [0000] vec3: macro name but used as C declaration in:typedef union vec4 { struct { float X,Y,Z,W; }; struct { float x,y,z,w; }; struct { float r,g,b,a; }; struct { float min,max; }; struct { float from,to; }; vec2 xy; vec3 xyz; vec2 rg; vec3 rgb; vec2 wh; vec3 whd; float v4[4]; float array[1]; } vec4; //lcpp INF [0000] array: macro name but used as C declaration in:typedef union vec4 { struct { float X,Y,Z,W; }; struct { float x,y,z,w; }; struct { float r,g,b,a; }; struct { float min,max; }; struct { float from,to; }; vec2 xy; vec3 xyz; vec2 rg; vec3 rgb; vec2 wh; vec3 whd; float v4[4]; float array[1]; } vec4; //lcpp INF [0000] vec4: macro name but used as C declaration in:typedef union vec4 { struct { float X,Y,Z,W; }; struct { float x,y,z,w; }; struct { float r,g,b,a; }; struct { float min,max; }; struct { float from,to; }; vec2 xy; vec3 xyz; vec2 rg; vec3 rgb; vec2 wh; vec3 whd; float v4[4]; float array[1]; } vec4; //lcpp INF [0000] quat: macro name but used as C declaration in:typedef union quat { struct { float X,Y,Z,W; }; struct { float x,y,z,w; }; vec3 xyz; vec4 xyzw; float v4[4]; float array[1]; } quat; //lcpp INF [0000] vec3: macro name but used as C declaration in:typedef union quat { struct { float X,Y,Z,W; }; struct { float x,y,z,w; }; vec3 xyz; vec4 xyzw; float v4[4]; float array[1]; } quat; //lcpp INF [0000] vec4: macro name but used as C declaration in:typedef union quat { struct { float X,Y,Z,W; }; struct { float x,y,z,w; }; vec3 xyz; vec4 xyzw; float v4[4]; float array[1]; } quat; //lcpp INF [0000] array: macro name but used as C declaration in:typedef union quat { struct { float X,Y,Z,W; }; struct { float x,y,z,w; }; vec3 xyz; vec4 xyzw; float v4[4]; float array[1]; } quat; //lcpp INF [0000] quat: macro name but used as C declaration in:typedef union quat { struct { float X,Y,Z,W; }; struct { float x,y,z,w; }; vec3 xyz; vec4 xyzw; float v4[4]; float array[1]; } quat; //lcpp INF [0000] vec2: macro name but used as C declaration in:API float simplex2( vec2 xy ); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC float simplex2( vec2 xy ); //lcpp INF [0000] vec2: macro name but used as C declaration in: float simplex2( vec2 xy ); //lcpp INF [0000] vec3: macro name but used as C declaration in:API float simplex3( vec3 xyz ); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC float simplex3( vec3 xyz ); //lcpp INF [0000] vec3: macro name but used as C declaration in: float simplex3( vec3 xyz ); //lcpp INF [0000] vec4: macro name but used as C declaration in:API float simplex4( vec4 xyzw ); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC float simplex4( vec4 xyzw ); //lcpp INF [0000] vec4: macro name but used as C declaration in: float simplex4( vec4 xyzw ); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 ptr2 (const float *a ); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 ptr2 (const float *a ); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 ptr2 (const float *a ); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 neg2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 neg2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 neg2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 neg2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 neg2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 neg2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 add2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 add2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 add2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 add2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 add2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 add2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 add2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 add2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 add2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 sub2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 sub2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 sub2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 sub2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 sub2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 sub2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 sub2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 sub2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 sub2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 mul2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 mul2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 mul2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 mul2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 mul2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 mul2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 mul2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 mul2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 mul2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 div2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 div2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 div2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 div2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 div2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 div2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 div2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 div2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 div2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 inc2 (vec2 a, float b); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 inc2 (vec2 a, float b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 inc2 (vec2 a, float b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 inc2 (vec2 a, float b); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 inc2 (vec2 a, float b); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 inc2 (vec2 a, float b); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 dec2 (vec2 a, float b); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 dec2 (vec2 a, float b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 dec2 (vec2 a, float b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 dec2 (vec2 a, float b); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 dec2 (vec2 a, float b); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 dec2 (vec2 a, float b); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 scale2 (vec2 a, float b); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 scale2 (vec2 a, float b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 scale2 (vec2 a, float b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 scale2 (vec2 a, float b); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 scale2 (vec2 a, float b); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 scale2 (vec2 a, float b); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 pmod2 (vec2 a, float b); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 pmod2 (vec2 a, float b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 pmod2 (vec2 a, float b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 pmod2 (vec2 a, float b); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 pmod2 (vec2 a, float b); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 pmod2 (vec2 a, float b); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 min2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 min2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 min2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 min2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 min2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 min2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 min2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 min2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 min2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 max2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 max2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 max2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 max2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 max2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 max2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 max2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 max2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 max2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 abs2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 abs2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 abs2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 abs2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 abs2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 abs2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 floor2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 floor2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 floor2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 floor2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 floor2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 floor2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 fract2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 fract2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 fract2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 fract2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 fract2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 fract2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 ceil2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 ceil2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 ceil2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 ceil2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 ceil2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 ceil2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in:API float dot2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:API float dot2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC float dot2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC float dot2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in: float dot2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in: float dot2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 refl2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 refl2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 refl2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 refl2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 refl2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 refl2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 refl2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 refl2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 refl2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:API float cross2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:API float cross2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC float cross2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC float cross2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in: float cross2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in: float cross2 (vec2 a, vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:API float len2sq (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC float len2sq (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in: float len2sq (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in:API float len2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC float len2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in: float len2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 norm2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 norm2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 norm2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 norm2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 norm2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 norm2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in:API int finite2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC int finite2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in: int finite2 (vec2 a ); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 mix2 (vec2 a,vec2 b,float t); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 mix2 (vec2 a,vec2 b,float t); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 mix2 (vec2 a,vec2 b,float t); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 mix2 (vec2 a,vec2 b,float t); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 mix2 (vec2 a,vec2 b,float t); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 mix2 (vec2 a,vec2 b,float t); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 mix2 (vec2 a,vec2 b,float t); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 mix2 (vec2 a,vec2 b,float t); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 mix2 (vec2 a,vec2 b,float t); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 clamp2(vec2 v,vec2 a,vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 clamp2(vec2 v,vec2 a,vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 clamp2(vec2 v,vec2 a,vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 clamp2(vec2 v,vec2 a,vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 clamp2(vec2 v,vec2 a,vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 clamp2(vec2 v,vec2 a,vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 clamp2(vec2 v,vec2 a,vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 clamp2(vec2 v,vec2 a,vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 clamp2(vec2 v,vec2 a,vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 clamp2(vec2 v,vec2 a,vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 clamp2(vec2 v,vec2 a,vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 clamp2(vec2 v,vec2 a,vec2 b); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 clamp2f(vec2 v,float a,float b); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 clamp2f(vec2 v,float a,float b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 clamp2f(vec2 v,float a,float b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 clamp2f(vec2 v,float a,float b); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 clamp2f(vec2 v,float a,float b); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 clamp2f(vec2 v,float a,float b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 rnd3 (void); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 rnd3 (void); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 rnd3 (void); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 ptr3 (const float *a ); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 ptr3 (const float *a ); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 ptr3 (const float *a ); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 vec23 (vec2 a, float z ); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec3 vec23 (vec2 a, float z ); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 vec23 (vec2 a, float z ); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec3 vec23 (vec2 a, float z ); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 vec23 (vec2 a, float z ); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec3 vec23 (vec2 a, float z ); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 neg3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 neg3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 neg3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 neg3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 neg3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 neg3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 add3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 add3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 add3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 add3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 add3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 add3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 add3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 add3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 add3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 sub3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 sub3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 sub3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 sub3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 sub3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 sub3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 sub3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 sub3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 sub3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 mul3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 mul3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 mul3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 mul3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 mul3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 mul3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 mul3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 mul3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 mul3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 div3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 div3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 div3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 div3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 div3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 div3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 div3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 div3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 div3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 inc3 (vec3 a, float b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 inc3 (vec3 a, float b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 inc3 (vec3 a, float b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 inc3 (vec3 a, float b); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 inc3 (vec3 a, float b); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 inc3 (vec3 a, float b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 dec3 (vec3 a, float b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 dec3 (vec3 a, float b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 dec3 (vec3 a, float b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 dec3 (vec3 a, float b); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 dec3 (vec3 a, float b); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 dec3 (vec3 a, float b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 scale3 (vec3 a, float b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 scale3 (vec3 a, float b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 scale3 (vec3 a, float b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 scale3 (vec3 a, float b); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 scale3 (vec3 a, float b); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 scale3 (vec3 a, float b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 pmod3 (vec3 a, float b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 pmod3 (vec3 a, float b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 pmod3 (vec3 a, float b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 pmod3 (vec3 a, float b); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 pmod3 (vec3 a, float b); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 pmod3 (vec3 a, float b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 min3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 min3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 min3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 min3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 min3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 min3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 min3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 min3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 min3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 max3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 max3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 max3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 max3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 max3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 max3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 max3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 max3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 max3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 abs3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 abs3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 abs3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 abs3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 abs3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 abs3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 floor3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 floor3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 floor3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 floor3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 floor3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 floor3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 fract3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 fract3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 fract3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 fract3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 fract3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 fract3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 ceil3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 ceil3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 ceil3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 ceil3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 ceil3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 ceil3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 cross3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 cross3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 cross3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 cross3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 cross3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 cross3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 cross3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 cross3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 cross3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API float dot3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API float dot3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC float dot3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC float dot3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in: float dot3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in: float dot3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 refl3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 refl3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 refl3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 refl3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 refl3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 refl3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 refl3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 refl3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 refl3 (vec3 a, vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API float len3sq (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC float len3sq (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in: