#ifndef __EMSCRIPTEN__

// forked from https://github.com/SasLuca/glfw-single-header (CC0-1.0 licensed)
// Define _GLFW_IMPLEMENTATION to unroll the implementation into a single compilation unit.
// Also, before including <glfw.h> do define one of these:
// _GLFW_COCOA
// _GLFW_WIN32
// _GLFW_X11
// _GLFW_WAYLAND
// _GLFW_OSMESA

#ifdef _MSC_VER
#pragma comment(lib, "gdi32") //< @r-lyeh
#pragma comment(lib, "user32") //< @r-lyeh
#pragma comment(lib, "shell32") //< @r-lyeh
#endif

/*************************************************************************
 * GLFW 3.3.7 - www.glfw.org
 * A library for OpenGL, window and input
 *------------------------------------------------------------------------
 * Copyright (c) 2002-2006 Marcus Geelnard
 * Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
 *
 * This software is provided 'as-is', without any express or implied
 * warranty. In no event will the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 *
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would
 *    be appreciated but is not required.
 *
 * 2. Altered source versions must be plainly marked as such, and must not
 *    be misrepresented as being the original software.
 *
 * 3. This notice may not be removed or altered from any source
 *    distribution.
 *
 *************************************************************************/

#ifndef _glfw3_h_
#define _glfw3_h_

#ifdef __cplusplus
extern "C" {
#endif


/*************************************************************************
 * Doxygen documentation
 *************************************************************************/

/*! @file glfw3.h
 *  @brief The header of the GLFW 3 API.
 *
 *  This is the header file of the GLFW 3 API.  It defines all its types and
 *  declares all its functions.
 *
 *  For more information about how to use this file, see @ref build_include.
 */
/*! @defgroup context Context reference
 *  @brief Functions and types related to OpenGL and OpenGL ES contexts.
 *
 *  This is the reference documentation for OpenGL and OpenGL ES context related
 *  functions.  For more task-oriented information, see the @ref context_guide.
 */
/*! @defgroup vulkan Vulkan support reference
 *  @brief Functions and types related to Vulkan.
 *
 *  This is the reference documentation for Vulkan related functions and types.
 *  For more task-oriented information, see the @ref vulkan_guide.
 */
/*! @defgroup init Initialization, version and error reference
 *  @brief Functions and types related to initialization and error handling.
 *
 *  This is the reference documentation for initialization and termination of
 *  the library, version management and error handling.  For more task-oriented
 *  information, see the @ref intro_guide.
 */
/*! @defgroup input Input reference
 *  @brief Functions and types related to input handling.
 *
 *  This is the reference documentation for input related functions and types.
 *  For more task-oriented information, see the @ref input_guide.
 */
/*! @defgroup monitor Monitor reference
 *  @brief Functions and types related to monitors.
 *
 *  This is the reference documentation for monitor related functions and types.
 *  For more task-oriented information, see the @ref monitor_guide.
 */
/*! @defgroup window Window reference
 *  @brief Functions and types related to windows.
 *
 *  This is the reference documentation for window related functions and types,
 *  including creation, deletion and event polling.  For more task-oriented
 *  information, see the @ref window_guide.
 */


/*************************************************************************
 * Compiler- and platform-specific preprocessor work
 *************************************************************************/

/* If we are we on Windows, we want a single define for it.
 */
#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__))
 #define _WIN32
#endif /* _WIN32 */

/* Include because most Windows GLU headers need wchar_t and
 * the macOS OpenGL header blocks the definition of ptrdiff_t by glext.h.
 * Include it unconditionally to avoid surprising side-effects.
 */
#include <stddef.h>

/* Include because it is needed by Vulkan and related functions.
 * Include it unconditionally to avoid surprising side-effects.
 */
#include <stdint.h>

#if defined(GLFW_INCLUDE_VULKAN)
  #include <vulkan/vulkan.h>
#endif /* Vulkan header */

/* The Vulkan header may have indirectly included windows.h (because of
 * VK_USE_PLATFORM_WIN32_KHR) so we offer our replacement symbols after it.
 */

/* It is customary to use APIENTRY for OpenGL function pointer declarations on
 * all platforms.  Additionally, the Windows OpenGL header needs APIENTRY.
 */
#if !defined(APIENTRY)
 #if defined(_WIN32)
  #define APIENTRY __stdcall
 #else
  #define APIENTRY
 #endif
 #define GLFW_APIENTRY_DEFINED
#endif /* APIENTRY */

/* Some Windows OpenGL headers need this.
 */
#if !defined(WINGDIAPI) && defined(_WIN32)
 #define WINGDIAPI __declspec(dllimport)
 #define GLFW_WINGDIAPI_DEFINED
#endif /* WINGDIAPI */

/* Some Windows GLU headers need this.
 */
#if !defined(CALLBACK) && defined(_WIN32)
 #define CALLBACK __stdcall
 #define GLFW_CALLBACK_DEFINED
#endif /* CALLBACK */

/* Include the chosen OpenGL or OpenGL ES headers.
 */
#if defined(GLFW_INCLUDE_ES1)

 #include <GLES/gl.h>
 #if defined(GLFW_INCLUDE_GLEXT)
  #include <GLES/glext.h>
 #endif

#elif defined(GLFW_INCLUDE_ES2)

 #include <GLES2/gl2.h>
 #if defined(GLFW_INCLUDE_GLEXT)
  #include <GLES2/gl2ext.h>
 #endif

#elif defined(GLFW_INCLUDE_ES3)

 #include <GLES3/gl3.h>
 #if defined(GLFW_INCLUDE_GLEXT)
  #include <GLES2/gl2ext.h>
 #endif

#elif defined(GLFW_INCLUDE_ES31)

 #include <GLES3/gl31.h>
 #if defined(GLFW_INCLUDE_GLEXT)
  #include <GLES2/gl2ext.h>
 #endif

#elif defined(GLFW_INCLUDE_ES32)

 #include <GLES3/gl32.h>
 #if defined(GLFW_INCLUDE_GLEXT)
  #include <GLES2/gl2ext.h>
 #endif

#elif defined(GLFW_INCLUDE_GLCOREARB)

 #if defined(__APPLE__)

  #include <OpenGL/gl3.h>
  #if defined(GLFW_INCLUDE_GLEXT)
   #include <OpenGL/gl3ext.h>
  #endif /*GLFW_INCLUDE_GLEXT*/

 #else /*__APPLE__*/

  #include <GL/glcorearb.h>
  #if defined(GLFW_INCLUDE_GLEXT)
   #include <GL/glext.h>
  #endif

 #endif /*__APPLE__*/

#elif defined(GLFW_INCLUDE_GLU)

 #if defined(__APPLE__)

  #if defined(GLFW_INCLUDE_GLU)
   #include <OpenGL/glu.h>
  #endif

 #else /*__APPLE__*/

  #if defined(GLFW_INCLUDE_GLU)
   #include <GL/glu.h>
  #endif

 #endif /*__APPLE__*/

#elif !defined(GLFW_INCLUDE_NONE) && \
      !defined(__gl_h_) && \
      !defined(__gles1_gl_h_) && \
      !defined(__gles2_gl2_h_) && \
      !defined(__gles2_gl3_h_) && \
      !defined(__gles2_gl31_h_) && \
      !defined(__gles2_gl32_h_) && \
      !defined(__gl_glcorearb_h_) && \
      !defined(__gl2_h_) /*legacy*/ && \
      !defined(__gl3_h_) /*legacy*/ && \
      !defined(__gl31_h_) /*legacy*/ && \
      !defined(__gl32_h_) /*legacy*/ && \
      !defined(__glcorearb_h_) /*legacy*/ && \
      !defined(__GL_H__) /*non-standard*/ && \
      !defined(__gltypes_h_) /*non-standard*/ && \
      !defined(__glee_h_) /*non-standard*/

 #if defined(__APPLE__)

  #if !defined(GLFW_INCLUDE_GLEXT)
   #define GL_GLEXT_LEGACY
  #endif
  #include <OpenGL/gl.h>

 #else /*__APPLE__*/

  #include <GL/gl.h>
  #if defined(GLFW_INCLUDE_GLEXT)
   #include <GL/glext.h>
  #endif

 #endif /*__APPLE__*/

#endif /* OpenGL and OpenGL ES headers */

#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
 /* GLFW_DLL must be defined by applications that are linking against the DLL
  * version of the GLFW library.  _GLFW_BUILD_DLL is defined by the GLFW
  * configuration header when compiling the DLL version of the library.
  */
 #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined"
#endif

/* GLFWAPI is used to declare public API functions for export
 * from the DLL / shared library / dynamic library.
 */
#if defined(_WIN32) && defined(_GLFW_BUILD_DLL)
 /* We are building GLFW as a Win32 DLL */
 #define GLFWAPI __declspec(dllexport)
#elif defined(_WIN32) && defined(GLFW_DLL)
 /* We are calling GLFW as a Win32 DLL */
 #define GLFWAPI __declspec(dllimport)
#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL)
 /* We are building GLFW as a shared / dynamic library */
 #define GLFWAPI __attribute__((visibility("default")))
#else
 /* We are building or calling GLFW as a static library */
 #define GLFWAPI
#endif


/*************************************************************************
 * GLFW API tokens
 *************************************************************************/

/*! @name GLFW version macros
 *  @{ */
/*! @brief The major version number of the GLFW header.
 *
 *  The major version number of the GLFW header.  This is incremented when the
 *  API is changed in non-compatible ways.
 *  @ingroup init
 */
#define GLFW_VERSION_MAJOR          3
/*! @brief The minor version number of the GLFW header.
 *
 *  The minor version number of the GLFW header.  This is incremented when
 *  features are added to the API but it remains backward-compatible.
 *  @ingroup init
 */
#define GLFW_VERSION_MINOR          3
/*! @brief The revision number of the GLFW header.
 *
 *  The revision number of the GLFW header.  This is incremented when a bug fix
 *  release is made that does not contain any API changes.
 *  @ingroup init
 */
#define GLFW_VERSION_REVISION       7
/*! @} */

/*! @brief One.
 *
 *  This is only semantic sugar for the number 1.  You can instead use `1` or
 *  `true` or `_True` or `GL_TRUE` or `VK_TRUE` or anything else that is equal
 *  to one.
 *
 *  @ingroup init
 */
#define GLFW_TRUE                   1
/*! @brief Zero.
 *
 *  This is only semantic sugar for the number 0.  You can instead use `0` or
 *  `false` or `_False` or `GL_FALSE` or `VK_FALSE` or anything else that is
 *  equal to zero.
 *
 *  @ingroup init
 */
#define GLFW_FALSE                  0

/*! @name Key and button actions
 *  @{ */
/*! @brief The key or mouse button was released.
 *
 *  The key or mouse button was released.
 *
 *  @ingroup input
 */
#define GLFW_RELEASE                0
/*! @brief The key or mouse button was pressed.
 *
 *  The key or mouse button was pressed.
 *
 *  @ingroup input
 */
#define GLFW_PRESS                  1
/*! @brief The key was held down until it repeated.
 *
 *  The key was held down until it repeated.
 *
 *  @ingroup input
 */
#define GLFW_REPEAT                 2
/*! @} */

/*! @defgroup hat_state Joystick hat states
 *  @brief Joystick hat states.
 *
 *  See [joystick hat input](@ref joystick_hat) for how these are used.
 *
 *  @ingroup input
 *  @{ */
#define GLFW_HAT_CENTERED           0
#define GLFW_HAT_UP                 1
#define GLFW_HAT_RIGHT              2
#define GLFW_HAT_DOWN               4
#define GLFW_HAT_LEFT               8
#define GLFW_HAT_RIGHT_UP           (GLFW_HAT_RIGHT | GLFW_HAT_UP)
#define GLFW_HAT_RIGHT_DOWN         (GLFW_HAT_RIGHT | GLFW_HAT_DOWN)
#define GLFW_HAT_LEFT_UP            (GLFW_HAT_LEFT  | GLFW_HAT_UP)
#define GLFW_HAT_LEFT_DOWN          (GLFW_HAT_LEFT  | GLFW_HAT_DOWN)
/*! @} */

/*! @defgroup keys Keyboard keys
 *  @brief Keyboard key IDs.
 *
 *  See [key input](@ref input_key) for how these are used.
 *
 *  These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60),
 *  but re-arranged to map to 7-bit ASCII for printable keys (function keys are
 *  put in the 256+ range).
 *
 *  The naming of the key codes follow these rules:
 *   - The US keyboard layout is used
 *   - Names of printable alpha-numeric characters are used (e.g. "A", "R",
 *     "3", etc.)
 *   - For non-alphanumeric characters, Unicode:ish names are used (e.g.
 *     "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not
 *     correspond to the Unicode standard (usually for brevity)
 *   - Keys that lack a clear US mapping are named "WORLD_x"
 *   - For non-printable keys, custom names are used (e.g. "F4",
 *     "BACKSPACE", etc.)
 *
 *  @ingroup input
 *  @{
 */

/* The unknown key */
#define GLFW_KEY_UNKNOWN            -1

/* Printable keys */
#define GLFW_KEY_SPACE              32
#define GLFW_KEY_APOSTROPHE         39  /* ' */
#define GLFW_KEY_COMMA              44  /* , */
#define GLFW_KEY_MINUS              45  /* - */
#define GLFW_KEY_PERIOD             46  /* . */
#define GLFW_KEY_SLASH              47  /* / */
#define GLFW_KEY_0                  48
#define GLFW_KEY_1                  49
#define GLFW_KEY_2                  50
#define GLFW_KEY_3                  51
#define GLFW_KEY_4                  52
#define GLFW_KEY_5                  53
#define GLFW_KEY_6                  54
#define GLFW_KEY_7                  55
#define GLFW_KEY_8                  56
#define GLFW_KEY_9                  57
#define GLFW_KEY_SEMICOLON          59  /* ; */
#define GLFW_KEY_EQUAL              61  /* = */
#define GLFW_KEY_A                  65
#define GLFW_KEY_B                  66
#define GLFW_KEY_C                  67
#define GLFW_KEY_D                  68
#define GLFW_KEY_E                  69
#define GLFW_KEY_F                  70
#define GLFW_KEY_G                  71
#define GLFW_KEY_H                  72
#define GLFW_KEY_I                  73
#define GLFW_KEY_J                  74
#define GLFW_KEY_K                  75
#define GLFW_KEY_L                  76
#define GLFW_KEY_M                  77
#define GLFW_KEY_N                  78
#define GLFW_KEY_O                  79
#define GLFW_KEY_P                  80
#define GLFW_KEY_Q                  81
#define GLFW_KEY_R                  82
#define GLFW_KEY_S                  83
#define GLFW_KEY_T                  84
#define GLFW_KEY_U                  85
#define GLFW_KEY_V                  86
#define GLFW_KEY_W                  87
#define GLFW_KEY_X                  88
#define GLFW_KEY_Y                  89
#define GLFW_KEY_Z                  90
#define GLFW_KEY_LEFT_BRACKET       91  /* [ */
#define GLFW_KEY_BACKSLASH          92  /* \ */
#define GLFW_KEY_RIGHT_BRACKET      93  /* ] */
#define GLFW_KEY_GRAVE_ACCENT       96  /* ` */
#define GLFW_KEY_WORLD_1            161 /* non-US #1 */
#define GLFW_KEY_WORLD_2            162 /* non-US #2 */

/* Function keys */
#define GLFW_KEY_ESCAPE             256
#define GLFW_KEY_ENTER              257
#define GLFW_KEY_TAB                258
#define GLFW_KEY_BACKSPACE          259
#define GLFW_KEY_INSERT             260
#define GLFW_KEY_DELETE             261
#define GLFW_KEY_RIGHT              262
#define GLFW_KEY_LEFT               263
#define GLFW_KEY_DOWN               264
#define GLFW_KEY_UP                 265
#define GLFW_KEY_PAGE_UP            266
#define GLFW_KEY_PAGE_DOWN          267
#define GLFW_KEY_HOME               268
#define GLFW_KEY_END                269
#define GLFW_KEY_CAPS_LOCK          280
#define GLFW_KEY_SCROLL_LOCK        281
#define GLFW_KEY_NUM_LOCK           282
#define GLFW_KEY_PRINT_SCREEN       283
#define GLFW_KEY_PAUSE              284
#define GLFW_KEY_F1                 290
#define GLFW_KEY_F2                 291
#define GLFW_KEY_F3                 292
#define GLFW_KEY_F4                 293
#define GLFW_KEY_F5                 294
#define GLFW_KEY_F6                 295
#define GLFW_KEY_F7                 296
#define GLFW_KEY_F8                 297
#define GLFW_KEY_F9                 298
#define GLFW_KEY_F10                299
#define GLFW_KEY_F11                300
#define GLFW_KEY_F12                301
#define GLFW_KEY_F13                302
#define GLFW_KEY_F14                303
#define GLFW_KEY_F15                304
#define GLFW_KEY_F16                305
#define GLFW_KEY_F17                306
#define GLFW_KEY_F18                307
#define GLFW_KEY_F19                308
#define GLFW_KEY_F20                309
#define GLFW_KEY_F21                310
#define GLFW_KEY_F22                311
#define GLFW_KEY_F23                312
#define GLFW_KEY_F24                313
#define GLFW_KEY_F25                314
#define GLFW_KEY_KP_0               320
#define GLFW_KEY_KP_1               321
#define GLFW_KEY_KP_2               322
#define GLFW_KEY_KP_3               323
#define GLFW_KEY_KP_4               324
#define GLFW_KEY_KP_5               325
#define GLFW_KEY_KP_6               326
#define GLFW_KEY_KP_7               327
#define GLFW_KEY_KP_8               328
#define GLFW_KEY_KP_9               329
#define GLFW_KEY_KP_DECIMAL         330
#define GLFW_KEY_KP_DIVIDE          331
#define GLFW_KEY_KP_MULTIPLY        332
#define GLFW_KEY_KP_SUBTRACT        333
#define GLFW_KEY_KP_ADD             334
#define GLFW_KEY_KP_ENTER           335
#define GLFW_KEY_KP_EQUAL           336
#define GLFW_KEY_LEFT_SHIFT         340
#define GLFW_KEY_LEFT_CONTROL       341
#define GLFW_KEY_LEFT_ALT           342
#define GLFW_KEY_LEFT_SUPER         343
#define GLFW_KEY_RIGHT_SHIFT        344
#define GLFW_KEY_RIGHT_CONTROL      345
#define GLFW_KEY_RIGHT_ALT          346
#define GLFW_KEY_RIGHT_SUPER        347
#define GLFW_KEY_MENU               348

#define GLFW_KEY_LAST               GLFW_KEY_MENU

/*! @} */

/*! @defgroup mods Modifier key flags
 *  @brief Modifier key flags.
 *
 *  See [key input](@ref input_key) for how these are used.
 *
 *  @ingroup input
 *  @{ */

/*! @brief If this bit is set one or more Shift keys were held down.
 *
 *  If this bit is set one or more Shift keys were held down.
 */
#define GLFW_MOD_SHIFT           0x0001
/*! @brief If this bit is set one or more Control keys were held down.
 *
 *  If this bit is set one or more Control keys were held down.
 */
#define GLFW_MOD_CONTROL         0x0002
/*! @brief If this bit is set one or more Alt keys were held down.
 *
 *  If this bit is set one or more Alt keys were held down.
 */
#define GLFW_MOD_ALT             0x0004
/*! @brief If this bit is set one or more Super keys were held down.
 *
 *  If this bit is set one or more Super keys were held down.
 */
#define GLFW_MOD_SUPER           0x0008
/*! @brief If this bit is set the Caps Lock key is enabled.
 *
 *  If this bit is set the Caps Lock key is enabled and the @ref
 *  GLFW_LOCK_KEY_MODS input mode is set.
 */
#define GLFW_MOD_CAPS_LOCK       0x0010
/*! @brief If this bit is set the Num Lock key is enabled.
 *
 *  If this bit is set the Num Lock key is enabled and the @ref
 *  GLFW_LOCK_KEY_MODS input mode is set.
 */
#define GLFW_MOD_NUM_LOCK        0x0020

/*! @} */

/*! @defgroup buttons Mouse buttons
 *  @brief Mouse button IDs.
 *
 *  See [mouse button input](@ref input_mouse_button) for how these are used.
 *
 *  @ingroup input
 *  @{ */
#define GLFW_MOUSE_BUTTON_1         0
#define GLFW_MOUSE_BUTTON_2         1
#define GLFW_MOUSE_BUTTON_3         2
#define GLFW_MOUSE_BUTTON_4         3
#define GLFW_MOUSE_BUTTON_5         4
#define GLFW_MOUSE_BUTTON_6         5
#define GLFW_MOUSE_BUTTON_7         6
#define GLFW_MOUSE_BUTTON_8         7
#define GLFW_MOUSE_BUTTON_LAST      GLFW_MOUSE_BUTTON_8
#define GLFW_MOUSE_BUTTON_LEFT      GLFW_MOUSE_BUTTON_1
#define GLFW_MOUSE_BUTTON_RIGHT     GLFW_MOUSE_BUTTON_2
#define GLFW_MOUSE_BUTTON_MIDDLE    GLFW_MOUSE_BUTTON_3
/*! @} */

/*! @defgroup joysticks Joysticks
 *  @brief Joystick IDs.
 *
 *  See [joystick input](@ref joystick) for how these are used.
 *
 *  @ingroup input
 *  @{ */
#define GLFW_JOYSTICK_1             0
#define GLFW_JOYSTICK_2             1
#define GLFW_JOYSTICK_3             2
#define GLFW_JOYSTICK_4             3
#define GLFW_JOYSTICK_5             4
#define GLFW_JOYSTICK_6             5
#define GLFW_JOYSTICK_7             6
#define GLFW_JOYSTICK_8             7
#define GLFW_JOYSTICK_9             8
#define GLFW_JOYSTICK_10            9
#define GLFW_JOYSTICK_11            10
#define GLFW_JOYSTICK_12            11
#define GLFW_JOYSTICK_13            12
#define GLFW_JOYSTICK_14            13
#define GLFW_JOYSTICK_15            14
#define GLFW_JOYSTICK_16            15
#define GLFW_JOYSTICK_LAST          GLFW_JOYSTICK_16
/*! @} */

/*! @defgroup gamepad_buttons Gamepad buttons
 *  @brief Gamepad buttons.
 *
 *  See @ref gamepad for how these are used.
 *
 *  @ingroup input
 *  @{ */
#define GLFW_GAMEPAD_BUTTON_A               0
#define GLFW_GAMEPAD_BUTTON_B               1
#define GLFW_GAMEPAD_BUTTON_X               2
#define GLFW_GAMEPAD_BUTTON_Y               3
#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER     4
#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER    5
#define GLFW_GAMEPAD_BUTTON_BACK            6
#define GLFW_GAMEPAD_BUTTON_START           7
#define GLFW_GAMEPAD_BUTTON_GUIDE           8
#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB      9
#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB     10
#define GLFW_GAMEPAD_BUTTON_DPAD_UP         11
#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT      12
#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN       13
#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT       14
#define GLFW_GAMEPAD_BUTTON_LAST            GLFW_GAMEPAD_BUTTON_DPAD_LEFT

#define GLFW_GAMEPAD_BUTTON_CROSS       GLFW_GAMEPAD_BUTTON_A
#define GLFW_GAMEPAD_BUTTON_CIRCLE      GLFW_GAMEPAD_BUTTON_B
#define GLFW_GAMEPAD_BUTTON_SQUARE      GLFW_GAMEPAD_BUTTON_X
#define GLFW_GAMEPAD_BUTTON_TRIANGLE    GLFW_GAMEPAD_BUTTON_Y
/*! @} */

/*! @defgroup gamepad_axes Gamepad axes
 *  @brief Gamepad axes.
 *
 *  See @ref gamepad for how these are used.
 *
 *  @ingroup input
 *  @{ */
#define GLFW_GAMEPAD_AXIS_LEFT_X        0
#define GLFW_GAMEPAD_AXIS_LEFT_Y        1
#define GLFW_GAMEPAD_AXIS_RIGHT_X       2
#define GLFW_GAMEPAD_AXIS_RIGHT_Y       3
#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER  4
#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5
#define GLFW_GAMEPAD_AXIS_LAST          GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
/*! @} */

/*! @defgroup errors Error codes
 *  @brief Error codes.
 *
 *  See [error handling](@ref error_handling) for how these are used.
 *
 *  @ingroup init
 *  @{ */
/*! @brief No error has occurred.
 *
 *  No error has occurred.
 *
 *  @analysis Yay.
 */
#define GLFW_NO_ERROR               0
/*! @brief GLFW has not been initialized.
 *
 *  This occurs if a GLFW function was called that must not be called unless the
 *  library is [initialized](@ref intro_init).
 *
 *  @analysis Application programmer error.  Initialize GLFW before calling any
 *  function that requires initialization.
 */
#define GLFW_NOT_INITIALIZED        0x00010001
/*! @brief No context is current for this thread.
 *
 *  This occurs if a GLFW function was called that needs and operates on the
 *  current OpenGL or OpenGL ES context but no context is current on the calling
 *  thread.  One such function is @ref glfwSwapInterval.
 *
 *  @analysis Application programmer error.  Ensure a context is current before
 *  calling functions that require a current context.
 */
#define GLFW_NO_CURRENT_CONTEXT     0x00010002
/*! @brief One of the arguments to the function was an invalid enum value.
 *
 *  One of the arguments to the function was an invalid enum value, for example
 *  requesting @ref GLFW_RED_BITS with @ref glfwGetWindowAttrib.
 *
 *  @analysis Application programmer error.  Fix the offending call.
 */
#define GLFW_INVALID_ENUM           0x00010003
/*! @brief One of the arguments to the function was an invalid value.
 *
 *  One of the arguments to the function was an invalid value, for example
 *  requesting a non-existent OpenGL or OpenGL ES version like 2.7.
 *
 *  Requesting a valid but unavailable OpenGL or OpenGL ES version will instead
 *  result in a @ref GLFW_VERSION_UNAVAILABLE error.
 *
 *  @analysis Application programmer error.  Fix the offending call.
 */
#define GLFW_INVALID_VALUE          0x00010004
/*! @brief A memory allocation failed.
 *
 *  A memory allocation failed.
 *
 *  @analysis A bug in GLFW or the underlying operating system.  Report the bug
 *  to our [issue tracker](https://github.com/glfw/glfw/issues).
 */
#define GLFW_OUT_OF_MEMORY          0x00010005
/*! @brief GLFW could not find support for the requested API on the system.
 *
 *  GLFW could not find support for the requested API on the system.
 *
 *  @analysis The installed graphics driver does not support the requested
 *  API, or does not support it via the chosen context creation backend.
 *  Below are a few examples.
 *
 *  @par
 *  Some pre-installed Windows graphics drivers do not support OpenGL.  AMD only
 *  supports OpenGL ES via EGL, while Nvidia and Intel only support it via
 *  a WGL or GLX extension.  macOS does not provide OpenGL ES at all.  The Mesa
 *  EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary
 *  driver.  Older graphics drivers do not support Vulkan.
 */
#define GLFW_API_UNAVAILABLE        0x00010006
/*! @brief The requested OpenGL or OpenGL ES version is not available.
 *
 *  The requested OpenGL or OpenGL ES version (including any requested context
 *  or framebuffer hints) is not available on this machine.
 *
 *  @analysis The machine does not support your requirements.  If your
 *  application is sufficiently flexible, downgrade your requirements and try
 *  again.  Otherwise, inform the user that their machine does not match your
 *  requirements.
 *
 *  @par
 *  Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0
 *  comes out before the 4.x series gets that far, also fail with this error and
 *  not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions
 *  will exist.
 */
#define GLFW_VERSION_UNAVAILABLE    0x00010007
/*! @brief A platform-specific error occurred that does not match any of the
 *  more specific categories.
 *
 *  A platform-specific error occurred that does not match any of the more
 *  specific categories.
 *
 *  @analysis A bug or configuration error in GLFW, the underlying operating
 *  system or its drivers, or a lack of required resources.  Report the issue to
 *  our [issue tracker](https://github.com/glfw/glfw/issues).
 */
#define GLFW_PLATFORM_ERROR         0x00010008
/*! @brief The requested format is not supported or available.
 *
 *  If emitted during window creation, the requested pixel format is not
 *  supported.
 *
 *  If emitted when querying the clipboard, the contents of the clipboard could
 *  not be converted to the requested format.
 *
 *  @analysis If emitted during window creation, one or more
 *  [hard constraints](@ref window_hints_hard) did not match any of the
 *  available pixel formats.  If your application is sufficiently flexible,
 *  downgrade your requirements and try again.  Otherwise, inform the user that
 *  their machine does not match your requirements.
 *
 *  @par
 *  If emitted when querying the clipboard, ignore the error or report it to
 *  the user, as appropriate.
 */
#define GLFW_FORMAT_UNAVAILABLE     0x00010009
/*! @brief The specified window does not have an OpenGL or OpenGL ES context.
 *
 *  A window that does not have an OpenGL or OpenGL ES context was passed to
 *  a function that requires it to have one.
 *
 *  @analysis Application programmer error.  Fix the offending call.
 */
#define GLFW_NO_WINDOW_CONTEXT      0x0001000A
/*! @} */

/*! @addtogroup window
 *  @{ */
/*! @brief Input focus window hint and attribute
 *
 *  Input focus [window hint](@ref GLFW_FOCUSED_hint) or
 *  [window attribute](@ref GLFW_FOCUSED_attrib).
 */
#define GLFW_FOCUSED                0x00020001
/*! @brief Window iconification window attribute
 *
 *  Window iconification [window attribute](@ref GLFW_ICONIFIED_attrib).
 */
#define GLFW_ICONIFIED              0x00020002
/*! @brief Window resize-ability window hint and attribute
 *
 *  Window resize-ability [window hint](@ref GLFW_RESIZABLE_hint) and
 *  [window attribute](@ref GLFW_RESIZABLE_attrib).
 */
#define GLFW_RESIZABLE              0x00020003
/*! @brief Window visibility window hint and attribute
 *
 *  Window visibility [window hint](@ref GLFW_VISIBLE_hint) and
 *  [window attribute](@ref GLFW_VISIBLE_attrib).
 */
#define GLFW_VISIBLE                0x00020004
/*! @brief Window decoration window hint and attribute
 *
 *  Window decoration [window hint](@ref GLFW_DECORATED_hint) and
 *  [window attribute](@ref GLFW_DECORATED_attrib).
 */
#define GLFW_DECORATED              0x00020005
/*! @brief Window auto-iconification window hint and attribute
 *
 *  Window auto-iconification [window hint](@ref GLFW_AUTO_ICONIFY_hint) and
 *  [window attribute](@ref GLFW_AUTO_ICONIFY_attrib).
 */
#define GLFW_AUTO_ICONIFY           0x00020006
/*! @brief Window decoration window hint and attribute
 *
 *  Window decoration [window hint](@ref GLFW_FLOATING_hint) and
 *  [window attribute](@ref GLFW_FLOATING_attrib).
 */
#define GLFW_FLOATING               0x00020007
/*! @brief Window maximization window hint and attribute
 *
 *  Window maximization [window hint](@ref GLFW_MAXIMIZED_hint) and
 *  [window attribute](@ref GLFW_MAXIMIZED_attrib).
 */
#define GLFW_MAXIMIZED              0x00020008
/*! @brief Cursor centering window hint
 *
 *  Cursor centering [window hint](@ref GLFW_CENTER_CURSOR_hint).
 */
#define GLFW_CENTER_CURSOR          0x00020009
/*! @brief Window framebuffer transparency hint and attribute
 *
 *  Window framebuffer transparency
 *  [window hint](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) and
 *  [window attribute](@ref GLFW_TRANSPARENT_FRAMEBUFFER_attrib).
 */
#define GLFW_TRANSPARENT_FRAMEBUFFER 0x0002000A
/*! @brief Mouse cursor hover window attribute.
 *
 *  Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib).
 */
#define GLFW_HOVERED                0x0002000B
/*! @brief Input focus on calling show window hint and attribute
 *
 *  Input focus [window hint](@ref GLFW_FOCUS_ON_SHOW_hint) or
 *  [window attribute](@ref GLFW_FOCUS_ON_SHOW_attrib).
 */
#define GLFW_FOCUS_ON_SHOW          0x0002000C

/*! @brief Framebuffer bit depth hint.
 *
 *  Framebuffer bit depth [hint](@ref GLFW_RED_BITS).
 */
#define GLFW_RED_BITS               0x00021001
/*! @brief Framebuffer bit depth hint.
 *
 *  Framebuffer bit depth [hint](@ref GLFW_GREEN_BITS).
 */
#define GLFW_GREEN_BITS             0x00021002
/*! @brief Framebuffer bit depth hint.
 *
 *  Framebuffer bit depth [hint](@ref GLFW_BLUE_BITS).
 */
#define GLFW_BLUE_BITS              0x00021003
/*! @brief Framebuffer bit depth hint.
 *
 *  Framebuffer bit depth [hint](@ref GLFW_ALPHA_BITS).
 */
#define GLFW_ALPHA_BITS             0x00021004
/*! @brief Framebuffer bit depth hint.
 *
 *  Framebuffer bit depth [hint](@ref GLFW_DEPTH_BITS).
 */
#define GLFW_DEPTH_BITS             0x00021005
/*! @brief Framebuffer bit depth hint.
 *
 *  Framebuffer bit depth [hint](@ref GLFW_STENCIL_BITS).
 */
#define GLFW_STENCIL_BITS           0x00021006
/*! @brief Framebuffer bit depth hint.
 *
 *  Framebuffer bit depth [hint](@ref GLFW_ACCUM_RED_BITS).
 */
#define GLFW_ACCUM_RED_BITS         0x00021007
/*! @brief Framebuffer bit depth hint.
 *
 *  Framebuffer bit depth [hint](@ref GLFW_ACCUM_GREEN_BITS).
 */
#define GLFW_ACCUM_GREEN_BITS       0x00021008
/*! @brief Framebuffer bit depth hint.
 *
 *  Framebuffer bit depth [hint](@ref GLFW_ACCUM_BLUE_BITS).
 */
#define GLFW_ACCUM_BLUE_BITS        0x00021009
/*! @brief Framebuffer bit depth hint.
 *
 *  Framebuffer bit depth [hint](@ref GLFW_ACCUM_ALPHA_BITS).
 */
#define GLFW_ACCUM_ALPHA_BITS       0x0002100A
/*! @brief Framebuffer auxiliary buffer hint.
 *
 *  Framebuffer auxiliary buffer [hint](@ref GLFW_AUX_BUFFERS).
 */
#define GLFW_AUX_BUFFERS            0x0002100B
/*! @brief OpenGL stereoscopic rendering hint.
 *
 *  OpenGL stereoscopic rendering [hint](@ref GLFW_STEREO).
 */
#define GLFW_STEREO                 0x0002100C
/*! @brief Framebuffer MSAA samples hint.
 *
 *  Framebuffer MSAA samples [hint](@ref GLFW_SAMPLES).
 */
#define GLFW_SAMPLES                0x0002100D
/*! @brief Framebuffer sRGB hint.
 *
 *  Framebuffer sRGB [hint](@ref GLFW_SRGB_CAPABLE).
 */
#define GLFW_SRGB_CAPABLE           0x0002100E
/*! @brief Monitor refresh rate hint.
 *
 *  Monitor refresh rate [hint](@ref GLFW_REFRESH_RATE).
 */
#define GLFW_REFRESH_RATE           0x0002100F
/*! @brief Framebuffer double buffering hint.
 *
 *  Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER).
 */
#define GLFW_DOUBLEBUFFER           0x00021010

/*! @brief Context client API hint and attribute.
 *
 *  Context client API [hint](@ref GLFW_CLIENT_API_hint) and
 *  [attribute](@ref GLFW_CLIENT_API_attrib).
 */
#define GLFW_CLIENT_API             0x00022001
/*! @brief Context client API major version hint and attribute.
 *
 *  Context client API major version [hint](@ref GLFW_CONTEXT_VERSION_MAJOR_hint)
 *  and [attribute](@ref GLFW_CONTEXT_VERSION_MAJOR_attrib).
 */
#define GLFW_CONTEXT_VERSION_MAJOR  0x00022002
/*! @brief Context client API minor version hint and attribute.
 *
 *  Context client API minor version [hint](@ref GLFW_CONTEXT_VERSION_MINOR_hint)
 *  and [attribute](@ref GLFW_CONTEXT_VERSION_MINOR_attrib).
 */
#define GLFW_CONTEXT_VERSION_MINOR  0x00022003
/*! @brief Context client API revision number attribute.
 *
 *  Context client API revision number
 *  [attribute](@ref GLFW_CONTEXT_REVISION_attrib).
 */
#define GLFW_CONTEXT_REVISION       0x00022004
/*! @brief Context robustness hint and attribute.
 *
 *  Context client API revision number [hint](@ref GLFW_CONTEXT_ROBUSTNESS_hint)
 *  and [attribute](@ref GLFW_CONTEXT_ROBUSTNESS_attrib).
 */
#define GLFW_CONTEXT_ROBUSTNESS     0x00022005
/*! @brief OpenGL forward-compatibility hint and attribute.
 *
 *  OpenGL forward-compatibility [hint](@ref GLFW_OPENGL_FORWARD_COMPAT_hint)
 *  and [attribute](@ref GLFW_OPENGL_FORWARD_COMPAT_attrib).
 */
#define GLFW_OPENGL_FORWARD_COMPAT  0x00022006
/*! @brief Debug mode context hint and attribute.
 *
 *  Debug mode context [hint](@ref GLFW_OPENGL_DEBUG_CONTEXT_hint) and
 *  [attribute](@ref GLFW_OPENGL_DEBUG_CONTEXT_attrib).
 */
#define GLFW_OPENGL_DEBUG_CONTEXT   0x00022007
/*! @brief OpenGL profile hint and attribute.
 *
 *  OpenGL profile [hint](@ref GLFW_OPENGL_PROFILE_hint) and
 *  [attribute](@ref GLFW_OPENGL_PROFILE_attrib).
 */
#define GLFW_OPENGL_PROFILE         0x00022008
/*! @brief Context flush-on-release hint and attribute.
 *
 *  Context flush-on-release [hint](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint) and
 *  [attribute](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_attrib).
 */
#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009
/*! @brief Context error suppression hint and attribute.
 *
 *  Context error suppression [hint](@ref GLFW_CONTEXT_NO_ERROR_hint) and
 *  [attribute](@ref GLFW_CONTEXT_NO_ERROR_attrib).
 */
#define GLFW_CONTEXT_NO_ERROR       0x0002200A
/*! @brief Context creation API hint and attribute.
 *
 *  Context creation API [hint](@ref GLFW_CONTEXT_CREATION_API_hint) and
 *  [attribute](@ref GLFW_CONTEXT_CREATION_API_attrib).
 */
#define GLFW_CONTEXT_CREATION_API   0x0002200B
/*! @brief Window content area scaling window
 *  [window hint](@ref GLFW_SCALE_TO_MONITOR).
 */
#define GLFW_SCALE_TO_MONITOR       0x0002200C
/*! @brief macOS specific
 *  [window hint](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint).
 */
#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001
/*! @brief macOS specific
 *  [window hint](@ref GLFW_COCOA_FRAME_NAME_hint).
 */
#define GLFW_COCOA_FRAME_NAME         0x00023002
/*! @brief macOS specific
 *  [window hint](@ref GLFW_COCOA_GRAPHICS_SWITCHING_hint).
 */
#define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003
/*! @brief X11 specific
 *  [window hint](@ref GLFW_X11_CLASS_NAME_hint).
 */
#define GLFW_X11_CLASS_NAME         0x00024001
/*! @brief X11 specific
 *  [window hint](@ref GLFW_X11_CLASS_NAME_hint).
 */
#define GLFW_X11_INSTANCE_NAME      0x00024002
/*! @} */

#define GLFW_NO_API                          0
#define GLFW_OPENGL_API             0x00030001
#define GLFW_OPENGL_ES_API          0x00030002

#define GLFW_NO_ROBUSTNESS                   0
#define GLFW_NO_RESET_NOTIFICATION  0x00031001
#define GLFW_LOSE_CONTEXT_ON_RESET  0x00031002

#define GLFW_OPENGL_ANY_PROFILE              0
#define GLFW_OPENGL_CORE_PROFILE    0x00032001
#define GLFW_OPENGL_COMPAT_PROFILE  0x00032002

#define GLFW_CURSOR                 0x00033001
#define GLFW_STICKY_KEYS            0x00033002
#define GLFW_STICKY_MOUSE_BUTTONS   0x00033003
#define GLFW_LOCK_KEY_MODS          0x00033004
#define GLFW_RAW_MOUSE_MOTION       0x00033005

#define GLFW_CURSOR_NORMAL          0x00034001
#define GLFW_CURSOR_HIDDEN          0x00034002
#define GLFW_CURSOR_DISABLED        0x00034003

#define GLFW_ANY_RELEASE_BEHAVIOR            0
#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001
#define GLFW_RELEASE_BEHAVIOR_NONE  0x00035002

#define GLFW_NATIVE_CONTEXT_API     0x00036001
#define GLFW_EGL_CONTEXT_API        0x00036002
#define GLFW_OSMESA_CONTEXT_API     0x00036003

/*! @defgroup shapes Standard cursor shapes
 *  @brief Standard system cursor shapes.
 *
 *  See [standard cursor creation](@ref cursor_standard) for how these are used.
 *
 *  @ingroup input
 *  @{ */

/*! @brief The regular arrow cursor shape.
 *
 *  The regular arrow cursor.
 */
#define GLFW_ARROW_CURSOR           0x00036001
/*! @brief The text input I-beam cursor shape.
 *
 *  The text input I-beam cursor shape.
 */
#define GLFW_IBEAM_CURSOR           0x00036002
/*! @brief The crosshair shape.
 *
 *  The crosshair shape.
 */
#define GLFW_CROSSHAIR_CURSOR       0x00036003
/*! @brief The hand shape.
 *
 *  The hand shape.
 */
#define GLFW_HAND_CURSOR            0x00036004
/*! @brief The horizontal resize arrow shape.
 *
 *  The horizontal resize arrow shape.
 */
#define GLFW_HRESIZE_CURSOR         0x00036005
/*! @brief The vertical resize arrow shape.
 *
 *  The vertical resize arrow shape.
 */
#define GLFW_VRESIZE_CURSOR         0x00036006
/*! @} */

#define GLFW_CONNECTED              0x00040001
#define GLFW_DISCONNECTED           0x00040002

/*! @addtogroup init
 *  @{ */
/*! @brief Joystick hat buttons init hint.
 *
 *  Joystick hat buttons [init hint](@ref GLFW_JOYSTICK_HAT_BUTTONS).
 */
#define GLFW_JOYSTICK_HAT_BUTTONS   0x00050001
/*! @brief macOS specific init hint.
 *
 *  macOS specific [init hint](@ref GLFW_COCOA_CHDIR_RESOURCES_hint).
 */
#define GLFW_COCOA_CHDIR_RESOURCES  0x00051001
/*! @brief macOS specific init hint.
 *
 *  macOS specific [init hint](@ref GLFW_COCOA_MENUBAR_hint).
 */
#define GLFW_COCOA_MENUBAR          0x00051002
/*! @} */

#define GLFW_DONT_CARE              -1


/*************************************************************************
 * GLFW API types
 *************************************************************************/

/*! @brief Client API function pointer type.
 *
 *  Generic function pointer used for returning client API function pointers
 *  without forcing a cast from a regular pointer.
 *
 *  @sa @ref context_glext
 *  @sa @ref glfwGetProcAddress
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup context
 */
typedef void (*GLFWglproc)(void);

/*! @brief Vulkan API function pointer type.
 *
 *  Generic function pointer used for returning Vulkan API function pointers
 *  without forcing a cast from a regular pointer.
 *
 *  @sa @ref vulkan_proc
 *  @sa @ref glfwGetInstanceProcAddress
 *
 *  @since Added in version 3.2.
 *
 *  @ingroup vulkan
 */
typedef void (*GLFWvkproc)(void);

/*! @brief Opaque monitor object.
 *
 *  Opaque monitor object.
 *
 *  @see @ref monitor_object
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup monitor
 */
typedef struct GLFWmonitor GLFWmonitor;

/*! @brief Opaque window object.
 *
 *  Opaque window object.
 *
 *  @see @ref window_object
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup window
 */
typedef struct GLFWwindow GLFWwindow;

/*! @brief Opaque cursor object.
 *
 *  Opaque cursor object.
 *
 *  @see @ref cursor_object
 *
 *  @since Added in version 3.1.
 *
 *  @ingroup input
 */
typedef struct GLFWcursor GLFWcursor;

/*! @brief The function pointer type for error callbacks.
 *
 *  This is the function pointer type for error callbacks.  An error callback
 *  function has the following signature:
 *  @code
 *  void callback_name(int error_code, const char* description)
 *  @endcode
 *
 *  @param[in] error_code An [error code](@ref errors).  Future releases may add
 *  more error codes.
 *  @param[in] description A UTF-8 encoded string describing the error.
 *
 *  @pointer_lifetime The error description string is valid until the callback
 *  function returns.
 *
 *  @sa @ref error_handling
 *  @sa @ref glfwSetErrorCallback
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup init
 */
typedef void (* GLFWerrorfun)(int error_code, const char* description);

/*! @brief The function pointer type for window position callbacks.
 *
 *  This is the function pointer type for window position callbacks.  A window
 *  position callback function has the following signature:
 *  @code
 *  void callback_name(GLFWwindow* window, int xpos, int ypos)
 *  @endcode
 *
 *  @param[in] window The window that was moved.
 *  @param[in] xpos The new x-coordinate, in screen coordinates, of the
 *  upper-left corner of the content area of the window.
 *  @param[in] ypos The new y-coordinate, in screen coordinates, of the
 *  upper-left corner of the content area of the window.
 *
 *  @sa @ref window_pos
 *  @sa @ref glfwSetWindowPosCallback
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup window
 */
typedef void (* GLFWwindowposfun)(GLFWwindow* window, int xpos, int ypos);

/*! @brief The function pointer type for window size callbacks.
 *
 *  This is the function pointer type for window size callbacks.  A window size
 *  callback function has the following signature:
 *  @code
 *  void callback_name(GLFWwindow* window, int width, int height)
 *  @endcode
 *
 *  @param[in] window The window that was resized.
 *  @param[in] width The new width, in screen coordinates, of the window.
 *  @param[in] height The new height, in screen coordinates, of the window.
 *
 *  @sa @ref window_size
 *  @sa @ref glfwSetWindowSizeCallback
 *
 *  @since Added in version 1.0.
 *  @glfw3 Added window handle parameter.
 *
 *  @ingroup window
 */
typedef void (* GLFWwindowsizefun)(GLFWwindow* window, int width, int height);

/*! @brief The function pointer type for window close callbacks.
 *
 *  This is the function pointer type for window close callbacks.  A window
 *  close callback function has the following signature:
 *  @code
 *  void function_name(GLFWwindow* window)
 *  @endcode
 *
 *  @param[in] window The window that the user attempted to close.
 *
 *  @sa @ref window_close
 *  @sa @ref glfwSetWindowCloseCallback
 *
 *  @since Added in version 2.5.
 *  @glfw3 Added window handle parameter.
 *
 *  @ingroup window
 */
typedef void (* GLFWwindowclosefun)(GLFWwindow* window);

/*! @brief The function pointer type for window content refresh callbacks.
 *
 *  This is the function pointer type for window content refresh callbacks.
 *  A window content refresh callback function has the following signature:
 *  @code
 *  void function_name(GLFWwindow* window);
 *  @endcode
 *
 *  @param[in] window The window whose content needs to be refreshed.
 *
 *  @sa @ref window_refresh
 *  @sa @ref glfwSetWindowRefreshCallback
 *
 *  @since Added in version 2.5.
 *  @glfw3 Added window handle parameter.
 *
 *  @ingroup window
 */
typedef void (* GLFWwindowrefreshfun)(GLFWwindow* window);

/*! @brief The function pointer type for window focus callbacks.
 *
 *  This is the function pointer type for window focus callbacks.  A window
 *  focus callback function has the following signature:
 *  @code
 *  void function_name(GLFWwindow* window, int focused)
 *  @endcode
 *
 *  @param[in] window The window that gained or lost input focus.
 *  @param[in] focused `GLFW_TRUE` if the window was given input focus, or
 *  `GLFW_FALSE` if it lost it.
 *
 *  @sa @ref window_focus
 *  @sa @ref glfwSetWindowFocusCallback
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup window
 */
typedef void (* GLFWwindowfocusfun)(GLFWwindow* window, int focused);

/*! @brief The function pointer type for window iconify callbacks.
 *
 *  This is the function pointer type for window iconify callbacks.  A window
 *  iconify callback function has the following signature:
 *  @code
 *  void function_name(GLFWwindow* window, int iconified)
 *  @endcode
 *
 *  @param[in] window The window that was iconified or restored.
 *  @param[in] iconified `GLFW_TRUE` if the window was iconified, or
 *  `GLFW_FALSE` if it was restored.
 *
 *  @sa @ref window_iconify
 *  @sa @ref glfwSetWindowIconifyCallback
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup window
 */
typedef void (* GLFWwindowiconifyfun)(GLFWwindow* window, int iconified);

/*! @brief The function pointer type for window maximize callbacks.
 *
 *  This is the function pointer type for window maximize callbacks.  A window
 *  maximize callback function has the following signature:
 *  @code
 *  void function_name(GLFWwindow* window, int maximized)
 *  @endcode
 *
 *  @param[in] window The window that was maximized or restored.
 *  @param[in] maximized `GLFW_TRUE` if the window was maximized, or
 *  `GLFW_FALSE` if it was restored.
 *
 *  @sa @ref window_maximize
 *  @sa glfwSetWindowMaximizeCallback
 *
 *  @since Added in version 3.3.
 *
 *  @ingroup window
 */
typedef void (* GLFWwindowmaximizefun)(GLFWwindow* window, int maximized);

/*! @brief The function pointer type for framebuffer size callbacks.
 *
 *  This is the function pointer type for framebuffer size callbacks.
 *  A framebuffer size callback function has the following signature:
 *  @code
 *  void function_name(GLFWwindow* window, int width, int height)
 *  @endcode
 *
 *  @param[in] window The window whose framebuffer was resized.
 *  @param[in] width The new width, in pixels, of the framebuffer.
 *  @param[in] height The new height, in pixels, of the framebuffer.
 *
 *  @sa @ref window_fbsize
 *  @sa @ref glfwSetFramebufferSizeCallback
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup window
 */
typedef void (* GLFWframebuffersizefun)(GLFWwindow* window, int width, int height);

/*! @brief The function pointer type for window content scale callbacks.
 *
 *  This is the function pointer type for window content scale callbacks.
 *  A window content scale callback function has the following signature:
 *  @code
 *  void function_name(GLFWwindow* window, float xscale, float yscale)
 *  @endcode
 *
 *  @param[in] window The window whose content scale changed.
 *  @param[in] xscale The new x-axis content scale of the window.
 *  @param[in] yscale The new y-axis content scale of the window.
 *
 *  @sa @ref window_scale
 *  @sa @ref glfwSetWindowContentScaleCallback
 *
 *  @since Added in version 3.3.
 *
 *  @ingroup window
 */
typedef void (* GLFWwindowcontentscalefun)(GLFWwindow* window, float xscale, float yscale);

/*! @brief The function pointer type for mouse button callbacks.
 *
 *  This is the function pointer type for mouse button callback functions.
 *  A mouse button callback function has the following signature:
 *  @code
 *  void function_name(GLFWwindow* window, int button, int action, int mods)
 *  @endcode
 *
 *  @param[in] window The window that received the event.
 *  @param[in] button The [mouse button](@ref buttons) that was pressed or
 *  released.
 *  @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`.  Future releases
 *  may add more actions.
 *  @param[in] mods Bit field describing which [modifier keys](@ref mods) were
 *  held down.
 *
 *  @sa @ref input_mouse_button
 *  @sa @ref glfwSetMouseButtonCallback
 *
 *  @since Added in version 1.0.
 *  @glfw3 Added window handle and modifier mask parameters.
 *
 *  @ingroup input
 */
typedef void (* GLFWmousebuttonfun)(GLFWwindow* window, int button, int action, int mods);

/*! @brief The function pointer type for cursor position callbacks.
 *
 *  This is the function pointer type for cursor position callbacks.  A cursor
 *  position callback function has the following signature:
 *  @code
 *  void function_name(GLFWwindow* window, double xpos, double ypos);
 *  @endcode
 *
 *  @param[in] window The window that received the event.
 *  @param[in] xpos The new cursor x-coordinate, relative to the left edge of
 *  the content area.
 *  @param[in] ypos The new cursor y-coordinate, relative to the top edge of the
 *  content area.
 *
 *  @sa @ref cursor_pos
 *  @sa @ref glfwSetCursorPosCallback
 *
 *  @since Added in version 3.0.  Replaces `GLFWmouseposfun`.
 *
 *  @ingroup input
 */
typedef void (* GLFWcursorposfun)(GLFWwindow* window, double xpos, double ypos);

/*! @brief The function pointer type for cursor enter/leave callbacks.
 *
 *  This is the function pointer type for cursor enter/leave callbacks.
 *  A cursor enter/leave callback function has the following signature:
 *  @code
 *  void function_name(GLFWwindow* window, int entered)
 *  @endcode
 *
 *  @param[in] window The window that received the event.
 *  @param[in] entered `GLFW_TRUE` if the cursor entered the window's content
 *  area, or `GLFW_FALSE` if it left it.
 *
 *  @sa @ref cursor_enter
 *  @sa @ref glfwSetCursorEnterCallback
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup input
 */
typedef void (* GLFWcursorenterfun)(GLFWwindow* window, int entered);

/*! @brief The function pointer type for scroll callbacks.
 *
 *  This is the function pointer type for scroll callbacks.  A scroll callback
 *  function has the following signature:
 *  @code
 *  void function_name(GLFWwindow* window, double xoffset, double yoffset)
 *  @endcode
 *
 *  @param[in] window The window that received the event.
 *  @param[in] xoffset The scroll offset along the x-axis.
 *  @param[in] yoffset The scroll offset along the y-axis.
 *
 *  @sa @ref scrolling
 *  @sa @ref glfwSetScrollCallback
 *
 *  @since Added in version 3.0.  Replaces `GLFWmousewheelfun`.
 *
 *  @ingroup input
 */
typedef void (* GLFWscrollfun)(GLFWwindow* window, double xoffset, double yoffset);

/*! @brief The function pointer type for keyboard key callbacks.
 *
 *  This is the function pointer type for keyboard key callbacks.  A keyboard
 *  key callback function has the following signature:
 *  @code
 *  void function_name(GLFWwindow* window, int key, int scancode, int action, int mods)
 *  @endcode
 *
 *  @param[in] window The window that received the event.
 *  @param[in] key The [keyboard key](@ref keys) that was pressed or released.
 *  @param[in] scancode The system-specific scancode of the key.
 *  @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`.  Future
 *  releases may add more actions.
 *  @param[in] mods Bit field describing which [modifier keys](@ref mods) were
 *  held down.
 *
 *  @sa @ref input_key
 *  @sa @ref glfwSetKeyCallback
 *
 *  @since Added in version 1.0.
 *  @glfw3 Added window handle, scancode and modifier mask parameters.
 *
 *  @ingroup input
 */
typedef void (* GLFWkeyfun)(GLFWwindow* window, int key, int scancode, int action, int mods);

/*! @brief The function pointer type for Unicode character callbacks.
 *
 *  This is the function pointer type for Unicode character callbacks.
 *  A Unicode character callback function has the following signature:
 *  @code
 *  void function_name(GLFWwindow* window, unsigned int codepoint)
 *  @endcode
 *
 *  @param[in] window The window that received the event.
 *  @param[in] codepoint The Unicode code point of the character.
 *
 *  @sa @ref input_char
 *  @sa @ref glfwSetCharCallback
 *
 *  @since Added in version 2.4.
 *  @glfw3 Added window handle parameter.
 *
 *  @ingroup input
 */
typedef void (* GLFWcharfun)(GLFWwindow* window, unsigned int codepoint);

/*! @brief The function pointer type for Unicode character with modifiers
 *  callbacks.
 *
 *  This is the function pointer type for Unicode character with modifiers
 *  callbacks.  It is called for each input character, regardless of what
 *  modifier keys are held down.  A Unicode character with modifiers callback
 *  function has the following signature:
 *  @code
 *  void function_name(GLFWwindow* window, unsigned int codepoint, int mods)
 *  @endcode
 *
 *  @param[in] window The window that received the event.
 *  @param[in] codepoint The Unicode code point of the character.
 *  @param[in] mods Bit field describing which [modifier keys](@ref mods) were
 *  held down.
 *
 *  @sa @ref input_char
 *  @sa @ref glfwSetCharModsCallback
 *
 *  @deprecated Scheduled for removal in version 4.0.
 *
 *  @since Added in version 3.1.
 *
 *  @ingroup input
 */
typedef void (* GLFWcharmodsfun)(GLFWwindow* window, unsigned int codepoint, int mods);

/*! @brief The function pointer type for path drop callbacks.
 *
 *  This is the function pointer type for path drop callbacks.  A path drop
 *  callback function has the following signature:
 *  @code
 *  void function_name(GLFWwindow* window, int path_count, const char* paths[])
 *  @endcode
 *
 *  @param[in] window The window that received the event.
 *  @param[in] path_count The number of dropped paths.
 *  @param[in] paths The UTF-8 encoded file and/or directory path names.
 *
 *  @pointer_lifetime The path array and its strings are valid until the
 *  callback function returns.
 *
 *  @sa @ref path_drop
 *  @sa @ref glfwSetDropCallback
 *
 *  @since Added in version 3.1.
 *
 *  @ingroup input
 */
typedef void (* GLFWdropfun)(GLFWwindow* window, int path_count, const char* paths[]);

/*! @brief The function pointer type for monitor configuration callbacks.
 *
 *  This is the function pointer type for monitor configuration callbacks.
 *  A monitor callback function has the following signature:
 *  @code
 *  void function_name(GLFWmonitor* monitor, int event)
 *  @endcode
 *
 *  @param[in] monitor The monitor that was connected or disconnected.
 *  @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.  Future
 *  releases may add more events.
 *
 *  @sa @ref monitor_event
 *  @sa @ref glfwSetMonitorCallback
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup monitor
 */
typedef void (* GLFWmonitorfun)(GLFWmonitor* monitor, int event);

/*! @brief The function pointer type for joystick configuration callbacks.
 *
 *  This is the function pointer type for joystick configuration callbacks.
 *  A joystick configuration callback function has the following signature:
 *  @code
 *  void function_name(int jid, int event)
 *  @endcode
 *
 *  @param[in] jid The joystick that was connected or disconnected.
 *  @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.  Future
 *  releases may add more events.
 *
 *  @sa @ref joystick_event
 *  @sa @ref glfwSetJoystickCallback
 *
 *  @since Added in version 3.2.
 *
 *  @ingroup input
 */
typedef void (* GLFWjoystickfun)(int jid, int event);

/*! @brief Video mode type.
 *
 *  This describes a single video mode.
 *
 *  @sa @ref monitor_modes
 *  @sa @ref glfwGetVideoMode
 *  @sa @ref glfwGetVideoModes
 *
 *  @since Added in version 1.0.
 *  @glfw3 Added refresh rate member.
 *
 *  @ingroup monitor
 */
typedef struct GLFWvidmode
{
    /*! The width, in screen coordinates, of the video mode.
     */
    int width;
    /*! The height, in screen coordinates, of the video mode.
     */
    int height;
    /*! The bit depth of the red channel of the video mode.
     */
    int redBits;
    /*! The bit depth of the green channel of the video mode.
     */
    int greenBits;
    /*! The bit depth of the blue channel of the video mode.
     */
    int blueBits;
    /*! The refresh rate, in Hz, of the video mode.
     */
    int refreshRate;
} GLFWvidmode;

/*! @brief Gamma ramp.
 *
 *  This describes the gamma ramp for a monitor.
 *
 *  @sa @ref monitor_gamma
 *  @sa @ref glfwGetGammaRamp
 *  @sa @ref glfwSetGammaRamp
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup monitor
 */
typedef struct GLFWgammaramp
{
    /*! An array of value describing the response of the red channel.
     */
    unsigned short* red;
    /*! An array of value describing the response of the green channel.
     */
    unsigned short* green;
    /*! An array of value describing the response of the blue channel.
     */
    unsigned short* blue;
    /*! The number of elements in each array.
     */
    unsigned int size;
} GLFWgammaramp;

/*! @brief Image data.
 *
 *  This describes a single 2D image.  See the documentation for each related
 *  function what the expected pixel format is.
 *
 *  @sa @ref cursor_custom
 *  @sa @ref window_icon
 *
 *  @since Added in version 2.1.
 *  @glfw3 Removed format and bytes-per-pixel members.
 *
 *  @ingroup window
 */
typedef struct GLFWimage
{
    /*! The width, in pixels, of this image.
     */
    int width;
    /*! The height, in pixels, of this image.
     */
    int height;
    /*! The pixel data of this image, arranged left-to-right, top-to-bottom.
     */
    unsigned char* pixels;
} GLFWimage;

/*! @brief Gamepad input state
 *
 *  This describes the input state of a gamepad.
 *
 *  @sa @ref gamepad
 *  @sa @ref glfwGetGamepadState
 *
 *  @since Added in version 3.3.
 *
 *  @ingroup input
 */
typedef struct GLFWgamepadstate
{
    /*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS`
     *  or `GLFW_RELEASE`.
     */
    unsigned char buttons[15];
    /*! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0
     *  to 1.0 inclusive.
     */
    float axes[6];
} GLFWgamepadstate;


/*************************************************************************
 * GLFW API functions
 *************************************************************************/

/*! @brief Initializes the GLFW library.
 *
 *  This function initializes the GLFW library.  Before most GLFW functions can
 *  be used, GLFW must be initialized, and before an application terminates GLFW
 *  should be terminated in order to free any resources allocated during or
 *  after initialization.
 *
 *  If this function fails, it calls @ref glfwTerminate before returning.  If it
 *  succeeds, you should call @ref glfwTerminate before the application exits.
 *
 *  Additional calls to this function after successful initialization but before
 *  termination will return `GLFW_TRUE` immediately.
 *
 *  @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
 *  [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_PLATFORM_ERROR.
 *
 *  @remark @macos This function will change the current directory of the
 *  application to the `Contents/Resources` subdirectory of the application's
 *  bundle, if present.  This can be disabled with the @ref
 *  GLFW_COCOA_CHDIR_RESOURCES init hint.
 *
 *  @remark @x11 This function will set the `LC_CTYPE` category of the
 *  application locale according to the current environment if that category is
 *  still "C".  This is because the "C" locale breaks Unicode text input.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref intro_init
 *  @sa @ref glfwTerminate
 *
 *  @since Added in version 1.0.
 *
 *  @ingroup init
 */
GLFWAPI int glfwInit(void);

/*! @brief Terminates the GLFW library.
 *
 *  This function destroys all remaining windows and cursors, restores any
 *  modified gamma ramps and frees any other allocated resources.  Once this
 *  function is called, you must again call @ref glfwInit successfully before
 *  you will be able to use most GLFW functions.
 *
 *  If GLFW has been successfully initialized, this function should be called
 *  before the application exits.  If initialization fails, there is no need to
 *  call this function, as it is called by @ref glfwInit before it returns
 *  failure.
 *
 *  This function has no effect if GLFW is not initialized.
 *
 *  @errors Possible errors include @ref GLFW_PLATFORM_ERROR.
 *
 *  @remark This function may be called before @ref glfwInit.
 *
 *  @warning The contexts of any remaining windows must not be current on any
 *  other thread when this function is called.
 *
 *  @reentrancy This function must not be called from a callback.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref intro_init
 *  @sa @ref glfwInit
 *
 *  @since Added in version 1.0.
 *
 *  @ingroup init
 */
GLFWAPI void glfwTerminate(void);

/*! @brief Sets the specified init hint to the desired value.
 *
 *  This function sets hints for the next initialization of GLFW.
 *
 *  The values you set hints to are never reset by GLFW, but they only take
 *  effect during initialization.  Once GLFW has been initialized, any values
 *  you set will be ignored until the library is terminated and initialized
 *  again.
 *
 *  Some hints are platform specific.  These may be set on any platform but they
 *  will only affect their specific platform.  Other platforms will ignore them.
 *  Setting these hints requires no platform specific headers or functions.
 *
 *  @param[in] hint The [init hint](@ref init_hints) to set.
 *  @param[in] value The new value of the init hint.
 *
 *  @errors Possible errors include @ref GLFW_INVALID_ENUM and @ref
 *  GLFW_INVALID_VALUE.
 *
 *  @remarks This function may be called before @ref glfwInit.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa init_hints
 *  @sa glfwInit
 *
 *  @since Added in version 3.3.
 *
 *  @ingroup init
 */
GLFWAPI void glfwInitHint(int hint, int value);

/*! @brief Retrieves the version of the GLFW library.
 *
 *  This function retrieves the major, minor and revision numbers of the GLFW
 *  library.  It is intended for when you are using GLFW as a shared library and
 *  want to ensure that you are using the minimum required version.
 *
 *  Any or all of the version arguments may be `NULL`.
 *
 *  @param[out] major Where to store the major version number, or `NULL`.
 *  @param[out] minor Where to store the minor version number, or `NULL`.
 *  @param[out] rev Where to store the revision number, or `NULL`.
 *
 *  @errors None.
 *
 *  @remark This function may be called before @ref glfwInit.
 *
 *  @thread_safety This function may be called from any thread.
 *
 *  @sa @ref intro_version
 *  @sa @ref glfwGetVersionString
 *
 *  @since Added in version 1.0.
 *
 *  @ingroup init
 */
GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);

/*! @brief Returns a string describing the compile-time configuration.
 *
 *  This function returns the compile-time generated
 *  [version string](@ref intro_version_string) of the GLFW library binary.  It
 *  describes the version, platform, compiler and any platform-specific
 *  compile-time options.  It should not be confused with the OpenGL or OpenGL
 *  ES version string, queried with `glGetString`.
 *
 *  __Do not use the version string__ to parse the GLFW library version.  The
 *  @ref glfwGetVersion function provides the version of the running library
 *  binary in numerical format.
 *
 *  @return The ASCII encoded GLFW version string.
 *
 *  @errors None.
 *
 *  @remark This function may be called before @ref glfwInit.
 *
 *  @pointer_lifetime The returned string is static and compile-time generated.
 *
 *  @thread_safety This function may be called from any thread.
 *
 *  @sa @ref intro_version
 *  @sa @ref glfwGetVersion
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup init
 */
GLFWAPI const char* glfwGetVersionString(void);

/*! @brief Returns and clears the last error for the calling thread.
 *
 *  This function returns and clears the [error code](@ref errors) of the last
 *  error that occurred on the calling thread, and optionally a UTF-8 encoded
 *  human-readable description of it.  If no error has occurred since the last
 *  call, it returns @ref GLFW_NO_ERROR (zero) and the description pointer is
 *  set to `NULL`.
 *
 *  @param[in] description Where to store the error description pointer, or `NULL`.
 *  @return The last error code for the calling thread, or @ref GLFW_NO_ERROR
 *  (zero).
 *
 *  @errors None.
 *
 *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
 *  should not free it yourself.  It is guaranteed to be valid only until the
 *  next error occurs or the library is terminated.
 *
 *  @remark This function may be called before @ref glfwInit.
 *
 *  @thread_safety This function may be called from any thread.
 *
 *  @sa @ref error_handling
 *  @sa @ref glfwSetErrorCallback
 *
 *  @since Added in version 3.3.
 *
 *  @ingroup init
 */
GLFWAPI int glfwGetError(const char** description);

/*! @brief Sets the error callback.
 *
 *  This function sets the error callback, which is called with an error code
 *  and a human-readable description each time a GLFW error occurs.
 *
 *  The error code is set before the callback is called.  Calling @ref
 *  glfwGetError from the error callback will return the same value as the error
 *  code argument.
 *
 *  The error callback is called on the thread where the error occurred.  If you
 *  are using GLFW from multiple threads, your error callback needs to be
 *  written accordingly.
 *
 *  Because the description string may have been generated specifically for that
 *  error, it is not guaranteed to be valid after the callback has returned.  If
 *  you wish to use it after the callback returns, you need to make a copy.
 *
 *  Once set, the error callback remains set even after the library has been
 *  terminated.
 *
 *  @param[in] callback The new callback, or `NULL` to remove the currently set
 *  callback.
 *  @return The previously set callback, or `NULL` if no callback was set.
 *
 *  @callback_signature
 *  @code
 *  void callback_name(int error_code, const char* description)
 *  @endcode
 *  For more information about the callback parameters, see the
 *  [callback pointer type](@ref GLFWerrorfun).
 *
 *  @errors None.
 *
 *  @remark This function may be called before @ref glfwInit.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref error_handling
 *  @sa @ref glfwGetError
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup init
 */
GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback);

/*! @brief Returns the currently connected monitors.
 *
 *  This function returns an array of handles for all currently connected
 *  monitors.  The primary monitor is always first in the returned array.  If no
 *  monitors were found, this function returns `NULL`.
 *
 *  @param[out] count Where to store the number of monitors in the returned
 *  array.  This is set to zero if an error occurred.
 *  @return An array of monitor handles, or `NULL` if no monitors were found or
 *  if an [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
 *  should not free it yourself.  It is guaranteed to be valid only until the
 *  monitor configuration changes or the library is terminated.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref monitor_monitors
 *  @sa @ref monitor_event
 *  @sa @ref glfwGetPrimaryMonitor
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup monitor
 */
GLFWAPI GLFWmonitor** glfwGetMonitors(int* count);

/*! @brief Returns the primary monitor.
 *
 *  This function returns the primary monitor.  This is usually the monitor
 *  where elements like the task bar or global menu bar are located.
 *
 *  @return The primary monitor, or `NULL` if no monitors were found or if an
 *  [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @remark The primary monitor is always first in the array returned by @ref
 *  glfwGetMonitors.
 *
 *  @sa @ref monitor_monitors
 *  @sa @ref glfwGetMonitors
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup monitor
 */
GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void);

/*! @brief Returns the position of the monitor's viewport on the virtual screen.
 *
 *  This function returns the position, in screen coordinates, of the upper-left
 *  corner of the specified monitor.
 *
 *  Any or all of the position arguments may be `NULL`.  If an error occurs, all
 *  non-`NULL` position arguments will be set to zero.
 *
 *  @param[in] monitor The monitor to query.
 *  @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
 *  @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref monitor_properties
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup monitor
 */
GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);

/*! @brief Retrieves the work area of the monitor.
 *
 *  This function returns the position, in screen coordinates, of the upper-left
 *  corner of the work area of the specified monitor along with the work area
 *  size in screen coordinates. The work area is defined as the area of the
 *  monitor not occluded by the operating system task bar where present. If no
 *  task bar exists then the work area is the monitor resolution in screen
 *  coordinates.
 *
 *  Any or all of the position and size arguments may be `NULL`.  If an error
 *  occurs, all non-`NULL` position and size arguments will be set to zero.
 *
 *  @param[in] monitor The monitor to query.
 *  @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
 *  @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
 *  @param[out] width Where to store the monitor width, or `NULL`.
 *  @param[out] height Where to store the monitor height, or `NULL`.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref monitor_workarea
 *
 *  @since Added in version 3.3.
 *
 *  @ingroup monitor
 */
GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height);

/*! @brief Returns the physical size of the monitor.
 *
 *  This function returns the size, in millimetres, of the display area of the
 *  specified monitor.
 *
 *  Some systems do not provide accurate monitor size information, either
 *  because the monitor
 *  [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data)
 *  data is incorrect or because the driver does not report it accurately.
 *
 *  Any or all of the size arguments may be `NULL`.  If an error occurs, all
 *  non-`NULL` size arguments will be set to zero.
 *
 *  @param[in] monitor The monitor to query.
 *  @param[out] widthMM Where to store the width, in millimetres, of the
 *  monitor's display area, or `NULL`.
 *  @param[out] heightMM Where to store the height, in millimetres, of the
 *  monitor's display area, or `NULL`.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @remark @win32 On Windows 8 and earlier the physical size is calculated from
 *  the current resolution and system DPI instead of querying the monitor EDID data.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref monitor_properties
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup monitor
 */
GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM);

/*! @brief Retrieves the content scale for the specified monitor.
 *
 *  This function retrieves the content scale for the specified monitor.  The
 *  content scale is the ratio between the current DPI and the platform's
 *  default DPI.  This is especially important for text and any UI elements.  If
 *  the pixel dimensions of your UI scaled by this look appropriate on your
 *  machine then it should appear at a reasonable size on other machines
 *  regardless of their DPI and scaling settings.  This relies on the system DPI
 *  and scaling settings being somewhat correct.
 *
 *  The content scale may depend on both the monitor resolution and pixel
 *  density and on user settings.  It may be very different from the raw DPI
 *  calculated from the physical size and current resolution.
 *
 *  @param[in] monitor The monitor to query.
 *  @param[out] xscale Where to store the x-axis content scale, or `NULL`.
 *  @param[out] yscale Where to store the y-axis content scale, or `NULL`.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref monitor_scale
 *  @sa @ref glfwGetWindowContentScale
 *
 *  @since Added in version 3.3.
 *
 *  @ingroup monitor
 */
GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* monitor, float* xscale, float* yscale);

/*! @brief Returns the name of the specified monitor.
 *
 *  This function returns a human-readable name, encoded as UTF-8, of the
 *  specified monitor.  The name typically reflects the make and model of the
 *  monitor and is not guaranteed to be unique among the connected monitors.
 *
 *  @param[in] monitor The monitor to query.
 *  @return The UTF-8 encoded name of the monitor, or `NULL` if an
 *  [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
 *  should not free it yourself.  It is valid until the specified monitor is
 *  disconnected or the library is terminated.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref monitor_properties
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup monitor
 */
GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);

/*! @brief Sets the user pointer of the specified monitor.
 *
 *  This function sets the user-defined pointer of the specified monitor.  The
 *  current value is retained until the monitor is disconnected.  The initial
 *  value is `NULL`.
 *
 *  This function may be called from the monitor callback, even for a monitor
 *  that is being disconnected.
 *
 *  @param[in] monitor The monitor whose pointer to set.
 *  @param[in] pointer The new value.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function may be called from any thread.  Access is not
 *  synchronized.
 *
 *  @sa @ref monitor_userptr
 *  @sa @ref glfwGetMonitorUserPointer
 *
 *  @since Added in version 3.3.
 *
 *  @ingroup monitor
 */
GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* monitor, void* pointer);

/*! @brief Returns the user pointer of the specified monitor.
 *
 *  This function returns the current value of the user-defined pointer of the
 *  specified monitor.  The initial value is `NULL`.
 *
 *  This function may be called from the monitor callback, even for a monitor
 *  that is being disconnected.
 *
 *  @param[in] monitor The monitor whose pointer to return.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function may be called from any thread.  Access is not
 *  synchronized.
 *
 *  @sa @ref monitor_userptr
 *  @sa @ref glfwSetMonitorUserPointer
 *
 *  @since Added in version 3.3.
 *
 *  @ingroup monitor
 */
GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* monitor);

/*! @brief Sets the monitor configuration callback.
 *
 *  This function sets the monitor configuration callback, or removes the
 *  currently set callback.  This is called when a monitor is connected to or
 *  disconnected from the system.
 *
 *  @param[in] callback The new callback, or `NULL` to remove the currently set
 *  callback.
 *  @return The previously set callback, or `NULL` if no callback was set or the
 *  library had not been [initialized](@ref intro_init).
 *
 *  @callback_signature
 *  @code
 *  void function_name(GLFWmonitor* monitor, int event)
 *  @endcode
 *  For more information about the callback parameters, see the
 *  [function pointer type](@ref GLFWmonitorfun).
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref monitor_event
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup monitor
 */
GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun callback);

/*! @brief Returns the available video modes for the specified monitor.
 *
 *  This function returns an array of all video modes supported by the specified
 *  monitor.  The returned array is sorted in ascending order, first by color
 *  bit depth (the sum of all channel depths), then by resolution area (the
 *  product of width and height), then resolution width and finally by refresh
 *  rate.
 *
 *  @param[in] monitor The monitor to query.
 *  @param[out] count Where to store the number of video modes in the returned
 *  array.  This is set to zero if an error occurred.
 *  @return An array of video modes, or `NULL` if an
 *  [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
 *  should not free it yourself.  It is valid until the specified monitor is
 *  disconnected, this function is called again for that monitor or the library
 *  is terminated.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref monitor_modes
 *  @sa @ref glfwGetVideoMode
 *
 *  @since Added in version 1.0.
 *  @glfw3 Changed to return an array of modes for a specific monitor.
 *
 *  @ingroup monitor
 */
GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count);

/*! @brief Returns the current mode of the specified monitor.
 *
 *  This function returns the current video mode of the specified monitor.  If
 *  you have created a full screen window for that monitor, the return value
 *  will depend on whether that window is iconified.
 *
 *  @param[in] monitor The monitor to query.
 *  @return The current mode of the monitor, or `NULL` if an
 *  [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
 *  should not free it yourself.  It is valid until the specified monitor is
 *  disconnected or the library is terminated.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref monitor_modes
 *  @sa @ref glfwGetVideoModes
 *
 *  @since Added in version 3.0.  Replaces `glfwGetDesktopMode`.
 *
 *  @ingroup monitor
 */
GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);

/*! @brief Generates a gamma ramp and sets it for the specified monitor.
 *
 *  This function generates an appropriately sized gamma ramp from the specified
 *  exponent and then calls @ref glfwSetGammaRamp with it.  The value must be
 *  a finite number greater than zero.
 *
 *  The software controlled gamma ramp is applied _in addition_ to the hardware
 *  gamma correction, which today is usually an approximation of sRGB gamma.
 *  This means that setting a perfectly linear ramp, or gamma 1.0, will produce
 *  the default (usually sRGB-like) behavior.
 *
 *  For gamma correct rendering with OpenGL or OpenGL ES, see the @ref
 *  GLFW_SRGB_CAPABLE hint.
 *
 *  @param[in] monitor The monitor whose gamma ramp to set.
 *  @param[in] gamma The desired exponent.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
 *  GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
 *
 *  @remark @wayland Gamma handling is a privileged protocol, this function
 *  will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref monitor_gamma
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup monitor
 */
GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);

/*! @brief Returns the current gamma ramp for the specified monitor.
 *
 *  This function returns the current gamma ramp of the specified monitor.
 *
 *  @param[in] monitor The monitor to query.
 *  @return The current gamma ramp, or `NULL` if an
 *  [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @remark @wayland Gamma handling is a privileged protocol, this function
 *  will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR while
 *  returning `NULL`.
 *
 *  @pointer_lifetime The returned structure and its arrays are allocated and
 *  freed by GLFW.  You should not free them yourself.  They are valid until the
 *  specified monitor is disconnected, this function is called again for that
 *  monitor or the library is terminated.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref monitor_gamma
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup monitor
 */
GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);

/*! @brief Sets the current gamma ramp for the specified monitor.
 *
 *  This function sets the current gamma ramp for the specified monitor.  The
 *  original gamma ramp for that monitor is saved by GLFW the first time this
 *  function is called and is restored by @ref glfwTerminate.
 *
 *  The software controlled gamma ramp is applied _in addition_ to the hardware
 *  gamma correction, which today is usually an approximation of sRGB gamma.
 *  This means that setting a perfectly linear ramp, or gamma 1.0, will produce
 *  the default (usually sRGB-like) behavior.
 *
 *  For gamma correct rendering with OpenGL or OpenGL ES, see the @ref
 *  GLFW_SRGB_CAPABLE hint.
 *
 *  @param[in] monitor The monitor whose gamma ramp to set.
 *  @param[in] ramp The gamma ramp to use.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @remark The size of the specified gamma ramp should match the size of the
 *  current ramp for that monitor.
 *
 *  @remark @win32 The gamma ramp size must be 256.
 *
 *  @remark @wayland Gamma handling is a privileged protocol, this function
 *  will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR.
 *
 *  @pointer_lifetime The specified gamma ramp is copied before this function
 *  returns.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref monitor_gamma
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup monitor
 */
GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp);

/*! @brief Resets all window hints to their default values.
 *
 *  This function resets all window hints to their
 *  [default values](@ref window_hints_values).
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref window_hints
 *  @sa @ref glfwWindowHint
 *  @sa @ref glfwWindowHintString
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup window
 */
GLFWAPI void glfwDefaultWindowHints(void);

/*! @brief Sets the specified window hint to the desired value.
 *
 *  This function sets hints for the next call to @ref glfwCreateWindow.  The
 *  hints, once set, retain their values until changed by a call to this
 *  function or @ref glfwDefaultWindowHints, or until the library is terminated.
 *
 *  Only integer value hints can be set with this function.  String value hints
 *  are set with @ref glfwWindowHintString.
 *
 *  This function does not check whether the specified hint values are valid.
 *  If you set hints to invalid values this will instead be reported by the next
 *  call to @ref glfwCreateWindow.
 *
 *  Some hints are platform specific.  These may be set on any platform but they
 *  will only affect their specific platform.  Other platforms will ignore them.
 *  Setting these hints requires no platform specific headers or functions.
 *
 *  @param[in] hint The [window hint](@ref window_hints) to set.
 *  @param[in] value The new value of the window hint.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_INVALID_ENUM.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref window_hints
 *  @sa @ref glfwWindowHintString
 *  @sa @ref glfwDefaultWindowHints
 *
 *  @since Added in version 3.0.  Replaces `glfwOpenWindowHint`.
 *
 *  @ingroup window
 */
GLFWAPI void glfwWindowHint(int hint, int value);

/*! @brief Sets the specified window hint to the desired value.
 *
 *  This function sets hints for the next call to @ref glfwCreateWindow.  The
 *  hints, once set, retain their values until changed by a call to this
 *  function or @ref glfwDefaultWindowHints, or until the library is terminated.
 *
 *  Only string type hints can be set with this function.  Integer value hints
 *  are set with @ref glfwWindowHint.
 *
 *  This function does not check whether the specified hint values are valid.
 *  If you set hints to invalid values this will instead be reported by the next
 *  call to @ref glfwCreateWindow.
 *
 *  Some hints are platform specific.  These may be set on any platform but they
 *  will only affect their specific platform.  Other platforms will ignore them.
 *  Setting these hints requires no platform specific headers or functions.
 *
 *  @param[in] hint The [window hint](@ref window_hints) to set.
 *  @param[in] value The new value of the window hint.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_INVALID_ENUM.
 *
 *  @pointer_lifetime The specified string is copied before this function
 *  returns.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref window_hints
 *  @sa @ref glfwWindowHint
 *  @sa @ref glfwDefaultWindowHints
 *
 *  @since Added in version 3.3.
 *
 *  @ingroup window
 */
GLFWAPI void glfwWindowHintString(int hint, const char* value);

/*! @brief Creates a window and its associated context.
 *
 *  This function creates a window and its associated OpenGL or OpenGL ES
 *  context.  Most of the options controlling how the window and its context
 *  should be created are specified with [window hints](@ref window_hints).
 *
 *  Successful creation does not change which context is current.  Before you
 *  can use the newly created context, you need to
 *  [make it current](@ref context_current).  For information about the `share`
 *  parameter, see @ref context_sharing.
 *
 *  The created window, framebuffer and context may differ from what you
 *  requested, as not all parameters and hints are
 *  [hard constraints](@ref window_hints_hard).  This includes the size of the
 *  window, especially for full screen windows.  To query the actual attributes
 *  of the created window, framebuffer and context, see @ref
 *  glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize.
 *
 *  To create a full screen window, you need to specify the monitor the window
 *  will cover.  If no monitor is specified, the window will be windowed mode.
 *  Unless you have a way for the user to choose a specific monitor, it is
 *  recommended that you pick the primary monitor.  For more information on how
 *  to query connected monitors, see @ref monitor_monitors.
 *
 *  For full screen windows, the specified size becomes the resolution of the
 *  window's _desired video mode_.  As long as a full screen window is not
 *  iconified, the supported video mode most closely matching the desired video
 *  mode is set for the specified monitor.  For more information about full
 *  screen windows, including the creation of so called _windowed full screen_
 *  or _borderless full screen_ windows, see @ref window_windowed_full_screen.
 *
 *  Once you have created the window, you can switch it between windowed and
 *  full screen mode with @ref glfwSetWindowMonitor.  This will not affect its
 *  OpenGL or OpenGL ES context.
 *
 *  By default, newly created windows use the placement recommended by the
 *  window system.  To create the window at a specific position, make it
 *  initially invisible using the [GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window
 *  hint, set its [position](@ref window_pos) and then [show](@ref window_hide)
 *  it.
 *
 *  As long as at least one full screen window is not iconified, the screensaver
 *  is prohibited from starting.
 *
 *  Window systems put limits on window sizes.  Very large or very small window
 *  dimensions may be overridden by the window system on creation.  Check the
 *  actual [size](@ref window_size) after creation.
 *
 *  The [swap interval](@ref buffer_swap) is not set during window creation and
 *  the initial value may vary depending on driver settings and defaults.
 *
 *  @param[in] width The desired width, in screen coordinates, of the window.
 *  This must be greater than zero.
 *  @param[in] height The desired height, in screen coordinates, of the window.
 *  This must be greater than zero.
 *  @param[in] title The initial, UTF-8 encoded window title.
 *  @param[in] monitor The monitor to use for full screen mode, or `NULL` for
 *  windowed mode.
 *  @param[in] share The window whose context to share resources with, or `NULL`
 *  to not share resources.
 *  @return The handle of the created window, or `NULL` if an
 *  [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
 *  GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref
 *  GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @remark @win32 Window creation will fail if the Microsoft GDI software
 *  OpenGL implementation is the only one available.
 *
 *  @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it
 *  will be set as the initial icon for the window.  If no such icon is present,
 *  the `IDI_APPLICATION` icon will be used instead.  To set a different icon,
 *  see @ref glfwSetWindowIcon.
 *
 *  @remark @win32 The context to share resources with must not be current on
 *  any other thread.
 *
 *  @remark @macos The OS only supports forward-compatible core profile contexts
 *  for OpenGL versions 3.2 and later.  Before creating an OpenGL context of
 *  version 3.2 or later you must set the
 *  [GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) and
 *  [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hints accordingly.
 *  OpenGL 3.0 and 3.1 contexts are not supported at all on macOS.
 *
 *  @remark @macos The GLFW window has no icon, as it is not a document
 *  window, but the dock icon will be the same as the application bundle's icon.
 *  For more information on bundles, see the
 *  [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
 *  in the Mac Developer Library.
 *
 *  @remark @macos The first time a window is created the menu bar is created.
 *  If GLFW finds a `MainMenu.nib` it is loaded and assumed to contain a menu
 *  bar.  Otherwise a minimal menu bar is created manually with common commands
 *  like Hide, Quit and About.  The About entry opens a minimal about dialog
 *  with information from the application's bundle.  Menu bar creation can be
 *  disabled entirely with the @ref GLFW_COCOA_MENUBAR init hint.
 *
 *  @remark @macos On OS X 10.10 and later the window frame will not be rendered
 *  at full resolution on Retina displays unless the
 *  [GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint)
 *  hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the
 *  application bundle's `Info.plist`.  For more information, see
 *  [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html)
 *  in the Mac Developer Library.  The GLFW test and example programs use
 *  a custom `Info.plist` template for this, which can be found as
 *  `CMake/MacOSXBundleInfo.plist.in` in the source tree.
 *
 *  @remark @macos When activating frame autosaving with
 *  [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified
 *  window size and position may be overridden by previously saved values.
 *
 *  @remark @x11 Some window managers will not respect the placement of
 *  initially hidden windows.
 *
 *  @remark @x11 Due to the asynchronous nature of X11, it may take a moment for
 *  a window to reach its requested state.  This means you may not be able to
 *  query the final size, position or other attributes directly after window
 *  creation.
 *
 *  @remark @x11 The class part of the `WM_CLASS` window property will by
 *  default be set to the window title passed to this function.  The instance
 *  part will use the contents of the `RESOURCE_NAME` environment variable, if
 *  present and not empty, or fall back to the window title.  Set the
 *  [GLFW_X11_CLASS_NAME](@ref GLFW_X11_CLASS_NAME_hint) and
 *  [GLFW_X11_INSTANCE_NAME](@ref GLFW_X11_INSTANCE_NAME_hint) window hints to
 *  override this.
 *
 *  @remark @wayland Compositors should implement the xdg-decoration protocol
 *  for GLFW to decorate the window properly.  If this protocol isn't
 *  supported, or if the compositor prefers client-side decorations, a very
 *  simple fallback frame will be drawn using the wp_viewporter protocol.  A
 *  compositor can still emit close, maximize or fullscreen events, using for
 *  instance a keybind mechanism.  If neither of these protocols is supported,
 *  the window won't be decorated.
 *
 *  @remark @wayland A full screen window will not attempt to change the mode,
 *  no matter what the requested size or refresh rate.
 *
 *  @remark @wayland Screensaver inhibition requires the idle-inhibit protocol
 *  to be implemented in the user's compositor.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref window_creation
 *  @sa @ref glfwDestroyWindow
 *
 *  @since Added in version 3.0.  Replaces `glfwOpenWindow`.
 *
 *  @ingroup window
 */
GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share);

/*! @brief Destroys the specified window and its context.
 *
 *  This function destroys the specified window and its context.  On calling
 *  this function, no further callbacks will be called for that window.
 *
 *  If the context of the specified window is current on the main thread, it is
 *  detached before being destroyed.
 *
 *  @param[in] window The window to destroy.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @note The context of the specified window must not be current on any other
 *  thread when this function is called.
 *
 *  @reentrancy This function must not be called from a callback.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref window_creation
 *  @sa @ref glfwCreateWindow
 *
 *  @since Added in version 3.0.  Replaces `glfwCloseWindow`.
 *
 *  @ingroup window
 */
GLFWAPI void glfwDestroyWindow(GLFWwindow* window);

/*! @brief Checks the close flag of the specified window.
 *
 *  This function returns the value of the close flag of the specified window.
 *
 *  @param[in] window The window to query.
 *  @return The value of the close flag.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function may be called from any thread.  Access is not
 *  synchronized.
 *
 *  @sa @ref window_close
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup window
 */
GLFWAPI int glfwWindowShouldClose(GLFWwindow* window);

/*! @brief Sets the close flag of the specified window.
 *
 *  This function sets the value of the close flag of the specified window.
 *  This can be used to override the user's attempt to close the window, or
 *  to signal that it should be closed.
 *
 *  @param[in] window The window whose flag to change.
 *  @param[in] value The new value.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function may be called from any thread.  Access is not
 *  synchronized.
 *
 *  @sa @ref window_close
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup window
 */
GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);

/*! @brief Sets the title of the specified window.
 *
 *  This function sets the window title, encoded as UTF-8, of the specified
 *  window.
 *
 *  @param[in] window The window whose title to change.
 *  @param[in] title The UTF-8 encoded window title.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @remark @macos The window title will not be updated until the next time you
 *  process events.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref window_title
 *
 *  @since Added in version 1.0.
 *  @glfw3 Added window handle parameter.
 *
 *  @ingroup window
 */
GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);

/*! @brief Sets the icon for the specified window.
 *
 *  This function sets the icon of the specified window.  If passed an array of
 *  candidate images, those of or closest to the sizes desired by the system are
 *  selected.  If no images are specified, the window reverts to its default
 *  icon.
 *
 *  The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
 *  bits per channel with the red channel first.  They are arranged canonically
 *  as packed sequential rows, starting from the top-left corner.
 *
 *  The desired image sizes varies depending on platform and system settings.
 *  The selected images will be rescaled as needed.  Good sizes include 16x16,
 *  32x32 and 48x48.
 *
 *  @param[in] window The window whose icon to set.
 *  @param[in] count The number of images in the specified array, or zero to
 *  revert to the default window icon.
 *  @param[in] images The images to create the icon from.  This is ignored if
 *  count is zero.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @pointer_lifetime The specified image data is copied before this function
 *  returns.
 *
 *  @remark @macos The GLFW window has no icon, as it is not a document
 *  window, so this function does nothing.  The dock icon will be the same as
 *  the application bundle's icon.  For more information on bundles, see the
 *  [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
 *  in the Mac Developer Library.
 *
 *  @remark @wayland There is no existing protocol to change an icon, the
 *  window will thus inherit the one defined in the application's desktop file.
 *  This function always emits @ref GLFW_PLATFORM_ERROR.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref window_icon
 *
 *  @since Added in version 3.2.
 *
 *  @ingroup window
 */
GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images);

/*! @brief Retrieves the position of the content area of the specified window.
 *
 *  This function retrieves the position, in screen coordinates, of the
 *  upper-left corner of the content area of the specified window.
 *
 *  Any or all of the position arguments may be `NULL`.  If an error occurs, all
 *  non-`NULL` position arguments will be set to zero.
 *
 *  @param[in] window The window to query.
 *  @param[out] xpos Where to store the x-coordinate of the upper-left corner of
 *  the content area, or `NULL`.
 *  @param[out] ypos Where to store the y-coordinate of the upper-left corner of
 *  the content area, or `NULL`.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @remark @wayland There is no way for an application to retrieve the global
 *  position of its windows, this function will always emit @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref window_pos
 *  @sa @ref glfwSetWindowPos
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup window
 */
GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);

/*! @brief Sets the position of the content area of the specified window.
 *
 *  This function sets the position, in screen coordinates, of the upper-left
 *  corner of the content area of the specified windowed mode window.  If the
 *  window is a full screen window, this function does nothing.
 *
 *  __Do not use this function__ to move an already visible window unless you
 *  have very good reasons for doing so, as it will confuse and annoy the user.
 *
 *  The window manager may put limits on what positions are allowed.  GLFW
 *  cannot and should not override these limits.
 *
 *  @param[in] window The window to query.
 *  @param[in] xpos The x-coordinate of the upper-left corner of the content area.
 *  @param[in] ypos The y-coordinate of the upper-left corner of the content area.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @remark @wayland There is no way for an application to set the global
 *  position of its windows, this function will always emit @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref window_pos
 *  @sa @ref glfwGetWindowPos
 *
 *  @since Added in version 1.0.
 *  @glfw3 Added window handle parameter.
 *
 *  @ingroup window
 */
GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);

/*! @brief Retrieves the size of the content area of the specified window.
 *
 *  This function retrieves the size, in screen coordinates, of the content area
 *  of the specified window.  If you wish to retrieve the size of the
 *  framebuffer of the window in pixels, see @ref glfwGetFramebufferSize.
 *
 *  Any or all of the size arguments may be `NULL`.  If an error occurs, all
 *  non-`NULL` size arguments will be set to zero.
 *
 *  @param[in] window The window whose size to retrieve.
 *  @param[out] width Where to store the width, in screen coordinates, of the
 *  content area, or `NULL`.
 *  @param[out] height Where to store the height, in screen coordinates, of the
 *  content area, or `NULL`.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref window_size
 *  @sa @ref glfwSetWindowSize
 *
 *  @since Added in version 1.0.
 *  @glfw3 Added window handle parameter.
 *
 *  @ingroup window
 */
GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);

/*! @brief Sets the size limits of the specified window.
 *
 *  This function sets the size limits of the content area of the specified
 *  window.  If the window is full screen, the size limits only take effect
 *  once it is made windowed.  If the window is not resizable, this function
 *  does nothing.
 *
 *  The size limits are applied immediately to a windowed mode window and may
 *  cause it to be resized.
 *
 *  The maximum dimensions must be greater than or equal to the minimum
 *  dimensions and all must be greater than or equal to zero.
 *
 *  @param[in] window The window to set limits for.
 *  @param[in] minwidth The minimum width, in screen coordinates, of the content
 *  area, or `GLFW_DONT_CARE`.
 *  @param[in] minheight The minimum height, in screen coordinates, of the
 *  content area, or `GLFW_DONT_CARE`.
 *  @param[in] maxwidth The maximum width, in screen coordinates, of the content
 *  area, or `GLFW_DONT_CARE`.
 *  @param[in] maxheight The maximum height, in screen coordinates, of the
 *  content area, or `GLFW_DONT_CARE`.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
 *  GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
 *
 *  @remark If you set size limits and an aspect ratio that conflict, the
 *  results are undefined.
 *
 *  @remark @wayland The size limits will not be applied until the window is
 *  actually resized, either by the user or by the compositor.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref window_sizelimits
 *  @sa @ref glfwSetWindowAspectRatio
 *
 *  @since Added in version 3.2.
 *
 *  @ingroup window
 */
GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight);

/*! @brief Sets the aspect ratio of the specified window.
 *
 *  This function sets the required aspect ratio of the content area of the
 *  specified window.  If the window is full screen, the aspect ratio only takes
 *  effect once it is made windowed.  If the window is not resizable, this
 *  function does nothing.
 *
 *  The aspect ratio is specified as a numerator and a denominator and both
 *  values must be greater than zero.  For example, the common 16:9 aspect ratio
 *  is specified as 16 and 9, respectively.
 *
 *  If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect
 *  ratio limit is disabled.
 *
 *  The aspect ratio is applied immediately to a windowed mode window and may
 *  cause it to be resized.
 *
 *  @param[in] window The window to set limits for.
 *  @param[in] numer The numerator of the desired aspect ratio, or
 *  `GLFW_DONT_CARE`.
 *  @param[in] denom The denominator of the desired aspect ratio, or
 *  `GLFW_DONT_CARE`.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
 *  GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
 *
 *  @remark If you set size limits and an aspect ratio that conflict, the
 *  results are undefined.
 *
 *  @remark @wayland The aspect ratio will not be applied until the window is
 *  actually resized, either by the user or by the compositor.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref window_sizelimits
 *  @sa @ref glfwSetWindowSizeLimits
 *
 *  @since Added in version 3.2.
 *
 *  @ingroup window
 */
GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom);

/*! @brief Sets the size of the content area of the specified window.
 *
 *  This function sets the size, in screen coordinates, of the content area of
 *  the specified window.
 *
 *  For full screen windows, this function updates the resolution of its desired
 *  video mode and switches to the video mode closest to it, without affecting
 *  the window's context.  As the context is unaffected, the bit depths of the
 *  framebuffer remain unchanged.
 *
 *  If you wish to update the refresh rate of the desired video mode in addition
 *  to its resolution, see @ref glfwSetWindowMonitor.
 *
 *  The window manager may put limits on what sizes are allowed.  GLFW cannot
 *  and should not override these limits.
 *
 *  @param[in] window The window to resize.
 *  @param[in] width The desired width, in screen coordinates, of the window
 *  content area.
 *  @param[in] height The desired height, in screen coordinates, of the window
 *  content area.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @remark @wayland A full screen window will not attempt to change the mode,
 *  no matter what the requested size.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref window_size
 *  @sa @ref glfwGetWindowSize
 *  @sa @ref glfwSetWindowMonitor
 *
 *  @since Added in version 1.0.
 *  @glfw3 Added window handle parameter.
 *
 *  @ingroup window
 */
GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height);

/*! @brief Retrieves the size of the framebuffer of the specified window.
 *
 *  This function retrieves the size, in pixels, of the framebuffer of the
 *  specified window.  If you wish to retrieve the size of the window in screen
 *  coordinates, see @ref glfwGetWindowSize.
 *
 *  Any or all of the size arguments may be `NULL`.  If an error occurs, all
 *  non-`NULL` size arguments will be set to zero.
 *
 *  @param[in] window The window whose framebuffer to query.
 *  @param[out] width Where to store the width, in pixels, of the framebuffer,
 *  or `NULL`.
 *  @param[out] height Where to store the height, in pixels, of the framebuffer,
 *  or `NULL`.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref window_fbsize
 *  @sa @ref glfwSetFramebufferSizeCallback
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup window
 */
GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height);

/*! @brief Retrieves the size of the frame of the window.
 *
 *  This function retrieves the size, in screen coordinates, of each edge of the
 *  frame of the specified window.  This size includes the title bar, if the
 *  window has one.  The size of the frame may vary depending on the
 *  [window-related hints](@ref window_hints_wnd) used to create it.
 *
 *  Because this function retrieves the size of each window frame edge and not
 *  the offset along a particular coordinate axis, the retrieved values will
 *  always be zero or positive.
 *
 *  Any or all of the size arguments may be `NULL`.  If an error occurs, all
 *  non-`NULL` size arguments will be set to zero.
 *
 *  @param[in] window The window whose frame size to query.
 *  @param[out] left Where to store the size, in screen coordinates, of the left
 *  edge of the window frame, or `NULL`.
 *  @param[out] top Where to store the size, in screen coordinates, of the top
 *  edge of the window frame, or `NULL`.
 *  @param[out] right Where to store the size, in screen coordinates, of the
 *  right edge of the window frame, or `NULL`.
 *  @param[out] bottom Where to store the size, in screen coordinates, of the
 *  bottom edge of the window frame, or `NULL`.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref window_size
 *
 *  @since Added in version 3.1.
 *
 *  @ingroup window
 */
GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom);

/*! @brief Retrieves the content scale for the specified window.
 *
 *  This function retrieves the content scale for the specified window.  The
 *  content scale is the ratio between the current DPI and the platform's
 *  default DPI.  This is especially important for text and any UI elements.  If
 *  the pixel dimensions of your UI scaled by this look appropriate on your
 *  machine then it should appear at a reasonable size on other machines
 *  regardless of their DPI and scaling settings.  This relies on the system DPI
 *  and scaling settings being somewhat correct.
 *
 *  On systems where each monitors can have its own content scale, the window
 *  content scale will depend on which monitor the system considers the window
 *  to be on.
 *
 *  @param[in] window The window to query.
 *  @param[out] xscale Where to store the x-axis content scale, or `NULL`.
 *  @param[out] yscale Where to store the y-axis content scale, or `NULL`.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref window_scale
 *  @sa @ref glfwSetWindowContentScaleCallback
 *  @sa @ref glfwGetMonitorContentScale
 *
 *  @since Added in version 3.3.
 *
 *  @ingroup window
 */
GLFWAPI void glfwGetWindowContentScale(GLFWwindow* window, float* xscale, float* yscale);

/*! @brief Returns the opacity of the whole window.
 *
 *  This function returns the opacity of the window, including any decorations.
 *
 *  The opacity (or alpha) value is a positive finite number between zero and
 *  one, where zero is fully transparent and one is fully opaque.  If the system
 *  does not support whole window transparency, this function always returns one.
 *
 *  The initial opacity value for newly created windows is one.
 *
 *  @param[in] window The window to query.
 *  @return The opacity value of the specified window.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref window_transparency
 *  @sa @ref glfwSetWindowOpacity
 *
 *  @since Added in version 3.3.
 *
 *  @ingroup window
 */
GLFWAPI float glfwGetWindowOpacity(GLFWwindow* window);

/*! @brief Sets the opacity of the whole window.
 *
 *  This function sets the opacity of the window, including any decorations.
 *
 *  The opacity (or alpha) value is a positive finite number between zero and
 *  one, where zero is fully transparent and one is fully opaque.
 *
 *  The initial opacity value for newly created windows is one.
 *
 *  A window created with framebuffer transparency may not use whole window
 *  transparency.  The results of doing this are undefined.
 *
 *  @param[in] window The window to set the opacity for.
 *  @param[in] opacity The desired opacity of the specified window.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref window_transparency
 *  @sa @ref glfwGetWindowOpacity
 *
 *  @since Added in version 3.3.
 *
 *  @ingroup window
 */
GLFWAPI void glfwSetWindowOpacity(GLFWwindow* window, float opacity);

/*! @brief Iconifies the specified window.
 *
 *  This function iconifies (minimizes) the specified window if it was
 *  previously restored.  If the window is already iconified, this function does
 *  nothing.
 *
 *  If the specified window is a full screen window, the original monitor
 *  resolution is restored until the window is restored.
 *
 *  @param[in] window The window to iconify.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @remark @wayland There is no concept of iconification in wl_shell, this
 *  function will emit @ref GLFW_PLATFORM_ERROR when using this deprecated
 *  protocol.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref window_iconify
 *  @sa @ref glfwRestoreWindow
 *  @sa @ref glfwMaximizeWindow
 *
 *  @since Added in version 2.1.
 *  @glfw3 Added window handle parameter.
 *
 *  @ingroup window
 */
GLFWAPI void glfwIconifyWindow(GLFWwindow* window);

/*! @brief Restores the specified window.
 *
 *  This function restores the specified window if it was previously iconified
 *  (minimized) or maximized.  If the window is already restored, this function
 *  does nothing.
 *
 *  If the specified window is a full screen window, the resolution chosen for
 *  the window is restored on the selected monitor.
 *
 *  @param[in] window The window to restore.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref window_iconify
 *  @sa @ref glfwIconifyWindow
 *  @sa @ref glfwMaximizeWindow
 *
 *  @since Added in version 2.1.
 *  @glfw3 Added window handle parameter.
 *
 *  @ingroup window
 */
GLFWAPI void glfwRestoreWindow(GLFWwindow* window);

/*! @brief Maximizes the specified window.
 *
 *  This function maximizes the specified window if it was previously not
 *  maximized.  If the window is already maximized, this function does nothing.
 *
 *  If the specified window is a full screen window, this function does nothing.
 *
 *  @param[in] window The window to maximize.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @par Thread Safety
 *  This function may only be called from the main thread.
 *
 *  @sa @ref window_iconify
 *  @sa @ref glfwIconifyWindow
 *  @sa @ref glfwRestoreWindow
 *
 *  @since Added in GLFW 3.2.
 *
 *  @ingroup window
 */
GLFWAPI void glfwMaximizeWindow(GLFWwindow* window);

/*! @brief Makes the specified window visible.
 *
 *  This function makes the specified window visible if it was previously
 *  hidden.  If the window is already visible or is in full screen mode, this
 *  function does nothing.
 *
 *  By default, windowed mode windows are focused when shown
 *  Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint
 *  to change this behavior for all newly created windows, or change the
 *  behavior for an existing window with @ref glfwSetWindowAttrib.
 *
 *  @param[in] window The window to make visible.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @remark @wayland Because Wayland wants every frame of the desktop to be
 *  complete, this function does not immediately make the window visible.
 *  Instead it will become visible the next time the window framebuffer is
 *  updated after this call.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref window_hide
 *  @sa @ref glfwHideWindow
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup window
 */
GLFWAPI void glfwShowWindow(GLFWwindow* window);

/*! @brief Hides the specified window.
 *
 *  This function hides the specified window if it was previously visible.  If
 *  the window is already hidden or is in full screen mode, this function does
 *  nothing.
 *
 *  @param[in] window The window to hide.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref window_hide
 *  @sa @ref glfwShowWindow
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup window
 */
GLFWAPI void glfwHideWindow(GLFWwindow* window);

/*! @brief Brings the specified window to front and sets input focus.
 *
 *  This function brings the specified window to front and sets input focus.
 *  The window should already be visible and not iconified.
 *
 *  By default, both windowed and full screen mode windows are focused when
 *  initially created.  Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to
 *  disable this behavior.
 *
 *  Also by default, windowed mode windows are focused when shown
 *  with @ref glfwShowWindow. Set the
 *  [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) to disable this behavior.
 *
 *  __Do not use this function__ to steal focus from other applications unless
 *  you are certain that is what the user wants.  Focus stealing can be
 *  extremely disruptive.
 *
 *  For a less disruptive way of getting the user's attention, see
 *  [attention requests](@ref window_attention).
 *
 *  @param[in] window The window to give input focus.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @remark @wayland It is not possible for an application to bring its windows
 *  to front, this function will always emit @ref GLFW_PLATFORM_ERROR.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref window_focus
 *  @sa @ref window_attention
 *
 *  @since Added in version 3.2.
 *
 *  @ingroup window
 */
GLFWAPI void glfwFocusWindow(GLFWwindow* window);

/*! @brief Requests user attention to the specified window.
 *
 *  This function requests user attention to the specified window.  On
 *  platforms where this is not supported, attention is requested to the
 *  application as a whole.
 *
 *  Once the user has given attention, usually by focusing the window or
 *  application, the system will end the request automatically.
 *
 *  @param[in] window The window to request attention to.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @remark @macos Attention is requested to the application as a whole, not the
 *  specific window.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref window_attention
 *
 *  @since Added in version 3.3.
 *
 *  @ingroup window
 */
GLFWAPI void glfwRequestWindowAttention(GLFWwindow* window);

/*! @brief Returns the monitor that the window uses for full screen mode.
 *
 *  This function returns the handle of the monitor that the specified window is
 *  in full screen on.
 *
 *  @param[in] window The window to query.
 *  @return The monitor, or `NULL` if the window is in windowed mode or an
 *  [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref window_monitor
 *  @sa @ref glfwSetWindowMonitor
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup window
 */
GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);

/*! @brief Sets the mode, monitor, video mode and placement of a window.
 *
 *  This function sets the monitor that the window uses for full screen mode or,
 *  if the monitor is `NULL`, makes it windowed mode.
 *
 *  When setting a monitor, this function updates the width, height and refresh
 *  rate of the desired video mode and switches to the video mode closest to it.
 *  The window position is ignored when setting a monitor.
 *
 *  When the monitor is `NULL`, the position, width and height are used to
 *  place the window content area.  The refresh rate is ignored when no monitor
 *  is specified.
 *
 *  If you only wish to update the resolution of a full screen window or the
 *  size of a windowed mode window, see @ref glfwSetWindowSize.
 *
 *  When a window transitions from full screen to windowed mode, this function
 *  restores any previous window settings such as whether it is decorated,
 *  floating, resizable, has size or aspect ratio limits, etc.
 *
 *  @param[in] window The window whose monitor, size or video mode to set.
 *  @param[in] monitor The desired monitor, or `NULL` to set windowed mode.
 *  @param[in] xpos The desired x-coordinate of the upper-left corner of the
 *  content area.
 *  @param[in] ypos The desired y-coordinate of the upper-left corner of the
 *  content area.
 *  @param[in] width The desired with, in screen coordinates, of the content
 *  area or video mode.
 *  @param[in] height The desired height, in screen coordinates, of the content
 *  area or video mode.
 *  @param[in] refreshRate The desired refresh rate, in Hz, of the video mode,
 *  or `GLFW_DONT_CARE`.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @remark The OpenGL or OpenGL ES context will not be destroyed or otherwise
 *  affected by any resizing or mode switching, although you may need to update
 *  your viewport if the framebuffer size has changed.
 *
 *  @remark @wayland The desired window position is ignored, as there is no way
 *  for an application to set this property.
 *
 *  @remark @wayland Setting the window to full screen will not attempt to
 *  change the mode, no matter what the requested size or refresh rate.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref window_monitor
 *  @sa @ref window_full_screen
 *  @sa @ref glfwGetWindowMonitor
 *  @sa @ref glfwSetWindowSize
 *
 *  @since Added in version 3.2.
 *
 *  @ingroup window
 */
GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);

/*! @brief Returns an attribute of the specified window.
 *
 *  This function returns the value of an attribute of the specified window or
 *  its OpenGL or OpenGL ES context.
 *
 *  @param[in] window The window to query.
 *  @param[in] attrib The [window attribute](@ref window_attribs) whose value to
 *  return.
 *  @return The value of the attribute, or zero if an
 *  [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
 *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
 *
 *  @remark Framebuffer related hints are not window attributes.  See @ref
 *  window_attribs_fb for more information.
 *
 *  @remark Zero is a valid value for many window and context related
 *  attributes so you cannot use a return value of zero as an indication of
 *  errors.  However, this function should not fail as long as it is passed
 *  valid arguments and the library has been [initialized](@ref intro_init).
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref window_attribs
 *  @sa @ref glfwSetWindowAttrib
 *
 *  @since Added in version 3.0.  Replaces `glfwGetWindowParam` and
 *  `glfwGetGLVersion`.
 *
 *  @ingroup window
 */
GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);

/*! @brief Sets an attribute of the specified window.
 *
 *  This function sets the value of an attribute of the specified window.
 *
 *  The supported attributes are [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
 *  [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
 *  [GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
 *  [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
 *  [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib).
 *
 *  Some of these attributes are ignored for full screen windows.  The new
 *  value will take effect if the window is later made windowed.
 *
 *  Some of these attributes are ignored for windowed mode windows.  The new
 *  value will take effect if the window is later made full screen.
 *
 *  @param[in] window The window to set the attribute for.
 *  @param[in] attrib A supported window attribute.
 *  @param[in] value `GLFW_TRUE` or `GLFW_FALSE`.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
 *  GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
 *
 *  @remark Calling @ref glfwGetWindowAttrib will always return the latest
 *  value, even if that value is ignored by the current mode of the window.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref window_attribs
 *  @sa @ref glfwGetWindowAttrib
 *
 *  @since Added in version 3.3.
 *
 *  @ingroup window
 */
GLFWAPI void glfwSetWindowAttrib(GLFWwindow* window, int attrib, int value);

/*! @brief Sets the user pointer of the specified window.
 *
 *  This function sets the user-defined pointer of the specified window.  The
 *  current value is retained until the window is destroyed.  The initial value
 *  is `NULL`.
 *
 *  @param[in] window The window whose pointer to set.
 *  @param[in] pointer The new value.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function may be called from any thread.  Access is not
 *  synchronized.
 *
 *  @sa @ref window_userptr
 *  @sa @ref glfwGetWindowUserPointer
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup window
 */
GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer);

/*! @brief Returns the user pointer of the specified window.
 *
 *  This function returns the current value of the user-defined pointer of the
 *  specified window.  The initial value is `NULL`.
 *
 *  @param[in] window The window whose pointer to return.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function may be called from any thread.  Access is not
 *  synchronized.
 *
 *  @sa @ref window_userptr
 *  @sa @ref glfwSetWindowUserPointer
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup window
 */
GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);

/*! @brief Sets the position callback for the specified window.
 *
 *  This function sets the position callback of the specified window, which is
 *  called when the window is moved.  The callback is provided with the
 *  position, in screen coordinates, of the upper-left corner of the content
 *  area of the window.
 *
 *  @param[in] window The window whose callback to set.
 *  @param[in] callback The new callback, or `NULL` to remove the currently set
 *  callback.
 *  @return The previously set callback, or `NULL` if no callback was set or the
 *  library had not been [initialized](@ref intro_init).
 *
 *  @callback_signature
 *  @code
 *  void function_name(GLFWwindow* window, int xpos, int ypos)
 *  @endcode
 *  For more information about the callback parameters, see the
 *  [function pointer type](@ref GLFWwindowposfun).
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @remark @wayland This callback will never be called, as there is no way for
 *  an application to know its global position.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref window_pos
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup window
 */
GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun callback);

/*! @brief Sets the size callback for the specified window.
 *
 *  This function sets the size callback of the specified window, which is
 *  called when the window is resized.  The callback is provided with the size,
 *  in screen coordinates, of the content area of the window.
 *
 *  @param[in] window The window whose callback to set.
 *  @param[in] callback The new callback, or `NULL` to remove the currently set
 *  callback.
 *  @return The previously set callback, or `NULL` if no callback was set or the
 *  library had not been [initialized](@ref intro_init).
 *
 *  @callback_signature
 *  @code
 *  void function_name(GLFWwindow* window, int width, int height)
 *  @endcode
 *  For more information about the callback parameters, see the
 *  [function pointer type](@ref GLFWwindowsizefun).
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref window_size
 *
 *  @since Added in version 1.0.
 *  @glfw3 Added window handle parameter and return value.
 *
 *  @ingroup window
 */
GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun callback);

/*! @brief Sets the close callback for the specified window.
 *
 *  This function sets the close callback of the specified window, which is
 *  called when the user attempts to close the window, for example by clicking
 *  the close widget in the title bar.
 *
 *  The close flag is set before this callback is called, but you can modify it
 *  at any time with @ref glfwSetWindowShouldClose.
 *
 *  The close callback is not triggered by @ref glfwDestroyWindow.
 *
 *  @param[in] window The window whose callback to set.
 *  @param[in] callback The new callback, or `NULL` to remove the currently set
 *  callback.
 *  @return The previously set callback, or `NULL` if no callback was set or the
 *  library had not been [initialized](@ref intro_init).
 *
 *  @callback_signature
 *  @code
 *  void function_name(GLFWwindow* window)
 *  @endcode
 *  For more information about the callback parameters, see the
 *  [function pointer type](@ref GLFWwindowclosefun).
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @remark @macos Selecting Quit from the application menu will trigger the
 *  close callback for all windows.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref window_close
 *
 *  @since Added in version 2.5.
 *  @glfw3 Added window handle parameter and return value.
 *
 *  @ingroup window
 */
GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun callback);

/*! @brief Sets the refresh callback for the specified window.
 *
 *  This function sets the refresh callback of the specified window, which is
 *  called when the content area of the window needs to be redrawn, for example
 *  if the window has been exposed after having been covered by another window.
 *
 *  On compositing window systems such as Aero, Compiz, Aqua or Wayland, where
 *  the window contents are saved off-screen, this callback may be called only
 *  very infrequently or never at all.
 *
 *  @param[in] window The window whose callback to set.
 *  @param[in] callback The new callback, or `NULL` to remove the currently set
 *  callback.
 *  @return The previously set callback, or `NULL` if no callback was set or the
 *  library had not been [initialized](@ref intro_init).
 *
 *  @callback_signature
 *  @code
 *  void function_name(GLFWwindow* window);
 *  @endcode
 *  For more information about the callback parameters, see the
 *  [function pointer type](@ref GLFWwindowrefreshfun).
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref window_refresh
 *
 *  @since Added in version 2.5.
 *  @glfw3 Added window handle parameter and return value.
 *
 *  @ingroup window
 */
GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun callback);

/*! @brief Sets the focus callback for the specified window.
 *
 *  This function sets the focus callback of the specified window, which is
 *  called when the window gains or loses input focus.
 *
 *  After the focus callback is called for a window that lost input focus,
 *  synthetic key and mouse button release events will be generated for all such
 *  that had been pressed.  For more information, see @ref glfwSetKeyCallback
 *  and @ref glfwSetMouseButtonCallback.
 *
 *  @param[in] window The window whose callback to set.
 *  @param[in] callback The new callback, or `NULL` to remove the currently set
 *  callback.
 *  @return The previously set callback, or `NULL` if no callback was set or the
 *  library had not been [initialized](@ref intro_init).
 *
 *  @callback_signature
 *  @code
 *  void function_name(GLFWwindow* window, int focused)
 *  @endcode
 *  For more information about the callback parameters, see the
 *  [function pointer type](@ref GLFWwindowfocusfun).
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref window_focus
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup window
 */
GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun callback);

/*! @brief Sets the iconify callback for the specified window.
 *
 *  This function sets the iconification callback of the specified window, which
 *  is called when the window is iconified or restored.
 *
 *  @param[in] window The window whose callback to set.
 *  @param[in] callback The new callback, or `NULL` to remove the currently set
 *  callback.
 *  @return The previously set callback, or `NULL` if no callback was set or the
 *  library had not been [initialized](@ref intro_init).
 *
 *  @callback_signature
 *  @code
 *  void function_name(GLFWwindow* window, int iconified)
 *  @endcode
 *  For more information about the callback parameters, see the
 *  [function pointer type](@ref GLFWwindowiconifyfun).
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @remark @wayland The wl_shell protocol has no concept of iconification,
 *  this callback will never be called when using this deprecated protocol.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref window_iconify
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup window
 */
GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun callback);

/*! @brief Sets the maximize callback for the specified window.
 *
 *  This function sets the maximization callback of the specified window, which
 *  is called when the window is maximized or restored.
 *
 *  @param[in] window The window whose callback to set.
 *  @param[in] callback The new callback, or `NULL` to remove the currently set
 *  callback.
 *  @return The previously set callback, or `NULL` if no callback was set or the
 *  library had not been [initialized](@ref intro_init).
 *
 *  @callback_signature
 *  @code
 *  void function_name(GLFWwindow* window, int maximized)
 *  @endcode
 *  For more information about the callback parameters, see the
 *  [function pointer type](@ref GLFWwindowmaximizefun).
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref window_maximize
 *
 *  @since Added in version 3.3.
 *
 *  @ingroup window
 */
GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* window, GLFWwindowmaximizefun callback);

/*! @brief Sets the framebuffer resize callback for the specified window.
 *
 *  This function sets the framebuffer resize callback of the specified window,
 *  which is called when the framebuffer of the specified window is resized.
 *
 *  @param[in] window The window whose callback to set.
 *  @param[in] callback The new callback, or `NULL` to remove the currently set
 *  callback.
 *  @return The previously set callback, or `NULL` if no callback was set or the
 *  library had not been [initialized](@ref intro_init).
 *
 *  @callback_signature
 *  @code
 *  void function_name(GLFWwindow* window, int width, int height)
 *  @endcode
 *  For more information about the callback parameters, see the
 *  [function pointer type](@ref GLFWframebuffersizefun).
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref window_fbsize
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup window
 */
GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun callback);

/*! @brief Sets the window content scale callback for the specified window.
 *
 *  This function sets the window content scale callback of the specified window,
 *  which is called when the content scale of the specified window changes.
 *
 *  @param[in] window The window whose callback to set.
 *  @param[in] callback The new callback, or `NULL` to remove the currently set
 *  callback.
 *  @return The previously set callback, or `NULL` if no callback was set or the
 *  library had not been [initialized](@ref intro_init).
 *
 *  @callback_signature
 *  @code
 *  void function_name(GLFWwindow* window, float xscale, float yscale)
 *  @endcode
 *  For more information about the callback parameters, see the
 *  [function pointer type](@ref GLFWwindowcontentscalefun).
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref window_scale
 *  @sa @ref glfwGetWindowContentScale
 *
 *  @since Added in version 3.3.
 *
 *  @ingroup window
 */
GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* window, GLFWwindowcontentscalefun callback);

/*! @brief Processes all pending events.
 *
 *  This function processes only those events that are already in the event
 *  queue and then returns immediately.  Processing events will cause the window
 *  and input callbacks associated with those events to be called.
 *
 *  On some platforms, a window move, resize or menu operation will cause event
 *  processing to block.  This is due to how event processing is designed on
 *  those platforms.  You can use the
 *  [window refresh callback](@ref window_refresh) to redraw the contents of
 *  your window when necessary during such operations.
 *
 *  Do not assume that callbacks you set will _only_ be called in response to
 *  event processing functions like this one.  While it is necessary to poll for
 *  events, window systems that require GLFW to register callbacks of its own
 *  can pass events to GLFW in response to many window system function calls.
 *  GLFW will pass those events on to the application callbacks before
 *  returning.
 *
 *  Event processing is not required for joystick input to work.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @reentrancy This function must not be called from a callback.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref events
 *  @sa @ref glfwWaitEvents
 *  @sa @ref glfwWaitEventsTimeout
 *
 *  @since Added in version 1.0.
 *
 *  @ingroup window
 */
GLFWAPI void glfwPollEvents(void);

/*! @brief Waits until events are queued and processes them.
 *
 *  This function puts the calling thread to sleep until at least one event is
 *  available in the event queue.  Once one or more events are available,
 *  it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue
 *  are processed and the function then returns immediately.  Processing events
 *  will cause the window and input callbacks associated with those events to be
 *  called.
 *
 *  Since not all events are associated with callbacks, this function may return
 *  without a callback having been called even if you are monitoring all
 *  callbacks.
 *
 *  On some platforms, a window move, resize or menu operation will cause event
 *  processing to block.  This is due to how event processing is designed on
 *  those platforms.  You can use the
 *  [window refresh callback](@ref window_refresh) to redraw the contents of
 *  your window when necessary during such operations.
 *
 *  Do not assume that callbacks you set will _only_ be called in response to
 *  event processing functions like this one.  While it is necessary to poll for
 *  events, window systems that require GLFW to register callbacks of its own
 *  can pass events to GLFW in response to many window system function calls.
 *  GLFW will pass those events on to the application callbacks before
 *  returning.
 *
 *  Event processing is not required for joystick input to work.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @reentrancy This function must not be called from a callback.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref events
 *  @sa @ref glfwPollEvents
 *  @sa @ref glfwWaitEventsTimeout
 *
 *  @since Added in version 2.5.
 *
 *  @ingroup window
 */
GLFWAPI void glfwWaitEvents(void);

/*! @brief Waits with timeout until events are queued and processes them.
 *
 *  This function puts the calling thread to sleep until at least one event is
 *  available in the event queue, or until the specified timeout is reached.  If
 *  one or more events are available, it behaves exactly like @ref
 *  glfwPollEvents, i.e. the events in the queue are processed and the function
 *  then returns immediately.  Processing events will cause the window and input
 *  callbacks associated with those events to be called.
 *
 *  The timeout value must be a positive finite number.
 *
 *  Since not all events are associated with callbacks, this function may return
 *  without a callback having been called even if you are monitoring all
 *  callbacks.
 *
 *  On some platforms, a window move, resize or menu operation will cause event
 *  processing to block.  This is due to how event processing is designed on
 *  those platforms.  You can use the
 *  [window refresh callback](@ref window_refresh) to redraw the contents of
 *  your window when necessary during such operations.
 *
 *  Do not assume that callbacks you set will _only_ be called in response to
 *  event processing functions like this one.  While it is necessary to poll for
 *  events, window systems that require GLFW to register callbacks of its own
 *  can pass events to GLFW in response to many window system function calls.
 *  GLFW will pass those events on to the application callbacks before
 *  returning.
 *
 *  Event processing is not required for joystick input to work.
 *
 *  @param[in] timeout The maximum amount of time, in seconds, to wait.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
 *  GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
 *
 *  @reentrancy This function must not be called from a callback.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref events
 *  @sa @ref glfwPollEvents
 *  @sa @ref glfwWaitEvents
 *
 *  @since Added in version 3.2.
 *
 *  @ingroup window
 */
GLFWAPI void glfwWaitEventsTimeout(double timeout);

/*! @brief Posts an empty event to the event queue.
 *
 *  This function posts an empty event from the current thread to the event
 *  queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @thread_safety This function may be called from any thread.
 *
 *  @sa @ref events
 *  @sa @ref glfwWaitEvents
 *  @sa @ref glfwWaitEventsTimeout
 *
 *  @since Added in version 3.1.
 *
 *  @ingroup window
 */
GLFWAPI void glfwPostEmptyEvent(void);

/*! @brief Returns the value of an input option for the specified window.
 *
 *  This function returns the value of an input option for the specified window.
 *  The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
 *  @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or
 *  @ref GLFW_RAW_MOUSE_MOTION.
 *
 *  @param[in] window The window to query.
 *  @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
 *  `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or
 *  `GLFW_RAW_MOUSE_MOTION`.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_INVALID_ENUM.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref glfwSetInputMode
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup input
 */
GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);

/*! @brief Sets an input option for the specified window.
 *
 *  This function sets an input mode option for the specified window.  The mode
 *  must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
 *  @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or
 *  @ref GLFW_RAW_MOUSE_MOTION.
 *
 *  If the mode is `GLFW_CURSOR`, the value must be one of the following cursor
 *  modes:
 *  - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
 *  - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the
 *    content area of the window but does not restrict the cursor from leaving.
 *  - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual
 *    and unlimited cursor movement.  This is useful for implementing for
 *    example 3D camera controls.
 *
 *  If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to
 *  enable sticky keys, or `GLFW_FALSE` to disable it.  If sticky keys are
 *  enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS`
 *  the next time it is called even if the key had been released before the
 *  call.  This is useful when you are only interested in whether keys have been
 *  pressed but not when or in which order.
 *
 *  If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either
 *  `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it.
 *  If sticky mouse buttons are enabled, a mouse button press will ensure that
 *  @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even
 *  if the mouse button had been released before the call.  This is useful when
 *  you are only interested in whether mouse buttons have been pressed but not
 *  when or in which order.
 *
 *  If the mode is `GLFW_LOCK_KEY_MODS`, the value must be either `GLFW_TRUE` to
 *  enable lock key modifier bits, or `GLFW_FALSE` to disable them.  If enabled,
 *  callbacks that receive modifier bits will also have the @ref
 *  GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on,
 *  and the @ref GLFW_MOD_NUM_LOCK bit when Num Lock was on.
 *
 *  If the mode is `GLFW_RAW_MOUSE_MOTION`, the value must be either `GLFW_TRUE`
 *  to enable raw (unscaled and unaccelerated) mouse motion when the cursor is
 *  disabled, or `GLFW_FALSE` to disable it.  If raw motion is not supported,
 *  attempting to set this will emit @ref GLFW_PLATFORM_ERROR.  Call @ref
 *  glfwRawMouseMotionSupported to check for support.
 *
 *  @param[in] window The window whose input mode to set.
 *  @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
 *  `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or
 *  `GLFW_RAW_MOUSE_MOTION`.
 *  @param[in] value The new value of the specified input mode.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
 *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref glfwGetInputMode
 *
 *  @since Added in version 3.0.  Replaces `glfwEnable` and `glfwDisable`.
 *
 *  @ingroup input
 */
GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);

/*! @brief Returns whether raw mouse motion is supported.
 *
 *  This function returns whether raw mouse motion is supported on the current
 *  system.  This status does not change after GLFW has been initialized so you
 *  only need to check this once.  If you attempt to enable raw motion on
 *  a system that does not support it, @ref GLFW_PLATFORM_ERROR will be emitted.
 *
 *  Raw mouse motion is closer to the actual motion of the mouse across
 *  a surface.  It is not affected by the scaling and acceleration applied to
 *  the motion of the desktop cursor.  That processing is suitable for a cursor
 *  while raw motion is better for controlling for example a 3D camera.  Because
 *  of this, raw mouse motion is only provided when the cursor is disabled.
 *
 *  @return `GLFW_TRUE` if raw mouse motion is supported on the current machine,
 *  or `GLFW_FALSE` otherwise.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref raw_mouse_motion
 *  @sa @ref glfwSetInputMode
 *
 *  @since Added in version 3.3.
 *
 *  @ingroup input
 */
GLFWAPI int glfwRawMouseMotionSupported(void);

/*! @brief Returns the layout-specific name of the specified printable key.
 *
 *  This function returns the name of the specified printable key, encoded as
 *  UTF-8.  This is typically the character that key would produce without any
 *  modifier keys, intended for displaying key bindings to the user.  For dead
 *  keys, it is typically the diacritic it would add to a character.
 *
 *  __Do not use this function__ for [text input](@ref input_char).  You will
 *  break text input for many languages even if it happens to work for yours.
 *
 *  If the key is `GLFW_KEY_UNKNOWN`, the scancode is used to identify the key,
 *  otherwise the scancode is ignored.  If you specify a non-printable key, or
 *  `GLFW_KEY_UNKNOWN` and a scancode that maps to a non-printable key, this
 *  function returns `NULL` but does not emit an error.
 *
 *  This behavior allows you to always pass in the arguments in the
 *  [key callback](@ref input_key) without modification.
 *
 *  The printable keys are:
 *  - `GLFW_KEY_APOSTROPHE`
 *  - `GLFW_KEY_COMMA`
 *  - `GLFW_KEY_MINUS`
 *  - `GLFW_KEY_PERIOD`
 *  - `GLFW_KEY_SLASH`
 *  - `GLFW_KEY_SEMICOLON`
 *  - `GLFW_KEY_EQUAL`
 *  - `GLFW_KEY_LEFT_BRACKET`
 *  - `GLFW_KEY_RIGHT_BRACKET`
 *  - `GLFW_KEY_BACKSLASH`
 *  - `GLFW_KEY_WORLD_1`
 *  - `GLFW_KEY_WORLD_2`
 *  - `GLFW_KEY_0` to `GLFW_KEY_9`
 *  - `GLFW_KEY_A` to `GLFW_KEY_Z`
 *  - `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9`
 *  - `GLFW_KEY_KP_DECIMAL`
 *  - `GLFW_KEY_KP_DIVIDE`
 *  - `GLFW_KEY_KP_MULTIPLY`
 *  - `GLFW_KEY_KP_SUBTRACT`
 *  - `GLFW_KEY_KP_ADD`
 *  - `GLFW_KEY_KP_EQUAL`
 *
 *  Names for printable keys depend on keyboard layout, while names for
 *  non-printable keys are the same across layouts but depend on the application
 *  language and should be localized along with other user interface text.
 *
 *  @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`.
 *  @param[in] scancode The scancode of the key to query.
 *  @return The UTF-8 encoded, layout-specific name of the key, or `NULL`.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @remark The contents of the returned string may change when a keyboard
 *  layout change event is received.
 *
 *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
 *  should not free it yourself.  It is valid until the library is terminated.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref input_key_name
 *
 *  @since Added in version 3.2.
 *
 *  @ingroup input
 */
GLFWAPI const char* glfwGetKeyName(int key, int scancode);

GLFWAPI const char* glfwGetKeys(GLFWwindow* handle); //<< @r-lyeh added

/*! @brief Returns the platform-specific scancode of the specified key.
 *
 *  This function returns the platform-specific scancode of the specified key.
 *
 *  If the key is `GLFW_KEY_UNKNOWN` or does not exist on the keyboard this
 *  method will return `-1`.
 *
 *  @param[in] key Any [named key](@ref keys).
 *  @return The platform-specific scancode for the key, or `-1` if an
 *  [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
 *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
 *
 *  @thread_safety This function may be called from any thread.
 *
 *  @sa @ref input_key
 *
 *  @since Added in version 3.3.
 *
 *  @ingroup input
 */
GLFWAPI int glfwGetKeyScancode(int key);

/*! @brief Returns the last reported state of a keyboard key for the specified
 *  window.
 *
 *  This function returns the last state reported for the specified key to the
 *  specified window.  The returned state is one of `GLFW_PRESS` or
 *  `GLFW_RELEASE`.  The higher-level action `GLFW_REPEAT` is only reported to
 *  the key callback.
 *
 *  If the @ref GLFW_STICKY_KEYS input mode is enabled, this function returns
 *  `GLFW_PRESS` the first time you call it for a key that was pressed, even if
 *  that key has already been released.
 *
 *  The key functions deal with physical keys, with [key tokens](@ref keys)
 *  named after their use on the standard US keyboard layout.  If you want to
 *  input text, use the Unicode character callback instead.
 *
 *  The [modifier key bit masks](@ref mods) are not key tokens and cannot be
 *  used with this function.
 *
 *  __Do not use this function__ to implement [text input](@ref input_char).
 *
 *  @param[in] window The desired window.
 *  @param[in] key The desired [keyboard key](@ref keys).  `GLFW_KEY_UNKNOWN` is
 *  not a valid key for this function.
 *  @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_INVALID_ENUM.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref input_key
 *
 *  @since Added in version 1.0.
 *  @glfw3 Added window handle parameter.
 *
 *  @ingroup input
 */
GLFWAPI int glfwGetKey(GLFWwindow* window, int key);

/*! @brief Returns the last reported state of a mouse button for the specified
 *  window.
 *
 *  This function returns the last state reported for the specified mouse button
 *  to the specified window.  The returned state is one of `GLFW_PRESS` or
 *  `GLFW_RELEASE`.
 *
 *  If the @ref GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function
 *  returns `GLFW_PRESS` the first time you call it for a mouse button that was
 *  pressed, even if that mouse button has already been released.
 *
 *  @param[in] window The desired window.
 *  @param[in] button The desired [mouse button](@ref buttons).
 *  @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_INVALID_ENUM.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref input_mouse_button
 *
 *  @since Added in version 1.0.
 *  @glfw3 Added window handle parameter.
 *
 *  @ingroup input
 */
GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);

/*! @brief Retrieves the position of the cursor relative to the content area of
 *  the window.
 *
 *  This function returns the position of the cursor, in screen coordinates,
 *  relative to the upper-left corner of the content area of the specified
 *  window.
 *
 *  If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
 *  position is unbounded and limited only by the minimum and maximum values of
 *  a `double`.
 *
 *  The coordinate can be converted to their integer equivalents with the
 *  `floor` function.  Casting directly to an integer type works for positive
 *  coordinates, but fails for negative ones.
 *
 *  Any or all of the position arguments may be `NULL`.  If an error occurs, all
 *  non-`NULL` position arguments will be set to zero.
 *
 *  @param[in] window The desired window.
 *  @param[out] xpos Where to store the cursor x-coordinate, relative to the
 *  left edge of the content area, or `NULL`.
 *  @param[out] ypos Where to store the cursor y-coordinate, relative to the to
 *  top edge of the content area, or `NULL`.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref cursor_pos
 *  @sa @ref glfwSetCursorPos
 *
 *  @since Added in version 3.0.  Replaces `glfwGetMousePos`.
 *
 *  @ingroup input
 */
GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);

/*! @brief Sets the position of the cursor, relative to the content area of the
 *  window.
 *
 *  This function sets the position, in screen coordinates, of the cursor
 *  relative to the upper-left corner of the content area of the specified
 *  window.  The window must have input focus.  If the window does not have
 *  input focus when this function is called, it fails silently.
 *
 *  __Do not use this function__ to implement things like camera controls.  GLFW
 *  already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the
 *  cursor, transparently re-centers it and provides unconstrained cursor
 *  motion.  See @ref glfwSetInputMode for more information.
 *
 *  If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is
 *  unconstrained and limited only by the minimum and maximum values of
 *  a `double`.
 *
 *  @param[in] window The desired window.
 *  @param[in] xpos The desired x-coordinate, relative to the left edge of the
 *  content area.
 *  @param[in] ypos The desired y-coordinate, relative to the top edge of the
 *  content area.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @remark @wayland This function will only work when the cursor mode is
 *  `GLFW_CURSOR_DISABLED`, otherwise it will do nothing.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref cursor_pos
 *  @sa @ref glfwGetCursorPos
 *
 *  @since Added in version 3.0.  Replaces `glfwSetMousePos`.
 *
 *  @ingroup input
 */
GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);

/*! @brief Creates a custom cursor.
 *
 *  Creates a new custom cursor image that can be set for a window with @ref
 *  glfwSetCursor.  The cursor can be destroyed with @ref glfwDestroyCursor.
 *  Any remaining cursors are destroyed by @ref glfwTerminate.
 *
 *  The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
 *  bits per channel with the red channel first.  They are arranged canonically
 *  as packed sequential rows, starting from the top-left corner.
 *
 *  The cursor hotspot is specified in pixels, relative to the upper-left corner
 *  of the cursor image.  Like all other coordinate systems in GLFW, the X-axis
 *  points to the right and the Y-axis points down.
 *
 *  @param[in] image The desired cursor image.
 *  @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot.
 *  @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot.
 *  @return The handle of the created cursor, or `NULL` if an
 *  [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @pointer_lifetime The specified image data is copied before this function
 *  returns.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref cursor_object
 *  @sa @ref glfwDestroyCursor
 *  @sa @ref glfwCreateStandardCursor
 *
 *  @since Added in version 3.1.
 *
 *  @ingroup input
 */
GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot);

/*! @brief Creates a cursor with a standard shape.
 *
 *  Returns a cursor with a [standard shape](@ref shapes), that can be set for
 *  a window with @ref glfwSetCursor.
 *
 *  @param[in] shape One of the [standard shapes](@ref shapes).
 *  @return A new cursor ready to use or `NULL` if an
 *  [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
 *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref cursor_object
 *  @sa @ref glfwCreateCursor
 *
 *  @since Added in version 3.1.
 *
 *  @ingroup input
 */
GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape);

/*! @brief Destroys a cursor.
 *
 *  This function destroys a cursor previously created with @ref
 *  glfwCreateCursor.  Any remaining cursors will be destroyed by @ref
 *  glfwTerminate.
 *
 *  If the specified cursor is current for any window, that window will be
 *  reverted to the default cursor.  This does not affect the cursor mode.
 *
 *  @param[in] cursor The cursor object to destroy.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @reentrancy This function must not be called from a callback.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref cursor_object
 *  @sa @ref glfwCreateCursor
 *
 *  @since Added in version 3.1.
 *
 *  @ingroup input
 */
GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor);

/*! @brief Sets the cursor for the window.
 *
 *  This function sets the cursor image to be used when the cursor is over the
 *  content area of the specified window.  The set cursor will only be visible
 *  when the [cursor mode](@ref cursor_mode) of the window is
 *  `GLFW_CURSOR_NORMAL`.
 *
 *  On some platforms, the set cursor may not be visible unless the window also
 *  has input focus.
 *
 *  @param[in] window The window to set the cursor for.
 *  @param[in] cursor The cursor to set, or `NULL` to switch back to the default
 *  arrow cursor.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref cursor_object
 *
 *  @since Added in version 3.1.
 *
 *  @ingroup input
 */
GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor);