float len3sq (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in:API float len3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC float len3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in: float len3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 norm3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 norm3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 norm3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 norm3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 norm3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 norm3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 norm3sq (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 norm3sq (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 norm3sq (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 norm3sq (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 norm3sq (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 norm3sq (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in:API int finite3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int finite3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in: int finite3 (vec3 a ); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 mix3 (vec3 a,vec3 b,float t); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 mix3 (vec3 a,vec3 b,float t); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 mix3 (vec3 a,vec3 b,float t); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 mix3 (vec3 a,vec3 b,float t); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 mix3 (vec3 a,vec3 b,float t); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 mix3 (vec3 a,vec3 b,float t); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 mix3 (vec3 a,vec3 b,float t); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 mix3 (vec3 a,vec3 b,float t); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 mix3 (vec3 a,vec3 b,float t); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 clamp3(vec3 v,vec3 a,vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 clamp3(vec3 v,vec3 a,vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 clamp3(vec3 v,vec3 a,vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 clamp3(vec3 v,vec3 a,vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 clamp3(vec3 v,vec3 a,vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 clamp3(vec3 v,vec3 a,vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 clamp3(vec3 v,vec3 a,vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 clamp3(vec3 v,vec3 a,vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 clamp3(vec3 v,vec3 a,vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 clamp3(vec3 v,vec3 a,vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 clamp3(vec3 v,vec3 a,vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 clamp3(vec3 v,vec3 a,vec3 b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 clamp3f(vec3 v,float a,float b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 clamp3f(vec3 v,float a,float b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 clamp3f(vec3 v,float a,float b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 clamp3f(vec3 v,float a,float b); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 clamp3f(vec3 v,float a,float b); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 clamp3f(vec3 v,float a,float b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ortho3 (vec3 *left, vec3 *up, vec3 v); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ortho3 (vec3 *left, vec3 *up, vec3 v); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ortho3 (vec3 *left, vec3 *up, vec3 v); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ortho3 (vec3 *left, vec3 *up, vec3 v); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ortho3 (vec3 *left, vec3 *up, vec3 v); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ortho3 (vec3 *left, vec3 *up, vec3 v); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ortho3 (vec3 *left, vec3 *up, vec3 v); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ortho3 (vec3 *left, vec3 *up, vec3 v); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ortho3 (vec3 *left, vec3 *up, vec3 v); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 rotatex3 (vec3 dir, float degrees); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 rotatex3 (vec3 dir, float degrees); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 rotatex3 (vec3 dir, float degrees); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 rotatex3 (vec3 dir, float degrees); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 rotatex3 (vec3 dir, float degrees); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 rotatex3 (vec3 dir, float degrees); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 rotatey3 (vec3 dir, float degrees); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 rotatey3 (vec3 dir, float degrees); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 rotatey3 (vec3 dir, float degrees); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 rotatey3 (vec3 dir, float degrees); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 rotatey3 (vec3 dir, float degrees); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 rotatey3 (vec3 dir, float degrees); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 rotatez3 (vec3 dir, float degrees); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 rotatez3 (vec3 dir, float degrees); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 rotatez3 (vec3 dir, float degrees); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 rotatez3 (vec3 dir, float degrees); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 rotatez3 (vec3 dir, float degrees); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 rotatez3 (vec3 dir, float degrees); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 ptr4 (const float *a ); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 ptr4 (const float *a ); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 ptr4 (const float *a ); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 vec34 (vec3 a, float w ); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec4 vec34 (vec3 a, float w ); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 vec34 (vec3 a, float w ); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec4 vec34 (vec3 a, float w ); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 vec34 (vec3 a, float w ); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec4 vec34 (vec3 a, float w ); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 neg4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 neg4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 neg4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 neg4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 neg4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 neg4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 add4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 add4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 add4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 add4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 add4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 add4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 add4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 add4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 add4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 sub4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 sub4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 sub4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 sub4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 sub4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 sub4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 sub4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 sub4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 sub4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 mul4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 mul4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 mul4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 mul4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 mul4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 mul4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 mul4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 mul4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 mul4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 div4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 div4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 div4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 div4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 div4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 div4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 div4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 div4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 div4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 inc4 (vec4 a, float b); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 inc4 (vec4 a, float b); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 inc4 (vec4 a, float b); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 inc4 (vec4 a, float b); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 inc4 (vec4 a, float b); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 inc4 (vec4 a, float b); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 dec4 (vec4 a, float b); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 dec4 (vec4 a, float b); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 dec4 (vec4 a, float b); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 dec4 (vec4 a, float b); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 dec4 (vec4 a, float b); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 dec4 (vec4 a, float b); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 scale4 (vec4 a, float b); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 scale4 (vec4 a, float b); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 scale4 (vec4 a, float b); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 scale4 (vec4 a, float b); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 scale4 (vec4 a, float b); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 scale4 (vec4 a, float b); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 pmod4 (vec4 a, float b); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 pmod4 (vec4 a, float b); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 pmod4 (vec4 a, float b); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 pmod4 (vec4 a, float b); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 pmod4 (vec4 a, float b); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 pmod4 (vec4 a, float b); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 min4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 min4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 min4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 min4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 min4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 min4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 min4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 min4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 min4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 max4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 max4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 max4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 max4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 max4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 max4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 max4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 max4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 max4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 abs4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 abs4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 abs4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 abs4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 abs4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 abs4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 floor4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 floor4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 floor4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 floor4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 floor4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 floor4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 fract4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 fract4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 fract4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 fract4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 fract4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 fract4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 ceil4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 ceil4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 ceil4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 ceil4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 ceil4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 ceil4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in:API float dot4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:API float dot4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC float dot4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC float dot4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in: float dot4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in: float dot4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 refl4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 refl4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 refl4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 refl4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 refl4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 refl4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 refl4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 refl4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 refl4 (vec4 a, vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:API float len4sq (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC float len4sq (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in: float len4sq (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in:API float len4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC float len4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in: float len4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 norm4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 norm4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 norm4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 norm4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 norm4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 norm4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 norm4sq (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 norm4sq (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 norm4sq (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 norm4sq (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 norm4sq (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 norm4sq (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in:API int finite4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC int finite4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in: int finite4 (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 mix4 (vec4 a,vec4 b,float t); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 mix4 (vec4 a,vec4 b,float t); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 mix4 (vec4 a,vec4 b,float t); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 mix4 (vec4 a,vec4 b,float t); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 mix4 (vec4 a,vec4 b,float t); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 mix4 (vec4 a,vec4 b,float t); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 mix4 (vec4 a,vec4 b,float t); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 mix4 (vec4 a,vec4 b,float t); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 mix4 (vec4 a,vec4 b,float t); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 clamp4(vec4 v,vec4 a,vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 clamp4(vec4 v,vec4 a,vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 clamp4(vec4 v,vec4 a,vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 clamp4(vec4 v,vec4 a,vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 clamp4(vec4 v,vec4 a,vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 clamp4(vec4 v,vec4 a,vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 clamp4(vec4 v,vec4 a,vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 clamp4(vec4 v,vec4 a,vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 clamp4(vec4 v,vec4 a,vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 clamp4(vec4 v,vec4 a,vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 clamp4(vec4 v,vec4 a,vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 clamp4(vec4 v,vec4 a,vec4 b); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 clamp4f(vec4 v,float a,float b); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 clamp4f(vec4 v,float a,float b); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 clamp4f(vec4 v,float a,float b); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 clamp4f(vec4 v,float a,float b); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 clamp4f(vec4 v,float a,float b); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 clamp4f(vec4 v,float a,float b); //lcpp INF [0000] quat: macro name but used as C declaration in:API quat idq ( ); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat idq ( ); //lcpp INF [0000] quat: macro name but used as C declaration in: quat idq ( ); //lcpp INF [0000] quat: macro name but used as C declaration in:API quat ptrq (const float *a ); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat ptrq (const float *a ); //lcpp INF [0000] quat: macro name but used as C declaration in: quat ptrq (const float *a ); //lcpp INF [0000] quat: macro name but used as C declaration in:API quat vec3q (vec3 a, float w ); //lcpp INF [0000] vec3: macro name but used as C declaration in:API quat vec3q (vec3 a, float w ); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat vec3q (vec3 a, float w ); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC quat vec3q (vec3 a, float w ); //lcpp INF [0000] quat: macro name but used as C declaration in: quat vec3q (vec3 a, float w ); //lcpp INF [0000] vec3: macro name but used as C declaration in: quat vec3q (vec3 a, float w ); //lcpp INF [0000] quat: macro name but used as C declaration in:API quat vec4q (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in:API quat vec4q (vec4 a ); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat vec4q (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC quat vec4q (vec4 a ); //lcpp INF [0000] quat: macro name but used as C declaration in: quat vec4q (vec4 a ); //lcpp INF [0000] vec4: macro name but used as C declaration in: quat vec4q (vec4 a ); //lcpp INF [0000] quat: macro name but used as C declaration in:API quat negq (quat a ); //lcpp INF [0000] quat: macro name but used as C declaration in:API quat negq (quat a ); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat negq (quat a ); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat negq (quat a ); //lcpp INF [0000] quat: macro name but used as C declaration in: quat negq (quat a ); //lcpp INF [0000] quat: macro name but used as C declaration in: quat negq (quat a ); //lcpp INF [0000] quat: macro name but used as C declaration in:API quat conjq (quat a ); //lcpp INF [0000] quat: macro name but used as C declaration in:API quat conjq (quat a ); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat conjq (quat a ); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat conjq (quat a ); //lcpp INF [0000] quat: macro name but used as C declaration in: quat conjq (quat a ); //lcpp INF [0000] quat: macro name but used as C declaration in: quat conjq (quat a ); //lcpp INF [0000] quat: macro name but used as C declaration in:API quat addq (quat a, quat b); //lcpp INF [0000] quat: macro name but used as C declaration in:API quat addq (quat a, quat b); //lcpp INF [0000] quat: macro name but used as C declaration in:API quat addq (quat a, quat b); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat addq (quat a, quat b); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat addq (quat a, quat b); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat addq (quat a, quat b); //lcpp INF [0000] quat: macro name but used as C declaration in: quat addq (quat a, quat b); //lcpp INF [0000] quat: macro name but used as C declaration in: quat addq (quat a, quat b); //lcpp INF [0000] quat: macro name but used as C declaration in: quat addq (quat a, quat b); //lcpp INF [0000] quat: macro name but used as C declaration in:API quat subq (quat a, quat b); //lcpp INF [0000] quat: macro name but used as C declaration in:API quat subq (quat a, quat b); //lcpp INF [0000] quat: macro name but used as C declaration in:API quat subq (quat a, quat b); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat subq (quat a, quat b); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat subq (quat a, quat b); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat subq (quat a, quat b); //lcpp INF [0000] quat: macro name but used as C declaration in: quat subq (quat a, quat b); //lcpp INF [0000] quat: macro name but used as C declaration in: quat subq (quat a, quat b); //lcpp INF [0000] quat: macro name but used as C declaration in: quat subq (quat a, quat b); //lcpp INF [0000] quat: macro name but used as C declaration in:API quat mulq (quat p, quat q); //lcpp INF [0000] quat: macro name but used as C declaration in:API quat mulq (quat p, quat q); //lcpp INF [0000] quat: macro name but used as C declaration in:API quat mulq (quat p, quat q); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat mulq (quat p, quat q); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat mulq (quat p, quat q); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat mulq (quat p, quat q); //lcpp INF [0000] quat: macro name but used as C declaration in: quat mulq (quat p, quat q); //lcpp INF [0000] quat: macro name but used as C declaration in: quat mulq (quat p, quat q); //lcpp INF [0000] quat: macro name but used as C declaration in: quat mulq (quat p, quat q); //lcpp INF [0000] quat: macro name but used as C declaration in:API quat scaleq (quat a, float s); //lcpp INF [0000] quat: macro name but used as C declaration in:API quat scaleq (quat a, float s); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat scaleq (quat a, float s); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat scaleq (quat a, float s); //lcpp INF [0000] quat: macro name but used as C declaration in: quat scaleq (quat a, float s); //lcpp INF [0000] quat: macro name but used as C declaration in: quat scaleq (quat a, float s); //lcpp INF [0000] quat: macro name but used as C declaration in:API quat normq (quat a ); //lcpp INF [0000] quat: macro name but used as C declaration in:API quat normq (quat a ); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat normq (quat a ); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat normq (quat a ); //lcpp INF [0000] quat: macro name