/*! @brief Sets the key callback.
 *
 *  This function sets the key callback of the specified window, which is called
 *  when a key is pressed, repeated or released.
 *
 *  The key functions deal with physical keys, with layout independent
 *  [key tokens](@ref keys) named after their values in the standard US keyboard
 *  layout.  If you want to input text, use the
 *  [character callback](@ref glfwSetCharCallback) instead.
 *
 *  When a window loses input focus, it will generate synthetic key release
 *  events for all pressed keys.  You can tell these events from user-generated
 *  events by the fact that the synthetic ones are generated after the focus
 *  loss event has been processed, i.e. after the
 *  [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
 *
 *  The scancode of a key is specific to that platform or sometimes even to that
 *  machine.  Scancodes are intended to allow users to bind keys that don't have
 *  a GLFW key token.  Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their
 *  state is not saved and so it cannot be queried with @ref glfwGetKey.
 *
 *  Sometimes GLFW needs to generate synthetic key events, in which case the
 *  scancode may be zero.
 *
 *  @param[in] window The window whose callback to set.
 *  @param[in] callback The new key callback, or `NULL` to remove the currently
 *  set callback.
 *  @return The previously set callback, or `NULL` if no callback was set or the
 *  library had not been [initialized](@ref intro_init).
 *
 *  @callback_signature
 *  @code
 *  void function_name(GLFWwindow* window, int key, int scancode, int action, int mods)
 *  @endcode
 *  For more information about the callback parameters, see the
 *  [function pointer type](@ref GLFWkeyfun).
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref input_key
 *
 *  @since Added in version 1.0.
 *  @glfw3 Added window handle parameter and return value.
 *
 *  @ingroup input
 */
GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun callback);

/*! @brief Sets the Unicode character callback.
 *
 *  This function sets the character callback of the specified window, which is
 *  called when a Unicode character is input.
 *
 *  The character callback is intended for Unicode text input.  As it deals with
 *  characters, it is keyboard layout dependent, whereas the
 *  [key callback](@ref glfwSetKeyCallback) is not.  Characters do not map 1:1
 *  to physical keys, as a key may produce zero, one or more characters.  If you
 *  want to know whether a specific physical key was pressed or released, see
 *  the key callback instead.
 *
 *  The character callback behaves as system text input normally does and will
 *  not be called if modifier keys are held down that would prevent normal text
 *  input on that platform, for example a Super (Command) key on macOS or Alt key
 *  on Windows.
 *
 *  @param[in] window The window whose callback to set.
 *  @param[in] callback The new callback, or `NULL` to remove the currently set
 *  callback.
 *  @return The previously set callback, or `NULL` if no callback was set or the
 *  library had not been [initialized](@ref intro_init).
 *
 *  @callback_signature
 *  @code
 *  void function_name(GLFWwindow* window, unsigned int codepoint)
 *  @endcode
 *  For more information about the callback parameters, see the
 *  [function pointer type](@ref GLFWcharfun).
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref input_char
 *
 *  @since Added in version 2.4.
 *  @glfw3 Added window handle parameter and return value.
 *
 *  @ingroup input
 */
GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun callback);

/*! @brief Sets the Unicode character with modifiers callback.
 *
 *  This function sets the character with modifiers callback of the specified
 *  window, which is called when a Unicode character is input regardless of what
 *  modifier keys are used.
 *
 *  The character with modifiers callback is intended for implementing custom
 *  Unicode character input.  For regular Unicode text input, see the
 *  [character callback](@ref glfwSetCharCallback).  Like the character
 *  callback, the character with modifiers callback deals with characters and is
 *  keyboard layout dependent.  Characters do not map 1:1 to physical keys, as
 *  a key may produce zero, one or more characters.  If you want to know whether
 *  a specific physical key was pressed or released, see the
 *  [key callback](@ref glfwSetKeyCallback) instead.
 *
 *  @param[in] window The window whose callback to set.
 *  @param[in] callback The new callback, or `NULL` to remove the currently set
 *  callback.
 *  @return The previously set callback, or `NULL` if no callback was set or an
 *  [error](@ref error_handling) occurred.
 *
 *  @callback_signature
 *  @code
 *  void function_name(GLFWwindow* window, unsigned int codepoint, int mods)
 *  @endcode
 *  For more information about the callback parameters, see the
 *  [function pointer type](@ref GLFWcharmodsfun).
 *
 *  @deprecated Scheduled for removal in version 4.0.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref input_char
 *
 *  @since Added in version 3.1.
 *
 *  @ingroup input
 */
GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun callback);

/*! @brief Sets the mouse button callback.
 *
 *  This function sets the mouse button callback of the specified window, which
 *  is called when a mouse button is pressed or released.
 *
 *  When a window loses input focus, it will generate synthetic mouse button
 *  release events for all pressed mouse buttons.  You can tell these events
 *  from user-generated events by the fact that the synthetic ones are generated
 *  after the focus loss event has been processed, i.e. after the
 *  [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
 *
 *  @param[in] window The window whose callback to set.
 *  @param[in] callback The new callback, or `NULL` to remove the currently set
 *  callback.
 *  @return The previously set callback, or `NULL` if no callback was set or the
 *  library had not been [initialized](@ref intro_init).
 *
 *  @callback_signature
 *  @code
 *  void function_name(GLFWwindow* window, int button, int action, int mods)
 *  @endcode
 *  For more information about the callback parameters, see the
 *  [function pointer type](@ref GLFWmousebuttonfun).
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref input_mouse_button
 *
 *  @since Added in version 1.0.
 *  @glfw3 Added window handle parameter and return value.
 *
 *  @ingroup input
 */
GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun callback);

/*! @brief Sets the cursor position callback.
 *
 *  This function sets the cursor position callback of the specified window,
 *  which is called when the cursor is moved.  The callback is provided with the
 *  position, in screen coordinates, relative to the upper-left corner of the
 *  content area of the window.
 *
 *  @param[in] window The window whose callback to set.
 *  @param[in] callback The new callback, or `NULL` to remove the currently set
 *  callback.
 *  @return The previously set callback, or `NULL` if no callback was set or the
 *  library had not been [initialized](@ref intro_init).
 *
 *  @callback_signature
 *  @code
 *  void function_name(GLFWwindow* window, double xpos, double ypos);
 *  @endcode
 *  For more information about the callback parameters, see the
 *  [function pointer type](@ref GLFWcursorposfun).
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref cursor_pos
 *
 *  @since Added in version 3.0.  Replaces `glfwSetMousePosCallback`.
 *
 *  @ingroup input
 */
GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun callback);

/*! @brief Sets the cursor enter/leave callback.
 *
 *  This function sets the cursor boundary crossing callback of the specified
 *  window, which is called when the cursor enters or leaves the content area of
 *  the window.
 *
 *  @param[in] window The window whose callback to set.
 *  @param[in] callback The new callback, or `NULL` to remove the currently set
 *  callback.
 *  @return The previously set callback, or `NULL` if no callback was set or the
 *  library had not been [initialized](@ref intro_init).
 *
 *  @callback_signature
 *  @code
 *  void function_name(GLFWwindow* window, int entered)
 *  @endcode
 *  For more information about the callback parameters, see the
 *  [function pointer type](@ref GLFWcursorenterfun).
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref cursor_enter
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup input
 */
GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun callback);

/*! @brief Sets the scroll callback.
 *
 *  This function sets the scroll callback of the specified window, which is
 *  called when a scrolling device is used, such as a mouse wheel or scrolling
 *  area of a touchpad.
 *
 *  The scroll callback receives all scrolling input, like that from a mouse
 *  wheel or a touchpad scrolling area.
 *
 *  @param[in] window The window whose callback to set.
 *  @param[in] callback The new scroll callback, or `NULL` to remove the
 *  currently set callback.
 *  @return The previously set callback, or `NULL` if no callback was set or the
 *  library had not been [initialized](@ref intro_init).
 *
 *  @callback_signature
 *  @code
 *  void function_name(GLFWwindow* window, double xoffset, double yoffset)
 *  @endcode
 *  For more information about the callback parameters, see the
 *  [function pointer type](@ref GLFWscrollfun).
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref scrolling
 *
 *  @since Added in version 3.0.  Replaces `glfwSetMouseWheelCallback`.
 *
 *  @ingroup input
 */
GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun callback);

/*! @brief Sets the path drop callback.
 *
 *  This function sets the path drop callback of the specified window, which is
 *  called when one or more dragged paths are dropped on the window.
 *
 *  Because the path array and its strings may have been generated specifically
 *  for that event, they are not guaranteed to be valid after the callback has
 *  returned.  If you wish to use them after the callback returns, you need to
 *  make a deep copy.
 *
 *  @param[in] window The window whose callback to set.
 *  @param[in] callback The new file drop callback, or `NULL` to remove the
 *  currently set callback.
 *  @return The previously set callback, or `NULL` if no callback was set or the
 *  library had not been [initialized](@ref intro_init).
 *
 *  @callback_signature
 *  @code
 *  void function_name(GLFWwindow* window, int path_count, const char* paths[])
 *  @endcode
 *  For more information about the callback parameters, see the
 *  [function pointer type](@ref GLFWdropfun).
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @remark @wayland File drop is currently unimplemented.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref path_drop
 *
 *  @since Added in version 3.1.
 *
 *  @ingroup input
 */
GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun callback);

/*! @brief Returns whether the specified joystick is present.
 *
 *  This function returns whether the specified joystick is present.
 *
 *  There is no need to call this function before other functions that accept
 *  a joystick ID, as they all check for presence before performing any other
 *  work.
 *
 *  @param[in] jid The [joystick](@ref joysticks) to query.
 *  @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
 *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref joystick
 *
 *  @since Added in version 3.0.  Replaces `glfwGetJoystickParam`.
 *
 *  @ingroup input
 */
GLFWAPI int glfwJoystickPresent(int jid);

/*! @brief Returns the values of all axes of the specified joystick.
 *
 *  This function returns the values of all axes of the specified joystick.
 *  Each element in the array is a value between -1.0 and 1.0.
 *
 *  If the specified joystick is not present this function will return `NULL`
 *  but will not generate an error.  This can be used instead of first calling
 *  @ref glfwJoystickPresent.
 *
 *  @param[in] jid The [joystick](@ref joysticks) to query.
 *  @param[out] count Where to store the number of axis values in the returned
 *  array.  This is set to zero if the joystick is not present or an error
 *  occurred.
 *  @return An array of axis values, or `NULL` if the joystick is not present or
 *  an [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
 *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
 *
 *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
 *  should not free it yourself.  It is valid until the specified joystick is
 *  disconnected or the library is terminated.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref joystick_axis
 *
 *  @since Added in version 3.0.  Replaces `glfwGetJoystickPos`.
 *
 *  @ingroup input
 */
GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count);

/*! @brief Returns the state of all buttons of the specified joystick.
 *
 *  This function returns the state of all buttons of the specified joystick.
 *  Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`.
 *
 *  For backward compatibility with earlier versions that did not have @ref
 *  glfwGetJoystickHats, the button array also includes all hats, each
 *  represented as four buttons.  The hats are in the same order as returned by
 *  __glfwGetJoystickHats__ and are in the order _up_, _right_, _down_ and
 *  _left_.  To disable these extra buttons, set the @ref
 *  GLFW_JOYSTICK_HAT_BUTTONS init hint before initialization.
 *
 *  If the specified joystick is not present this function will return `NULL`
 *  but will not generate an error.  This can be used instead of first calling
 *  @ref glfwJoystickPresent.
 *
 *  @param[in] jid The [joystick](@ref joysticks) to query.
 *  @param[out] count Where to store the number of button states in the returned
 *  array.  This is set to zero if the joystick is not present or an error
 *  occurred.
 *  @return An array of button states, or `NULL` if the joystick is not present
 *  or an [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
 *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
 *
 *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
 *  should not free it yourself.  It is valid until the specified joystick is
 *  disconnected or the library is terminated.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref joystick_button
 *
 *  @since Added in version 2.2.
 *  @glfw3 Changed to return a dynamic array.
 *
 *  @ingroup input
 */
GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count);

/*! @brief Returns the state of all hats of the specified joystick.
 *
 *  This function returns the state of all hats of the specified joystick.
 *  Each element in the array is one of the following values:
 *
 *  Name                  | Value
 *  ----                  | -----
 *  `GLFW_HAT_CENTERED`   | 0
 *  `GLFW_HAT_UP`         | 1
 *  `GLFW_HAT_RIGHT`      | 2
 *  `GLFW_HAT_DOWN`       | 4
 *  `GLFW_HAT_LEFT`       | 8
 *  `GLFW_HAT_RIGHT_UP`   | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP`
 *  `GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN`
 *  `GLFW_HAT_LEFT_UP`    | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP`
 *  `GLFW_HAT_LEFT_DOWN`  | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN`
 *
 *  The diagonal directions are bitwise combinations of the primary (up, right,
 *  down and left) directions and you can test for these individually by ANDing
 *  it with the corresponding direction.
 *
 *  @code
 *  if (hats[2] & GLFW_HAT_RIGHT)
 *  {
 *      // State of hat 2 could be right-up, right or right-down
 *  }
 *  @endcode
 *
 *  If the specified joystick is not present this function will return `NULL`
 *  but will not generate an error.  This can be used instead of first calling
 *  @ref glfwJoystickPresent.
 *
 *  @param[in] jid The [joystick](@ref joysticks) to query.
 *  @param[out] count Where to store the number of hat states in the returned
 *  array.  This is set to zero if the joystick is not present or an error
 *  occurred.
 *  @return An array of hat states, or `NULL` if the joystick is not present
 *  or an [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
 *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
 *
 *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
 *  should not free it yourself.  It is valid until the specified joystick is
 *  disconnected, this function is called again for that joystick or the library
 *  is terminated.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref joystick_hat
 *
 *  @since Added in version 3.3.
 *
 *  @ingroup input
 */
GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count);

/*! @brief Returns the name of the specified joystick.
 *
 *  This function returns the name, encoded as UTF-8, of the specified joystick.
 *  The returned string is allocated and freed by GLFW.  You should not free it
 *  yourself.
 *
 *  If the specified joystick is not present this function will return `NULL`
 *  but will not generate an error.  This can be used instead of first calling
 *  @ref glfwJoystickPresent.
 *
 *  @param[in] jid The [joystick](@ref joysticks) to query.
 *  @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick
 *  is not present or an [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
 *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
 *
 *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
 *  should not free it yourself.  It is valid until the specified joystick is
 *  disconnected or the library is terminated.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref joystick_name
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup input
 */
GLFWAPI const char* glfwGetJoystickName(int jid);

/*! @brief Returns the SDL compatible GUID of the specified joystick.
 *
 *  This function returns the SDL compatible GUID, as a UTF-8 encoded
 *  hexadecimal string, of the specified joystick.  The returned string is
 *  allocated and freed by GLFW.  You should not free it yourself.
 *
 *  The GUID is what connects a joystick to a gamepad mapping.  A connected
 *  joystick will always have a GUID even if there is no gamepad mapping
 *  assigned to it.
 *
 *  If the specified joystick is not present this function will return `NULL`
 *  but will not generate an error.  This can be used instead of first calling
 *  @ref glfwJoystickPresent.
 *
 *  The GUID uses the format introduced in SDL 2.0.5.  This GUID tries to
 *  uniquely identify the make and model of a joystick but does not identify
 *  a specific unit, e.g. all wired Xbox 360 controllers will have the same
 *  GUID on that platform.  The GUID for a unit may vary between platforms
 *  depending on what hardware information the platform specific APIs provide.
 *
 *  @param[in] jid The [joystick](@ref joysticks) to query.
 *  @return The UTF-8 encoded GUID of the joystick, or `NULL` if the joystick
 *  is not present or an [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
 *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
 *
 *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
 *  should not free it yourself.  It is valid until the specified joystick is
 *  disconnected or the library is terminated.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref gamepad
 *
 *  @since Added in version 3.3.
 *
 *  @ingroup input
 */
GLFWAPI const char* glfwGetJoystickGUID(int jid);

/*! @brief Sets the user pointer of the specified joystick.
 *
 *  This function sets the user-defined pointer of the specified joystick.  The
 *  current value is retained until the joystick is disconnected.  The initial
 *  value is `NULL`.
 *
 *  This function may be called from the joystick callback, even for a joystick
 *  that is being disconnected.
 *
 *  @param[in] jid The joystick whose pointer to set.
 *  @param[in] pointer The new value.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function may be called from any thread.  Access is not
 *  synchronized.
 *
 *  @sa @ref joystick_userptr
 *  @sa @ref glfwGetJoystickUserPointer
 *
 *  @since Added in version 3.3.
 *
 *  @ingroup input
 */
GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer);

/*! @brief Returns the user pointer of the specified joystick.
 *
 *  This function returns the current value of the user-defined pointer of the
 *  specified joystick.  The initial value is `NULL`.
 *
 *  This function may be called from the joystick callback, even for a joystick
 *  that is being disconnected.
 *
 *  @param[in] jid The joystick whose pointer to return.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function may be called from any thread.  Access is not
 *  synchronized.
 *
 *  @sa @ref joystick_userptr
 *  @sa @ref glfwSetJoystickUserPointer
 *
 *  @since Added in version 3.3.
 *
 *  @ingroup input
 */
GLFWAPI void* glfwGetJoystickUserPointer(int jid);

/*! @brief Returns whether the specified joystick has a gamepad mapping.
 *
 *  This function returns whether the specified joystick is both present and has
 *  a gamepad mapping.
 *
 *  If the specified joystick is present but does not have a gamepad mapping
 *  this function will return `GLFW_FALSE` but will not generate an error.  Call
 *  @ref glfwJoystickPresent to check if a joystick is present regardless of
 *  whether it has a mapping.
 *
 *  @param[in] jid The [joystick](@ref joysticks) to query.
 *  @return `GLFW_TRUE` if a joystick is both present and has a gamepad mapping,
 *  or `GLFW_FALSE` otherwise.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_INVALID_ENUM.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref gamepad
 *  @sa @ref glfwGetGamepadState
 *
 *  @since Added in version 3.3.
 *
 *  @ingroup input
 */
GLFWAPI int glfwJoystickIsGamepad(int jid);

/*! @brief Sets the joystick configuration callback.
 *
 *  This function sets the joystick configuration callback, or removes the
 *  currently set callback.  This is called when a joystick is connected to or
 *  disconnected from the system.
 *
 *  For joystick connection and disconnection events to be delivered on all
 *  platforms, you need to call one of the [event processing](@ref events)
 *  functions.  Joystick disconnection may also be detected and the callback
 *  called by joystick functions.  The function will then return whatever it
 *  returns if the joystick is not present.
 *
 *  @param[in] callback The new callback, or `NULL` to remove the currently set
 *  callback.
 *  @return The previously set callback, or `NULL` if no callback was set or the
 *  library had not been [initialized](@ref intro_init).
 *
 *  @callback_signature
 *  @code
 *  void function_name(int jid, int event)
 *  @endcode
 *  For more information about the callback parameters, see the
 *  [function pointer type](@ref GLFWjoystickfun).
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref joystick_event
 *
 *  @since Added in version 3.2.
 *
 *  @ingroup input
 */
GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun callback);

/*! @brief Adds the specified SDL_GameControllerDB gamepad mappings.
 *
 *  This function parses the specified ASCII encoded string and updates the
 *  internal list with any gamepad mappings it finds.  This string may
 *  contain either a single gamepad mapping or many mappings separated by
 *  newlines.  The parser supports the full format of the `gamecontrollerdb.txt`
 *  source file including empty lines and comments.
 *
 *  See @ref gamepad_mapping for a description of the format.
 *
 *  If there is already a gamepad mapping for a given GUID in the internal list,
 *  it will be replaced by the one passed to this function.  If the library is
 *  terminated and re-initialized the internal list will revert to the built-in
 *  default.
 *
 *  @param[in] string The string containing the gamepad mappings.
 *  @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
 *  [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_INVALID_VALUE.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref gamepad
 *  @sa @ref glfwJoystickIsGamepad
 *  @sa @ref glfwGetGamepadName
 *
 *  @since Added in version 3.3.
 *
 *  @ingroup input
 */
GLFWAPI int glfwUpdateGamepadMappings(const char* string);

/*! @brief Returns the human-readable gamepad name for the specified joystick.
 *
 *  This function returns the human-readable name of the gamepad from the
 *  gamepad mapping assigned to the specified joystick.
 *
 *  If the specified joystick is not present or does not have a gamepad mapping
 *  this function will return `NULL` but will not generate an error.  Call
 *  @ref glfwJoystickPresent to check whether it is present regardless of
 *  whether it has a mapping.
 *
 *  @param[in] jid The [joystick](@ref joysticks) to query.
 *  @return The UTF-8 encoded name of the gamepad, or `NULL` if the
 *  joystick is not present, does not have a mapping or an
 *  [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref GLFW_INVALID_ENUM.
 *
 *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
 *  should not free it yourself.  It is valid until the specified joystick is
 *  disconnected, the gamepad mappings are updated or the library is terminated.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref gamepad
 *  @sa @ref glfwJoystickIsGamepad
 *
 *  @since Added in version 3.3.
 *
 *  @ingroup input
 */
GLFWAPI const char* glfwGetGamepadName(int jid);

/*! @brief Retrieves the state of the specified joystick remapped as a gamepad.
 *
 *  This function retrieves the state of the specified joystick remapped to
 *  an Xbox-like gamepad.
 *
 *  If the specified joystick is not present or does not have a gamepad mapping
 *  this function will return `GLFW_FALSE` but will not generate an error.  Call
 *  @ref glfwJoystickPresent to check whether it is present regardless of
 *  whether it has a mapping.
 *
 *  The Guide button may not be available for input as it is often hooked by the
 *  system or the Steam client.
 *
 *  Not all devices have all the buttons or axes provided by @ref
 *  GLFWgamepadstate.  Unavailable buttons and axes will always report
 *  `GLFW_RELEASE` and 0.0 respectively.
 *
 *  @param[in] jid The [joystick](@ref joysticks) to query.
 *  @param[out] state The gamepad input state of the joystick.
 *  @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if no joystick is
 *  connected, it has no gamepad mapping or an [error](@ref error_handling)
 *  occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_INVALID_ENUM.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref gamepad
 *  @sa @ref glfwUpdateGamepadMappings
 *  @sa @ref glfwJoystickIsGamepad
 *
 *  @since Added in version 3.3.
 *
 *  @ingroup input
 */
GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state);

/*! @brief Sets the clipboard to the specified string.
 *
 *  This function sets the system clipboard to the specified, UTF-8 encoded
 *  string.
 *
 *  @param[in] window Deprecated.  Any valid window or `NULL`.
 *  @param[in] string A UTF-8 encoded string.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @pointer_lifetime The specified string is copied before this function
 *  returns.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref clipboard
 *  @sa @ref glfwGetClipboardString
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup input
 */
GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);

/*! @brief Returns the contents of the clipboard as a string.
 *
 *  This function returns the contents of the system clipboard, if it contains
 *  or is convertible to a UTF-8 encoded string.  If the clipboard is empty or
 *  if its contents cannot be converted, `NULL` is returned and a @ref
 *  GLFW_FORMAT_UNAVAILABLE error is generated.
 *
 *  @param[in] window Deprecated.  Any valid window or `NULL`.
 *  @return The contents of the clipboard as a UTF-8 encoded string, or `NULL`
 *  if an [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
 *  GLFW_FORMAT_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
 *
 *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
 *  should not free it yourself.  It is valid until the next call to @ref
 *  glfwGetClipboardString or @ref glfwSetClipboardString, or until the library
 *  is terminated.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref clipboard
 *  @sa @ref glfwSetClipboardString
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup input
 */
GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);

/*! @brief Returns the GLFW time.
 *
 *  This function returns the current GLFW time, in seconds.  Unless the time
 *  has been set using @ref glfwSetTime it measures time elapsed since GLFW was
 *  initialized.
 *
 *  This function and @ref glfwSetTime are helper functions on top of @ref
 *  glfwGetTimerFrequency and @ref glfwGetTimerValue.
 *
 *  The resolution of the timer is system dependent, but is usually on the order
 *  of a few micro- or nanoseconds.  It uses the highest-resolution monotonic
 *  time source on each supported platform.
 *
 *  @return The current time, in seconds, or zero if an
 *  [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function may be called from any thread.  Reading and
 *  writing of the internal base time is not atomic, so it needs to be
 *  externally synchronized with calls to @ref glfwSetTime.
 *
 *  @sa @ref time
 *
 *  @since Added in version 1.0.
 *
 *  @ingroup input
 */
GLFWAPI double glfwGetTime(void);

/*! @brief Sets the GLFW time.
 *
 *  This function sets the current GLFW time, in seconds.  The value must be
 *  a positive finite number less than or equal to 18446744073.0, which is
 *  approximately 584.5 years.
 *
 *  This function and @ref glfwGetTime are helper functions on top of @ref
 *  glfwGetTimerFrequency and @ref glfwGetTimerValue.
 *
 *  @param[in] time The new value, in seconds.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_INVALID_VALUE.
 *
 *  @remark The upper limit of GLFW time is calculated as
 *  floor((2<sup>64</sup> - 1) / 10<sup>9</sup>) and is due to implementations
 *  storing nanoseconds in 64 bits.  The limit may be increased in the future.
 *
 *  @thread_safety This function may be called from any thread.  Reading and
 *  writing of the internal base time is not atomic, so it needs to be
 *  externally synchronized with calls to @ref glfwGetTime.
 *
 *  @sa @ref time
 *
 *  @since Added in version 2.2.
 *
 *  @ingroup input
 */
GLFWAPI void glfwSetTime(double time);

/*! @brief Returns the current value of the raw timer.
 *
 *  This function returns the current value of the raw timer, measured in
 *  1&nbsp;/&nbsp;frequency seconds.  To get the frequency, call @ref
 *  glfwGetTimerFrequency.
 *
 *  @return The value of the timer, or zero if an
 *  [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function may be called from any thread.
 *
 *  @sa @ref time
 *  @sa @ref glfwGetTimerFrequency
 *
 *  @since Added in version 3.2.
 *
 *  @ingroup input
 */
GLFWAPI uint64_t glfwGetTimerValue(void);

/*! @brief Returns the frequency, in Hz, of the raw timer.
 *
 *  This function returns the frequency, in Hz, of the raw timer.
 *
 *  @return The frequency of the timer, in Hz, or zero if an
 *  [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function may be called from any thread.
 *
 *  @sa @ref time
 *  @sa @ref glfwGetTimerValue
 *
 *  @since Added in version 3.2.
 *
 *  @ingroup input
 */
GLFWAPI uint64_t glfwGetTimerFrequency(void);

/*! @brief Makes the context of the specified window current for the calling
 *  thread.
 *
 *  This function makes the OpenGL or OpenGL ES context of the specified window
 *  current on the calling thread.  A context must only be made current on
 *  a single thread at a time and each thread can have only a single current
 *  context at a time.
 *
 *  When moving a context between threads, you must make it non-current on the
 *  old thread before making it current on the new one.
 *
 *  By default, making a context non-current implicitly forces a pipeline flush.
 *  On machines that support `GL_KHR_context_flush_control`, you can control
 *  whether a context performs this flush by setting the
 *  [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint)
 *  hint.
 *
 *  The specified window must have an OpenGL or OpenGL ES context.  Specifying
 *  a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
 *  error.
 *
 *  @param[in] window The window whose context to make current, or `NULL` to
 *  detach the current context.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
 *  GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
 *
 *  @thread_safety This function may be called from any thread.
 *
 *  @sa @ref context_current
 *  @sa @ref glfwGetCurrentContext
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup context
 */
GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window);

/*! @brief Returns the window whose context is current on the calling thread.
 *
 *  This function returns the window whose OpenGL or OpenGL ES context is
 *  current on the calling thread.
 *
 *  @return The window whose context is current, or `NULL` if no window's
 *  context is current.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function may be called from any thread.
 *
 *  @sa @ref context_current
 *  @sa @ref glfwMakeContextCurrent
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup context
 */
GLFWAPI GLFWwindow* glfwGetCurrentContext(void);

/*! @brief Swaps the front and back buffers of the specified window.
 *
 *  This function swaps the front and back buffers of the specified window when
 *  rendering with OpenGL or OpenGL ES.  If the swap interval is greater than
 *  zero, the GPU driver waits the specified number of screen updates before
 *  swapping the buffers.
 *
 *  The specified window must have an OpenGL or OpenGL ES context.  Specifying
 *  a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
 *  error.
 *
 *  This function does not apply to Vulkan.  If you are rendering with Vulkan,
 *  see `vkQueuePresentKHR` instead.
 *
 *  @param[in] window The window whose buffers to swap.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
 *  GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
 *
 *  @remark __EGL:__ The context of the specified window must be current on the
 *  calling thread.
 *
 *  @thread_safety This function may be called from any thread.
 *
 *  @sa @ref buffer_swap
 *  @sa @ref glfwSwapInterval
 *
 *  @since Added in version 1.0.
 *  @glfw3 Added window handle parameter.
 *
 *  @ingroup window
 */
GLFWAPI void glfwSwapBuffers(GLFWwindow* window);

/*! @brief Sets the swap interval for the current context.
 *
 *  This function sets the swap interval for the current OpenGL or OpenGL ES
 *  context, i.e. the number of screen updates to wait from the time @ref
 *  glfwSwapBuffers was called before swapping the buffers and returning.  This
 *  is sometimes called _vertical synchronization_, _vertical retrace
 *  synchronization_ or just _vsync_.
 *
 *  A context that supports either of the `WGL_EXT_swap_control_tear` and
 *  `GLX_EXT_swap_control_tear` extensions also accepts _negative_ swap
 *  intervals, which allows the driver to swap immediately even if a frame
 *  arrives a little bit late.  You can check for these extensions with @ref
 *  glfwExtensionSupported.
 *
 *  A context must be current on the calling thread.  Calling this function
 *  without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
 *
 *  This function does not apply to Vulkan.  If you are rendering with Vulkan,
 *  see the present mode of your swapchain instead.
 *
 *  @param[in] interval The minimum number of screen updates to wait for
 *  until the buffers are swapped by @ref glfwSwapBuffers.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
 *  GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
 *
 *  @remark This function is not called during context creation, leaving the
 *  swap interval set to whatever is the default on that platform.  This is done
 *  because some swap interval extensions used by GLFW do not allow the swap
 *  interval to be reset to zero once it has been set to a non-zero value.
 *
 *  @remark Some GPU drivers do not honor the requested swap interval, either
 *  because of a user setting that overrides the application's request or due to
 *  bugs in the driver.
 *
 *  @thread_safety This function may be called from any thread.
 *
 *  @sa @ref buffer_swap
 *  @sa @ref glfwSwapBuffers
 *
 *  @since Added in version 1.0.
 *
 *  @ingroup context
 */
GLFWAPI void glfwSwapInterval(int interval);

/*! @brief Returns whether the specified extension is available.
 *
 *  This function returns whether the specified
 *  [API extension](@ref context_glext) is supported by the current OpenGL or
 *  OpenGL ES context.  It searches both for client API extension and context
 *  creation API extensions.
 *
 *  A context must be current on the calling thread.  Calling this function
 *  without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
 *
 *  As this functions retrieves and searches one or more extension strings each
 *  call, it is recommended that you cache its results if it is going to be used
 *  frequently.  The extension strings will not change during the lifetime of
 *  a context, so there is no danger in doing this.
 *
 *  This function does not apply to Vulkan.  If you are using Vulkan, see @ref
 *  glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties`
 *  and `vkEnumerateDeviceExtensionProperties` instead.
 *
 *  @param[in] extension The ASCII encoded name of the extension.
 *  @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE`
 *  otherwise.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
 *  GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @thread_safety This function may be called from any thread.
 *
 *  @sa @ref context_glext
 *  @sa @ref glfwGetProcAddress
 *
 *  @since Added in version 1.0.
 *
 *  @ingroup context
 */
GLFWAPI int glfwExtensionSupported(const char* extension);

/*! @brief Returns the address of the specified function for the current
 *  context.
 *
 *  This function returns the address of the specified OpenGL or OpenGL ES
 *  [core or extension function](@ref context_glext), if it is supported
 *  by the current context.
 *
 *  A context must be current on the calling thread.  Calling this function
 *  without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
 *
 *  This function does not apply to Vulkan.  If you are rendering with Vulkan,
 *  see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and
 *  `vkGetDeviceProcAddr` instead.
 *
 *  @param[in] procname The ASCII encoded name of the function.
 *  @return The address of the function, or `NULL` if an
 *  [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
 *  GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
 *
 *  @remark The address of a given function is not guaranteed to be the same
 *  between contexts.
 *
 *  @remark This function may return a non-`NULL` address despite the
 *  associated version or extension not being available.  Always check the
 *  context version or extension string first.
 *
 *  @pointer_lifetime The returned function pointer is valid until the context
 *  is destroyed or the library is terminated.
 *
 *  @thread_safety This function may be called from any thread.
 *
 *  @sa @ref context_glext
 *  @sa @ref glfwExtensionSupported
 *
 *  @since Added in version 1.0.
 *
 *  @ingroup context
 */
GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);

/*! @brief Returns whether the Vulkan loader and an ICD have been found.
 *
 *  This function returns whether the Vulkan loader and any minimally functional
 *  ICD have been found.
 *
 *  The availability of a Vulkan loader and even an ICD does not by itself guarantee that
 *  surface creation or even instance creation is possible.  Call @ref
 *  glfwGetRequiredInstanceExtensions to check whether the extensions necessary for Vulkan
 *  surface creation are available and @ref glfwGetPhysicalDevicePresentationSupport to
 *  check whether a queue family of a physical device supports image presentation.
 *
 *  @return `GLFW_TRUE` if Vulkan is minimally available, or `GLFW_FALSE`
 *  otherwise.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function may be called from any thread.
 *
 *  @sa @ref vulkan_support
 *
 *  @since Added in version 3.2.
 *
 *  @ingroup vulkan
 */
GLFWAPI int glfwVulkanSupported(void);

/*! @brief Returns the Vulkan instance extensions required by GLFW.
 *
 *  This function returns an array of names of Vulkan instance extensions required
 *  by GLFW for creating Vulkan surfaces for GLFW windows.  If successful, the
 *  list will always contain `VK_KHR_surface`, so if you don't require any
 *  additional extensions you can pass this list directly to the
 *  `VkInstanceCreateInfo` struct.
 *
 *  If Vulkan is not available on the machine, this function returns `NULL` and
 *  generates a @ref GLFW_API_UNAVAILABLE error.  Call @ref glfwVulkanSupported
 *  to check whether Vulkan is at least minimally available.
 *
 *  If Vulkan is available but no set of extensions allowing window surface
 *  creation was found, this function returns `NULL`.  You may still use Vulkan
 *  for off-screen rendering and compute work.
 *
 *  @param[out] count Where to store the number of extensions in the returned
 *  array.  This is set to zero if an error occurred.
 *  @return An array of ASCII encoded extension names, or `NULL` if an
 *  [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_API_UNAVAILABLE.
 *
 *  @remark Additional extensions may be required by future versions of GLFW.
 *  You should check if any extensions you wish to enable are already in the
 *  returned array, as it is an error to specify an extension more than once in
 *  the `VkInstanceCreateInfo` struct.
 *
 *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
 *  should not free it yourself.  It is guaranteed to be valid only until the
 *  library is terminated.
 *
 *  @thread_safety This function may be called from any thread.
 *
 *  @sa @ref vulkan_ext
 *  @sa @ref glfwCreateWindowSurface
 *
 *  @since Added in version 3.2.
 *
 *  @ingroup vulkan
 */
GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count);

#if defined(VK_VERSION_1_0)

/*! @brief Returns the address of the specified Vulkan instance function.
 *
 *  This function returns the address of the specified Vulkan core or extension
 *  function for the specified instance.  If instance is set to `NULL` it can
 *  return any function exported from the Vulkan loader, including at least the
 *  following functions:
 *
 *  - `vkEnumerateInstanceExtensionProperties`
 *  - `vkEnumerateInstanceLayerProperties`
 *  - `vkCreateInstance`
 *  - `vkGetInstanceProcAddr`
 *
 *  If Vulkan is not available on the machine, this function returns `NULL` and
 *  generates a @ref GLFW_API_UNAVAILABLE error.  Call @ref glfwVulkanSupported
 *  to check whether Vulkan is at least minimally available.
 *
 *  This function is equivalent to calling `vkGetInstanceProcAddr` with
 *  a platform-specific query of the Vulkan loader as a fallback.
 *
 *  @param[in] instance The Vulkan instance to query, or `NULL` to retrieve
 *  functions related to instance creation.
 *  @param[in] procname The ASCII encoded name of the function.
 *  @return The address of the function, or `NULL` if an
 *  [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_API_UNAVAILABLE.
 *
 *  @pointer_lifetime The returned function pointer is valid until the library
 *  is terminated.
 *
 *  @thread_safety This function may be called from any thread.
 *
 *  @sa @ref vulkan_proc
 *
 *  @since Added in version 3.2.
 *
 *  @ingroup vulkan
 */
GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname);

/*! @brief Returns whether the specified queue family can present images.
 *
 *  This function returns whether the specified queue family of the specified
 *  physical device supports presentation to the platform GLFW was built for.
 *
 *  If Vulkan or the required window surface creation instance extensions are
 *  not available on the machine, or if the specified instance was not created
 *  with the required extensions, this function returns `GLFW_FALSE` and
 *  generates a @ref GLFW_API_UNAVAILABLE error.  Call @ref glfwVulkanSupported
 *  to check whether Vulkan is at least minimally available and @ref
 *  glfwGetRequiredInstanceExtensions to check what instance extensions are
 *  required.
 *
 *  @param[in] instance The instance that the physical device belongs to.
 *  @param[in] device The physical device that the queue family belongs to.
 *  @param[in] queuefamily The index of the queue family to query.
 *  @return `GLFW_TRUE` if the queue family supports presentation, or
 *  `GLFW_FALSE` otherwise.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
 *  GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
 *
 *  @remark @macos This function currently always returns `GLFW_TRUE`, as the
 *  `VK_MVK_macos_surface` and `VK_EXT_metal_surface` extensions do not provide
 *  a `vkGetPhysicalDevice*PresentationSupport` type function.
 *
 *  @thread_safety This function may be called from any thread.  For
 *  synchronization details of Vulkan objects, see the Vulkan specification.
 *
 *  @sa @ref vulkan_present
 *
 *  @since Added in version 3.2.
 *
 *  @ingroup vulkan
 */
GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);

/*! @brief Creates a Vulkan surface for the specified window.
 *
 *  This function creates a Vulkan surface for the specified window.
 *
 *  If the Vulkan loader or at least one minimally functional ICD were not found,
 *  this function returns `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref
 *  GLFW_API_UNAVAILABLE error.  Call @ref glfwVulkanSupported to check whether
 *  Vulkan is at least minimally available.
 *
 *  If the required window surface creation instance extensions are not
 *  available or if the specified instance was not created with these extensions
 *  enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and
 *  generates a @ref GLFW_API_UNAVAILABLE error.  Call @ref
 *  glfwGetRequiredInstanceExtensions to check what instance extensions are
 *  required.
 *
 *  The window surface cannot be shared with another API so the window must
 *  have been created with the [client api hint](@ref GLFW_CLIENT_API_attrib)
 *  set to `GLFW_NO_API` otherwise it generates a @ref GLFW_INVALID_VALUE error
 *  and returns `VK_ERROR_NATIVE_WINDOW_IN_USE_KHR`.
 *
 *  The window surface must be destroyed before the specified Vulkan instance.
 *  It is the responsibility of the caller to destroy the window surface.  GLFW
 *  does not destroy it for you.  Call `vkDestroySurfaceKHR` to destroy the
 *  surface.
 *
 *  @param[in] instance The Vulkan instance to create the surface in.
 *  @param[in] window The window to create the surface for.
 *  @param[in] allocator The allocator to use, or `NULL` to use the default
 *  allocator.
 *  @param[out] surface Where to store the handle of the surface.  This is set
 *  to `VK_NULL_HANDLE` if an error occurred.
 *  @return `VK_SUCCESS` if successful, or a Vulkan error code if an
 *  [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
 *  GLFW_API_UNAVAILABLE, @ref GLFW_PLATFORM_ERROR and @ref GLFW_INVALID_VALUE
 *
 *  @remark If an error occurs before the creation call is made, GLFW returns
 *  the Vulkan error code most appropriate for the error.  Appropriate use of
 *  @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should
 *  eliminate almost all occurrences of these errors.
 *
 *  @remark @macos GLFW prefers the `VK_EXT_metal_surface` extension, with the
 *  `VK_MVK_macos_surface` extension as a fallback.  The name of the selected
 *  extension, if any, is included in the array returned by @ref
 *  glfwGetRequiredInstanceExtensions.
 *
 *  @remark @macos This function creates and sets a `CAMetalLayer` instance for
 *  the window content view, which is required for MoltenVK to function.
 *
 *  @thread_safety This function may be called from any thread.  For
 *  synchronization details of Vulkan objects, see the Vulkan specification.
 *
 *  @sa @ref vulkan_surface
 *  @sa @ref glfwGetRequiredInstanceExtensions
 *
 *  @since Added in version 3.2.
 *
 *  @ingroup vulkan
 */
GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);

#endif /*VK_VERSION_1_0*/


/*************************************************************************
 * Global definition cleanup
 *************************************************************************/

/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */

#ifdef GLFW_WINGDIAPI_DEFINED
 #undef WINGDIAPI
 #undef GLFW_WINGDIAPI_DEFINED
#endif

#ifdef GLFW_CALLBACK_DEFINED
 #undef CALLBACK
 #undef GLFW_CALLBACK_DEFINED
#endif

/* Some OpenGL related headers need GLAPIENTRY, but it is unconditionally
 * defined by some gl.h variants (OpenBSD) so define it after if needed.
 */
#ifndef GLAPIENTRY
 #define GLAPIENTRY APIENTRY
#endif

/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */


#ifdef __cplusplus
}
#endif

#endif /* _glfw3_h_ */


/*************************************************************************
 * GLFW 3.3.7 - www.glfw.org
 * A library for OpenGL, window and input
 *------------------------------------------------------------------------
 * Copyright (c) 2002-2006 Marcus Geelnard
 * Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
 *
 * This software is provided 'as-is', without any express or implied
 * warranty. In no event will the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 *
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would
 *    be appreciated but is not required.
 *
 * 2. Altered source versions must be plainly marked as such, and must not
 *    be misrepresented as being the original software.
 *
 * 3. This notice may not be removed or altered from any source
 *    distribution.
 *
 *************************************************************************/

#ifndef _glfw3_native_h_
#define _glfw3_native_h_

#ifdef __cplusplus
extern "C" {
#endif


/*************************************************************************
 * Doxygen documentation
 *************************************************************************/

/*! @file glfw3native.h
 *  @brief The header of the native access functions.
 *
 *  This is the header file of the native access functions.  See @ref native for
 *  more information.
 */
/*! @defgroup native Native access
 *  @brief Functions related to accessing native handles.
 *
 *  **By using the native access functions you assert that you know what you're
 *  doing and how to fix problems caused by using them.  If you don't, you
 *  shouldn't be using them.**
 *
 *  Before the inclusion of @ref glfw3native.h, you may define zero or more
 *  window system API macro and zero or more context creation API macros.
 *
 *  The chosen backends must match those the library was compiled for.  Failure
 *  to do this will cause a link-time error.
 *
 *  The available window API macros are:
 *  * `GLFW_EXPOSE_NATIVE_WIN32`
 *  * `GLFW_EXPOSE_NATIVE_COCOA`
 *  * `GLFW_EXPOSE_NATIVE_X11`
 *  * `GLFW_EXPOSE_NATIVE_WAYLAND`
 *
 *  The available context API macros are:
 *  * `GLFW_EXPOSE_NATIVE_WGL`
 *  * `GLFW_EXPOSE_NATIVE_NSGL`
 *  * `GLFW_EXPOSE_NATIVE_GLX`
 *  * `GLFW_EXPOSE_NATIVE_EGL`
 *  * `GLFW_EXPOSE_NATIVE_OSMESA`
 *
 *  These macros select which of the native access functions that are declared
 *  and which platform-specific headers to include.  It is then up your (by
 *  definition platform-specific) code to handle which of these should be
 *  defined.
 */


/*************************************************************************
 * System headers and types
 *************************************************************************/

#if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL)
 // This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
 // example to allow applications to correctly declare a GL_KHR_debug callback)
 // but windows.h assumes no one will define APIENTRY before it does
 #if defined(GLFW_APIENTRY_DEFINED)
  #undef APIENTRY
  #undef GLFW_APIENTRY_DEFINED
 #endif
 #include <windows.h>
#elif defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL)
 #if defined(__OBJC__)
  #import <Cocoa/Cocoa.h>
 #else
  #include <ApplicationServices/ApplicationServices.h>
  typedef void* id;
 #endif
#elif defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX)
 #include <X11/Xlib.h>
 #include <X11/extensions/Xrandr.h>
#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND)
 #include <wayland-client.h>
#endif

#if defined(GLFW_EXPOSE_NATIVE_WGL)
 /* WGL is declared by windows.h */
#endif
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
 /* NSGL is declared by Cocoa.h */
#endif
#if defined(GLFW_EXPOSE_NATIVE_GLX)
 #include <GL/glx.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_EGL)
 #include <EGL/egl.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
 #include <GL/osmesa.h>
#endif


/*************************************************************************
 * Functions
 *************************************************************************/

#if defined(GLFW_EXPOSE_NATIVE_WIN32)
/*! @brief Returns the adapter device name of the specified monitor.
 *
 *  @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`)
 *  of the specified monitor, or `NULL` if an [error](@ref error_handling)
 *  occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function may be called from any thread.  Access is not
 *  synchronized.
 *
 *  @since Added in version 3.1.
 *
 *  @ingroup native
 */
GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);

/*! @brief Returns the display device name of the specified monitor.
 *
 *  @return The UTF-8 encoded display device name (for example
 *  `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
 *  [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function may be called from any thread.  Access is not
 *  synchronized.
 *
 *  @since Added in version 3.1.
 *
 *  @ingroup native
 */
GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);

/*! @brief Returns the `HWND` of the specified window.
 *
 *  @return The `HWND` of the specified window, or `NULL` if an
 *  [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @remark The `HDC` associated with the window can be queried with the
 *  [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
 *  function.
 *  @code
 *  HDC dc = GetDC(glfwGetWin32Window(window));
 *  @endcode
 *  This DC is private and does not need to be released.
 *
 *  @thread_safety This function may be called from any thread.  Access is not
 *  synchronized.
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup native
 */
GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
#endif

#if defined(GLFW_EXPOSE_NATIVE_WGL)
/*! @brief Returns the `HGLRC` of the specified window.
 *
 *  @return The `HGLRC` of the specified window, or `NULL` if an
 *  [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
 *  GLFW_NOT_INITIALIZED.
 *
 *  @remark The `HDC` associated with the window can be queried with the
 *  [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
 *  function.
 *  @code
 *  HDC dc = GetDC(glfwGetWin32Window(window));
 *  @endcode
 *  This DC is private and does not need to be released.
 *
 *  @thread_safety This function may be called from any thread.  Access is not
 *  synchronized.
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup native
 */
GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
#endif

#if defined(GLFW_EXPOSE_NATIVE_COCOA)
/*! @brief Returns the `CGDirectDisplayID` of the specified monitor.
 *
 *  @return The `CGDirectDisplayID` of the specified monitor, or
 *  `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function may be called from any thread.  Access is not
 *  synchronized.
 *
 *  @since Added in version 3.1.
 *
 *  @ingroup native
 */
GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);

/*! @brief Returns the `NSWindow` of the specified window.
 *
 *  @return The `NSWindow` of the specified window, or `nil` if an
 *  [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function may be called from any thread.  Access is not
 *  synchronized.
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup native
 */
GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
#endif

#if defined(GLFW_EXPOSE_NATIVE_NSGL)
/*! @brief Returns the `NSOpenGLContext` of the specified window.
 *
 *  @return The `NSOpenGLContext` of the specified window, or `nil` if an
 *  [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
 *  GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function may be called from any thread.  Access is not
 *  synchronized.
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup native
 */
GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
#endif

#if defined(GLFW_EXPOSE_NATIVE_X11)
/*! @brief Returns the `Display` used by GLFW.
 *
 *  @return The `Display` used by GLFW, or `NULL` if an
 *  [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function may be called from any thread.  Access is not
 *  synchronized.
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup native
 */
GLFWAPI Display* glfwGetX11Display(void);

/*! @brief Returns the `RRCrtc` of the specified monitor.
 *
 *  @return The `RRCrtc` of the specified monitor, or `None` if an
 *  [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function may be called from any thread.  Access is not
 *  synchronized.
 *
 *  @since Added in version 3.1.
 *
 *  @ingroup native
 */
GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);

/*! @brief Returns the `RROutput` of the specified monitor.
 *
 *  @return The `RROutput` of the specified monitor, or `None` if an
 *  [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function may be called from any thread.  Access is not
 *  synchronized.
 *
 *  @since Added in version 3.1.
 *
 *  @ingroup native
 */
GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);

/*! @brief Returns the `Window` of the specified window.
 *
 *  @return The `Window` of the specified window, or `None` if an
 *  [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function may be called from any thread.  Access is not
 *  synchronized.
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup native
 */
GLFWAPI Window glfwGetX11Window(GLFWwindow* window);

/*! @brief Sets the current primary selection to the specified string.
 *
 *  @param[in] string A UTF-8 encoded string.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @pointer_lifetime The specified string is copied before this function
 *  returns.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref clipboard
 *  @sa glfwGetX11SelectionString
 *  @sa glfwSetClipboardString
 *
 *  @since Added in version 3.3.
 *
 *  @ingroup native
 */
GLFWAPI void glfwSetX11SelectionString(const char* string);

/*! @brief Returns the contents of the current primary selection as a string.
 *
 *  If the selection is empty or if its contents cannot be converted, `NULL`
 *  is returned and a @ref GLFW_FORMAT_UNAVAILABLE error is generated.
 *
 *  @return The contents of the selection as a UTF-8 encoded string, or `NULL`
 *  if an [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
 *  GLFW_PLATFORM_ERROR.
 *
 *  @pointer_lifetime The returned string is allocated and freed by GLFW. You
 *  should not free it yourself. It is valid until the next call to @ref
 *  glfwGetX11SelectionString or @ref glfwSetX11SelectionString, or until the
 *  library is terminated.
 *
 *  @thread_safety This function must only be called from the main thread.
 *
 *  @sa @ref clipboard
 *  @sa glfwSetX11SelectionString
 *  @sa glfwGetClipboardString
 *
 *  @since Added in version 3.3.
 *
 *  @ingroup native
 */
GLFWAPI const char* glfwGetX11SelectionString(void);
#endif

#if defined(GLFW_EXPOSE_NATIVE_GLX)
/*! @brief Returns the `GLXContext` of the specified window.
 *
 *  @return The `GLXContext` of the specified window, or `NULL` if an
 *  [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
 *  GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function may be called from any thread.  Access is not
 *  synchronized.
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup native
 */
GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);

/*! @brief Returns the `GLXWindow` of the specified window.
 *
 *  @return The `GLXWindow` of the specified window, or `None` if an
 *  [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
 *  GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function may be called from any thread.  Access is not
 *  synchronized.
 *
 *  @since Added in version 3.2.
 *
 *  @ingroup native
 */
GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window);
#endif

#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
/*! @brief Returns the `struct wl_display*` used by GLFW.
 *
 *  @return The `struct wl_display*` used by GLFW, or `NULL` if an
 *  [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function may be called from any thread.  Access is not
 *  synchronized.
 *
 *  @since Added in version 3.2.
 *
 *  @ingroup native
 */
GLFWAPI struct wl_display* glfwGetWaylandDisplay(void);

/*! @brief Returns the `struct wl_output*` of the specified monitor.
 *
 *  @return The `struct wl_output*` of the specified monitor, or `NULL` if an
 *  [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function may be called from any thread.  Access is not
 *  synchronized.
 *
 *  @since Added in version 3.2.
 *
 *  @ingroup native
 */
GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);

/*! @brief Returns the main `struct wl_surface*` of the specified window.
 *
 *  @return The main `struct wl_surface*` of the specified window, or `NULL` if
 *  an [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function may be called from any thread.  Access is not
 *  synchronized.
 *
 *  @since Added in version 3.2.
 *
 *  @ingroup native
 */
GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
#endif

#if defined(GLFW_EXPOSE_NATIVE_EGL)
/*! @brief Returns the `EGLDisplay` used by GLFW.
 *
 *  @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an
 *  [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function may be called from any thread.  Access is not
 *  synchronized.
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup native
 */
GLFWAPI EGLDisplay glfwGetEGLDisplay(void);

/*! @brief Returns the `EGLContext` of the specified window.
 *
 *  @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
 *  [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
 *  GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function may be called from any thread.  Access is not
 *  synchronized.
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup native
 */
GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);

/*! @brief Returns the `EGLSurface` of the specified window.
 *
 *  @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
 *  [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
 *  GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function may be called from any thread.  Access is not
 *  synchronized.
 *
 *  @since Added in version 3.0.
 *
 *  @ingroup native
 */
GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
#endif

#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
/*! @brief Retrieves the color buffer associated with the specified window.
 *
 *  @param[in] window The window whose color buffer to retrieve.
 *  @param[out] width Where to store the width of the color buffer, or `NULL`.
 *  @param[out] height Where to store the height of the color buffer, or `NULL`.
 *  @param[out] format Where to store the OSMesa pixel format of the color
 *  buffer, or `NULL`.
 *  @param[out] buffer Where to store the address of the color buffer, or
 *  `NULL`.
 *  @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
 *  [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
 *  GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function may be called from any thread.  Access is not
 *  synchronized.
 *
 *  @since Added in version 3.3.
 *
 *  @ingroup native
 */
GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height, int* format, void** buffer);

/*! @brief Retrieves the depth buffer associated with the specified window.
 *
 *  @param[in] window The window whose depth buffer to retrieve.
 *  @param[out] width Where to store the width of the depth buffer, or `NULL`.
 *  @param[out] height Where to store the height of the depth buffer, or `NULL`.
 *  @param[out] bytesPerValue Where to store the number of bytes per depth
 *  buffer element, or `NULL`.
 *  @param[out] buffer Where to store the address of the depth buffer, or
 *  `NULL`.
 *  @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
 *  [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
 *  GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function may be called from any thread.  Access is not
 *  synchronized.
 *
 *  @since Added in version 3.3.
 *
 *  @ingroup native
 */
GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height, int* bytesPerValue, void** buffer);

/*! @brief Returns the `OSMesaContext` of the specified window.
 *
 *  @return The `OSMesaContext` of the specified window, or `NULL` if an
 *  [error](@ref error_handling) occurred.
 *
 *  @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
 *  GLFW_NOT_INITIALIZED.
 *
 *  @thread_safety This function may be called from any thread.  Access is not
 *  synchronized.
 *
 *  @since Added in version 3.3.
 *
 *  @ingroup native
 */
GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* window);
#endif

#ifdef __cplusplus
}
#endif

#endif /* _glfw3_native_h_ */



#ifdef _GLFW_IMPLEMENTATION

#ifndef HEADER_GUARD_INTERNAL_H
#define HEADER_GUARD_INTERNAL_H
//========================================================================
// GLFW 3.3.7 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================

#pragma once

#if defined(_GLFW_USE_CONFIG_H)
 #include "glfw_config.h"
#endif

#if defined(GLFW_INCLUDE_GLCOREARB) || \
    defined(GLFW_INCLUDE_ES1)       || \
    defined(GLFW_INCLUDE_ES2)       || \
    defined(GLFW_INCLUDE_ES3)       || \
    defined(GLFW_INCLUDE_ES31)      || \
    defined(GLFW_INCLUDE_ES32)      || \
    defined(GLFW_INCLUDE_NONE)      || \
    defined(GLFW_INCLUDE_GLEXT)     || \
    defined(GLFW_INCLUDE_GLU)       || \
    defined(GLFW_INCLUDE_VULKAN)    || \
    defined(GLFW_DLL)
 //#error "You must not define any header option macros when compiling GLFW"
#endif

#define GLFW_INCLUDE_NONE
//#include "../include/GLFW/glfw3.h"

#define _GLFW_INSERT_FIRST      0
#define _GLFW_INSERT_LAST       1

#define _GLFW_POLL_PRESENCE     0
#define _GLFW_POLL_AXES         1
#define _GLFW_POLL_BUTTONS      2
#define _GLFW_POLL_ALL          (_GLFW_POLL_AXES | _GLFW_POLL_BUTTONS)

#define _GLFW_MESSAGE_SIZE      1024

typedef int GLFWbool;

typedef struct _GLFWerror       _GLFWerror;
typedef struct _GLFWinitconfig  _GLFWinitconfig;
typedef struct _GLFWwndconfig   _GLFWwndconfig;
typedef struct _GLFWctxconfig   _GLFWctxconfig;
typedef struct _GLFWfbconfig    _GLFWfbconfig;
typedef struct _GLFWcontext     _GLFWcontext;
typedef struct _GLFWwindow      _GLFWwindow;
typedef struct _GLFWlibrary     _GLFWlibrary;
typedef struct _GLFWmonitor     _GLFWmonitor;
typedef struct _GLFWcursor      _GLFWcursor;
typedef struct _GLFWmapelement  _GLFWmapelement;
typedef struct _GLFWmapping     _GLFWmapping;
typedef struct _GLFWjoystick    _GLFWjoystick;
typedef struct _GLFWtls         _GLFWtls;
typedef struct _GLFWmutex       _GLFWmutex;

typedef void (* _GLFWmakecontextcurrentfun)(_GLFWwindow*);
typedef void (* _GLFWswapbuffersfun)(_GLFWwindow*);
typedef void (* _GLFWswapintervalfun)(int);
typedef int (* _GLFWextensionsupportedfun)(const char*);
typedef GLFWglproc (* _GLFWgetprocaddressfun)(const char*);
typedef void (* _GLFWdestroycontextfun)(_GLFWwindow*);

//#define GL_VERSION 0x1f02
#define GL_NONE 0
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_UNSIGNED_BYTE 0x1401
//#define GL_EXTENSIONS 0x1f03
//#define GL_NUM_EXTENSIONS 0x821d
//#define GL_CONTEXT_FLAGS 0x821e
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
#define GL_CONTEXT_PROFILE_MASK 0x9126
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
//#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82fb
////#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82fc
#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008

typedef int GLint;
typedef unsigned int GLuint;
typedef unsigned int GLenum;
typedef unsigned int GLbitfield;
typedef unsigned char GLubyte;

typedef void (APIENTRY * PFNGLCLEARPROC)(GLbitfield);
typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGPROC)(GLenum);
typedef void (APIENTRY * PFNGLGETINTEGERVPROC)(GLenum,GLint*);
typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGIPROC)(GLenum,GLuint);

#define VK_NULL_HANDLE 0

typedef void* VkInstance;
typedef void* VkPhysicalDevice;
typedef uint64_t VkSurfaceKHR;
typedef uint32_t VkFlags;
typedef uint32_t VkBool32;

typedef enum VkStructureType
{
    VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000,
    VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000,
    VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000,
    VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000,
    VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK = 1000123000,
    VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT = 1000217000,
    VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF
} VkStructureType;

typedef enum VkResult
{
    VK_SUCCESS = 0,
    VK_NOT_READY = 1,
    VK_TIMEOUT = 2,
    VK_EVENT_SET = 3,
    VK_EVENT_RESET = 4,
    VK_INCOMPLETE = 5,
    VK_ERROR_OUT_OF_HOST_MEMORY = -1,
    VK_ERROR_OUT_OF_DEVICE_MEMORY = -2,
    VK_ERROR_INITIALIZATION_FAILED = -3,
    VK_ERROR_DEVICE_LOST = -4,
    VK_ERROR_MEMORY_MAP_FAILED = -5,
    VK_ERROR_LAYER_NOT_PRESENT = -6,
    VK_ERROR_EXTENSION_NOT_PRESENT = -7,
    VK_ERROR_FEATURE_NOT_PRESENT = -8,
    VK_ERROR_INCOMPATIBLE_DRIVER = -9,
    VK_ERROR_TOO_MANY_OBJECTS = -10,
    VK_ERROR_FORMAT_NOT_SUPPORTED = -11,
    VK_ERROR_SURFACE_LOST_KHR = -1000000000,
    VK_SUBOPTIMAL_KHR = 1000001003,
    VK_ERROR_OUT_OF_DATE_KHR = -1000001004,
    VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001,
    VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001,
    VK_ERROR_VALIDATION_FAILED_EXT = -1000011001,
    VK_RESULT_MAX_ENUM = 0x7FFFFFFF
} VkResult;

typedef struct VkAllocationCallbacks VkAllocationCallbacks;

typedef struct VkExtensionProperties
{
    char            extensionName[256];
    uint32_t        specVersion;
} VkExtensionProperties;

typedef void (APIENTRY * PFN_vkVoidFunction)(void);

#if defined(_GLFW_VULKAN_STATIC)
  PFN_vkVoidFunction vkGetInstanceProcAddr(VkInstance,const char*);
  VkResult vkEnumerateInstanceExtensionProperties(const char*,uint32_t*,VkExtensionProperties*);
#else
  typedef PFN_vkVoidFunction (APIENTRY * PFN_vkGetInstanceProcAddr)(VkInstance,const char*);
  typedef VkResult (APIENTRY * PFN_vkEnumerateInstanceExtensionProperties)(const char*,uint32_t*,VkExtensionProperties*);
  #define vkEnumerateInstanceExtensionProperties _glfw.vk.EnumerateInstanceExtensionProperties
  #define vkGetInstanceProcAddr _glfw.vk.GetInstanceProcAddr
#endif

#if defined(_GLFW_COCOA)


#ifndef HEADER_GUARD_COCOA_PLATFORM_H
#define HEADER_GUARD_COCOA_PLATFORM_H
//========================================================================
// GLFW 3.3.7 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================

#include <stdint.h>
#include <dlfcn.h>

#include <Carbon/Carbon.h>

// NOTE: All of NSGL was deprecated in the 10.14 SDK
//       This disables the pointless warnings for every symbol we use
#ifndef GL_SILENCE_DEPRECATION
#define GL_SILENCE_DEPRECATION
#endif

#if defined(__OBJC__)
#import <Cocoa/Cocoa.h>
#else
typedef void* id;
#endif

// NOTE: Many Cocoa enum values have been renamed and we need to build across
//       SDK versions where one is unavailable or deprecated.
//       We use the newer names in code and replace them with the older names if
//       the base SDK does not provide the newer names.

#if MAC_OS_X_VERSION_MAX_ALLOWED < 101200
 #define NSBitmapFormatAlphaNonpremultiplied NSAlphaNonpremultipliedBitmapFormat
 #define NSEventMaskAny NSAnyEventMask
 #define NSEventMaskKeyUp NSKeyUpMask
 #define NSEventModifierFlagCapsLock NSAlphaShiftKeyMask
 #define NSEventModifierFlagCommand NSCommandKeyMask
 #define NSEventModifierFlagControl NSControlKeyMask
 #define NSEventModifierFlagDeviceIndependentFlagsMask NSDeviceIndependentModifierFlagsMask
 #define NSEventModifierFlagOption NSAlternateKeyMask
 #define NSEventModifierFlagShift NSShiftKeyMask
 #define NSEventTypeApplicationDefined NSApplicationDefined
 #define NSWindowStyleMaskBorderless NSBorderlessWindowMask
 #define NSWindowStyleMaskClosable NSClosableWindowMask
 #define NSWindowStyleMaskMiniaturizable NSMiniaturizableWindowMask
 #define NSWindowStyleMaskResizable NSResizableWindowMask
 #define NSWindowStyleMaskTitled NSTitledWindowMask
#endif

// NOTE: Many Cocoa dynamically linked constants have been renamed and we need
//       to build across SDK versions where one is unavailable or deprecated.
//       We use the newer names in code and replace them with the older names if
//       the deployment target is older than the newer names.

#if MAC_OS_X_VERSION_MIN_REQUIRED < 101300
 #define NSPasteboardTypeURL NSURLPboardType
#endif

typedef VkFlags VkMacOSSurfaceCreateFlagsMVK;
typedef VkFlags VkMetalSurfaceCreateFlagsEXT;

typedef struct VkMacOSSurfaceCreateInfoMVK
{
    VkStructureType                 sType;
    const void*                     pNext;
    VkMacOSSurfaceCreateFlagsMVK    flags;
    const void*                     pView;
} VkMacOSSurfaceCreateInfoMVK;

typedef struct VkMetalSurfaceCreateInfoEXT
{
    VkStructureType                 sType;
    const void*                     pNext;
    VkMetalSurfaceCreateFlagsEXT    flags;
    const void*                     pLayer;
} VkMetalSurfaceCreateInfoEXT;

typedef VkResult (APIENTRY *PFN_vkCreateMacOSSurfaceMVK)(VkInstance,const VkMacOSSurfaceCreateInfoMVK*,const VkAllocationCallbacks*,VkSurfaceKHR*);
typedef VkResult (APIENTRY *PFN_vkCreateMetalSurfaceEXT)(VkInstance,const VkMetalSurfaceCreateInfoEXT*,const VkAllocationCallbacks*,VkSurfaceKHR*);



#ifndef HEADER_GUARD_POSIX_THREAD_H
#define HEADER_GUARD_POSIX_THREAD_H
//========================================================================
// GLFW 3.3.7 POSIX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================

#include <pthread.h>

#define _GLFW_PLATFORM_TLS_STATE    _GLFWtlsPOSIX   posix
#define _GLFW_PLATFORM_MUTEX_STATE  _GLFWmutexPOSIX posix


// POSIX-specific thread local storage data
//
typedef struct _GLFWtlsPOSIX
{
    GLFWbool        allocated;
    pthread_key_t   key;
} _GLFWtlsPOSIX;

// POSIX-specific mutex data
//
typedef struct _GLFWmutexPOSIX
{
    GLFWbool        allocated;
    pthread_mutex_t handle;
} _GLFWmutexPOSIX;


#endif




#ifndef HEADER_GUARD_COCOA_JOYSTICK_H
#define HEADER_GUARD_COCOA_JOYSTICK_H
//========================================================================
// GLFW 3.3.7 Cocoa - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================

#include <IOKit/IOKitLib.h>
#include <IOKit/IOCFPlugIn.h>
#include <IOKit/hid/IOHIDLib.h>
#include <IOKit/hid/IOHIDKeys.h>

#define _GLFW_PLATFORM_JOYSTICK_STATE         _GLFWjoystickNS ns
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyJoystick; }

#define _GLFW_PLATFORM_MAPPING_NAME "Mac OS X"
#define GLFW_BUILD_COCOA_MAPPINGS

// Cocoa-specific per-joystick data
//
typedef struct _GLFWjoystickNS
{
    IOHIDDeviceRef      device;
    CFMutableArrayRef   axes;
    CFMutableArrayRef   buttons;
    CFMutableArrayRef   hats;
} _GLFWjoystickNS;


void _glfwInitJoysticksNS(void);
void _glfwTerminateJoysticksNS(void);


#endif




#ifndef HEADER_GUARD_NSGL_CONTEXT_H
#define HEADER_GUARD_NSGL_CONTEXT_H
//========================================================================
// GLFW 3.3.7 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================

// NOTE: Many Cocoa enum values have been renamed and we need to build across
//       SDK versions where one is unavailable or deprecated.
//       We use the newer names in code and replace them with the older names if
//       the base SDK does not provide the newer names.

#if MAC_OS_X_VERSION_MAX_ALLOWED < 101400
 #define NSOpenGLContextParameterSwapInterval NSOpenGLCPSwapInterval
 #define NSOpenGLContextParameterSurfaceOpacity NSOpenGLCPSurfaceOpacity
#endif

#define _GLFW_PLATFORM_CONTEXT_STATE            _GLFWcontextNSGL nsgl
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE    _GLFWlibraryNSGL nsgl

#include <stdatomic.h>


// NSGL-specific per-context data
//
typedef struct _GLFWcontextNSGL
{
    id                pixelFormat;
    id                object;
} _GLFWcontextNSGL;

// NSGL-specific global data
//
typedef struct _GLFWlibraryNSGL
{
    // dlopen handle for OpenGL.framework (for glfwGetProcAddress)
    CFBundleRef     framework;
} _GLFWlibraryNSGL;


GLFWbool _glfwInitNSGL(void);
void _glfwTerminateNSGL(void);
GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
                                const _GLFWctxconfig* ctxconfig,
                                const _GLFWfbconfig* fbconfig);
void _glfwDestroyContextNSGL(_GLFWwindow* window);


#endif




#ifndef HEADER_GUARD_EGL_CONTEXT_H
#define HEADER_GUARD_EGL_CONTEXT_H
//========================================================================
// GLFW 3.3.7 EGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================

#if defined(_GLFW_USE_EGLPLATFORM_H)
 #include <EGL/eglplatform.h>
#elif defined(_GLFW_WIN32)
 #define EGLAPIENTRY __stdcall
typedef HDC EGLNativeDisplayType;
typedef HWND EGLNativeWindowType;
#elif defined(_GLFW_COCOA)
 #define EGLAPIENTRY
typedef void* EGLNativeDisplayType;
typedef id EGLNativeWindowType;
#elif defined(_GLFW_X11)
 #define EGLAPIENTRY
typedef Display* EGLNativeDisplayType;
typedef Window EGLNativeWindowType;
#elif defined(_GLFW_WAYLAND)
 #define EGLAPIENTRY
typedef struct wl_display* EGLNativeDisplayType;
typedef struct wl_egl_window* EGLNativeWindowType;
#else
 #error "No supported EGL platform selected"
#endif

#define EGL_SUCCESS 0x3000
#define EGL_NOT_INITIALIZED 0x3001
#define EGL_BAD_ACCESS 0x3002
#define EGL_BAD_ALLOC 0x3003
#define EGL_BAD_ATTRIBUTE 0x3004
#define EGL_BAD_CONFIG 0x3005
#define EGL_BAD_CONTEXT 0x3006
#define EGL_BAD_CURRENT_SURFACE 0x3007
#define EGL_BAD_DISPLAY 0x3008
#define EGL_BAD_MATCH 0x3009
#define EGL_BAD_NATIVE_PIXMAP 0x300a
#define EGL_BAD_NATIVE_WINDOW 0x300b
#define EGL_BAD_PARAMETER 0x300c
#define EGL_BAD_SURFACE 0x300d
#define EGL_CONTEXT_LOST 0x300e
#define EGL_COLOR_BUFFER_TYPE 0x303f
#define EGL_RGB_BUFFER 0x308e
#define EGL_SURFACE_TYPE 0x3033
#define EGL_WINDOW_BIT 0x0004
#define EGL_RENDERABLE_TYPE 0x3040
#define EGL_OPENGL_ES_BIT 0x0001
#define EGL_OPENGL_ES2_BIT 0x0004
#define EGL_OPENGL_BIT 0x0008
#define EGL_ALPHA_SIZE 0x3021
#define EGL_BLUE_SIZE 0x3022
#define EGL_GREEN_SIZE 0x3023
#define EGL_RED_SIZE 0x3024
#define EGL_DEPTH_SIZE 0x3025
#define EGL_STENCIL_SIZE 0x3026
#define EGL_SAMPLES 0x3031
#define EGL_OPENGL_ES_API 0x30a0
#define EGL_OPENGL_API 0x30a2
#define EGL_NONE 0x3038
#define EGL_RENDER_BUFFER 0x3086
#define EGL_SINGLE_BUFFER 0x3085
#define EGL_EXTENSIONS 0x3055
#define EGL_CONTEXT_CLIENT_VERSION 0x3098
#define EGL_NATIVE_VISUAL_ID 0x302e
#define EGL_NO_SURFACE ((EGLSurface) 0)
#define EGL_NO_DISPLAY ((EGLDisplay) 0)
#define EGL_NO_CONTEXT ((EGLContext) 0)
#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType) 0)

#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31bd
#define EGL_NO_RESET_NOTIFICATION_KHR 0x31be
#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31bf
#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098
#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30fb
#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30fd
#define EGL_CONTEXT_FLAGS_KHR 0x30fc
#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31b3
#define EGL_GL_COLORSPACE_KHR 0x309d
#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089
#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097
#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0
#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098
#define EGL_PRESENT_OPAQUE_EXT 0x31df

typedef int EGLint;
typedef unsigned int EGLBoolean;
typedef unsigned int EGLenum;
typedef void* EGLConfig;
typedef void* EGLContext;
typedef void* EGLDisplay;
typedef void* EGLSurface;

// EGL function pointer typedefs
typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigAttrib)(EGLDisplay,EGLConfig,EGLint,EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigs)(EGLDisplay,EGLConfig*,EGLint,EGLint*);
typedef EGLDisplay (EGLAPIENTRY * PFN_eglGetDisplay)(EGLNativeDisplayType);
typedef EGLint (EGLAPIENTRY * PFN_eglGetError)(void);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglInitialize)(EGLDisplay,EGLint*,EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglTerminate)(EGLDisplay);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglBindAPI)(EGLenum);
typedef EGLContext (EGLAPIENTRY * PFN_eglCreateContext)(EGLDisplay,EGLConfig,EGLContext,const EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroySurface)(EGLDisplay,EGLSurface);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroyContext)(EGLDisplay,EGLContext);
typedef EGLSurface (EGLAPIENTRY * PFN_eglCreateWindowSurface)(EGLDisplay,EGLConfig,EGLNativeWindowType,const EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglMakeCurrent)(EGLDisplay,EGLSurface,EGLSurface,EGLContext);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapBuffers)(EGLDisplay,EGLSurface);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapInterval)(EGLDisplay,EGLint);
typedef const char* (EGLAPIENTRY * PFN_eglQueryString)(EGLDisplay,EGLint);
typedef GLFWglproc (EGLAPIENTRY * PFN_eglGetProcAddress)(const char*);
#define eglGetConfigAttrib _glfw.egl.GetConfigAttrib
#define eglGetConfigs _glfw.egl.GetConfigs
#define eglGetDisplay _glfw.egl.GetDisplay
#define eglGetError _glfw.egl.GetError
#define eglInitialize _glfw.egl.Initialize
#define eglTerminate _glfw.egl.Terminate
#define eglBindAPI _glfw.egl.BindAPI
#define eglCreateContext _glfw.egl.CreateContext
#define eglDestroySurface _glfw.egl.DestroySurface
#define eglDestroyContext _glfw.egl.DestroyContext
#define eglCreateWindowSurface _glfw.egl.CreateWindowSurface
#define eglMakeCurrent _glfw.egl.MakeCurrent
#define eglSwapBuffers _glfw.egl.SwapBuffers
#define eglSwapInterval _glfw.egl.SwapInterval
#define eglQueryString _glfw.egl.QueryString
#define eglGetProcAddress _glfw.egl.GetProcAddress

#define _GLFW_EGL_CONTEXT_STATE            _GLFWcontextEGL egl
#define _GLFW_EGL_LIBRARY_CONTEXT_STATE    _GLFWlibraryEGL egl


// EGL-specific per-context data
//
typedef struct _GLFWcontextEGL
{
   EGLConfig        config;
   EGLContext       handle;
   EGLSurface       surface;

   void*            client;
} _GLFWcontextEGL;

// EGL-specific global data
//
typedef struct _GLFWlibraryEGL
{
    EGLDisplay      display;
    EGLint          major, minor;
    GLFWbool        prefix;

    GLFWbool        KHR_create_context;
    GLFWbool        KHR_create_context_no_error;
    GLFWbool        KHR_gl_colorspace;
    GLFWbool        KHR_get_all_proc_addresses;
    GLFWbool        KHR_context_flush_control;
    GLFWbool        EXT_present_opaque;

    void*           handle;

    PFN_eglGetConfigAttrib      GetConfigAttrib;
    PFN_eglGetConfigs           GetConfigs;
    PFN_eglGetDisplay           GetDisplay;
    PFN_eglGetError             GetError;
    PFN_eglInitialize           Initialize;
    PFN_eglTerminate            Terminate;
    PFN_eglBindAPI              BindAPI;
    PFN_eglCreateContext        CreateContext;
    PFN_eglDestroySurface       DestroySurface;
    PFN_eglDestroyContext       DestroyContext;
    PFN_eglCreateWindowSurface  CreateWindowSurface;
    PFN_eglMakeCurrent          MakeCurrent;
    PFN_eglSwapBuffers          SwapBuffers;
    PFN_eglSwapInterval         SwapInterval;
    PFN_eglQueryString          QueryString;
    PFN_eglGetProcAddress       GetProcAddress;
} _GLFWlibraryEGL;


GLFWbool _glfwInitEGL(void);
void _glfwTerminateEGL(void);
GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
                               const _GLFWctxconfig* ctxconfig,
                               const _GLFWfbconfig* fbconfig);
#if defined(_GLFW_X11)
GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig,
                              const _GLFWctxconfig* ctxconfig,
                              const _GLFWfbconfig* fbconfig,
                              Visual** visual, int* depth);
#endif /*_GLFW_X11*/


#endif




#ifndef HEADER_GUARD_OSMESA_CONTEXT_H
#define HEADER_GUARD_OSMESA_CONTEXT_H
//========================================================================
// GLFW 3.3.7 OSMesa - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================

#define OSMESA_RGBA 0x1908
#define OSMESA_FORMAT 0x22
#define OSMESA_DEPTH_BITS 0x30
#define OSMESA_STENCIL_BITS 0x31
#define OSMESA_ACCUM_BITS 0x32
#define OSMESA_PROFILE 0x33
#define OSMESA_CORE_PROFILE 0x34
#define OSMESA_COMPAT_PROFILE 0x35
#define OSMESA_CONTEXT_MAJOR_VERSION 0x36
#define OSMESA_CONTEXT_MINOR_VERSION 0x37

typedef void* OSMesaContext;
typedef void (*OSMESAproc)(void);

typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextExt)(GLenum,GLint,GLint,GLint,OSMesaContext);
typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextAttribs)(const int*,OSMesaContext);
typedef void (GLAPIENTRY * PFN_OSMesaDestroyContext)(OSMesaContext);
typedef int (GLAPIENTRY * PFN_OSMesaMakeCurrent)(OSMesaContext,void*,int,int,int);
typedef int (GLAPIENTRY * PFN_OSMesaGetColorBuffer)(OSMesaContext,int*,int*,int*,void**);
typedef int (GLAPIENTRY * PFN_OSMesaGetDepthBuffer)(OSMesaContext,int*,int*,int*,void**);
typedef GLFWglproc (GLAPIENTRY * PFN_OSMesaGetProcAddress)(const char*);
#define OSMesaCreateContextExt _glfw.osmesa.CreateContextExt
#define OSMesaCreateContextAttribs _glfw.osmesa.CreateContextAttribs
#define OSMesaDestroyContext _glfw.osmesa.DestroyContext
#define OSMesaMakeCurrent _glfw.osmesa.MakeCurrent
#define OSMesaGetColorBuffer _glfw.osmesa.GetColorBuffer
#define OSMesaGetDepthBuffer _glfw.osmesa.GetDepthBuffer
#define OSMesaGetProcAddress _glfw.osmesa.GetProcAddress

#define _GLFW_OSMESA_CONTEXT_STATE              _GLFWcontextOSMesa osmesa
#define _GLFW_OSMESA_LIBRARY_CONTEXT_STATE      _GLFWlibraryOSMesa osmesa


// OSMesa-specific per-context data
//
typedef struct _GLFWcontextOSMesa
{
    OSMesaContext       handle;
    int                 width;
    int                 height;
    void*               buffer;
} _GLFWcontextOSMesa;

// OSMesa-specific global data
//
typedef struct _GLFWlibraryOSMesa
{
    void*           handle;

    PFN_OSMesaCreateContextExt      CreateContextExt;
    PFN_OSMesaCreateContextAttribs  CreateContextAttribs;
    PFN_OSMesaDestroyContext        DestroyContext;
    PFN_OSMesaMakeCurrent           MakeCurrent;
    PFN_OSMesaGetColorBuffer        GetColorBuffer;
    PFN_OSMesaGetDepthBuffer        GetDepthBuffer;
    PFN_OSMesaGetProcAddress        GetProcAddress;
} _GLFWlibraryOSMesa;


GLFWbool _glfwInitOSMesa(void);
void _glfwTerminateOSMesa(void);
GLFWbool _glfwCreateContextOSMesa(_GLFWwindow* window,
                                  const _GLFWctxconfig* ctxconfig,
                                  const _GLFWfbconfig* fbconfig);


#endif



#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
#define _glfw_dlclose(handle) dlclose(handle)
#define _glfw_dlsym(handle, name) dlsym(handle, name)

#define _GLFW_EGL_NATIVE_WINDOW  ((EGLNativeWindowType) window->ns.layer)
#define _GLFW_EGL_NATIVE_DISPLAY EGL_DEFAULT_DISPLAY

#define _GLFW_PLATFORM_WINDOW_STATE         _GLFWwindowNS  ns
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryNS ns
#define _GLFW_PLATFORM_LIBRARY_TIMER_STATE  _GLFWtimerNS   ns
#define _GLFW_PLATFORM_MONITOR_STATE        _GLFWmonitorNS ns
#define _GLFW_PLATFORM_CURSOR_STATE         _GLFWcursorNS  ns

// HIToolbox.framework pointer typedefs
#define kTISPropertyUnicodeKeyLayoutData _glfw.ns.tis.kPropertyUnicodeKeyLayoutData
typedef TISInputSourceRef (*PFN_TISCopyCurrentKeyboardLayoutInputSource)(void);
#define TISCopyCurrentKeyboardLayoutInputSource _glfw.ns.tis.CopyCurrentKeyboardLayoutInputSource
typedef void* (*PFN_TISGetInputSourceProperty)(TISInputSourceRef,CFStringRef);
#define TISGetInputSourceProperty _glfw.ns.tis.GetInputSourceProperty
typedef UInt8 (*PFN_LMGetKbdType)(void);
#define LMGetKbdType _glfw.ns.tis.GetKbdType


// Cocoa-specific per-window data
//
typedef struct _GLFWwindowNS
{
    id              object;
    id              delegate;
    id              view;
    id              layer;

    GLFWbool        maximized;
    GLFWbool        occluded;
    GLFWbool        retina;

    // Cached window properties to filter out duplicate events
    int             width, height;
    int             fbWidth, fbHeight;
    float           xscale, yscale;

    // The total sum of the distances the cursor has been warped
    // since the last cursor motion event was processed
    // This is kept to counteract Cocoa doing the same internally
    double          cursorWarpDeltaX, cursorWarpDeltaY;
} _GLFWwindowNS;

// Cocoa-specific global data
//
typedef struct _GLFWlibraryNS
{
    CGEventSourceRef    eventSource;
    id                  delegate;
    GLFWbool            finishedLaunching;
    GLFWbool            cursorHidden;
    TISInputSourceRef   inputSource;
    IOHIDManagerRef     hidManager;
    id                  unicodeData;
    id                  helper;
    id                  keyUpMonitor;
    id                  nibObjects;

    char                keynames[GLFW_KEY_LAST + 1][17];
    short int           keycodes[256];
    short int           scancodes[GLFW_KEY_LAST + 1];
    char*               clipboardString;
    CGPoint             cascadePoint;
    // Where to place the cursor when re-enabled
    double              restoreCursorPosX, restoreCursorPosY;
    // The window whose disabled cursor mode is active
    _GLFWwindow*        disabledCursorWindow;

    struct {
        CFBundleRef     bundle;
        PFN_TISCopyCurrentKeyboardLayoutInputSource CopyCurrentKeyboardLayoutInputSource;
        PFN_TISGetInputSourceProperty GetInputSourceProperty;
        PFN_LMGetKbdType GetKbdType;
        CFStringRef     kPropertyUnicodeKeyLayoutData;
    } tis;
} _GLFWlibraryNS;

// Cocoa-specific per-monitor data
//
typedef struct _GLFWmonitorNS
{
    CGDirectDisplayID   displayID;
    CGDisplayModeRef    previousMode;
    uint32_t            unitNumber;
    id                  screen;
    double              fallbackRefreshRate;
} _GLFWmonitorNS;

// Cocoa-specific per-cursor data
//
typedef struct _GLFWcursorNS
{
    id              object;
} _GLFWcursorNS;

// Cocoa-specific global timer data
//
typedef struct _GLFWtimerNS
{
    uint64_t        frequency;
} _GLFWtimerNS;


void _glfwInitTimerNS(void);

void _glfwPollMonitorsNS(void);
void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired);
void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor);

float _glfwTransformYNS(float y);

void* _glfwLoadLocalVulkanLoaderNS(void);


#endif


#elif defined(_GLFW_WIN32)


#ifndef HEADER_GUARD_WIN32_PLATFORM_H
#define HEADER_GUARD_WIN32_PLATFORM_H
//========================================================================
// GLFW 3.3.7 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================

// We don't need all the fancy stuff
#ifndef NOMINMAX
 #define NOMINMAX
#endif

#ifndef VC_EXTRALEAN
 #define VC_EXTRALEAN
#endif

#ifndef WIN32_LEAN_AND_MEAN
 #define WIN32_LEAN_AND_MEAN
#endif

// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
// example to allow applications to correctly declare a GL_KHR_debug callback)
// but windows.h assumes no one will define APIENTRY before it does
#undef APIENTRY

// GLFW on Windows is Unicode only and does not work in MBCS mode
#ifndef UNICODE
 #define UNICODE
#endif

// GLFW requires Windows XP or later
#if WINVER < 0x0501
 #undef WINVER
 #define WINVER 0x0501
#endif
#if _WIN32_WINNT < 0x0501
 #undef _WIN32_WINNT
 #define _WIN32_WINNT 0x0501
#endif

// GLFW uses DirectInput8 interfaces
#define DIRECTINPUT_VERSION 0x0800

// GLFW uses OEM cursor resources
#define OEMRESOURCE

#include <wctype.h>
#include <windows.h>
#include <dinput.h>
#include <xinput.h>
#include <dbt.h>

// HACK: Define macros that some windows.h variants don't
#ifndef WM_MOUSEHWHEEL
 #define WM_MOUSEHWHEEL 0x020E
#endif
#ifndef WM_DWMCOMPOSITIONCHANGED
 #define WM_DWMCOMPOSITIONCHANGED 0x031E
#endif
#ifndef WM_DWMCOLORIZATIONCOLORCHANGED
 #define WM_DWMCOLORIZATIONCOLORCHANGED 0x0320
#endif
#ifndef WM_COPYGLOBALDATA
 #define WM_COPYGLOBALDATA 0x0049
#endif
#ifndef WM_UNICHAR
 #define WM_UNICHAR 0x0109
#endif
#ifndef UNICODE_NOCHAR
 #define UNICODE_NOCHAR 0xFFFF
#endif
#ifndef WM_DPICHANGED
 #define WM_DPICHANGED 0x02E0
#endif
#ifndef GET_XBUTTON_WPARAM
 #define GET_XBUTTON_WPARAM(w) (HIWORD(w))
#endif
#ifndef EDS_ROTATEDMODE
 #define EDS_ROTATEDMODE 0x00000004
#endif
#ifndef DISPLAY_DEVICE_ACTIVE
 #define DISPLAY_DEVICE_ACTIVE 0x00000001
#endif
#ifndef _WIN32_WINNT_WINBLUE
 #define _WIN32_WINNT_WINBLUE 0x0603
#endif
#ifndef _WIN32_WINNT_WIN8
 #define _WIN32_WINNT_WIN8 0x0602
#endif
#ifndef WM_GETDPISCALEDSIZE
 #define WM_GETDPISCALEDSIZE 0x02e4
#endif
#ifndef USER_DEFAULT_SCREEN_DPI
 #define USER_DEFAULT_SCREEN_DPI 96
#endif
#ifndef OCR_HAND
 #define OCR_HAND 32649
#endif

#if WINVER < 0x0601
typedef struct
{
    DWORD cbSize;
    DWORD ExtStatus;
} CHANGEFILTERSTRUCT;
#ifndef MSGFLT_ALLOW
 #define MSGFLT_ALLOW 1
#endif
#endif /*Windows 7*/

#if WINVER < 0x0600
#define DWM_BB_ENABLE 0x00000001
#define DWM_BB_BLURREGION 0x00000002
typedef struct
{
    DWORD dwFlags;
    BOOL fEnable;
    HRGN hRgnBlur;
    BOOL fTransitionOnMaximized;
} DWM_BLURBEHIND;
#else
 #include <dwmapi.h>
#endif /*Windows Vista*/

#ifndef DPI_ENUMS_DECLARED
typedef enum
{
    PROCESS_DPI_UNAWARE = 0,
    PROCESS_SYSTEM_DPI_AWARE = 1,
    PROCESS_PER_MONITOR_DPI_AWARE = 2
} PROCESS_DPI_AWARENESS;
typedef enum
{
    MDT_EFFECTIVE_DPI = 0,
    MDT_ANGULAR_DPI = 1,
    MDT_RAW_DPI = 2,
    MDT_DEFAULT = MDT_EFFECTIVE_DPI
} MONITOR_DPI_TYPE;
#endif /*DPI_ENUMS_DECLARED*/

#ifndef DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2
#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 ((HANDLE) -4)
#endif /*DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2*/

// Replacement for versionhelpers.h macros, as we cannot rely on the
// application having a correct embedded manifest
//
#define IsWindowsXPOrGreater()                                 \
    _glfwIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_WINXP),   \
                                        LOBYTE(_WIN32_WINNT_WINXP), 0)
#define IsWindowsVistaOrGreater()                                     \
    _glfwIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_VISTA),   \
                                        LOBYTE(_WIN32_WINNT_VISTA), 0)
#define IsWindows7OrGreater()                                         \
    _glfwIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_WIN7),    \
                                        LOBYTE(_WIN32_WINNT_WIN7), 0)
#define IsWindows8OrGreater()                                         \
    _glfwIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_WIN8),    \
                                        LOBYTE(_WIN32_WINNT_WIN8), 0)
#define IsWindows8Point1OrGreater()                                   \
    _glfwIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_WINBLUE), \
                                        LOBYTE(_WIN32_WINNT_WINBLUE), 0)

#define _glfwIsWindows10AnniversaryUpdateOrGreaterWin32() \
    _glfwIsWindows10BuildOrGreaterWin32(14393)
#define _glfwIsWindows10CreatorsUpdateOrGreaterWin32() \
    _glfwIsWindows10BuildOrGreaterWin32(15063)

// HACK: Define macros that some xinput.h variants don't
#ifndef XINPUT_CAPS_WIRELESS
 #define XINPUT_CAPS_WIRELESS 0x0002
#endif
#ifndef XINPUT_DEVSUBTYPE_WHEEL
 #define XINPUT_DEVSUBTYPE_WHEEL 0x02
#endif
#ifndef XINPUT_DEVSUBTYPE_ARCADE_STICK
 #define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03
#endif
#ifndef XINPUT_DEVSUBTYPE_FLIGHT_STICK
 #define XINPUT_DEVSUBTYPE_FLIGHT_STICK 0x04
#endif
#ifndef XINPUT_DEVSUBTYPE_DANCE_PAD
 #define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05
#endif
#ifndef XINPUT_DEVSUBTYPE_GUITAR
 #define XINPUT_DEVSUBTYPE_GUITAR 0x06
#endif
#ifndef XINPUT_DEVSUBTYPE_DRUM_KIT
 #define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08
#endif
#ifndef XINPUT_DEVSUBTYPE_ARCADE_PAD
 #define XINPUT_DEVSUBTYPE_ARCADE_PAD 0x13
#endif
#ifndef XUSER_MAX_COUNT
 #define XUSER_MAX_COUNT 4
#endif

// HACK: Define macros that some dinput.h variants don't
#ifndef DIDFT_OPTIONAL
 #define DIDFT_OPTIONAL 0x80000000
#endif

// xinput.dll function pointer typedefs
typedef DWORD (WINAPI * PFN_XInputGetCapabilities)(DWORD,DWORD,XINPUT_CAPABILITIES*);
typedef DWORD (WINAPI * PFN_XInputGetState)(DWORD,XINPUT_STATE*);
#define XInputGetCapabilities _glfw.win32.xinput.GetCapabilities
#define XInputGetState _glfw.win32.xinput.GetState

// dinput8.dll function pointer typedefs
typedef HRESULT (WINAPI * PFN_DirectInput8Create)(HINSTANCE,DWORD,REFIID,LPVOID*,LPUNKNOWN);
#define DirectInput8Create _glfw.win32.dinput8.Create

// user32.dll function pointer typedefs
typedef BOOL (WINAPI * PFN_SetProcessDPIAware)(void);
typedef BOOL (WINAPI * PFN_ChangeWindowMessageFilterEx)(HWND,UINT,DWORD,CHANGEFILTERSTRUCT*);
typedef BOOL (WINAPI * PFN_EnableNonClientDpiScaling)(HWND);
typedef BOOL (WINAPI * PFN_SetProcessDpiAwarenessContext)(HANDLE);
typedef UINT (WINAPI * PFN_GetDpiForWindow)(HWND);
typedef BOOL (WINAPI * PFN_AdjustWindowRectExForDpi)(LPRECT,DWORD,BOOL,DWORD,UINT);
typedef int (WINAPI * PFN_GetSystemMetricsForDpi)(int,UINT);
#define SetProcessDPIAware _glfw.win32.user32.SetProcessDPIAware_
#define ChangeWindowMessageFilterEx _glfw.win32.user32.ChangeWindowMessageFilterEx_
#define EnableNonClientDpiScaling _glfw.win32.user32.EnableNonClientDpiScaling_
#define SetProcessDpiAwarenessContext _glfw.win32.user32.SetProcessDpiAwarenessContext_
#define GetDpiForWindow _glfw.win32.user32.GetDpiForWindow_
#define AdjustWindowRectExForDpi _glfw.win32.user32.AdjustWindowRectExForDpi_
#define GetSystemMetricsForDpi _glfw.win32.user32.GetSystemMetricsForDpi_

// dwmapi.dll function pointer typedefs
typedef HRESULT (WINAPI * PFN_DwmIsCompositionEnabled)(BOOL*);
typedef HRESULT (WINAPI * PFN_DwmFlush)(VOID);
typedef HRESULT(WINAPI * PFN_DwmEnableBlurBehindWindow)(HWND,const DWM_BLURBEHIND*);
typedef HRESULT (WINAPI * PFN_DwmGetColorizationColor)(DWORD*,BOOL*);
#define DwmIsCompositionEnabled _glfw.win32.dwmapi.IsCompositionEnabled
#define DwmFlush _glfw.win32.dwmapi.Flush
#define DwmEnableBlurBehindWindow _glfw.win32.dwmapi.EnableBlurBehindWindow
#define DwmGetColorizationColor _glfw.win32.dwmapi.GetColorizationColor

// shcore.dll function pointer typedefs
typedef HRESULT (WINAPI * PFN_SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS);
typedef HRESULT (WINAPI * PFN_GetDpiForMonitor)(HMONITOR,MONITOR_DPI_TYPE,UINT*,UINT*);
#define SetProcessDpiAwareness _glfw.win32.shcore.SetProcessDpiAwareness_
#define GetDpiForMonitor _glfw.win32.shcore.GetDpiForMonitor_

// ntdll.dll function pointer typedefs
typedef LONG (WINAPI * PFN_RtlVerifyVersionInfo)(OSVERSIONINFOEXW*,ULONG,ULONGLONG);
#define RtlVerifyVersionInfo _glfw.win32.ntdll.RtlVerifyVersionInfo_

typedef VkFlags VkWin32SurfaceCreateFlagsKHR;

typedef struct VkWin32SurfaceCreateInfoKHR
{
    VkStructureType                 sType;
    const void*                     pNext;
    VkWin32SurfaceCreateFlagsKHR    flags;
    HINSTANCE                       hinstance;
    HWND                            hwnd;
} VkWin32SurfaceCreateInfoKHR;

typedef VkResult (APIENTRY *PFN_vkCreateWin32SurfaceKHR)(VkInstance,const VkWin32SurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*);
typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(VkPhysicalDevice,uint32_t);



#ifndef HEADER_GUARD_WIN32_JOYSTICK_H
#define HEADER_GUARD_WIN32_JOYSTICK_H
//========================================================================
// GLFW 3.3.7 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================

#define _GLFW_PLATFORM_JOYSTICK_STATE         _GLFWjoystickWin32 win32
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyLibraryJoystick; }

#define _GLFW_PLATFORM_MAPPING_NAME "Windows"
#define GLFW_BUILD_WIN32_MAPPINGS

// Joystick element (axis, button or slider)
//
typedef struct _GLFWjoyobjectWin32
{
    int                     offset;
    int                     type;
} _GLFWjoyobjectWin32;

// Win32-specific per-joystick data
//
typedef struct _GLFWjoystickWin32
{
    _GLFWjoyobjectWin32*    objects;
    int                     objectCount;
    IDirectInputDevice8W*   device;
    DWORD                   index;
    GUID                    guid;
} _GLFWjoystickWin32;


void _glfwInitJoysticksWin32(void);
void _glfwTerminateJoysticksWin32(void);
void _glfwDetectJoystickConnectionWin32(void);
void _glfwDetectJoystickDisconnectionWin32(void);


#endif




#ifndef HEADER_GUARD_WGL_CONTEXT_H
#define HEADER_GUARD_WGL_CONTEXT_H
//========================================================================
// GLFW 3.3.7 WGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================

#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
#define WGL_SUPPORT_OPENGL_ARB 0x2010
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
#define WGL_PIXEL_TYPE_ARB 0x2013
#define WGL_TYPE_RGBA_ARB 0x202b
#define WGL_ACCELERATION_ARB 0x2003
#define WGL_NO_ACCELERATION_ARB 0x2025
#define WGL_RED_BITS_ARB 0x2015
#define WGL_RED_SHIFT_ARB 0x2016
#define WGL_GREEN_BITS_ARB 0x2017
#define WGL_GREEN_SHIFT_ARB 0x2018
#define WGL_BLUE_BITS_ARB 0x2019
#define WGL_BLUE_SHIFT_ARB 0x201a
#define WGL_ALPHA_BITS_ARB 0x201b
#define WGL_ALPHA_SHIFT_ARB 0x201c
#define WGL_ACCUM_BITS_ARB 0x201d
#define WGL_ACCUM_RED_BITS_ARB 0x201e
#define WGL_ACCUM_GREEN_BITS_ARB 0x201f
#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
#define WGL_DEPTH_BITS_ARB 0x2022
#define WGL_STENCIL_BITS_ARB 0x2023
#define WGL_AUX_BUFFERS_ARB 0x2024
#define WGL_STEREO_ARB 0x2012
#define WGL_DOUBLE_BUFFER_ARB 0x2011
#define WGL_SAMPLES_ARB 0x2042
#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20a9
#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_FLAGS_ARB 0x2094
#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097
#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0
#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098
#define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31b3
#define WGL_COLORSPACE_EXT 0x309d
#define WGL_COLORSPACE_SRGB_EXT 0x3089

#define ERROR_INVALID_VERSION_ARB 0x2095
#define ERROR_INVALID_PROFILE_ARB 0x2096
#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054

// WGL extension pointer typedefs
typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC)(int);
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC,int,int,UINT,const int*,int*);
typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC)(void);
typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC);
typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC,HGLRC,const int*);
#define wglSwapIntervalEXT _glfw.wgl.SwapIntervalEXT
#define wglGetPixelFormatAttribivARB _glfw.wgl.GetPixelFormatAttribivARB
#define wglGetExtensionsStringEXT _glfw.wgl.GetExtensionsStringEXT
#define wglGetExtensionsStringARB _glfw.wgl.GetExtensionsStringARB
#define wglCreateContextAttribsARB _glfw.wgl.CreateContextAttribsARB

// opengl32.dll function pointer typedefs
typedef HGLRC (WINAPI * PFN_wglCreateContext)(HDC);
typedef BOOL (WINAPI * PFN_wglDeleteContext)(HGLRC);
typedef PROC (WINAPI * PFN_wglGetProcAddress)(LPCSTR);
typedef HDC (WINAPI * PFN_wglGetCurrentDC)(void);
typedef HGLRC (WINAPI * PFN_wglGetCurrentContext)(void);
typedef BOOL (WINAPI * PFN_wglMakeCurrent)(HDC,HGLRC);
typedef BOOL (WINAPI * PFN_wglShareLists)(HGLRC,HGLRC);
#define wglCreateContext _glfw.wgl.CreateContext
#define wglDeleteContext _glfw.wgl.DeleteContext
#define wglGetProcAddress _glfw.wgl.GetProcAddress
#define wglGetCurrentDC _glfw.wgl.GetCurrentDC
#define wglGetCurrentContext _glfw.wgl.GetCurrentContext
#define wglMakeCurrent _glfw.wgl.MakeCurrent
#define wglShareLists _glfw.wgl.ShareLists

#define _GLFW_PLATFORM_CONTEXT_STATE            _GLFWcontextWGL wgl
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE    _GLFWlibraryWGL wgl


// WGL-specific per-context data
//
typedef struct _GLFWcontextWGL
{
    HDC       dc;
    HGLRC     handle;
    int       interval;
} _GLFWcontextWGL;

// WGL-specific global data
//
typedef struct _GLFWlibraryWGL
{
    HINSTANCE                           instance;
    PFN_wglCreateContext                CreateContext;
    PFN_wglDeleteContext                DeleteContext;
    PFN_wglGetProcAddress               GetProcAddress;
    PFN_wglGetCurrentDC                 GetCurrentDC;
    PFN_wglGetCurrentContext            GetCurrentContext;
    PFN_wglMakeCurrent                  MakeCurrent;
    PFN_wglShareLists                   ShareLists;

    PFNWGLSWAPINTERVALEXTPROC           SwapIntervalEXT;
    PFNWGLGETPIXELFORMATATTRIBIVARBPROC GetPixelFormatAttribivARB;
    PFNWGLGETEXTENSIONSSTRINGEXTPROC    GetExtensionsStringEXT;
    PFNWGLGETEXTENSIONSSTRINGARBPROC    GetExtensionsStringARB;
    PFNWGLCREATECONTEXTATTRIBSARBPROC   CreateContextAttribsARB;
    GLFWbool                            EXT_swap_control;
    GLFWbool                            EXT_colorspace;
    GLFWbool                            ARB_multisample;
    GLFWbool                            ARB_framebuffer_sRGB;
    GLFWbool                            EXT_framebuffer_sRGB;
    GLFWbool                            ARB_pixel_format;
    GLFWbool                            ARB_create_context;
    GLFWbool                            ARB_create_context_profile;
    GLFWbool                            EXT_create_context_es2_profile;
    GLFWbool                            ARB_create_context_robustness;
    GLFWbool                            ARB_create_context_no_error;
    GLFWbool                            ARB_context_flush_control;
} _GLFWlibraryWGL;


GLFWbool _glfwInitWGL(void);
void _glfwTerminateWGL(void);
GLFWbool _glfwCreateContextWGL(_GLFWwindow* window,
                               const _GLFWctxconfig* ctxconfig,
                               const _GLFWfbconfig* fbconfig);


#endif




#ifndef HEADER_GUARD_EGL_CONTEXT_H
#define HEADER_GUARD_EGL_CONTEXT_H
//========================================================================
// GLFW 3.3.7 EGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================

#if defined(_GLFW_USE_EGLPLATFORM_H)
 #include <EGL/eglplatform.h>
#elif defined(_GLFW_WIN32)
 #define EGLAPIENTRY __stdcall
typedef HDC EGLNativeDisplayType;
typedef HWND EGLNativeWindowType;
#elif defined(_GLFW_COCOA)
 #define EGLAPIENTRY
typedef void* EGLNativeDisplayType;
typedef id EGLNativeWindowType;
#elif defined(_GLFW_X11)
 #define EGLAPIENTRY
typedef Display* EGLNativeDisplayType;
typedef Window EGLNativeWindowType;
#elif defined(_GLFW_WAYLAND)
 #define EGLAPIENTRY
typedef struct wl_display* EGLNativeDisplayType;
typedef struct wl_egl_window* EGLNativeWindowType;
#else
 #error "No supported EGL platform selected"
#endif

#define EGL_SUCCESS 0x3000
#define EGL_NOT_INITIALIZED 0x3001
#define EGL_BAD_ACCESS 0x3002
#define EGL_BAD_ALLOC 0x3003
#define EGL_BAD_ATTRIBUTE 0x3004
#define EGL_BAD_CONFIG 0x3005
#define EGL_BAD_CONTEXT 0x3006
#define EGL_BAD_CURRENT_SURFACE 0x3007
#define EGL_BAD_DISPLAY 0x3008
#define EGL_BAD_MATCH 0x3009
#define EGL_BAD_NATIVE_PIXMAP 0x300a
#define EGL_BAD_NATIVE_WINDOW 0x300b
#define EGL_BAD_PARAMETER 0x300c
#define EGL_BAD_SURFACE 0x300d
#define EGL_CONTEXT_LOST 0x300e
#define EGL_COLOR_BUFFER_TYPE 0x303f
#define EGL_RGB_BUFFER 0x308e
#define EGL_SURFACE_TYPE 0x3033
#define EGL_WINDOW_BIT 0x0004
#define EGL_RENDERABLE_TYPE 0x3040
#define EGL_OPENGL_ES_BIT 0x0001
#define EGL_OPENGL_ES2_BIT 0x0004
#define EGL_OPENGL_BIT 0x0008
#define EGL_ALPHA_SIZE 0x3021
#define EGL_BLUE_SIZE 0x3022
#define EGL_GREEN_SIZE 0x3023
#define EGL_RED_SIZE 0x3024
#define EGL_DEPTH_SIZE 0x3025
#define EGL_STENCIL_SIZE 0x3026
#define EGL_SAMPLES 0x3031
#define EGL_OPENGL_ES_API 0x30a0
#define EGL_OPENGL_API 0x30a2
#define EGL_NONE 0x3038
#define EGL_RENDER_BUFFER 0x3086
#define EGL_SINGLE_BUFFER 0x3085
#define EGL_EXTENSIONS 0x3055
#define EGL_CONTEXT_CLIENT_VERSION 0x3098
#define EGL_NATIVE_VISUAL_ID 0x302e
#define EGL_NO_SURFACE ((EGLSurface) 0)
#define EGL_NO_DISPLAY ((EGLDisplay) 0)
#define EGL_NO_CONTEXT ((EGLContext) 0)
#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType) 0)

#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31bd
#define EGL_NO_RESET_NOTIFICATION_KHR 0x31be
#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31bf
#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098
#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30fb
#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30fd
#define EGL_CONTEXT_FLAGS_KHR 0x30fc
#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31b3
#define EGL_GL_COLORSPACE_KHR 0x309d
#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089
#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097
#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0
#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098
#define EGL_PRESENT_OPAQUE_EXT 0x31df

typedef int EGLint;
typedef unsigned int EGLBoolean;
typedef unsigned int EGLenum;
typedef void* EGLConfig;
typedef void* EGLContext;
typedef void* EGLDisplay;
typedef void* EGLSurface;

// EGL function pointer typedefs
typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigAttrib)(EGLDisplay,EGLConfig,EGLint,EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigs)(EGLDisplay,EGLConfig*,EGLint,EGLint*);
typedef EGLDisplay (EGLAPIENTRY * PFN_eglGetDisplay)(EGLNativeDisplayType);
typedef EGLint (EGLAPIENTRY * PFN_eglGetError)(void);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglInitialize)(EGLDisplay,EGLint*,EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglTerminate)(EGLDisplay);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglBindAPI)(EGLenum);
typedef EGLContext (EGLAPIENTRY * PFN_eglCreateContext)(EGLDisplay,EGLConfig,EGLContext,const EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroySurface)(EGLDisplay,EGLSurface);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroyContext)(EGLDisplay,EGLContext);
typedef EGLSurface (EGLAPIENTRY * PFN_eglCreateWindowSurface)(EGLDisplay,EGLConfig,EGLNativeWindowType,const EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglMakeCurrent)(EGLDisplay,EGLSurface,EGLSurface,EGLContext);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapBuffers)(EGLDisplay,EGLSurface);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapInterval)(EGLDisplay,EGLint);
typedef const char* (EGLAPIENTRY * PFN_eglQueryString)(EGLDisplay,EGLint);
typedef GLFWglproc (EGLAPIENTRY * PFN_eglGetProcAddress)(const char*);
#define eglGetConfigAttrib _glfw.egl.GetConfigAttrib
#define eglGetConfigs _glfw.egl.GetConfigs
#define eglGetDisplay _glfw.egl.GetDisplay
#define eglGetError _glfw.egl.GetError
#define eglInitialize _glfw.egl.Initialize
#define eglTerminate _glfw.egl.Terminate
#define eglBindAPI _glfw.egl.BindAPI
#define eglCreateContext _glfw.egl.CreateContext
#define eglDestroySurface _glfw.egl.DestroySurface
#define eglDestroyContext _glfw.egl.DestroyContext
#define eglCreateWindowSurface _glfw.egl.CreateWindowSurface
#define eglMakeCurrent _glfw.egl.MakeCurrent
#define eglSwapBuffers _glfw.egl.SwapBuffers
#define eglSwapInterval _glfw.egl.SwapInterval
#define eglQueryString _glfw.egl.QueryString
#define eglGetProcAddress _glfw.egl.GetProcAddress

#define _GLFW_EGL_CONTEXT_STATE            _GLFWcontextEGL egl
#define _GLFW_EGL_LIBRARY_CONTEXT_STATE    _GLFWlibraryEGL egl


// EGL-specific per-context data
//
typedef struct _GLFWcontextEGL
{
   EGLConfig        config;
   EGLContext       handle;
   EGLSurface       surface;

   void*            client;
} _GLFWcontextEGL;

// EGL-specific global data
//
typedef struct _GLFWlibraryEGL
{
    EGLDisplay      display;
    EGLint          major, minor;
    GLFWbool        prefix;

    GLFWbool        KHR_create_context;
    GLFWbool        KHR_create_context_no_error;
    GLFWbool        KHR_gl_colorspace;
    GLFWbool        KHR_get_all_proc_addresses;
    GLFWbool        KHR_context_flush_control;
    GLFWbool        EXT_present_opaque;

    void*           handle;

    PFN_eglGetConfigAttrib      GetConfigAttrib;
    PFN_eglGetConfigs           GetConfigs;
    PFN_eglGetDisplay           GetDisplay;
    PFN_eglGetError             GetError;
    PFN_eglInitialize           Initialize;
    PFN_eglTerminate            Terminate;
    PFN_eglBindAPI              BindAPI;
    PFN_eglCreateContext        CreateContext;
    PFN_eglDestroySurface       DestroySurface;
    PFN_eglDestroyContext       DestroyContext;
    PFN_eglCreateWindowSurface  CreateWindowSurface;
    PFN_eglMakeCurrent          MakeCurrent;
    PFN_eglSwapBuffers          SwapBuffers;
    PFN_eglSwapInterval         SwapInterval;
    PFN_eglQueryString          QueryString;
    PFN_eglGetProcAddress       GetProcAddress;
} _GLFWlibraryEGL;


GLFWbool _glfwInitEGL(void);
void _glfwTerminateEGL(void);
GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
                               const _GLFWctxconfig* ctxconfig,
                               const _GLFWfbconfig* fbconfig);
#if defined(_GLFW_X11)
GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig,
                              const _GLFWctxconfig* ctxconfig,
                              const _GLFWfbconfig* fbconfig,
                              Visual** visual, int* depth);
#endif /*_GLFW_X11*/


#endif




#ifndef HEADER_GUARD_OSMESA_CONTEXT_H
#define HEADER_GUARD_OSMESA_CONTEXT_H
//========================================================================
// GLFW 3.3.7 OSMesa - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================

#define OSMESA_RGBA 0x1908
#define OSMESA_FORMAT 0x22
#define OSMESA_DEPTH_BITS 0x30
#define OSMESA_STENCIL_BITS 0x31
#define OSMESA_ACCUM_BITS 0x32
#define OSMESA_PROFILE 0x33
#define OSMESA_CORE_PROFILE 0x34
#define OSMESA_COMPAT_PROFILE 0x35
#define OSMESA_CONTEXT_MAJOR_VERSION 0x36
#define OSMESA_CONTEXT_MINOR_VERSION 0x37

typedef void* OSMesaContext;
typedef void (*OSMESAproc)(void);

typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextExt)(GLenum,GLint,GLint,GLint,OSMesaContext);
typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextAttribs)(const int*,OSMesaContext);
typedef void (GLAPIENTRY * PFN_OSMesaDestroyContext)(OSMesaContext);
typedef int (GLAPIENTRY * PFN_OSMesaMakeCurrent)(OSMesaContext,void*,int,int,int);
typedef int (GLAPIENTRY * PFN_OSMesaGetColorBuffer)(OSMesaContext,int*,int*,int*,void**);
typedef int (GLAPIENTRY * PFN_OSMesaGetDepthBuffer)(OSMesaContext,int*,int*,int*,void**);
typedef GLFWglproc (GLAPIENTRY * PFN_OSMesaGetProcAddress)(const char*);
#define OSMesaCreateContextExt _glfw.osmesa.CreateContextExt
#define OSMesaCreateContextAttribs _glfw.osmesa.CreateContextAttribs
#define OSMesaDestroyContext _glfw.osmesa.DestroyContext
#define OSMesaMakeCurrent _glfw.osmesa.MakeCurrent
#define OSMesaGetColorBuffer _glfw.osmesa.GetColorBuffer
#define OSMesaGetDepthBuffer _glfw.osmesa.GetDepthBuffer
#define OSMesaGetProcAddress _glfw.osmesa.GetProcAddress

#define _GLFW_OSMESA_CONTEXT_STATE              _GLFWcontextOSMesa osmesa
#define _GLFW_OSMESA_LIBRARY_CONTEXT_STATE      _GLFWlibraryOSMesa osmesa


// OSMesa-specific per-context data
//
typedef struct _GLFWcontextOSMesa
{
    OSMesaContext       handle;
    int                 width;
    int                 height;
    void*               buffer;
} _GLFWcontextOSMesa;

// OSMesa-specific global data
//
typedef struct _GLFWlibraryOSMesa
{
    void*           handle;

    PFN_OSMesaCreateContextExt      CreateContextExt;
    PFN_OSMesaCreateContextAttribs  CreateContextAttribs;
    PFN_OSMesaDestroyContext        DestroyContext;
    PFN_OSMesaMakeCurrent           MakeCurrent;
    PFN_OSMesaGetColorBuffer        GetColorBuffer;
    PFN_OSMesaGetDepthBuffer        GetDepthBuffer;
    PFN_OSMesaGetProcAddress        GetProcAddress;
} _GLFWlibraryOSMesa;


GLFWbool _glfwInitOSMesa(void);
void _glfwTerminateOSMesa(void);
GLFWbool _glfwCreateContextOSMesa(_GLFWwindow* window,
                                  const _GLFWctxconfig* ctxconfig,
                                  const _GLFWfbconfig* fbconfig);


#endif



#if !defined(_GLFW_WNDCLASSNAME)
 #define _GLFW_WNDCLASSNAME L"GLFW30"
#endif

#define _glfw_dlopen(name) LoadLibraryA(name)
#define _glfw_dlclose(handle) FreeLibrary((HMODULE) handle)
#define _glfw_dlsym(handle, name) GetProcAddress((HMODULE) handle, name)

#define _GLFW_EGL_NATIVE_WINDOW  ((EGLNativeWindowType) window->win32.handle)
#define _GLFW_EGL_NATIVE_DISPLAY EGL_DEFAULT_DISPLAY

#define _GLFW_PLATFORM_WINDOW_STATE         _GLFWwindowWin32  win32
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryWin32 win32
#define _GLFW_PLATFORM_LIBRARY_TIMER_STATE  _GLFWtimerWin32   win32
#define _GLFW_PLATFORM_MONITOR_STATE        _GLFWmonitorWin32 win32
#define _GLFW_PLATFORM_CURSOR_STATE         _GLFWcursorWin32  win32
#define _GLFW_PLATFORM_TLS_STATE            _GLFWtlsWin32     win32
#define _GLFW_PLATFORM_MUTEX_STATE          _GLFWmutexWin32   win32


// Win32-specific per-window data
//
typedef struct _GLFWwindowWin32
{
    HWND                handle;
    HICON               bigIcon;
    HICON               smallIcon;

    GLFWbool            cursorTracked;
    GLFWbool            frameAction;
    GLFWbool            iconified;
    GLFWbool            maximized;
    // Whether to enable framebuffer transparency on DWM
    GLFWbool            transparent;
    GLFWbool            scaleToMonitor;

    // Cached size used to filter out duplicate events
    int                 width, height;

    // The last received cursor position, regardless of source
    int                 lastCursorPosX, lastCursorPosY;
    // The last recevied high surrogate when decoding pairs of UTF-16 messages
    WCHAR               highSurrogate;
} _GLFWwindowWin32;

// Win32-specific global data
//
typedef struct _GLFWlibraryWin32
{
    HWND                helperWindowHandle;
    HDEVNOTIFY          deviceNotificationHandle;
    DWORD               foregroundLockTimeout;
    int                 acquiredMonitorCount;
    char*               clipboardString;
    short int           keycodes[512];
    short int           scancodes[GLFW_KEY_LAST + 1];
    char                keynames[GLFW_KEY_LAST + 1][5];
    // Where to place the cursor when re-enabled
    double              restoreCursorPosX, restoreCursorPosY;
    // The window whose disabled cursor mode is active
    _GLFWwindow*        disabledCursorWindow;
    RAWINPUT*           rawInput;
    int                 rawInputSize;
    UINT                mouseTrailSize;

    struct {
        HINSTANCE                       instance;
        PFN_DirectInput8Create          Create;
        IDirectInput8W*                 api;
    } dinput8;

    struct {
        HINSTANCE                       instance;
        PFN_XInputGetCapabilities       GetCapabilities;
        PFN_XInputGetState              GetState;
    } xinput;

    struct {
        HINSTANCE                       instance;
        PFN_SetProcessDPIAware          SetProcessDPIAware_;
        PFN_ChangeWindowMessageFilterEx ChangeWindowMessageFilterEx_;
        PFN_EnableNonClientDpiScaling   EnableNonClientDpiScaling_;
        PFN_SetProcessDpiAwarenessContext SetProcessDpiAwarenessContext_;
        PFN_GetDpiForWindow             GetDpiForWindow_;
        PFN_AdjustWindowRectExForDpi    AdjustWindowRectExForDpi_;
        PFN_GetSystemMetricsForDpi      GetSystemMetricsForDpi_;
    } user32;

    struct {
        HINSTANCE                       instance;
        PFN_DwmIsCompositionEnabled     IsCompositionEnabled;
        PFN_DwmFlush                    Flush;
        PFN_DwmEnableBlurBehindWindow   EnableBlurBehindWindow;
        PFN_DwmGetColorizationColor     GetColorizationColor;
    } dwmapi;

    struct {
        HINSTANCE                       instance;
        PFN_SetProcessDpiAwareness      SetProcessDpiAwareness_;
        PFN_GetDpiForMonitor            GetDpiForMonitor_;
    } shcore;

    struct {
        HINSTANCE                       instance;
        PFN_RtlVerifyVersionInfo        RtlVerifyVersionInfo_;
    } ntdll;
} _GLFWlibraryWin32;

// Win32-specific per-monitor data
//
typedef struct _GLFWmonitorWin32
{
    HMONITOR            handle;
    // This size matches the static size of DISPLAY_DEVICE.DeviceName
    WCHAR               adapterName[32];
    WCHAR               displayName[32];
    char                publicAdapterName[32];
    char                publicDisplayName[32];
    GLFWbool            modesPruned;
    GLFWbool            modeChanged;
} _GLFWmonitorWin32;

// Win32-specific per-cursor data
//
typedef struct _GLFWcursorWin32
{
    HCURSOR             handle;
} _GLFWcursorWin32;

// Win32-specific global timer data
//
typedef struct _GLFWtimerWin32
{
    uint64_t            frequency;
} _GLFWtimerWin32;

// Win32-specific thread local storage data
//
typedef struct _GLFWtlsWin32
{
    GLFWbool            allocated;
    DWORD               index;
} _GLFWtlsWin32;

// Win32-specific mutex data
//
typedef struct _GLFWmutexWin32
{
    GLFWbool            allocated;
    CRITICAL_SECTION    section;
} _GLFWmutexWin32;


GLFWbool _glfwRegisterWindowClassWin32(void);
void _glfwUnregisterWindowClassWin32(void);

WCHAR* _glfwCreateWideStringFromUTF8Win32(const char* source);
char* _glfwCreateUTF8FromWideStringWin32(const WCHAR* source);
BOOL _glfwIsWindowsVersionOrGreaterWin32(WORD major, WORD minor, WORD sp);
BOOL _glfwIsWindows10BuildOrGreaterWin32(WORD build);
void _glfwInputErrorWin32(int error, const char* description);
void _glfwUpdateKeyNamesWin32(void);

void _glfwInitTimerWin32(void);

void _glfwPollMonitorsWin32(void);
void _glfwSetVideoModeWin32(_GLFWmonitor* monitor, const GLFWvidmode* desired);
void _glfwRestoreVideoModeWin32(_GLFWmonitor* monitor);
void _glfwGetMonitorContentScaleWin32(HMONITOR handle, float* xscale, float* yscale);


#endif


#elif defined(_GLFW_X11)


#ifndef HEADER_GUARD_X11_PLATFORM_H
#define HEADER_GUARD_X11_PLATFORM_H
//========================================================================
// GLFW 3.3.7 X11 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================

#include <unistd.h>
#include <signal.h>
#include <stdint.h>
#include <dlfcn.h>

#include <X11/Xlib.h>
#include <X11/keysym.h>
#include <X11/Xatom.h>
#include <X11/Xcursor/Xcursor.h>

// The XRandR extension provides mode setting and gamma control
#include <X11/extensions/Xrandr.h>

// The Xkb extension provides improved keyboard support
#include <X11/XKBlib.h>

// The Xinerama extension provides legacy monitor indices
#include <X11/extensions/Xinerama.h>

// The XInput extension provides raw mouse motion input
#include <X11/extensions/XInput2.h>

typedef XRRCrtcGamma* (* PFN_XRRAllocGamma)(int);
typedef void (* PFN_XRRFreeCrtcInfo)(XRRCrtcInfo*);
typedef void (* PFN_XRRFreeGamma)(XRRCrtcGamma*);
typedef void (* PFN_XRRFreeOutputInfo)(XRROutputInfo*);
typedef void (* PFN_XRRFreeScreenResources)(XRRScreenResources*);
typedef XRRCrtcGamma* (* PFN_XRRGetCrtcGamma)(Display*,RRCrtc);
typedef int (* PFN_XRRGetCrtcGammaSize)(Display*,RRCrtc);
typedef XRRCrtcInfo* (* PFN_XRRGetCrtcInfo) (Display*,XRRScreenResources*,RRCrtc);
typedef XRROutputInfo* (* PFN_XRRGetOutputInfo)(Display*,XRRScreenResources*,RROutput);
typedef RROutput (* PFN_XRRGetOutputPrimary)(Display*,Window);
typedef XRRScreenResources* (* PFN_XRRGetScreenResourcesCurrent)(Display*,Window);
typedef Bool (* PFN_XRRQueryExtension)(Display*,int*,int*);
typedef Status (* PFN_XRRQueryVersion)(Display*,int*,int*);
typedef void (* PFN_XRRSelectInput)(Display*,Window,int);
typedef Status (* PFN_XRRSetCrtcConfig)(Display*,XRRScreenResources*,RRCrtc,Time,int,int,RRMode,Rotation,RROutput*,int);
typedef void (* PFN_XRRSetCrtcGamma)(Display*,RRCrtc,XRRCrtcGamma*);
typedef int (* PFN_XRRUpdateConfiguration)(XEvent*);
#define XRRAllocGamma _glfw.x11.randr.AllocGamma
#define XRRFreeCrtcInfo _glfw.x11.randr.FreeCrtcInfo
#define XRRFreeGamma _glfw.x11.randr.FreeGamma
#define XRRFreeOutputInfo _glfw.x11.randr.FreeOutputInfo
#define XRRFreeScreenResources _glfw.x11.randr.FreeScreenResources
#define XRRGetCrtcGamma _glfw.x11.randr.GetCrtcGamma
#define XRRGetCrtcGammaSize _glfw.x11.randr.GetCrtcGammaSize
#define XRRGetCrtcInfo _glfw.x11.randr.GetCrtcInfo
#define XRRGetOutputInfo _glfw.x11.randr.GetOutputInfo
#define XRRGetOutputPrimary _glfw.x11.randr.GetOutputPrimary
#define XRRGetScreenResourcesCurrent _glfw.x11.randr.GetScreenResourcesCurrent
#define XRRQueryExtension _glfw.x11.randr.QueryExtension
#define XRRQueryVersion _glfw.x11.randr.QueryVersion
#define XRRSelectInput _glfw.x11.randr.SelectInput
#define XRRSetCrtcConfig _glfw.x11.randr.SetCrtcConfig
#define XRRSetCrtcGamma _glfw.x11.randr.SetCrtcGamma
#define XRRUpdateConfiguration _glfw.x11.randr.UpdateConfiguration

typedef XcursorImage* (* PFN_XcursorImageCreate)(int,int);
typedef void (* PFN_XcursorImageDestroy)(XcursorImage*);
typedef Cursor (* PFN_XcursorImageLoadCursor)(Display*,const XcursorImage*);
#define XcursorImageCreate _glfw.x11.xcursor.ImageCreate
#define XcursorImageDestroy _glfw.x11.xcursor.ImageDestroy
#define XcursorImageLoadCursor _glfw.x11.xcursor.ImageLoadCursor

typedef Bool (* PFN_XineramaIsActive)(Display*);
typedef Bool (* PFN_XineramaQueryExtension)(Display*,int*,int*);
typedef XineramaScreenInfo* (* PFN_XineramaQueryScreens)(Display*,int*);
#define XineramaIsActive _glfw.x11.xinerama.IsActive
#define XineramaQueryExtension _glfw.x11.xinerama.QueryExtension
#define XineramaQueryScreens _glfw.x11.xinerama.QueryScreens

typedef XID xcb_window_t;
typedef XID xcb_visualid_t;
typedef struct xcb_connection_t xcb_connection_t;
typedef xcb_connection_t* (* PFN_XGetXCBConnection)(Display*);
#define XGetXCBConnection _glfw.x11.x11xcb.GetXCBConnection

typedef Bool (* PFN_XF86VidModeQueryExtension)(Display*,int*,int*);
typedef Bool (* PFN_XF86VidModeGetGammaRamp)(Display*,int,int,unsigned short*,unsigned short*,unsigned short*);
typedef Bool (* PFN_XF86VidModeSetGammaRamp)(Display*,int,int,unsigned short*,unsigned short*,unsigned short*);
typedef Bool (* PFN_XF86VidModeGetGammaRampSize)(Display*,int,int*);
#define XF86VidModeQueryExtension _glfw.x11.vidmode.QueryExtension
#define XF86VidModeGetGammaRamp _glfw.x11.vidmode.GetGammaRamp
#define XF86VidModeSetGammaRamp _glfw.x11.vidmode.SetGammaRamp
#define XF86VidModeGetGammaRampSize _glfw.x11.vidmode.GetGammaRampSize

typedef Status (* PFN_XIQueryVersion)(Display*,int*,int*);
typedef int (* PFN_XISelectEvents)(Display*,Window,XIEventMask*,int);
#define XIQueryVersion _glfw.x11.xi.QueryVersion
#define XISelectEvents _glfw.x11.xi.SelectEvents

typedef Bool (* PFN_XRenderQueryExtension)(Display*,int*,int*);
typedef Status (* PFN_XRenderQueryVersion)(Display*dpy,int*,int*);
typedef XRenderPictFormat* (* PFN_XRenderFindVisualFormat)(Display*,Visual const*);
#define XRenderQueryExtension _glfw.x11.xrender.QueryExtension
#define XRenderQueryVersion _glfw.x11.xrender.QueryVersion
#define XRenderFindVisualFormat _glfw.x11.xrender.FindVisualFormat

typedef VkFlags VkXlibSurfaceCreateFlagsKHR;
typedef VkFlags VkXcbSurfaceCreateFlagsKHR;

typedef struct VkXlibSurfaceCreateInfoKHR
{
    VkStructureType             sType;
    const void*                 pNext;
    VkXlibSurfaceCreateFlagsKHR flags;
    Display*                    dpy;
    Window                      window;
} VkXlibSurfaceCreateInfoKHR;

typedef struct VkXcbSurfaceCreateInfoKHR
{
    VkStructureType             sType;
    const void*                 pNext;
    VkXcbSurfaceCreateFlagsKHR  flags;
    xcb_connection_t*           connection;
    xcb_window_t                window;
} VkXcbSurfaceCreateInfoKHR;

typedef VkResult (APIENTRY *PFN_vkCreateXlibSurfaceKHR)(VkInstance,const VkXlibSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*);
typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR)(VkPhysicalDevice,uint32_t,Display*,VisualID);
typedef VkResult (APIENTRY *PFN_vkCreateXcbSurfaceKHR)(VkInstance,const VkXcbSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*);
typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR)(VkPhysicalDevice,uint32_t,xcb_connection_t*,xcb_visualid_t);



#ifndef HEADER_GUARD_POSIX_THREAD_H
#define HEADER_GUARD_POSIX_THREAD_H
//========================================================================
// GLFW 3.3.7 POSIX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================

#include <pthread.h>

#define _GLFW_PLATFORM_TLS_STATE    _GLFWtlsPOSIX   posix
#define _GLFW_PLATFORM_MUTEX_STATE  _GLFWmutexPOSIX posix


// POSIX-specific thread local storage data
//
typedef struct _GLFWtlsPOSIX
{
    GLFWbool        allocated;
    pthread_key_t   key;
} _GLFWtlsPOSIX;

// POSIX-specific mutex data
//
typedef struct _GLFWmutexPOSIX
{
    GLFWbool        allocated;
    pthread_mutex_t handle;
} _GLFWmutexPOSIX;


#endif




#ifndef HEADER_GUARD_POSIX_TIME_H
#define HEADER_GUARD_POSIX_TIME_H
//========================================================================
// GLFW 3.3.7 POSIX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================

#define _GLFW_PLATFORM_LIBRARY_TIMER_STATE _GLFWtimerPOSIX posix

#include <stdint.h>


// POSIX-specific global timer data
//
typedef struct _GLFWtimerPOSIX
{
    GLFWbool    monotonic;
    uint64_t    frequency;
} _GLFWtimerPOSIX;


void _glfwInitTimerPOSIX(void);


#endif




#ifndef HEADER_GUARD_XKB_UNICODE_H
#define HEADER_GUARD_XKB_UNICODE_H
//========================================================================
// GLFW 3.3.7 Linux - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================

#define GLFW_INVALID_CODEPOINT 0xffffffffu

uint32_t _glfwKeySym2Unicode(unsigned int keysym);


#endif




#ifndef HEADER_GUARD_GLX_CONTEXT_H
#define HEADER_GUARD_GLX_CONTEXT_H
//========================================================================
// GLFW 3.3.7 GLX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================

#define GLX_VENDOR 1
#define GLX_RGBA_BIT 0x00000001
#define GLX_WINDOW_BIT 0x00000001
#define GLX_DRAWABLE_TYPE 0x8010
#define GLX_RENDER_TYPE 0x8011
#define GLX_RGBA_TYPE 0x8014
#define GLX_DOUBLEBUFFER 5
#define GLX_STEREO 6
#define GLX_AUX_BUFFERS 7
#define GLX_RED_SIZE 8
#define GLX_GREEN_SIZE 9
#define GLX_BLUE_SIZE 10
#define GLX_ALPHA_SIZE 11
#define GLX_DEPTH_SIZE 12
#define GLX_STENCIL_SIZE 13
#define GLX_ACCUM_RED_SIZE 14
#define GLX_ACCUM_GREEN_SIZE 15
#define GLX_ACCUM_BLUE_SIZE 16
#define GLX_ACCUM_ALPHA_SIZE 17
#define GLX_SAMPLES 0x186a1
#define GLX_VISUAL_ID 0x800b

#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20b2
#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001
#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
#define GLX_CONTEXT_FLAGS_ARB 0x2094
#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252
#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261
#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097
#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0
#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098
#define GLX_CONTEXT_OPENGL_NO_ERROR_ARB 0x31b3

typedef XID GLXWindow;
typedef XID GLXDrawable;
typedef struct __GLXFBConfig* GLXFBConfig;
typedef struct __GLXcontext* GLXContext;
typedef void (*__GLXextproc)(void);

typedef int (*PFNGLXGETFBCONFIGATTRIBPROC)(Display*,GLXFBConfig,int,int*);
typedef const char* (*PFNGLXGETCLIENTSTRINGPROC)(Display*,int);
typedef Bool (*PFNGLXQUERYEXTENSIONPROC)(Display*,int*,int*);
typedef Bool (*PFNGLXQUERYVERSIONPROC)(Display*,int*,int*);
typedef void (*PFNGLXDESTROYCONTEXTPROC)(Display*,GLXContext);
typedef Bool (*PFNGLXMAKECURRENTPROC)(Display*,GLXDrawable,GLXContext);
typedef void (*PFNGLXSWAPBUFFERSPROC)(Display*,GLXDrawable);
typedef const char* (*PFNGLXQUERYEXTENSIONSSTRINGPROC)(Display*,int);
typedef GLXFBConfig* (*PFNGLXGETFBCONFIGSPROC)(Display*,int,int*);
typedef GLXContext (*PFNGLXCREATENEWCONTEXTPROC)(Display*,GLXFBConfig,int,GLXContext,Bool);
typedef __GLXextproc (* PFNGLXGETPROCADDRESSPROC)(const GLubyte *procName);
typedef void (*PFNGLXSWAPINTERVALEXTPROC)(Display*,GLXDrawable,int);
typedef XVisualInfo* (*PFNGLXGETVISUALFROMFBCONFIGPROC)(Display*,GLXFBConfig);
typedef GLXWindow (*PFNGLXCREATEWINDOWPROC)(Display*,GLXFBConfig,Window,const int*);
typedef void (*PFNGLXDESTROYWINDOWPROC)(Display*,GLXWindow);

typedef int (*PFNGLXSWAPINTERVALMESAPROC)(int);
typedef int (*PFNGLXSWAPINTERVALSGIPROC)(int);
typedef GLXContext (*PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display*,GLXFBConfig,GLXContext,Bool,const int*);

// libGL.so function pointer typedefs
#define glXGetFBConfigs _glfw.glx.GetFBConfigs
#define glXGetFBConfigAttrib _glfw.glx.GetFBConfigAttrib
#define glXGetClientString _glfw.glx.GetClientString
#define glXQueryExtension _glfw.glx.QueryExtension
#define glXQueryVersion _glfw.glx.QueryVersion
#define glXDestroyContext _glfw.glx.DestroyContext
#define glXMakeCurrent _glfw.glx.MakeCurrent
#define glXSwapBuffers _glfw.glx.SwapBuffers
#define glXQueryExtensionsString _glfw.glx.QueryExtensionsString
#define glXCreateNewContext _glfw.glx.CreateNewContext
#define glXGetVisualFromFBConfig _glfw.glx.GetVisualFromFBConfig
#define glXCreateWindow _glfw.glx.CreateWindow
#define glXDestroyWindow _glfw.glx.DestroyWindow

#define _GLFW_PLATFORM_CONTEXT_STATE            _GLFWcontextGLX glx
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE    _GLFWlibraryGLX glx


// GLX-specific per-context data
//
typedef struct _GLFWcontextGLX
{
    GLXContext      handle;
    GLXWindow       window;
} _GLFWcontextGLX;

// GLX-specific global data
//
typedef struct _GLFWlibraryGLX
{
    int             major, minor;
    int             eventBase;
    int             errorBase;

    // dlopen handle for libGL.so.1
    void*           handle;

    // GLX 1.3 functions
    PFNGLXGETFBCONFIGSPROC              GetFBConfigs;
    PFNGLXGETFBCONFIGATTRIBPROC         GetFBConfigAttrib;
    PFNGLXGETCLIENTSTRINGPROC           GetClientString;
    PFNGLXQUERYEXTENSIONPROC            QueryExtension;
    PFNGLXQUERYVERSIONPROC              QueryVersion;
    PFNGLXDESTROYCONTEXTPROC            DestroyContext;
    PFNGLXMAKECURRENTPROC               MakeCurrent;
    PFNGLXSWAPBUFFERSPROC               SwapBuffers;
    PFNGLXQUERYEXTENSIONSSTRINGPROC     QueryExtensionsString;
    PFNGLXCREATENEWCONTEXTPROC          CreateNewContext;
    PFNGLXGETVISUALFROMFBCONFIGPROC     GetVisualFromFBConfig;
    PFNGLXCREATEWINDOWPROC              CreateWindow;
    PFNGLXDESTROYWINDOWPROC             DestroyWindow;

    // GLX 1.4 and extension functions
    PFNGLXGETPROCADDRESSPROC            GetProcAddress;
    PFNGLXGETPROCADDRESSPROC            GetProcAddressARB;
    PFNGLXSWAPINTERVALSGIPROC           SwapIntervalSGI;
    PFNGLXSWAPINTERVALEXTPROC           SwapIntervalEXT;
    PFNGLXSWAPINTERVALMESAPROC          SwapIntervalMESA;
    PFNGLXCREATECONTEXTATTRIBSARBPROC   CreateContextAttribsARB;
    GLFWbool        SGI_swap_control;
    GLFWbool        EXT_swap_control;
    GLFWbool        MESA_swap_control;
    GLFWbool        ARB_multisample;
    GLFWbool        ARB_framebuffer_sRGB;
    GLFWbool        EXT_framebuffer_sRGB;
    GLFWbool        ARB_create_context;
    GLFWbool        ARB_create_context_profile;
    GLFWbool        ARB_create_context_robustness;
    GLFWbool        EXT_create_context_es2_profile;
    GLFWbool        ARB_create_context_no_error;
    GLFWbool        ARB_context_flush_control;
} _GLFWlibraryGLX;

GLFWbool _glfwInitGLX(void);
void _glfwTerminateGLX(void);
GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
                               const _GLFWctxconfig* ctxconfig,
                               const _GLFWfbconfig* fbconfig);
void _glfwDestroyContextGLX(_GLFWwindow* window);
GLFWbool _glfwChooseVisualGLX(const _GLFWwndconfig* wndconfig,
                              const _GLFWctxconfig* ctxconfig,
                              const _GLFWfbconfig* fbconfig,
                              Visual** visual, int* depth);


#endif




#ifndef HEADER_GUARD_EGL_CONTEXT_H
#define HEADER_GUARD_EGL_CONTEXT_H
//========================================================================
// GLFW 3.3.7 EGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================

#if defined(_GLFW_USE_EGLPLATFORM_H)
 #include <EGL/eglplatform.h>
#elif defined(_GLFW_WIN32)
 #define EGLAPIENTRY __stdcall
typedef HDC EGLNativeDisplayType;
typedef HWND EGLNativeWindowType;
#elif defined(_GLFW_COCOA)
 #define EGLAPIENTRY
typedef void* EGLNativeDisplayType;
typedef id EGLNativeWindowType;
#elif defined(_GLFW_X11)
 #define EGLAPIENTRY
typedef Display* EGLNativeDisplayType;
typedef Window EGLNativeWindowType;
#elif defined(_GLFW_WAYLAND)
 #define EGLAPIENTRY
typedef struct wl_display* EGLNativeDisplayType;
typedef struct wl_egl_window* EGLNativeWindowType;
#else
 #error "No supported EGL platform selected"
#endif