but used as C declaration in: quat normq (quat a ); //lcpp INF [0000] quat: macro name but used as C declaration in: quat normq (quat a ); //lcpp INF [0000] quat: macro name but used as C declaration in:API float dotq (quat a, quat b); //lcpp INF [0000] quat: macro name but used as C declaration in:API float dotq (quat a, quat b); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC float dotq (quat a, quat b); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC float dotq (quat a, quat b); //lcpp INF [0000] quat: macro name but used as C declaration in: float dotq (quat a, quat b); //lcpp INF [0000] quat: macro name but used as C declaration in: float dotq (quat a, quat b); //lcpp INF [0000] quat: macro name but used as C declaration in:API quat mixq(quat a, quat b, float t); //lcpp INF [0000] quat: macro name but used as C declaration in:API quat mixq(quat a, quat b, float t); //lcpp INF [0000] quat: macro name but used as C declaration in:API quat mixq(quat a, quat b, float t); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat mixq(quat a, quat b, float t); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat mixq(quat a, quat b, float t); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat mixq(quat a, quat b, float t); //lcpp INF [0000] quat: macro name but used as C declaration in: quat mixq(quat a, quat b, float t); //lcpp INF [0000] quat: macro name but used as C declaration in: quat mixq(quat a, quat b, float t); //lcpp INF [0000] quat: macro name but used as C declaration in: quat mixq(quat a, quat b, float t); //lcpp INF [0000] quat: macro name but used as C declaration in:API quat slerpq(quat a, quat b, float s); //lcpp INF [0000] quat: macro name but used as C declaration in:API quat slerpq(quat a, quat b, float s); //lcpp INF [0000] quat: macro name but used as C declaration in:API quat slerpq(quat a, quat b, float s); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat slerpq(quat a, quat b, float s); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat slerpq(quat a, quat b, float s); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat slerpq(quat a, quat b, float s); //lcpp INF [0000] quat: macro name but used as C declaration in: quat slerpq(quat a, quat b, float s); //lcpp INF [0000] quat: macro name but used as C declaration in: quat slerpq(quat a, quat b, float s); //lcpp INF [0000] quat: macro name but used as C declaration in: quat slerpq(quat a, quat b, float s); //lcpp INF [0000] quat: macro name but used as C declaration in:API quat rotationq(float deg,float x,float y,float z); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat rotationq(float deg,float x,float y,float z); //lcpp INF [0000] quat: macro name but used as C declaration in: quat rotationq(float deg,float x,float y,float z); //lcpp INF [0000] quat: macro name but used as C declaration in:API quat mat44q (mat44 M); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat mat44q (mat44 M); //lcpp INF [0000] quat: macro name but used as C declaration in: quat mat44q (mat44 M); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 rotate3q_2(vec3 v, quat q); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 rotate3q_2(vec3 v, quat q); //lcpp INF [0000] quat: macro name but used as C declaration in:API vec3 rotate3q_2(vec3 v, quat q); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 rotate3q_2(vec3 v, quat q); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 rotate3q_2(vec3 v, quat q); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC vec3 rotate3q_2(vec3 v, quat q); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 rotate3q_2(vec3 v, quat q); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 rotate3q_2(vec3 v, quat q); //lcpp INF [0000] quat: macro name but used as C declaration in: vec3 rotate3q_2(vec3 v, quat q); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 rotate3q(vec3 v, quat r); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 rotate3q(vec3 v, quat r); //lcpp INF [0000] quat: macro name but used as C declaration in:API vec3 rotate3q(vec3 v, quat r); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 rotate3q(vec3 v, quat r); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 rotate3q(vec3 v, quat r); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC vec3 rotate3q(vec3 v, quat r); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 rotate3q(vec3 v, quat r); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 rotate3q(vec3 v, quat r); //lcpp INF [0000] quat: macro name but used as C declaration in: vec3 rotate3q(vec3 v, quat r); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 euler (quat q); //lcpp INF [0000] quat: macro name but used as C declaration in:API vec3 euler (quat q); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 euler (quat q); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC vec3 euler (quat q); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 euler (quat q); //lcpp INF [0000] quat: macro name but used as C declaration in: vec3 euler (quat q); //lcpp INF [0000] quat: macro name but used as C declaration in:API quat eulerq (vec3 pyr_degrees); //lcpp INF [0000] vec3: macro name but used as C declaration in:API quat eulerq (vec3 pyr_degrees); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC quat eulerq (vec3 pyr_degrees); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC quat eulerq (vec3 pyr_degrees); //lcpp INF [0000] quat: macro name but used as C declaration in: quat eulerq (vec3 pyr_degrees); //lcpp INF [0000] vec3: macro name but used as C declaration in: quat eulerq (vec3 pyr_degrees); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 mulv33(mat33 m, vec3 v); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 mulv33(mat33 m, vec3 v); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 mulv33(mat33 m, vec3 v); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 mulv33(mat33 m, vec3 v); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 mulv33(mat33 m, vec3 v); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 mulv33(mat33 m, vec3 v); //lcpp INF [0000] quat: macro name but used as C declaration in:API void rotationq33(mat33 m, quat q); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC void rotationq33(mat33 m, quat q); //lcpp INF [0000] quat: macro name but used as C declaration in: void rotationq33(mat33 m, quat q); //lcpp INF [0000] quat: macro name but used as C declaration in:API void compose33(mat33 m, quat r, vec3 s); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void compose33(mat33 m, quat r, vec3 s); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC void compose33(mat33 m, quat r, vec3 s); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void compose33(mat33 m, quat r, vec3 s); //lcpp INF [0000] quat: macro name but used as C declaration in: void compose33(mat33 m, quat r, vec3 s); //lcpp INF [0000] vec3: macro name but used as C declaration in: void compose33(mat33 m, quat r, vec3 s); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void compose34(mat34 m, vec3 t, quat q, vec3 s); //lcpp INF [0000] quat: macro name but used as C declaration in:API void compose34(mat34 m, vec3 t, quat q, vec3 s); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void compose34(mat34 m, vec3 t, quat q, vec3 s); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void compose34(mat34 m, vec3 t, quat q, vec3 s); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC void compose34(mat34 m, vec3 t, quat q, vec3 s); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void compose34(mat34 m, vec3 t, quat q, vec3 s); //lcpp INF [0000] vec3: macro name but used as C declaration in: void compose34(mat34 m, vec3 t, quat q, vec3 s); //lcpp INF [0000] quat: macro name but used as C declaration in: void compose34(mat34 m, vec3 t, quat q, vec3 s); //lcpp INF [0000] vec3: macro name but used as C declaration in: void compose34(mat34 m, vec3 t, quat q, vec3 s); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void lookat44(mat44 m, vec3 eye, vec3 center, vec3 up); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void lookat44(mat44 m, vec3 eye, vec3 center, vec3 up); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void lookat44(mat44 m, vec3 eye, vec3 center, vec3 up); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void lookat44(mat44 m, vec3 eye, vec3 center, vec3 up); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void lookat44(mat44 m, vec3 eye, vec3 center, vec3 up); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void lookat44(mat44 m, vec3 eye, vec3 center, vec3 up); //lcpp INF [0000] vec3: macro name but used as C declaration in: void lookat44(mat44 m, vec3 eye, vec3 center, vec3 up); //lcpp INF [0000] vec3: macro name but used as C declaration in: void lookat44(mat44 m, vec3 eye, vec3 center, vec3 up); //lcpp INF [0000] vec3: macro name but used as C declaration in: void lookat44(mat44 m, vec3 eye, vec3 center, vec3 up); //lcpp INF [0000] quat: macro name but used as C declaration in:API void rotationq44(mat44 m, quat q); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC void rotationq44(mat44 m, quat q); //lcpp INF [0000] quat: macro name but used as C declaration in: void rotationq44(mat44 m, quat q); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void compose44(mat44 m, vec3 t, quat q, vec3 s); //lcpp INF [0000] quat: macro name but used as C declaration in:API void compose44(mat44 m, vec3 t, quat q, vec3 s); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void compose44(mat44 m, vec3 t, quat q, vec3 s); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void compose44(mat44 m, vec3 t, quat q, vec3 s); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC void compose44(mat44 m, vec3 t, quat q, vec3 s); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void compose44(mat44 m, vec3 t, quat q, vec3 s); //lcpp INF [0000] vec3: macro name but used as C declaration in: void compose44(mat44 m, vec3 t, quat q, vec3 s); //lcpp INF [0000] quat: macro name but used as C declaration in: void compose44(mat44 m, vec3 t, quat q, vec3 s); //lcpp INF [0000] vec3: macro name but used as C declaration in: void compose44(mat44 m, vec3 t, quat q, vec3 s); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 transformq(const quat q, const vec3 v); //lcpp INF [0000] quat: macro name but used as C declaration in:API vec3 transformq(const quat q, const vec3 v); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 transformq(const quat q, const vec3 v); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 transformq(const quat q, const vec3 v); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC vec3 transformq(const quat q, const vec3 v); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 transformq(const quat q, const vec3 v); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 transformq(const quat q, const vec3 v); //lcpp INF [0000] quat: macro name but used as C declaration in: vec3 transformq(const quat q, const vec3 v); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 transformq(const quat q, const vec3 v); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 transform33(const mat33 m, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 transform33(const mat33 m, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 transform33(const mat33 m, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 transform33(const mat33 m, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 transform33(const mat33 m, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 transform33(const mat33 m, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 transform344(const mat44 m, const vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 transform344(const mat44 m, const vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 transform344(const mat44 m, const vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 transform344(const mat44 m, const vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 transform344(const mat44 m, const vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 transform344(const mat44 m, const vec3 p); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 transform444(const mat44 m, const vec4 p); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 transform444(const mat44 m, const vec4 p); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 transform444(const mat44 m, const vec4 p); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 transform444(const mat44 m, const vec4 p); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 transform444(const mat44 m, const vec4 p); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 transform444(const mat44 m, const vec4 p); //lcpp INF [0000] vec3: macro name but used as C declaration in:API bool unproject44(vec3 *out, vec3 xyd, vec4 viewport, mat44 mvp); //lcpp INF [0000] vec3: macro name but used as C declaration in:API bool unproject44(vec3 *out, vec3 xyd, vec4 viewport, mat44 mvp); //lcpp INF [0000] vec4: macro name but used as C declaration in:API bool unproject44(vec3 *out, vec3 xyd, vec4 viewport, mat44 mvp); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC bool unproject44(vec3 *out, vec3 xyd, vec4 viewport, mat44 mvp); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC bool unproject44(vec3 *out, vec3 xyd, vec4 viewport, mat44 mvp); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC bool unproject44(vec3 *out, vec3 xyd, vec4 viewport, mat44 mvp); //lcpp INF [0000] vec3: macro name but used as C declaration in: bool unproject44(vec3 *out, vec3 xyd, vec4 viewport, mat44 mvp); //lcpp INF [0000] vec3: macro name but used as C declaration in: bool unproject44(vec3 *out, vec3 xyd, vec4 viewport, mat44 mvp); //lcpp INF [0000] vec4: macro name but used as C declaration in: bool unproject44(vec3 *out, vec3 xyd, vec4 viewport, mat44 mvp); //lcpp INF [0000] vec2i: macro name but used as C declaration in:API void print2i( vec2i v ); //lcpp INF [0000] vec2i: macro name but used as C declaration in:STATIC void print2i( vec2i v ); //lcpp INF [0000] vec2i: macro name but used as C declaration in: void print2i( vec2i v ); //lcpp INF [0000] vec3i: macro name but used as C declaration in:API void print3i( vec3i v ); //lcpp INF [0000] vec3i: macro name but used as C declaration in:STATIC void print3i( vec3i v ); //lcpp INF [0000] vec3i: macro name but used as C declaration in: void print3i( vec3i v ); //lcpp INF [0000] vec2: macro name but used as C declaration in:API void print2( vec2 v ); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC void print2( vec2 v ); //lcpp INF [0000] vec2: macro name but used as C declaration in: void print2( vec2 v ); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void print3( vec3 v ); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void print3( vec3 v ); //lcpp INF [0000] vec3: macro name but used as C declaration in: void print3( vec3 v ); //lcpp INF [0000] vec4: macro name but used as C declaration in:API void print4( vec4 v ); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC void print4( vec4 v ); //lcpp INF [0000] vec4: macro name but used as C declaration in: void print4( vec4 v ); //lcpp INF [0000] quat: macro name but used as C declaration in:API void printq( quat q ); //lcpp INF [0000] quat: macro name but used as C declaration in:STATIC void printq( quat q ); //lcpp INF [0000] quat: macro name but used as C declaration in: void printq( quat q ); //lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 position; //lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 velocity; //lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 acceleration; //lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 prev_position; //lcpp INF [0000] vec3: macro name but used as C declaration in:vec3* steering_targets; //lcpp INF [0000] map: macro name but used as C declaration in:struct { map base; struct { pair p; vec3* key; array(boid_t*) val; } tmp, *ptr; array(boid_t*)* tmpval; int (*typed_cmp)(vec3*, vec3*); uint64_t (*typed_hash)(vec3*); } * voxel_cache_; //lcpp INF [0000] vec3: macro name but used as C declaration in:struct { map base; struct { pair p; vec3* key; array(boid_t*) val; } tmp, *ptr; array(boid_t*)* tmpval; int (*typed_cmp)(vec3*, vec3*); uint64_t (*typed_hash)(vec3*); } * voxel_cache_; //lcpp INF [0000] map: macro name but used as C declaration in:struct { map base; struct { pair p; vec3* key; boid_t** val; } tmp, *ptr; boid_t*** tmpval; int (*typed_cmp)(vec3*, vec3*); uint64_t (*typed_hash)(vec3*); } * voxel_cache_; //lcpp INF [0000] vec3: macro name but used as C declaration in:struct { map base; struct { pair p; vec3* key; boid_t** val; } tmp, *ptr; boid_t*** tmpval; int (*typed_cmp)(vec3*, vec3*); uint64_t (*typed_hash)(vec3*); } * voxel_cache_; //lcpp INF [0000] vec3: macro name but used as C declaration in:struct { map base; struct { pair p; vec3* key; boid_t** val; } tmp, *ptr; boid_t*** tmpval; int (*typed_cmp)(vec3*, vec3*); uint64_t (*typed_hash)(vec3*); } * voxel_cache_; //lcpp INF [0000] vec3: macro name but used as C declaration in:struct { map base; struct { pair p; vec3* key; boid_t** val; } tmp, *ptr; boid_t*** tmpval; int (*typed_cmp)(vec3*, vec3*); uint64_t (*typed_hash)(vec3*); } * voxel_cache_; //lcpp INF [0000] vec3: macro name but used as C declaration in:struct { map base; struct { pair p; vec3* key; boid_t** val; } tmp, *ptr; boid_t*** tmpval; int (*typed_cmp)(vec3*, vec3*); uint64_t (*typed_hash)(vec3*); } * voxel_cache_; //lcpp INF [0000] map: macro name but used as C declaration in:API int pathfind_astar(int width, int height, const unsigned* map, vec2i src, vec2i dst, vec2i* path, size_t maxpath); //lcpp INF [0000] vec2i: macro name but used as C declaration in:API int pathfind_astar(int width, int height, const unsigned* map, vec2i src, vec2i dst, vec2i* path, size_t maxpath); //lcpp INF [0000] vec2i: macro name but used as C declaration in:API int pathfind_astar(int width, int height, const unsigned* map, vec2i src, vec2i dst, vec2i* path, size_t maxpath); //lcpp INF [0000] vec2i: macro name but used as C declaration in:API int pathfind_astar(int width, int height, const unsigned* map, vec2i src, vec2i dst, vec2i* path, size_t maxpath); //lcpp INF [0000] map: macro name but used as C declaration in:STATIC int pathfind_astar(int width, int height, const unsigned* map, vec2i src, vec2i dst, vec2i* path, size_t maxpath); //lcpp INF [0000] vec2i: macro name but used as C declaration in:STATIC int pathfind_astar(int width, int height, const unsigned* map, vec2i src, vec2i dst, vec2i* path, size_t maxpath); //lcpp INF [0000] vec2i: macro name but used as C declaration in:STATIC int pathfind_astar(int width, int height, const unsigned* map, vec2i src, vec2i dst, vec2i* path, size_t maxpath); //lcpp INF [0000] vec2i: macro name but used as C declaration in:STATIC int pathfind_astar(int width, int height, const unsigned* map, vec2i src, vec2i dst, vec2i* path, size_t maxpath); //lcpp INF [0000] map: macro name but used as C declaration in: int pathfind_astar(int width, int height, const unsigned* map, vec2i src, vec2i dst, vec2i* path, size_t maxpath); //lcpp INF [0000] vec2i: macro name but used as C declaration in: int pathfind_astar(int width, int height, const unsigned* map, vec2i src, vec2i dst, vec2i* path, size_t maxpath); //lcpp INF [0000] vec2i: macro name but used as C declaration in: int pathfind_astar(int width, int height, const unsigned* map, vec2i src, vec2i dst, vec2i* path, size_t maxpath); //lcpp INF [0000] vec2i: macro name but used as C declaration in: int pathfind_astar(int width, int height, const unsigned* map, vec2i src, vec2i dst, vec2i* path, size_t maxpath); //lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 a; //lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 b; //lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 a; //lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 b; //lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 p; //lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 p0; //lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 p1; //lcpp INF [0000] vec3: macro name but used as C declaration in:int gjk(gjk_simplex *s, const gjk_support *sup, vec3 *dv); //lcpp INF [0000] vec3: macro name but used as C declaration in:typedef struct line { vec3 a, b; } line; //lcpp INF [0000] vec3: macro name but used as C declaration in:typedef struct sphere { vec3 c; float r; } sphere; //lcpp INF [0000] vec3: macro name but used as C declaration in:typedef struct aabb { vec3 min, max; } aabb; //lcpp INF [0000] vec3: macro name but used as C declaration in:typedef struct plane { vec3 p, n; } plane; //lcpp INF [0000] vec3: macro name but used as C declaration in:typedef struct capsule { vec3 a, b; float r; } capsule; //lcpp INF [0000] vec3: macro name but used as C declaration in:typedef struct ray { vec3 p, d; } ray; //lcpp INF [0000] vec3: macro name but used as C declaration in:typedef struct triangle { vec3 p0,p1,p2; } triangle; //lcpp INF [0000] vec3: macro name but used as C declaration in:typedef struct poly { vec3* verts; int cnt; } poly; //lcpp INF [0000] vec4: macro name but used as C declaration in:typedef union frustum { struct { vec4 l, r, t, b, n, f; }; vec4 pl[6]; float v[24]; } frustum; //lcpp INF [0000] vec4: macro name but used as C declaration in:typedef union frustum { struct { vec4 l, r, t, b, n, f; }; vec4 pl[6]; float v[24]; } frustum; //lcpp INF [0000] vec3: macro name but used as C declaration in:struct { int hits; vec3 p0, p1; float distance2; int iterations; }; //lcpp INF [0000] vec3: macro name but used as C declaration in:union { vec3 p; vec3 contact_point; }; //lcpp INF [0000] vec3: macro name but used as C declaration in:union { vec3 p; vec3 contact_point; }; //lcpp INF [0000] vec3: macro name but used as C declaration in:union { vec3 n; vec3 normal; }; //lcpp INF [0000] vec3: macro name but used as C declaration in:union { vec3 n; vec3 normal; }; //lcpp INF [0000] vec3: macro name but used as C declaration in:API float line_distance2_point(line l, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC float line_distance2_point(line l, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in: float line_distance2_point(line l, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 line_closest_point(line l, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 line_closest_point(line l, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 line_closest_point(line l, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 line_closest_point(line l, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 line_closest_point(line l, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 line_closest_point(line l, vec3 p); //lcpp INF [0000] ray: macro name but used as C declaration in:API float ray_test_plane(ray r, vec4 p4); //lcpp INF [0000] vec4: macro name but used as C declaration in:API float ray_test_plane(ray r, vec4 p4); //lcpp INF [0000] ray: macro name but used as C declaration in:STATIC float ray_test_plane(ray r, vec4 p4); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC float ray_test_plane(ray r, vec4 p4); //lcpp INF [0000] ray: macro name but used as C declaration in: float ray_test_plane(ray r, vec4 p4); //lcpp INF [0000] vec4: macro name but used as C declaration in: float ray_test_plane(ray r, vec4 p4); //lcpp INF [0000] ray: macro name but used as C declaration in:API float ray_test_triangle(ray r, triangle t); //lcpp INF [0000] ray: macro name but used as C declaration in:STATIC float ray_test_triangle(ray r, triangle t); //lcpp