#define EGL_SUCCESS 0x3000
#define EGL_NOT_INITIALIZED 0x3001
#define EGL_BAD_ACCESS 0x3002
#define EGL_BAD_ALLOC 0x3003
#define EGL_BAD_ATTRIBUTE 0x3004
#define EGL_BAD_CONFIG 0x3005
#define EGL_BAD_CONTEXT 0x3006
#define EGL_BAD_CURRENT_SURFACE 0x3007
#define EGL_BAD_DISPLAY 0x3008
#define EGL_BAD_MATCH 0x3009
#define EGL_BAD_NATIVE_PIXMAP 0x300a
#define EGL_BAD_NATIVE_WINDOW 0x300b
#define EGL_BAD_PARAMETER 0x300c
#define EGL_BAD_SURFACE 0x300d
#define EGL_CONTEXT_LOST 0x300e
#define EGL_COLOR_BUFFER_TYPE 0x303f
#define EGL_RGB_BUFFER 0x308e
#define EGL_SURFACE_TYPE 0x3033
#define EGL_WINDOW_BIT 0x0004
#define EGL_RENDERABLE_TYPE 0x3040
#define EGL_OPENGL_ES_BIT 0x0001
#define EGL_OPENGL_ES2_BIT 0x0004
#define EGL_OPENGL_BIT 0x0008
#define EGL_ALPHA_SIZE 0x3021
#define EGL_BLUE_SIZE 0x3022
#define EGL_GREEN_SIZE 0x3023
#define EGL_RED_SIZE 0x3024
#define EGL_DEPTH_SIZE 0x3025
#define EGL_STENCIL_SIZE 0x3026
#define EGL_SAMPLES 0x3031
#define EGL_OPENGL_ES_API 0x30a0
#define EGL_OPENGL_API 0x30a2
#define EGL_NONE 0x3038
#define EGL_RENDER_BUFFER 0x3086
#define EGL_SINGLE_BUFFER 0x3085
#define EGL_EXTENSIONS 0x3055
#define EGL_CONTEXT_CLIENT_VERSION 0x3098
#define EGL_NATIVE_VISUAL_ID 0x302e
#define EGL_NO_SURFACE ((EGLSurface) 0)
#define EGL_NO_DISPLAY ((EGLDisplay) 0)
#define EGL_NO_CONTEXT ((EGLContext) 0)
#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType) 0)

#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31bd
#define EGL_NO_RESET_NOTIFICATION_KHR 0x31be
#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31bf
#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098
#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30fb
#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30fd
#define EGL_CONTEXT_FLAGS_KHR 0x30fc
#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31b3
#define EGL_GL_COLORSPACE_KHR 0x309d
#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089
#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097
#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0
#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098
#define EGL_PRESENT_OPAQUE_EXT 0x31df

typedef int EGLint;
typedef unsigned int EGLBoolean;
typedef unsigned int EGLenum;
typedef void* EGLConfig;
typedef void* EGLContext;
typedef void* EGLDisplay;
typedef void* EGLSurface;

// EGL function pointer typedefs
typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigAttrib)(EGLDisplay,EGLConfig,EGLint,EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigs)(EGLDisplay,EGLConfig*,EGLint,EGLint*);
typedef EGLDisplay (EGLAPIENTRY * PFN_eglGetDisplay)(EGLNativeDisplayType);
typedef EGLint (EGLAPIENTRY * PFN_eglGetError)(void);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglInitialize)(EGLDisplay,EGLint*,EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglTerminate)(EGLDisplay);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglBindAPI)(EGLenum);
typedef EGLContext (EGLAPIENTRY * PFN_eglCreateContext)(EGLDisplay,EGLConfig,EGLContext,const EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroySurface)(EGLDisplay,EGLSurface);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroyContext)(EGLDisplay,EGLContext);
typedef EGLSurface (EGLAPIENTRY * PFN_eglCreateWindowSurface)(EGLDisplay,EGLConfig,EGLNativeWindowType,const EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglMakeCurrent)(EGLDisplay,EGLSurface,EGLSurface,EGLContext);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapBuffers)(EGLDisplay,EGLSurface);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapInterval)(EGLDisplay,EGLint);
typedef const char* (EGLAPIENTRY * PFN_eglQueryString)(EGLDisplay,EGLint);
typedef GLFWglproc (EGLAPIENTRY * PFN_eglGetProcAddress)(const char*);
#define eglGetConfigAttrib _glfw.egl.GetConfigAttrib
#define eglGetConfigs _glfw.egl.GetConfigs
#define eglGetDisplay _glfw.egl.GetDisplay
#define eglGetError _glfw.egl.GetError
#define eglInitialize _glfw.egl.Initialize
#define eglTerminate _glfw.egl.Terminate
#define eglBindAPI _glfw.egl.BindAPI
#define eglCreateContext _glfw.egl.CreateContext
#define eglDestroySurface _glfw.egl.DestroySurface
#define eglDestroyContext _glfw.egl.DestroyContext
#define eglCreateWindowSurface _glfw.egl.CreateWindowSurface
#define eglMakeCurrent _glfw.egl.MakeCurrent
#define eglSwapBuffers _glfw.egl.SwapBuffers
#define eglSwapInterval _glfw.egl.SwapInterval
#define eglQueryString _glfw.egl.QueryString
#define eglGetProcAddress _glfw.egl.GetProcAddress

#define _GLFW_EGL_CONTEXT_STATE            _GLFWcontextEGL egl
#define _GLFW_EGL_LIBRARY_CONTEXT_STATE    _GLFWlibraryEGL egl


// EGL-specific per-context data
//
typedef struct _GLFWcontextEGL
{
   EGLConfig        config;
   EGLContext       handle;
   EGLSurface       surface;

   void*            client;
} _GLFWcontextEGL;

// EGL-specific global data
//
typedef struct _GLFWlibraryEGL
{
    EGLDisplay      display;
    EGLint          major, minor;
    GLFWbool        prefix;

    GLFWbool        KHR_create_context;
    GLFWbool        KHR_create_context_no_error;
    GLFWbool        KHR_gl_colorspace;
    GLFWbool        KHR_get_all_proc_addresses;
    GLFWbool        KHR_context_flush_control;
    GLFWbool        EXT_present_opaque;

    void*           handle;

    PFN_eglGetConfigAttrib      GetConfigAttrib;
    PFN_eglGetConfigs           GetConfigs;
    PFN_eglGetDisplay           GetDisplay;
    PFN_eglGetError             GetError;
    PFN_eglInitialize           Initialize;
    PFN_eglTerminate            Terminate;
    PFN_eglBindAPI              BindAPI;
    PFN_eglCreateContext        CreateContext;
    PFN_eglDestroySurface       DestroySurface;
    PFN_eglDestroyContext       DestroyContext;
    PFN_eglCreateWindowSurface  CreateWindowSurface;
    PFN_eglMakeCurrent          MakeCurrent;
    PFN_eglSwapBuffers          SwapBuffers;
    PFN_eglSwapInterval         SwapInterval;
    PFN_eglQueryString          QueryString;
    PFN_eglGetProcAddress       GetProcAddress;
} _GLFWlibraryEGL;


GLFWbool _glfwInitEGL(void);
void _glfwTerminateEGL(void);
GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
                               const _GLFWctxconfig* ctxconfig,
                               const _GLFWfbconfig* fbconfig);
#if defined(_GLFW_X11)
GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig,
                              const _GLFWctxconfig* ctxconfig,
                              const _GLFWfbconfig* fbconfig,
                              Visual** visual, int* depth);
#endif /*_GLFW_X11*/


#endif




#ifndef HEADER_GUARD_OSMESA_CONTEXT_H
#define HEADER_GUARD_OSMESA_CONTEXT_H
//========================================================================
// GLFW 3.3.7 OSMesa - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================

#define OSMESA_RGBA 0x1908
#define OSMESA_FORMAT 0x22
#define OSMESA_DEPTH_BITS 0x30
#define OSMESA_STENCIL_BITS 0x31
#define OSMESA_ACCUM_BITS 0x32
#define OSMESA_PROFILE 0x33
#define OSMESA_CORE_PROFILE 0x34
#define OSMESA_COMPAT_PROFILE 0x35
#define OSMESA_CONTEXT_MAJOR_VERSION 0x36
#define OSMESA_CONTEXT_MINOR_VERSION 0x37

typedef void* OSMesaContext;
typedef void (*OSMESAproc)(void);

typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextExt)(GLenum,GLint,GLint,GLint,OSMesaContext);
typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextAttribs)(const int*,OSMesaContext);
typedef void (GLAPIENTRY * PFN_OSMesaDestroyContext)(OSMesaContext);
typedef int (GLAPIENTRY * PFN_OSMesaMakeCurrent)(OSMesaContext,void*,int,int,int);
typedef int (GLAPIENTRY * PFN_OSMesaGetColorBuffer)(OSMesaContext,int*,int*,int*,void**);
typedef int (GLAPIENTRY * PFN_OSMesaGetDepthBuffer)(OSMesaContext,int*,int*,int*,void**);
typedef GLFWglproc (GLAPIENTRY * PFN_OSMesaGetProcAddress)(const char*);
#define OSMesaCreateContextExt _glfw.osmesa.CreateContextExt
#define OSMesaCreateContextAttribs _glfw.osmesa.CreateContextAttribs
#define OSMesaDestroyContext _glfw.osmesa.DestroyContext
#define OSMesaMakeCurrent _glfw.osmesa.MakeCurrent
#define OSMesaGetColorBuffer _glfw.osmesa.GetColorBuffer
#define OSMesaGetDepthBuffer _glfw.osmesa.GetDepthBuffer
#define OSMesaGetProcAddress _glfw.osmesa.GetProcAddress

#define _GLFW_OSMESA_CONTEXT_STATE              _GLFWcontextOSMesa osmesa
#define _GLFW_OSMESA_LIBRARY_CONTEXT_STATE      _GLFWlibraryOSMesa osmesa


// OSMesa-specific per-context data
//
typedef struct _GLFWcontextOSMesa
{
    OSMesaContext       handle;
    int                 width;
    int                 height;
    void*               buffer;
} _GLFWcontextOSMesa;

// OSMesa-specific global data
//
typedef struct _GLFWlibraryOSMesa
{
    void*           handle;

    PFN_OSMesaCreateContextExt      CreateContextExt;
    PFN_OSMesaCreateContextAttribs  CreateContextAttribs;
    PFN_OSMesaDestroyContext        DestroyContext;
    PFN_OSMesaMakeCurrent           MakeCurrent;
    PFN_OSMesaGetColorBuffer        GetColorBuffer;
    PFN_OSMesaGetDepthBuffer        GetDepthBuffer;
    PFN_OSMesaGetProcAddress        GetProcAddress;
} _GLFWlibraryOSMesa;


GLFWbool _glfwInitOSMesa(void);
void _glfwTerminateOSMesa(void);
GLFWbool _glfwCreateContextOSMesa(_GLFWwindow* window,
                                  const _GLFWctxconfig* ctxconfig,
                                  const _GLFWfbconfig* fbconfig);


#endif


#if defined(__linux__)


#ifndef HEADER_GUARD_LINUX_JOYSTICK_H
#define HEADER_GUARD_LINUX_JOYSTICK_H
//========================================================================
// GLFW 3.3.7 Linux - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================

#include <linux/input.h>
#include <linux/limits.h>
#include <regex.h>

#define _GLFW_PLATFORM_JOYSTICK_STATE         _GLFWjoystickLinux linjs
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE _GLFWlibraryLinux  linjs

#define _GLFW_PLATFORM_MAPPING_NAME "Linux"
#define GLFW_BUILD_LINUX_MAPPINGS

// Linux-specific joystick data
//
typedef struct _GLFWjoystickLinux
{
    int                     fd;
    char                    path[PATH_MAX];
    int                     keyMap[KEY_CNT - BTN_MISC];
    int                     absMap[ABS_CNT];
    struct input_absinfo    absInfo[ABS_CNT];
    int                     hats[4][2];
} _GLFWjoystickLinux;

// Linux-specific joystick API data
//
typedef struct _GLFWlibraryLinux
{
    int                     inotify;
    int                     watch;
    regex_t                 regex;
    GLFWbool                dropped;
} _GLFWlibraryLinux;


GLFWbool _glfwInitJoysticksLinux(void);
void _glfwTerminateJoysticksLinux(void);
void _glfwDetectJoystickConnectionLinux(void);


#endif


#else


#ifndef HEADER_GUARD_NULL_JOYSTICK_H
#define HEADER_GUARD_NULL_JOYSTICK_H
//========================================================================
// GLFW 3.3.7 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================

#define _GLFW_PLATFORM_JOYSTICK_STATE         struct { int dummyJoystick; }
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyLibraryJoystick; }

#define _GLFW_PLATFORM_MAPPING_NAME ""


#endif


#endif

#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
#define _glfw_dlclose(handle) dlclose(handle)
#define _glfw_dlsym(handle, name) dlsym(handle, name)

#define _GLFW_EGL_NATIVE_WINDOW  ((EGLNativeWindowType) window->x11.handle)
#define _GLFW_EGL_NATIVE_DISPLAY ((EGLNativeDisplayType) _glfw.x11.display)

#define _GLFW_PLATFORM_WINDOW_STATE         _GLFWwindowX11  x11
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryX11 x11
#define _GLFW_PLATFORM_MONITOR_STATE        _GLFWmonitorX11 x11
#define _GLFW_PLATFORM_CURSOR_STATE         _GLFWcursorX11  x11


// X11-specific per-window data
//
typedef struct _GLFWwindowX11
{
    Colormap        colormap;
    Window          handle;
    Window          parent;
    XIC             ic;

    GLFWbool        overrideRedirect;
    GLFWbool        iconified;
    GLFWbool        maximized;

    // Whether the visual supports framebuffer transparency
    GLFWbool        transparent;

    // Cached position and size used to filter out duplicate events
    int             width, height;
    int             xpos, ypos;

    // The last received cursor position, regardless of source
    int             lastCursorPosX, lastCursorPosY;
    // The last position the cursor was warped to by GLFW
    int             warpCursorPosX, warpCursorPosY;

    // The time of the last KeyPress event per keycode, for discarding
    // duplicate key events generated for some keys by ibus
    Time            keyPressTimes[256];
} _GLFWwindowX11;

// X11-specific global data
//
typedef struct _GLFWlibraryX11
{
    Display*        display;
    int             screen;
    Window          root;

    // System content scale
    float           contentScaleX, contentScaleY;
    // Helper window for IPC
    Window          helperWindowHandle;
    // Invisible cursor for hidden cursor mode
    Cursor          hiddenCursorHandle;
    // Context for mapping window XIDs to _GLFWwindow pointers
    XContext        context;
    // XIM input method
    XIM             im;
    // Most recent error code received by X error handler
    int             errorCode;
    // Primary selection string (while the primary selection is owned)
    char*           primarySelectionString;
    // Clipboard string (while the selection is owned)
    char*           clipboardString;
    // Key name string
    char            keynames[GLFW_KEY_LAST + 1][5];
    // X11 keycode to GLFW key LUT
    short int       keycodes[256];
    // GLFW key to X11 keycode LUT
    short int       scancodes[GLFW_KEY_LAST + 1];
    // Where to place the cursor when re-enabled
    double          restoreCursorPosX, restoreCursorPosY;
    // The window whose disabled cursor mode is active
    _GLFWwindow*    disabledCursorWindow;
    int             emptyEventPipe[2];

    // Window manager atoms
    Atom            NET_SUPPORTED;
    Atom            NET_SUPPORTING_WM_CHECK;
    Atom            WM_PROTOCOLS;
    Atom            WM_STATE;
    Atom            WM_DELETE_WINDOW;
    Atom            NET_WM_NAME;
    Atom            NET_WM_ICON_NAME;
    Atom            NET_WM_ICON;
    Atom            NET_WM_PID;
    Atom            NET_WM_PING;
    Atom            NET_WM_WINDOW_TYPE;
    Atom            NET_WM_WINDOW_TYPE_NORMAL;
    Atom            NET_WM_STATE;
    Atom            NET_WM_STATE_ABOVE;
    Atom            NET_WM_STATE_FULLSCREEN;
    Atom            NET_WM_STATE_MAXIMIZED_VERT;
    Atom            NET_WM_STATE_MAXIMIZED_HORZ;
    Atom            NET_WM_STATE_DEMANDS_ATTENTION;
    Atom            NET_WM_BYPASS_COMPOSITOR;
    Atom            NET_WM_FULLSCREEN_MONITORS;
    Atom            NET_WM_WINDOW_OPACITY;
    Atom            NET_WM_CM_Sx;
    Atom            NET_WORKAREA;
    Atom            NET_CURRENT_DESKTOP;
    Atom            NET_ACTIVE_WINDOW;
    Atom            NET_FRAME_EXTENTS;
    Atom            NET_REQUEST_FRAME_EXTENTS;
    Atom            MOTIF_WM_HINTS;

    // Xdnd (drag and drop) atoms
    Atom            XdndAware;
    Atom            XdndEnter;
    Atom            XdndPosition;
    Atom            XdndStatus;
    Atom            XdndActionCopy;
    Atom            XdndDrop;
    Atom            XdndFinished;
    Atom            XdndSelection;
    Atom            XdndTypeList;
    Atom            text_uri_list;

    // Selection (clipboard) atoms
    Atom            TARGETS;
    Atom            MULTIPLE;
    Atom            INCR;
    Atom            CLIPBOARD;
    Atom            PRIMARY;
    Atom            CLIPBOARD_MANAGER;
    Atom            SAVE_TARGETS;
    Atom            NULL_;
    Atom            UTF8_STRING;
    Atom            COMPOUND_STRING;
    Atom            ATOM_PAIR;
    Atom            GLFW_SELECTION;

    struct {
        GLFWbool    available;
        void*       handle;
        int         eventBase;
        int         errorBase;
        int         major;
        int         minor;
        GLFWbool    gammaBroken;
        GLFWbool    monitorBroken;
        PFN_XRRAllocGamma AllocGamma;
        PFN_XRRFreeCrtcInfo FreeCrtcInfo;
        PFN_XRRFreeGamma FreeGamma;
        PFN_XRRFreeOutputInfo FreeOutputInfo;
        PFN_XRRFreeScreenResources FreeScreenResources;
        PFN_XRRGetCrtcGamma GetCrtcGamma;
        PFN_XRRGetCrtcGammaSize GetCrtcGammaSize;
        PFN_XRRGetCrtcInfo GetCrtcInfo;
        PFN_XRRGetOutputInfo GetOutputInfo;
        PFN_XRRGetOutputPrimary GetOutputPrimary;
        PFN_XRRGetScreenResourcesCurrent GetScreenResourcesCurrent;
        PFN_XRRQueryExtension QueryExtension;
        PFN_XRRQueryVersion QueryVersion;
        PFN_XRRSelectInput SelectInput;
        PFN_XRRSetCrtcConfig SetCrtcConfig;
        PFN_XRRSetCrtcGamma SetCrtcGamma;
        PFN_XRRUpdateConfiguration UpdateConfiguration;
    } randr;

    struct {
        GLFWbool     available;
        GLFWbool     detectable;
        int          majorOpcode;
        int          eventBase;
        int          errorBase;
        int          major;
        int          minor;
        unsigned int group;
    } xkb;

    struct {
        int         count;
        int         timeout;
        int         interval;
        int         blanking;
        int         exposure;
    } saver;

    struct {
        int         version;
        Window      source;
        Atom        format;
    } xdnd;

    struct {
        void*       handle;
        PFN_XcursorImageCreate ImageCreate;
        PFN_XcursorImageDestroy ImageDestroy;
        PFN_XcursorImageLoadCursor ImageLoadCursor;
    } xcursor;

    struct {
        GLFWbool    available;
        void*       handle;
        int         major;
        int         minor;
        PFN_XineramaIsActive IsActive;
        PFN_XineramaQueryExtension QueryExtension;
        PFN_XineramaQueryScreens QueryScreens;
    } xinerama;

    struct {
        void*       handle;
        PFN_XGetXCBConnection GetXCBConnection;
    } x11xcb;

    struct {
        GLFWbool    available;
        void*       handle;
        int         eventBase;
        int         errorBase;
        PFN_XF86VidModeQueryExtension QueryExtension;
        PFN_XF86VidModeGetGammaRamp GetGammaRamp;
        PFN_XF86VidModeSetGammaRamp SetGammaRamp;
        PFN_XF86VidModeGetGammaRampSize GetGammaRampSize;
    } vidmode;

    struct {
        GLFWbool    available;
        void*       handle;
        int         majorOpcode;
        int         eventBase;
        int         errorBase;
        int         major;
        int         minor;
        PFN_XIQueryVersion QueryVersion;
        PFN_XISelectEvents SelectEvents;
    } xi;

    struct {
        GLFWbool    available;
        void*       handle;
        int         major;
        int         minor;
        int         eventBase;
        int         errorBase;
        PFN_XRenderQueryExtension QueryExtension;
        PFN_XRenderQueryVersion QueryVersion;
        PFN_XRenderFindVisualFormat FindVisualFormat;
    } xrender;
} _GLFWlibraryX11;

// X11-specific per-monitor data
//
typedef struct _GLFWmonitorX11
{
    RROutput        output;
    RRCrtc          crtc;
    RRMode          oldMode;

    // Index of corresponding Xinerama screen,
    // for EWMH full screen window placement
    int             index;
} _GLFWmonitorX11;

// X11-specific per-cursor data
//
typedef struct _GLFWcursorX11
{
    Cursor handle;
} _GLFWcursorX11;


void _glfwPollMonitorsX11(void);
void _glfwSetVideoModeX11(_GLFWmonitor* monitor, const GLFWvidmode* desired);
void _glfwRestoreVideoModeX11(_GLFWmonitor* monitor);

Cursor _glfwCreateCursorX11(const GLFWimage* image, int xhot, int yhot);

unsigned long _glfwGetWindowPropertyX11(Window window,
                                        Atom property,
                                        Atom type,
                                        unsigned char** value);
GLFWbool _glfwIsVisualTransparentX11(Visual* visual);

void _glfwGrabErrorHandlerX11(void);
void _glfwReleaseErrorHandlerX11(void);
void _glfwInputErrorX11(int error, const char* message);

void _glfwPushSelectionToManagerX11(void);


#endif


#elif defined(_GLFW_WAYLAND)


#ifndef HEADER_GUARD_WL_PLATFORM_H
#define HEADER_GUARD_WL_PLATFORM_H
//========================================================================
// GLFW 3.3.7 Wayland - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================

#include <wayland-client.h>
#include <xkbcommon/xkbcommon.h>
#include <xkbcommon/xkbcommon-compose.h>
#include <dlfcn.h>

typedef VkFlags VkWaylandSurfaceCreateFlagsKHR;

typedef struct VkWaylandSurfaceCreateInfoKHR
{
    VkStructureType                 sType;
    const void*                     pNext;
    VkWaylandSurfaceCreateFlagsKHR  flags;
    struct wl_display*              display;
    struct wl_surface*              surface;
} VkWaylandSurfaceCreateInfoKHR;

typedef VkResult (APIENTRY *PFN_vkCreateWaylandSurfaceKHR)(VkInstance,const VkWaylandSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*);
typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR)(VkPhysicalDevice,uint32_t,struct wl_display*);



#ifndef HEADER_GUARD_POSIX_THREAD_H
#define HEADER_GUARD_POSIX_THREAD_H
//========================================================================
// GLFW 3.3.7 POSIX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================

#include <pthread.h>

#define _GLFW_PLATFORM_TLS_STATE    _GLFWtlsPOSIX   posix
#define _GLFW_PLATFORM_MUTEX_STATE  _GLFWmutexPOSIX posix


// POSIX-specific thread local storage data
//
typedef struct _GLFWtlsPOSIX
{
    GLFWbool        allocated;
    pthread_key_t   key;
} _GLFWtlsPOSIX;

// POSIX-specific mutex data
//
typedef struct _GLFWmutexPOSIX
{
    GLFWbool        allocated;
    pthread_mutex_t handle;
} _GLFWmutexPOSIX;


#endif




#ifndef HEADER_GUARD_POSIX_TIME_H
#define HEADER_GUARD_POSIX_TIME_H
//========================================================================
// GLFW 3.3.7 POSIX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================

#define _GLFW_PLATFORM_LIBRARY_TIMER_STATE _GLFWtimerPOSIX posix

#include <stdint.h>


// POSIX-specific global timer data
//
typedef struct _GLFWtimerPOSIX
{
    GLFWbool    monotonic;
    uint64_t    frequency;
} _GLFWtimerPOSIX;


void _glfwInitTimerPOSIX(void);


#endif


#ifdef __linux__


#ifndef HEADER_GUARD_LINUX_JOYSTICK_H
#define HEADER_GUARD_LINUX_JOYSTICK_H
//========================================================================
// GLFW 3.3.7 Linux - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================

#include <linux/input.h>
#include <linux/limits.h>
#include <regex.h>

#define _GLFW_PLATFORM_JOYSTICK_STATE         _GLFWjoystickLinux linjs
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE _GLFWlibraryLinux  linjs

#define _GLFW_PLATFORM_MAPPING_NAME "Linux"
#define GLFW_BUILD_LINUX_MAPPINGS

// Linux-specific joystick data
//
typedef struct _GLFWjoystickLinux
{
    int                     fd;
    char                    path[PATH_MAX];
    int                     keyMap[KEY_CNT - BTN_MISC];
    int                     absMap[ABS_CNT];
    struct input_absinfo    absInfo[ABS_CNT];
    int                     hats[4][2];
} _GLFWjoystickLinux;

// Linux-specific joystick API data
//
typedef struct _GLFWlibraryLinux
{
    int                     inotify;
    int                     watch;
    regex_t                 regex;
    GLFWbool                dropped;
} _GLFWlibraryLinux;


GLFWbool _glfwInitJoysticksLinux(void);
void _glfwTerminateJoysticksLinux(void);
void _glfwDetectJoystickConnectionLinux(void);


#endif


#else


#ifndef HEADER_GUARD_NULL_JOYSTICK_H
#define HEADER_GUARD_NULL_JOYSTICK_H
//========================================================================
// GLFW 3.3.7 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================

#define _GLFW_PLATFORM_JOYSTICK_STATE         struct { int dummyJoystick; }
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyLibraryJoystick; }

#define _GLFW_PLATFORM_MAPPING_NAME ""


#endif


#endif


#ifndef HEADER_GUARD_XKB_UNICODE_H
#define HEADER_GUARD_XKB_UNICODE_H
//========================================================================
// GLFW 3.3.7 Linux - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================

#define GLFW_INVALID_CODEPOINT 0xffffffffu

uint32_t _glfwKeySym2Unicode(unsigned int keysym);


#endif




#ifndef HEADER_GUARD_EGL_CONTEXT_H
#define HEADER_GUARD_EGL_CONTEXT_H
//========================================================================
// GLFW 3.3.7 EGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================

#if defined(_GLFW_USE_EGLPLATFORM_H)
 #include <EGL/eglplatform.h>
#elif defined(_GLFW_WIN32)
 #define EGLAPIENTRY __stdcall
typedef HDC EGLNativeDisplayType;
typedef HWND EGLNativeWindowType;
#elif defined(_GLFW_COCOA)
 #define EGLAPIENTRY
typedef void* EGLNativeDisplayType;
typedef id EGLNativeWindowType;
#elif defined(_GLFW_X11)
 #define EGLAPIENTRY
typedef Display* EGLNativeDisplayType;
typedef Window EGLNativeWindowType;
#elif defined(_GLFW_WAYLAND)
 #define EGLAPIENTRY
typedef struct wl_display* EGLNativeDisplayType;
typedef struct wl_egl_window* EGLNativeWindowType;
#else
 #error "No supported EGL platform selected"
#endif

#define EGL_SUCCESS 0x3000
#define EGL_NOT_INITIALIZED 0x3001
#define EGL_BAD_ACCESS 0x3002
#define EGL_BAD_ALLOC 0x3003
#define EGL_BAD_ATTRIBUTE 0x3004
#define EGL_BAD_CONFIG 0x3005
#define EGL_BAD_CONTEXT 0x3006
#define EGL_BAD_CURRENT_SURFACE 0x3007
#define EGL_BAD_DISPLAY 0x3008
#define EGL_BAD_MATCH 0x3009
#define EGL_BAD_NATIVE_PIXMAP 0x300a
#define EGL_BAD_NATIVE_WINDOW 0x300b
#define EGL_BAD_PARAMETER 0x300c
#define EGL_BAD_SURFACE 0x300d
#define EGL_CONTEXT_LOST 0x300e
#define EGL_COLOR_BUFFER_TYPE 0x303f
#define EGL_RGB_BUFFER 0x308e
#define EGL_SURFACE_TYPE 0x3033
#define EGL_WINDOW_BIT 0x0004
#define EGL_RENDERABLE_TYPE 0x3040
#define EGL_OPENGL_ES_BIT 0x0001
#define EGL_OPENGL_ES2_BIT 0x0004
#define EGL_OPENGL_BIT 0x0008
#define EGL_ALPHA_SIZE 0x3021
#define EGL_BLUE_SIZE 0x3022
#define EGL_GREEN_SIZE 0x3023
#define EGL_RED_SIZE 0x3024
#define EGL_DEPTH_SIZE 0x3025
#define EGL_STENCIL_SIZE 0x3026
#define EGL_SAMPLES 0x3031
#define EGL_OPENGL_ES_API 0x30a0
#define EGL_OPENGL_API 0x30a2
#define EGL_NONE 0x3038
#define EGL_RENDER_BUFFER 0x3086
#define EGL_SINGLE_BUFFER 0x3085
#define EGL_EXTENSIONS 0x3055
#define EGL_CONTEXT_CLIENT_VERSION 0x3098
#define EGL_NATIVE_VISUAL_ID 0x302e
#define EGL_NO_SURFACE ((EGLSurface) 0)
#define EGL_NO_DISPLAY ((EGLDisplay) 0)
#define EGL_NO_CONTEXT ((EGLContext) 0)
#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType) 0)

#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31bd
#define EGL_NO_RESET_NOTIFICATION_KHR 0x31be
#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31bf
#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098
#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30fb
#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30fd
#define EGL_CONTEXT_FLAGS_KHR 0x30fc
#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31b3
#define EGL_GL_COLORSPACE_KHR 0x309d
#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089
#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097
#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0
#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098
#define EGL_PRESENT_OPAQUE_EXT 0x31df

typedef int EGLint;
typedef unsigned int EGLBoolean;
typedef unsigned int EGLenum;
typedef void* EGLConfig;
typedef void* EGLContext;
typedef void* EGLDisplay;
typedef void* EGLSurface;

// EGL function pointer typedefs
typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigAttrib)(EGLDisplay,EGLConfig,EGLint,EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigs)(EGLDisplay,EGLConfig*,EGLint,EGLint*);
typedef EGLDisplay (EGLAPIENTRY * PFN_eglGetDisplay)(EGLNativeDisplayType);
typedef EGLint (EGLAPIENTRY * PFN_eglGetError)(void);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglInitialize)(EGLDisplay,EGLint*,EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglTerminate)(EGLDisplay);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglBindAPI)(EGLenum);
typedef EGLContext (EGLAPIENTRY * PFN_eglCreateContext)(EGLDisplay,EGLConfig,EGLContext,const EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroySurface)(EGLDisplay,EGLSurface);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroyContext)(EGLDisplay,EGLContext);
typedef EGLSurface (EGLAPIENTRY * PFN_eglCreateWindowSurface)(EGLDisplay,EGLConfig,EGLNativeWindowType,const EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglMakeCurrent)(EGLDisplay,EGLSurface,EGLSurface,EGLContext);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapBuffers)(EGLDisplay,EGLSurface);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapInterval)(EGLDisplay,EGLint);
typedef const char* (EGLAPIENTRY * PFN_eglQueryString)(EGLDisplay,EGLint);
typedef GLFWglproc (EGLAPIENTRY * PFN_eglGetProcAddress)(const char*);
#define eglGetConfigAttrib _glfw.egl.GetConfigAttrib
#define eglGetConfigs _glfw.egl.GetConfigs
#define eglGetDisplay _glfw.egl.GetDisplay
#define eglGetError _glfw.egl.GetError
#define eglInitialize _glfw.egl.Initialize
#define eglTerminate _glfw.egl.Terminate
#define eglBindAPI _glfw.egl.BindAPI
#define eglCreateContext _glfw.egl.CreateContext
#define eglDestroySurface _glfw.egl.DestroySurface
#define eglDestroyContext _glfw.egl.DestroyContext
#define eglCreateWindowSurface _glfw.egl.CreateWindowSurface
#define eglMakeCurrent _glfw.egl.MakeCurrent
#define eglSwapBuffers _glfw.egl.SwapBuffers
#define eglSwapInterval _glfw.egl.SwapInterval
#define eglQueryString _glfw.egl.QueryString
#define eglGetProcAddress _glfw.egl.GetProcAddress

#define _GLFW_EGL_CONTEXT_STATE            _GLFWcontextEGL egl
#define _GLFW_EGL_LIBRARY_CONTEXT_STATE    _GLFWlibraryEGL egl


// EGL-specific per-context data
//
typedef struct _GLFWcontextEGL
{
   EGLConfig        config;
   EGLContext       handle;
   EGLSurface       surface;

   void*            client;
} _GLFWcontextEGL;

// EGL-specific global data
//
typedef struct _GLFWlibraryEGL
{
    EGLDisplay      display;
    EGLint          major, minor;
    GLFWbool        prefix;

    GLFWbool        KHR_create_context;
    GLFWbool        KHR_create_context_no_error;
    GLFWbool        KHR_gl_colorspace;
    GLFWbool        KHR_get_all_proc_addresses;
    GLFWbool        KHR_context_flush_control;
    GLFWbool        EXT_present_opaque;

    void*           handle;

    PFN_eglGetConfigAttrib      GetConfigAttrib;
    PFN_eglGetConfigs           GetConfigs;
    PFN_eglGetDisplay           GetDisplay;
    PFN_eglGetError             GetError;
    PFN_eglInitialize           Initialize;
    PFN_eglTerminate            Terminate;
    PFN_eglBindAPI              BindAPI;
    PFN_eglCreateContext        CreateContext;
    PFN_eglDestroySurface       DestroySurface;
    PFN_eglDestroyContext       DestroyContext;
    PFN_eglCreateWindowSurface  CreateWindowSurface;
    PFN_eglMakeCurrent          MakeCurrent;
    PFN_eglSwapBuffers          SwapBuffers;
    PFN_eglSwapInterval         SwapInterval;
    PFN_eglQueryString          QueryString;
    PFN_eglGetProcAddress       GetProcAddress;
} _GLFWlibraryEGL;


GLFWbool _glfwInitEGL(void);
void _glfwTerminateEGL(void);
GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
                               const _GLFWctxconfig* ctxconfig,
                               const _GLFWfbconfig* fbconfig);
#if defined(_GLFW_X11)
GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig,
                              const _GLFWctxconfig* ctxconfig,
                              const _GLFWfbconfig* fbconfig,
                              Visual** visual, int* depth);
#endif /*_GLFW_X11*/


#endif




#ifndef HEADER_GUARD_OSMESA_CONTEXT_H
#define HEADER_GUARD_OSMESA_CONTEXT_H
//========================================================================
// GLFW 3.3.7 OSMesa - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================

#define OSMESA_RGBA 0x1908
#define OSMESA_FORMAT 0x22
#define OSMESA_DEPTH_BITS 0x30
#define OSMESA_STENCIL_BITS 0x31
#define OSMESA_ACCUM_BITS 0x32
#define OSMESA_PROFILE 0x33
#define OSMESA_CORE_PROFILE 0x34
#define OSMESA_COMPAT_PROFILE 0x35
#define OSMESA_CONTEXT_MAJOR_VERSION 0x36
#define OSMESA_CONTEXT_MINOR_VERSION 0x37

typedef void* OSMesaContext;
typedef void (*OSMESAproc)(void);

typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextExt)(GLenum,GLint,GLint,GLint,OSMesaContext);
typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextAttribs)(const int*,OSMesaContext);
typedef void (GLAPIENTRY * PFN_OSMesaDestroyContext)(OSMesaContext);
typedef int (GLAPIENTRY * PFN_OSMesaMakeCurrent)(OSMesaContext,void*,int,int,int);
typedef int (GLAPIENTRY * PFN_OSMesaGetColorBuffer)(OSMesaContext,int*,int*,int*,void**);
typedef int (GLAPIENTRY * PFN_OSMesaGetDepthBuffer)(OSMesaContext,int*,int*,int*,void**);
typedef GLFWglproc (GLAPIENTRY * PFN_OSMesaGetProcAddress)(const char*);
#define OSMesaCreateContextExt _glfw.osmesa.CreateContextExt
#define OSMesaCreateContextAttribs _glfw.osmesa.CreateContextAttribs
#define OSMesaDestroyContext _glfw.osmesa.DestroyContext
#define OSMesaMakeCurrent _glfw.osmesa.MakeCurrent
#define OSMesaGetColorBuffer _glfw.osmesa.GetColorBuffer
#define OSMesaGetDepthBuffer _glfw.osmesa.GetDepthBuffer
#define OSMesaGetProcAddress _glfw.osmesa.GetProcAddress

#define _GLFW_OSMESA_CONTEXT_STATE              _GLFWcontextOSMesa osmesa
#define _GLFW_OSMESA_LIBRARY_CONTEXT_STATE      _GLFWlibraryOSMesa osmesa


// OSMesa-specific per-context data
//
typedef struct _GLFWcontextOSMesa
{
    OSMesaContext       handle;
    int                 width;
    int                 height;
    void*               buffer;
} _GLFWcontextOSMesa;

// OSMesa-specific global data
//
typedef struct _GLFWlibraryOSMesa
{
    void*           handle;

    PFN_OSMesaCreateContextExt      CreateContextExt;
    PFN_OSMesaCreateContextAttribs  CreateContextAttribs;
    PFN_OSMesaDestroyContext        DestroyContext;
    PFN_OSMesaMakeCurrent           MakeCurrent;
    PFN_OSMesaGetColorBuffer        GetColorBuffer;
    PFN_OSMesaGetDepthBuffer        GetDepthBuffer;
    PFN_OSMesaGetProcAddress        GetProcAddress;
} _GLFWlibraryOSMesa;


GLFWbool _glfwInitOSMesa(void);
void _glfwTerminateOSMesa(void);
GLFWbool _glfwCreateContextOSMesa(_GLFWwindow* window,
                                  const _GLFWctxconfig* ctxconfig,
                                  const _GLFWfbconfig* fbconfig);


#endif



#include "wayland-xdg-shell-client-protocol.h"
#include "wayland-xdg-decoration-client-protocol.h"
#include "wayland-viewporter-client-protocol.h"
#include "wayland-relative-pointer-unstable-v1-client-protocol.h"
#include "wayland-pointer-constraints-unstable-v1-client-protocol.h"
#include "wayland-idle-inhibit-unstable-v1-client-protocol.h"

#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
#define _glfw_dlclose(handle) dlclose(handle)
#define _glfw_dlsym(handle, name) dlsym(handle, name)

#define _GLFW_EGL_NATIVE_WINDOW         ((EGLNativeWindowType) window->wl.native)
#define _GLFW_EGL_NATIVE_DISPLAY        ((EGLNativeDisplayType) _glfw.wl.display)

#define _GLFW_PLATFORM_WINDOW_STATE         _GLFWwindowWayland  wl
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryWayland wl
#define _GLFW_PLATFORM_MONITOR_STATE        _GLFWmonitorWayland wl
#define _GLFW_PLATFORM_CURSOR_STATE         _GLFWcursorWayland  wl

#define _GLFW_PLATFORM_CONTEXT_STATE         struct { int dummyContext; }
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE struct { int dummyLibraryContext; }

struct wl_cursor_image {
    uint32_t width;
    uint32_t height;
    uint32_t hotspot_x;
    uint32_t hotspot_y;
    uint32_t delay;
};
struct wl_cursor {
    unsigned int image_count;
    struct wl_cursor_image** images;
    char* name;
};
typedef struct wl_cursor_theme* (* PFN_wl_cursor_theme_load)(const char*, int, struct wl_shm*);
typedef void (* PFN_wl_cursor_theme_destroy)(struct wl_cursor_theme*);
typedef struct wl_cursor* (* PFN_wl_cursor_theme_get_cursor)(struct wl_cursor_theme*, const char*);
typedef struct wl_buffer* (* PFN_wl_cursor_image_get_buffer)(struct wl_cursor_image*);
#define wl_cursor_theme_load _glfw.wl.cursor.theme_load
#define wl_cursor_theme_destroy _glfw.wl.cursor.theme_destroy
#define wl_cursor_theme_get_cursor _glfw.wl.cursor.theme_get_cursor
#define wl_cursor_image_get_buffer _glfw.wl.cursor.image_get_buffer

typedef struct wl_egl_window* (* PFN_wl_egl_window_create)(struct wl_surface*, int, int);
typedef void (* PFN_wl_egl_window_destroy)(struct wl_egl_window*);
typedef void (* PFN_wl_egl_window_resize)(struct wl_egl_window*, int, int, int, int);
#define wl_egl_window_create _glfw.wl.egl.window_create
#define wl_egl_window_destroy _glfw.wl.egl.window_destroy
#define wl_egl_window_resize _glfw.wl.egl.window_resize

typedef struct xkb_context* (* PFN_xkb_context_new)(enum xkb_context_flags);
typedef void (* PFN_xkb_context_unref)(struct xkb_context*);
typedef struct xkb_keymap* (* PFN_xkb_keymap_new_from_string)(struct xkb_context*, const char*, enum xkb_keymap_format, enum xkb_keymap_compile_flags);
typedef void (* PFN_xkb_keymap_unref)(struct xkb_keymap*);
typedef xkb_mod_index_t (* PFN_xkb_keymap_mod_get_index)(struct xkb_keymap*, const char*);
typedef int (* PFN_xkb_keymap_key_repeats)(struct xkb_keymap*, xkb_keycode_t);
typedef int (* PFN_xkb_keymap_key_get_syms_by_level)(struct xkb_keymap*,xkb_keycode_t,xkb_layout_index_t,xkb_level_index_t,const xkb_keysym_t**);
typedef struct xkb_state* (* PFN_xkb_state_new)(struct xkb_keymap*);
typedef void (* PFN_xkb_state_unref)(struct xkb_state*);
typedef int (* PFN_xkb_state_key_get_syms)(struct xkb_state*, xkb_keycode_t, const xkb_keysym_t**);
typedef enum xkb_state_component (* PFN_xkb_state_update_mask)(struct xkb_state*, xkb_mod_mask_t, xkb_mod_mask_t, xkb_mod_mask_t, xkb_layout_index_t, xkb_layout_index_t, xkb_layout_index_t);
typedef xkb_mod_mask_t (* PFN_xkb_state_serialize_mods)(struct xkb_state*, enum xkb_state_component);
typedef xkb_layout_index_t (* PFN_xkb_state_key_get_layout)(struct xkb_state*,xkb_keycode_t);
#define xkb_context_new _glfw.wl.xkb.context_new
#define xkb_context_unref _glfw.wl.xkb.context_unref
#define xkb_keymap_new_from_string _glfw.wl.xkb.keymap_new_from_string
#define xkb_keymap_unref _glfw.wl.xkb.keymap_unref
#define xkb_keymap_mod_get_index _glfw.wl.xkb.keymap_mod_get_index
#define xkb_keymap_key_repeats _glfw.wl.xkb.keymap_key_repeats
#define xkb_keymap_key_get_syms_by_level _glfw.wl.xkb.keymap_key_get_syms_by_level
#define xkb_state_new _glfw.wl.xkb.state_new
#define xkb_state_unref _glfw.wl.xkb.state_unref
#define xkb_state_key_get_syms _glfw.wl.xkb.state_key_get_syms
#define xkb_state_update_mask _glfw.wl.xkb.state_update_mask
#define xkb_state_serialize_mods _glfw.wl.xkb.state_serialize_mods
#define xkb_state_key_get_layout _glfw.wl.xkb.state_key_get_layout

typedef struct xkb_compose_table* (* PFN_xkb_compose_table_new_from_locale)(struct xkb_context*, const char*, enum xkb_compose_compile_flags);
typedef void (* PFN_xkb_compose_table_unref)(struct xkb_compose_table*);
typedef struct xkb_compose_state* (* PFN_xkb_compose_state_new)(struct xkb_compose_table*, enum xkb_compose_state_flags);
typedef void (* PFN_xkb_compose_state_unref)(struct xkb_compose_state*);
typedef enum xkb_compose_feed_result (* PFN_xkb_compose_state_feed)(struct xkb_compose_state*, xkb_keysym_t);
typedef enum xkb_compose_status (* PFN_xkb_compose_state_get_status)(struct xkb_compose_state*);
typedef xkb_keysym_t (* PFN_xkb_compose_state_get_one_sym)(struct xkb_compose_state*);
#define xkb_compose_table_new_from_locale _glfw.wl.xkb.compose_table_new_from_locale
#define xkb_compose_table_unref _glfw.wl.xkb.compose_table_unref
#define xkb_compose_state_new _glfw.wl.xkb.compose_state_new
#define xkb_compose_state_unref _glfw.wl.xkb.compose_state_unref
#define xkb_compose_state_feed _glfw.wl.xkb.compose_state_feed
#define xkb_compose_state_get_status _glfw.wl.xkb.compose_state_get_status
#define xkb_compose_state_get_one_sym _glfw.wl.xkb.compose_state_get_one_sym

#define _GLFW_DECORATION_WIDTH 4
#define _GLFW_DECORATION_TOP 24
#define _GLFW_DECORATION_VERTICAL (_GLFW_DECORATION_TOP + _GLFW_DECORATION_WIDTH)
#define _GLFW_DECORATION_HORIZONTAL (2 * _GLFW_DECORATION_WIDTH)

typedef enum _GLFWdecorationSideWayland
{
    mainWindow,
    topDecoration,
    leftDecoration,
    rightDecoration,
    bottomDecoration,
} _GLFWdecorationSideWayland;

typedef struct _GLFWdecorationWayland
{
    struct wl_surface*          surface;
    struct wl_subsurface*       subsurface;
    struct wp_viewport*         viewport;
} _GLFWdecorationWayland;

// Wayland-specific per-window data
//
typedef struct _GLFWwindowWayland
{
    int                         width, height;
    GLFWbool                    visible;
    GLFWbool                    maximized;
    GLFWbool                    hovered;
    GLFWbool                    transparent;
    struct wl_surface*          surface;
    struct wl_egl_window*       native;
    struct wl_shell_surface*    shellSurface;
    struct wl_callback*         callback;

    struct {
        struct xdg_surface*     surface;
        struct xdg_toplevel*    toplevel;
        struct zxdg_toplevel_decoration_v1* decoration;
    } xdg;

    _GLFWcursor*                currentCursor;
    double                      cursorPosX, cursorPosY;

    char*                       title;

    // We need to track the monitors the window spans on to calculate the
    // optimal scaling factor.
    int                         scale;
    _GLFWmonitor**              monitors;
    int                         monitorsCount;
    int                         monitorsSize;

    struct {
        struct zwp_relative_pointer_v1*    relativePointer;
        struct zwp_locked_pointer_v1*      lockedPointer;
    } pointerLock;

    struct zwp_idle_inhibitor_v1*          idleInhibitor;

    GLFWbool                    wasFullscreen;

    struct {
        GLFWbool                           serverSide;
        struct wl_buffer*                  buffer;
        _GLFWdecorationWayland             top, left, right, bottom;
        int                                focus;
    } decorations;
} _GLFWwindowWayland;

// Wayland-specific global data
//
typedef struct _GLFWlibraryWayland
{
    struct wl_display*          display;
    struct wl_registry*         registry;
    struct wl_compositor*       compositor;
    struct wl_subcompositor*    subcompositor;
    struct wl_shell*            shell;
    struct wl_shm*              shm;
    struct wl_seat*             seat;
    struct wl_pointer*          pointer;
    struct wl_keyboard*         keyboard;
    struct wl_data_device_manager*          dataDeviceManager;
    struct wl_data_device*      dataDevice;
    struct wl_data_offer*       dataOffer;
    struct wl_data_source*      dataSource;
    struct xdg_wm_base*         wmBase;
    struct zxdg_decoration_manager_v1*      decorationManager;
    struct wp_viewporter*       viewporter;
    struct zwp_relative_pointer_manager_v1* relativePointerManager;
    struct zwp_pointer_constraints_v1*      pointerConstraints;
    struct zwp_idle_inhibit_manager_v1*     idleInhibitManager;

    int                         compositorVersion;
    int                         seatVersion;

    struct wl_cursor_theme*     cursorTheme;
    struct wl_cursor_theme*     cursorThemeHiDPI;
    struct wl_surface*          cursorSurface;
    const char*                 cursorPreviousName;
    int                         cursorTimerfd;
    uint32_t                    serial;
    uint32_t                    pointerEnterSerial;

    int32_t                     keyboardRepeatRate;
    int32_t                     keyboardRepeatDelay;
    int                         keyboardLastKey;
    int                         keyboardLastScancode;
    char*                       clipboardString;
    size_t                      clipboardSize;
    char*                       clipboardSendString;
    size_t                      clipboardSendSize;
    int                         timerfd;
    short int                   keycodes[256];
    short int                   scancodes[GLFW_KEY_LAST + 1];
    char                        keynames[GLFW_KEY_LAST + 1][5];

    struct {
        void*                   handle;
        struct xkb_context*     context;
        struct xkb_keymap*      keymap;
        struct xkb_state*       state;
        struct xkb_compose_state* composeState;

        xkb_mod_mask_t          controlMask;
        xkb_mod_mask_t          altMask;
        xkb_mod_mask_t          shiftMask;
        xkb_mod_mask_t          superMask;
        xkb_mod_mask_t          capsLockMask;
        xkb_mod_mask_t          numLockMask;
        unsigned int            modifiers;

        PFN_xkb_context_new context_new;
        PFN_xkb_context_unref context_unref;
        PFN_xkb_keymap_new_from_string keymap_new_from_string;
        PFN_xkb_keymap_unref keymap_unref;
        PFN_xkb_keymap_mod_get_index keymap_mod_get_index;
        PFN_xkb_keymap_key_repeats keymap_key_repeats;
        PFN_xkb_keymap_key_get_syms_by_level keymap_key_get_syms_by_level;
        PFN_xkb_state_new state_new;
        PFN_xkb_state_unref state_unref;
        PFN_xkb_state_key_get_syms state_key_get_syms;
        PFN_xkb_state_update_mask state_update_mask;
        PFN_xkb_state_serialize_mods state_serialize_mods;
        PFN_xkb_state_key_get_layout state_key_get_layout;

        PFN_xkb_compose_table_new_from_locale compose_table_new_from_locale;
        PFN_xkb_compose_table_unref compose_table_unref;
        PFN_xkb_compose_state_new compose_state_new;
        PFN_xkb_compose_state_unref compose_state_unref;
        PFN_xkb_compose_state_feed compose_state_feed;
        PFN_xkb_compose_state_get_status compose_state_get_status;
        PFN_xkb_compose_state_get_one_sym compose_state_get_one_sym;
    } xkb;

    _GLFWwindow*                pointerFocus;
    _GLFWwindow*                keyboardFocus;

    struct {
        void*                   handle;

        PFN_wl_cursor_theme_load theme_load;
        PFN_wl_cursor_theme_destroy theme_destroy;
        PFN_wl_cursor_theme_get_cursor theme_get_cursor;
        PFN_wl_cursor_image_get_buffer image_get_buffer;
    } cursor;

    struct {
        void*                   handle;

        PFN_wl_egl_window_create window_create;
        PFN_wl_egl_window_destroy window_destroy;
        PFN_wl_egl_window_resize window_resize;
    } egl;
} _GLFWlibraryWayland;

// Wayland-specific per-monitor data
//
typedef struct _GLFWmonitorWayland
{
    struct wl_output*           output;
    uint32_t                    name;
    int                         currentMode;

    int                         x;
    int                         y;
    int                         scale;
} _GLFWmonitorWayland;

// Wayland-specific per-cursor data
//
typedef struct _GLFWcursorWayland
{
    struct wl_cursor*           cursor;
    struct wl_cursor*           cursorHiDPI;
    struct wl_buffer*           buffer;
    int                         width, height;
    int                         xhot, yhot;
    int                         currentImage;
} _GLFWcursorWayland;


void _glfwAddOutputWayland(uint32_t name, uint32_t version);
GLFWbool _glfwInputTextWayland(_GLFWwindow* window, uint32_t scancode);


#endif


#elif defined(_GLFW_OSMESA)


#ifndef HEADER_GUARD_NULL_PLATFORM_H
#define HEADER_GUARD_NULL_PLATFORM_H
//========================================================================
// GLFW 3.3.7 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================

#include <dlfcn.h>

#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNull null

#define _GLFW_PLATFORM_CONTEXT_STATE         struct { int dummyContext; }
#define _GLFW_PLATFORM_MONITOR_STATE         struct { int dummyMonitor; }
#define _GLFW_PLATFORM_CURSOR_STATE          struct { int dummyCursor; }
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE  struct { int dummyLibraryWindow; }
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE struct { int dummyLibraryContext; }
#define _GLFW_EGL_CONTEXT_STATE              struct { int dummyEGLContext; }
#define _GLFW_EGL_LIBRARY_CONTEXT_STATE      struct { int dummyEGLLibraryContext; }



#ifndef HEADER_GUARD_OSMESA_CONTEXT_H
#define HEADER_GUARD_OSMESA_CONTEXT_H
//========================================================================
// GLFW 3.3.7 OSMesa - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================

#define OSMESA_RGBA 0x1908
#define OSMESA_FORMAT 0x22
#define OSMESA_DEPTH_BITS 0x30
#define OSMESA_STENCIL_BITS 0x31
#define OSMESA_ACCUM_BITS 0x32
#define OSMESA_PROFILE 0x33
#define OSMESA_CORE_PROFILE 0x34
#define OSMESA_COMPAT_PROFILE 0x35
#define OSMESA_CONTEXT_MAJOR_VERSION 0x36
#define OSMESA_CONTEXT_MINOR_VERSION 0x37

typedef void* OSMesaContext;
typedef void (*OSMESAproc)(void);

typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextExt)(GLenum,GLint,GLint,GLint,OSMesaContext);
typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextAttribs)(const int*,OSMesaContext);
typedef void (GLAPIENTRY * PFN_OSMesaDestroyContext)(OSMesaContext);
typedef int (GLAPIENTRY * PFN_OSMesaMakeCurrent)(OSMesaContext,void*,int,int,int);
typedef int (GLAPIENTRY * PFN_OSMesaGetColorBuffer)(OSMesaContext,int*,int*,int*,void**);
typedef int (GLAPIENTRY * PFN_OSMesaGetDepthBuffer)(OSMesaContext,int*,int*,int*,void**);
typedef GLFWglproc (GLAPIENTRY * PFN_OSMesaGetProcAddress)(const char*);
#define OSMesaCreateContextExt _glfw.osmesa.CreateContextExt
#define OSMesaCreateContextAttribs _glfw.osmesa.CreateContextAttribs
#define OSMesaDestroyContext _glfw.osmesa.DestroyContext
#define OSMesaMakeCurrent _glfw.osmesa.MakeCurrent
#define OSMesaGetColorBuffer _glfw.osmesa.GetColorBuffer
#define OSMesaGetDepthBuffer _glfw.osmesa.GetDepthBuffer
#define OSMesaGetProcAddress _glfw.osmesa.GetProcAddress

#define _GLFW_OSMESA_CONTEXT_STATE              _GLFWcontextOSMesa osmesa
#define _GLFW_OSMESA_LIBRARY_CONTEXT_STATE      _GLFWlibraryOSMesa osmesa


// OSMesa-specific per-context data
//
typedef struct _GLFWcontextOSMesa
{
    OSMesaContext       handle;
    int                 width;
    int                 height;
    void*               buffer;
} _GLFWcontextOSMesa;

// OSMesa-specific global data
//
typedef struct _GLFWlibraryOSMesa
{
    void*           handle;

    PFN_OSMesaCreateContextExt      CreateContextExt;
    PFN_OSMesaCreateContextAttribs  CreateContextAttribs;
    PFN_OSMesaDestroyContext        DestroyContext;
    PFN_OSMesaMakeCurrent           MakeCurrent;
    PFN_OSMesaGetColorBuffer        GetColorBuffer;
    PFN_OSMesaGetDepthBuffer        GetDepthBuffer;
    PFN_OSMesaGetProcAddress        GetProcAddress;
} _GLFWlibraryOSMesa;


GLFWbool _glfwInitOSMesa(void);
void _glfwTerminateOSMesa(void);
GLFWbool _glfwCreateContextOSMesa(_GLFWwindow* window,
                                  const _GLFWctxconfig* ctxconfig,
                                  const _GLFWfbconfig* fbconfig);


#endif




#ifndef HEADER_GUARD_POSIX_TIME_H
#define HEADER_GUARD_POSIX_TIME_H
//========================================================================
// GLFW 3.3.7 POSIX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================

#define _GLFW_PLATFORM_LIBRARY_TIMER_STATE _GLFWtimerPOSIX posix

#include <stdint.h>


// POSIX-specific global timer data
//
typedef struct _GLFWtimerPOSIX
{
    GLFWbool    monotonic;
    uint64_t    frequency;
} _GLFWtimerPOSIX;


void _glfwInitTimerPOSIX(void);


#endif




#ifndef HEADER_GUARD_POSIX_THREAD_H
#define HEADER_GUARD_POSIX_THREAD_H
//========================================================================
// GLFW 3.3.7 POSIX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================

#include <pthread.h>

#define _GLFW_PLATFORM_TLS_STATE    _GLFWtlsPOSIX   posix
#define _GLFW_PLATFORM_MUTEX_STATE  _GLFWmutexPOSIX posix


// POSIX-specific thread local storage data
//
typedef struct _GLFWtlsPOSIX
{
    GLFWbool        allocated;
    pthread_key_t   key;
} _GLFWtlsPOSIX;

// POSIX-specific mutex data
//
typedef struct _GLFWmutexPOSIX
{
    GLFWbool        allocated;
    pthread_mutex_t handle;
} _GLFWmutexPOSIX;


#endif




#ifndef HEADER_GUARD_NULL_JOYSTICK_H
#define HEADER_GUARD_NULL_JOYSTICK_H
//========================================================================
// GLFW 3.3.7 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================

#define _GLFW_PLATFORM_JOYSTICK_STATE         struct { int dummyJoystick; }
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyLibraryJoystick; }

#define _GLFW_PLATFORM_MAPPING_NAME ""


#endif



#if defined(_GLFW_WIN32)
 #define _glfw_dlopen(name) LoadLibraryA(name)
 #define _glfw_dlclose(handle) FreeLibrary((HMODULE) handle)
 #define _glfw_dlsym(handle, name) GetProcAddress((HMODULE) handle, name)
#else
 #define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
 #define _glfw_dlclose(handle) dlclose(handle)
 #define _glfw_dlsym(handle, name) dlsym(handle, name)
#endif

// Null-specific per-window data
//
typedef struct _GLFWwindowNull
{
    int width;
    int height;
} _GLFWwindowNull;


#endif


#else
 #error "No supported window creation API selected"
#endif

// Constructs a version number string from the public header macros
#define _GLFW_CONCAT_VERSION(m, n, r) #m "." #n "." #r
#define _GLFW_MAKE_VERSION(m, n, r) _GLFW_CONCAT_VERSION(m, n, r)
#define _GLFW_VERSION_NUMBER _GLFW_MAKE_VERSION(GLFW_VERSION_MAJOR, \
                                                GLFW_VERSION_MINOR, \
                                                GLFW_VERSION_REVISION)

// Checks for whether the library has been initialized
#define _GLFW_REQUIRE_INIT()                         \
    if (!_glfw.initialized)                          \
    {                                                \
        _glfwInputError(GLFW_NOT_INITIALIZED, NULL); \
        return;                                      \
    }
#define _GLFW_REQUIRE_INIT_OR_RETURN(x)              \
    if (!_glfw.initialized)                          \
    {                                                \
        _glfwInputError(GLFW_NOT_INITIALIZED, NULL); \
        return x;                                    \
    }

// Swaps the provided pointers
#define _GLFW_SWAP_POINTERS(x, y) \
    {                             \
        void* t;                  \
        t = x;                    \
        x = y;                    \
        y = t;                    \
    }

// Per-thread error structure
//
struct _GLFWerror
{
    _GLFWerror*     next;
    int             code;
    char            description[_GLFW_MESSAGE_SIZE];
};

// Initialization configuration
//
// Parameters relating to the initialization of the library
//
struct _GLFWinitconfig
{
    GLFWbool      hatButtons;
    struct {
        GLFWbool  menubar;
        GLFWbool  chdir;
    } ns;
};

// Window configuration
//
// Parameters relating to the creation of the window but not directly related
// to the framebuffer.  This is used to pass window creation parameters from
// shared code to the platform API.
//
struct _GLFWwndconfig
{
    int           width;
    int           height;
    const char*   title;
    GLFWbool      resizable;
    GLFWbool      visible;
    GLFWbool      decorated;
    GLFWbool      focused;
    GLFWbool      autoIconify;
    GLFWbool      floating;
    GLFWbool      maximized;
    GLFWbool      centerCursor;
    GLFWbool      focusOnShow;
    GLFWbool      scaleToMonitor;
    struct {
        GLFWbool  retina;
        char      frameName[256];
    } ns;
    struct {
        char      className[256];
        char      instanceName[256];
    } x11;
};

// Context configuration
//
// Parameters relating to the creation of the context but not directly related
// to the framebuffer.  This is used to pass context creation parameters from
// shared code to the platform API.
//
struct _GLFWctxconfig
{
    int           client;
    int           source;
    int           major;
    int           minor;
    GLFWbool      forward;
    GLFWbool      debug;
    GLFWbool      noerror;
    int           profile;
    int           robustness;
    int           release;
    _GLFWwindow*  share;
    struct {
        GLFWbool  offline;
    } nsgl;
};

// Framebuffer configuration
//
// This describes buffers and their sizes.  It also contains
// a platform-specific ID used to map back to the backend API object.
//
// It is used to pass framebuffer parameters from shared code to the platform
// API and also to enumerate and select available framebuffer configs.
//
struct _GLFWfbconfig
{
    int         redBits;
    int         greenBits;
    int         blueBits;
    int         alphaBits;
    int         depthBits;
    int         stencilBits;
    int         accumRedBits;
    int         accumGreenBits;
    int         accumBlueBits;
    int         accumAlphaBits;
    int         auxBuffers;
    GLFWbool    stereo;
    int         samples;
    GLFWbool    sRGB;
    GLFWbool    doublebuffer;
    GLFWbool    transparent;
    uintptr_t   handle;
};

// Context structure
//
struct _GLFWcontext
{
    int                 client;
    int                 source;
    int                 major, minor, revision;
    GLFWbool            forward, debug, noerror;
    int                 profile;
    int                 robustness;
    int                 release;

    PFNGLGETSTRINGIPROC  GetStringi;
    PFNGLGETINTEGERVPROC GetIntegerv;
    PFNGLGETSTRINGPROC   GetString;

    _GLFWmakecontextcurrentfun  makeCurrent;
    _GLFWswapbuffersfun         swapBuffers;
    _GLFWswapintervalfun        swapInterval;
    _GLFWextensionsupportedfun  extensionSupported;
    _GLFWgetprocaddressfun      getProcAddress;
    _GLFWdestroycontextfun      destroy;

    // This is defined in the context API's context.h
    _GLFW_PLATFORM_CONTEXT_STATE;
    // This is defined in egl_context.h
    _GLFW_EGL_CONTEXT_STATE;
    // This is defined in osmesa_context.h
    _GLFW_OSMESA_CONTEXT_STATE;
};

// Window and context structure
//
struct _GLFWwindow
{
    struct _GLFWwindow* next;

    // Window settings and state
    GLFWbool            resizable;
    GLFWbool            decorated;
    GLFWbool            autoIconify;
    GLFWbool            floating;
    GLFWbool            focusOnShow;
    GLFWbool            shouldClose;
    void*               userPointer;
    GLFWbool            doublebuffer;
    GLFWvidmode         videoMode;
    _GLFWmonitor*       monitor;
    _GLFWcursor*        cursor;

    int                 minwidth, minheight;
    int                 maxwidth, maxheight;
    int                 numer, denom;

    GLFWbool            stickyKeys;
    GLFWbool            stickyMouseButtons;
    GLFWbool            lockKeyMods;
    int                 cursorMode;
    char                mouseButtons[GLFW_MOUSE_BUTTON_LAST + 1];
    char                keys[GLFW_KEY_LAST + 1];
    // Virtual cursor position when cursor is disabled
    double              virtualCursorPosX, virtualCursorPosY;
    GLFWbool            rawMouseMotion;

    _GLFWcontext        context;

    struct {
        GLFWwindowposfun          pos;
        GLFWwindowsizefun         size;
        GLFWwindowclosefun        close;
        GLFWwindowrefreshfun      refresh;
        GLFWwindowfocusfun        focus;
        GLFWwindowiconifyfun      iconify;
        GLFWwindowmaximizefun     maximize;
        GLFWframebuffersizefun    fbsize;
        GLFWwindowcontentscalefun scale;
        GLFWmousebuttonfun        mouseButton;
        GLFWcursorposfun          cursorPos;
        GLFWcursorenterfun        cursorEnter;
        GLFWscrollfun             scroll;
        GLFWkeyfun                key;
        GLFWcharfun               character;
        GLFWcharmodsfun           charmods;
        GLFWdropfun               drop;
    } callbacks;

    // This is defined in the window API's platform.h
    _GLFW_PLATFORM_WINDOW_STATE;
};

// Monitor structure
//
struct _GLFWmonitor
{
    char            name[128];
    void*           userPointer;

    // Physical dimensions in millimeters.
    int             widthMM, heightMM;

    // The window whose video mode is current on this monitor
    _GLFWwindow*    window;

    GLFWvidmode*    modes;
    int             modeCount;
    GLFWvidmode     currentMode;

    GLFWgammaramp   originalRamp;
    GLFWgammaramp   currentRamp;

    // This is defined in the window API's platform.h
    _GLFW_PLATFORM_MONITOR_STATE;
};

// Cursor structure
//
struct _GLFWcursor
{
    _GLFWcursor*    next;

    // This is defined in the window API's platform.h
    _GLFW_PLATFORM_CURSOR_STATE;
};

// Gamepad mapping element structure
//
struct _GLFWmapelement
{
    uint8_t         type;
    uint8_t         index;
    int8_t          axisScale;
    int8_t          axisOffset;
};

// Gamepad mapping structure
//
struct _GLFWmapping
{
    char            name[128];
    char            guid[33];
    _GLFWmapelement buttons[15];
    _GLFWmapelement axes[6];
};

// Joystick structure
//
struct _GLFWjoystick
{
    GLFWbool        present;
    float*          axes;
    int             axisCount;
    unsigned char*  buttons;
    int             buttonCount;
    unsigned char*  hats;
    int             hatCount;
    char            name[128];
    void*           userPointer;
    char            guid[33];
    _GLFWmapping*   mapping;

    // This is defined in the joystick API's joystick.h
    _GLFW_PLATFORM_JOYSTICK_STATE;
};

// Thread local storage structure
//
struct _GLFWtls
{
    // This is defined in the platform's thread.h
    _GLFW_PLATFORM_TLS_STATE;
};

// Mutex structure
//
struct _GLFWmutex
{
    // This is defined in the platform's thread.h
    _GLFW_PLATFORM_MUTEX_STATE;
};

// Library global data
//
struct _GLFWlibrary
{
    GLFWbool            initialized;

    struct {
        _GLFWinitconfig init;
        _GLFWfbconfig   framebuffer;
        _GLFWwndconfig  window;
        _GLFWctxconfig  context;
        int             refreshRate;
    } hints;

    _GLFWerror*         errorListHead;
    _GLFWcursor*        cursorListHead;
    _GLFWwindow*        windowListHead;

    _GLFWmonitor**      monitors;
    int                 monitorCount;

    _GLFWjoystick       joysticks[GLFW_JOYSTICK_LAST + 1];
    _GLFWmapping*       mappings;
    int                 mappingCount;

    _GLFWtls            errorSlot;
    _GLFWtls            contextSlot;
    _GLFWmutex          errorLock;

    struct {
        uint64_t        offset;
        // This is defined in the platform's time.h
        _GLFW_PLATFORM_LIBRARY_TIMER_STATE;
    } timer;

    struct {
        GLFWbool        available;
        void*           handle;
        char*           extensions[2];
#if !defined(_GLFW_VULKAN_STATIC)
        PFN_vkEnumerateInstanceExtensionProperties EnumerateInstanceExtensionProperties;
        PFN_vkGetInstanceProcAddr GetInstanceProcAddr;
#endif
        GLFWbool        KHR_surface;
#if defined(_GLFW_WIN32)
        GLFWbool        KHR_win32_surface;
#elif defined(_GLFW_COCOA)
        GLFWbool        MVK_macos_surface;
        GLFWbool        EXT_metal_surface;
#elif defined(_GLFW_X11)
        GLFWbool        KHR_xlib_surface;
        GLFWbool        KHR_xcb_surface;
#elif defined(_GLFW_WAYLAND)
        GLFWbool        KHR_wayland_surface;
#endif
    } vk;

    struct {
        GLFWmonitorfun  monitor;
        GLFWjoystickfun joystick;
    } callbacks;

    // This is defined in the window API's platform.h
    _GLFW_PLATFORM_LIBRARY_WINDOW_STATE;
    // This is defined in the context API's context.h
    _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE;
    // This is defined in the platform's joystick.h
    _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE;
    // This is defined in egl_context.h
    _GLFW_EGL_LIBRARY_CONTEXT_STATE;
    // This is defined in osmesa_context.h
    _GLFW_OSMESA_LIBRARY_CONTEXT_STATE;
};

// Global state shared between compilation units of GLFW
//
extern _GLFWlibrary _glfw;


//////////////////////////////////////////////////////////////////////////
//////                       GLFW platform API                      //////
//////////////////////////////////////////////////////////////////////////

int _glfwPlatformInit(void);
void _glfwPlatformTerminate(void);
const char* _glfwPlatformGetVersionString(void);

void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos);
void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos);
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode);
void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled);
GLFWbool _glfwPlatformRawMouseMotionSupported(void);
int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
                              const GLFWimage* image, int xhot, int yhot);
int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape);
void _glfwPlatformDestroyCursor(_GLFWcursor* cursor);
void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor);

const char* _glfwPlatformGetScancodeName(int scancode);
int _glfwPlatformGetKeyScancode(int key);

void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor);
void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos);
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
                                         float* xscale, float* yscale);
void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor, int* xpos, int* ypos, int *width, int *height);
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count);
void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode);
GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp);
void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp);

void _glfwPlatformSetClipboardString(const char* string);
const char* _glfwPlatformGetClipboardString(void);

int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode);
void _glfwPlatformUpdateGamepadGUID(char* guid);

uint64_t _glfwPlatformGetTimerValue(void);
uint64_t _glfwPlatformGetTimerFrequency(void);

int _glfwPlatformCreateWindow(_GLFWwindow* window,
                              const _GLFWwndconfig* wndconfig,
                              const _GLFWctxconfig* ctxconfig,
                              const _GLFWfbconfig* fbconfig);
void _glfwPlatformDestroyWindow(_GLFWwindow* window);
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title);
void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
                                int count, const GLFWimage* images);
void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos);
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos);
void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height);
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height);
void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
                                      int minwidth, int minheight,
                                      int maxwidth, int maxheight);
void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom);
void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height);
void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
                                     int* left, int* top,
                                     int* right, int* bottom);
void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
                                        float* xscale, float* yscale);
void _glfwPlatformIconifyWindow(_GLFWwindow* window);
void _glfwPlatformRestoreWindow(_GLFWwindow* window);
void _glfwPlatformMaximizeWindow(_GLFWwindow* window);
void _glfwPlatformShowWindow(_GLFWwindow* window);
void _glfwPlatformHideWindow(_GLFWwindow* window);
void _glfwPlatformRequestWindowAttention(_GLFWwindow* window);
void _glfwPlatformFocusWindow(_GLFWwindow* window);
void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor,
                                   int xpos, int ypos, int width, int height,
                                   int refreshRate);
int _glfwPlatformWindowFocused(_GLFWwindow* window);
int _glfwPlatformWindowIconified(_GLFWwindow* window);
int _glfwPlatformWindowVisible(_GLFWwindow* window);
int _glfwPlatformWindowMaximized(_GLFWwindow* window);
int _glfwPlatformWindowHovered(_GLFWwindow* window);
int _glfwPlatformFramebufferTransparent(_GLFWwindow* window);
float _glfwPlatformGetWindowOpacity(_GLFWwindow* window);
void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled);
void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled);
void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled);
void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity);

void _glfwPlatformPollEvents(void);
void _glfwPlatformWaitEvents(void);
void _glfwPlatformWaitEventsTimeout(double timeout);
void _glfwPlatformPostEmptyEvent(void);

void _glfwPlatformGetRequiredInstanceExtensions(char** extensions);
int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
                                                      VkPhysicalDevice device,
                                                      uint32_t queuefamily);
VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
                                          _GLFWwindow* window,
                                          const VkAllocationCallbacks* allocator,
                                          VkSurfaceKHR* surface);

GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls);
void _glfwPlatformDestroyTls(_GLFWtls* tls);
void* _glfwPlatformGetTls(_GLFWtls* tls);
void _glfwPlatformSetTls(_GLFWtls* tls, void* value);

GLFWbool _glfwPlatformCreateMutex(_GLFWmutex* mutex);
void _glfwPlatformDestroyMutex(_GLFWmutex* mutex);
void _glfwPlatformLockMutex(_GLFWmutex* mutex);
void _glfwPlatformUnlockMutex(_GLFWmutex* mutex);


//////////////////////////////////////////////////////////////////////////
//////                         GLFW event API                       //////
//////////////////////////////////////////////////////////////////////////

void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused);
void _glfwInputWindowPos(_GLFWwindow* window, int xpos, int ypos);
void _glfwInputWindowSize(_GLFWwindow* window, int width, int height);
void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height);
void _glfwInputWindowContentScale(_GLFWwindow* window,
                                  float xscale, float yscale);
void _glfwInputWindowIconify(_GLFWwindow* window, GLFWbool iconified);
void _glfwInputWindowMaximize(_GLFWwindow* window, GLFWbool maximized);
void _glfwInputWindowDamage(_GLFWwindow* window);
void _glfwInputWindowCloseRequest(_GLFWwindow* window);
void _glfwInputWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor);

void _glfwInputKey(_GLFWwindow* window,
                   int key, int scancode, int action, int mods);
void _glfwInputChar(_GLFWwindow* window,
                    uint32_t codepoint, int mods, GLFWbool plain);
void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset);
void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods);
void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos);
void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered);
void _glfwInputDrop(_GLFWwindow* window, int count, const char** names);
void _glfwInputJoystick(_GLFWjoystick* js, int event);
void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value);
void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value);
void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value);

void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement);
void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window);

#if defined(__GNUC__)
void _glfwInputError(int code, const char* format, ...)
    __attribute__((format(printf, 2, 3)));
#else
void _glfwInputError(int code, const char* format, ...);
#endif


//////////////////////////////////////////////////////////////////////////
//////                       GLFW internal API                      //////
//////////////////////////////////////////////////////////////////////////

GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions);
const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
                                         const _GLFWfbconfig* alternatives,
                                         unsigned int count);
GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
                                    const _GLFWctxconfig* ctxconfig);
GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig);

const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor,
                                        const GLFWvidmode* desired);
int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second);
_GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM);
void _glfwFreeMonitor(_GLFWmonitor* monitor);
void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size);
void _glfwFreeGammaArrays(GLFWgammaramp* ramp);
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);

void _glfwInitGamepadMappings(void);
_GLFWjoystick* _glfwAllocJoystick(const char* name,
                                  const char* guid,
                                  int axisCount,
                                  int buttonCount,
                                  int hatCount);
void _glfwFreeJoystick(_GLFWjoystick* js);
void _glfwCenterCursorInContentArea(_GLFWwindow* window);

GLFWbool _glfwInitVulkan(int mode);
void _glfwTerminateVulkan(void);
const char* _glfwGetVulkanResultString(VkResult result);

size_t _glfwEncodeUTF8(char* s, uint32_t codepoint);

char* _glfw_strdup(const char* source);
float _glfw_fminf(float a, float b);
float _glfw_fmaxf(float a, float b);


#endif

#ifndef HEADER_GUARD_OSMESA_CONTEXT_C
#define HEADER_GUARD_OSMESA_CONTEXT_C
//========================================================================
// GLFW 3.3.7 OSMesa - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================

#include <stdlib.h>
#include <string.h>
#include <assert.h>





static void makeContextCurrentOSMesa(_GLFWwindow* window)
{
    if (window)
    {
        int width, height;
        _glfwPlatformGetFramebufferSize(window, &width, &height);

        // Check to see if we need to allocate a new buffer
        if ((window->context.osmesa.buffer == NULL) ||
            (width != window->context.osmesa.width) ||
            (height != window->context.osmesa.height))
        {
            free(window->context.osmesa.buffer);

            // Allocate the new buffer (width * height * 8-bit RGBA)
            window->context.osmesa.buffer = calloc(4, (size_t) width * height);
            window->context.osmesa.width  = width;
            window->context.osmesa.height = height;
        }

        if (!OSMesaMakeCurrent(window->context.osmesa.handle,
                               window->context.osmesa.buffer,
                               GL_UNSIGNED_BYTE,
                               width, height))
        {
            _glfwInputError(GLFW_PLATFORM_ERROR,
                            "OSMesa: Failed to make context current");
            return;
        }
    }

    _glfwPlatformSetTls(&_glfw.contextSlot, window);
}

static GLFWglproc getProcAddressOSMesa(const char* procname)
{
    return (GLFWglproc) OSMesaGetProcAddress(procname);
}

static void destroyContextOSMesa(_GLFWwindow* window)
{
    if (window->context.osmesa.handle)
    {
        OSMesaDestroyContext(window->context.osmesa.handle);
        window->context.osmesa.handle = NULL;
    }

    if (window->context.osmesa.buffer)
    {
        free(window->context.osmesa.buffer);
        window->context.osmesa.width = 0;
        window->context.osmesa.height = 0;
    }
}

static void swapBuffersOSMesa(_GLFWwindow* window)
{
    // No double buffering on OSMesa
}

static void swapIntervalOSMesa(int interval)
{
    // No swap interval on OSMesa
}

static int extensionSupportedOSMesa(const char* extension)
{
    // OSMesa does not have extensions
    return GLFW_FALSE;
}


//////////////////////////////////////////////////////////////////////////
//////                       GLFW internal API                      //////
//////////////////////////////////////////////////////////////////////////

GLFWbool _glfwInitOSMesa(void)
{
    int i;
    const char* sonames[] =
    {
#if defined(_GLFW_OSMESA_LIBRARY)
        _GLFW_OSMESA_LIBRARY,
#elif defined(_WIN32)
        "libOSMesa.dll",
        "OSMesa.dll",
#elif defined(__APPLE__)
        "libOSMesa.8.dylib",
#elif defined(__CYGWIN__)
        "libOSMesa-8.so",
#elif defined(__OpenBSD__) || defined(__NetBSD__)
        "libOSMesa.so",
#else
        "libOSMesa.so.8",
        "libOSMesa.so.6",
#endif
        NULL
    };

    if (_glfw.osmesa.handle)
        return GLFW_TRUE;

    for (i = 0;  sonames[i];  i++)
    {
        _glfw.osmesa.handle = _glfw_dlopen(sonames[i]);
        if (_glfw.osmesa.handle)
            break;
    }

    if (!_glfw.osmesa.handle)
    {
        _glfwInputError(GLFW_API_UNAVAILABLE, "OSMesa: Library not found");
        return GLFW_FALSE;
    }

    _glfw.osmesa.CreateContextExt = (PFN_OSMesaCreateContextExt)
        _glfw_dlsym(_glfw.osmesa.handle, "OSMesaCreateContextExt");
    _glfw.osmesa.CreateContextAttribs = (PFN_OSMesaCreateContextAttribs)
        _glfw_dlsym(_glfw.osmesa.handle, "OSMesaCreateContextAttribs");
    _glfw.osmesa.DestroyContext = (PFN_OSMesaDestroyContext)
        _glfw_dlsym(_glfw.osmesa.handle, "OSMesaDestroyContext");
    _glfw.osmesa.MakeCurrent = (PFN_OSMesaMakeCurrent)
        _glfw_dlsym(_glfw.osmesa.handle, "OSMesaMakeCurrent");
    _glfw.osmesa.GetColorBuffer = (PFN_OSMesaGetColorBuffer)
        _glfw_dlsym(_glfw.osmesa.handle, "OSMesaGetColorBuffer");
    _glfw.osmesa.GetDepthBuffer = (PFN_OSMesaGetDepthBuffer)
        _glfw_dlsym(_glfw.osmesa.handle, "OSMesaGetDepthBuffer");
    _glfw.osmesa.GetProcAddress = (PFN_OSMesaGetProcAddress)
        _glfw_dlsym(_glfw.osmesa.handle, "OSMesaGetProcAddress");

    if (!_glfw.osmesa.CreateContextExt ||
        !_glfw.osmesa.DestroyContext ||
        !_glfw.osmesa.MakeCurrent ||
        !_glfw.osmesa.GetColorBuffer ||
        !_glfw.osmesa.GetDepthBuffer ||
        !_glfw.osmesa.GetProcAddress)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "OSMesa: Failed to load required entry points");

        _glfwTerminateOSMesa();
        return GLFW_FALSE;
    }

    return GLFW_TRUE;
}

void _glfwTerminateOSMesa(void)
{
    if (_glfw.osmesa.handle)
    {
        _glfw_dlclose(_glfw.osmesa.handle);
        _glfw.osmesa.handle = NULL;
    }
}

#define setAttrib(a, v) \
{ \
    assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
    attribs[index++] = a; \
    attribs[index++] = v; \
}

GLFWbool _glfwCreateContextOSMesa(_GLFWwindow* window,
                                  const _GLFWctxconfig* ctxconfig,
                                  const _GLFWfbconfig* fbconfig)
{
    OSMesaContext share = NULL;
    const int accumBits = fbconfig->accumRedBits +
                          fbconfig->accumGreenBits +
                          fbconfig->accumBlueBits +
                          fbconfig->accumAlphaBits;

    if (ctxconfig->client == GLFW_OPENGL_ES_API)
    {
        _glfwInputError(GLFW_API_UNAVAILABLE,
                        "OSMesa: OpenGL ES is not available on OSMesa");
        return GLFW_FALSE;
    }

    if (ctxconfig->share)
        share = ctxconfig->share->context.osmesa.handle;

    if (OSMesaCreateContextAttribs)
    {
        int index = 0, attribs[40];

        setAttrib(OSMESA_FORMAT, OSMESA_RGBA);
        setAttrib(OSMESA_DEPTH_BITS, fbconfig->depthBits);
        setAttrib(OSMESA_STENCIL_BITS, fbconfig->stencilBits);
        setAttrib(OSMESA_ACCUM_BITS, accumBits);

        if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE)
        {
            setAttrib(OSMESA_PROFILE, OSMESA_CORE_PROFILE);
        }
        else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)
        {
            setAttrib(OSMESA_PROFILE, OSMESA_COMPAT_PROFILE);
        }

        if (ctxconfig->major != 1 || ctxconfig->minor != 0)
        {
            setAttrib(OSMESA_CONTEXT_MAJOR_VERSION, ctxconfig->major);
            setAttrib(OSMESA_CONTEXT_MINOR_VERSION, ctxconfig->minor);
        }

        if (ctxconfig->forward)
        {
            _glfwInputError(GLFW_VERSION_UNAVAILABLE,
                            "OSMesa: Forward-compatible contexts not supported");
            return GLFW_FALSE;
        }

        setAttrib(0, 0);

        window->context.osmesa.handle =
            OSMesaCreateContextAttribs(attribs, share);
    }
    else
    {
        if (ctxconfig->profile)
        {
            _glfwInputError(GLFW_VERSION_UNAVAILABLE,
                            "OSMesa: OpenGL profiles unavailable");
            return GLFW_FALSE;
        }

        window->context.osmesa.handle =
            OSMesaCreateContextExt(OSMESA_RGBA,
                                   fbconfig->depthBits,
                                   fbconfig->stencilBits,
                                   accumBits,
                                   share);
    }

    if (window->context.osmesa.handle == NULL)
    {
        _glfwInputError(GLFW_VERSION_UNAVAILABLE,
                        "OSMesa: Failed to create context");
        return GLFW_FALSE;
    }

    window->context.makeCurrent = makeContextCurrentOSMesa;
    window->context.swapBuffers = swapBuffersOSMesa;
    window->context.swapInterval = swapIntervalOSMesa;
    window->context.extensionSupported = extensionSupportedOSMesa;
    window->context.getProcAddress = getProcAddressOSMesa;
    window->context.destroy = destroyContextOSMesa;

    return GLFW_TRUE;
}

#undef setAttrib


//////////////////////////////////////////////////////////////////////////
//////                        GLFW native API                       //////
//////////////////////////////////////////////////////////////////////////

GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* handle, int* width,
                                     int* height, int* format, void** buffer)
{
    void* mesaBuffer;
    GLint mesaWidth, mesaHeight, mesaFormat;
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);

    if (window->context.source != GLFW_OSMESA_CONTEXT_API)
    {
        _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
        return GLFW_FALSE;
    }

    if (!OSMesaGetColorBuffer(window->context.osmesa.handle,
                              &mesaWidth, &mesaHeight,
                              &mesaFormat, &mesaBuffer))
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "OSMesa: Failed to retrieve color buffer");
        return GLFW_FALSE;
    }

    if (width)
        *width = mesaWidth;
    if (height)
        *height = mesaHeight;
    if (format)
        *format = mesaFormat;
    if (buffer)
        *buffer = mesaBuffer;

    return GLFW_TRUE;
}

GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* handle,
                                     int* width, int* height,
                                     int* bytesPerValue,
                                     void** buffer)
{
    void* mesaBuffer;
    GLint mesaWidth, mesaHeight, mesaBytes;
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);

    if (window->context.source != GLFW_OSMESA_CONTEXT_API)
    {
        _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
        return GLFW_FALSE;
    }

    if (!OSMesaGetDepthBuffer(window->context.osmesa.handle,
                              &mesaWidth, &mesaHeight,
                              &mesaBytes, &mesaBuffer))
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "OSMesa: Failed to retrieve depth buffer");
        return GLFW_FALSE;
    }

    if (width)
        *width = mesaWidth;
    if (height)
        *height = mesaHeight;
    if (bytesPerValue)
        *bytesPerValue = mesaBytes;
    if (buffer)
        *buffer = mesaBuffer;

    return GLFW_TRUE;
}

GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* handle)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);

    if (window->context.source != GLFW_OSMESA_CONTEXT_API)
    {
        _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
        return NULL;
    }

    return window->context.osmesa.handle;
}


#endif

#ifndef HEADER_GUARD_EGL_CONTEXT_C
#define HEADER_GUARD_EGL_CONTEXT_C
//========================================================================
// GLFW 3.3.7 EGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================




#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <assert.h>


// Return a description of the specified EGL error
//
static const char* getEGLErrorString(EGLint error)
{
    switch (error)
    {
        case EGL_SUCCESS:
            return "Success";
        case EGL_NOT_INITIALIZED:
            return "EGL is not or could not be initialized";
        case EGL_BAD_ACCESS:
            return "EGL cannot access a requested resource";
        case EGL_BAD_ALLOC:
            return "EGL failed to allocate resources for the requested operation";
        case EGL_BAD_ATTRIBUTE:
            return "An unrecognized attribute or attribute value was passed in the attribute list";
        case EGL_BAD_CONTEXT:
            return "An EGLContext argument does not name a valid EGL rendering context";
        case EGL_BAD_CONFIG:
            return "An EGLConfig argument does not name a valid EGL frame buffer configuration";
        case EGL_BAD_CURRENT_SURFACE:
            return "The current surface of the calling thread is a window, pixel buffer or pixmap that is no longer valid";
        case EGL_BAD_DISPLAY:
            return "An EGLDisplay argument does not name a valid EGL display connection";
        case EGL_BAD_SURFACE:
            return "An EGLSurface argument does not name a valid surface configured for GL rendering";
        case EGL_BAD_MATCH:
            return "Arguments are inconsistent";
        case EGL_BAD_PARAMETER:
            return "One or more argument values are invalid";
        case EGL_BAD_NATIVE_PIXMAP:
            return "A NativePixmapType argument does not refer to a valid native pixmap";
        case EGL_BAD_NATIVE_WINDOW:
            return "A NativeWindowType argument does not refer to a valid native window";
        case EGL_CONTEXT_LOST:
            return "The application must destroy all contexts and reinitialise";
        default:
            return "ERROR: UNKNOWN EGL ERROR";
    }
}

// Returns the specified attribute of the specified EGLConfig
//
static int getEGLConfigAttrib(EGLConfig config, int attrib)
{
    int value;
    eglGetConfigAttrib(_glfw.egl.display, config, attrib, &value);
    return value;
}

// Return the EGLConfig most closely matching the specified hints
//
static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
                                const _GLFWfbconfig* desired,
                                EGLConfig* result)
{
    EGLConfig* nativeConfigs;
    _GLFWfbconfig* usableConfigs;
    const _GLFWfbconfig* closest;
    int i, nativeCount, usableCount;

    eglGetConfigs(_glfw.egl.display, NULL, 0, &nativeCount);
    if (!nativeCount)
    {
        _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: No EGLConfigs returned");
        return GLFW_FALSE;
    }

    nativeConfigs = calloc(nativeCount, sizeof(EGLConfig));
    eglGetConfigs(_glfw.egl.display, nativeConfigs, nativeCount, &nativeCount);

    usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig));
    usableCount = 0;

    for (i = 0;  i < nativeCount;  i++)
    {
        const EGLConfig n = nativeConfigs[i];
        _GLFWfbconfig* u = usableConfigs + usableCount;

        // Only consider RGB(A) EGLConfigs
        if (getEGLConfigAttrib(n, EGL_COLOR_BUFFER_TYPE) != EGL_RGB_BUFFER)
            continue;

        // Only consider window EGLConfigs
        if (!(getEGLConfigAttrib(n, EGL_SURFACE_TYPE) & EGL_WINDOW_BIT))
            continue;

#if defined(_GLFW_X11)
        {
            XVisualInfo vi = {0};

            // Only consider EGLConfigs with associated Visuals
            vi.visualid = getEGLConfigAttrib(n, EGL_NATIVE_VISUAL_ID);
            if (!vi.visualid)
                continue;

            if (desired->transparent)
            {
                int count;
                XVisualInfo* vis =
                    XGetVisualInfo(_glfw.x11.display, VisualIDMask, &vi, &count);
                if (vis)
                {
                    u->transparent = _glfwIsVisualTransparentX11(vis[0].visual);
                    XFree(vis);
                }
            }
        }
#endif // _GLFW_X11

        if (ctxconfig->client == GLFW_OPENGL_ES_API)
        {
            if (ctxconfig->major == 1)
            {
                if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES_BIT))
                    continue;
            }
            else
            {
                if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES2_BIT))
                    continue;
            }
        }
        else if (ctxconfig->client == GLFW_OPENGL_API)
        {
            if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_BIT))
                continue;
        }

        u->redBits = getEGLConfigAttrib(n, EGL_RED_SIZE);
        u->greenBits = getEGLConfigAttrib(n, EGL_GREEN_SIZE);
        u->blueBits = getEGLConfigAttrib(n, EGL_BLUE_SIZE);

        u->alphaBits = getEGLConfigAttrib(n, EGL_ALPHA_SIZE);
        u->depthBits = getEGLConfigAttrib(n, EGL_DEPTH_SIZE);
        u->stencilBits = getEGLConfigAttrib(n, EGL_STENCIL_SIZE);

        u->samples = getEGLConfigAttrib(n, EGL_SAMPLES);
        u->doublebuffer = desired->doublebuffer;

        u->handle = (uintptr_t) n;
        usableCount++;
    }

    closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount);
    if (closest)
        *result = (EGLConfig) closest->handle;

    free(nativeConfigs);
    free(usableConfigs);

    return closest != NULL;
}

static void makeContextCurrentEGL(_GLFWwindow* window)
{
    if (window)
    {
        if (!eglMakeCurrent(_glfw.egl.display,
                            window->context.egl.surface,
                            window->context.egl.surface,
                            window->context.egl.handle))
        {
            _glfwInputError(GLFW_PLATFORM_ERROR,
                            "EGL: Failed to make context current: %s",
                            getEGLErrorString(eglGetError()));
            return;
        }
    }
    else
    {
        if (!eglMakeCurrent(_glfw.egl.display,
                            EGL_NO_SURFACE,
                            EGL_NO_SURFACE,
                            EGL_NO_CONTEXT))
        {
            _glfwInputError(GLFW_PLATFORM_ERROR,
                            "EGL: Failed to clear current context: %s",
                            getEGLErrorString(eglGetError()));
            return;
        }
    }

    _glfwPlatformSetTls(&_glfw.contextSlot, window);
}

static void swapBuffersEGL(_GLFWwindow* window)
{
    if (window != _glfwPlatformGetTls(&_glfw.contextSlot))
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "EGL: The context must be current on the calling thread when swapping buffers");
        return;
    }

#if defined(_GLFW_WAYLAND)
    // NOTE: Swapping buffers on a hidden window on Wayland makes it visible
    if (!window->wl.visible)
        return;
#endif

    eglSwapBuffers(_glfw.egl.display, window->context.egl.surface);
}

static void swapIntervalEGL(int interval)
{
    eglSwapInterval(_glfw.egl.display, interval);
}

static int extensionSupportedEGL(const char* extension)
{
    const char* extensions = eglQueryString(_glfw.egl.display, EGL_EXTENSIONS);
    if (extensions)
    {
        if (_glfwStringInExtensionString(extension, extensions))
            return GLFW_TRUE;
    }

    return GLFW_FALSE;
}

static GLFWglproc getProcAddressEGL(const char* procname)
{
    _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);

    if (window->context.egl.client)
    {
        GLFWglproc proc = (GLFWglproc) _glfw_dlsym(window->context.egl.client,
                                                   procname);
        if (proc)
            return proc;
    }

    return eglGetProcAddress(procname);
}

static void destroyContextEGL(_GLFWwindow* window)
{
#if defined(_GLFW_X11)
    // NOTE: Do not unload libGL.so.1 while the X11 display is still open,
    //       as it will make XCloseDisplay segfault
    if (window->context.client != GLFW_OPENGL_API)
#endif // _GLFW_X11
    {
        if (window->context.egl.client)
        {
            _glfw_dlclose(window->context.egl.client);
            window->context.egl.client = NULL;
        }
    }

    if (window->context.egl.surface)
    {
        eglDestroySurface(_glfw.egl.display, window->context.egl.surface);
        window->context.egl.surface = EGL_NO_SURFACE;
    }

    if (window->context.egl.handle)
    {
        eglDestroyContext(_glfw.egl.display, window->context.egl.handle);
        window->context.egl.handle = EGL_NO_CONTEXT;
    }
}


//////////////////////////////////////////////////////////////////////////
//////                       GLFW internal API                      //////
//////////////////////////////////////////////////////////////////////////

// Initialize EGL
//
GLFWbool _glfwInitEGL(void)
{
    int i;
    const char* sonames[] =
    {
#if defined(_GLFW_EGL_LIBRARY)
        _GLFW_EGL_LIBRARY,
#elif defined(_GLFW_WIN32)
        "libEGL.dll",
        "EGL.dll",
#elif defined(_GLFW_COCOA)
        "libEGL.dylib",
#elif defined(__CYGWIN__)
        "libEGL-1.so",
#elif defined(__OpenBSD__) || defined(__NetBSD__)
        "libEGL.so",
#else
        "libEGL.so.1",
#endif
        NULL
    };

    if (_glfw.egl.handle)
        return GLFW_TRUE;

    for (i = 0;  sonames[i];  i++)
    {
        _glfw.egl.handle = _glfw_dlopen(sonames[i]);
        if (_glfw.egl.handle)
            break;
    }

    if (!_glfw.egl.handle)
    {
        _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: Library not found");
        return GLFW_FALSE;
    }

    _glfw.egl.prefix = (strncmp(sonames[i], "lib", 3) == 0);

    _glfw.egl.GetConfigAttrib = (PFN_eglGetConfigAttrib)
        _glfw_dlsym(_glfw.egl.handle, "eglGetConfigAttrib");
    _glfw.egl.GetConfigs = (PFN_eglGetConfigs)
        _glfw_dlsym(_glfw.egl.handle, "eglGetConfigs");
    _glfw.egl.GetDisplay = (PFN_eglGetDisplay)
        _glfw_dlsym(_glfw.egl.handle, "eglGetDisplay");
    _glfw.egl.GetError = (PFN_eglGetError)
        _glfw_dlsym(_glfw.egl.handle, "eglGetError");
    _glfw.egl.Initialize = (PFN_eglInitialize)
        _glfw_dlsym(_glfw.egl.handle, "eglInitialize");
    _glfw.egl.Terminate = (PFN_eglTerminate)
        _glfw_dlsym(_glfw.egl.handle, "eglTerminate");
    _glfw.egl.BindAPI = (PFN_eglBindAPI)
        _glfw_dlsym(_glfw.egl.handle, "eglBindAPI");
    _glfw.egl.CreateContext = (PFN_eglCreateContext)
        _glfw_dlsym(_glfw.egl.handle, "eglCreateContext");
    _glfw.egl.DestroySurface = (PFN_eglDestroySurface)
        _glfw_dlsym(_glfw.egl.handle, "eglDestroySurface");
    _glfw.egl.DestroyContext = (PFN_eglDestroyContext)
        _glfw_dlsym(_glfw.egl.handle, "eglDestroyContext");
    _glfw.egl.CreateWindowSurface = (PFN_eglCreateWindowSurface)
        _glfw_dlsym(_glfw.egl.handle, "eglCreateWindowSurface");
    _glfw.egl.MakeCurrent = (PFN_eglMakeCurrent)
        _glfw_dlsym(_glfw.egl.handle, "eglMakeCurrent");
    _glfw.egl.SwapBuffers = (PFN_eglSwapBuffers)
        _glfw_dlsym(_glfw.egl.handle, "eglSwapBuffers");
    _glfw.egl.SwapInterval = (PFN_eglSwapInterval)
        _glfw_dlsym(_glfw.egl.handle, "eglSwapInterval");
    _glfw.egl.QueryString = (PFN_eglQueryString)
        _glfw_dlsym(_glfw.egl.handle, "eglQueryString");
    _glfw.egl.GetProcAddress = (PFN_eglGetProcAddress)
        _glfw_dlsym(_glfw.egl.handle, "eglGetProcAddress");

    if (!_glfw.egl.GetConfigAttrib ||
        !_glfw.egl.GetConfigs ||
        !_glfw.egl.GetDisplay ||
        !_glfw.egl.GetError ||
        !_glfw.egl.Initialize ||
        !_glfw.egl.Terminate ||
        !_glfw.egl.BindAPI ||
        !_glfw.egl.CreateContext ||
        !_glfw.egl.DestroySurface ||
        !_glfw.egl.DestroyContext ||
        !_glfw.egl.CreateWindowSurface ||
        !_glfw.egl.MakeCurrent ||
        !_glfw.egl.SwapBuffers ||
        !_glfw.egl.SwapInterval ||
        !_glfw.egl.QueryString ||
        !_glfw.egl.GetProcAddress)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "EGL: Failed to load required entry points");

        _glfwTerminateEGL();
        return GLFW_FALSE;
    }

    _glfw.egl.display = eglGetDisplay(_GLFW_EGL_NATIVE_DISPLAY);
    if (_glfw.egl.display == EGL_NO_DISPLAY)
    {
        _glfwInputError(GLFW_API_UNAVAILABLE,
                        "EGL: Failed to get EGL display: %s",
                        getEGLErrorString(eglGetError()));

        _glfwTerminateEGL();
        return GLFW_FALSE;
    }

    if (!eglInitialize(_glfw.egl.display, &_glfw.egl.major, &_glfw.egl.minor))
    {
        _glfwInputError(GLFW_API_UNAVAILABLE,
                        "EGL: Failed to initialize EGL: %s",
                        getEGLErrorString(eglGetError()));

        _glfwTerminateEGL();
        return GLFW_FALSE;
    }

    _glfw.egl.KHR_create_context =
        extensionSupportedEGL("EGL_KHR_create_context");
    _glfw.egl.KHR_create_context_no_error =
        extensionSupportedEGL("EGL_KHR_create_context_no_error");
    _glfw.egl.KHR_gl_colorspace =
        extensionSupportedEGL("EGL_KHR_gl_colorspace");
    _glfw.egl.KHR_get_all_proc_addresses =
        extensionSupportedEGL("EGL_KHR_get_all_proc_addresses");
    _glfw.egl.KHR_context_flush_control =
        extensionSupportedEGL("EGL_KHR_context_flush_control");
    _glfw.egl.EXT_present_opaque =
        extensionSupportedEGL("EGL_EXT_present_opaque");

    return GLFW_TRUE;
}

// Terminate EGL
//
void _glfwTerminateEGL(void)
{
    if (_glfw.egl.display)
    {
        eglTerminate(_glfw.egl.display);
        _glfw.egl.display = EGL_NO_DISPLAY;
    }

    if (_glfw.egl.handle)
    {
        _glfw_dlclose(_glfw.egl.handle);
        _glfw.egl.handle = NULL;
    }
}

#define setAttrib(a, v) \
{ \
    assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
    attribs[index++] = a; \
    attribs[index++] = v; \
}

// Create the OpenGL or OpenGL ES context
//
GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
                               const _GLFWctxconfig* ctxconfig,
                               const _GLFWfbconfig* fbconfig)
{
    EGLint attribs[40];
    EGLConfig config;
    EGLContext share = NULL;
    int index = 0;

    if (!_glfw.egl.display)
    {
        _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: API not available");
        return GLFW_FALSE;
    }

    if (ctxconfig->share)
        share = ctxconfig->share->context.egl.handle;

    if (!chooseEGLConfig(ctxconfig, fbconfig, &config))
    {
        _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
                        "EGL: Failed to find a suitable EGLConfig");
        return GLFW_FALSE;
    }

    if (ctxconfig->client == GLFW_OPENGL_ES_API)
    {
        if (!eglBindAPI(EGL_OPENGL_ES_API))
        {
            _glfwInputError(GLFW_API_UNAVAILABLE,
                            "EGL: Failed to bind OpenGL ES: %s",
                            getEGLErrorString(eglGetError()));
            return GLFW_FALSE;
        }
    }
    else
    {
        if (!eglBindAPI(EGL_OPENGL_API))
        {
            _glfwInputError(GLFW_API_UNAVAILABLE,
                            "EGL: Failed to bind OpenGL: %s",
                            getEGLErrorString(eglGetError()));
            return GLFW_FALSE;
        }
    }

    if (_glfw.egl.KHR_create_context)
    {
        int mask = 0, flags = 0;

        if (ctxconfig->client == GLFW_OPENGL_API)
        {
            if (ctxconfig->forward)
                flags |= EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR;

            if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE)
                mask |= EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR;
            else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)
                mask |= EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR;
        }

        if (ctxconfig->debug)
            flags |= EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR;

        if (ctxconfig->robustness)
        {
            if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION)
            {
                setAttrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR,
                          EGL_NO_RESET_NOTIFICATION_KHR);
            }
            else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET)
            {
                setAttrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR,
                          EGL_LOSE_CONTEXT_ON_RESET_KHR);
            }

            flags |= EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR;
        }

        if (ctxconfig->noerror)
        {
            if (_glfw.egl.KHR_create_context_no_error)
                setAttrib(EGL_CONTEXT_OPENGL_NO_ERROR_KHR, GLFW_TRUE);
        }

        if (ctxconfig->major != 1 || ctxconfig->minor != 0)
        {
            setAttrib(EGL_CONTEXT_MAJOR_VERSION_KHR, ctxconfig->major);
            setAttrib(EGL_CONTEXT_MINOR_VERSION_KHR, ctxconfig->minor);
        }

        if (mask)
            setAttrib(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, mask);

        if (flags)
            setAttrib(EGL_CONTEXT_FLAGS_KHR, flags);
    }
    else
    {
        if (ctxconfig->client == GLFW_OPENGL_ES_API)
            setAttrib(EGL_CONTEXT_CLIENT_VERSION, ctxconfig->major);
    }

    if (_glfw.egl.KHR_context_flush_control)
    {
        if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE)
        {
            setAttrib(EGL_CONTEXT_RELEASE_BEHAVIOR_KHR,
                      EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR);
        }
        else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH)
        {
            setAttrib(EGL_CONTEXT_RELEASE_BEHAVIOR_KHR,
                      EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR);
        }
    }

    setAttrib(EGL_NONE, EGL_NONE);

    window->context.egl.handle = eglCreateContext(_glfw.egl.display,
                                                  config, share, attribs);

    if (window->context.egl.handle == EGL_NO_CONTEXT)
    {
        _glfwInputError(GLFW_VERSION_UNAVAILABLE,
                        "EGL: Failed to create context: %s",
                        getEGLErrorString(eglGetError()));
        return GLFW_FALSE;
    }

    // Set up attributes for surface creation
    index = 0;

    if (fbconfig->sRGB)
    {
        if (_glfw.egl.KHR_gl_colorspace)
            setAttrib(EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR);
    }

    if (!fbconfig->doublebuffer)
        setAttrib(EGL_RENDER_BUFFER, EGL_SINGLE_BUFFER);

    if (_glfw.egl.EXT_present_opaque)
        setAttrib(EGL_PRESENT_OPAQUE_EXT, !fbconfig->transparent);

    setAttrib(EGL_NONE, EGL_NONE);

    window->context.egl.surface =
        eglCreateWindowSurface(_glfw.egl.display,
                               config,
                               _GLFW_EGL_NATIVE_WINDOW,
                               attribs);
    if (window->context.egl.surface == EGL_NO_SURFACE)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "EGL: Failed to create window surface: %s",
                        getEGLErrorString(eglGetError()));
        return GLFW_FALSE;
    }

    window->context.egl.config = config;

    // Load the appropriate client library
    if (!_glfw.egl.KHR_get_all_proc_addresses)
    {
        int i;
        const char** sonames;
        const char* es1sonames[] =
        {
#if defined(_GLFW_GLESV1_LIBRARY)
            _GLFW_GLESV1_LIBRARY,
#elif defined(_GLFW_WIN32)
            "GLESv1_CM.dll",
            "libGLES_CM.dll",
#elif defined(_GLFW_COCOA)
            "libGLESv1_CM.dylib",
#elif defined(__OpenBSD__) || defined(__NetBSD__)
            "libGLESv1_CM.so",
#else
            "libGLESv1_CM.so.1",
            "libGLES_CM.so.1",
#endif
            NULL
        };
        const char* es2sonames[] =
        {
#if defined(_GLFW_GLESV2_LIBRARY)
            _GLFW_GLESV2_LIBRARY,
#elif defined(_GLFW_WIN32)
            "GLESv2.dll",
            "libGLESv2.dll",
#elif defined(_GLFW_COCOA)
            "libGLESv2.dylib",
#elif defined(__CYGWIN__)
            "libGLESv2-2.so",
#elif defined(__OpenBSD__) || defined(__NetBSD__)
            "libGLESv2.so",
#else
            "libGLESv2.so.2",
#endif
            NULL
        };
        const char* glsonames[] =
        {
#if defined(_GLFW_OPENGL_LIBRARY)
            _GLFW_OPENGL_LIBRARY,
#elif defined(_GLFW_WIN32)
#elif defined(_GLFW_COCOA)
#elif defined(__OpenBSD__) || defined(__NetBSD__)
            "libGL.so",
#else
            "libGL.so.1",
#endif
            NULL
        };

        if (ctxconfig->client == GLFW_OPENGL_ES_API)
        {
            if (ctxconfig->major == 1)
                sonames = es1sonames;
            else
                sonames = es2sonames;
        }
        else
            sonames = glsonames;

        for (i = 0;  sonames[i];  i++)
        {
            // HACK: Match presence of lib prefix to increase chance of finding
            //       a matching pair in the jungle that is Win32 EGL/GLES
            if (_glfw.egl.prefix != (strncmp(sonames[i], "lib", 3) == 0))
                continue;

            window->context.egl.client = _glfw_dlopen(sonames[i]);
            if (window->context.egl.client)
                break;
        }

        if (!window->context.egl.client)
        {
            _glfwInputError(GLFW_API_UNAVAILABLE,
                            "EGL: Failed to load client library");
            return GLFW_FALSE;
        }
    }

    window->context.makeCurrent = makeContextCurrentEGL;
    window->context.swapBuffers = swapBuffersEGL;
    window->context.swapInterval = swapIntervalEGL;
    window->context.extensionSupported = extensionSupportedEGL;
    window->context.getProcAddress = getProcAddressEGL;
    window->context.destroy = destroyContextEGL;

    return GLFW_TRUE;
}

#undef setAttrib

// Returns the Visual and depth of the chosen EGLConfig
//
#if defined(_GLFW_X11)
GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig,
                              const _GLFWctxconfig* ctxconfig,
                              const _GLFWfbconfig* fbconfig,
                              Visual** visual, int* depth)
{
    XVisualInfo* result;
    XVisualInfo desired;
    EGLConfig native;
    EGLint visualID = 0, count = 0;
    const long vimask = VisualScreenMask | VisualIDMask;

    if (!chooseEGLConfig(ctxconfig, fbconfig, &native))
    {
        _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
                        "EGL: Failed to find a suitable EGLConfig");
        return GLFW_FALSE;
    }

    eglGetConfigAttrib(_glfw.egl.display, native,
                       EGL_NATIVE_VISUAL_ID, &visualID);

    desired.screen = _glfw.x11.screen;
    desired.visualid = visualID;

    result = XGetVisualInfo(_glfw.x11.display, vimask, &desired, &count);
    if (!result)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "EGL: Failed to retrieve Visual for EGLConfig");
        return GLFW_FALSE;
    }

    *visual = result->visual;
    *depth = result->depth;

    XFree(result);
    return GLFW_TRUE;
}
#endif // _GLFW_X11


//////////////////////////////////////////////////////////////////////////
//////                        GLFW native API                       //////
//////////////////////////////////////////////////////////////////////////

GLFWAPI EGLDisplay glfwGetEGLDisplay(void)
{
    _GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_DISPLAY);
    return _glfw.egl.display;
}

GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* handle)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    _GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_CONTEXT);

    if (window->context.source != GLFW_EGL_CONTEXT_API)
    {
        _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
        return EGL_NO_CONTEXT;
    }

    return window->context.egl.handle;
}

GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* handle)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    _GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_SURFACE);

    if (window->context.source != GLFW_EGL_CONTEXT_API)
    {
        _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
        return EGL_NO_SURFACE;
    }

    return window->context.egl.surface;
}


#endif

#ifndef HEADER_GUARD_CONTEXT_C
#define HEADER_GUARD_CONTEXT_C
//========================================================================
// GLFW 3.3.7 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================




#include <assert.h>
#include <stdio.h>
#include <string.h>
#include <limits.h>
#include <stdio.h>


//////////////////////////////////////////////////////////////////////////
//////                       GLFW internal API                      //////
//////////////////////////////////////////////////////////////////////////

// Checks whether the desired context attributes are valid
//
// This function checks things like whether the specified client API version
// exists and whether all relevant options have supported and non-conflicting
// values
//
GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
{
    if (ctxconfig->share)
    {
        if (ctxconfig->client == GLFW_NO_API ||
            ctxconfig->share->context.client == GLFW_NO_API)
        {
            _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
            return GLFW_FALSE;
        }
    }

    if (ctxconfig->source != GLFW_NATIVE_CONTEXT_API &&
        ctxconfig->source != GLFW_EGL_CONTEXT_API &&
        ctxconfig->source != GLFW_OSMESA_CONTEXT_API)
    {
        _glfwInputError(GLFW_INVALID_ENUM,
                        "Invalid context creation API 0x%08X",
                        ctxconfig->source);
        return GLFW_FALSE;
    }

    if (ctxconfig->client != GLFW_NO_API &&
        ctxconfig->client != GLFW_OPENGL_API &&
        ctxconfig->client != GLFW_OPENGL_ES_API)
    {
        _glfwInputError(GLFW_INVALID_ENUM,
                        "Invalid client API 0x%08X",
                        ctxconfig->client);
        return GLFW_FALSE;
    }

    if (ctxconfig->client == GLFW_OPENGL_API)
    {
        if ((ctxconfig->major < 1 || ctxconfig->minor < 0) ||
            (ctxconfig->major == 1 && ctxconfig->minor > 5) ||
            (ctxconfig->major == 2 && ctxconfig->minor > 1) ||
            (ctxconfig->major == 3 && ctxconfig->minor > 3))
        {
            // OpenGL 1.0 is the smallest valid version
            // OpenGL 1.x series ended with version 1.5
            // OpenGL 2.x series ended with version 2.1
            // OpenGL 3.x series ended with version 3.3
            // For now, let everything else through

            _glfwInputError(GLFW_INVALID_VALUE,
                            "Invalid OpenGL version %i.%i",
                            ctxconfig->major, ctxconfig->minor);
            return GLFW_FALSE;
        }

        if (ctxconfig->profile)
        {
            if (ctxconfig->profile != GLFW_OPENGL_CORE_PROFILE &&
                ctxconfig->profile != GLFW_OPENGL_COMPAT_PROFILE)
            {
                _glfwInputError(GLFW_INVALID_ENUM,
                                "Invalid OpenGL profile 0x%08X",
                                ctxconfig->profile);
                return GLFW_FALSE;
            }

            if (ctxconfig->major <= 2 ||
                (ctxconfig->major == 3 && ctxconfig->minor < 2))
            {
                // Desktop OpenGL context profiles are only defined for version 3.2
                // and above

                _glfwInputError(GLFW_INVALID_VALUE,
                                "Context profiles are only defined for OpenGL version 3.2 and above");
                return GLFW_FALSE;
            }
        }

        if (ctxconfig->forward && ctxconfig->major <= 2)
        {
            // Forward-compatible contexts are only defined for OpenGL version 3.0 and above
            _glfwInputError(GLFW_INVALID_VALUE,
                            "Forward-compatibility is only defined for OpenGL version 3.0 and above");
            return GLFW_FALSE;
        }
    }
    else if (ctxconfig->client == GLFW_OPENGL_ES_API)
    {
        if (ctxconfig->major < 1 || ctxconfig->minor < 0 ||
            (ctxconfig->major == 1 && ctxconfig->minor > 1) ||
            (ctxconfig->major == 2 && ctxconfig->minor > 0))
        {
            // OpenGL ES 1.0 is the smallest valid version
            // OpenGL ES 1.x series ended with version 1.1
            // OpenGL ES 2.x series ended with version 2.0
            // For now, let everything else through

            _glfwInputError(GLFW_INVALID_VALUE,
                            "Invalid OpenGL ES version %i.%i",
                            ctxconfig->major, ctxconfig->minor);
            return GLFW_FALSE;
        }
    }

    if (ctxconfig->robustness)
    {
        if (ctxconfig->robustness != GLFW_NO_RESET_NOTIFICATION &&
            ctxconfig->robustness != GLFW_LOSE_CONTEXT_ON_RESET)
        {
            _glfwInputError(GLFW_INVALID_ENUM,
                            "Invalid context robustness mode 0x%08X",
                            ctxconfig->robustness);
            return GLFW_FALSE;
        }
    }

    if (ctxconfig->release)
    {
        if (ctxconfig->release != GLFW_RELEASE_BEHAVIOR_NONE &&
            ctxconfig->release != GLFW_RELEASE_BEHAVIOR_FLUSH)
        {
            _glfwInputError(GLFW_INVALID_ENUM,
                            "Invalid context release behavior 0x%08X",
                            ctxconfig->release);
            return GLFW_FALSE;
        }
    }

    return GLFW_TRUE;
}

// Chooses the framebuffer config that best matches the desired one
//
const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
                                         const _GLFWfbconfig* alternatives,
                                         unsigned int count)
{
    unsigned int i;
    unsigned int missing, leastMissing = UINT_MAX;
    unsigned int colorDiff, leastColorDiff = UINT_MAX;
    unsigned int extraDiff, leastExtraDiff = UINT_MAX;
    const _GLFWfbconfig* current;
    const _GLFWfbconfig* closest = NULL;

    for (i = 0;  i < count;  i++)
    {
        current = alternatives + i;

        if (desired->stereo > 0 && current->stereo == 0)
        {
            // Stereo is a hard constraint
            continue;
        }

        // Count number of missing buffers
        {
            missing = 0;

            if (desired->alphaBits > 0 && current->alphaBits == 0)
                missing++;

            if (desired->depthBits > 0 && current->depthBits == 0)
                missing++;

            if (desired->stencilBits > 0 && current->stencilBits == 0)
                missing++;

            if (desired->auxBuffers > 0 &&
                current->auxBuffers < desired->auxBuffers)
            {
                missing += desired->auxBuffers - current->auxBuffers;
            }

            if (desired->samples > 0 && current->samples == 0)
            {
                // Technically, several multisampling buffers could be
                // involved, but that's a lower level implementation detail and
                // not important to us here, so we count them as one
                missing++;
            }

            if (desired->transparent != current->transparent)
                missing++;
        }

        // These polynomials make many small channel size differences matter
        // less than one large channel size difference

        // Calculate color channel size difference value
        {
            colorDiff = 0;

            if (desired->redBits != GLFW_DONT_CARE)
            {
                colorDiff += (desired->redBits - current->redBits) *
                             (desired->redBits - current->redBits);
            }

            if (desired->greenBits != GLFW_DONT_CARE)
            {
                colorDiff += (desired->greenBits - current->greenBits) *
                             (desired->greenBits - current->greenBits);
            }

            if (desired->blueBits != GLFW_DONT_CARE)
            {
                colorDiff += (desired->blueBits - current->blueBits) *
                             (desired->blueBits - current->blueBits);
            }
        }

        // Calculate non-color channel size difference value
        {
            extraDiff = 0;

            if (desired->alphaBits != GLFW_DONT_CARE)
            {
                extraDiff += (desired->alphaBits - current->alphaBits) *
                             (desired->alphaBits - current->alphaBits);
            }

            if (desired->depthBits != GLFW_DONT_CARE)
            {
                extraDiff += (desired->depthBits - current->depthBits) *
                             (desired->depthBits - current->depthBits);
            }

            if (desired->stencilBits != GLFW_DONT_CARE)
            {
                extraDiff += (desired->stencilBits - current->stencilBits) *
                             (desired->stencilBits - current->stencilBits);
            }

            if (desired->accumRedBits != GLFW_DONT_CARE)
            {
                extraDiff += (desired->accumRedBits - current->accumRedBits) *
                             (desired->accumRedBits - current->accumRedBits);
            }

            if (desired->accumGreenBits != GLFW_DONT_CARE)
            {
                extraDiff += (desired->accumGreenBits - current->accumGreenBits) *
                             (desired->accumGreenBits - current->accumGreenBits);
            }

            if (desired->accumBlueBits != GLFW_DONT_CARE)
            {
                extraDiff += (desired->accumBlueBits - current->accumBlueBits) *
                             (desired->accumBlueBits - current->accumBlueBits);
            }

            if (desired->accumAlphaBits != GLFW_DONT_CARE)
            {
                extraDiff += (desired->accumAlphaBits - current->accumAlphaBits) *
                             (desired->accumAlphaBits - current->accumAlphaBits);
            }

            if (desired->samples != GLFW_DONT_CARE)
            {
                extraDiff += (desired->samples - current->samples) *
                             (desired->samples - current->samples);
            }

            if (desired->sRGB && !current->sRGB)
                extraDiff++;
        }

        // Figure out if the current one is better than the best one found so far
        // Least number of missing buffers is the most important heuristic,
        // then color buffer size match and lastly size match for other buffers

        if (missing < leastMissing)
            closest = current;
        else if (missing == leastMissing)
        {
            if ((colorDiff < leastColorDiff) ||
                (colorDiff == leastColorDiff && extraDiff < leastExtraDiff))
            {
                closest = current;
            }
        }

        if (current == closest)
        {
            leastMissing = missing;
            leastColorDiff = colorDiff;
            leastExtraDiff = extraDiff;
        }
    }

    return closest;
}

// Retrieves the attributes of the current context
//
GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
                                    const _GLFWctxconfig* ctxconfig)
{
    int i;
    _GLFWwindow* previous;
    const char* version;
    const char* prefixes[] =
    {
        "OpenGL ES-CM ",
        "OpenGL ES-CL ",
        "OpenGL ES ",
        NULL
    };

    window->context.source = ctxconfig->source;
    window->context.client = GLFW_OPENGL_API;

    previous = _glfwPlatformGetTls(&_glfw.contextSlot);
    glfwMakeContextCurrent((GLFWwindow*) window);

    window->context.GetIntegerv = (PFNGLGETINTEGERVPROC)
        window->context.getProcAddress("glGetIntegerv");
    window->context.GetString = (PFNGLGETSTRINGPROC)
        window->context.getProcAddress("glGetString");
    if (!window->context.GetIntegerv || !window->context.GetString)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR, "Entry point retrieval is broken");
        glfwMakeContextCurrent((GLFWwindow*) previous);
        return GLFW_FALSE;
    }

    version = (const char*) window->context.GetString(GL_VERSION);
    if (!version)
    {
        if (ctxconfig->client == GLFW_OPENGL_API)
        {
            _glfwInputError(GLFW_PLATFORM_ERROR,
                            "OpenGL version string retrieval is broken");
        }
        else
        {
            _glfwInputError(GLFW_PLATFORM_ERROR,
                            "OpenGL ES version string retrieval is broken");
        }

        glfwMakeContextCurrent((GLFWwindow*) previous);
        return GLFW_FALSE;
    }

    for (i = 0;  prefixes[i];  i++)
    {
        const size_t length = strlen(prefixes[i]);

        if (strncmp(version, prefixes[i], length) == 0)
        {
            version += length;
            window->context.client = GLFW_OPENGL_ES_API;
            break;
        }
    }

    if (!sscanf(version, "%d.%d.%d",
                &window->context.major,
                &window->context.minor,
                &window->context.revision))
    {
        if (window->context.client == GLFW_OPENGL_API)
        {
            _glfwInputError(GLFW_PLATFORM_ERROR,
                            "No version found in OpenGL version string");
        }
        else
        {
            _glfwInputError(GLFW_PLATFORM_ERROR,
                            "No version found in OpenGL ES version string");
        }

        glfwMakeContextCurrent((GLFWwindow*) previous);
        return GLFW_FALSE;
    }

    if (window->context.major < ctxconfig->major ||
        (window->context.major == ctxconfig->major &&
         window->context.minor < ctxconfig->minor))
    {
        // The desired OpenGL version is greater than the actual version
        // This only happens if the machine lacks {GLX|WGL}_ARB_create_context
        // /and/ the user has requested an OpenGL version greater than 1.0

        // For API consistency, we emulate the behavior of the
        // {GLX|WGL}_ARB_create_context extension and fail here

        if (window->context.client == GLFW_OPENGL_API)
        {
            _glfwInputError(GLFW_VERSION_UNAVAILABLE,
                            "Requested OpenGL version %i.%i, got version %i.%i",
                            ctxconfig->major, ctxconfig->minor,
                            window->context.major, window->context.minor);
        }
        else
        {
            _glfwInputError(GLFW_VERSION_UNAVAILABLE,
                            "Requested OpenGL ES version %i.%i, got version %i.%i",
                            ctxconfig->major, ctxconfig->minor,
                            window->context.major, window->context.minor);
        }

        glfwMakeContextCurrent((GLFWwindow*) previous);
        return GLFW_FALSE;
    }

    if (window->context.major >= 3)
    {
        // OpenGL 3.0+ uses a different function for extension string retrieval
        // We cache it here instead of in glfwExtensionSupported mostly to alert
        // users as early as possible that their build may be broken

        window->context.GetStringi = (PFNGLGETSTRINGIPROC)
            window->context.getProcAddress("glGetStringi");
        if (!window->context.GetStringi)
        {
            _glfwInputError(GLFW_PLATFORM_ERROR,
                            "Entry point retrieval is broken");
            glfwMakeContextCurrent((GLFWwindow*) previous);
            return GLFW_FALSE;
        }
    }

    if (window->context.client == GLFW_OPENGL_API)
    {
        // Read back context flags (OpenGL 3.0 and above)
        if (window->context.major >= 3)
        {
            GLint flags;
            window->context.GetIntegerv(GL_CONTEXT_FLAGS, &flags);

            if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
                window->context.forward = GLFW_TRUE;

            if (flags & GL_CONTEXT_FLAG_DEBUG_BIT)
                window->context.debug = GLFW_TRUE;
            else if (glfwExtensionSupported("GL_ARB_debug_output") &&
                     ctxconfig->debug)
            {
                // HACK: This is a workaround for older drivers (pre KHR_debug)
                //       not setting the debug bit in the context flags for
                //       debug contexts
                window->context.debug = GLFW_TRUE;
            }

            if (flags & GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR)
                window->context.noerror = GLFW_TRUE;
        }

        // Read back OpenGL context profile (OpenGL 3.2 and above)
        if (window->context.major >= 4 ||
            (window->context.major == 3 && window->context.minor >= 2))
        {
            GLint mask;
            window->context.GetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);

            if (mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
                window->context.profile = GLFW_OPENGL_COMPAT_PROFILE;
            else if (mask & GL_CONTEXT_CORE_PROFILE_BIT)
                window->context.profile = GLFW_OPENGL_CORE_PROFILE;
            else if (glfwExtensionSupported("GL_ARB_compatibility"))
            {
                // HACK: This is a workaround for the compatibility profile bit
                //       not being set in the context flags if an OpenGL 3.2+
                //       context was created without having requested a specific
                //       version
                window->context.profile = GLFW_OPENGL_COMPAT_PROFILE;
            }
        }

        // Read back robustness strategy
        if (glfwExtensionSupported("GL_ARB_robustness"))
        {
            // NOTE: We avoid using the context flags for detection, as they are
            //       only present from 3.0 while the extension applies from 1.1

            GLint strategy;
            window->context.GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB,
                                        &strategy);

            if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB)
                window->context.robustness = GLFW_LOSE_CONTEXT_ON_RESET;
            else if (strategy == GL_NO_RESET_NOTIFICATION_ARB)
                window->context.robustness = GLFW_NO_RESET_NOTIFICATION;
        }
    }
    else
    {
        // Read back robustness strategy
        if (glfwExtensionSupported("GL_EXT_robustness"))
        {
            // NOTE: The values of these constants match those of the OpenGL ARB
            //       one, so we can reuse them here

            GLint strategy;
            window->context.GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB,
                                        &strategy);

            if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB)
                window->context.robustness = GLFW_LOSE_CONTEXT_ON_RESET;
            else if (strategy == GL_NO_RESET_NOTIFICATION_ARB)
                window->context.robustness = GLFW_NO_RESET_NOTIFICATION;
        }
    }

    if (glfwExtensionSupported("GL_KHR_context_flush_control"))
    {
        GLint behavior;
        window->context.GetIntegerv(GL_CONTEXT_RELEASE_BEHAVIOR, &behavior);

        if (behavior == GL_NONE)
            window->context.release = GLFW_RELEASE_BEHAVIOR_NONE;
        else if (behavior == GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH)
            window->context.release = GLFW_RELEASE_BEHAVIOR_FLUSH;
    }

    // Clearing the front buffer to black to avoid garbage pixels left over from
    // previous uses of our bit of VRAM
    {
        PFNGLCLEARPROC glClear = (PFNGLCLEARPROC)
            window->context.getProcAddress("glClear");
        glClear(GL_COLOR_BUFFER_BIT);

        if (window->doublebuffer)
            window->context.swapBuffers(window);
    }

    glfwMakeContextCurrent((GLFWwindow*) previous);
    return GLFW_TRUE;
}

// Searches an extension string for the specified extension
//
GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions)
{
    const char* start = extensions;

    for (;;)
    {
        const char* where;
        const char* terminator;

        where = strstr(start, string);
        if (!where)
            return GLFW_FALSE;

        terminator = where + strlen(string);
        if (where == start || *(where - 1) == ' ')
        {
            if (*terminator == ' ' || *terminator == '\0')
                break;
        }

        start = terminator;
    }

    return GLFW_TRUE;
}


//////////////////////////////////////////////////////////////////////////
//////                        GLFW public API                       //////
//////////////////////////////////////////////////////////////////////////

GLFWAPI void glfwMakeContextCurrent(GLFWwindow* handle)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    _GLFWwindow* previous = _glfwPlatformGetTls(&_glfw.contextSlot);

    _GLFW_REQUIRE_INIT();

    if (window && window->context.client == GLFW_NO_API)
    {
        _glfwInputError(GLFW_NO_WINDOW_CONTEXT,
                        "Cannot make current with a window that has no OpenGL or OpenGL ES context");
        return;
    }

    if (previous)
    {
        if (!window || window->context.source != previous->context.source)
            previous->context.makeCurrent(NULL);
    }

    if (window)
        window->context.makeCurrent(window);
}

GLFWAPI GLFWwindow* glfwGetCurrentContext(void)
{
    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    return _glfwPlatformGetTls(&_glfw.contextSlot);
}

GLFWAPI void glfwSwapBuffers(GLFWwindow* handle)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT();

    if (window->context.client == GLFW_NO_API)
    {
        _glfwInputError(GLFW_NO_WINDOW_CONTEXT,
                        "Cannot swap buffers of a window that has no OpenGL or OpenGL ES context");
        return;
    }

    window->context.swapBuffers(window);
}

GLFWAPI void glfwSwapInterval(int interval)
{
    _GLFWwindow* window;

    _GLFW_REQUIRE_INIT();

    window = _glfwPlatformGetTls(&_glfw.contextSlot);
    if (!window)
    {
        _glfwInputError(GLFW_NO_CURRENT_CONTEXT,
                        "Cannot set swap interval without a current OpenGL or OpenGL ES context");
        return;
    }

    window->context.swapInterval(interval);
}

GLFWAPI int glfwExtensionSupported(const char* extension)
{
    _GLFWwindow* window;
    assert(extension != NULL);

    _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);

    window = _glfwPlatformGetTls(&_glfw.contextSlot);
    if (!window)
    {
        _glfwInputError(GLFW_NO_CURRENT_CONTEXT,
                        "Cannot query extension without a current OpenGL or OpenGL ES context");
        return GLFW_FALSE;
    }

    if (*extension == '\0')
    {
        _glfwInputError(GLFW_INVALID_VALUE, "Extension name cannot be an empty string");
        return GLFW_FALSE;
    }

    if (window->context.major >= 3)
    {
        int i;
        GLint count;

        // Check if extension is in the modern OpenGL extensions string list

        window->context.GetIntegerv(GL_NUM_EXTENSIONS, &count);

        for (i = 0;  i < count;  i++)
        {
            const char* en = (const char*)
                window->context.GetStringi(GL_EXTENSIONS, i);
            if (!en)
            {
                _glfwInputError(GLFW_PLATFORM_ERROR,
                                "Extension string retrieval is broken");
                return GLFW_FALSE;
            }

            if (strcmp(en, extension) == 0)
                return GLFW_TRUE;
        }
    }
    else
    {
        // Check if extension is in the old style OpenGL extensions string

        const char* extensions = (const char*)
            window->context.GetString(GL_EXTENSIONS);
        if (!extensions)
        {
            _glfwInputError(GLFW_PLATFORM_ERROR,
                            "Extension string retrieval is broken");
            return GLFW_FALSE;
        }

        if (_glfwStringInExtensionString(extension, extensions))
            return GLFW_TRUE;
    }

    // Check if extension is in the platform-specific string
    return window->context.extensionSupported(extension);
}

GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname)
{
    _GLFWwindow* window;
    assert(procname != NULL);

    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);

    window = _glfwPlatformGetTls(&_glfw.contextSlot);
    if (!window)
    {
        _glfwInputError(GLFW_NO_CURRENT_CONTEXT,
                        "Cannot query entry point without a current OpenGL or OpenGL ES context");
        return NULL;
    }

    return window->context.getProcAddress(procname);
}


#endif

#ifndef HEADER_GUARD_INIT_C
#define HEADER_GUARD_INIT_C
//========================================================================
// GLFW 3.3.7 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================




#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <stdarg.h>
#include <assert.h>


// NOTE: The global variables below comprise all mutable global data in GLFW
//       Any other mutable global variable is a bug

// This contains all mutable state shared between compilation units of GLFW
//
_GLFWlibrary _glfw = { GLFW_FALSE };

// These are outside of _glfw so they can be used before initialization and
// after termination without special handling when _glfw is cleared to zero
//
static _GLFWerror _glfwMainThreadError;
static GLFWerrorfun _glfwErrorCallback;
static _GLFWinitconfig _glfwInitHints =
{
    GLFW_TRUE,      // hat buttons
    {
        GLFW_TRUE,  // macOS menu bar
        GLFW_TRUE   // macOS bundle chdir
    }
};

// Terminate the library
//
static void terminate(void)
{
    int i;

    memset(&_glfw.callbacks, 0, sizeof(_glfw.callbacks));

    while (_glfw.windowListHead)
        glfwDestroyWindow((GLFWwindow*) _glfw.windowListHead);

    while (_glfw.cursorListHead)
        glfwDestroyCursor((GLFWcursor*) _glfw.cursorListHead);

    for (i = 0;  i < _glfw.monitorCount;  i++)
    {
        _GLFWmonitor* monitor = _glfw.monitors[i];
        if (monitor->originalRamp.size)
            _glfwPlatformSetGammaRamp(monitor, &monitor->originalRamp);
        _glfwFreeMonitor(monitor);
    }

    free(_glfw.monitors);
    _glfw.monitors = NULL;
    _glfw.monitorCount = 0;

    free(_glfw.mappings);
    _glfw.mappings = NULL;
    _glfw.mappingCount = 0;

    _glfwTerminateVulkan();
    _glfwPlatformTerminate();

    _glfw.initialized = GLFW_FALSE;

    while (_glfw.errorListHead)
    {
        _GLFWerror* error = _glfw.errorListHead;
        _glfw.errorListHead = error->next;
        free(error);
    }

    _glfwPlatformDestroyTls(&_glfw.contextSlot);
    _glfwPlatformDestroyTls(&_glfw.errorSlot);
    _glfwPlatformDestroyMutex(&_glfw.errorLock);

    memset(&_glfw, 0, sizeof(_glfw));
}


//////////////////////////////////////////////////////////////////////////
//////                       GLFW internal API                      //////
//////////////////////////////////////////////////////////////////////////

// Encode a Unicode code point to a UTF-8 stream
// Based on cutef8 by Jeff Bezanson (Public Domain)
//
size_t _glfwEncodeUTF8(char* s, uint32_t codepoint)
{
    size_t count = 0;

    if (codepoint < 0x80)
        s[count++] = (char) codepoint;
    else if (codepoint < 0x800)
    {
        s[count++] = (codepoint >> 6) | 0xc0;
        s[count++] = (codepoint & 0x3f) | 0x80;
    }
    else if (codepoint < 0x10000)
    {
        s[count++] = (codepoint >> 12) | 0xe0;
        s[count++] = ((codepoint >> 6) & 0x3f) | 0x80;
        s[count++] = (codepoint & 0x3f) | 0x80;
    }
    else if (codepoint < 0x110000)
    {
        s[count++] = (codepoint >> 18) | 0xf0;
        s[count++] = ((codepoint >> 12) & 0x3f) | 0x80;
        s[count++] = ((codepoint >> 6) & 0x3f) | 0x80;
        s[count++] = (codepoint & 0x3f) | 0x80;
    }

    return count;
}

char* _glfw_strdup(const char* source)
{
    const size_t length = strlen(source);
    char* result = calloc(length + 1, 1);
    strcpy(result, source);
    return result;
}

float _glfw_fminf(float a, float b)
{
    if (a != a)
        return b;
    else if (b != b)
        return a;
    else if (a < b)
        return a;
    else
        return b;
}

float _glfw_fmaxf(float a, float b)
{
    if (a != a)
        return b;
    else if (b != b)
        return a;
    else if (a > b)
        return a;
    else
        return b;
}


//////////////////////////////////////////////////////////////////////////
//////                         GLFW event API                       //////
//////////////////////////////////////////////////////////////////////////

// Notifies shared code of an error
//
void _glfwInputError(int code, const char* format, ...)
{
    _GLFWerror* error;
    char description[_GLFW_MESSAGE_SIZE];

    if (format)
    {
        va_list vl;

        va_start(vl, format);
        vsnprintf(description, sizeof(description), format, vl);
        va_end(vl);

        description[sizeof(description) - 1] = '\0';
    }
    else
    {
        if (code == GLFW_NOT_INITIALIZED)
            strcpy(description, "The GLFW library is not initialized");
        else if (code == GLFW_NO_CURRENT_CONTEXT)
            strcpy(description, "There is no current context");
        else if (code == GLFW_INVALID_ENUM)
            strcpy(description, "Invalid argument for enum parameter");
        else if (code == GLFW_INVALID_VALUE)
            strcpy(description, "Invalid value for parameter");
        else if (code == GLFW_OUT_OF_MEMORY)
            strcpy(description, "Out of memory");
        else if (code == GLFW_API_UNAVAILABLE)
            strcpy(description, "The requested API is unavailable");
        else if (code == GLFW_VERSION_UNAVAILABLE)
            strcpy(description, "The requested API version is unavailable");
        else if (code == GLFW_PLATFORM_ERROR)
            strcpy(description, "A platform-specific error occurred");
        else if (code == GLFW_FORMAT_UNAVAILABLE)
            strcpy(description, "The requested format is unavailable");
        else if (code == GLFW_NO_WINDOW_CONTEXT)
            strcpy(description, "The specified window has no context");
        else
            strcpy(description, "ERROR: UNKNOWN GLFW ERROR");
    }

    if (_glfw.initialized)
    {
        error = _glfwPlatformGetTls(&_glfw.errorSlot);
        if (!error)
        {
            error = calloc(1, sizeof(_GLFWerror));
            _glfwPlatformSetTls(&_glfw.errorSlot, error);
            _glfwPlatformLockMutex(&_glfw.errorLock);
            error->next = _glfw.errorListHead;
            _glfw.errorListHead = error;
            _glfwPlatformUnlockMutex(&_glfw.errorLock);
        }
    }
    else
        error = &_glfwMainThreadError;

    error->code = code;
    strcpy(error->description, description);

    if (_glfwErrorCallback)
        _glfwErrorCallback(code, description);
}


//////////////////////////////////////////////////////////////////////////
//////                        GLFW public API                       //////
//////////////////////////////////////////////////////////////////////////

GLFWAPI int glfwInit(void)
{
    if (_glfw.initialized)
        return GLFW_TRUE;

    memset(&_glfw, 0, sizeof(_glfw));
    _glfw.hints.init = _glfwInitHints;

    if (!_glfwPlatformInit())
    {
        terminate();
        return GLFW_FALSE;
    }

    if (!_glfwPlatformCreateMutex(&_glfw.errorLock) ||
        !_glfwPlatformCreateTls(&_glfw.errorSlot) ||
        !_glfwPlatformCreateTls(&_glfw.contextSlot))
    {
        terminate();
        return GLFW_FALSE;
    }

    _glfwPlatformSetTls(&_glfw.errorSlot, &_glfwMainThreadError);

    _glfwInitGamepadMappings();

    _glfw.initialized = GLFW_TRUE;
    _glfw.timer.offset = _glfwPlatformGetTimerValue();

    glfwDefaultWindowHints();
    return GLFW_TRUE;
}

GLFWAPI void glfwTerminate(void)
{
    if (!_glfw.initialized)
        return;

    terminate();
}

GLFWAPI void glfwInitHint(int hint, int value)
{
    switch (hint)
    {
        case GLFW_JOYSTICK_HAT_BUTTONS:
            _glfwInitHints.hatButtons = value;
            return;
        case GLFW_COCOA_CHDIR_RESOURCES:
            _glfwInitHints.ns.chdir = value;
            return;
        case GLFW_COCOA_MENUBAR:
            _glfwInitHints.ns.menubar = value;
            return;
    }

    _glfwInputError(GLFW_INVALID_ENUM,
                    "Invalid init hint 0x%08X", hint);
}

GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev)
{
    if (major != NULL)
        *major = GLFW_VERSION_MAJOR;
    if (minor != NULL)
        *minor = GLFW_VERSION_MINOR;
    if (rev != NULL)
        *rev = GLFW_VERSION_REVISION;
}

GLFWAPI const char* glfwGetVersionString(void)
{
    return _glfwPlatformGetVersionString();
}