INF [0000] ray: macro name but used as C declaration in: float ray_test_triangle(ray r, triangle t); //lcpp INF [0000] ray: macro name but used as C declaration in:API int ray_test_sphere(float *t0, float *t1, ray r, sphere s); //lcpp INF [0000] ray: macro name but used as C declaration in:STATIC int ray_test_sphere(float *t0, float *t1, ray r, sphere s); //lcpp INF [0000] ray: macro name but used as C declaration in: int ray_test_sphere(float *t0, float *t1, ray r, sphere s); //lcpp INF [0000] ray: macro name but used as C declaration in:API int ray_test_aabb(float *t0, float *t1, ray r, aabb a); //lcpp INF [0000] ray: macro name but used as C declaration in:STATIC int ray_test_aabb(float *t0, float *t1, ray r, aabb a); //lcpp INF [0000] ray: macro name but used as C declaration in: int ray_test_aabb(float *t0, float *t1, ray r, aabb a); //lcpp INF [0000] ray: macro name but used as C declaration in:API hit* ray_hit_plane(ray r, plane p); //lcpp INF [0000] ray: macro name but used as C declaration in:STATIC hit* ray_hit_plane(ray r, plane p); //lcpp INF [0000] ray: macro name but used as C declaration in: hit* ray_hit_plane(ray r, plane p); //lcpp INF [0000] ray: macro name but used as C declaration in:API hit* ray_hit_triangle(ray r, triangle t); //lcpp INF [0000] ray: macro name but used as C declaration in:STATIC hit* ray_hit_triangle(ray r, triangle t); //lcpp INF [0000] ray: macro name but used as C declaration in: hit* ray_hit_triangle(ray r, triangle t); //lcpp INF [0000] ray: macro name but used as C declaration in:API hit* ray_hit_sphere(ray r, sphere s); //lcpp INF [0000] ray: macro name but used as C declaration in:STATIC hit* ray_hit_sphere(ray r, sphere s); //lcpp INF [0000] ray: macro name but used as C declaration in: hit* ray_hit_sphere(ray r, sphere s); //lcpp INF [0000] ray: macro name but used as C declaration in:API hit* ray_hit_aabb(ray r, aabb a); //lcpp INF [0000] ray: macro name but used as C declaration in:STATIC hit* ray_hit_aabb(ray r, aabb a); //lcpp INF [0000] ray: macro name but used as C declaration in: hit* ray_hit_aabb(ray r, aabb a); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 sphere_closest_point(sphere s, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 sphere_closest_point(sphere s, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 sphere_closest_point(sphere s, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 sphere_closest_point(sphere s, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 sphere_closest_point(sphere s, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 sphere_closest_point(sphere s, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 aabb_closest_point(aabb a, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 aabb_closest_point(aabb a, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 aabb_closest_point(aabb a, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 aabb_closest_point(aabb a, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 aabb_closest_point(aabb a, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 aabb_closest_point(aabb a, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in:API float aabb_distance2_point(aabb a, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC float aabb_distance2_point(aabb a, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in: float aabb_distance2_point(aabb a, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in:API int aabb_contains_point(aabb a, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int aabb_contains_point(aabb a, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in: int aabb_contains_point(aabb a, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in:API float capsule_distance2_point(capsule c, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC float capsule_distance2_point(capsule c, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in: float capsule_distance2_point(capsule c, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 capsule_closest_point(capsule c, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 capsule_closest_point(capsule c, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 capsule_closest_point(capsule c, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 capsule_closest_point(capsule c, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 capsule_closest_point(capsule c, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 capsule_closest_point(capsule c, vec3 p); //lcpp INF [0000] vec3: macro name but used as C declaration in:API int poly_test_sphere_transform(poly p, vec3 pos3, mat33 rot33, sphere s); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int poly_test_sphere_transform(poly p, vec3 pos3, mat33 rot33, sphere s); //lcpp INF [0000] vec3: macro name but used as C declaration in: int poly_test_sphere_transform(poly p, vec3 pos3, mat33 rot33, sphere s); //lcpp INF [0000] vec3: macro name but used as C declaration in:API int poly_test_aabb_transform(poly p, vec3 apos3, mat33 arot33, aabb a); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int poly_test_aabb_transform(poly p, vec3 apos3, mat33 arot33, aabb a); //lcpp INF [0000] vec3: macro name but used as C declaration in: int poly_test_aabb_transform(poly p, vec3 apos3, mat33 arot33, aabb a); //lcpp INF [0000] vec3: macro name but used as C declaration in:API int poly_test_capsule_transform(poly p, vec3 pos3, mat33 rot33, capsule c); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int poly_test_capsule_transform(poly p, vec3 pos3, mat33 rot33, capsule c); //lcpp INF [0000] vec3: macro name but used as C declaration in: int poly_test_capsule_transform(poly p, vec3 pos3, mat33 rot33, capsule c); //lcpp INF [0000] vec3: macro name but used as C declaration in:API int poly_test_poly_transform(poly a, vec3 apos3, mat33 arot33, poly b, vec3 bpos3, mat33 brot33); //lcpp INF [0000] vec3: macro name but used as C declaration in:API int poly_test_poly_transform(poly a, vec3 apos3, mat33 arot33, poly b, vec3 bpos3, mat33 brot33); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int poly_test_poly_transform(poly a, vec3 apos3, mat33 arot33, poly b, vec3 bpos3, mat33 brot33); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int poly_test_poly_transform(poly a, vec3 apos3, mat33 arot33, poly b, vec3 bpos3, mat33 brot33); //lcpp INF [0000] vec3: macro name but used as C declaration in: int poly_test_poly_transform(poly a, vec3 apos3, mat33 arot33, poly b, vec3 bpos3, mat33 brot33); //lcpp INF [0000] vec3: macro name but used as C declaration in: int poly_test_poly_transform(poly a, vec3 apos3, mat33 arot33, poly b, vec3 bpos3, mat33 brot33); //lcpp INF [0000] vec3: macro name but used as C declaration in:API int poly_hit_sphere_transform(struct gjk_result *res, poly p, vec3 pos3, mat33 rot33, sphere s); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int poly_hit_sphere_transform(struct gjk_result *res, poly p, vec3 pos3, mat33 rot33, sphere s); //lcpp INF [0000] vec3: macro name but used as C declaration in: int poly_hit_sphere_transform(struct gjk_result *res, poly p, vec3 pos3, mat33 rot33, sphere s); //lcpp INF [0000] vec3: macro name but used as C declaration in:API int poly_hit_aabb_transform(struct gjk_result *res, poly p, vec3 pos3, mat33 rot33, aabb a); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int poly_hit_aabb_transform(struct gjk_result *res, poly p, vec3 pos3, mat33 rot33, aabb a); //lcpp INF [0000] vec3: macro name but used as C declaration in: int poly_hit_aabb_transform(struct gjk_result *res, poly p, vec3 pos3, mat33 rot33, aabb a); //lcpp INF [0000] vec3: macro name but used as C declaration in:API int poly_hit_capsule_transform(struct gjk_result *res, poly p, vec3 pos3, mat33 rot33, capsule c); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int poly_hit_capsule_transform(struct gjk_result *res, poly p, vec3 pos3, mat33 rot33, capsule c); //lcpp INF [0000] vec3: macro name but used as C declaration in: int poly_hit_capsule_transform(struct gjk_result *res, poly p, vec3 pos3, mat33 rot33, capsule c); //lcpp INF [0000] vec3: macro name but used as C declaration in:API int poly_hit_poly_transform(struct gjk_result *res, poly a, vec3 at3, mat33 ar33, poly b, vec3 bt3, mat33 br33); //lcpp INF [0000] vec3: macro name but used as C declaration in:API int poly_hit_poly_transform(struct gjk_result *res, poly a, vec3 at3, mat33 ar33, poly b, vec3 bt3, mat33 br33); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int poly_hit_poly_transform(struct gjk_result *res, poly a, vec3 at3, mat33 ar33, poly b, vec3 bt3, mat33 br33); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int poly_hit_poly_transform(struct gjk_result *res, poly a, vec3 at3, mat33 ar33, poly b, vec3 bt3, mat33 br33); //lcpp INF [0000] vec3: macro name but used as C declaration in: int poly_hit_poly_transform(struct gjk_result *res, poly a, vec3 at3, mat33 ar33, poly b, vec3 bt3, mat33 br33); //lcpp INF [0000] vec3: macro name but used as C declaration in: int poly_hit_poly_transform(struct gjk_result *res, poly a, vec3 at3, mat33 ar33, poly b, vec3 bt3, mat33 br33); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 plane4(vec3 p, vec3 n); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec4 plane4(vec3 p, vec3 n); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec4 plane4(vec3 p, vec3 n); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 plane4(vec3 p, vec3 n); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec4 plane4(vec3 p, vec3 n); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec4 plane4(vec3 p, vec3 n); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 plane4(vec3 p, vec3 n); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec4 plane4(vec3 p, vec3 n); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec4 plane4(vec3 p, vec3 n); //lcpp INF [0000] vec3: macro name but used as C declaration in:API poly pyramid(vec3 from, vec3 to, float size); //lcpp INF [0000] vec3: macro name but used as C declaration in:API poly pyramid(vec3 from, vec3 to, float size); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC poly pyramid(vec3 from, vec3 to, float size); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC poly pyramid(vec3 from, vec3 to, float size); //lcpp INF [0000] vec3: macro name but used as C declaration in: poly pyramid(vec3 from, vec3 to, float size); //lcpp INF [0000] vec3: macro name but used as C declaration in: poly pyramid(vec3 from, vec3 to, float size); //lcpp INF [0000] vec3: macro name but used as C declaration in:API poly diamond(vec3 from, vec3 to, float size); //lcpp INF [0000] vec3: macro name but used as C declaration in:API poly diamond(vec3 from, vec3 to, float size); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC poly diamond(vec3 from, vec3 to, float size); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC poly diamond(vec3 from, vec3 to, float size); //lcpp INF [0000] vec3: macro name but used as C declaration in: poly diamond(vec3 from, vec3 to, float size); //lcpp INF [0000] vec3: macro name but used as C declaration in: poly diamond(vec3 from, vec3 to, float size); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 editor_pick(float mouse_x, float mouse_y); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 editor_pick(float mouse_x, float mouse_y); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 editor_pick(float mouse_x, float mouse_y); //lcpp INF [0000] vec3: macro name but used as C declaration in:API int gizmo(vec3 *pos, vec3 *rot, vec3 *sca); //lcpp INF [0000] vec3: macro name but used as C declaration in:API int gizmo(vec3 *pos, vec3 *rot, vec3 *sca); //lcpp INF [0000] vec3: macro name but used as C declaration in:API int gizmo(vec3 *pos, vec3 *rot, vec3 *sca); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int gizmo(vec3 *pos, vec3 *rot, vec3 *sca); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int gizmo(vec3 *pos, vec3 *rot, vec3 *sca); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int gizmo(vec3 *pos, vec3 *rot, vec3 *sca); //lcpp INF [0000] vec3: macro name but used as C declaration in: int gizmo(vec3 *pos, vec3 *rot, vec3 *sca); //lcpp INF [0000] vec3: macro name but used as C declaration in: int gizmo(vec3 *pos, vec3 *rot, vec3 *sca); //lcpp INF [0000] vec3: macro name but used as C declaration in: int gizmo(vec3 *pos, vec3 *rot, vec3 *sca); //lcpp INF [0000] map: macro name but used as C declaration in:typedef struct { map base; struct { pair p; char* key; char* val; } tmp, *ptr; char** tmpval; int (*typed_cmp)(char*, char*); uint64_t (*typed_hash)(char*); } * ini_t; //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 font_xy(); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 font_xy(); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 font_xy(); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 font_print(const char *text); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 font_print(const char *text); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 font_print(const char *text); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 font_rect(const char *text); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 font_rect(const char *text); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 font_rect(const char *text); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 font_highlight(const char *text, const void *colors); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 font_highlight(const char *text, const void *colors); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 font_highlight(const char *text, const void *colors); //lcpp INF [0000] vec2: macro name but used as C declaration in:API char* ftoa2(vec2 v); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC char* ftoa2(vec2 v); //lcpp INF [0000] vec2: macro name but used as C declaration in: char* ftoa2(vec2 v); //lcpp INF [0000] vec3: macro name but used as C declaration in:API char* ftoa3(vec3 v); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC char* ftoa3(vec3 v); //lcpp INF [0000] vec3: macro name but used as C declaration in: char* ftoa3(vec3 v); //lcpp INF [0000] vec4: macro name but used as C declaration in:API char* ftoa4(vec4 v); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC char* ftoa4(vec4 v); //lcpp INF [0000] vec4: macro name but used as C declaration in: char* ftoa4(vec4 v); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 atof2(const char *s); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 atof2(const char *s); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 atof2(const char *s); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 atof3(const char *s); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 atof3(const char *s); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 atof3(const char *s); //lcpp INF [0000] vec4: macro name but used as C declaration in:API vec4 atof4(const char *s); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC vec4 atof4(const char *s); //lcpp INF [0000] vec4: macro name but used as C declaration in: vec4 atof4(const char *s); //lcpp INF [0000] vec2i: macro name but used as C declaration in:API char* itoa2(vec2i v); //lcpp INF [0000] vec2i: macro name but used as C declaration in:STATIC char* itoa2(vec2i v); //lcpp INF [0000] vec2i: macro name but used as C declaration in: char* itoa2(vec2i v); //lcpp INF [0000] vec3i: macro name but used as C declaration in:API char* itoa3(vec3i v); //lcpp INF [0000] vec3i: macro name but used as C declaration in:STATIC char* itoa3(vec3i v); //lcpp INF [0000] vec3i: macro name but used as C declaration in: char* itoa3(vec3i v); //lcpp INF [0000] vec2i: macro name but used as C declaration in:API vec2i atoi2(const char *s); //lcpp INF [0000] vec2i: macro name but used as C declaration in:STATIC vec2i atoi2(const char *s); //lcpp INF [0000] vec2i: macro name but used as C declaration in: vec2i atoi2(const char *s); //lcpp INF [0000] vec3i: macro name but used as C declaration in:API vec3i atoi3(const char *s); //lcpp INF [0000] vec3i: macro name but used as C declaration in:STATIC vec3i atoi3(const char *s); //lcpp INF [0000] vec3i: macro name but used as C declaration in: vec3i atoi3(const char *s); //lcpp INF [0000] vec2: macro name but used as C declaration in:API void swapf2(vec2 *a, vec2 *b); //lcpp INF [0000] vec2: macro name but used as C declaration in:API void swapf2(vec2 *a, vec2 *b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC void swapf2(vec2 *a, vec2 *b); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC void swapf2(vec2 *a, vec2 *b); //lcpp INF [0000] vec2: macro name but used as C declaration in: void swapf2(vec2 *a, vec2 *b); //lcpp INF [0000] vec2: macro name but used as C declaration in: void swapf2(vec2 *a, vec2 *b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void swapf3(vec3 *a, vec3 *b); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void swapf3(vec3 *a, vec3 *b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void swapf3(vec3 *a, vec3 *b); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void swapf3(vec3 *a, vec3 *b); //lcpp INF [0000] vec3: macro name but used as C declaration in: void swapf3(vec3 *a, vec3 *b); //lcpp INF [0000] vec3: macro name but used as C declaration in: void swapf3(vec3 *a, vec3 *b); //lcpp INF [0000] vec4: macro name but used as C declaration in:API void swapf4(vec4 *a, vec4 *b); //lcpp INF [0000] vec4: macro name but used as C declaration in:API void swapf4(vec4 *a, vec4 *b); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC void swapf4(vec4 *a, vec4 *b); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC void swapf4(vec4 *a, vec4 *b); //lcpp INF [0000] vec4: macro name but used as C declaration in: void swapf4(vec4 *a, vec4 *b); //lcpp INF [0000] vec4: macro name but used as C declaration in: void swapf4(vec4 *a, vec4 *b); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 input2( int vk ); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 input2( int vk ); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 input2( int vk ); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 input_diff2( int vk ); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 input_diff2( int vk ); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 input_diff2( int vk ); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 input_frame2( int vk, int Nth_frame ); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 input_frame2( int vk, int Nth_frame ); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 input_frame2( int vk, int Nth_frame ); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 input_filter_positive2( vec2 v ); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 input_filter_positive2( vec2 v ); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 input_filter_positive2( vec2 v ); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 input_filter_positive2( vec2 v ); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 input_filter_positive2( vec2 v ); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 input_filter_positive2( vec2 v ); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 input_filter_deadzone( vec2 v, float deadzone_treshold ); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 input_filter_deadzone( vec2 v, float deadzone_treshold ); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 input_filter_deadzone( vec2 v, float deadzone_treshold ); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 input_filter_deadzone( vec2 v, float deadzone_treshold ); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 input_filter_deadzone( vec2 v, float deadzone_treshold ); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 input_filter_deadzone( vec2 v, float deadzone_treshold ); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 input_filter_deadzone_4way( vec2 v, float deadzone_treshold ); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 input_filter_deadzone_4way( vec2 v, float deadzone_treshold ); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 input_filter_deadzone_4way( vec2 v, float deadzone_treshold ); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 input_filter_deadzone_4way( vec2 v, float deadzone_treshold ); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 input_filter_deadzone_4way( vec2 v, float deadzone_treshold ); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 input_filter_deadzone_4way( vec2 v, float deadzone_treshold ); //lcpp INF [0000] vec2: macro name but used as C declaration in:API void input_touch_area(unsigned button, vec2 begin_coord_ndc, vec2 end_coord_ndc); //lcpp INF [0000] vec2: macro name but used as C declaration in:API void input_touch_area(unsigned button, vec2 begin_coord_ndc, vec2 end_coord_ndc); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC void input_touch_area(unsigned button, vec2 begin_coord_ndc, vec2 end_coord_ndc); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC void input_touch_area(unsigned button, vec2 begin_coord_ndc, vec2 end_coord_ndc); //lcpp INF [0000] vec2: macro name but used as C declaration in: void input_touch_area(unsigned button, vec2 begin_coord_ndc, vec2 end_coord_ndc); //lcpp INF [0000] vec2: macro name but used as C declaration in: void input_touch_area(unsigned button, vec2 begin_coord_ndc, vec2 end_coord_ndc); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 input_touch(unsigned button, float sensitivity); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 input_touch(unsigned button, float sensitivity); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 input_touch(unsigned button, float sensitivity); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 input_touch_delta(unsigned button, float sensitivity); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 input_touch_delta(unsigned button, float sensitivity); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 input_touch_delta(unsigned button, float sensitivity); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 input_touch_delta_from_origin(unsigned button, float sensitivity); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 input_touch_delta_from_origin(unsigned button, float sensitivity); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 input_touch_delta_from_origin(unsigned button, float sensitivity); //lcpp INF [0000] map: macro name but used as C declaration in:typedef struct { map base; struct { pair p; char * key; struct profile_t val; } tmp, *ptr; struct profile_t* tmpval; int (*typed_cmp)(char *, char *); uint64_t (*typed_hash)(char *); } * profiler_t; //lcpp INF [0000] vec4: macro name but used as C declaration in:vec4 color; //lcpp INF [0000] vec4: macro name but used as C declaration in:API void sprite_rect( texture_t t, vec4 rect, float zindex, vec3 pos, float tilt_deg, unsigned tint_rgba); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void sprite_rect( texture_t t, vec4 rect, float zindex, vec3 pos, float tilt_deg, unsigned tint_rgba); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC void sprite_rect( texture_t t, vec4 rect, float zindex, vec3 pos, float tilt_deg, unsigned tint_rgba); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void sprite_rect( texture_t t, vec4 rect, float zindex, vec3 pos, float tilt_deg, unsigned tint_rgba); //lcpp INF [0000] vec4: macro name but used as C declaration in: void sprite_rect( texture_t t, vec4 rect, float zindex, vec3 pos, float tilt_deg, unsigned tint_rgba); //lcpp INF [0000] vec3: macro name but used as C declaration in: void sprite_rect( texture_t t, vec4 rect, float zindex, vec3 pos, float tilt_deg, unsigned tint_rgba); //lcpp INF [0000] map: macro name but used as C declaration in:int* map; //lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 position; //lcpp INF [0000] map: macro name but used as C declaration in:API tilemap_t tilemap(const char *map, int blank_chr, int linefeed_chr); //lcpp INF [0000] map: macro name but used as C declaration in:STATIC tilemap_t tilemap(const char *map, int blank_chr, int linefeed_chr); //lcpp INF [0000] map: macro name but used as C declaration in: tilemap_t tilemap(const char *map, int blank_chr, int linefeed_chr); //lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 position; //lcpp INF [0000] vec3: macro name but used as C declaration in:API void tiled_render(tiled_t tmx, vec3 pos); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void tiled_render(tiled_t tmx, vec3 pos); //lcpp INF [0000] vec3: macro name but used as C declaration in: void tiled_render(tiled_t tmx, vec3 pos); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void spine_render(spine_t *p, vec3 offset, unsigned flags); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void spine_render(spine_t *p, vec3 offset, unsigned flags); //lcpp INF [0000] vec3: macro name but used as C declaration in: void spine_render(spine_t *p, vec3 offset, unsigned flags); //lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 sh[9]; //lcpp INF [0000] vec4: macro name but used as C declaration in:vec4 light_position; //lcpp INF [0000] vec3: macro name but used as C declaration in:API void shadowmap_set_shadowmatrix(shadowmap_t *s, vec3 aLightPos, vec3 aLightAt, vec3 aLightUp, const mat44 projection); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void shadowmap_set_shadowmatrix(shadowmap_t *s, vec3 aLightPos, vec3 aLightAt, vec3 aLightUp, const mat44 projection); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void shadowmap_set_shadowmatrix(shadowmap_t *s, vec3 aLightPos, vec3 aLightAt, vec3 aLightUp, const mat44 projection); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void shadowmap_set_shadowmatrix(shadowmap_t *s, vec3 aLightPos, vec3 aLightAt, vec3 aLightUp, const mat44 projection); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void shadowmap_set_shadowmatrix(shadowmap_t *s, vec3 aLightPos, vec3 aLightAt, vec3 aLightUp, const mat44 projection); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void shadowmap_set_shadowmatrix(shadowmap_t *s, vec3 aLightPos, vec3 aLightAt, vec3 aLightUp, const mat44 projection); //lcpp INF [0000] vec3: macro name but used as C declaration in: void shadowmap_set_shadowmatrix(shadowmap_t *s, vec3 aLightPos, vec3 aLightAt, vec3 aLightUp, const mat44 projection); //lcpp INF [0000] vec3: macro name but used as C declaration in: void shadowmap_set_shadowmatrix(shadowmap_t *s, vec3 aLightPos, vec3 aLightAt, vec3 aLightUp, const mat44 projection); //lcpp INF [0000] vec3: macro name but used as C declaration in: void shadowmap_set_shadowmatrix(shadowmap_t *s, vec3 aLightPos, vec3 aLightAt, vec3 aLightUp, const mat44 projection); //lcpp INF [0000] vec2: macro name but used as C declaration in:API void shader_vec2(const char *uniform, vec2 v); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC void shader_vec2(const char *uniform, vec2 v); //lcpp INF [0000] vec2: macro name but used as C declaration in: void shader_vec2(const char *uniform, vec2 v); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void shader_vec3(const char *uniform, vec3 v); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void shader_vec3(const char *uniform, vec3 v); //lcpp INF [0000] vec3: macro name but used as C declaration in: void shader_vec3(const char *uniform, vec3 v); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void shader_vec3v(const char *uniform, int count, vec3 *v); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void shader_vec3v(const char *uniform, int count, vec3 *v); //lcpp INF [0000] vec3: macro name but used as C declaration in: void shader_vec3v(const char *uniform, int count, vec3 *v); //lcpp INF [0000] vec4: macro name but used as C declaration in:API void shader_vec4(const char *uniform, vec4 v); //lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC void shader_vec4(const char *uniform, vec4 v); //lcpp INF [0000] vec4: macro name but used as C declaration in: void shader_vec4(const char *uniform, vec4 v); //lcpp INF [0000] vec3i: macro name but used as C declaration in:vec3i* in_index3; //lcpp INF [0000] vec3i: macro name but used as C declaration in:vec3i* out_index3; //lcpp INF [0000] vec3: macro name but used as C declaration in:vec3* in_vertex3; //lcpp INF [0000] vec3: macro name but used as C declaration in:vec3* out_vertex3; //lcpp INF [0000] vec4: macro name but used as C declaration in:vec4 color; //lcpp INF [0000] vec2i: macro name but used as C declaration in:vec2i dims; //lcpp INF [0000] vec4: macro name but used as C declaration in:vec4 mouse; //lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 pose; //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 pose(bool forward, float curframe, int minframe, int maxframe, bool loop, float *opt_retframe); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 pose(bool forward, float curframe, int minframe, int maxframe, bool loop, float *opt_retframe); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 pose(bool forward, float curframe, int minframe, int maxframe, bool loop, float *opt_retframe); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void skybox_sh_add_light(skybox_t *sky, vec3 light, vec3 dir, float strength); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void skybox_sh_add_light(skybox_t *sky, vec3 light, vec3 dir, float strength); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void skybox_sh_add_light(skybox_t *sky, vec3 light, vec3 dir, float strength); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void skybox_sh_add_light(skybox_t *sky, vec3 light, vec3 dir, float strength); //lcpp INF [0000] vec3: macro name but used as C declaration in: void skybox_sh_add_light(skybox_t *sky, vec3 light, vec3 dir, float strength); //lcpp INF [0000] vec3: macro name but used as C declaration in: void skybox_sh_add_light(skybox_t *sky, vec3 light, vec3 dir, float strength); //lcpp INF [0000] vec2: macro name but used as C declaration in:API void viewport_clip(vec2 from, vec2 to); //lcpp INF [0000] vec2: macro name but used as C declaration in:API void viewport_clip(vec2 from, vec2 to); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC void viewport_clip(vec2 from, vec2 to); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC void viewport_clip(vec2 from, vec2 to); //lcpp INF [0000] vec2: macro name but used as C declaration in: void viewport_clip(vec2 from, vec2 to); //lcpp INF [0000] vec2: macro name but used as C declaration in: void viewport_clip(vec2 from, vec2 to); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_aabb(vec3 minbb, vec3 maxbb); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_aabb(vec3 minbb, vec3 maxbb); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_aabb(vec3 minbb, vec3 maxbb); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_aabb(vec3 minbb, vec3 maxbb); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_aabb(vec3 minbb, vec3 maxbb); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_aabb(vec3 minbb, vec3 maxbb); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_aabb_corners(vec3 minbb, vec3 maxbb); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_aabb_corners(vec3 minbb, vec3 maxbb); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_aabb_corners(vec3 minbb, vec3 maxbb); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_aabb_corners(vec3 minbb, vec3 maxbb); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_aabb_corners(vec3 minbb, vec3 maxbb); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_aabb_corners(vec3 minbb, vec3 maxbb); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_arrow(vec3 begin, vec3 end); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_arrow(vec3 begin, vec3 end); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_arrow(vec3 begin, vec3 end); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_arrow(vec3 begin, vec3 end); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_arrow(vec3 begin, vec3 end); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_arrow(vec3 begin, vec3 end); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_boid(vec3 pos, vec3 dir); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_boid(vec3 pos, vec3 dir); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_boid(vec3 pos, vec3 dir); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_boid(vec3 pos, vec3 dir); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_boid(vec3 pos, vec3 dir); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_boid(vec3 pos, vec3 dir); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_bone(vec3 center, vec3 end); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_bone(vec3 center, vec3 end); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_bone(vec3 center, vec3 end); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_bone(vec3 center, vec3 end); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_bone(vec3 center, vec3 end); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_bone(vec3 center, vec3 end); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_bounds(const vec3 points[8]); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_bounds(const vec3 points[8]); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_bounds(const vec3 points[8]); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_box(vec3 center, vec3 extents); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_box(vec3 center, vec3 extents); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_box(vec3 center, vec3 extents); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_box(vec3 center, vec3 extents); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_box(vec3 center, vec3 extents); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_box(vec3 center, vec3 extents); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_capsule(vec3 from, vec3 to, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_capsule(vec3 from, vec3 to, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_capsule(vec3 from, vec3 to, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_capsule(vec3 from, vec3 to, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_capsule(vec3 from, vec3 to, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_capsule(vec3 from, vec3 to, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_circle(vec3 pos, vec3 n, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_circle(vec3 pos, vec3 n, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_circle(vec3 pos, vec3 n, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_circle(vec3 pos, vec3 n, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_circle(vec3 pos, vec3 n, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_circle(vec3 pos, vec3 n, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_ring(vec3 pos, vec3 n, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_ring(vec3 pos, vec3 n, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_ring(vec3 pos, vec3 n, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_ring(vec3 pos, vec3 n, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_ring(vec3 pos, vec3 n, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_ring(vec3 pos, vec3 n, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_cone(vec3 center, vec3 top, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_cone(vec3 center, vec3 top, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_cone(vec3 center, vec3 top, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_cone(vec3 center, vec3 top, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_cone(vec3 center, vec3 top, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_cone(vec3 center, vec3 top, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_cube(vec3 center, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_cube(vec3 center, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_cube(vec3 center, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_cube33(vec3 center, vec3 radius, mat33 M); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_cube33(vec3 center, vec3 radius, mat33 M); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_cube33(vec3 center, vec3 radius, mat33 M); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_cube33(vec3 center, vec3 radius, mat33 M); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_cube33(vec3 center, vec3 radius, mat33 M); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_cube33(vec3 center, vec3 radius, mat33 M); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_diamond(vec3 from, vec3 to, float size); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_diamond(vec3 from, vec3 to, float size); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_diamond(vec3 from, vec3 to, float size); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_diamond(vec3 from, vec3 to, float size); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_diamond(vec3 from, vec3 to, float size); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_diamond(vec3 from, vec3 to, float size); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_hexagon(vec3 pos, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_hexagon(vec3 pos, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_hexagon(vec3 pos, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_line(vec3 from, vec3 to); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_line(vec3 from, vec3 to); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_line(vec3 from, vec3 to); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_line(vec3 from, vec3 to); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_line(vec3 from, vec3 to); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_line(vec3 from, vec3 to); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_line_dashed(vec3 from, vec3 to); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_line_dashed(vec3 from, vec3 to); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_line_dashed(vec3 from, vec3 to); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_line_dashed(vec3 from, vec3 to); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_line_dashed(vec3 from, vec3 to); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_line_dashed(vec3 from, vec3 to); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_line_thin(vec3 from, vec3 to); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_line_thin(vec3 from, vec3 to); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_line_thin(vec3 from, vec3 to); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_line_thin(vec3 from, vec3 to); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_line_thin(vec3 from, vec3 to); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_line_thin(vec3 from, vec3 to); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_normal(vec3 pos, vec3 n); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_normal(vec3 pos, vec3 n); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_normal(vec3 pos, vec3 n); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_normal(vec3 pos, vec3 n); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_normal(vec3 pos, vec3 n); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_normal(vec3 pos, vec3 n); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_pentagon(vec3 pos, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_pentagon(vec3 pos, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_pentagon(vec3 pos, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_plane(vec3 p, vec3 n, float scale); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_plane(vec3 p, vec3 n, float scale); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_plane(vec3 p, vec3 n, float scale); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_plane(vec3 p, vec3 n, float scale); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_plane(vec3 p, vec3 n, float scale); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_plane(vec3 p, vec3 n, float scale); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_point(vec3 from); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_point(vec3 from); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_point(vec3 from); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_position(vec3 pos, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_position(vec3 pos, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_position(vec3 pos, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_position_dir(vec3 pos, vec3 dir, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_position_dir(vec3 pos, vec3 dir, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_position_dir(vec3 pos, vec3 dir, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_position_dir(vec3 pos, vec3 dir, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_position_dir(vec3 pos, vec3 dir, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_position_dir(vec3 pos, vec3 dir, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_pyramid(vec3 center, float height, int segments); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_pyramid(vec3 center, float height, int segments); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_pyramid(vec3 center, float height, int segments); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_cylinder(vec3 center, float height, int segments); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_cylinder(vec3 center, float height, int segments); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_cylinder(vec3 center, float height, int segments); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_sphere(vec3 pos, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_sphere(vec3 pos, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_sphere(vec3 pos, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_square(vec3 pos, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_square(vec3 pos, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_square(vec3 pos, float radius); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_text(vec3 pos, float scale, const char *text); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_text(vec3 pos, float scale, const char *text); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_text(vec3 pos, float scale, const char *text); //lcpp INF [0000] vec2: macro name but used as C declaration in:API void ddraw_text2d(vec2 pos, const char *text); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC void ddraw_text2d(vec2 pos, const char *text); //lcpp INF [0000] vec2: macro name but used as C declaration in: void ddraw_text2d(vec2 pos, const char *text); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_triangle(vec3 p1, vec3 p2, vec3 p3); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_triangle(vec3 p1, vec3 p2, vec3 p3); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_triangle(vec3 p1, vec3 p2, vec3 p3); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_triangle(vec3 p1, vec3 p2, vec3 p3); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_triangle(vec3 p1, vec3 p2, vec3 p3); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_triangle(vec3 p1, vec3 p2, vec3 p3); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_triangle(vec3 p1, vec3 p2, vec3 p3); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_triangle(vec3 p1, vec3 p2, vec3 p3); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_triangle(vec3 p1, vec3 p2, vec3 p3); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_prism(vec3 center, float radius, float height, vec3 normal, int segments); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void ddraw_prism(vec3 center, float radius, float height, vec3 normal, int segments); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_prism(vec3 center, float radius, float height, vec3 normal, int segments); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_prism(vec3 center, float radius, float height, vec3 normal, int segments); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_prism(vec3 center, float radius, float height, vec3 normal, int segments); //lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_prism(vec3 center, float radius, float height, vec3 normal, int segments); //lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 position, updir, lookdir; //lcpp INF [0000] vec2: macro name but used as C declaration in:vec2 last_look; vec3 last_move; //lcpp INF [0000] vec3: macro name but used as C declaration in:vec2 last_look; vec3 last_move; //lcpp INF [0000] vec3: macro name but used as C declaration in:API void camera_teleport(camera_t *cam, vec3 pos); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void camera_teleport(camera_t *cam, vec3 pos); //lcpp INF [0000] vec3: macro name but used as C declaration in: void camera_teleport(camera_t *cam, vec3 pos); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void camera_moveby(camera_t *cam, vec3 inc); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void camera_moveby(camera_t *cam, vec3 inc); //lcpp INF [0000] vec3: macro name but used as C declaration in: void camera_moveby(camera_t *cam, vec3 inc); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void camera_lookat(camera_t *cam, vec3 target); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void camera_lookat(camera_t *cam, vec3 target); //lcpp INF [0000] vec3: macro name but used as C declaration in: void camera_lookat(camera_t *cam, vec3 target); //lcpp INF [0000] quat: macro name but used as C declaration in:quat rot; //lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 sca, pos, euler, pivot; //lcpp INF [0000] vec3: macro name but used as C declaration in:API void object_rotate(object_t *obj, vec3 euler); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void object_rotate(object_t *obj, vec3 euler); //lcpp INF [0000] vec3: macro name but used as C declaration in: void object_rotate(object_t *obj, vec3 euler); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void object_pivot(object_t *obj, vec3 euler); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void object_pivot(object_t *obj, vec3 euler); //lcpp INF [0000] vec3: macro name but used as C declaration in: void object_pivot(object_t *obj, vec3 euler); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void object_teleport(object_t *obj, vec3 pos); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void object_teleport(object_t *obj, vec3 pos); //lcpp INF [0000] vec3: macro name but used as C declaration in: void object_teleport(object_t *obj, vec3 pos); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void object_move(object_t *obj, vec3 inc); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void object_move(object_t *obj, vec3 inc); //lcpp INF [0000] vec3: macro name but used as C declaration in: void object_move(object_t *obj, vec3 inc); //lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 object_position(object_t *obj); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 object_position(object_t *obj); //lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 object_position(object_t *obj); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void object_scale(object_t *obj, vec3 sca); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void object_scale(object_t *obj, vec3 sca); //lcpp INF [0000] vec3: macro name but used as C declaration in: void object_scale(object_t *obj, vec3 sca); //lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 diffuse, specular, ambient; //lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 pos, dir; //lcpp INF [0000] vec3: macro name but used as C declaration in:API void light_diffuse(light_t* l, vec3 color); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void light_diffuse(light_t* l, vec3 color); //lcpp INF [0000] vec3: macro name but used as C declaration in: void light_diffuse(light_t* l, vec3 color); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void light_specular(light_t* l, vec3 color); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void light_specular(light_t* l, vec3 color); //lcpp INF [0000] vec3: macro name but used as C declaration in: void light_specular(light_t* l, vec3 color); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void light_ambient(light_t* l, vec3 color); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void light_ambient(light_t* l, vec3 color); //lcpp INF [0000] vec3: macro name but used as C declaration in: void light_ambient(light_t* l, vec3 color); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void light_teleport(light_t* l, vec3 pos); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void light_teleport(light_t* l, vec3 pos); //lcpp INF [0000] vec3: macro name but used as C declaration in: void light_teleport(light_t* l, vec3 pos); //lcpp INF [0000] vec3: macro name but used as C declaration in:API void light_dir(light_t* l, vec3 dir); //lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void light_dir(light_t* l, vec3 dir); //lcpp INF [0000] vec3: macro name but used as C declaration in: void light_dir(light_t* l, vec3 dir); //lcpp INF [0000] vec2i: macro name but used as C declaration in:vec2i* entries; //lcpp INF [0000] vec3i: macro name but used as C declaration in:typedef vec3i guid; //lcpp INF [0000] test: macro name but used as C declaration in:API int (test)(const char *file, int line, const char *expr, bool result); //lcpp INF [0000] test: macro name but used as C declaration in:STATIC int (test)(const char *file, int line, const char *expr, bool result); //lcpp INF [0000] test: macro name but used as C declaration in: int (test)(const char *file, int line, const char *expr, bool result); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 ui_get_dims(); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 ui_get_dims(); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 ui_get_dims(); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 window_canvas(); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 window_canvas(); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 window_canvas(); //lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 window_dpi(); //lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 window_dpi(); //lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 window_dpi(); typedef struct FILE FILE; typedef long int ptrdiff_t; typedef long unsigned int size_t; int sort_64(const void *a, const void *b); int less_64(uint64_t a, uint64_t b); int less_int(int a, int b); int less_ptr(void *a, void *b); int less_str(char *a, char *b); uint32_t unhash_32(uint32_t x); uint32_t hash_32(uint32_t x); uint64_t hash_64(uint64_t x); uint64_t hash_flt(double x); uint64_t hash_int(int key); uint64_t hash_ptr(const void* ptr); uint64_t hash_bin(const void* ptr, unsigned len); uint64_t hash_str(const char* str); uint64_t popcnt64(uint64_t x); void* vrealloc( void* p, size_t sz ); size_t vlen( void* p ); unsigned array_c_; unsigned array_n_; typedef struct set_item { struct set_item *next; uint64_t keyhash; void *key; void *super; } set_item; typedef struct set { set_item** array; int (*cmp)(void *, void *); uint64_t (*hash)(void *); int count; } set; void (set_init)(set *m); void (set_free)(set *m); void (set_insert)(set *m, set_item *p, void *key, uint64_t keyhash, void *super); void (set_erase)(set *m, void *key, uint64_t keyhash); void* (set_find)(const set *m, void *key, uint64_t keyhash); int (set_isempty)(const set *m); int (set_count)(const set *m); void (set_gc)(set *m); void (set_clear)(set* m); typedef struct pair { struct pair *next; uint64_t keyhash; void *key; void *value; void *super; } pair; typedef struct map { pair** array; int (*cmp)(void *, void *); uint64_t (*hash)(void *); int count:31; int is_sorted:1; pair** sorted; } map; void (map_init)(map *m); void (map_free)(map *m); void (map_insert)(map *m, pair *p, void *key, void *value, uint64_t keyhash, void *super); void (map_erase)(map *m, void *key, uint64_t keyhash); void* (map_find)(map *m, void *key, uint64_t keyhash); int (map_isempty)(map *m); int (map_count)(map *m); void (map_gc)(map *m); bool (map_sort)(map* m); void (map_clear)(map* m); typedef union vec2i{ struct { int X,Y; }; struct { int x,y; }; struct { int r,g; }; struct { int w,h; }; struct { int min,max; }; struct { int from,to; }; struct { int src,dst; }; int v2[2]; int array[1]; } vec2i; typedef union vec3i{ struct { int X,Y,Z; }; struct { int x,y,z; }; struct { int r,g,b; }; struct { int w,h,d; }; struct { int min,max; }; struct { int from,to,step; }; struct { int src,dst; }; int v3[3]; int array[1]; } vec3i; typedef union vec2 { struct { float X,Y; }; struct { float x,y; }; struct { float r,g; }; struct { float w,h; }; struct { float min,max; }; struct { float from,to; }; struct { float src,dst; }; float v2[2]; float array[1]; } vec2; typedef union vec3 { struct { float X,Y,Z; }; struct { float x,y,z; }; struct { float r,g,b; }; struct { float min,max; }; struct { float from,to; }; vec2 xy; vec2 rg; vec2 wh; float v3[3]; float array[1]; } vec3; typedef union vec4 { struct { float X,Y,Z,W; }; struct { float x,y,z,w; }; struct { float r,g,b,a; }; struct { float min,max; }; struct { float from,to; }; vec2 xy; vec3 xyz; vec2 rg; vec3 rgb; vec2 wh; vec3 whd; float v4[4]; float array[1]; } vec4; typedef union quat { struct { float X,Y,Z,W; }; struct { float x,y,z,w; }; vec3 xyz; vec4 xyzw; float v4[4]; float array[1]; } quat; typedef float mat33[9]; typedef float mat34[12]; typedef float mat44[16]; void randset(uint64_t state); uint64_t rand64(void); double randf(void); int randi(int mini, int maxi); float simplex1( float x ); float simplex2( vec2 xy ); float simplex3( vec3 xyz ); float simplex4( vec4 xyzw ); float ease_linear(float t); float ease_out_sine(float t); float ease_out_quad(float t); float ease_out_cubic(float t); float ease_out_quart(float t); float ease_out_quint(float t); float ease_out_expo(float t); float ease_out_circ(float t); float ease_out_back(float t); float ease_out_elastic(float t); float ease_out_bounce(float t); float ease_in_sine(float t); float ease_in_quad(float t); float ease_in_cubic(float t); float ease_in_quart(float t); float ease_in_quint(float t); float ease_in_expo(float t); float ease_in_circ(float t); float ease_in_back(float t); float ease_in_elastic(float t); float ease_in_bounce(float t); float ease_inout_sine(float t); float ease_inout_quad(float t); float ease_inout_cubic(float t); float ease_inout_quart(float t); float ease_inout_quint(float t); float ease_inout_expo(float t); float ease_inout_circ(float t); float ease_inout_back(float t); float ease_inout_elastic(float t); float ease_inout_bounce(float t); float ease_inout_perlin(float t); enum EASE_FLAGS { EASE_LINEAR, EASE_SINE, EASE_QUAD, EASE_CUBIC, EASE_QUART, EASE_QUINT, EASE_EXPO, EASE_CIRC, EASE_BACK, EASE_ELASTIC, EASE_BOUNCE, EASE_IN, EASE_INOUT = EASE_IN * 2, EASE_OUT = 0, }; float ease(float t01, unsigned fn); float ease_pong(float t01, unsigned fn); float ease_ping_pong(float t, unsigned fn1, unsigned fn2); float ease_pong_ping(float t, unsigned fn1, unsigned fn2); float deg (float radians); float rad (float degrees); int mini (int a, int b); int maxi (int a, int b); int absi (int a ); int clampi (int v,int a,int b); float minf (float a, float b); float maxf (float a, float b); float absf (float a ); float pmodf (float a, float b); float signf (float a) ; float clampf (float v,float a,float b); float mixf (float a,float b,float t); float fractf (float a); vec2 ptr2 (const float *a ); vec2 neg2 (vec2 a ); vec2 add2 (vec2 a, vec2 b); vec2 sub2 (vec2 a, vec2 b); vec2 mul2 (vec2 a, vec2 b); vec2 div2 (vec2 a, vec2 b); vec2 inc2 (vec2 a, float b); vec2 dec2 (vec2 a, float b); vec2 scale2 (vec2 a, float b); vec2 pmod2 (vec2 a, float b); vec2 min2 (vec2 a, vec2 b); vec2 max2 (vec2 a, vec2 b); vec2 abs2 (vec2 a ); vec2 floor2 (vec2 a ); vec2 fract2 (vec2 a ); vec2 ceil2 (vec2 a ); float dot2 (vec2 a, vec2 b); vec2 refl2 (vec2 a, vec2 b); float cross2 (vec2 a, vec2 b); float len2sq (vec2 a ); float len2 (vec2 a ); vec2 norm2 (vec2 a ); int finite2 (vec2 a ); vec2 mix2 (vec2 a,vec2 b,float t); vec2 clamp2(vec2 v,vec2 a,vec2 b); vec2 clamp2f(vec2 v,float a,float b); vec3 rnd3 (void); vec3 ptr3 (const float *a ); vec3 vec23 (vec2 a, float z ); vec3 neg3 (vec3 a ); vec3 add3 (vec3 a, vec3 b); vec3 sub3 (vec3 a, vec3 b); vec3 mul3 (vec3 a, vec3 b); vec3 div3 (vec3 a, vec3 b); vec3 inc3 (vec3 a, float b); vec3 dec3 (vec3 a, float b); vec3 scale3 (vec3 a, float b); vec3 pmod3 (vec3 a, float b); vec3 min3 (vec3 a, vec3 b); vec3 max3 (vec3 a, vec3 b); vec3 abs3 (vec3 a ); vec3 floor3 (vec3 a ); vec3 fract3 (vec3 a ); vec3 ceil3 (vec3 a ); vec3 cross3 (vec3 a, vec3 b); float dot3 (vec3 a, vec3 b); vec3 refl3 (vec3 a, vec3 b); float len3sq (vec3 a ); float len3 (vec3 a ); vec3 norm3 (vec3 a ); vec3 norm3sq (vec3 a ); int finite3 (vec3 a ); vec3 mix3 (vec3 a,vec3 b,float t); vec3 clamp3(vec3 v,vec3 a,vec3 b); vec3 clamp3f(vec3 v,float a,float b); void ortho3 (vec3 *left, vec3 *up, vec3 v); vec3 rotatex3 (vec3 dir, float degrees); vec3 rotatey3 (vec3 dir, float degrees); vec3 rotatez3 (vec3 dir, float degrees); vec4 ptr4 (const float *a ); vec4 vec34 (vec3 a, float w ); vec4 neg4 (vec4 a ); vec4 add4 (vec4 a, vec4 b); vec4 sub4 (vec4 a, vec4 b); vec4 mul4 (vec4 a, vec4 b); vec4 div4 (vec4 a, vec4 b); vec4 inc4 (vec4 a, float b); vec4 dec4 (vec4 a, float b); vec4 scale4 (vec4 a, float b); vec4 pmod4 (vec4 a, float b); vec4 min4 (vec4 a, vec4 b); vec4 max4 (vec4 a, vec4 b); vec4 abs4 (vec4 a ); vec4 floor4 (vec4 a ); vec4 fract4 (vec4 a ); vec4 ceil4 (vec4 a ); float dot4 (vec4 a, vec4 b); vec4 refl4 (vec4 a, vec4 b); float len4sq (vec4 a ); float len4 (vec4 a ); vec4 norm4 (vec4 a ); vec4 norm4sq (vec4 a ); int finite4 (vec4 a ); vec4 mix4 (vec4 a,vec4 b,float t); vec4 clamp4(vec4 v,vec4 a,vec4 b); vec4 clamp4f(vec4 v,float a,float b); quat idq ( ); quat ptrq (const float *a ); quat vec3q (vec3 a, float w ); quat vec4q (vec4 a ); quat negq (quat a ); quat conjq (quat a ); quat addq (quat a, quat b); quat subq (quat a, quat b); quat mulq (quat p, quat q); quat scaleq (quat a, float s); quat normq (quat a ); float dotq (quat a, quat b); quat mixq(quat a, quat b, float t); quat slerpq(quat a, quat b, float s); quat rotationq(float deg,float x,float y,float z); quat mat44q (mat44 M); vec3 rotate3q_2(vec3 v, quat q); vec3 rotate3q(vec3 v, quat r); vec3 euler (quat q); quat eulerq (vec3 pyr_degrees); void scaling33(mat33 m, float x, float y, float z); void scale33(mat33 m, float x, float y, float z); void id33(mat33 m); void extract33(mat33 m, const mat44 m4); void copy33(mat33 m, const mat33 a); vec3 mulv33(mat33 m, vec3 v); void multiply33x2(mat33 m, const mat33 a, const mat33 b); void rotation33(mat33 m, float degrees, float x,float y,float z); void rotationq33(mat33 m, quat q); void rotate33(mat33 r, float degrees, float x,float y,float z); void compose33(mat33 m, quat r, vec3 s); void id34(mat34 m); void copy34(mat34 m, const mat34 a); void scale34(mat34 m, float s); void add34(mat34 m, mat34 n); void muladd34(mat34 m, mat34 n, float s); void add34x2(mat34 m, mat34 n, mat34 o); void lerp34(mat34 m, mat34 n, mat34 o, float alpha); void multiply34x2(mat34 m, const mat34 m0, const mat34 m1); void multiply34(mat34 m, const mat34 a); void multiply34x3(mat34 m, const mat34 a, const mat34 b, const mat34 c); void compose34(mat34 m, vec3 t, quat q, vec3 s); void invert34(mat34 m, const mat34 o); void id44(mat44 m); void identity44(mat44 m); void copy44(mat44 m, const mat44 a); void multiply44x2(mat44 m, const mat44 a, const mat44 b); void multiply44x3(mat44 m, const mat44 a, const mat44 b, const mat44 c); void multiply44(mat44 m, const mat44 a); void ortho44(mat44 m, float l, float r, float b, float t, float n, float f); void frustum44(mat44 m, float l, float r, float b, float t, float n, float f); void perspective44(mat44 m, float fovy_degrees, float aspect, float nearp, float farp); void lookat44(mat44 m, vec3 eye, vec3 center, vec3 up); void translation44(mat44 m, float x, float y, float z); void translate44(mat44 m, float x, float y, float z); void relocate44(mat44 m, float x, float y, float z); void rotationq44(mat44 m, quat q); void rotation44(mat44 m, float degrees, float x, float y, float z); void rotate44(mat44 m, float degrees, float x, float y, float z); void scaling44(mat44 m, float x, float y, float z); void scale44(mat44 m, float x, float y, float z); void transpose44(mat44 m, const mat44 a); float det44(const mat44 M); bool invert44(mat44 T, const mat44 M); void compose44(mat44 m, vec3 t, quat q, vec3 s); vec3 transformq(const quat q, const vec3 v); vec3 transform33(const mat33 m, vec3 p); vec3 transform344(const mat44 m, const vec3 p); vec4 transform444(const mat44 m, const vec4 p); bool unproject44(vec3 *out, vec3 xyd, vec4 viewport, mat44 mvp); void print2i( vec2i v ); void print3i( vec3i v ); void print2( vec2 v ); void print3( vec3 v ); void print4( vec4 v ); void printq( quat q ); void print33( float *m ); void print34( float *m ); void print44( float *m ); typedef enum SWARM_DISTANCE { SWARM_DISTANCE_LINEAR, SWARM_DISTANCE_INVERSE_LINEAR, SWARM_DISTANCE_QUADRATIC, SWARM_DISTANCE_INVERSE_QUADRATIC } SWARM_DISTANCE; typedef struct boid_t { vec3 position; vec3 velocity; vec3 acceleration; vec3 prev_position; } boid_t; typedef struct swarm_t { boid_t* boids; float perception_radius; float separation_weight; SWARM_DISTANCE separation_type; float alignment_weight; float cohesion_weight; float steering_weight; vec3* steering_targets; SWARM_DISTANCE steering_target_type; float blindspot_angledeg; float max_acceleration; float max_velocity; struct { map base; struct { pair p; vec3* key; boid_t** val; } tmp, *ptr; boid_t*** tmpval; int (*typed_cmp)(vec3*, vec3*); uint64_t (*typed_hash)(vec3*); } * voxel_cache_; float blindspot_angledeg_compare_value_; } swarm_t; swarm_t swarm(); void swarm_update(swarm_t *self, float delta); void swarm_update_acceleration_only(swarm_t *self); void swarm_update_acceleration_and_velocity_only(swarm_t *self, float delta); int ui_swarm(swarm_t *self); int pathfind_astar(int width, int height, const unsigned* map, vec2i src, vec2i dst, vec2i* path, size_t maxpath); typedef int (*bt_func)(); typedef struct bt_t { uint64_t type; int (*action)(); union { int argi; float argf; }; struct bt_t* children; } bt_t; bt_t bt(const char *ini_file, unsigned flags); int bt_run(bt_t *b); void bt_addfun(const char *name, int(*func)()); bt_func bt_findfun(const char *name); char *bt_funcname(bt_func fn); int ui_bt(bt_t *b); void midi_send(unsigned midi_msg); typedef struct audio_handle* audio_t; audio_t audio_clip( const char *pathfile ); audio_t audio_stream( const char *pathfile ); int audio_play( audio_t s, int flags ); int audio_play_gain( audio_t a, int flags, float gain ); int audio_play_gain_pitch( audio_t a, int flags, float gain, float pitch ); int audio_play_gain_pitch_pan( audio_t a, int flags, float gain, float pitch, float pan ); int audio_stop( audio_t a ); float audio_volume_clip(float gain); float audio_volume_stream(float gain); float audio_volume_master(float gain); int audio_mute(int mute); int audio_muted(); int ui_audio(); enum AUDIO_FLAGS { AUDIO_1CH = 0, AUDIO_2CH = 1, AUDIO_8 = 2, AUDIO_16 = 0, AUDIO_32 = 4, AUDIO_FLOAT = 8, AUDIO_8KHZ = 16, AUDIO_11KHZ = 32, AUDIO_22KHZ = 0, AUDIO_32KHZ = 64, AUDIO_44KHZ = 128, AUDIO_MIXER_GAIN = 0, AUDIO_IGNORE_MIXER_GAIN = 256, AUDIO_MULTIPLE_INSTANCES = 0, AUDIO_SINGLE_INSTANCE = 512, }; int audio_queue( const void *samples, int num_samples, int flags ); enum COMPRESS_FLAGS { COMPRESS_RAW = 0, COMPRESS_PPP = (1<<4), COMPRESS_ULZ = (2<<4), COMPRESS_LZ4 = (3<<4), COMPRESS_CRUSH = (4<<4), COMPRESS_DEFLATE = (5<<4), COMPRESS_LZP1 = (6<<4), COMPRESS_LZMA = (7<<4), COMPRESS_BALZ = (8<<4), COMPRESS_LZW3 = (9<<4), COMPRESS_LZSS = (10<<4), COMPRESS_BCM = (11<<4), COMPRESS_ZLIB = (12<<4), }; unsigned zbounds(unsigned inlen, unsigned flags); unsigned zencode(void *out, unsigned outlen, const void *in, unsigned inlen, unsigned flags); unsigned zexcess(unsigned flags); unsigned zdecode(void *out, unsigned outlen, const void *in, unsigned inlen, unsigned flags); void *interleave( void *out, const void *list, int list_count, int sizeof_item, unsigned columns ); unsigned cobs_bounds(unsigned len); unsigned cobs_encode(const void *in, unsigned inlen, void *out, unsigned outlen); unsigned cobs_decode(const void *in, unsigned inlen, void *out, unsigned outlen); unsigned base92_encode(const void *in, unsigned inlen, void* out, unsigned outlen); unsigned base92_decode(const void *in, unsigned inlen, void* out, unsigned outlen); unsigned base92_bounds(unsigned inlen); unsigned netstring_bounds(unsigned inlen); unsigned netstring_encode(const char *in, unsigned inlen, char *out, unsigned outlen); unsigned netstring_decode(const char *in, unsigned inlen, char *out, unsigned outlen); void delta8_encode(void *buffer, unsigned count); void delta8_decode(void *buffer, unsigned count); void delta16_encode(void *buffer, unsigned count); void delta16_decode(void *buffer, unsigned count); void delta32_encode(void *buffer, unsigned count); void delta32_decode(void *buffer, unsigned count); void delta64_encode(void *buffer, unsigned count); void delta64_decode(void *buffer, unsigned count); uint64_t zig64( int64_t value ); int64_t zag64( uint64_t value ); uint32_t enczig32u( int32_t n); uint64_t enczig64u( int64_t n); int32_t deczig32i(uint32_t n); int64_t deczig64i(uint64_t n); void *arc4( void *buffer, unsigned buflen, const void *pass, unsigned passlen ); uint64_t crc64(uint64_t h, const void *ptr, uint64_t len); void entropy( void *buf, unsigned n ); typedef struct gjk_support { int aid, bid; vec3 a; vec3 b; } gjk_support; typedef struct gjk_vertex { vec3 a; vec3 b; vec3 p; int aid, bid; } gjk_vertex; typedef struct gjk_simplex { int max_iter, iter; int hit, cnt; gjk_vertex v[4]; float bc[4], D; } gjk_simplex; typedef struct gjk_result { int hit; vec3 p0; vec3 p1; float distance_squared; int iterations; } gjk_result; int gjk(gjk_simplex *s, const gjk_support *sup, vec3 *dv); gjk_result gjk_analyze(const gjk_simplex *s); gjk_result gjk_quad(float a_radius, float b_radius); typedef struct line { vec3 a, b; } line; typedef struct sphere { vec3 c; float r; } sphere; typedef struct aabb { vec3 min, max; } aabb; typedef struct plane { vec3 p, n; } plane; typedef struct capsule { vec3 a, b; float r; } capsule; typedef struct ray { vec3 p, d; } ray; typedef struct triangle { vec3 p0,p1,p2; } triangle; typedef struct poly { vec3* verts; int cnt; } poly; typedef union frustum { struct { vec4 l, r, t, b, n, f; }; vec4 pl[6]; float v[24]; } frustum; typedef struct hit { union { float depth; struct { float t0, t1; }; struct { int hits; vec3 p0, p1; float distance2; int iterations; }; }; union { vec3 p; vec3 contact_point; }; union { vec3 n; vec3 normal; }; } hit; float line_distance2_point(line l, vec3 p); vec3 line_closest_point(line l, vec3 p); float ray_test_plane(ray r, vec4 p4); float ray_test_triangle(ray r, triangle t); int ray_test_sphere(float *t0, float *t1, ray r, sphere s); int ray_test_aabb(float *t0, float *t1, ray r, aabb a); hit* ray_hit_plane(ray r, plane p); hit* ray_hit_triangle(ray r, triangle t); hit* ray_hit_sphere(ray r, sphere s); hit* ray_hit_aabb(ray r, aabb a); vec3 sphere_closest_point(sphere s, vec3 p); hit* sphere_hit_aabb(sphere s, aabb a); hit* sphere_hit_capsule(sphere s, capsule c); hit* sphere_hit_sphere(sphere a, sphere b); int sphere_test_aabb(sphere s, aabb a); int sphere_test_capsule(sphere s, capsule c); int sphere_test_poly(sphere s, poly p); int sphere_test_sphere(sphere a, sphere b); vec3 aabb_closest_point(aabb a, vec3 p); float aabb_distance2_point(aabb a, vec3 p); int aabb_contains_point(aabb a, vec3 p); hit* aabb_hit_aabb(aabb a, aabb b); hit* aabb_hit_capsule(aabb a, capsule c); hit* aabb_hit_sphere(aabb a, sphere s); int aabb_test_aabb(aabb a, aabb b); int aabb_test_capsule(aabb a, capsule c); int aabb_test_poly(aabb a, poly p); int aabb_test_sphere(aabb a, sphere s); float capsule_distance2_point(capsule c, vec3 p); vec3 capsule_closest_point(capsule c, vec3 p); hit* capsule_hit_aabb(capsule c, aabb a); hit* capsule_hit_capsule(capsule a, capsule b); hit* capsule_hit_sphere(capsule c, sphere s); int capsule_test_aabb(capsule c, aabb a); int capsule_test_capsule(capsule a, capsule b); int capsule_test_poly(capsule c, poly p); int capsule_test_sphere(capsule c, sphere s); int poly_test_sphere(poly p, sphere s); int poly_test_aabb(poly p, aabb a); int poly_test_capsule(poly p, capsule c); int poly_test_poly(poly a, poly b); int poly_test_sphere_transform(poly p, vec3 pos3, mat33 rot33, sphere s); int poly_test_aabb_transform(poly p, vec3 apos3, mat33 arot33, aabb a); int poly_test_capsule_transform(poly p, vec3 pos3, mat33 rot33, capsule c); int poly_test_poly_transform(poly a, vec3 apos3, mat33 arot33, poly b, vec3 bpos3, mat33 brot33); int poly_hit_sphere(struct gjk_result *res, poly p, sphere s); int poly_hit_aabb(struct gjk_result *res, poly p, aabb a); int poly_hit_capsule(struct gjk_result *res, poly p, capsule c); int poly_hit_poly(struct gjk_result *res, poly a, poly b); int poly_hit_sphere_transform(struct gjk_result *res, poly p, vec3 pos3, mat33 rot33, sphere s); int poly_hit_aabb_transform(struct gjk_result *res, poly p, vec3 pos3, mat33 rot33, aabb a); int poly_hit_capsule_transform(struct gjk_result *res, poly p, vec3 pos3, mat33 rot33, capsule c); int poly_hit_poly_transform(struct gjk_result *res, poly a, vec3 at3, mat33 ar33, poly b, vec3 bt3, mat33 br33); vec4 plane4(vec3 p, vec3 n); frustum frustum_build(mat44 projview); int frustum_test_sphere(frustum f, sphere s); int frustum_test_aabb(frustum f, aabb a); poly poly_alloc(int cnt); void poly_free(poly *p); poly pyramid(vec3 from, vec3 to, float size); poly diamond(vec3 from, vec3 to, float size); void collide_demo(); enum COOK_FLAGS { COOK_SYNC = 0, COOK_ASYNC = 1, COOK_CANCELABLE = 2, COOK_DEBUGLOG = 4, }; void cook_config( const char *path_to_cook_ini ); bool cook_start( const char *path_to_cook_ini, const char *masks, int flags ); void cook_stop(); void cook_cancel(); int cook_jobs(); int cook_progress(); bool have_tools(); typedef union json_t { char* s; double f; int64_t i; uintptr_t p; union json_t* arr; } json_t; bool json_push(const char *json_content); const char* json_key(const char *keypath); json_t* json_find(const char *type_keypath); json_t json_get(const char *type_keypath); int json_count(const char *keypath); bool json_pop(); int xml_push(const char *xml_content); const char * xml_string(char *key); unsigned xml_count(char *key); char* xml_blob(char *key); void xml_pop(); bool data_tests(); void* dll(const char *filename, const char *symbol); vec3 editor_pick(float mouse_x, float mouse_y); char* editor_path(const char *path); float* editor_getf(const char *key); int* editor_geti(const char *key); char** editor_gets(const char *key); int editor_send(const char *cmd, const char *optional_value); char* dialog_load(); char* dialog_save(); int gizmo(vec3 *pos, vec3 *rot, vec3 *sca); bool gizmo_active(); bool gizmo_hover(); void kit_locale( const char *langcode_iso639_1 ); void kit_set( const char *variable, const char *value ); void kit_reset(); void kit_insert( const char *id, const char *translation ); bool kit_load( const char *filename ); bool kit_merge( const char *filename ); void kit_clear(); char* kit_translate( const char *id ); char* kit_translate2( const char *id, const char *langcode_iso639_1 ); void kit_dump_state( FILE *fp ); char** file_list( const char *pathmasks ); bool file_write( const char *file, const void *ptr, int len ); bool file_append( const char *file, const void *ptr, int len ); char * file_read(const char *filename); char * file_load(const char *filename, int *len); uint64_t file_size(const char *pathfile); bool file_directory(const char *pathfile); char * file_pathabs(const char *pathfile); char * file_path(const char *pathfile); char * file_name(const char *pathfile); char * file_base(const char *pathfile); char * file_ext(const char *pathfile); char * file_id(const char *pathfile); char * file_normalize(const char *pathfile); char * file_counter(const char *pathfile); uint64_t file_stamp(const char *pathfile); uint64_t file_stamp10(const char *pathfile); bool file_exist(const char *pathfile); bool file_delete(const char *pathfile); bool file_copy(const char *src, const char *dst); bool file_move(const char *src, const char *dst); FILE* file_temp(); char* file_tempname(); void* file_md5(const char *file); void* file_sha1(const char *file); void* file_crc32(const char *file); char** file_zip_list(const char *zipfile); char* file_zip_extract(const char *zipfile, const char *filename); bool file_zip_append(const char *zipfile, const char *filename, int clevel); bool file_zip_appendmem(const char *zipfile, const char *entryname, const void *ptr, unsigned len, int clevel); void storage_mount(const char* folder); void storage_read(); void storage_flush(); bool vfs_mount(const char *mount_point); char** vfs_list(const char *masks); char * vfs_read(const char *pathfile); char * vfs_load(const char *pathfile, int *size); int vfs_size(const char *pathfile); const char * vfs_resolve(const char *fuzzyname); FILE* vfs_handle(const char *pathfile); void * cache_insert(const char *key, void *value, int size); void * cache_lookup(const char *key, int *size); typedef struct { map base; struct { pair p; char* key; char* val; } tmp, *ptr; char** tmpval; int (*typed_cmp)(char*, char*); uint64_t (*typed_hash)(char*); } * ini_t; ini_t ini(const char *filename); ini_t ini_from_mem(const char *data); void ini_destroy(ini_t); bool ini_write(const char *filename, const char *section, const char *key, const char *value); enum FONT_FLAGS { FONT_512 =0, FONT_1024 =1, FONT_2048 =2, FONT_4096 =4, FONT_NO_OVERSAMPLE =0, FONT_OVERSAMPLE_X =8, FONT_OVERSAMPLE_Y =16, FONT_ASCII =2048, FONT_AR =4096, FONT_ZH =8192, FONT_EL =16384, FONT_EM =32768, FONT_EU =65536, FONT_HE =131072, FONT_JP =262144, FONT_KR =524288, FONT_RU =1048576, FONT_TH =2097152, FONT_VI =4194304, FONT_CJK = FONT_ZH|FONT_JP|FONT_KR, }; void font_face(const char *face_tag, const char *filename_ttf, float font_size, unsigned flags); void font_face_from_mem(const char *tag, const void *ttf_buffer, unsigned ttf_len, float font_size, unsigned flags); void font_scales(const char *face_tag, float h1, float h2, float h3, float h4, float h5, float h6); void font_color(const char *color_tag, uint32_t color); vec2 font_xy(); void font_goto(float x, float y); vec2 font_print(const char *text); vec2 font_rect(const char *text); void* font_colorize(const char *text, const char *comma_types, const char *comma_keywords); vec2 font_highlight(const char *text, const void *colors); uintptr_t id_make(void *ptr); void * id_handle(uintptr_t id); void id_dispose(uintptr_t id); bool id_valid(uintptr_t id); int semver( int major, int minor, int patch ); int semvercmp( int v1, int v2 ); typedef struct byte2 { uint8_t x,y; } byte2; typedef struct byte3 { uint8_t x,y,z; } byte3; typedef struct byte4 { uint8_t x,y,z,w; } byte4; typedef struct int2 { int x,y; } int2; typedef struct int3 { int x,y,z; } int3; typedef struct int4 { int x,y,z,w; } int4; typedef struct uint2 { unsigned int x,y; } uint2; typedef struct uint3 { unsigned int x,y,z; } uint3; typedef struct uint4 { unsigned int x,y,z,w; } uint4; typedef struct float2 { float x,y; } float2; typedef struct float3 { float x,y,z; } float3; typedef struct float4 { float x,y,z,w; } float4; typedef struct double2 { double x,y; } double2; typedef struct double3 { double x,y,z; } double3; typedef struct double4 { double x,y,z,w; } double4; char *cc4str(unsigned cc); char *cc8str(uint64_t cc); enum { cc__1 = '1', cc__2, cc__3, cc__4, cc__5, cc__6,cc__7, cc__8, cc__9, cc__0, cc___, cc__ = ' ', cc__A = 'A', cc__B, cc__C, cc__D, cc__E, cc__F,cc__G, cc__H, cc__I, cc__J, cc__K,cc__L, cc__M, cc__N, cc__O, cc__P,cc__Q, cc__R, cc__S, cc__T, cc__U,cc__V, cc__W, cc__X, cc__Y, cc__Z, cc__a = 'a', cc__b, cc__c, cc__d, cc__e, cc__f,cc__g, cc__h, cc__i, cc__j, cc__k,cc__l, cc__m, cc__n, cc__o, cc__p,cc__q, cc__r, cc__s, cc__t, cc__u,cc__v, cc__w, cc__x, cc__y, cc__z, }; char* ftoa1(float v); char* ftoa2(vec2 v); char* ftoa3(vec3 v); char* ftoa4(vec4 v); float atof1(const char *s); vec2 atof2(const char *s); vec3 atof3(const char *s); vec4 atof4(const char *s); char* itoa1(int v); char* itoa2(vec2i v); char* itoa3(vec3i v); int atoi1(const char *s); vec2i atoi2(const char *s); vec3i atoi3(const char *s); int is_big(); int is_little(); uint16_t swap16( uint16_t x ); uint32_t swap32( uint32_t x ); uint64_t swap64( uint64_t x ); float swap32f(float n); double swap64f(double n); void swapf(float *a, float *b); void swapf2(vec2 *a, vec2 *b); void swapf3(vec3 *a, vec3 *b); void swapf4(vec4 *a, vec4 *b); uint16_t lil16(uint16_t n); uint32_t lil32(uint32_t n); uint64_t lil64(uint64_t n); float lil32f(float n); double lil64f(double n); uint16_t big16(uint16_t n); uint32_t big32(uint32_t n); uint64_t big64(uint64_t n); float big32f(float n); double big64f(double n); uint16_t* lil16p(void *p, int sz); uint32_t* lil32p(void *p, int sz); uint64_t* lil64p(void *p, int sz); float * lil32pf(void *p, int sz); double * lil64pf(void *p, int sz); uint16_t* big16p(void *p, int sz); uint32_t* big32p(void *p, int sz); uint64_t* big64p(void *p, int sz); float * big32pf(void *p, int sz); double * big64pf(void *p, int sz); typedef uint16_t half; float half_to_float(half value); half float_to_half(float value); void pack16i(uint8_t *buf, uint16_t i, int swap); void pack32i(uint8_t *buf, uint32_t i, int swap); void pack64i(uint8_t *buf, uint64_t i, int swap); int16_t unpack16i(const uint8_t *buf, int swap); int32_t unpack32i(const uint8_t *buf, int swap); int64_t unpack64i(const uint8_t *buf, int swap); uint64_t pack754(long double f, unsigned bits, unsigned expbits); long double unpack754(uint64_t i, unsigned bits, unsigned expbits); uint64_t pack64uv( uint8_t *buffer, uint64_t value ); uint64_t unpack64uv( const uint8_t *buffer, uint64_t *value ); uint64_t pack64iv( uint8_t *buffer, int64_t value_ ); uint64_t unpack64iv( const uint8_t *buffer, int64_t *value ); int msgpack(const char *fmt, ... ); int msgunpack(const char *fmt, ... ); int msgpack_new(uint8_t *w, size_t l); int msgpack_nil(); int msgpack_chr(bool n); int msgpack_uns(uint64_t n); int msgpack_int(int64_t n); int msgpack_str(const char *s); int msgpack_bin(const char *s, size_t n); int msgpack_flt(double g); int msgpack_ext(uint8_t key, void *val, size_t n); int msgpack_arr(uint32_t n); int msgpack_map(uint32_t n); int msgpack_eof(); int msgpack_err(); bool msgunpack_new( const void *opaque_or_FILE, size_t bytes ); bool msgunpack_nil(); bool msgunpack_chr(bool *chr); bool msgunpack_uns(uint64_t *uns); bool msgunpack_int(int64_t *sig); bool msgunpack_str(char **str); bool msgunpack_bin(void **bin, uint64_t *len); bool msgunpack_flt(float *flt); bool msgunpack_dbl(double *dbl); bool msgunpack_ext(uint8_t *key, void **val, uint64_t *len); bool msgunpack_arr(uint64_t *len); bool msgunpack_map(uint64_t *len); bool msgunpack_eof(); bool msgunpack_err(); int savef(FILE *file, const char *format, ...); int saveb(unsigned char *buf, const char *format, ...); int loadf(FILE *file, const char *format, ...); int loadb(const unsigned char *buf, const char *format, ...); int input_use( int controller_id ); float input( int vk ); vec2 input2( int vk ); float input_diff( int vk ); vec2 input_diff2( int vk ); const char* input_string( int vk ); float input_frame( int vk, int Nth_frame ); vec2 input_frame2( int vk, int Nth_frame ); int input_up( int vk ); int input_down( int vk ); int input_held( int vk ); int input_idle( int vk ); int input_click( int vk, int ms ); int input_click2( int vk, int ms ); int input_repeat( int vk, int ms ); int input_chord2( int vk1, int vk2 ); int input_chord3( int vk1, int vk2, int vk3 ); int input_chord4( int vk1, int vk2, int vk3, int vk4 ); float input_filter_positive( float v ); vec2 input_filter_positive2( vec2 v ); vec2 input_filter_deadzone( vec2 v, float deadzone_treshold ); vec2 input_filter_deadzone_4way( vec2 v, float deadzone_treshold ); enum TOUCH_BUTTONS { TOUCH_0, TOUCH_1, }; void input_touch_area(unsigned button, vec2 begin_coord_ndc, vec2 end_coord_ndc); vec2 input_touch(unsigned button, float sensitivity); vec2 input_touch_delta(unsigned button, float sensitivity); vec2 input_touch_delta_from_origin(unsigned button, float sensitivity); bool input_touch_active(); void input_mappings(const char *filename); char input_keychar(unsigned code); int input_anykey(); void input_send( int vk ); char* save_input(); bool load_input(char* replay); int ui_keyboard(); int ui_mouse(); int ui_gamepad(int id); int ui_gamepads(); enum INPUT_ENUMS { KEY_ESC, KEY_TICK, KEY_1,KEY_2,KEY_3,KEY_4,KEY_5,KEY_6,KEY_7,KEY_8,KEY_9,KEY_0, KEY_BS, KEY_TAB, KEY_Q,KEY_W,KEY_E,KEY_R,KEY_T,KEY_Y,KEY_U,KEY_I,KEY_O,KEY_P, KEY_CAPS, KEY_A,KEY_S,KEY_D,KEY_F,KEY_G,KEY_H,KEY_J,KEY_K,KEY_L, KEY_ENTER, KEY_LSHIFT, KEY_Z,KEY_X,KEY_C,KEY_V,KEY_B,KEY_N,KEY_M, KEY_RSHIFT, KEY_UP, KEY_LCTRL,KEY_LALT, KEY_SPACE, KEY_RALT,KEY_RCTRL, KEY_LEFT,KEY_DOWN,KEY_RIGHT, KEY_INS,KEY_HOME,KEY_PGUP,KEY_DEL,KEY_END,KEY_PGDN, KEY_LMETA,KEY_RMETA,KEY_MENU,KEY_PRINT,KEY_PAUSE,KEY_SCROLL,KEY_NUMLOCK, KEY_MINUS,KEY_EQUAL,KEY_LSQUARE,KEY_RSQUARE,KEY_SEMICOLON,KEY_QUOTE,KEY_HASH,KEY_BAR,KEY_COMMA,KEY_DOT,KEY_SLASH, KEY_F1,KEY_F2,KEY_F3,KEY_F4,KEY_F5,KEY_F6,KEY_F7,KEY_F8,KEY_F9,KEY_F10,KEY_F11,KEY_F12, KEY_PAD1,KEY_PAD2,KEY_PAD3,KEY_PAD4,KEY_PAD5,KEY_PAD6,KEY_PAD7,KEY_PAD8,KEY_PAD9,KEY_PAD0, KEY_PADADD,KEY_PADSUB,KEY_PADMUL,KEY_PADDIV,KEY_PADDOT,KEY_PADENTER, MOUSE_L, MOUSE_M, MOUSE_R, GAMEPAD_CONNECTED, GAMEPAD_A, GAMEPAD_B, GAMEPAD_X, GAMEPAD_Y, GAMEPAD_UP, GAMEPAD_DOWN, GAMEPAD_LEFT, GAMEPAD_RIGHT, GAMEPAD_MENU, GAMEPAD_START, GAMEPAD_LB, GAMEPAD_RB, GAMEPAD_LTHUMB, GAMEPAD_RTHUMB, WINDOW_BLUR, WINDOW_FOCUS, WINDOW_CLOSE, WINDOW_MINIMIZE, WINDOW_MAXIMIZE, WINDOW_FULLSCREEN, WINDOW_WINDOWED, GAMEPAD_LPAD, GAMEPAD_LPADX = GAMEPAD_LPAD, GAMEPAD_LPADY, GAMEPAD_RPAD, GAMEPAD_RPADX = GAMEPAD_RPAD, GAMEPAD_RPADY, GAMEPAD_LTRIGGER, GAMEPAD_LT = GAMEPAD_LTRIGGER, GAMEPAD_RTRIGGER, GAMEPAD_RT = GAMEPAD_RTRIGGER, GAMEPAD_BATTERY, MOUSE, MOUSE_X = MOUSE, MOUSE_Y, MOUSE_W, TOUCH_X1, TOUCH_Y1, TOUCH_X2, TOUCH_Y2, WINDOW_RESIZE, WINDOW_RESIZEX = WINDOW_RESIZE, WINDOW_RESIZEY, WINDOW_ORIENTATION, WINDOW_BATTERY, GAMEPAD_GUID, GAMEPAD_NAME, }; void* xrealloc(void* p, size_t sz); size_t xsize(void* p); char* xstats(void); void* stack(int bytes); void* watch( void *ptr, int sz ); void* forget( void *ptr ); inline void *(REALLOC_)(void *p, size_t n) { return n ? (xrealloc(p,n)) : xrealloc((p),0); } inline void *(CALLOC_)(size_t m, size_t n) { return n *= m, memset(REALLOC_((0),(n)),0,n); } inline char *(STRDUP_)(const char *s) { size_t n = strlen(s)+1; return ((char*)memcpy(REALLOC_((0),(n)), s, n)); } char* download( const char *url ); int download_file( FILE *out, const char *url ); int portname( const char *service_name, unsigned retries ); bool network_tests(); int udp_bind(const char *address, const char *port); int udp_open(const char *address, const char *port); int udp_send(int, const void *buf, int len ); int udp_sendto(int, const char *ip, const char *port, const void *buf, int len ); int udp_recv(int, void *buf, int len ); int udp_peek(int); int tcp_open(const char *address, const char *port); int tcp_bind(const char *interface_, const char *port, int queue); int tcp_peek(int, int(*callback)(int)); int tcp_send(int, const void* buf, int len); int tcp_recv(int, void* buf, int len); char* tcp_host(int); char* tcp_port(int); int tcp_close(int); int tcp_debug(int); enum { NETWORK_BIND = 2, NETWORK_CONNECT = 4, NETWORK_NOFAIL = 8 }; void network_create(unsigned max_clients, const char *ip, const char *port, unsigned flags); enum { NETWORK_SEND = 2, NETWORK_RECV = 4 }; enum { NETWORK_UNRELIABLE = 8, NETWORK_UNORDERED = 16 }; void* network_buffer(void *ptr, unsigned sz, uint64_t flags, int64_t rank); char** network_sync(unsigned timeout_ms); enum { NETWORK_EVENT_CONNECT, NETWORK_EVENT_DISCONNECT, NETWORK_EVENT_RECEIVE, NETWORK_EVENT_DISCONNECT_TIMEOUT, NETWORK_EVENT_RPC = 10, NETWORK_EVENT_RPC_RESP, }; int network_event(const char *msg, int *errcode, char **errstr); enum { NETWORK_RANK = 0 }; enum { NETWORK_PING = 1 }; enum { NETWORK_PORT = 2, NETWORK_IP, NETWORK_LIVE }; enum { NETWORK_SEND_MS = 4 }; enum { NETWORK_BUF_CLEAR_ON_JOIN = 5 }; enum { NETWORK_USERID = 7, NETWORK_COUNT , NETWORK_CAPACITY }; int64_t network_get(uint64_t key); int64_t network_put(uint64_t key, int64_t value); void network_rpc(const char *signature, void *function); void network_rpc_send_to(int64_t rank, unsigned id, const char *cmdline); void network_rpc_send(unsigned id, const char *cmdline); bool server_bind(int max_clients, int port); char** server_poll(unsigned timeout_ms); char** client_poll(unsigned timeout_ms); void server_broadcast_bin_flags(const void *ptr, int len, uint64_t flags); void server_broadcast_bin(const void *ptr, int len); void server_broadcast_flags(const char *msg, uint64_t flags); void server_broadcast(const char *msg); void server_terminate(); void server_send(int64_t handle, const char *msg); void server_send_bin(int64_t handle, const void *ptr, int len); void server_drop(int64_t handle); int64_t client_join(const char *ip, int port); typedef struct obj { struct { union { uintptr_t objheader; struct { uintptr_t objtype:8; uintptr_t objheap:1; uintptr_t objsizew:7; uintptr_t objrefs:8; uintptr_t objcomps:1; uintptr_t objnameid:16; uintptr_t objid:16+3; uintptr_t objunused:64-8-7-1-1-8-16-16-3; }; }; }; } obj; typedef struct entity { struct { union { uintptr_t objheader; struct { uintptr_t objtype:8; uintptr_t objheap:1; uintptr_t objsizew:7; uintptr_t objrefs:8; uintptr_t objcomps:1; uintptr_t objnameid:16; uintptr_t objid:16+3; uintptr_t objunused:64-8-7-1-1-8-16-16-3; }; }; union { struct { uintptr_t objenabled:32, objflagged:32; }; uintptr_t cflags; }; void *c[32]; }; } entity; obj *objtmp; void* obj_malloc(unsigned sz); void* obj_free(void *o); extern void (*obj_ctor[256])(); extern void (*obj_dtor[256])(); extern char* (*obj_save[256])(); extern bool (*obj_load[256])(); extern int (*obj_test[256])(); extern int (*obj_init[256])(); extern int (*obj_quit[256])(); extern int (*obj_tick[256])(); extern int (*obj_draw[256])(); extern int (*obj_lerp[256])(); extern int (*obj_edit[256])(); uintptr_t obj_header(const void *o); uintptr_t obj_id(const void *o); const char* obj_name(const void *o); unsigned obj_typeid(const void *o); const char* obj_type(const void *o); int obj_sizeof(const void *o); int obj_size(const void *o); char* obj_data(void *o); const char* obj_datac(const void *o); void* obj_payload(const void *o); void* obj_zero(void *o); void* obj_ref(void *oo); void* obj_unref(void *oo); obj* obj_detach(void *c); obj* obj_attach(void *o, void *c); obj* obj_root(const void *o); obj* obj_parent(const void *o); obj***obj_children(const void *o); obj***obj_siblings(const void *o); int obj_dumptree(const void *o); const char* obj_metaset(const void *o, const char *key, const char *value); const char* obj_metaget(const void *o, const char *key); void* obj_swap(void *dst, void *src); void* obj_copy_fast(void *dst, const void *src); void* obj_copy(void *dst, const void *src); int obj_comp_fast(const void *a, const void *b); int obj_comp(const void *a, const void *b); int obj_lesser(const void *a, const void *b); int obj_greater(const void *a, const void *b); int obj_equal(const void *a, const void *b); uint64_t obj_hash(const void *o); bool obj_hexdump(const void *oo); int obj_print(const void *o); int obj_printf(const void *o, const char *text); int obj_console(const void *o); char* obj_saveini(const void *o); obj* obj_mergeini(void *o, const char *ini); obj* obj_loadini(void *o, const char *ini); char* obj_savejson(const void *o); obj* obj_mergejson(void *o, const char *json); obj* obj_loadjson(void *o, const char *json); char* obj_savebin(const void *o); obj* obj_mergebin(void *o, const char *sav); obj* obj_loadbin(void *o, const char *sav); char* obj_savempack(const void *o); obj* obj_mergempack(void *o, const char *sav); obj* obj_loadmpack(void *o, const char *sav); int obj_push(const void *o); int obj_pop(void *o); bool obj_addcomponent(void *object, unsigned c, void *ptr); bool obj_hascomponent(void *object, unsigned c); void* obj_getcomponent(void *object, unsigned c); bool obj_delcomponent(void *object, unsigned c); bool obj_usecomponent(void *object, unsigned c); bool obj_offcomponent(void *object, unsigned c); char* entity_save(entity *self); void* obj_clone(const void *src); void* obj_merge(void *dst, const void *src); void* obj_mutate(void **dst, const void *src); void* obj_make(const char *str); typedef enum OBJTYPE_BUILTINS { OBJTYPE_obj = 0, OBJTYPE_entity = 1, OBJTYPE_vec2 = 2, OBJTYPE_vec3 = 3, OBJTYPE_vec4 = 4, OBJTYPE_quat = 5, OBJTYPE_mat33 = 6, OBJTYPE_mat34 = 7, OBJTYPE_mat44 = 8, OBJTYPE_vec2i = 9, OBJTYPE_vec3i = 10, } OBJTYPE_BUILTINS; int profiler_enable(bool on); struct profile_t { double stat; int32_t cost, avg; }; typedef struct { map base; struct { pair p; char * key; struct profile_t val; } tmp, *ptr; struct profile_t* tmpval; int (*typed_cmp)(char *, char *); uint64_t (*typed_hash)(char *); } * profiler_t; extern profiler_t profiler; extern int profiler_enabled; typedef struct reflect_t { unsigned id, objtype; union { unsigned sz; unsigned member_offset; unsigned enum_value; }; const char *name; const char *info; void *addr; unsigned parent; const char *type; unsigned bytes; } reflect_t; unsigned enum_find(const char *E); void * function_find(const char *F); reflect_t member_find(const char *T, const char *M); void * member_findptr(void *obj, const char *T, const char *M); reflect_t** members_find(const char *T); void type_inscribe(const char *TY,unsigned TYsz,const char *infos); void enum_inscribe(const char *E,unsigned Eval,const char *infos); void struct_inscribe(const char *T,unsigned Tsz,unsigned OBJTYPEid, const char *infos); void member_inscribe(const char *T, const char *M,unsigned Msz, const char *infos, const char *type, unsigned bytes); void function_inscribe(const char *F,void *func,const char *infos); void reflect_print(const char *symbol); void reflect_dump(const char *mask); void reflect_init(); typedef unsigned handle; unsigned rgba( uint8_t r, uint8_t g, uint8_t b, uint8_t a ); unsigned bgra( uint8_t b, uint8_t g, uint8_t r, uint8_t a ); unsigned rgbaf( float r, float g, float b, float a ); unsigned bgraf( float b, float g, float r, float a ); unsigned alpha( unsigned rgba ); enum IMAGE_FLAGS { IMAGE_R =4096, IMAGE_RG =8192, IMAGE_RGB =16384, IMAGE_RGBA =32768, IMAGE_FLIP =65536, IMAGE_FLOAT =131072, }; typedef struct image_t { union { unsigned x, w; }; union { unsigned y, h; }; union { unsigned n, comps; }; union { void *pixels; uint8_t *pixels8; uint16_t *pixels16; uint32_t *pixels32; float *pixelsf; }; } image_t; image_t image(const char *pathfile, int flags); image_t image_from_mem(const void *ptr, int len, int flags); void image_destroy(image_t *img); enum TEXTURE_FLAGS { TEXTURE_BC1 = 8, TEXTURE_BC2 = 16, TEXTURE_BC3 = 32, TEXTURE_NEAREST = 0, TEXTURE_LINEAR = 64, TEXTURE_MIPMAPS = 128, TEXTURE_CLAMP = 0, TEXTURE_BORDER =256, TEXTURE_REPEAT =512, TEXTURE_BYTE = 0, TEXTURE_FLOAT = IMAGE_FLOAT, TEXTURE_COLOR = 0, TEXTURE_DEPTH =2048, TEXTURE_R = IMAGE_R, TEXTURE_RG = IMAGE_RG, TEXTURE_RGB = IMAGE_RGB, TEXTURE_RGBA = IMAGE_RGBA, TEXTURE_FLIP = IMAGE_FLIP, TEXTURE_SRGB = 1 << 24, TEXTURE_BGR = 1 << 25, TEXTURE_ARRAY = 1 << 26, }; typedef struct texture_t { union { unsigned x, w; }; union { unsigned y, h; }; union { unsigned z, d; }; union { unsigned n, bpp; }; handle id, unit; unsigned texel_type; unsigned flags; char* filename; bool transparent; unsigned fbo; } texture_t; texture_t texture_compressed(const char *filename, unsigned flags); texture_t texture_compressed_from_mem(const void *data, int len, unsigned flags); texture_t texture(const char* filename, int flags); texture_t texture_from_mem(const void* ptr, int len, int flags); texture_t texture_create(unsigned w, unsigned h, unsigned n, const void *pixels, int flags); texture_t texture_checker(); void texture_destroy(texture_t *t); unsigned texture_update(texture_t *t, unsigned w, unsigned h, unsigned n, const void *pixels, int flags); bool texture_rec_begin(texture_t *t, unsigned w, unsigned h); void texture_rec_end(texture_t *t); texture_t brdf_lut(); typedef struct colormap_t { vec4 color; texture_t *texture; } colormap_t; bool colormap( colormap_t *cm, const char *pbr_material_type, bool load_as_srgb ); typedef struct pbr_material_t { char* name; colormap_t diffuse; colormap_t normals; colormap_t specular; colormap_t albedo; colormap_t roughness; colormap_t metallic; colormap_t ao; colormap_t ambient; colormap_t emissive; float specular_shininess; } pbr_material_t; bool pbr_material(pbr_material_t *pbr, const char *material); void pbr_material_destroy(pbr_material_t *m); void fullscreen_quad_rgb( texture_t texture_rgb, float gamma ); void fullscreen_quad_rgb_flipped( texture_t texture, float gamma ); void fullscreen_quad_ycbcr( texture_t texture_YCbCr[3], float gamma ); void fullscreen_quad_ycbcr_flipped( texture_t texture_YCbCr[3], float gamma ); void sprite( texture_t texture, float position[3], float rotation , uint32_t color ); void sprite_rect( texture_t t, vec4 rect, float zindex, vec3 pos, float tilt_deg, unsigned tint_rgba); void sprite_sheet( texture_t texture, float sheet[3], float position[3], float rotation, float offset[2], float scale[2], int is_additive, uint32_t rgba, int resolution_independant); void sprite_flush(); typedef struct tileset_t { texture_t tex; unsigned tile_w, tile_h; unsigned cols, rows; unsigned selected; } tileset_t; tileset_t tileset(texture_t tex, unsigned tile_w, unsigned tile_h, unsigned cols, unsigned rows); int tileset_ui( tileset_t t ); typedef struct tilemap_t { int blank_chr; unsigned cols, rows; int* map; vec3 position; float zindex; float tilt; unsigned tint; bool is_additive; } tilemap_t; tilemap_t tilemap(const char *map, int blank_chr, int linefeed_chr); void tilemap_render( tilemap_t m, tileset_t style ); void tilemap_render_ext( tilemap_t m, tileset_t style, float zindex, float xy_zoom[3], float tilt, unsigned tint, bool is_additive ); typedef struct tiled_t { char *map_name; unsigned first_gid, tilew, tileh, w, h; bool parallax; vec3 position; bool* visible; tilemap_t* layers; tileset_t* sets; char** names; } tiled_t; tiled_t tiled(const char *file_tmx); void tiled_render(tiled_t tmx, vec3 pos); void tiled_ui(tiled_t *t); typedef struct spine_t spine_t; spine_t*spine(const char *file_json, const char *file_atlas, unsigned flags); void spine_skin(spine_t *p, unsigned skin); void spine_render(spine_t *p, vec3 offset, unsigned flags); void spine_animate(spine_t *p, float delta); void spine_ui(spine_t *p); typedef struct cubemap_t { unsigned id; vec3 sh[9]; } cubemap_t; cubemap_t cubemap( const image_t image, int flags ); cubemap_t cubemap6( const image_t images[6], int flags ); void cubemap_destroy(cubemap_t *c); cubemap_t* cubemap_get_active(); unsigned fbo( unsigned texture_color, unsigned texture_depth, int wr_flags ); void fbo_bind(unsigned id); void fbo_unbind(); void fbo_destroy(unsigned id); typedef struct shadowmap_t { mat44 shadowmatrix; mat44 mvp; mat44 mv; mat44 proj; vec4 light_position; int saved_fb; int saved_viewport[4]; handle fbo, texture; int texture_width; } shadowmap_t; shadowmap_t shadowmap(int texture_width); void shadowmap_destroy(shadowmap_t *s); void shadowmap_set_shadowmatrix(shadowmap_t *s, vec3 aLightPos, vec3 aLightAt, vec3 aLightUp, const mat44 projection); void shadowmap_begin(shadowmap_t *s); void shadowmap_end(shadowmap_t *s); void shadowmatrix_proj(mat44 shm_proj, float aLightFov, float znear, float zfar); void shadowmatrix_ortho(mat44 shm_proj, float left, float right, float bottom, float top, float znear, float zfar); unsigned shader(const char *vs, const char *fs, const char *attribs, const char *fragcolor, const char *defines); unsigned shader_geom(const char *gs, const char *vs, const char *fs, const char *attribs, const char *fragcolor, const char *defines); unsigned shader_bind(unsigned program); void shader_bool(const char *uniform, bool i ); void shader_int(const char *uniform, int i); void shader_uint(const char *uniform, unsigned i ); void shader_float(const char *uniform, float f); void shader_vec2(const char *uniform, vec2 v); void shader_vec3(const char *uniform, vec3 v); void shader_vec3v(const char *uniform, int count, vec3 *v); void shader_vec4(const char *uniform, vec4 v); void shader_mat44(const char *uniform, mat44 m); void shader_texture(const char *sampler, texture_t texture); void shader_texture_unit(const char *sampler, unsigned texture, unsigned unit); void shader_colormap(const char *name, colormap_t cm); unsigned shader_get_active(); void shader_destroy(unsigned shader); unsigned shader_properties(unsigned shader); char** shader_property(unsigned shader, unsigned property_no); void shader_apply_param(unsigned shader, unsigned param_no); void shader_apply_params(unsigned shader, const char *parameter_mask); int ui_shader(unsigned shader); int ui_shaders(); enum BUFFER_MODE { BUFFER_READ, BUFFER_WRITE, BUFFER_READ_WRITE }; unsigned compute(const char *cs); void compute_dispatch(unsigned wx, unsigned wy, unsigned wz); void shader_image(texture_t t, unsigned unit, unsigned level, int layer, unsigned access); void shader_image_unit(unsigned texture, unsigned unit, unsigned level, int layer, unsigned texel_type, unsigned access); void write_barrier(); void write_barrier_image(); enum SSBO_USAGE { STATIC_DRAW, STATIC_READ, STATIC_COPY, DYNAMIC_DRAW, DYNAMIC_READ, DYNAMIC_COPY, STREAM_DRAW, STREAM_READ, STREAM_COPY }; enum SSBO_ACCESS { SSBO_READ = BUFFER_READ, SSBO_WRITE = BUFFER_WRITE, SSBO_READ_WRITE = BUFFER_READ_WRITE }; unsigned ssbo_create(const void *data, int len, unsigned usage); void ssbo_destroy(unsigned ssbo); void ssbo_update(int offset, int len, const void *data); void ssbo_bind(unsigned ssbo, unsigned unit); void *ssbo_map(unsigned access); void ssbo_unmap(); void ssbo_unbind(); enum MESH_FLAGS { MESH_STATIC = 0, MESH_STREAM = 1, MESH_TRIANGLE_STRIP = 2, }; typedef struct mesh_t { handle vao, vbo, ibo; unsigned vertex_count; unsigned index_count; unsigned flags; int* lod_collapse_map; union { unsigned* in_index; vec3i* in_index3; }; union { unsigned* out_index; vec3i* out_index3; }; union { float* in_vertex; vec3* in_vertex3; }; union { float* out_vertex; vec3* out_vertex3; }; } mesh_t; mesh_t mesh(); void mesh_update(mesh_t *m, const char *format, int vertex_stride,int vertex_count,const void *interleaved_vertex_data, int index_count,const void *index_data, int flags); void mesh_render(mesh_t *m); void mesh_render_prim(mesh_t *sm, unsigned prim); void mesh_destroy(mesh_t *m); aabb mesh_bounds(mesh_t *m); enum MATERIAL_ENUMS { MAX_CHANNELS_PER_MATERIAL = 8 }; typedef struct material_t { char *name; int count; struct material_layer_t { char texname[32]; handle texture; float value; vec4 color; } layer[MAX_CHANNELS_PER_MATERIAL]; } material_t; enum { SHADERTOY_FLIP_Y = 2, SHADERTOY_IGNORE_FBO = 4, SHADERTOY_IGNORE_MOUSE = 8, }; typedef struct shadertoy_t { handle vao, program; int uniforms[32]; int texture_channels[4]; int frame; uint64_t t; texture_t tx; vec2i dims; int flags; vec4 mouse; } shadertoy_t; shadertoy_t shadertoy( const char *shaderfile, unsigned flags ); shadertoy_t* shadertoy_render( shadertoy_t *s, float delta ); enum ANIM_FLAGS { ANIM_LOOP = 1, ANIM_DONT_RESET_AFTER_USE = 2, }; typedef struct anim_t { int from; int to; float blendtime; unsigned flags; float curframe; unsigned easing; float alpha; float timer; bool active; vec3 pose; char* name; } anim_t; anim_t clip(float minframe, float maxframe, float blendtime, unsigned flags); anim_t loop(float minframe, float maxframe, float blendtime, unsigned flags); enum MODEL_FLAGS { MODEL_NO_ANIMATIONS = 1, MODEL_NO_MESHES = 2, MODEL_NO_TEXTURES = 4, MODEL_MATCAPS = 8, MODEL_RIMLIGHT = 16 }; typedef struct model_t { struct iqm_t *iqm; unsigned num_textures; handle *textures; char **texture_names; material_t* materials; unsigned num_meshes; unsigned num_triangles; unsigned num_joints; unsigned num_anims; unsigned num_frames; handle program; float curframe; mat44 pivot; int stride; void *verts; int num_verts; handle vao, ibo, vbo, vao_instanced; unsigned flags; unsigned billboard; float *instanced_matrices; unsigned num_instances; } model_t; model_t model(const char *filename, int flags); model_t model_from_mem(const void *mem, int sz, int flags); float model_animate(model_t, float curframe); float model_animate_clip(model_t, float curframe, int minframe, int maxframe, bool loop); float model_animate_blends(model_t m, anim_t *primary, anim_t *secondary, float delta); aabb model_aabb(model_t, mat44 transform); void model_render(model_t, mat44 proj, mat44 view, mat44 model, int shader); void model_render_skeleton(model_t, mat44 model); void model_render_instanced(model_t, mat44 proj, mat44 view, mat44 *models, int shader, unsigned count); void model_set_texture(model_t, texture_t t); bool model_get_bone_pose(model_t m, unsigned joint, mat34 *out); void model_destroy(model_t); vec3 pose(bool forward, float curframe, int minframe, int maxframe, bool loop, float *opt_retframe); typedef struct anims_t { int inuse; float speed; anim_t* anims; } anims_t; anims_t animations(const char *pathfile, int flags); typedef struct skybox_t { handle program; mesh_t geometry; cubemap_t cubemap; int flags; int framebuffers[6]; int textures[6]; float *pixels; } skybox_t; skybox_t skybox(const char *panorama_or_cubemap_folder, int flags); int skybox_render(skybox_t *sky, mat44 proj, mat44 view); void skybox_destroy(skybox_t *sky); void skybox_mie_calc_sh(skybox_t *sky, float sky_intensity); void skybox_sh_reset(skybox_t *sky); void skybox_sh_add_light(skybox_t *sky, vec3 light, vec3 dir, float strength); int skybox_push_state(skybox_t *sky, mat44 proj, mat44 view); int skybox_pop_state(); void viewport_clear(bool color, bool depth); void viewport_clip(vec2 from, vec2 to); int fx_load(const char *file); int fx_load_from_mem(const char *nameid, const char *content); void fx_begin(); void fx_begin_res(int w, int h); void fx_end(); void fx_enable(int pass, int enabled); int fx_enabled(int pass); void fx_enable_all(int enabled); char * fx_name(int pass); int fx_find(const char *name); int ui_fx(int pass); int ui_fxs(); void* screenshot(int components); void* screenshot_async(int components); void ddraw_color(unsigned rgb); void ddraw_color_push(unsigned rgb); void ddraw_color_pop(); void ddraw_ontop(int enabled); void ddraw_ontop_push(int enabled); void ddraw_ontop_pop(); void ddraw_push_2d(); void ddraw_pop_2d(); void ddraw_aabb(vec3 minbb, vec3 maxbb); void ddraw_aabb_corners(vec3 minbb, vec3 maxbb); void ddraw_arrow(vec3 begin, vec3 end); void ddraw_axis(float units); void ddraw_boid(vec3 pos, vec3 dir); void ddraw_bone(vec3 center, vec3 end); void ddraw_bounds(const vec3 points[8]); void ddraw_box(vec3 center, vec3 extents); void ddraw_capsule(vec3 from, vec3 to, float radius); void ddraw_circle(vec3 pos, vec3 n, float radius); void ddraw_ring(vec3 pos, vec3 n, float radius); void ddraw_cone(vec3 center, vec3 top, float radius); void ddraw_cube(vec3 center, float radius); void ddraw_cube33(vec3 center, vec3 radius, mat33 M); void ddraw_diamond(vec3 from, vec3 to, float size); void ddraw_frustum(float projview[16]); void ddraw_ground(float scale); void ddraw_grid(float scale); void ddraw_hexagon(vec3 pos, float radius); void ddraw_line(vec3 from, vec3 to); void ddraw_line_dashed(vec3 from, vec3 to); void ddraw_line_thin(vec3 from, vec3 to); void ddraw_normal(vec3 pos, vec3 n); void ddraw_pentagon(vec3 pos, float radius); void ddraw_plane(vec3 p, vec3 n, float scale); void ddraw_point(vec3 from); void ddraw_position(vec3 pos, float radius); void ddraw_position_dir(vec3 pos, vec3 dir, float radius); void ddraw_pyramid(vec3 center, float height, int segments); void ddraw_cylinder(vec3 center, float height, int segments); void ddraw_sphere(vec3 pos, float radius); void ddraw_square(vec3 pos, float radius); void ddraw_text(vec3 pos, float scale, const char *text); void ddraw_text2d(vec2 pos, const char *text); void ddraw_triangle(vec3 p1, vec3 p2, vec3 p3); void ddraw_prism(vec3 center, float radius, float height, vec3 normal, int segments); void ddraw_demo(); void ddraw_flush(); void ddraw_flush_projview(mat44 proj, mat44 view); typedef struct camera_t { mat44 view, proj; vec3 position, updir, lookdir; float yaw, pitch; float speed, fov; float move_friction, move_damping; float look_friction, look_damping; vec2 last_look; vec3 last_move; bool damping; } camera_t; camera_t camera(); void camera_teleport(camera_t *cam, vec3 pos); void camera_moveby(camera_t *cam, vec3 inc); void camera_fov(camera_t *cam, float fov); void camera_fps(camera_t *cam, float yaw, float pitch); void camera_orbit(camera_t *cam, float yaw, float pitch, float inc_distance); void camera_lookat(camera_t *cam, vec3 target); void camera_enable(camera_t *cam); camera_t *camera_get_active(); int ui_camera(camera_t *cam); void ddraw_camera(camera_t *cam); typedef struct object_t { uint64_t renderbucket; mat44 transform; quat rot; vec3 sca, pos, euler, pivot; handle* textures; model_t model; aabb bounds; unsigned billboard; bool light_cached; } object_t; object_t object(); void object_rotate(object_t *obj, vec3 euler); void object_pivot(object_t *obj, vec3 euler); void object_teleport(object_t *obj, vec3 pos); void object_move(object_t *obj, vec3 inc); vec3 object_position(object_t *obj); void object_scale(object_t *obj, vec3 sca); void object_model(object_t *obj, model_t model); void object_diffuse(object_t *obj, texture_t tex); void object_diffuse_push(object_t *obj, texture_t tex); void object_diffuse_pop(object_t *obj); void object_billboard(object_t *obj, unsigned mode); enum LIGHT_TYPE { LIGHT_DIRECTIONAL, LIGHT_POINT, LIGHT_SPOT, }; enum LIGHT_FLAGS { LIGHT_CAST_SHADOWS = 1, }; typedef struct light_t { char type; vec3 diffuse, specular, ambient; vec3 pos, dir; struct { float constant, linear, quadratic; } falloff; float specularPower; float innerCone, outerCone; bool cached; } light_t; light_t light(); void light_type(light_t* l, char type); void light_diffuse(light_t* l, vec3 color); void light_specular(light_t* l, vec3 color); void light_ambient(light_t* l, vec3 color); void light_teleport(light_t* l, vec3 pos); void light_dir(light_t* l, vec3 dir); void light_power(light_t* l, float power); void light_falloff(light_t* l, float constant, float linear, float quadratic); void light_cone(light_t* l, float innerCone, float outerCone); void light_update(unsigned num_lights, light_t *lv); enum SCENE_FLAGS { SCENE_WIREFRAME = 1, SCENE_CULLFACE = 2, SCENE_BACKGROUND = 4, SCENE_FOREGROUND = 8, SCENE_UPDATE_SH_COEF = 16, }; typedef struct scene_t { object_t* objs; light_t* lights; skybox_t skybox; int u_coefficients_sh; } scene_t; scene_t* scene_push(); void scene_pop(); scene_t* scene_get_active(); int scene_merge(const char *source); void scene_render(int flags); object_t* scene_spawn(); unsigned scene_count(); object_t* scene_index(unsigned index); light_t* scene_spawn_light(); unsigned scene_count_light(); light_t* scene_index_light(unsigned index); void script_init(); void script_run(const char *script); void script_runfile(const char *pathfile); void script_bind_class(const char *objname, int num_methods, const char **c_names, void **c_functions); void script_bind_function(const char *c_name, void *c_function); void script_call(const char *lua_function); bool script_tests(); char* tempvl(const char *fmt, va_list); char* tempva(const char *fmt, ...); char* strcatf(char **s, const char *buf); int strmatch(const char *s, const char *wildcard); int strmatchi(const char *s, const char *wildcard); int strcmp_qsort(const void *a, const void *b); int strcmpi_qsort(const void *a, const void *b); bool strbeg(const char *src, const char *sub); bool strend(const char *src, const char *sub); bool strbegi(const char *src, const char *sub); bool strendi(const char *src, const char *sub); const char * strstri(const char *src, const char *sub); char * strupper(const char *str); char * strlower(const char *str); char * strrepl(char **copy, const char *target, const char *replace); char * strswap(char *copy, const char *target, const char *replace); char * strcut(char *copy, const char *target); const char * strlerp(unsigned numpairs, const char **pairs, const char *str); size_t strlcat(char *dst, const char *src, size_t dstcap); size_t strlcpy(char *dst, const char *src, size_t dstcap); char** strsplit(const char *string, const char *delimiters); char* strjoin(char** list, const char *separator); char * string8(const wchar_t *str); uint32_t* string32( const char *utf8 ); unsigned intern( const char *string ); const char *quark( unsigned key ); typedef struct quarks_db { char* blob; vec2i* entries; } quarks_db; unsigned quark_intern( quarks_db*, const char *string ); const char *quark_string( quarks_db*, unsigned key ); uint64_t date(); uint64_t date_epoch(); char* date_string(); double time_hh(); double time_mm(); double time_ss(); uint64_t time_ms(); uint64_t time_us(); uint64_t time_ns(); void sleep_ss(double ss); void sleep_ms(double ms); void sleep_us(double us); void sleep_ns(double us); unsigned timer(unsigned ms, unsigned (*callback)(unsigned ms, void *arg), void *arg); void timer_destroy(unsigned timer_handle); typedef vec3i guid; guid guid_create(); void* thread( int (*thread_func)(void* user_data), void* user_data ); void thread_destroy( void *thd ); int argc(); char* argv(int); int flag(const char *commalist); const char* option(const char *commalist, const char *defaults); int optioni(const char *commalist, int defaults); float optionf(const char *commalist, float defaults); void tty_attach(); void tty_detach(); void tty_color(unsigned color); void tty_reset(); const char* app_exec(const char *command); int app_spawn(const char *command); int app_cores(); int app_battery(); const char* app_name(); const char* app_path(); const char* app_cache(); const char* app_temp(); const char* app_cmdline(); void app_beep(); void app_hang(); void app_crash(); void app_singleton(const char *guid); bool app_open(const char *folder_file_or_url); const char* app_loadfile(); const char* app_savefile(); char* callstack( int traces ); int callstackf( FILE *fp, int traces ); void die(const char *message); void alert(const char *message); void hexdump( const void *ptr, unsigned len ); void hexdumpf( FILE *fp, const void *ptr, unsigned len, int width ); void breakpoint(); bool has_debugger(); void trap_install(void); const char *trap_name(int signal); void trap_on_ignore(int signal); void trap_on_quit(int signal); void trap_on_abort(int signal); void trap_on_debug(int signal); int (PANIC)(const char *error, const char *file, int line); int (PRINTF)(const char *text, const char *stack, const char *file, int line, const char *function); int (test)(const char *file, int line, const char *expr, bool result); enum PANEL_FLAGS { PANEL_OPEN = 1, }; int ui_notify(const char *title, const char *body); int ui_window(const char *title, int *enabled); int ui_panel(const char *title, int flags); int ui_collapse(const char *label, const char *id); int ui_contextual(); int ui_section(const char *title); int ui_int(const char *label, int *value); int ui_bool(const char *label, bool *value); int ui_short(const char *label, short *value); int ui_float(const char *label, float *value); int ui_float2(const char *label, float value[2]); int ui_float3(const char *label, float value[3]); int ui_float4(const char *label, float value[4]); int ui_mat33(const char *label, float mat33[9]); int ui_mat34(const char *label, float mat34[12]); int ui_mat44(const char *label, float mat44[16]); int ui_double(const char *label, double *value); int ui_buffer(const char *label, char *buffer, int buflen); int ui_string(const char *label, char **string); int ui_color3(const char *label, float *color3); int ui_color3f(const char *label, float *color3); int ui_color4(const char *label, float *color4); int ui_color4f(const char *label, float *color4); int ui_unsigned(const char *label, unsigned *value); int ui_button(const char *label); int ui_button_transparent(const char *label); int ui_buttons(int buttons, ...); int ui_toolbar(const char *options); int ui_submenu(const char *options); int ui_browse(const char **outfile, bool *inlined); int ui_toggle(const char *label, bool *value); int ui_dialog(const char *title, const char *text, int choices, bool *show); int ui_list(const char *label, const char **items, int num_items, int *selector); int ui_radio(const char *label, const char **items, int num_items, int *selector); int ui_texture(const char *label, texture_t t); int ui_subtexture(const char *label, texture_t t, unsigned x, unsigned y, unsigned w, unsigned h); int ui_image(const char *label, handle id, unsigned w, unsigned h); int ui_subimage(const char *label, handle id, unsigned iw, unsigned ih, unsigned sx, unsigned sy, unsigned sw, unsigned sh); int ui_colormap(const char *label, colormap_t *cm); int ui_separator(); int ui_bitmask8(const char *label, uint8_t *bits); int ui_bitmask16(const char *label, uint16_t *bits); int ui_console(); int ui_clampf(const char *label, float *value, float minf, float maxf); int ui_label(const char *label); int ui_label2(const char *label, const char *caption); int ui_label2_bool(const char *label, bool enabled); int ui_label2_float(const char *label, float value); int ui_label2_toolbar(const char *label, const char *icons); int ui_slider(const char *label, float *value); int ui_slider2(const char *label, float *value, const char *caption); int ui_contextual_end(int close); int ui_collapse_clicked(); int ui_collapse_end(); int ui_panel_end(); int ui_window_end(); int ui_show(const char *panel_or_window_title, int enabled); int ui_dims(const char *panel_or_window_title, float width, float height); int ui_visible(const char *panel_or_window_title); vec2 ui_get_dims(); int ui_enable(); int ui_enabled(); int ui_disable(); int ui_has_menubar(); int ui_menu(const char *items); int ui_menu_editbox(char *buf, int bufcap); int ui_item(); int ui_popups(); int ui_hover(); int ui_active(); int ui_demo(int do_windows); enum VIDEO_FLAGS { VIDEO_YCBCR = 0, VIDEO_RGB = 2, VIDEO_AUDIO = 0, VIDEO_NO_AUDIO = 4, VIDEO_LOOP = 8, }; typedef struct video_t video_t; video_t* video( const char *filename, int flags ); texture_t* video_decode( video_t *v ); texture_t* video_textures( video_t *v ); int video_has_finished(video_t *v); double video_duration(video_t *v); int video_seek(video_t *v, double seek_to); double video_position(video_t *v); void video_pause(video_t *v, bool paused); bool video_is_paused(video_t *v); bool video_is_rgb(video_t *v); void video_destroy( video_t *v ); bool record_start(const char *outfile_mp4); bool record_active(); void record_stop(void); enum WINDOW_FLAGS { WINDOW_MSAA2 =2, WINDOW_MSAA4 =4, WINDOW_MSAA8 =8, WINDOW_SQUARE =32, WINDOW_PORTRAIT =64, WINDOW_LANDSCAPE =128, WINDOW_ASPECT =256, WINDOW_FIXED =512, WINDOW_TRANSPARENT =1024, WINDOW_VSYNC = 0, WINDOW_VSYNC_ADAPTIVE =4096, WINDOW_VSYNC_DISABLED =8192, }; bool window_create(float scale, unsigned flags); bool window_create_from_handle(void *handle, float scale, unsigned flags); void window_reload(); int window_frame_begin(); void window_frame_end(); void window_frame_swap(); int window_swap(); void window_loop(void (*function)(void* loopArg), void* loopArg ); void window_loop_exit(); void window_title(const char *title); void window_color(unsigned color); vec2 window_canvas(); void* window_handle(); char* window_stats(); uint64_t window_frame(); int window_width(); int window_height(); double window_time(); double window_delta(); void window_focus(); int window_has_focus(); void window_fullscreen(int enabled); int window_has_fullscreen(); void window_cursor(int visible); int window_has_cursor(); void window_pause(int paused); int window_has_pause(); void window_visible(int visible); int window_has_visible(); void window_maximize(int enabled); int window_has_maximize(); void window_transparent(int enabled); int window_has_transparent(); void window_icon(const char *file_icon); int window_has_icon(); double window_aspect(); void window_aspect_lock(unsigned numer, unsigned denom); void window_aspect_unlock(); double window_fps(); double window_fps_target(); void window_fps_lock(float fps); void window_fps_unlock(); void window_screenshot(const char* outfile_png); int window_record(const char *outfile_mp4); vec2 window_dpi(); enum CURSOR_SHAPES { CURSOR_NONE, CURSOR_HW_ARROW, CURSOR_HW_IBEAM, CURSOR_HW_CROSS, CURSOR_HW_HAND, CURSOR_HW_HDRAG, CURSOR_HW_VDRAG, CURSOR_SW_AUTO, }; void window_cursor_shape(unsigned shape); ]]) local _M = {} function _M.vec2(x,y) local v = ffi.new("union vec2") v.x = x v.y = y return v end function _M.vec3(x,y,z) local v = ffi.new("union vec3") v.x = x v.y = y v.z = z return v end function _M.vec4(x,y,z,w) local v = ffi.new("union vec4") v.x = x v.y = y v.z = z v.w = w return v end function _M.quat(x,y,z,w) local q = ffi.new("union quat") v.x = x v.y = y v.z = z v.w = w return q end function _M.mat44() local m = ffi.new("float [16]") return m end local v4k = ffi.load("v4k") return setmetatable( _M, { __index = function( table, key ) return v4k[ key ] end } )