GLFWAPI int glfwGetError(const char** description)
{
    _GLFWerror* error;
    int code = GLFW_NO_ERROR;

    if (description)
        *description = NULL;

    if (_glfw.initialized)
        error = _glfwPlatformGetTls(&_glfw.errorSlot);
    else
        error = &_glfwMainThreadError;

    if (error)
    {
        code = error->code;
        error->code = GLFW_NO_ERROR;
        if (description && code)
            *description = error->description;
    }

    return code;
}

GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun)
{
    _GLFW_SWAP_POINTERS(_glfwErrorCallback, cbfun);
    return cbfun;
}


#endif

#ifndef HEADER_GUARD_INPUT_C
#define HEADER_GUARD_INPUT_C
//========================================================================
// GLFW 3.3.7 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================





#ifndef HEADER_GUARD_MAPPINGS_H
#define HEADER_GUARD_MAPPINGS_H
//========================================================================
// GLFW 3.3.7 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================
// As mappings.h.in, this file is used by CMake to produce the mappings.h
// header file.  If you are adding a GLFW specific gamepad mapping, this is
// where to put it.
//========================================================================
// As mappings.h, this provides all pre-defined gamepad mappings, including
// all available in SDL_GameControllerDB.  Do not edit this file.  Any gamepad
// mappings not specific to GLFW should be submitted to SDL_GameControllerDB.
// This file can be re-generated from mappings.h.in and the upstream
// gamecontrollerdb.txt with the 'update_mappings' CMake target.
//========================================================================

// All gamepad mappings not labeled GLFW are copied from the
// SDL_GameControllerDB project under the following license:
//
// Simple DirectMedia Layer
// Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the
// use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not be
//    misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.

const char* _glfwDefaultMappings[] =
{
#if defined(GLFW_BUILD_WIN32_MAPPINGS)
"03000000fa2d00000100000000000000,3DRUDDER,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows,",
"03000000c82d00002038000000000000,8bitdo,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00000951000000000000,8BitDo Dogbone Modkit,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Windows,",
"03000000c82d000011ab000000000000,8BitDo F30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00001038000000000000,8BitDo F30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00000090000000000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00000650000000000000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:a4,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,",
"03000000c82d00005106000000000000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00000151000000000000,8BitDo M30 ModKit,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,",
"03000000c82d00000310000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,",
"03000000c82d00002028000000000000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00008010000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,",
"03000000c82d00000451000000000000,8BitDo N30 Modkit,a:b1,b:b0,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,start:b11,platform:Windows,",
"03000000c82d00000190000000000000,8BitDo N30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00001590000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00006528000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
"03000000022000000090000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
"03000000203800000900000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00000360000000000000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00002867000000000000,8BitDo S30 Modkit,a:b0,b:b1,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b8,lefttrigger:b9,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,",
"03000000c82d00000130000000000000,8BitDo SF30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00000060000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00000061000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d000021ab000000000000,8BitDo SFC30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
"03000000102800000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00003028000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00000030000000000000,8BitDo SN30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00001290000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d000020ab000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00004028000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00006228000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00000351000000000000,8BitDo SN30 Modkit,a:b1,b:b0,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00000121000000000000,8BitDo SN30 Pro for Android,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
"03000000c82d00000260000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00000261000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00000031000000000000,8BitDo Wireless Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
"03000000c82d00001890000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00003032000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
"03000000a00500003232000000000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,",
"03000000a30c00002700000000000000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,",
"03000000a30c00002800000000000000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,",
"030000008f0e00001200000000000000,Acme GA-02,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,",
"03000000c01100000355000011010000,ACRUX USB GAME PAD,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000fa190000f0ff000000000000,Acteck AGJ-3200,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"030000006f0e00001413000000000000,Afterglow,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000006f0e00000263000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000006f0e00001101000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000006f0e00001401000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000006f0e00001402000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000006f0e00001901000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000006f0e00001a01000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000d62000001d57000000000000,Airflo PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000491900001904000000000000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Windows,",
"03000000710100001904000000000000,Amazon Luna Controller,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b8,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b4,rightstick:b7,rightx:a3,righty:a4,start:b6,x:b3,y:b2,platform:Windows,",
"03000000ef0500000300000000000000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,",
"03000000d6200000e557000000000000,Batarang,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,platform:Windows,",
"030000006f0e00003201000000000000,Battlefield 4 PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000d62000002a79000000000000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"03000000bc2000006012000000000000,Betop 2126F,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000bc2000000055000000000000,Betop BFM Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
"03000000bc2000006312000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000bc2000006321000000000000,BETOP CONTROLLER,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000bc2000006412000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000c01100000555000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000c01100000655000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000790000000700000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,",
"03000000808300000300000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,",
"030000006b1400000055000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"030000006b1400000103000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,",
"03000000120c0000210e000000000000,Brook Mars,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"0300000066f700000500000000000000,BrutalLegendTest,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
"03000000d81d00000b00000000000000,BUFFALO BSGP1601 Series ,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows,",
"03000000e82000006058000000000000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000457500000401000000000000,Cobra,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000005e0400008e02000000000000,Controller (XBOX 360 For Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
"030000005e040000a102000000000000,Controller (Xbox 360 Wireless Receiver for Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
"030000005e040000ff02000000000000,Controller (Xbox One For Windows) - Wired,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
"030000005e040000ea02000000000000,Controller (Xbox One For Windows) - Wireless,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
"03000000260900008888000000000000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a4,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Windows,",
"03000000a306000022f6000000000000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
"03000000451300000830000000000000,Defender Game Racer X7,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"030000007d0400000840000000000000,Destroyer Tiltpad,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,x:b0,y:b3,platform:Windows,",
"03000000791d00000103000000000000,Dual Box WII,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000bd12000002e0000000000000,Dual USB Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,",
"030000008f0e00000910000000000000,DualShock 2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,",
"030000006f0e00003001000000000000,EA SPORTS PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000b80500000410000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,",
"03000000b80500000610000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,",
"03000000120c0000f61c000000000000,Elite,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000008f0e00000f31000000000000,EXEQ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,",
"03000000341a00000108000000000000,EXEQ RF USB Gamepad 8206,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"030000006f0e00008401000000000000,Faceoff Deluxe+ Audio Wired Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000006f0e00008001000000000000,Faceoff Wired Pro Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000852100000201000000000000,FF-GP1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00008500000000000000,Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00008400000000000000,Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00008700000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00008800000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,",
"030000000d0f00002700000000000000,FIGHTING STICK V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"78696e70757403000000000000000000,Fightstick TES,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows,",
"03000000790000002201000000000000,Game Controller for PC,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"0300000066f700000100000000000000,Game VIB Joystick,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,",
"03000000260900002625000000000000,Gamecube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Windows,",
"03000000790000004618000000000000,GameCube Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
"030000008f0e00000d31000000000000,GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000280400000140000000000000,GamePad Pro USB,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"03000000ac0500003d03000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
"03000000ac0500004d04000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
"03000000ffff00000000000000000000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"03000000c01100000140000000000000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000009b2800003200000000000000,GC/N64 to USB v3.4,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows,",
"030000009b2800006000000000000000,GC/N64 to USB v3.6,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows,",
"030000008305000009a0000000000000,Genius,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"030000008305000031b0000000000000,Genius Maxfire Blaze 3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"03000000451300000010000000000000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"030000005c1a00003330000000000000,Genius MaxFire Grandias 12V,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,",
"03000000300f00000b01000000000000,GGE909 Recoil Pad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
"03000000f0250000c283000000000000,Gioteck,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000f025000021c1000000000000,Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000f0250000c383000000000000,Gioteck VX2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000f0250000c483000000000000,Gioteck VX2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"030000007d0400000540000000000000,Gravis Eliminator GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"03000000341a00000302000000000000,Hama Scorpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00004900000000000000,Hatsune Miku Sho Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000001008000001e1000000000000,Havit HV-G60,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b0,platform:Windows,",
"03000000d81400000862000000000000,HitBox Edition Cthulhu+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,",
"03000000632500002605000000000000,HJD-X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
"030000000d0f00002d00000000000000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00005f00000000000000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00005e00000000000000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00004000000000000000,Hori Fighting Stick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00005400000000000000,Hori Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00000900000000000000,Hori Pad 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00004d00000000000000,Hori Pad A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00009200000000000000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00001600000000007803,HORI Real Arcade Pro EX-SE (Xbox 360),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows,",
"030000000d0f00009c00000000000000,Hori TAC Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f0000c100000000000000,Horipad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00006e00000000000000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00006600000000000000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00005500000000000000,Horipad 4 FPS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f0000ee00000000000000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"03000000250900000017000000000000,HRAP2 on PS/SS/N64 Joypad to USB BOX,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,platform:Windows,",
"030000008f0e00001330000000000000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Windows,",
"03000000d81d00000f00000000000000,iBUFFALO BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000d81d00001000000000000000,iBUFFALO BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000830500006020000000000000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Windows,",
"03000000b50700001403000000000000,Impact Black,a:b2,b:b3,back:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
"030000006f0e00002401000000000000,INJUSTICE FightStick PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"03000000ac0500002c02000000000000,IPEGA,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
"03000000491900000204000000000000,Ipega PG-9023,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
"03000000491900000304000000000000,Ipega PG-9087 - Bluetooth Gamepad,+righty:+a5,-righty:-a4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,start:b11,x:b3,y:b4,platform:Windows,",
"030000006e0500000a20000000000000,JC-DUX60 ELECOM MMO Gamepad,a:b2,b:b3,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b14,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b15,righttrigger:b13,rightx:a3,righty:a4,start:b20,x:b0,y:b1,platform:Windows,",
"030000006e0500000520000000000000,JC-P301U,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,",
"030000006e0500000320000000000000,JC-U3613M (DInput),a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,",
"030000006e0500000720000000000000,JC-W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,",
"030000007e0500000620000000000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Windows,",
"030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Windows,",
"030000007e0500000720000000000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,",
"030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,",
"03000000bd12000003c0000010010000,Joypad Alpha Shock,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000bd12000003c0000000000000,JY-P70UR,a:b1,b:b0,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b11,righttrigger:b9,rightx:a3,righty:a2,start:b4,x:b3,y:b2,platform:Windows,",
"03000000242f00002d00000000000000,JYS Wireless Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000242f00008a00000000000000,JYS Wireless Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,",
"03000000790000000200000000000000,King PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,",
"030000006d040000d1ca000000000000,Logitech ChillStream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000006d040000d2ca000000000000,Logitech Cordless Precision,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000006d04000011c2000000000000,Logitech Cordless Wingman,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b2,righttrigger:b7,rightx:a3,righty:a4,x:b4,platform:Windows,",
"030000006d04000016c2000000000000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000006d04000018c2000000000000,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000006d04000019c2000000000000,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000006d0400001ac2000000000000,Logitech Precision Gamepad,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"030000006d0400000ac2000000000000,Logitech WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Windows,",
"03000000380700006652000000000000,Mad Catz C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
"03000000380700005032000000000000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000380700005082000000000000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"03000000380700008433000000000000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000380700008483000000000000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"03000000380700008134000000000000,Mad Catz FightStick TE2+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000380700008184000000000000,Mad Catz FightStick TE2+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"03000000380700006252000000000000,Mad Catz Micro C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
"03000000380700008034000000000000,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"03000000380700008532000000000000,Madcatz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000380700003888000000000000,Madcatz Arcade Fightstick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000380700001888000000000000,MadCatz SFIV FightStick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"03000000380700008081000000000000,MADCATZ SFV Arcade FightStick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000002a0600001024000000000000,Matricom,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,",
"030000009f000000adbb000000000000,MaxJoypad Virtual Controller,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
"03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,platform:Windows,",
"03000000790000004418000000000000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
"03000000790000004318000000000000,Mayflash GameCube Controller Adapter,a:b1,b:b2,back:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b0,leftshoulder:b4,leftstick:b0,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b0,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
"03000000242f00007300000000000000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,",
"0300000079000000d218000000000000,Mayflash Magic NS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000d620000010a7000000000000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000008f0e00001030000000000000,Mayflash USB Adapter for original Sega Saturn controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,rightshoulder:b2,righttrigger:b7,start:b9,x:b3,y:b4,platform:Windows,",
"0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,",
"03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000790000002418000000000000,Mega Drive,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b2,start:b9,x:b3,y:b4,platform:Windows,",
"03000000380700006382000000000000,MLG GamePad PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000c62400002a89000000000000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
"03000000c62400002b89000000000000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
"03000000c62400001a89000000000000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
"03000000c62400001b89000000000000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
"03000000efbe0000edfe000000000000,Monect Virtual Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows,",
"03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
"030000006b140000010c000000000000,NACON GC-400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"03000000921200004b46000000000000,NES 2-port Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Windows,",
"03000000790000004518000000000000,NEXILUX GAMECUBE Controller Adapter,platform:Windows,a:b1,b:b0,x:b2,y:b3,start:b9,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,",
"030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Windows,",
"03000000152000000182000000000000,NGDS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows,",
"03000000bd12000015d0000000000000,Nintendo Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,",
"030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"030000000d0500000308000000000000,Nostromo N45,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Windows,",
"03000000550900001472000000000000,NVIDIA Controller v01.04,a:b11,b:b10,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b5,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b4,righttrigger:a5,rightx:a3,righty:a6,start:b3,x:b9,y:b8,platform:Windows,",
"030000004b120000014d000000000000,NYKO AIRFLO,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a3,leftstick:a0,lefttrigger:b6,rightshoulder:b5,rightstick:a2,righttrigger:b7,start:b9,x:b2,y:b3,platform:Windows,",
"03000000d620000013a7000000000000,NSW wired controller,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
"03000000782300000a10000000000000,Onlive Wireless Controller,a:b15,b:b14,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b11,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b13,y:b12,platform:Windows,",
"03000000d62000006d57000000000000,OPP PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000006b14000001a1000000000000,Orange Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,",
"03000000362800000100000000000000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,x:b1,y:b2,platform:Windows,",
"03000000120c0000f60e000000000000,P4 Wired Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,",
"030000006f0e00000901000000000000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
"030000004c050000da0c000000000000,PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,",
"030000004c0500003713000000000000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
"03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000d62000009557000000000000,Pro Elite PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000d62000009f31000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000d6200000c757000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000632500002306000000000000,PS Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,",
"03000000e30500009605000000000000,PS to USB convert cable,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
"03000000100800000100000000000000,PS1 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
"030000008f0e00007530000000000000,PS1 Controller,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b1,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000100800000300000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
"03000000250900008888000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
"03000000666600006706000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Windows,",
"030000006b1400000303000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"030000009d0d00001330000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"03000000250900000500000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,",
"030000004c0500006802000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b10,lefttrigger:a3~,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:a4~,rightx:a2,righty:a5,start:b8,x:b3,y:b0,platform:Windows,",
"03000000632500007505000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000888800000803000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,",
"030000008f0e00001431000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000003807000056a8000000000000,PS3 RF pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000100000008200000000000000,PS360+ v1.66,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:h0.4,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000004c050000e60c000000000000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"03000000ff000000cb01000000000000,PSP,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,",
"03000000300f00000011000000000000,QanBa Arcade JoyStick 1008,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b10,x:b0,y:b3,platform:Windows,",
"03000000300f00001611000000000000,QanBa Arcade JoyStick 4018,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,",
"03000000222c00000020000000000000,QANBA DRONE ARCADE JOYSTICK,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,platform:Windows,",
"03000000300f00001210000000000000,QanBa Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,",
"03000000341a00000104000000000000,QanBa Joystick Q4RAF,a:b5,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b1,y:b2,platform:Windows,",
"03000000222c00000223000000000000,Qanba Obsidian Arcade Joystick PS3 Mode,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000222c00000023000000000000,Qanba Obsidian Arcade Joystick PS4 Mode,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
"03000000321500000204000000000000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000321500000104000000000000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"03000000321500000507000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
"03000000321500000707000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
"03000000321500000011000000000000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"03000000321500000009000000000000,Razer Serval,+lefty:+a2,-lefty:-a1,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,leftx:a0,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
"030000000d0f00001100000000000000,REAL ARCADE PRO.3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00006a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00006b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00008a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00008b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00007000000000000000,REAL ARCADE PRO.4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00002200000000000000,REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00005b00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00005c00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000790000001100000000000000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,",
"03000000bd12000013d0000000000000,Retrolink USB SEGA Saturn Classic,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,lefttrigger:b6,rightshoulder:b2,righttrigger:b7,start:b8,x:b3,y:b4,platform:Windows,",
"0300000000f000000300000000000000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,",
"0300000000f00000f100000000000000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,",
"030000006b140000010d000000000000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000006b140000020d000000000000,Revolution Pro Controller 2(1/2),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000006b140000130d000000000000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000006f0e00001e01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000006f0e00002801000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000006f0e00002f01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000004f04000003d0000000000000,run'n'drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"03000000a30600001af5000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
"03000000a306000023f6000000000000,Saitek Cyborg V.1 Game pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
"03000000300f00001201000000000000,Saitek Dual Analog Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
"03000000a30600000701000000000000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Windows,",
"03000000a30600000cff000000000000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b0,y:b1,platform:Windows,",
"03000000a30600000c04000000000000,Saitek P2900,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
"03000000300f00001001000000000000,Saitek P480 Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
"03000000a30600000b04000000000000,Saitek P990,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
"03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Windows,",
"03000000a30600002106000000000000,Saitek PS1000,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
"03000000a306000020f6000000000000,Saitek PS2700,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
"03000000300f00001101000000000000,Saitek Rumble Pad,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
"03000000730700000401000000000000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Windows,",
"0300000000050000289b000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,",
"030000009b2800000500000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,",
"03000000a30c00002500000000000000,Sega Genesis Mini 3B controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Windows,",
"03000000a30c00002400000000000000,Sega Mega Drive Mini 6B controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,",
"03000000341a00000208000000000000,SL-6555-SBK,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows,",
"03000000341a00000908000000000000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"030000008f0e00000800000000000000,SpeedLink Strike FX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000c01100000591000000000000,Speedlink Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000d11800000094000000000000,Stadia Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b11,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,",
"03000000110100001914000000000000,SteelSeries,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
"03000000381000001214000000000000,SteelSeries Free,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,",
"03000000110100003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
"03000000381000001814000000000000,SteelSeries Stratus XL,a:b0,b:b1,back:b18,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b19,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b2,y:b3,platform:Windows,",
"03000000790000001c18000000000000,STK-7024X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
"03000000ff1100003133000000000000,SVEN X-PAD,a:b2,b:b3,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a4,start:b5,x:b0,y:b1,platform:Windows,",
"03000000d620000011a7000000000000,Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000457500002211000000000000,SZMY-POWER PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000004f04000007d0000000000000,T Mini Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000004f0400000ab1000000000000,T.16000M,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b10,x:b2,y:b3,platform:Windows,",
"03000000fa1900000706000000000000,Team 5,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
"030000004f04000015b3000000000000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,",
"030000004f04000023b3000000000000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000004f0400000ed0000000000000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Windows,",
"030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,",
"03000000666600000488000000000000,TigerGame PS/PS2 Game Controller Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
"03000000d62000006000000000000000,Tournament PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000005f140000c501000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000b80500000210000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"030000004f04000087b6000000000000,TWCS Throttle,dpdown:b8,dpleft:b9,dpright:b7,dpup:b6,leftstick:b5,lefttrigger:-a5,leftx:a0,lefty:a1,righttrigger:+a5,platform:Windows,",
"03000000d90400000200000000000000,TwinShock PS2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
"030000006e0500001320000000000000,U4113,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000101c0000171c000000000000,uRage Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000300f00000701000000000000,USB 4-Axis 12-Button Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
"03000000341a00002308000000000000,USB gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"030000005509000000b4000000000000,USB gamepad,a:b10,b:b11,back:b5,dpdown:b1,dpleft:b2,dpright:b3,dpup:b0,guide:b14,leftshoulder:b8,leftstick:b6,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b7,righttrigger:a5,rightx:a2,righty:a3,start:b4,x:b12,y:b13,platform:Windows,",
"030000006b1400000203000000000000,USB gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"03000000790000000a00000000000000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,",
"03000000f0250000c183000000000000,USB gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000ff1100004133000000000000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
"03000000632500002305000000000000,USB Vibration Joystick (BM),a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000790000001a18000000000000,Venom,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"030000006f0e00000302000000000000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"030000006f0e00000702000000000000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"0300000034120000adbe000000000000,vJoy Device,a:b0,b:b1,back:b15,dpdown:b6,dpleft:b7,dpright:b8,dpup:b5,guide:b16,leftshoulder:b9,leftstick:b13,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b14,righttrigger:b12,rightx:a3,righty:a4,start:b4,x:b2,y:b3,platform:Windows,",
"030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
"030000005e040000130b000000000000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
"03000000341a00000608000000000000,Xeox,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"03000000450c00002043000000000000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"03000000ac0500005b05000000000000,Xiaoji Gamesir-G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000172700004431000000000000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,",
"03000000786901006e70000000000000,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
"03000000790000004f18000000000000,ZD-T Android,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
"03000000120c0000101e000000000000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
#endif // GLFW_BUILD_WIN32_MAPPINGS

#if defined(GLFW_BUILD_COCOA_MAPPINGS)
"030000008f0e00000300000009010000,2In1 USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,",
"03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
"03000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
"03000000c82d00000650000001000000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Mac OS X,",
"03000000c82d00005106000000010000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,start:b11,x:b4,y:b3,platform:Mac OS X,",
"03000000c82d00001590000001000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
"03000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
"030000003512000012ab000001000000,8BitDo NES30 Gamepad,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,",
"03000000022000000090000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
"03000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
"03000000c82d00000190000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
"03000000102800000900000000000000,8Bitdo SFC30 GamePad Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,",
"03000000c82d00001290000001000000,8BitDo SN30 Gamepad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,",
"03000000c82d00004028000000010000,8Bitdo SN30 GamePad,a:b1,b:b0,x:b4,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,dpup:-a1,dpdown:+a1,dpleft:-a0,dpright:+a0,platform:Mac OS X,",
"03000000c82d00000160000001000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
"03000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Mac OS X,",
"03000000c82d00000260000001000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
"03000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
"03000000c82d00000031000001000000,8BitDo Wireless Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
"03000000c82d00001890000001000000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,",
"03000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a31,start:b11,x:b4,y:b3,platform:Mac OS X,",
"03000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,",
"03000000a00500003232000009010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,",
"03000000a30c00002700000003030000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
"03000000a30c00002800000003030000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
"03000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,",
"03000000ef0500000300000000020000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Mac OS X,",
"03000000491900001904000001010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Mac OS X,",
"03000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,",
"03000000c62400001a89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,",
"03000000c62400001b89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
"03000000d62000002a79000000010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000120c0000200e000000010000,Brook Mars,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000120c0000210e000000010000,Brook Mars,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X,",
"03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000790000004618000000010000,GameCube Controller Adapter,a:b4,b:b0,dpdown:b56,dpleft:b60,dpright:b52,dpup:b48,lefttrigger:a12,leftx:a0,lefty:a4,rightshoulder:b28,righttrigger:a16,rightx:a20,righty:a8,start:b36,x:b8,y:b12,platform:Mac OS X,",
"03000000ad1b000001f9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,",
"03000000c01100000140000000010000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000006f0e00000102000000000000,GameStop Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"030000007d0400000540000001010000,Gravis Eliminator GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000280400000140000000020000,Gravis Gamepad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000008f0e00000300000007010000,GreenAsia Inc. USB Joystick,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Mac OS X,",
"030000000d0f00002d00000000100000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000000d0f00005f00000000010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000000d0f00005e00000000010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000000d0f00005f00000000000000,HORI Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000000d0f00005e00000000000000,HORI Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000000d0f00004d00000000000000,HORI Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000000d0f00009200000000010000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000000d0f00006e00000000010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000000d0f00006600000000010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000000d0f00006600000000000000,HORIPAD FPS PLUS 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000000d0f0000ee00000000010000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000008f0e00001330000011010000,HuiJia SNES Controller,a:b4,b:b2,back:b16,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b12,rightshoulder:b14,start:b18,x:b6,y:b0,platform:Mac OS X,",
"03000000830500006020000000010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,",
"03000000830500006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,",
"030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Mac OS X,",
"030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Mac OS X,",
"03000000242f00002d00000007010000,JYS Wireless Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,",
"030000006d04000016c2000000020000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000006d04000016c2000000030000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000006d04000016c2000014040000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000006d04000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000006d04000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000006d04000019c2000005030000,Logitech F710,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000006d0400001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"030000006d04000018c2000000010000,Logitech RumblePad 2 USB,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3~,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000006d04000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000380700005032000000010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000380700005082000000010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000380700008433000000010000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000380700008483000000010000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000790000000600000007010000,Marvo GT-004,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Mac OS X,",
"03000000790000004418000000010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000242f00007300000000020000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Mac OS X,",
"0300000079000000d218000026010000,Mayflash Magic NS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,",
"03000000d620000010a7000003010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Mac OS X,",
"03000000790000000018000000010000,Mayflash Wii U Pro Controller Adapter,a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,",
"03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,",
"03000000d8140000cecf000000000000,MC Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000005e0400002700000001010000,Microsoft SideWinder Plug & Play Game Pad,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,leftx:a0,lefty:a1,righttrigger:b5,x:b2,y:b3,platform:Mac OS X,",
"03000000d62000007162000001000000,Moga Pro 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,",
"03000000c62400002a89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
"03000000c62400002b89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
"03000000632500007505000000020000,NEOGEO mini PAD Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b2,y:b3,platform:Mac OS X,",
"03000000921200004b46000003020000,NES 2-port Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Mac OS X,",
"030000001008000001e5000006010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Mac OS X,",
"03000000d620000011a7000000020000,Nintendo Switch Core (Plus) Wired Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000d620000011a7000010050000,Nintendo Switch PowerA Wired Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,",
"030000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,",
"03000000550900001472000025050000,NVIDIA Controller v01.04,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Mac OS X,",
"030000006f0e00000901000002010000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X,",
"030000004c050000da0c000000010000,Playstation Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
"030000004c0500003713000000010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000d62000006dca000000010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000100800000300000006010000,PS2 Adapter,a:b2,b:b1,back:b8,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,",
"030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,",
"030000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,",
"030000004c050000a00b000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000008916000000fd000000000000,Razer Onza TE,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"03000000321500000204000000010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000321500000104000000010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000321500000010000000010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000321500000507000001010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
"03000000321500000011000000010000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000321500000009000000020000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,",
"030000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,",
"0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"03000000790000001100000000000000,Retrolink Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a3,lefty:a4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
"03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
"030000006b140000010d000000010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000006b140000130d000000010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000c6240000fefa000000000000,Rock Candy Gamepad for PS3,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"03000000730700000401000000010000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Mac OS X,",
"03000000811700007e05000000000000,Sega Saturn,a:b2,b:b4,dpdown:b16,dpleft:b15,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,leftx:a0,lefty:a2,rightshoulder:b9,righttrigger:a4,start:b13,x:b0,y:b6,platform:Mac OS X,",
"03000000b40400000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Mac OS X,",
"030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,",
"0300000000f00000f100000000000000,SNES RetroPort,a:b2,b:b3,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,rightshoulder:b7,start:b6,x:b0,y:b1,platform:Mac OS X,",
"030000004c050000e60c000000010000,Sony DualSense,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000004c050000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000d11800000094000000010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,",
"030000005e0400008e02000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Mac OS X,",
"03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,",
"03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,",
"050000004e696d6275732b0000000000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,",
"03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,",
"03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,",
"03000000457500002211000000010000,SZMY-POWER PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Mac OS X,",
"030000004f0400000ed0000000020000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Mac OS X,",
"03000000bd12000015d0000000000000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
"03000000bd12000015d0000000010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
"03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,platform:Mac OS X,",
"030000006f0e00000302000025040000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000006f0e00000702000003060000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000791d00000103000009010000,Wii Classic Controller,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,",
"050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,platform:Mac OS X,",
"050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b8,leftshoulder:b19,leftstick:b23,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b24,righttrigger:b22,rightx:a2,righty:a3,start:b6,x:b18,y:b17,platform:Mac OS X,",
"030000005e0400008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"030000006f0e00000104000000000000,Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"03000000c6240000045d000000000000,Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"030000005e040000050b000003090000,Xbox Elite Wireless Controller Series 2,a:b0,b:b1,back:b31,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b53,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
"03000000c62400003a54000000000000,Xbox One PowerA Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"030000005e040000d102000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"030000005e040000dd02000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"030000005e040000e302000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"030000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
"030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
"030000005e040000e002000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,",
"030000005e040000e002000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,",
"030000005e040000ea02000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"030000005e040000fd02000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
"03000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X,",
"03000000120c0000100e000000010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000120c0000101e000000010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
#endif // GLFW_BUILD_COCOA_MAPPINGS

#if defined(GLFW_BUILD_LINUX_MAPPINGS)
"03000000c82d00000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
"05000000c82d00001038000000010000,8Bitdo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
"05000000c82d00005106000000010000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Linux,",
"03000000c82d00001590000011010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
"05000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
"03000000c82d00000310000011010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux,",
"05000000c82d00008010000000010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux,",
"03000000022000000090000011010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
"05000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
"05000000c82d00002038000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
"03000000c82d00000190000011010000,8Bitdo NES30 Pro 8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
"05000000c82d00000060000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
"05000000c82d00000061000000010000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
"03000000c82d000021ab000010010000,8BitDo SFC30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,",
"030000003512000012ab000010010000,8Bitdo SFC30 GamePad,a:b2,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Linux,",
"05000000102800000900000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,",
"05000000c82d00003028000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,",
"03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux,",
"03000000c82d00000160000011010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
"03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux,",
"03000000c82d00001290000011010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux,",
"05000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
"05000000c82d00006228000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
"03000000c82d00000260000011010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
"05000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
"05000000202800000900000000010000,8BitDo SNES30 Gamepad,a:b1,b:b0,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,",
"03000000c82d00000031000011010000,8BitDo Wireless Adapter (DInput),a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"030000005e0400008e02000020010000,8BitDo Wireless Adapter (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000c82d00001890000011010000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,",
"05000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
"050000005e040000e002000030110000,8BitDo Zero 2 (XInput),a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,",
"05000000a00500003232000001000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,",
"05000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,",
"03000000c01100000355000011010000,ACRUX USB GAME PAD,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000006f0e00001302000000010000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000006f0e00003901000020060000,Afterglow Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000006f0e00003901000000430000,Afterglow Prismatic Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000006f0e00003901000013020000,Afterglow Prismatic Wired Controller 048-007-NA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000100000008200000011010000,Akishop Customs PS360+ v1.66,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
"030000007c1800000006000010010000,Alienware Dual Compatible Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Linux,",
"05000000491900000204000021000000,Amazon Fire Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b17,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b12,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"03000000491900001904000011010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Linux,",
"05000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,",
"03000000790000003018000011010000,Arcade Fightstick F300,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
"03000000a30c00002700000011010000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,",
"03000000a30c00002800000011010000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,",
"05000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,",
"05000000050b00000045000040000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,",
"03000000503200000110000000000000,Atari Classic Controller,a:b0,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,x:b1,platform:Linux,",
"05000000503200000110000000000000,Atari Classic Controller,a:b0,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,x:b1,platform:Linux,",
"03000000503200000210000000000000,Atari Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,",
"05000000503200000210000000000000,Atari Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,",
"03000000120c00000500000010010000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Linux,",
"03000000ef0500000300000000010000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Linux,",
"03000000c62400001b89000011010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"03000000d62000002a79000011010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"03000000c21100000791000011010000,Be1 GC101 Controller 1.03 mode,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"03000000c31100000791000011010000,Be1 GC101 GAMEPAD 1.03 mode,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"030000005e0400008e02000003030000,Be1 GC101 Xbox 360 Controller mode,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"05000000bc2000000055000001000000,BETOP AX1 BFM,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"03000000666600006706000000010000,boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux,",
"03000000120c0000200e000011010000,Brook Mars,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"03000000120c0000210e000011010000,Brook Mars,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"03000000120c0000f70e000011010000,Brook Universal Fighting Board,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
"03000000ffff0000ffff000000010000,Chinese-made Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,",
"03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"030000000b0400003365000000010000,Competition Pro,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Linux,",
"03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Linux,",
"03000000a306000022f6000011010000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
"03000000b40400000a01000000010000,CYPRESS USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,",
"03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux,",
"030000004f04000004b3000010010000,Dual Power 2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,",
"030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,",
"03000000bc2000000055000011010000,GameSir G3w,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
"030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000008f0e00000800000010010000,Gasia Co. Ltd PS(R) Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"030000006f0e00001304000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000451300000010000010010000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
"03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000007d0400000540000000010000,Gravis Eliminator GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
"03000000280400000140000000010000,Gravis GamePad Pro USB ,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
"030000008f0e00000610000000010000,GreenAsia Electronics 4Axes 12Keys GamePad ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Linux,",
"030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,",
"0500000047532067616d657061640000,GS gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
"03000000f0250000c383000010010000,GT VX2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"06000000adde0000efbe000002010000,Hidromancer Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,a:b1,b:b2,back:b8,guide:b9,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,platform:Linux,",
"03000000c9110000f055000011010000,HJC Game GAMEPAD,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
"03000000632500002605000010010000,HJD-X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"030000000d0f00000d00000000010000,hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftx:b4,lefty:b5,rightshoulder:b7,start:b9,x:b1,y:b2,platform:Linux,",
"030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
"030000000d0f0000c100000011010000,HORI CO. LTD. HORIPAD S,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000000d0f00006a00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"030000000d0f00006b00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
"030000000d0f00008500000010010000,HORI Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000000d0f00008600000002010000,Hori Fighting Commander,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
"030000000d0f00005f00000011010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000000d0f00005e00000011010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000000d0f00009200000011010000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
"030000000d0f0000aa00000011010000,HORI Real Arcade Pro,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"030000000d0f0000d800000072056800,HORI Real Arcade Pro S,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,",
"030000000d0f00001600000000010000,Hori Real Arcade Pro.EX-SE (Xbox 360),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,",
"030000000d0f00006e00000011010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000000d0f00006600000011010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"030000000d0f0000ee00000011010000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"030000000d0f00006700000001010000,HORIPAD ONE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Linux,",
"03000000242e00008816000001010000,Hyperkin X91,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000830500006020000010010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,",
"050000006964726f69643a636f6e0000,idroid:con,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"03000000b50700001503000010010000,impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,",
"03000000d80400008200000003000000,IMS PCU#0 Gamepad Interface,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b5,x:b3,y:b2,platform:Linux,",
"03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),a:b3,b:b4,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b7,x:b0,y:b1,platform:Linux,",
"0500000049190000020400001b010000,Ipega PG-9069 - Bluetooth Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b161,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"03000000632500007505000011010000,Ipega PG-9099 - Bluetooth Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux,",
"03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,",
"03000000300f00000b01000010010000,Jess Tech GGE909 PC Recoil Pad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
"03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
"030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux,",
"050000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux,",
"030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux,",
"050000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux,",
"03000000bd12000003c0000010010000,Joypad Alpha Shock,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"03000000242f00002d00000011010000,JYS Wireless Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"03000000242f00008a00000011010000,JYS Wireless Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux,",
"030000006f0e00000103000000020000,Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000006d040000d1ca000000000000,Logitech ChillStream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000006d04000016c2000010010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000006d04000016c2000011010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000006d0400001ec2000019200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000006d0400000ac2000010010000,Logitech Inc. WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Linux,",
"030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,platform:Linux,",
"050000004d4f435554452d3035305800,M54-PC,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"05000000380700006652000025010000,Mad Catz C.T.R.L.R ,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"03000000380700005032000011010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"03000000380700005082000011010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux,",
"03000000380700008034000011010000,Mad Catz fightstick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"03000000380700008084000011010000,Mad Catz fightstick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"03000000380700008433000011010000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"03000000380700008483000011010000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000380700003847000090040000,Mad Catz Wired Xbox 360 Controller (SFIV),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
"03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000380700001888000010010000,MadCatz PC USB Wired Stick 8818,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"03000000380700003888000010010000,MadCatz PC USB Wired Stick 8838,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"03000000242f0000f700000001010000,Magic-S Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000120c00000500000000010000,Manta Dualshock 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,",
"03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux,",
"03000000790000004318000010010000,Mayflash GameCube Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,",
"03000000242f00007300000011010000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux,",
"0300000079000000d218000011010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"03000000d620000010a7000011010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"0300000025090000e803000001010000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:a5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,",
"03000000780000000600000010010000,Microntek USB Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,",
"030000005e0400000e00000000010000,Microsoft SideWinder,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,",
"030000005e0400008e02000004010000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e0400008e02000062230000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"050000005e040000050b000003090000,Microsoft X-Box One Elite 2 pad,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"030000005e040000e302000003020000,Microsoft X-Box One Elite pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e040000d102000001010000,Microsoft X-Box One pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e040000dd02000003020000,Microsoft X-Box One pad (Firmware 2015),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e040000d102000003020000,Microsoft X-Box One pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e0400008502000000010000,Microsoft X-Box pad (Japan),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,",
"030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,",
"030000005e040000000b000008040000,Microsoft Xbox One Elite 2 pad - Wired,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e040000ea02000008040000,Microsoft Xbox One S pad - Wired,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000c62400001a53000000010000,Mini PE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000030000000300000002000000,Miroof,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,",
"05000000d6200000e589000001000000,Moga 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,",
"05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,",
"05000000d62000007162000001000000,Moga Pro 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,",
"03000000c62400002b89000011010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"05000000c62400002a89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b22,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"05000000c62400001a89000000010000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"03000000250900006688000000010000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,",
"030000006b140000010c000010010000,NACON GC-400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
"030000000d0f00000900000010010000,Natec Genesis P44,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"03000000790000004518000010010000,NEXILUX GAMECUBE Controller Adapter,a:b1,b:b0,x:b2,y:b3,start:b9,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,platform:Linux,",
"030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Linux,",
"060000007e0500003713000000000000,Nintendo 3DS,a:b0,b:b1,back:b8,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,",
"060000007e0500000820000000000000,Nintendo Combined Joy-Cons (joycond),a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,",
"030000007e0500003703000000016800,Nintendo GameCube Controller,a:b0,b:b2,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1~,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3~,start:b8,x:b1,y:b3,platform:Linux,",
"03000000790000004618000010010000,Nintendo GameCube Controller Adapter,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5~,righty:a2~,start:b9,x:b2,y:b3,platform:Linux,",
"050000007e0500000620000001800000,Nintendo Switch Left Joy-Con,a:b9,b:b8,back:b5,leftshoulder:b2,leftstick:b6,leftx:a1,lefty:a0~,rightshoulder:b4,start:b0,x:b7,y:b10,platform:Linux,",
"030000007e0500000920000011810000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,",
"050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
"050000007e0500000920000001800000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,",
"050000007e0500000720000001800000,Nintendo Switch Right Joy-Con,a:b1,b:b2,back:b9,leftshoulder:b4,leftstick:b10,leftx:a1~,lefty:a0~,rightshoulder:b6,start:b8,x:b0,y:b3,platform:Linux,",
"050000007e0500001720000001000000,Nintendo Switch SNES Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux,",
"050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,",
"05000000010000000100000003000000,Nintendo Wiimote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
"030000000d0500000308000010010000,Nostromo n45 Dual Analog Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Linux,",
"03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
"03000000550900001472000011010000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,",
"05000000550900001472000001000000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,",
"03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"19000000010000000100000001010000,odroidgo2_joypad,a:b1,b:b0,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,guide:b10,leftshoulder:b4,leftstick:b12,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b14,start:b15,x:b2,y:b3,platform:Linux,",
"19000000010000000200000011000000,odroidgo2_joypad_v11,a:b1,b:b0,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b12,leftshoulder:b4,leftstick:b14,lefttrigger:b13,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b16,start:b17,x:b2,y:b3,platform:Linux,",
"030000005e0400000202000000010000,Old Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,",
"03000000c0160000dc27000001010000,OnyxSoft Dual JoyDivision,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:Linux,",
"05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,",
"05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,",
"03000000830500005020000010010000,Padix Co. Ltd. Rockfire PSX/USB Bridge,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b2,y:b3,platform:Linux,",
"03000000790000001c18000011010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"030000006f0e0000b802000001010000,PDP AFTERGLOW Wired Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000006f0e0000b802000013020000,PDP AFTERGLOW Wired Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000006f0e00006401000001010000,PDP Battlefield One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000006f0e00008001000011010000,PDP CO. LTD. Faceoff Wired Pro Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000006f0e00003101000000010000,PDP EA Sports Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000006f0e0000c802000012010000,PDP Kingdom Hearts Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000006f0e00008701000011010000,PDP Rock Candy Wired Controller for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"030000006f0e00000901000011010000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
"030000006f0e0000a802000023020000,PDP Wired Controller for Xbox One,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
"030000006f0e00008501000011010000,PDP Wired Fight Pad Pro for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"0500000049190000030400001b010000,PG-9099,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"05000000491900000204000000000000,PG-9118,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"030000004c050000da0c000011010000,Playstation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,",
"030000004c0500003713000011010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
"03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000c62400003a54000001010000,PowerA 1428124-01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000d62000006dca000011010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"03000000d62000000228000001010000,PowerA Wired Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000c62400001a58000001010000,PowerA Xbox One Cabled,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000c62400001a54000001010000,PowerA Xbox One Mini Wired Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,",
"03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000004c0500006802000010010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
"030000004c0500006802000010810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
"030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
"030000004c0500006802000011810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
"030000006f0e00001402000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000008f0e00000300000010010000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"050000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
"050000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:a12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:a13,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
"050000004c0500006802000000800000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
"050000004c0500006802000000810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
"05000000504c415953544154494f4e00,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
"060000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
"030000004c050000a00b000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"030000004c050000a00b000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
"030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"030000004c050000c405000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
"030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"030000004c050000cc09000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"030000004c050000cc09000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
"03000000c01100000140000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"050000004c050000c405000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
"050000004c050000c405000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
"050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
"050000004c050000cc09000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
"030000004c050000e60c000011010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"03000000ff000000cb01000010010000,PSP,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,",
"03000000300f00001211000011010000,QanBa Arcade JoyStick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux,",
"030000009b2800004200000001010000,Raphnet Technologies Dual NES to USB v2.0,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Linux,",
"030000009b2800003200000001010000,Raphnet Technologies GC/N64 to USB v3.4,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,",
"030000009b2800006000000001010000,Raphnet Technologies GC/N64 to USB v3.6,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,",
"030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux,",
"030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000008916000000fd000024010000,Razer Onza Tournament Edition,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000321500000204000011010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"03000000321500000104000011010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"03000000321500000810000011010000,Razer Panthera Evo Arcade Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"03000000321500000010000011010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"03000000321500000507000000010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"03000000321500000011000011010000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"030000008916000000fe000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000c6240000045d000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000321500000009000011010000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
"050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
"0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000790000001100000010010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,",
"0300000081170000990a000001010000,Retronic Adapter,a:b0,leftx:a0,lefty:a1,platform:Linux,",
"0300000000f000000300000000010000,RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,",
"030000006b140000010d000011010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"030000006b140000130d000011010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"030000006f0e00001f01000000010000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000006f0e00001e01000011010000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000006f0e00004601000001010000,Rock Candy Xbox One Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
"03000000a30600001005000000010000,Saitek P150,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b2,righttrigger:b5,x:b3,y:b4,platform:Linux,",
"03000000a30600000701000000010000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Linux,",
"03000000a30600000cff000010010000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b0,y:b1,platform:Linux,",
"03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux,",
"03000000300f00001201000010010000,Saitek P380,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,",
"03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux,",
"03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Linux,",
"03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
"03000000a306000020f6000011010000,Saitek PS2700 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
"03000000d81d00000e00000010010000,Savior,a:b0,b:b1,back:b8,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,start:b9,x:b4,y:b5,platform:Linux,",
"03000000f025000021c1000010010000,ShanWan Gioteck PS3 Wired Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"03000000632500007505000010010000,SHANWAN PS3/PC Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"03000000bc2000000055000010010000,ShanWan PS3/PC Wired GamePad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"030000005f140000c501000010010000,SHANWAN Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"03000000632500002305000010010000,ShanWan USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"03000000341a00000908000010010000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
"030000004c050000e60c000011810000,Sony DualSense,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
"050000004c050000e60c000000810000,Sony DualSense ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
"03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,",
"030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000d11800000094000011010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
"03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
"03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
"03000000de2800000211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,",
"03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
"03000000de2800004211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,",
"03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
"05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
"03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000381000003014000075010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000381000003114000075010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"0500000011010000311400001b010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b32,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"05000000110100001914000009010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"03000000ad1b000038f0000090040000,Street Fighter IV FightStick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000003b07000004a1000000010000,Suncom SFX Plus for USB,a:b0,b:b2,back:b7,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b5,start:b8,x:b1,y:b3,platform:Linux,",
"03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,",
"0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,",
"03000000457500002211000010010000,SZMY-POWER CO. LTD. GAMEPAD,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"030000008f0e00000d31000010010000,SZMY-POWER CO. LTD. GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000008f0e00001431000010010000,SZMY-POWER CO. LTD. PS3 gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,",
"030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,",
"030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"030000004f0400000ed0000011010000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"03000000b50700000399000000010000,Thrustmaster Firestorm Digital 2,a:b2,b:b4,back:b11,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b0,righttrigger:b9,start:b1,x:b3,y:b5,platform:Linux,",
"030000004f04000003b3000010010000,Thrustmaster Firestorm Dual Analog 2,a:b0,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b9,rightx:a2,righty:a3,x:b1,y:b3,platform:Linux,",
"030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Linux,",
"030000004f04000026b3000002040000,Thrustmaster Gamepad GP XID,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000c6240000025b000002020000,Thrustmaster GPX Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000004f04000007d0000000010000,Thrustmaster T Mini Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000004f04000012b3000010010000,Thrustmaster vibrating gamepad,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,",
"03000000bd12000015d0000010010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,",
"03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,",
"030000005e0400008e02000070050000,Torid,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000c01100000591000011010000,Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
"03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
"03000000790000000600000007010000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux,",
"03000000790000001100000000010000,USB Gamepad1,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,platform:Linux,",
"030000006f0e00000302000011010000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
"030000006f0e00000702000011010000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
"05000000ac0500003232000001000000,VR-BOX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,",
"03000000791d00000103000010010000,Wii Classic Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"050000000d0f0000f600000001000000,Wireless HORIPAD Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
"030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e040000a102000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e040000a102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"0000000058626f782033363020576900,Xbox 360 Wireless Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,",
"030000005e040000a102000014010000,Xbox 360 Wireless Receiver (XBOX),a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e040000d102000002010000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"050000005e040000fd02000030110000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"050000005e040000050b000002090000,Xbox One Elite Series 2,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"030000005e040000ea02000000000000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"050000005e040000fd02000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"030000005e040000ea02000001030000,Xbox One Wireless Controller (Model 1708),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e040000120b000001050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"050000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"050000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"030000005e040000120b000005050000,XBox Series pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e0400008e02000000010000,xbox360 Wireless EasySMX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000450c00002043000010010000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
"03000000ac0500005b05000010010000,Xiaoji Gamesir-G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"05000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Linux,",
"03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux,",
"03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"03000000120c0000101e000011010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
#endif // GLFW_BUILD_LINUX_MAPPINGS
};


#endif



#include <assert.h>
#include <float.h>
#include <math.h>
#include <stdlib.h>
#include <string.h>

// Internal key state used for sticky keys
#define _GLFW_STICK 3

// Internal constants for gamepad mapping source types
#define _GLFW_JOYSTICK_AXIS     1
#define _GLFW_JOYSTICK_BUTTON   2
#define _GLFW_JOYSTICK_HATBIT   3

// Finds a mapping based on joystick GUID
//
static _GLFWmapping* findMapping(const char* guid)
{
    int i;

    for (i = 0;  i < _glfw.mappingCount;  i++)
    {
        if (strcmp(_glfw.mappings[i].guid, guid) == 0)
            return _glfw.mappings + i;
    }

    return NULL;
}

// Checks whether a gamepad mapping element is present in the hardware
//
static GLFWbool isValidElementForJoystick(const _GLFWmapelement* e,
                                          const _GLFWjoystick* js)
{
    if (e->type == _GLFW_JOYSTICK_HATBIT && (e->index >> 4) >= js->hatCount)
        return GLFW_FALSE;
    else if (e->type == _GLFW_JOYSTICK_BUTTON && e->index >= js->buttonCount)
        return GLFW_FALSE;
    else if (e->type == _GLFW_JOYSTICK_AXIS && e->index >= js->axisCount)
        return GLFW_FALSE;

    return GLFW_TRUE;
}

// Finds a mapping based on joystick GUID and verifies element indices
//
static _GLFWmapping* findValidMapping(const _GLFWjoystick* js)
{
    _GLFWmapping* mapping = findMapping(js->guid);
    if (mapping)
    {
        int i;

        for (i = 0;  i <= GLFW_GAMEPAD_BUTTON_LAST;  i++)
        {
            if (!isValidElementForJoystick(mapping->buttons + i, js))
                return NULL;
        }

        for (i = 0;  i <= GLFW_GAMEPAD_AXIS_LAST;  i++)
        {
            if (!isValidElementForJoystick(mapping->axes + i, js))
                return NULL;
        }
    }

    return mapping;
}

// Parses an SDL_GameControllerDB line and adds it to the mapping list
//
static GLFWbool parseMapping(_GLFWmapping* mapping, const char* string)
{
    const char* c = string;
    size_t i, length;
    struct
    {
        const char* name;
        _GLFWmapelement* element;
    } fields[] =
    {
        { "platform",      NULL },
        { "a",             mapping->buttons + GLFW_GAMEPAD_BUTTON_A },
        { "b",             mapping->buttons + GLFW_GAMEPAD_BUTTON_B },
        { "x",             mapping->buttons + GLFW_GAMEPAD_BUTTON_X },
        { "y",             mapping->buttons + GLFW_GAMEPAD_BUTTON_Y },
        { "back",          mapping->buttons + GLFW_GAMEPAD_BUTTON_BACK },
        { "start",         mapping->buttons + GLFW_GAMEPAD_BUTTON_START },
        { "guide",         mapping->buttons + GLFW_GAMEPAD_BUTTON_GUIDE },
        { "leftshoulder",  mapping->buttons + GLFW_GAMEPAD_BUTTON_LEFT_BUMPER },
        { "rightshoulder", mapping->buttons + GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER },
        { "leftstick",     mapping->buttons + GLFW_GAMEPAD_BUTTON_LEFT_THUMB },
        { "rightstick",    mapping->buttons + GLFW_GAMEPAD_BUTTON_RIGHT_THUMB },
        { "dpup",          mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_UP },
        { "dpright",       mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_RIGHT },
        { "dpdown",        mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_DOWN },
        { "dpleft",        mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_LEFT },
        { "lefttrigger",   mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_TRIGGER },
        { "righttrigger",  mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER },
        { "leftx",         mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_X },
        { "lefty",         mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_Y },
        { "rightx",        mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_X },
        { "righty",        mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_Y }
    };

    length = strcspn(c, ",");
    if (length != 32 || c[length] != ',')
    {
        _glfwInputError(GLFW_INVALID_VALUE, NULL);
        return GLFW_FALSE;
    }

    memcpy(mapping->guid, c, length);
    c += length + 1;

    length = strcspn(c, ",");
    if (length >= sizeof(mapping->name) || c[length] != ',')
    {
        _glfwInputError(GLFW_INVALID_VALUE, NULL);
        return GLFW_FALSE;
    }

    memcpy(mapping->name, c, length);
    c += length + 1;

    while (*c)
    {
        // TODO: Implement output modifiers
        if (*c == '+' || *c == '-')
            return GLFW_FALSE;

        for (i = 0;  i < sizeof(fields) / sizeof(fields[0]);  i++)
        {
            length = strlen(fields[i].name);
            if (strncmp(c, fields[i].name, length) != 0 || c[length] != ':')
                continue;

            c += length + 1;

            if (fields[i].element)
            {
                _GLFWmapelement* e = fields[i].element;
                int8_t minimum = -1;
                int8_t maximum = 1;

                if (*c == '+')
                {
                    minimum = 0;
                    c += 1;
                }
                else if (*c == '-')
                {
                    maximum = 0;
                    c += 1;
                }

                if (*c == 'a')
                    e->type = _GLFW_JOYSTICK_AXIS;
                else if (*c == 'b')
                    e->type = _GLFW_JOYSTICK_BUTTON;
                else if (*c == 'h')
                    e->type = _GLFW_JOYSTICK_HATBIT;
                else
                    break;

                if (e->type == _GLFW_JOYSTICK_HATBIT)
                {
                    const unsigned long hat = strtoul(c + 1, (char**) &c, 10);
                    const unsigned long bit = strtoul(c + 1, (char**) &c, 10);
                    e->index = (uint8_t) ((hat << 4) | bit);
                }
                else
                    e->index = (uint8_t) strtoul(c + 1, (char**) &c, 10);

                if (e->type == _GLFW_JOYSTICK_AXIS)
                {
                    e->axisScale = 2 / (maximum - minimum);
                    e->axisOffset = -(maximum + minimum);

                    if (*c == '~')
                    {
                        e->axisScale = -e->axisScale;
                        e->axisOffset = -e->axisOffset;
                    }
                }
            }
            else
            {
                length = strlen(_GLFW_PLATFORM_MAPPING_NAME);
                if (strncmp(c, _GLFW_PLATFORM_MAPPING_NAME, length) != 0)
                    return GLFW_FALSE;
            }

            break;
        }

        c += strcspn(c, ",");
        c += strspn(c, ",");
    }

    for (i = 0;  i < 32;  i++)
    {
        if (mapping->guid[i] >= 'A' && mapping->guid[i] <= 'F')
            mapping->guid[i] += 'a' - 'A';
    }

    _glfwPlatformUpdateGamepadGUID(mapping->guid);
    return GLFW_TRUE;
}


//////////////////////////////////////////////////////////////////////////
//////                         GLFW event API                       //////
//////////////////////////////////////////////////////////////////////////

// Notifies shared code of a physical key event
//
void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods)
{
    if (key >= 0 && key <= GLFW_KEY_LAST)
    {
        GLFWbool repeated = GLFW_FALSE;

        if (action == GLFW_RELEASE && window->keys[key] == GLFW_RELEASE)
            return;

        if (action == GLFW_PRESS && window->keys[key] == GLFW_PRESS)
            repeated = GLFW_TRUE;

        if (action == GLFW_RELEASE && window->stickyKeys)
            window->keys[key] = _GLFW_STICK;
        else
            window->keys[key] = (char) action;

        if (repeated)
            action = GLFW_REPEAT;
    }

    if (!window->lockKeyMods)
        mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK);

    if (window->callbacks.key)
        window->callbacks.key((GLFWwindow*) window, key, scancode, action, mods);
}

// Notifies shared code of a Unicode codepoint input event
// The 'plain' parameter determines whether to emit a regular character event
//
void _glfwInputChar(_GLFWwindow* window, uint32_t codepoint, int mods, GLFWbool plain)
{
    if (codepoint < 32 || (codepoint > 126 && codepoint < 160))
        return;

    if (!window->lockKeyMods)
        mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK);

    if (window->callbacks.charmods)
        window->callbacks.charmods((GLFWwindow*) window, codepoint, mods);

    if (plain)
    {
        if (window->callbacks.character)
            window->callbacks.character((GLFWwindow*) window, codepoint);
    }
}

// Notifies shared code of a scroll event
//
void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset)
{
    if (window->callbacks.scroll)
        window->callbacks.scroll((GLFWwindow*) window, xoffset, yoffset);
}

// Notifies shared code of a mouse button click event
//
void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods)
{
    if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST)
        return;

    if (!window->lockKeyMods)
        mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK);

    if (action == GLFW_RELEASE && window->stickyMouseButtons)
        window->mouseButtons[button] = _GLFW_STICK;
    else
        window->mouseButtons[button] = (char) action;

    if (window->callbacks.mouseButton)
        window->callbacks.mouseButton((GLFWwindow*) window, button, action, mods);
}

// Notifies shared code of a cursor motion event
// The position is specified in content area relative screen coordinates
//
void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos)
{
    if (window->virtualCursorPosX == xpos && window->virtualCursorPosY == ypos)
        return;

    window->virtualCursorPosX = xpos;
    window->virtualCursorPosY = ypos;

    if (window->callbacks.cursorPos)
        window->callbacks.cursorPos((GLFWwindow*) window, xpos, ypos);
}

// Notifies shared code of a cursor enter/leave event
//
void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered)
{
    if (window->callbacks.cursorEnter)
        window->callbacks.cursorEnter((GLFWwindow*) window, entered);
}

// Notifies shared code of files or directories dropped on a window
//
void _glfwInputDrop(_GLFWwindow* window, int count, const char** paths)
{
    if (window->callbacks.drop)
        window->callbacks.drop((GLFWwindow*) window, count, paths);
}

// Notifies shared code of a joystick connection or disconnection
//
void _glfwInputJoystick(_GLFWjoystick* js, int event)
{
    const int jid = (int) (js - _glfw.joysticks);

    if (_glfw.callbacks.joystick)
        _glfw.callbacks.joystick(jid, event);
}

// Notifies shared code of the new value of a joystick axis
//
void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value)
{
    js->axes[axis] = value;
}

// Notifies shared code of the new value of a joystick button
//
void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value)
{
    js->buttons[button] = value;
}

// Notifies shared code of the new value of a joystick hat
//
void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value)
{
    const int base = js->buttonCount + hat * 4;

    js->buttons[base + 0] = (value & 0x01) ? GLFW_PRESS : GLFW_RELEASE;
    js->buttons[base + 1] = (value & 0x02) ? GLFW_PRESS : GLFW_RELEASE;
    js->buttons[base + 2] = (value & 0x04) ? GLFW_PRESS : GLFW_RELEASE;
    js->buttons[base + 3] = (value & 0x08) ? GLFW_PRESS : GLFW_RELEASE;

    js->hats[hat] = value;
}


//////////////////////////////////////////////////////////////////////////
//////                       GLFW internal API                      //////
//////////////////////////////////////////////////////////////////////////

// Adds the built-in set of gamepad mappings
//
void _glfwInitGamepadMappings(void)
{
    int jid;
    size_t i;
    const size_t count = sizeof(_glfwDefaultMappings) / sizeof(char*);
    _glfw.mappings = calloc(count, sizeof(_GLFWmapping));

    for (i = 0;  i < count;  i++)
    {
        if (parseMapping(&_glfw.mappings[_glfw.mappingCount], _glfwDefaultMappings[i]))
            _glfw.mappingCount++;
    }

    for (jid = 0;  jid <= GLFW_JOYSTICK_LAST;  jid++)
    {
        _GLFWjoystick* js = _glfw.joysticks + jid;
        if (js->present)
            js->mapping = findValidMapping(js);
    }
}

// Returns an available joystick object with arrays and name allocated
//
_GLFWjoystick* _glfwAllocJoystick(const char* name,
                                  const char* guid,
                                  int axisCount,
                                  int buttonCount,
                                  int hatCount)
{
    int jid;
    _GLFWjoystick* js;

    for (jid = 0;  jid <= GLFW_JOYSTICK_LAST;  jid++)
    {
        if (!_glfw.joysticks[jid].present)
            break;
    }

    if (jid > GLFW_JOYSTICK_LAST)
        return NULL;

    js = _glfw.joysticks + jid;
    js->present     = GLFW_TRUE;
    js->axes        = calloc(axisCount, sizeof(float));
    js->buttons     = calloc(buttonCount + (size_t) hatCount * 4, 1);
    js->hats        = calloc(hatCount, 1);
    js->axisCount   = axisCount;
    js->buttonCount = buttonCount;
    js->hatCount    = hatCount;

    strncpy(js->name, name, sizeof(js->name) - 1);
    strncpy(js->guid, guid, sizeof(js->guid) - 1);
    js->mapping = findValidMapping(js);

    return js;
}

// Frees arrays and name and flags the joystick object as unused
//
void _glfwFreeJoystick(_GLFWjoystick* js)
{
    free(js->axes);
    free(js->buttons);
    free(js->hats);
    memset(js, 0, sizeof(_GLFWjoystick));
}

// Center the cursor in the content area of the specified window
//
void _glfwCenterCursorInContentArea(_GLFWwindow* window)
{
    int width, height;

    _glfwPlatformGetWindowSize(window, &width, &height);
    _glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0);
}


//////////////////////////////////////////////////////////////////////////
//////                        GLFW public API                       //////
//////////////////////////////////////////////////////////////////////////

GLFWAPI int glfwGetInputMode(GLFWwindow* handle, int mode)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT_OR_RETURN(0);

    switch (mode)
    {
        case GLFW_CURSOR:
            return window->cursorMode;
        case GLFW_STICKY_KEYS:
            return window->stickyKeys;
        case GLFW_STICKY_MOUSE_BUTTONS:
            return window->stickyMouseButtons;
        case GLFW_LOCK_KEY_MODS:
            return window->lockKeyMods;
        case GLFW_RAW_MOUSE_MOTION:
            return window->rawMouseMotion;
    }

    _glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode);
    return 0;
}

GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT();

    if (mode == GLFW_CURSOR)
    {
        if (value != GLFW_CURSOR_NORMAL &&
            value != GLFW_CURSOR_HIDDEN &&
            value != GLFW_CURSOR_DISABLED)
        {
            _glfwInputError(GLFW_INVALID_ENUM,
                            "Invalid cursor mode 0x%08X",
                            value);
            return;
        }

        if (window->cursorMode == value)
            return;

        window->cursorMode = value;

        _glfwPlatformGetCursorPos(window,
                                  &window->virtualCursorPosX,
                                  &window->virtualCursorPosY);
        _glfwPlatformSetCursorMode(window, value);
    }
    else if (mode == GLFW_STICKY_KEYS)
    {
        value = value ? GLFW_TRUE : GLFW_FALSE;
        if (window->stickyKeys == value)
            return;

        if (!value)
        {
            int i;

            // Release all sticky keys
            for (i = 0;  i <= GLFW_KEY_LAST;  i++)
            {
                if (window->keys[i] == _GLFW_STICK)
                    window->keys[i] = GLFW_RELEASE;
            }
        }

        window->stickyKeys = value;
    }
    else if (mode == GLFW_STICKY_MOUSE_BUTTONS)
    {
        value = value ? GLFW_TRUE : GLFW_FALSE;
        if (window->stickyMouseButtons == value)
            return;

        if (!value)
        {
            int i;

            // Release all sticky mouse buttons
            for (i = 0;  i <= GLFW_MOUSE_BUTTON_LAST;  i++)
            {
                if (window->mouseButtons[i] == _GLFW_STICK)
                    window->mouseButtons[i] = GLFW_RELEASE;
            }
        }

        window->stickyMouseButtons = value;
    }
    else if (mode == GLFW_LOCK_KEY_MODS)
    {
        window->lockKeyMods = value ? GLFW_TRUE : GLFW_FALSE;
    }
    else if (mode == GLFW_RAW_MOUSE_MOTION)
    {
        if (!_glfwPlatformRawMouseMotionSupported())
        {
            _glfwInputError(GLFW_PLATFORM_ERROR,
                            "Raw mouse motion is not supported on this system");
            return;
        }

        value = value ? GLFW_TRUE : GLFW_FALSE;
        if (window->rawMouseMotion == value)
            return;

        window->rawMouseMotion = value;
        _glfwPlatformSetRawMouseMotion(window, value);
    }
    else
        _glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode);
}

GLFWAPI int glfwRawMouseMotionSupported(void)
{
    _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
    return _glfwPlatformRawMouseMotionSupported();
}

GLFWAPI const char * glfwGetKeys(GLFWwindow* handle) //< @r-lyeh
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    return window->keys;
}

GLFWAPI const char* glfwGetKeyName(int key, int scancode)
{
    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);

    if (key != GLFW_KEY_UNKNOWN)
    {
        if (key != GLFW_KEY_KP_EQUAL &&
            (key < GLFW_KEY_KP_0 || key > GLFW_KEY_KP_ADD) &&
            (key < GLFW_KEY_APOSTROPHE || key > GLFW_KEY_WORLD_2))
        {
            return NULL;
        }

        scancode = _glfwPlatformGetKeyScancode(key);
    }

    return _glfwPlatformGetScancodeName(scancode);
}

GLFWAPI int glfwGetKeyScancode(int key)
{
    _GLFW_REQUIRE_INIT_OR_RETURN(-1);

    if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST)
    {
        _glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key);
        return GLFW_RELEASE;
    }

    return _glfwPlatformGetKeyScancode(key);
}

GLFWAPI int glfwGetKey(GLFWwindow* handle, int key)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_RELEASE);

    if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST)
    {
        _glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key);
        return GLFW_RELEASE;
    }

    if (window->keys[key] == _GLFW_STICK)
    {
        // Sticky mode: release key now
        window->keys[key] = GLFW_RELEASE;
        return GLFW_PRESS;
    }

    return (int) window->keys[key];
}

GLFWAPI int glfwGetMouseButton(GLFWwindow* handle, int button)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_RELEASE);

    if (button < GLFW_MOUSE_BUTTON_1 || button > GLFW_MOUSE_BUTTON_LAST)
    {
        _glfwInputError(GLFW_INVALID_ENUM, "Invalid mouse button %i", button);
        return GLFW_RELEASE;
    }

    if (window->mouseButtons[button] == _GLFW_STICK)
    {
        // Sticky mode: release mouse button now
        window->mouseButtons[button] = GLFW_RELEASE;
        return GLFW_PRESS;
    }

    return (int) window->mouseButtons[button];
}

GLFWAPI void glfwGetCursorPos(GLFWwindow* handle, double* xpos, double* ypos)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    if (xpos)
        *xpos = 0;
    if (ypos)
        *ypos = 0;

    _GLFW_REQUIRE_INIT();

    if (window->cursorMode == GLFW_CURSOR_DISABLED)
    {
        if (xpos)
            *xpos = window->virtualCursorPosX;
        if (ypos)
            *ypos = window->virtualCursorPosY;
    }
    else
        _glfwPlatformGetCursorPos(window, xpos, ypos);
}

GLFWAPI void glfwSetCursorPos(GLFWwindow* handle, double xpos, double ypos)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT();

    if (xpos != xpos || xpos < -DBL_MAX || xpos > DBL_MAX ||
        ypos != ypos || ypos < -DBL_MAX || ypos > DBL_MAX)
    {
        _glfwInputError(GLFW_INVALID_VALUE,
                        "Invalid cursor position %f %f",
                        xpos, ypos);
        return;
    }

    if (!_glfwPlatformWindowFocused(window))
        return;

    if (window->cursorMode == GLFW_CURSOR_DISABLED)
    {
        // Only update the accumulated position if the cursor is disabled
        window->virtualCursorPosX = xpos;
        window->virtualCursorPosY = ypos;
    }
    else
    {
        // Update system cursor position
        _glfwPlatformSetCursorPos(window, xpos, ypos);
    }
}

GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot)
{
    _GLFWcursor* cursor;

    assert(image != NULL);

    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);

    cursor = calloc(1, sizeof(_GLFWcursor));
    cursor->next = _glfw.cursorListHead;
    _glfw.cursorListHead = cursor;

    if (!_glfwPlatformCreateCursor(cursor, image, xhot, yhot))
    {
        glfwDestroyCursor((GLFWcursor*) cursor);
        return NULL;
    }

    return (GLFWcursor*) cursor;
}

GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape)
{
    _GLFWcursor* cursor;

    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);

    if (shape != GLFW_ARROW_CURSOR &&
        shape != GLFW_IBEAM_CURSOR &&
        shape != GLFW_CROSSHAIR_CURSOR &&
        shape != GLFW_HAND_CURSOR &&
        shape != GLFW_HRESIZE_CURSOR &&
        shape != GLFW_VRESIZE_CURSOR)
    {
        _glfwInputError(GLFW_INVALID_ENUM, "Invalid standard cursor 0x%08X", shape);
        return NULL;
    }

    cursor = calloc(1, sizeof(_GLFWcursor));
    cursor->next = _glfw.cursorListHead;
    _glfw.cursorListHead = cursor;

    if (!_glfwPlatformCreateStandardCursor(cursor, shape))
    {
        glfwDestroyCursor((GLFWcursor*) cursor);
        return NULL;
    }

    return (GLFWcursor*) cursor;
}

GLFWAPI void glfwDestroyCursor(GLFWcursor* handle)
{
    _GLFWcursor* cursor = (_GLFWcursor*) handle;

    _GLFW_REQUIRE_INIT();

    if (cursor == NULL)
        return;

    // Make sure the cursor is not being used by any window
    {
        _GLFWwindow* window;

        for (window = _glfw.windowListHead;  window;  window = window->next)
        {
            if (window->cursor == cursor)
                glfwSetCursor((GLFWwindow*) window, NULL);
        }
    }

    _glfwPlatformDestroyCursor(cursor);

    // Unlink cursor from global linked list
    {
        _GLFWcursor** prev = &_glfw.cursorListHead;

        while (*prev != cursor)
            prev = &((*prev)->next);

        *prev = cursor->next;
    }

    free(cursor);
}

GLFWAPI void glfwSetCursor(GLFWwindow* windowHandle, GLFWcursor* cursorHandle)
{
    _GLFWwindow* window = (_GLFWwindow*) windowHandle;
    _GLFWcursor* cursor = (_GLFWcursor*) cursorHandle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT();

    window->cursor = cursor;

    _glfwPlatformSetCursor(window, cursor);
}

GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* handle, GLFWkeyfun cbfun)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    _GLFW_SWAP_POINTERS(window->callbacks.key, cbfun);
    return cbfun;
}

GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* handle, GLFWcharfun cbfun)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    _GLFW_SWAP_POINTERS(window->callbacks.character, cbfun);
    return cbfun;
}

GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* handle, GLFWcharmodsfun cbfun)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    _GLFW_SWAP_POINTERS(window->callbacks.charmods, cbfun);
    return cbfun;
}

GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* handle,
                                                      GLFWmousebuttonfun cbfun)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    _GLFW_SWAP_POINTERS(window->callbacks.mouseButton, cbfun);
    return cbfun;
}

GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* handle,
                                                  GLFWcursorposfun cbfun)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    _GLFW_SWAP_POINTERS(window->callbacks.cursorPos, cbfun);
    return cbfun;
}

GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* handle,
                                                      GLFWcursorenterfun cbfun)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    _GLFW_SWAP_POINTERS(window->callbacks.cursorEnter, cbfun);
    return cbfun;
}

GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* handle,
                                            GLFWscrollfun cbfun)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    _GLFW_SWAP_POINTERS(window->callbacks.scroll, cbfun);
    return cbfun;
}

GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* handle, GLFWdropfun cbfun)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    _GLFW_SWAP_POINTERS(window->callbacks.drop, cbfun);
    return cbfun;
}

GLFWAPI int glfwJoystickPresent(int jid)
{
    _GLFWjoystick* js;

    assert(jid >= GLFW_JOYSTICK_1);
    assert(jid <= GLFW_JOYSTICK_LAST);

    _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);

    if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
    {
        _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
        return GLFW_FALSE;
    }

    js = _glfw.joysticks + jid;
    if (!js->present)
        return GLFW_FALSE;

    return _glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE);
}

GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count)
{
    _GLFWjoystick* js;

    assert(jid >= GLFW_JOYSTICK_1);
    assert(jid <= GLFW_JOYSTICK_LAST);
    assert(count != NULL);

    *count = 0;

    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);

    if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
    {
        _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
        return NULL;
    }

    js = _glfw.joysticks + jid;
    if (!js->present)
        return NULL;

    if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_AXES))
        return NULL;

    *count = js->axisCount;
    return js->axes;
}

GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count)
{
    _GLFWjoystick* js;

    assert(jid >= GLFW_JOYSTICK_1);
    assert(jid <= GLFW_JOYSTICK_LAST);
    assert(count != NULL);

    *count = 0;

    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);

    if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
    {
        _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
        return NULL;
    }

    js = _glfw.joysticks + jid;
    if (!js->present)
        return NULL;

    if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_BUTTONS))
        return NULL;

    if (_glfw.hints.init.hatButtons)
        *count = js->buttonCount + js->hatCount * 4;
    else
        *count = js->buttonCount;

    return js->buttons;
}

GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count)
{
    _GLFWjoystick* js;

    assert(jid >= GLFW_JOYSTICK_1);
    assert(jid <= GLFW_JOYSTICK_LAST);
    assert(count != NULL);

    *count = 0;

    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);

    if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
    {
        _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
        return NULL;
    }

    js = _glfw.joysticks + jid;
    if (!js->present)
        return NULL;

    if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_BUTTONS))
        return NULL;

    *count = js->hatCount;
    return js->hats;
}

GLFWAPI const char* glfwGetJoystickName(int jid)
{
    _GLFWjoystick* js;

    assert(jid >= GLFW_JOYSTICK_1);
    assert(jid <= GLFW_JOYSTICK_LAST);

    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);

    if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
    {
        _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
        return NULL;
    }

    js = _glfw.joysticks + jid;
    if (!js->present)
        return NULL;

    if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE))
        return NULL;

    return js->name;
}

GLFWAPI const char* glfwGetJoystickGUID(int jid)
{
    _GLFWjoystick* js;

    assert(jid >= GLFW_JOYSTICK_1);
    assert(jid <= GLFW_JOYSTICK_LAST);

    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);

    if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
    {
        _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
        return NULL;
    }

    js = _glfw.joysticks + jid;
    if (!js->present)
        return NULL;

    if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE))
        return NULL;

    return js->guid;
}

GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer)
{
    _GLFWjoystick* js;

    assert(jid >= GLFW_JOYSTICK_1);
    assert(jid <= GLFW_JOYSTICK_LAST);

    _GLFW_REQUIRE_INIT();

    js = _glfw.joysticks + jid;
    if (!js->present)
        return;

    js->userPointer = pointer;
}

GLFWAPI void* glfwGetJoystickUserPointer(int jid)
{
    _GLFWjoystick* js;

    assert(jid >= GLFW_JOYSTICK_1);
    assert(jid <= GLFW_JOYSTICK_LAST);

    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);

    js = _glfw.joysticks + jid;
    if (!js->present)
        return NULL;

    return js->userPointer;
}

GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun)
{
    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    _GLFW_SWAP_POINTERS(_glfw.callbacks.joystick, cbfun);
    return cbfun;
}

GLFWAPI int glfwUpdateGamepadMappings(const char* string)
{
    int jid;
    const char* c = string;

    assert(string != NULL);

    _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);

    while (*c)
    {
        if ((*c >= '0' && *c <= '9') ||
            (*c >= 'a' && *c <= 'f') ||
            (*c >= 'A' && *c <= 'F'))
        {
            char line[1024];

            const size_t length = strcspn(c, "\r\n");
            if (length < sizeof(line))
            {
                _GLFWmapping mapping = {{0}};

                memcpy(line, c, length);
                line[length] = '\0';

                if (parseMapping(&mapping, line))
                {
                    _GLFWmapping* previous = findMapping(mapping.guid);
                    if (previous)
                        *previous = mapping;
                    else
                    {
                        _glfw.mappingCount++;
                        _glfw.mappings =
                            realloc(_glfw.mappings,
                                    sizeof(_GLFWmapping) * _glfw.mappingCount);
                        _glfw.mappings[_glfw.mappingCount - 1] = mapping;
                    }
                }
            }

            c += length;
        }
        else
        {
            c += strcspn(c, "\r\n");
            c += strspn(c, "\r\n");
        }
    }

    for (jid = 0;  jid <= GLFW_JOYSTICK_LAST;  jid++)
    {
        _GLFWjoystick* js = _glfw.joysticks + jid;
        if (js->present)
            js->mapping = findValidMapping(js);
    }

    return GLFW_TRUE;
}

GLFWAPI int glfwJoystickIsGamepad(int jid)
{
    _GLFWjoystick* js;

    assert(jid >= GLFW_JOYSTICK_1);
    assert(jid <= GLFW_JOYSTICK_LAST);

    _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);

    if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
    {
        _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
        return GLFW_FALSE;
    }

    js = _glfw.joysticks + jid;
    if (!js->present)
        return GLFW_FALSE;

    if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE))
        return GLFW_FALSE;

    return js->mapping != NULL;
}

GLFWAPI const char* glfwGetGamepadName(int jid)
{
    _GLFWjoystick* js;

    assert(jid >= GLFW_JOYSTICK_1);
    assert(jid <= GLFW_JOYSTICK_LAST);

    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);

    if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
    {
        _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
        return NULL;
    }

    js = _glfw.joysticks + jid;
    if (!js->present)
        return NULL;

    if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE))
        return NULL;

    if (!js->mapping)
        return NULL;

    return js->mapping->name;
}

GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state)
{
    int i;
    _GLFWjoystick* js;

    assert(jid >= GLFW_JOYSTICK_1);
    assert(jid <= GLFW_JOYSTICK_LAST);
    assert(state != NULL);

    memset(state, 0, sizeof(GLFWgamepadstate));

    _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);

    if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
    {
        _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
        return GLFW_FALSE;
    }

    js = _glfw.joysticks + jid;
    if (!js->present)
        return GLFW_FALSE;

    if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_ALL))
        return GLFW_FALSE;

    if (!js->mapping)
        return GLFW_FALSE;

    for (i = 0;  i <= GLFW_GAMEPAD_BUTTON_LAST;  i++)
    {
        const _GLFWmapelement* e = js->mapping->buttons + i;
        if (e->type == _GLFW_JOYSTICK_AXIS)
        {
            const float value = js->axes[e->index] * e->axisScale + e->axisOffset;
            // HACK: This should be baked into the value transform
            // TODO: Bake into transform when implementing output modifiers
            if (e->axisOffset < 0 || (e->axisOffset == 0 && e->axisScale > 0))
            {
                if (value >= 0.f)
                    state->buttons[i] = GLFW_PRESS;
            }
            else
            {
                if (value <= 0.f)
                    state->buttons[i] = GLFW_PRESS;
            }
        }
        else if (e->type == _GLFW_JOYSTICK_HATBIT)
        {
            const unsigned int hat = e->index >> 4;
            const unsigned int bit = e->index & 0xf;
            if (js->hats[hat] & bit)
                state->buttons[i] = GLFW_PRESS;
        }
        else if (e->type == _GLFW_JOYSTICK_BUTTON)
            state->buttons[i] = js->buttons[e->index];
    }

    for (i = 0;  i <= GLFW_GAMEPAD_AXIS_LAST;  i++)
    {
        const _GLFWmapelement* e = js->mapping->axes + i;
        if (e->type == _GLFW_JOYSTICK_AXIS)
        {
            const float value = js->axes[e->index] * e->axisScale + e->axisOffset;
            state->axes[i] = _glfw_fminf(_glfw_fmaxf(value, -1.f), 1.f);
        }
        else if (e->type == _GLFW_JOYSTICK_HATBIT)
        {
            const unsigned int hat = e->index >> 4;
            const unsigned int bit = e->index & 0xf;
            if (js->hats[hat] & bit)
                state->axes[i] = 1.f;
            else
                state->axes[i] = -1.f;
        }
        else if (e->type == _GLFW_JOYSTICK_BUTTON)
            state->axes[i] = js->buttons[e->index] * 2.f - 1.f;
    }

    return GLFW_TRUE;
}

GLFWAPI void glfwSetClipboardString(GLFWwindow* handle, const char* string)
{
    assert(string != NULL);

    _GLFW_REQUIRE_INIT();
    _glfwPlatformSetClipboardString(string);
}

GLFWAPI const char* glfwGetClipboardString(GLFWwindow* handle)
{
    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    return _glfwPlatformGetClipboardString();
}

GLFWAPI double glfwGetTime(void)
{
    _GLFW_REQUIRE_INIT_OR_RETURN(0.0);
    return (double) (_glfwPlatformGetTimerValue() - _glfw.timer.offset) /
        _glfwPlatformGetTimerFrequency();
}

GLFWAPI void glfwSetTime(double time)
{
    _GLFW_REQUIRE_INIT();

    if (time != time || time < 0.0 || time > 18446744073.0)
    {
        _glfwInputError(GLFW_INVALID_VALUE, "Invalid time %f", time);
        return;
    }

    _glfw.timer.offset = _glfwPlatformGetTimerValue() -
        (uint64_t) (time * _glfwPlatformGetTimerFrequency());
}

GLFWAPI uint64_t glfwGetTimerValue(void)
{
    _GLFW_REQUIRE_INIT_OR_RETURN(0);
    return _glfwPlatformGetTimerValue();
}

GLFWAPI uint64_t glfwGetTimerFrequency(void)
{
    _GLFW_REQUIRE_INIT_OR_RETURN(0);
    return _glfwPlatformGetTimerFrequency();
}

#endif

#ifndef HEADER_GUARD_MONITOR_C
#define HEADER_GUARD_MONITOR_C
//========================================================================
// GLFW 3.3.7 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================




#include <assert.h>
#include <math.h>
#include <float.h>
#include <string.h>
#include <stdlib.h>
#include <limits.h>


// Lexically compare video modes, used by qsort
//
static int compareVideoModes(const void* fp, const void* sp)
{
    const GLFWvidmode* fm = fp;
    const GLFWvidmode* sm = sp;
    const int fbpp = fm->redBits + fm->greenBits + fm->blueBits;
    const int sbpp = sm->redBits + sm->greenBits + sm->blueBits;
    const int farea = fm->width * fm->height;
    const int sarea = sm->width * sm->height;

    // First sort on color bits per pixel
    if (fbpp != sbpp)
        return fbpp - sbpp;

    // Then sort on screen area
    if (farea != sarea)
        return farea - sarea;

    // Then sort on width
    if (fm->width != sm->width)
        return fm->width - sm->width;

    // Lastly sort on refresh rate
    return fm->refreshRate - sm->refreshRate;
}

// Retrieves the available modes for the specified monitor
//
static GLFWbool refreshVideoModes(_GLFWmonitor* monitor)
{
    int modeCount;
    GLFWvidmode* modes;

    if (monitor->modes)
        return GLFW_TRUE;

    modes = _glfwPlatformGetVideoModes(monitor, &modeCount);
    if (!modes)
        return GLFW_FALSE;

    qsort(modes, modeCount, sizeof(GLFWvidmode), compareVideoModes);

    free(monitor->modes);
    monitor->modes = modes;
    monitor->modeCount = modeCount;

    return GLFW_TRUE;
}


//////////////////////////////////////////////////////////////////////////
//////                         GLFW event API                       //////
//////////////////////////////////////////////////////////////////////////

// Notifies shared code of a monitor connection or disconnection
//
void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement)
{
    if (action == GLFW_CONNECTED)
    {
        _glfw.monitorCount++;
        _glfw.monitors =
            realloc(_glfw.monitors, sizeof(_GLFWmonitor*) * _glfw.monitorCount);

        if (placement == _GLFW_INSERT_FIRST)
        {
            memmove(_glfw.monitors + 1,
                    _glfw.monitors,
                    ((size_t) _glfw.monitorCount - 1) * sizeof(_GLFWmonitor*));
            _glfw.monitors[0] = monitor;
        }
        else
            _glfw.monitors[_glfw.monitorCount - 1] = monitor;
    }
    else if (action == GLFW_DISCONNECTED)
    {
        int i;
        _GLFWwindow* window;

        for (window = _glfw.windowListHead;  window;  window = window->next)
        {
            if (window->monitor == monitor)
            {
                int width, height, xoff, yoff;
                _glfwPlatformGetWindowSize(window, &width, &height);
                _glfwPlatformSetWindowMonitor(window, NULL, 0, 0, width, height, 0);
                _glfwPlatformGetWindowFrameSize(window, &xoff, &yoff, NULL, NULL);
                _glfwPlatformSetWindowPos(window, xoff, yoff);
            }
        }

        for (i = 0;  i < _glfw.monitorCount;  i++)
        {
            if (_glfw.monitors[i] == monitor)
            {
                _glfw.monitorCount--;
                memmove(_glfw.monitors + i,
                        _glfw.monitors + i + 1,
                        ((size_t) _glfw.monitorCount - i) * sizeof(_GLFWmonitor*));
                break;
            }
        }
    }

    if (_glfw.callbacks.monitor)
        _glfw.callbacks.monitor((GLFWmonitor*) monitor, action);

    if (action == GLFW_DISCONNECTED)
        _glfwFreeMonitor(monitor);
}

// Notifies shared code that a full screen window has acquired or released
// a monitor
//
void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window)
{
    monitor->window = window;
}


//////////////////////////////////////////////////////////////////////////
//////                       GLFW internal API                      //////
//////////////////////////////////////////////////////////////////////////

// Allocates and returns a monitor object with the specified name and dimensions
//
_GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM)
{
    _GLFWmonitor* monitor = calloc(1, sizeof(_GLFWmonitor));
    monitor->widthMM = widthMM;
    monitor->heightMM = heightMM;

    strncpy(monitor->name, name, sizeof(monitor->name) - 1);

    return monitor;
}

// Frees a monitor object and any data associated with it
//
void _glfwFreeMonitor(_GLFWmonitor* monitor)
{
    if (monitor == NULL)
        return;

    _glfwPlatformFreeMonitor(monitor);

    _glfwFreeGammaArrays(&monitor->originalRamp);
    _glfwFreeGammaArrays(&monitor->currentRamp);

    free(monitor->modes);
    free(monitor);
}

// Allocates red, green and blue value arrays of the specified size
//
void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size)
{
    ramp->red = calloc(size, sizeof(unsigned short));
    ramp->green = calloc(size, sizeof(unsigned short));
    ramp->blue = calloc(size, sizeof(unsigned short));
    ramp->size = size;
}

// Frees the red, green and blue value arrays and clears the struct
//
void _glfwFreeGammaArrays(GLFWgammaramp* ramp)
{
    free(ramp->red);
    free(ramp->green);
    free(ramp->blue);

    memset(ramp, 0, sizeof(GLFWgammaramp));
}

// Chooses the video mode most closely matching the desired one
//
const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor,
                                        const GLFWvidmode* desired)
{
    int i;
    unsigned int sizeDiff, leastSizeDiff = UINT_MAX;
    unsigned int rateDiff, leastRateDiff = UINT_MAX;
    unsigned int colorDiff, leastColorDiff = UINT_MAX;
    const GLFWvidmode* current;
    const GLFWvidmode* closest = NULL;

    if (!refreshVideoModes(monitor))
        return NULL;

    for (i = 0;  i < monitor->modeCount;  i++)
    {
        current = monitor->modes + i;

        colorDiff = 0;

        if (desired->redBits != GLFW_DONT_CARE)
            colorDiff += abs(current->redBits - desired->redBits);
        if (desired->greenBits != GLFW_DONT_CARE)
            colorDiff += abs(current->greenBits - desired->greenBits);
        if (desired->blueBits != GLFW_DONT_CARE)
            colorDiff += abs(current->blueBits - desired->blueBits);

        sizeDiff = abs((current->width - desired->width) *
                       (current->width - desired->width) +
                       (current->height - desired->height) *
                       (current->height - desired->height));

        if (desired->refreshRate != GLFW_DONT_CARE)
            rateDiff = abs(current->refreshRate - desired->refreshRate);
        else
            rateDiff = UINT_MAX - current->refreshRate;

        if ((colorDiff < leastColorDiff) ||
            (colorDiff == leastColorDiff && sizeDiff < leastSizeDiff) ||
            (colorDiff == leastColorDiff && sizeDiff == leastSizeDiff && rateDiff < leastRateDiff))
        {
            closest = current;
            leastSizeDiff = sizeDiff;
            leastRateDiff = rateDiff;
            leastColorDiff = colorDiff;
        }
    }

    return closest;
}

// Performs lexical comparison between two @ref GLFWvidmode structures
//
int _glfwCompareVideoModes(const GLFWvidmode* fm, const GLFWvidmode* sm)
{
    return compareVideoModes(fm, sm);
}

// Splits a color depth into red, green and blue bit depths
//
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue)
{
    int delta;

    // We assume that by 32 the user really meant 24
    if (bpp == 32)
        bpp = 24;

    // Convert "bits per pixel" to red, green & blue sizes

    *red = *green = *blue = bpp / 3;
    delta = bpp - (*red * 3);
    if (delta >= 1)
        *green = *green + 1;

    if (delta == 2)
        *red = *red + 1;
}


//////////////////////////////////////////////////////////////////////////
//////                        GLFW public API                       //////
//////////////////////////////////////////////////////////////////////////

GLFWAPI GLFWmonitor** glfwGetMonitors(int* count)
{
    assert(count != NULL);

    *count = 0;

    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);

    *count = _glfw.monitorCount;
    return (GLFWmonitor**) _glfw.monitors;
}

GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void)
{
    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);

    if (!_glfw.monitorCount)
        return NULL;

    return (GLFWmonitor*) _glfw.monitors[0];
}

GLFWAPI void glfwGetMonitorPos(GLFWmonitor* handle, int* xpos, int* ypos)
{
    _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
    assert(monitor != NULL);

    if (xpos)
        *xpos = 0;
    if (ypos)
        *ypos = 0;

    _GLFW_REQUIRE_INIT();

    _glfwPlatformGetMonitorPos(monitor, xpos, ypos);
}

GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* handle,
                                    int* xpos, int* ypos,
                                    int* width, int* height)
{
    _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
    assert(monitor != NULL);

    if (xpos)
        *xpos = 0;
    if (ypos)
        *ypos = 0;
    if (width)
        *width = 0;
    if (height)
        *height = 0;

    _GLFW_REQUIRE_INIT();

    _glfwPlatformGetMonitorWorkarea(monitor, xpos, ypos, width, height);
}

GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* handle, int* widthMM, int* heightMM)
{
    _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
    assert(monitor != NULL);

    if (widthMM)
        *widthMM = 0;
    if (heightMM)
        *heightMM = 0;

    _GLFW_REQUIRE_INIT();

    if (widthMM)
        *widthMM = monitor->widthMM;
    if (heightMM)
        *heightMM = monitor->heightMM;
}

GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* handle,
                                        float* xscale, float* yscale)
{
    _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
    assert(monitor != NULL);

    if (xscale)
        *xscale = 0.f;
    if (yscale)
        *yscale = 0.f;

    _GLFW_REQUIRE_INIT();
    _glfwPlatformGetMonitorContentScale(monitor, xscale, yscale);
}

GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* handle)
{
    _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
    assert(monitor != NULL);

    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    return monitor->name;
}

GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* handle, void* pointer)
{
    _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
    assert(monitor != NULL);

    _GLFW_REQUIRE_INIT();
    monitor->userPointer = pointer;
}

GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* handle)
{
    _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
    assert(monitor != NULL);

    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    return monitor->userPointer;
}

GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun)
{
    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    _GLFW_SWAP_POINTERS(_glfw.callbacks.monitor, cbfun);
    return cbfun;
}

GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* handle, int* count)
{
    _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
    assert(monitor != NULL);
    assert(count != NULL);

    *count = 0;

    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);

    if (!refreshVideoModes(monitor))
        return NULL;

    *count = monitor->modeCount;
    return monitor->modes;
}

GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* handle)
{
    _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
    assert(monitor != NULL);

    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);

    _glfwPlatformGetVideoMode(monitor, &monitor->currentMode);
    return &monitor->currentMode;
}

GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma)
{
    unsigned int i;
    unsigned short* values;
    GLFWgammaramp ramp;
    const GLFWgammaramp* original;
    assert(handle != NULL);
    assert(gamma > 0.f);
    assert(gamma <= FLT_MAX);

    _GLFW_REQUIRE_INIT();

    if (gamma != gamma || gamma <= 0.f || gamma > FLT_MAX)
    {
        _glfwInputError(GLFW_INVALID_VALUE, "Invalid gamma value %f", gamma);
        return;
    }

    original = glfwGetGammaRamp(handle);
    if (!original)
        return;

    values = calloc(original->size, sizeof(unsigned short));

    for (i = 0;  i < original->size;  i++)
    {
        float value;

        // Calculate intensity
        value = i / (float) (original->size - 1);
        // Apply gamma curve
        value = powf(value, 1.f / gamma) * 65535.f + 0.5f;
        // Clamp to value range
        value = _glfw_fminf(value, 65535.f);

        values[i] = (unsigned short) value;
    }

    ramp.red = values;
    ramp.green = values;
    ramp.blue = values;
    ramp.size = original->size;

    glfwSetGammaRamp(handle, &ramp);
    free(values);
}

GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* handle)
{
    _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
    assert(monitor != NULL);

    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);

    _glfwFreeGammaArrays(&monitor->currentRamp);
    if (!_glfwPlatformGetGammaRamp(monitor, &monitor->currentRamp))
        return NULL;

    return &monitor->currentRamp;
}

GLFWAPI void glfwSetGammaRamp(GLFWmonitor* handle, const GLFWgammaramp* ramp)
{
    _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
    assert(monitor != NULL);
    assert(ramp != NULL);
    assert(ramp->size > 0);
    assert(ramp->red != NULL);
    assert(ramp->green != NULL);
    assert(ramp->blue != NULL);

    if (ramp->size <= 0)
    {
        _glfwInputError(GLFW_INVALID_VALUE,
                        "Invalid gamma ramp size %i",
                        ramp->size);
        return;
    }

    _GLFW_REQUIRE_INIT();

    if (!monitor->originalRamp.size)
    {
        if (!_glfwPlatformGetGammaRamp(monitor, &monitor->originalRamp))
            return;
    }

    _glfwPlatformSetGammaRamp(monitor, ramp);
}


#endif

#ifndef HEADER_GUARD_VULKAN_C
#define HEADER_GUARD_VULKAN_C
//========================================================================
// GLFW 3.3.7 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================




#include <assert.h>
#include <string.h>
#include <stdlib.h>

#define _GLFW_FIND_LOADER    1
#define _GLFW_REQUIRE_LOADER 2


//////////////////////////////////////////////////////////////////////////
//////                       GLFW internal API                      //////
//////////////////////////////////////////////////////////////////////////

GLFWbool _glfwInitVulkan(int mode)
{
    VkResult err;
    VkExtensionProperties* ep;
    uint32_t i, count;

    if (_glfw.vk.available)
        return GLFW_TRUE;

#if !defined(_GLFW_VULKAN_STATIC)
#if defined(_GLFW_VULKAN_LIBRARY)
    _glfw.vk.handle = _glfw_dlopen(_GLFW_VULKAN_LIBRARY);
#elif defined(_GLFW_WIN32)
    _glfw.vk.handle = _glfw_dlopen("vulkan-1.dll");
#elif defined(_GLFW_COCOA)
    _glfw.vk.handle = _glfw_dlopen("libvulkan.1.dylib");
    if (!_glfw.vk.handle)
        _glfw.vk.handle = _glfwLoadLocalVulkanLoaderNS();
#elif defined(__OpenBSD__) || defined(__NetBSD__)
    _glfw.vk.handle = _glfw_dlopen("libvulkan.so");
#else
    _glfw.vk.handle = _glfw_dlopen("libvulkan.so.1");
#endif
    if (!_glfw.vk.handle)
    {
        if (mode == _GLFW_REQUIRE_LOADER)
            _glfwInputError(GLFW_API_UNAVAILABLE, "Vulkan: Loader not found");

        return GLFW_FALSE;
    }

    _glfw.vk.GetInstanceProcAddr = (PFN_vkGetInstanceProcAddr)
        _glfw_dlsym(_glfw.vk.handle, "vkGetInstanceProcAddr");
    if (!_glfw.vk.GetInstanceProcAddr)
    {
        _glfwInputError(GLFW_API_UNAVAILABLE,
                        "Vulkan: Loader does not export vkGetInstanceProcAddr");

        _glfwTerminateVulkan();
        return GLFW_FALSE;
    }

    _glfw.vk.EnumerateInstanceExtensionProperties = (PFN_vkEnumerateInstanceExtensionProperties)
        vkGetInstanceProcAddr(NULL, "vkEnumerateInstanceExtensionProperties");
    if (!_glfw.vk.EnumerateInstanceExtensionProperties)
    {
        _glfwInputError(GLFW_API_UNAVAILABLE,
                        "Vulkan: Failed to retrieve vkEnumerateInstanceExtensionProperties");

        _glfwTerminateVulkan();
        return GLFW_FALSE;
    }
#endif // _GLFW_VULKAN_STATIC

    err = vkEnumerateInstanceExtensionProperties(NULL, &count, NULL);
    if (err)
    {
        // NOTE: This happens on systems with a loader but without any Vulkan ICD
        if (mode == _GLFW_REQUIRE_LOADER)
        {
            _glfwInputError(GLFW_API_UNAVAILABLE,
                            "Vulkan: Failed to query instance extension count: %s",
                            _glfwGetVulkanResultString(err));
        }

        _glfwTerminateVulkan();
        return GLFW_FALSE;
    }

    ep = calloc(count, sizeof(VkExtensionProperties));

    err = vkEnumerateInstanceExtensionProperties(NULL, &count, ep);
    if (err)
    {
        _glfwInputError(GLFW_API_UNAVAILABLE,
                        "Vulkan: Failed to query instance extensions: %s",
                        _glfwGetVulkanResultString(err));

        free(ep);
        _glfwTerminateVulkan();
        return GLFW_FALSE;
    }

    for (i = 0;  i < count;  i++)
    {
        if (strcmp(ep[i].extensionName, "VK_KHR_surface") == 0)
            _glfw.vk.KHR_surface = GLFW_TRUE;
#if defined(_GLFW_WIN32)
        else if (strcmp(ep[i].extensionName, "VK_KHR_win32_surface") == 0)
            _glfw.vk.KHR_win32_surface = GLFW_TRUE;
#elif defined(_GLFW_COCOA)
        else if (strcmp(ep[i].extensionName, "VK_MVK_macos_surface") == 0)
            _glfw.vk.MVK_macos_surface = GLFW_TRUE;
        else if (strcmp(ep[i].extensionName, "VK_EXT_metal_surface") == 0)
            _glfw.vk.EXT_metal_surface = GLFW_TRUE;
#elif defined(_GLFW_X11)
        else if (strcmp(ep[i].extensionName, "VK_KHR_xlib_surface") == 0)
            _glfw.vk.KHR_xlib_surface = GLFW_TRUE;
        else if (strcmp(ep[i].extensionName, "VK_KHR_xcb_surface") == 0)
            _glfw.vk.KHR_xcb_surface = GLFW_TRUE;
#elif defined(_GLFW_WAYLAND)
        else if (strcmp(ep[i].extensionName, "VK_KHR_wayland_surface") == 0)
            _glfw.vk.KHR_wayland_surface = GLFW_TRUE;
#endif
    }

    free(ep);

    _glfw.vk.available = GLFW_TRUE;

    _glfwPlatformGetRequiredInstanceExtensions(_glfw.vk.extensions);

    return GLFW_TRUE;
}

void _glfwTerminateVulkan(void)
{
#if !defined(_GLFW_VULKAN_STATIC)
    if (_glfw.vk.handle)
        _glfw_dlclose(_glfw.vk.handle);
#endif
}

const char* _glfwGetVulkanResultString(VkResult result)
{
    switch (result)
    {
        case VK_SUCCESS:
            return "Success";
        case VK_NOT_READY:
            return "A fence or query has not yet completed";
        case VK_TIMEOUT:
            return "A wait operation has not completed in the specified time";
        case VK_EVENT_SET:
            return "An event is signaled";
        case VK_EVENT_RESET:
            return "An event is unsignaled";
        case VK_INCOMPLETE:
            return "A return array was too small for the result";
        case VK_ERROR_OUT_OF_HOST_MEMORY:
            return "A host memory allocation has failed";
        case VK_ERROR_OUT_OF_DEVICE_MEMORY:
            return "A device memory allocation has failed";
        case VK_ERROR_INITIALIZATION_FAILED:
            return "Initialization of an object could not be completed for implementation-specific reasons";
        case VK_ERROR_DEVICE_LOST:
            return "The logical or physical device has been lost";
        case VK_ERROR_MEMORY_MAP_FAILED:
            return "Mapping of a memory object has failed";
        case VK_ERROR_LAYER_NOT_PRESENT:
            return "A requested layer is not present or could not be loaded";
        case VK_ERROR_EXTENSION_NOT_PRESENT:
            return "A requested extension is not supported";
        case VK_ERROR_FEATURE_NOT_PRESENT:
            return "A requested feature is not supported";
        case VK_ERROR_INCOMPATIBLE_DRIVER:
            return "The requested version of Vulkan is not supported by the driver or is otherwise incompatible";
        case VK_ERROR_TOO_MANY_OBJECTS:
            return "Too many objects of the type have already been created";
        case VK_ERROR_FORMAT_NOT_SUPPORTED:
            return "A requested format is not supported on this device";
        case VK_ERROR_SURFACE_LOST_KHR:
            return "A surface is no longer available";
        case VK_SUBOPTIMAL_KHR:
            return "A swapchain no longer matches the surface properties exactly, but can still be used";
        case VK_ERROR_OUT_OF_DATE_KHR:
            return "A surface has changed in such a way that it is no longer compatible with the swapchain";
        case VK_ERROR_INCOMPATIBLE_DISPLAY_KHR:
            return "The display used by a swapchain does not use the same presentable image layout";
        case VK_ERROR_NATIVE_WINDOW_IN_USE_KHR:
            return "The requested window is already connected to a VkSurfaceKHR, or to some other non-Vulkan API";
        case VK_ERROR_VALIDATION_FAILED_EXT:
            return "A validation layer found an error";
        default:
            return "ERROR: UNKNOWN VULKAN ERROR";
    }
}


//////////////////////////////////////////////////////////////////////////
//////                        GLFW public API                       //////
//////////////////////////////////////////////////////////////////////////

GLFWAPI int glfwVulkanSupported(void)
{
    _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
    return _glfwInitVulkan(_GLFW_FIND_LOADER);
}

GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count)
{
    assert(count != NULL);

    *count = 0;

    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);

    if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER))
        return NULL;

    if (!_glfw.vk.extensions[0])
        return NULL;

    *count = 2;
    return (const char**) _glfw.vk.extensions;
}

GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance,
                                              const char* procname)
{
    GLFWvkproc proc;
    assert(procname != NULL);

    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);

    if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER))
        return NULL;

    proc = (GLFWvkproc) vkGetInstanceProcAddr(instance, procname);
#if defined(_GLFW_VULKAN_STATIC)
    if (!proc)
    {
        if (strcmp(procname, "vkGetInstanceProcAddr") == 0)
            return (GLFWvkproc) vkGetInstanceProcAddr;
    }
#else
    if (!proc)
        proc = (GLFWvkproc) _glfw_dlsym(_glfw.vk.handle, procname);
#endif

    return proc;
}

GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance,
                                                     VkPhysicalDevice device,
                                                     uint32_t queuefamily)
{
    assert(instance != VK_NULL_HANDLE);
    assert(device != VK_NULL_HANDLE);

    _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);

    if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER))
        return GLFW_FALSE;

    if (!_glfw.vk.extensions[0])
    {
        _glfwInputError(GLFW_API_UNAVAILABLE,
                        "Vulkan: Window surface creation extensions not found");
        return GLFW_FALSE;
    }

    return _glfwPlatformGetPhysicalDevicePresentationSupport(instance,
                                                             device,
                                                             queuefamily);
}

GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance,
                                         GLFWwindow* handle,
                                         const VkAllocationCallbacks* allocator,
                                         VkSurfaceKHR* surface)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(instance != VK_NULL_HANDLE);
    assert(window != NULL);
    assert(surface != NULL);

    *surface = VK_NULL_HANDLE;

    _GLFW_REQUIRE_INIT_OR_RETURN(VK_ERROR_INITIALIZATION_FAILED);

    if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER))
        return VK_ERROR_INITIALIZATION_FAILED;

    if (!_glfw.vk.extensions[0])
    {
        _glfwInputError(GLFW_API_UNAVAILABLE,
                        "Vulkan: Window surface creation extensions not found");
        return VK_ERROR_EXTENSION_NOT_PRESENT;
    }

    if (window->context.client != GLFW_NO_API)
    {
        _glfwInputError(GLFW_INVALID_VALUE,
                        "Vulkan: Window surface creation requires the window to have the client API set to GLFW_NO_API");
        return VK_ERROR_NATIVE_WINDOW_IN_USE_KHR;
    }

    return _glfwPlatformCreateWindowSurface(instance, window, allocator, surface);
}


#endif

#ifndef HEADER_GUARD_WINDOW_C
#define HEADER_GUARD_WINDOW_C
//========================================================================
// GLFW 3.3.7 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================




#include <assert.h>
#include <string.h>
#include <stdlib.h>
#include <float.h>


//////////////////////////////////////////////////////////////////////////
//////                         GLFW event API                       //////
//////////////////////////////////////////////////////////////////////////

// Notifies shared code that a window has lost or received input focus
//
void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused)
{
    if (window->callbacks.focus)
        window->callbacks.focus((GLFWwindow*) window, focused);

    if (!focused)
    {
        int key, button;

        for (key = 0;  key <= GLFW_KEY_LAST;  key++)
        {
            if (window->keys[key] == GLFW_PRESS)
            {
                const int scancode = _glfwPlatformGetKeyScancode(key);
                _glfwInputKey(window, key, scancode, GLFW_RELEASE, 0);
            }
        }

        for (button = 0;  button <= GLFW_MOUSE_BUTTON_LAST;  button++)
        {
            if (window->mouseButtons[button] == GLFW_PRESS)
                _glfwInputMouseClick(window, button, GLFW_RELEASE, 0);
        }
    }
}

// Notifies shared code that a window has moved
// The position is specified in content area relative screen coordinates
//
void _glfwInputWindowPos(_GLFWwindow* window, int x, int y)
{
    if (window->callbacks.pos)
        window->callbacks.pos((GLFWwindow*) window, x, y);
}

// Notifies shared code that a window has been resized
// The size is specified in screen coordinates
//
void _glfwInputWindowSize(_GLFWwindow* window, int width, int height)
{
    if (window->callbacks.size)
        window->callbacks.size((GLFWwindow*) window, width, height);
}

// Notifies shared code that a window has been iconified or restored
//
void _glfwInputWindowIconify(_GLFWwindow* window, GLFWbool iconified)
{
    if (window->callbacks.iconify)
        window->callbacks.iconify((GLFWwindow*) window, iconified);
}

// Notifies shared code that a window has been maximized or restored
//
void _glfwInputWindowMaximize(_GLFWwindow* window, GLFWbool maximized)
{
    if (window->callbacks.maximize)
        window->callbacks.maximize((GLFWwindow*) window, maximized);
}

// Notifies shared code that a window framebuffer has been resized
// The size is specified in pixels
//
void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height)
{
    if (window->callbacks.fbsize)
        window->callbacks.fbsize((GLFWwindow*) window, width, height);
}

// Notifies shared code that a window content scale has changed
// The scale is specified as the ratio between the current and default DPI
//
void _glfwInputWindowContentScale(_GLFWwindow* window, float xscale, float yscale)
{
    if (window->callbacks.scale)
        window->callbacks.scale((GLFWwindow*) window, xscale, yscale);
}

// Notifies shared code that the window contents needs updating
//
void _glfwInputWindowDamage(_GLFWwindow* window)
{
    if (window->callbacks.refresh)
        window->callbacks.refresh((GLFWwindow*) window);
}

// Notifies shared code that the user wishes to close a window
//
void _glfwInputWindowCloseRequest(_GLFWwindow* window)
{
    window->shouldClose = GLFW_TRUE;

    if (window->callbacks.close)
        window->callbacks.close((GLFWwindow*) window);
}

// Notifies shared code that a window has changed its desired monitor
//
void _glfwInputWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor)
{
    window->monitor = monitor;
}

//////////////////////////////////////////////////////////////////////////
//////                        GLFW public API                       //////
//////////////////////////////////////////////////////////////////////////

GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
                                     const char* title,
                                     GLFWmonitor* monitor,
                                     GLFWwindow* share)
{
    _GLFWfbconfig fbconfig;
    _GLFWctxconfig ctxconfig;
    _GLFWwndconfig wndconfig;
    _GLFWwindow* window;

    assert(title != NULL);
    assert(width >= 0);
    assert(height >= 0);

    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);

    if (width <= 0 || height <= 0)
    {
        _glfwInputError(GLFW_INVALID_VALUE,
                        "Invalid window size %ix%i",
                        width, height);

        return NULL;
    }

    fbconfig  = _glfw.hints.framebuffer;
    ctxconfig = _glfw.hints.context;
    wndconfig = _glfw.hints.window;

    wndconfig.width   = width;
    wndconfig.height  = height;
    wndconfig.title   = title;
    ctxconfig.share   = (_GLFWwindow*) share;

    if (!_glfwIsValidContextConfig(&ctxconfig))
        return NULL;

    window = calloc(1, sizeof(_GLFWwindow));
    window->next = _glfw.windowListHead;
    _glfw.windowListHead = window;

    window->videoMode.width       = width;
    window->videoMode.height      = height;
    window->videoMode.redBits     = fbconfig.redBits;
    window->videoMode.greenBits   = fbconfig.greenBits;
    window->videoMode.blueBits    = fbconfig.blueBits;
    window->videoMode.refreshRate = _glfw.hints.refreshRate;

    window->monitor     = (_GLFWmonitor*) monitor;
    window->resizable   = wndconfig.resizable;
    window->decorated   = wndconfig.decorated;
    window->autoIconify = wndconfig.autoIconify;
    window->floating    = wndconfig.floating;
    window->focusOnShow = wndconfig.focusOnShow;
    window->cursorMode  = GLFW_CURSOR_NORMAL;

    window->doublebuffer = fbconfig.doublebuffer;

    window->minwidth    = GLFW_DONT_CARE;
    window->minheight   = GLFW_DONT_CARE;
    window->maxwidth    = GLFW_DONT_CARE;
    window->maxheight   = GLFW_DONT_CARE;
    window->numer       = GLFW_DONT_CARE;
    window->denom       = GLFW_DONT_CARE;

    // Open the actual window and create its context
    if (!_glfwPlatformCreateWindow(window, &wndconfig, &ctxconfig, &fbconfig))
    {
        glfwDestroyWindow((GLFWwindow*) window);
        return NULL;
    }

    if (ctxconfig.client != GLFW_NO_API)
    {
        if (!_glfwRefreshContextAttribs(window, &ctxconfig))
        {
            glfwDestroyWindow((GLFWwindow*) window);
            return NULL;
        }
    }

    if (window->monitor)
    {
        if (wndconfig.centerCursor)
            _glfwCenterCursorInContentArea(window);
    }
    else
    {
        if (wndconfig.visible)
        {
            _glfwPlatformShowWindow(window);
            if (wndconfig.focused)
                _glfwPlatformFocusWindow(window);
        }
    }

    return (GLFWwindow*) window;
}

void glfwDefaultWindowHints(void)
{
    _GLFW_REQUIRE_INIT();

    // The default is OpenGL with minimum version 1.0
    memset(&_glfw.hints.context, 0, sizeof(_glfw.hints.context));
    _glfw.hints.context.client = GLFW_OPENGL_API;
    _glfw.hints.context.source = GLFW_NATIVE_CONTEXT_API;
    _glfw.hints.context.major  = 1;
    _glfw.hints.context.minor  = 0;

    // The default is a focused, visible, resizable window with decorations
    memset(&_glfw.hints.window, 0, sizeof(_glfw.hints.window));
    _glfw.hints.window.resizable    = GLFW_TRUE;
    _glfw.hints.window.visible      = GLFW_TRUE;
    _glfw.hints.window.decorated    = GLFW_TRUE;
    _glfw.hints.window.focused      = GLFW_TRUE;
    _glfw.hints.window.autoIconify  = GLFW_TRUE;
    _glfw.hints.window.centerCursor = GLFW_TRUE;
    _glfw.hints.window.focusOnShow  = GLFW_TRUE;

    // The default is 24 bits of color, 24 bits of depth and 8 bits of stencil,
    // double buffered
    memset(&_glfw.hints.framebuffer, 0, sizeof(_glfw.hints.framebuffer));
    _glfw.hints.framebuffer.redBits      = 8;
    _glfw.hints.framebuffer.greenBits    = 8;
    _glfw.hints.framebuffer.blueBits     = 8;
    _glfw.hints.framebuffer.alphaBits    = 8;
    _glfw.hints.framebuffer.depthBits    = 24;
    _glfw.hints.framebuffer.stencilBits  = 8;
    _glfw.hints.framebuffer.doublebuffer = GLFW_TRUE;

    // The default is to select the highest available refresh rate
    _glfw.hints.refreshRate = GLFW_DONT_CARE;

    // The default is to use full Retina resolution framebuffers
    _glfw.hints.window.ns.retina = GLFW_TRUE;
}

GLFWAPI void glfwWindowHint(int hint, int value)
{
    _GLFW_REQUIRE_INIT();

    switch (hint)
    {
        case GLFW_RED_BITS:
            _glfw.hints.framebuffer.redBits = value;
            return;
        case GLFW_GREEN_BITS:
            _glfw.hints.framebuffer.greenBits = value;
            return;
        case GLFW_BLUE_BITS:
            _glfw.hints.framebuffer.blueBits = value;
            return;
        case GLFW_ALPHA_BITS:
            _glfw.hints.framebuffer.alphaBits = value;
            return;
        case GLFW_DEPTH_BITS:
            _glfw.hints.framebuffer.depthBits = value;
            return;
        case GLFW_STENCIL_BITS:
            _glfw.hints.framebuffer.stencilBits = value;
            return;
        case GLFW_ACCUM_RED_BITS:
            _glfw.hints.framebuffer.accumRedBits = value;
            return;
        case GLFW_ACCUM_GREEN_BITS:
            _glfw.hints.framebuffer.accumGreenBits = value;
            return;
        case GLFW_ACCUM_BLUE_BITS:
            _glfw.hints.framebuffer.accumBlueBits = value;
            return;
        case GLFW_ACCUM_ALPHA_BITS:
            _glfw.hints.framebuffer.accumAlphaBits = value;
            return;
        case GLFW_AUX_BUFFERS:
            _glfw.hints.framebuffer.auxBuffers = value;
            return;
        case GLFW_STEREO:
            _glfw.hints.framebuffer.stereo = value ? GLFW_TRUE : GLFW_FALSE;
            return;
        case GLFW_DOUBLEBUFFER:
            _glfw.hints.framebuffer.doublebuffer = value ? GLFW_TRUE : GLFW_FALSE;
            return;
        case GLFW_TRANSPARENT_FRAMEBUFFER:
            _glfw.hints.framebuffer.transparent = value ? GLFW_TRUE : GLFW_FALSE;
            return;
        case GLFW_SAMPLES:
            _glfw.hints.framebuffer.samples = value;
            return;
        case GLFW_SRGB_CAPABLE:
            _glfw.hints.framebuffer.sRGB = value ? GLFW_TRUE : GLFW_FALSE;
            return;
        case GLFW_RESIZABLE:
            _glfw.hints.window.resizable = value ? GLFW_TRUE : GLFW_FALSE;
            return;
        case GLFW_DECORATED:
            _glfw.hints.window.decorated = value ? GLFW_TRUE : GLFW_FALSE;
            return;
        case GLFW_FOCUSED:
            _glfw.hints.window.focused = value ? GLFW_TRUE : GLFW_FALSE;
            return;
        case GLFW_AUTO_ICONIFY:
            _glfw.hints.window.autoIconify = value ? GLFW_TRUE : GLFW_FALSE;
            return;
        case GLFW_FLOATING:
            _glfw.hints.window.floating = value ? GLFW_TRUE : GLFW_FALSE;
            return;
        case GLFW_MAXIMIZED:
            _glfw.hints.window.maximized = value ? GLFW_TRUE : GLFW_FALSE;
            return;
        case GLFW_VISIBLE:
            _glfw.hints.window.visible = value ? GLFW_TRUE : GLFW_FALSE;
            return;
        case GLFW_COCOA_RETINA_FRAMEBUFFER:
            _glfw.hints.window.ns.retina = value ? GLFW_TRUE : GLFW_FALSE;
            return;
        case GLFW_COCOA_GRAPHICS_SWITCHING:
            _glfw.hints.context.nsgl.offline = value ? GLFW_TRUE : GLFW_FALSE;
            return;
        case GLFW_SCALE_TO_MONITOR:
            _glfw.hints.window.scaleToMonitor = value ? GLFW_TRUE : GLFW_FALSE;
            return;
        case GLFW_CENTER_CURSOR:
            _glfw.hints.window.centerCursor = value ? GLFW_TRUE : GLFW_FALSE;
            return;
        case GLFW_FOCUS_ON_SHOW:
            _glfw.hints.window.focusOnShow = value ? GLFW_TRUE : GLFW_FALSE;
            return;
        case GLFW_CLIENT_API:
            _glfw.hints.context.client = value;
            return;
        case GLFW_CONTEXT_CREATION_API:
            _glfw.hints.context.source = value;
            return;
        case GLFW_CONTEXT_VERSION_MAJOR:
            _glfw.hints.context.major = value;
            return;
        case GLFW_CONTEXT_VERSION_MINOR:
            _glfw.hints.context.minor = value;
            return;
        case GLFW_CONTEXT_ROBUSTNESS:
            _glfw.hints.context.robustness = value;
            return;
        case GLFW_OPENGL_FORWARD_COMPAT:
            _glfw.hints.context.forward = value ? GLFW_TRUE : GLFW_FALSE;
            return;
        case GLFW_OPENGL_DEBUG_CONTEXT:
            _glfw.hints.context.debug = value ? GLFW_TRUE : GLFW_FALSE;
            return;
        case GLFW_CONTEXT_NO_ERROR:
            _glfw.hints.context.noerror = value ? GLFW_TRUE : GLFW_FALSE;
            return;
        case GLFW_OPENGL_PROFILE:
            _glfw.hints.context.profile = value;
            return;
        case GLFW_CONTEXT_RELEASE_BEHAVIOR:
            _glfw.hints.context.release = value;
            return;
        case GLFW_REFRESH_RATE:
            _glfw.hints.refreshRate = value;
            return;
    }

    _glfwInputError(GLFW_INVALID_ENUM, "Invalid window hint 0x%08X", hint);
}

GLFWAPI void glfwWindowHintString(int hint, const char* value)
{
    assert(value != NULL);

    _GLFW_REQUIRE_INIT();

    switch (hint)
    {
        case GLFW_COCOA_FRAME_NAME:
            strncpy(_glfw.hints.window.ns.frameName, value,
                    sizeof(_glfw.hints.window.ns.frameName) - 1);
            return;
        case GLFW_X11_CLASS_NAME:
            strncpy(_glfw.hints.window.x11.className, value,
                    sizeof(_glfw.hints.window.x11.className) - 1);
            return;
        case GLFW_X11_INSTANCE_NAME:
            strncpy(_glfw.hints.window.x11.instanceName, value,
                    sizeof(_glfw.hints.window.x11.instanceName) - 1);
            return;
    }

    _glfwInputError(GLFW_INVALID_ENUM, "Invalid window hint string 0x%08X", hint);
}

GLFWAPI void glfwDestroyWindow(GLFWwindow* handle)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;

    _GLFW_REQUIRE_INIT();

    // Allow closing of NULL (to match the behavior of free)
    if (window == NULL)
        return;

    // Clear all callbacks to avoid exposing a half torn-down window object
    memset(&window->callbacks, 0, sizeof(window->callbacks));

    // The window's context must not be current on another thread when the
    // window is destroyed
    if (window == _glfwPlatformGetTls(&_glfw.contextSlot))
        glfwMakeContextCurrent(NULL);

    _glfwPlatformDestroyWindow(window);

    // Unlink window from global linked list
    {
        _GLFWwindow** prev = &_glfw.windowListHead;

        while (*prev != window)
            prev = &((*prev)->next);

        *prev = window->next;
    }

    free(window);
}

GLFWAPI int glfwWindowShouldClose(GLFWwindow* handle)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT_OR_RETURN(0);
    return window->shouldClose;
}

GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* handle, int value)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT();
    window->shouldClose = value;
}

GLFWAPI void glfwSetWindowTitle(GLFWwindow* handle, const char* title)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);
    assert(title != NULL);

    _GLFW_REQUIRE_INIT();
    _glfwPlatformSetWindowTitle(window, title);
}

GLFWAPI void glfwSetWindowIcon(GLFWwindow* handle,
                               int count, const GLFWimage* images)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);
    assert(count >= 0);
    assert(count == 0 || images != NULL);

    _GLFW_REQUIRE_INIT();
    _glfwPlatformSetWindowIcon(window, count, images);
}

GLFWAPI void glfwGetWindowPos(GLFWwindow* handle, int* xpos, int* ypos)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    if (xpos)
        *xpos = 0;
    if (ypos)
        *ypos = 0;

    _GLFW_REQUIRE_INIT();
    _glfwPlatformGetWindowPos(window, xpos, ypos);
}

GLFWAPI void glfwSetWindowPos(GLFWwindow* handle, int xpos, int ypos)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT();

    if (window->monitor)
        return;

    _glfwPlatformSetWindowPos(window, xpos, ypos);
}

GLFWAPI void glfwGetWindowSize(GLFWwindow* handle, int* width, int* height)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    if (width)
        *width = 0;
    if (height)
        *height = 0;

    _GLFW_REQUIRE_INIT();
    _glfwPlatformGetWindowSize(window, width, height);
}

GLFWAPI void glfwSetWindowSize(GLFWwindow* handle, int width, int height)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);
    assert(width >= 0);
    assert(height >= 0);

    _GLFW_REQUIRE_INIT();

    window->videoMode.width  = width;
    window->videoMode.height = height;

    _glfwPlatformSetWindowSize(window, width, height);
}

GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* handle,
                                     int minwidth, int minheight,
                                     int maxwidth, int maxheight)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT();

    if (minwidth != GLFW_DONT_CARE && minheight != GLFW_DONT_CARE)
    {
        if (minwidth < 0 || minheight < 0)
        {
            _glfwInputError(GLFW_INVALID_VALUE,
                            "Invalid window minimum size %ix%i",
                            minwidth, minheight);
            return;
        }
    }

    if (maxwidth != GLFW_DONT_CARE && maxheight != GLFW_DONT_CARE)
    {
        if (maxwidth < 0 || maxheight < 0 ||
            maxwidth < minwidth || maxheight < minheight)
        {
            _glfwInputError(GLFW_INVALID_VALUE,
                            "Invalid window maximum size %ix%i",
                            maxwidth, maxheight);
            return;
        }
    }

    window->minwidth  = minwidth;
    window->minheight = minheight;
    window->maxwidth  = maxwidth;
    window->maxheight = maxheight;

    if (window->monitor || !window->resizable)
        return;

    _glfwPlatformSetWindowSizeLimits(window,
                                     minwidth, minheight,
                                     maxwidth, maxheight);
}

GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* handle, int numer, int denom)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);
    assert(numer != 0);
    assert(denom != 0);

    _GLFW_REQUIRE_INIT();

    if (numer != GLFW_DONT_CARE && denom != GLFW_DONT_CARE)
    {
        if (numer <= 0 || denom <= 0)
        {
            _glfwInputError(GLFW_INVALID_VALUE,
                            "Invalid window aspect ratio %i:%i",
                            numer, denom);
            return;
        }
    }

    window->numer = numer;
    window->denom = denom;

    if (window->monitor || !window->resizable)
        return;

    _glfwPlatformSetWindowAspectRatio(window, numer, denom);
}

GLFWAPI void glfwGetFramebufferSize(GLFWwindow* handle, int* width, int* height)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    if (width)
        *width = 0;
    if (height)
        *height = 0;

    _GLFW_REQUIRE_INIT();
    _glfwPlatformGetFramebufferSize(window, width, height);
}

GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* handle,
                                    int* left, int* top,
                                    int* right, int* bottom)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    if (left)
        *left = 0;
    if (top)
        *top = 0;
    if (right)
        *right = 0;
    if (bottom)
        *bottom = 0;

    _GLFW_REQUIRE_INIT();
    _glfwPlatformGetWindowFrameSize(window, left, top, right, bottom);
}

GLFWAPI void glfwGetWindowContentScale(GLFWwindow* handle,
                                       float* xscale, float* yscale)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    if (xscale)
        *xscale = 0.f;
    if (yscale)
        *yscale = 0.f;

    _GLFW_REQUIRE_INIT();
    _glfwPlatformGetWindowContentScale(window, xscale, yscale);
}

GLFWAPI float glfwGetWindowOpacity(GLFWwindow* handle)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT_OR_RETURN(1.f);
    return _glfwPlatformGetWindowOpacity(window);
}

GLFWAPI void glfwSetWindowOpacity(GLFWwindow* handle, float opacity)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);
    assert(opacity == opacity);
    assert(opacity >= 0.f);
    assert(opacity <= 1.f);

    _GLFW_REQUIRE_INIT();

    if (opacity != opacity || opacity < 0.f || opacity > 1.f)
    {
        _glfwInputError(GLFW_INVALID_VALUE, "Invalid window opacity %f", opacity);
        return;
    }

    _glfwPlatformSetWindowOpacity(window, opacity);
}

GLFWAPI void glfwIconifyWindow(GLFWwindow* handle)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT();
    _glfwPlatformIconifyWindow(window);
}

GLFWAPI void glfwRestoreWindow(GLFWwindow* handle)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT();
    _glfwPlatformRestoreWindow(window);
}

GLFWAPI void glfwMaximizeWindow(GLFWwindow* handle)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT();

    if (window->monitor)
        return;

    _glfwPlatformMaximizeWindow(window);
}

GLFWAPI void glfwShowWindow(GLFWwindow* handle)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT();

    if (window->monitor)
        return;

    _glfwPlatformShowWindow(window);

    if (window->focusOnShow)
        _glfwPlatformFocusWindow(window);
}

GLFWAPI void glfwRequestWindowAttention(GLFWwindow* handle)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT();

    _glfwPlatformRequestWindowAttention(window);
}

GLFWAPI void glfwHideWindow(GLFWwindow* handle)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT();

    if (window->monitor)
        return;

    _glfwPlatformHideWindow(window);
}

GLFWAPI void glfwFocusWindow(GLFWwindow* handle)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT();

    _glfwPlatformFocusWindow(window);
}

GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT_OR_RETURN(0);

    switch (attrib)
    {
        case GLFW_FOCUSED:
            return _glfwPlatformWindowFocused(window);
        case GLFW_ICONIFIED:
            return _glfwPlatformWindowIconified(window);
        case GLFW_VISIBLE:
            return _glfwPlatformWindowVisible(window);
        case GLFW_MAXIMIZED:
            return _glfwPlatformWindowMaximized(window);
        case GLFW_HOVERED:
            return _glfwPlatformWindowHovered(window);
        case GLFW_FOCUS_ON_SHOW:
            return window->focusOnShow;
        case GLFW_TRANSPARENT_FRAMEBUFFER:
            return _glfwPlatformFramebufferTransparent(window);
        case GLFW_RESIZABLE:
            return window->resizable;
        case GLFW_DECORATED:
            return window->decorated;
        case GLFW_FLOATING:
            return window->floating;
        case GLFW_AUTO_ICONIFY:
            return window->autoIconify;
        case GLFW_CLIENT_API:
            return window->context.client;
        case GLFW_CONTEXT_CREATION_API:
            return window->context.source;
        case GLFW_CONTEXT_VERSION_MAJOR:
            return window->context.major;
        case GLFW_CONTEXT_VERSION_MINOR:
            return window->context.minor;
        case GLFW_CONTEXT_REVISION:
            return window->context.revision;
        case GLFW_CONTEXT_ROBUSTNESS:
            return window->context.robustness;
        case GLFW_OPENGL_FORWARD_COMPAT:
            return window->context.forward;
        case GLFW_OPENGL_DEBUG_CONTEXT:
            return window->context.debug;
        case GLFW_OPENGL_PROFILE:
            return window->context.profile;
        case GLFW_CONTEXT_RELEASE_BEHAVIOR:
            return window->context.release;
        case GLFW_CONTEXT_NO_ERROR:
            return window->context.noerror;
    }

    _glfwInputError(GLFW_INVALID_ENUM, "Invalid window attribute 0x%08X", attrib);
    return 0;
}

GLFWAPI void glfwSetWindowAttrib(GLFWwindow* handle, int attrib, int value)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT();

    value = value ? GLFW_TRUE : GLFW_FALSE;

    if (attrib == GLFW_AUTO_ICONIFY)
        window->autoIconify = value;
    else if (attrib == GLFW_RESIZABLE)
    {
        if (window->resizable == value)
            return;

        window->resizable = value;
        if (!window->monitor)
            _glfwPlatformSetWindowResizable(window, value);
    }
    else if (attrib == GLFW_DECORATED)
    {
        if (window->decorated == value)
            return;

        window->decorated = value;
        if (!window->monitor)
            _glfwPlatformSetWindowDecorated(window, value);
    }
    else if (attrib == GLFW_FLOATING)
    {
        if (window->floating == value)
            return;

        window->floating = value;
        if (!window->monitor)
            _glfwPlatformSetWindowFloating(window, value);
    }
    else if (attrib == GLFW_FOCUS_ON_SHOW)
        window->focusOnShow = value;
    else
        _glfwInputError(GLFW_INVALID_ENUM, "Invalid window attribute 0x%08X", attrib);
}

GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* handle)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    return (GLFWmonitor*) window->monitor;
}

GLFWAPI void glfwSetWindowMonitor(GLFWwindow* wh,
                                  GLFWmonitor* mh,
                                  int xpos, int ypos,
                                  int width, int height,
                                  int refreshRate)
{
    _GLFWwindow* window = (_GLFWwindow*) wh;
    _GLFWmonitor* monitor = (_GLFWmonitor*) mh;
    assert(window != NULL);
    assert(width >= 0);
    assert(height >= 0);

    _GLFW_REQUIRE_INIT();

    if (width <= 0 || height <= 0)
    {
        _glfwInputError(GLFW_INVALID_VALUE,
                        "Invalid window size %ix%i",
                        width, height);
        return;
    }

    if (refreshRate < 0 && refreshRate != GLFW_DONT_CARE)
    {
        _glfwInputError(GLFW_INVALID_VALUE,
                        "Invalid refresh rate %i",
                        refreshRate);
        return;
    }

    window->videoMode.width       = width;
    window->videoMode.height      = height;
    window->videoMode.refreshRate = refreshRate;

    _glfwPlatformSetWindowMonitor(window, monitor,
                                  xpos, ypos, width, height,
                                  refreshRate);
}

GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* handle, void* pointer)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT();
    window->userPointer = pointer;
}

GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* handle)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    return window->userPointer;
}

GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* handle,
                                                  GLFWwindowposfun cbfun)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    _GLFW_SWAP_POINTERS(window->callbacks.pos, cbfun);
    return cbfun;
}

GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* handle,
                                                    GLFWwindowsizefun cbfun)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    _GLFW_SWAP_POINTERS(window->callbacks.size, cbfun);
    return cbfun;
}

GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* handle,
                                                      GLFWwindowclosefun cbfun)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    _GLFW_SWAP_POINTERS(window->callbacks.close, cbfun);
    return cbfun;
}

GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* handle,
                                                          GLFWwindowrefreshfun cbfun)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    _GLFW_SWAP_POINTERS(window->callbacks.refresh, cbfun);
    return cbfun;
}

GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* handle,
                                                      GLFWwindowfocusfun cbfun)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    _GLFW_SWAP_POINTERS(window->callbacks.focus, cbfun);
    return cbfun;
}

GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* handle,
                                                          GLFWwindowiconifyfun cbfun)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    _GLFW_SWAP_POINTERS(window->callbacks.iconify, cbfun);
    return cbfun;
}

GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* handle,
                                                            GLFWwindowmaximizefun cbfun)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    _GLFW_SWAP_POINTERS(window->callbacks.maximize, cbfun);
    return cbfun;
}

GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* handle,
                                                              GLFWframebuffersizefun cbfun)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    _GLFW_SWAP_POINTERS(window->callbacks.fbsize, cbfun);
    return cbfun;
}

GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* handle,
                                                                    GLFWwindowcontentscalefun cbfun)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    _GLFW_SWAP_POINTERS(window->callbacks.scale, cbfun);
    return cbfun;
}

GLFWAPI void glfwPollEvents(void)
{
    _GLFW_REQUIRE_INIT();
    _glfwPlatformPollEvents();
}

GLFWAPI void glfwWaitEvents(void)
{
    _GLFW_REQUIRE_INIT();
    _glfwPlatformWaitEvents();
}

GLFWAPI void glfwWaitEventsTimeout(double timeout)
{
    _GLFW_REQUIRE_INIT();
    assert(timeout == timeout);
    assert(timeout >= 0.0);
    assert(timeout <= DBL_MAX);

    if (timeout != timeout || timeout < 0.0 || timeout > DBL_MAX)
    {
        _glfwInputError(GLFW_INVALID_VALUE, "Invalid time %f", timeout);
        return;
    }

    _glfwPlatformWaitEventsTimeout(timeout);
}

GLFWAPI void glfwPostEmptyEvent(void)
{
    _GLFW_REQUIRE_INIT();
    _glfwPlatformPostEmptyEvent();
}


#endif

#ifdef _GLFW_WIN32

#ifdef _MSC_VER
#define _CRT_SECURE_NO_WARNINGS
#endif

#ifndef _GLFW_USE_HYBRID_HPG
#define _GLFW_USE_HYBRID_HPG 1
#endif

#ifndef _UNICODE //< @r-lyeh: add guard
#define _UNICODE
#endif

#ifdef MINGW
#define UNICODE
#define WINVER 0x0501
#endif

#ifndef HEADER_GUARD_WIN32_INIT_C
#define HEADER_GUARD_WIN32_INIT_C
//========================================================================
// GLFW 3.3.7 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================




#include <stdlib.h>
#include <malloc.h>

static const GUID _glfw_GUID_DEVINTERFACE_HID =
    {0x4d1e55b2,0xf16f,0x11cf,{0x88,0xcb,0x00,0x11,0x11,0x00,0x00,0x30}};

#define GUID_DEVINTERFACE_HID _glfw_GUID_DEVINTERFACE_HID

#if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG)

#if defined(_GLFW_BUILD_DLL)
 #pragma message("These symbols must be exported by the executable and have no effect in a DLL")
#endif

// Executables (but not DLLs) exporting this symbol with this value will be
// automatically directed to the high-performance GPU on Nvidia Optimus systems
// with up-to-date drivers
//
__declspec(dllexport) DWORD NvOptimusEnablement = 1;

// Executables (but not DLLs) exporting this symbol with this value will be
// automatically directed to the high-performance GPU on AMD PowerXpress systems
// with up-to-date drivers
//
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;

#endif // _GLFW_USE_HYBRID_HPG

#if defined(_GLFW_BUILD_DLL)

// GLFW DLL entry point
//
BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
{
    return TRUE;
}

#endif // _GLFW_BUILD_DLL

// Load necessary libraries (DLLs)
//
static GLFWbool loadLibraries(void)
{
    _glfw.win32.user32.instance = LoadLibraryA("user32.dll");
    if (!_glfw.win32.user32.instance)
    {
        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
                             "Win32: Failed to load user32.dll");
        return GLFW_FALSE;
    }

    _glfw.win32.user32.SetProcessDPIAware_ = (PFN_SetProcessDPIAware)
        GetProcAddress(_glfw.win32.user32.instance, "SetProcessDPIAware");
    _glfw.win32.user32.ChangeWindowMessageFilterEx_ = (PFN_ChangeWindowMessageFilterEx)
        GetProcAddress(_glfw.win32.user32.instance, "ChangeWindowMessageFilterEx");
    _glfw.win32.user32.EnableNonClientDpiScaling_ = (PFN_EnableNonClientDpiScaling)
        GetProcAddress(_glfw.win32.user32.instance, "EnableNonClientDpiScaling");
    _glfw.win32.user32.SetProcessDpiAwarenessContext_ = (PFN_SetProcessDpiAwarenessContext)
        GetProcAddress(_glfw.win32.user32.instance, "SetProcessDpiAwarenessContext");
    _glfw.win32.user32.GetDpiForWindow_ = (PFN_GetDpiForWindow)
        GetProcAddress(_glfw.win32.user32.instance, "GetDpiForWindow");
    _glfw.win32.user32.AdjustWindowRectExForDpi_ = (PFN_AdjustWindowRectExForDpi)
        GetProcAddress(_glfw.win32.user32.instance, "AdjustWindowRectExForDpi");
    _glfw.win32.user32.GetSystemMetricsForDpi_ = (PFN_GetSystemMetricsForDpi)
        GetProcAddress(_glfw.win32.user32.instance, "GetSystemMetricsForDpi");

    _glfw.win32.dinput8.instance = LoadLibraryA("dinput8.dll");
    if (_glfw.win32.dinput8.instance)
    {
        _glfw.win32.dinput8.Create = (PFN_DirectInput8Create)
            GetProcAddress(_glfw.win32.dinput8.instance, "DirectInput8Create");
    }

    {
        int i;
        const char* names[] =
        {
            "xinput1_4.dll",
            "xinput1_3.dll",
            "xinput9_1_0.dll",
            "xinput1_2.dll",
            "xinput1_1.dll",
            NULL
        };

        for (i = 0;  names[i];  i++)
        {
            _glfw.win32.xinput.instance = LoadLibraryA(names[i]);
            if (_glfw.win32.xinput.instance)
            {
                _glfw.win32.xinput.GetCapabilities = (PFN_XInputGetCapabilities)
                    GetProcAddress(_glfw.win32.xinput.instance, "XInputGetCapabilities");
                _glfw.win32.xinput.GetState = (PFN_XInputGetState)
                    GetProcAddress(_glfw.win32.xinput.instance, "XInputGetState");

                break;
            }
        }
    }

    _glfw.win32.dwmapi.instance = LoadLibraryA("dwmapi.dll");
    if (_glfw.win32.dwmapi.instance)
    {
        _glfw.win32.dwmapi.IsCompositionEnabled = (PFN_DwmIsCompositionEnabled)
            GetProcAddress(_glfw.win32.dwmapi.instance, "DwmIsCompositionEnabled");
        _glfw.win32.dwmapi.Flush = (PFN_DwmFlush)
            GetProcAddress(_glfw.win32.dwmapi.instance, "DwmFlush");
        _glfw.win32.dwmapi.EnableBlurBehindWindow = (PFN_DwmEnableBlurBehindWindow)
            GetProcAddress(_glfw.win32.dwmapi.instance, "DwmEnableBlurBehindWindow");
        _glfw.win32.dwmapi.GetColorizationColor = (PFN_DwmGetColorizationColor)
            GetProcAddress(_glfw.win32.dwmapi.instance, "DwmGetColorizationColor");
    }

    _glfw.win32.shcore.instance = LoadLibraryA("shcore.dll");
    if (_glfw.win32.shcore.instance)
    {
        _glfw.win32.shcore.SetProcessDpiAwareness_ = (PFN_SetProcessDpiAwareness)
            GetProcAddress(_glfw.win32.shcore.instance, "SetProcessDpiAwareness");
        _glfw.win32.shcore.GetDpiForMonitor_ = (PFN_GetDpiForMonitor)
            GetProcAddress(_glfw.win32.shcore.instance, "GetDpiForMonitor");
    }

    _glfw.win32.ntdll.instance = LoadLibraryA("ntdll.dll");
    if (_glfw.win32.ntdll.instance)
    {
        _glfw.win32.ntdll.RtlVerifyVersionInfo_ = (PFN_RtlVerifyVersionInfo)
            GetProcAddress(_glfw.win32.ntdll.instance, "RtlVerifyVersionInfo");
    }

    return GLFW_TRUE;
}

// Unload used libraries (DLLs)
//
static void freeLibraries(void)
{
    if (_glfw.win32.xinput.instance)
        FreeLibrary(_glfw.win32.xinput.instance);

    if (_glfw.win32.dinput8.instance)
        FreeLibrary(_glfw.win32.dinput8.instance);

    if (_glfw.win32.user32.instance)
        FreeLibrary(_glfw.win32.user32.instance);

    if (_glfw.win32.dwmapi.instance)
        FreeLibrary(_glfw.win32.dwmapi.instance);

    if (_glfw.win32.shcore.instance)
        FreeLibrary(_glfw.win32.shcore.instance);

    if (_glfw.win32.ntdll.instance)
        FreeLibrary(_glfw.win32.ntdll.instance);
}

// Create key code translation tables
//
static void createKeyTables(void)
{
    int scancode;

    memset(_glfw.win32.keycodes, -1, sizeof(_glfw.win32.keycodes));
    memset(_glfw.win32.scancodes, -1, sizeof(_glfw.win32.scancodes));

    _glfw.win32.keycodes[0x00B] = GLFW_KEY_0;
    _glfw.win32.keycodes[0x002] = GLFW_KEY_1;
    _glfw.win32.keycodes[0x003] = GLFW_KEY_2;
    _glfw.win32.keycodes[0x004] = GLFW_KEY_3;
    _glfw.win32.keycodes[0x005] = GLFW_KEY_4;
    _glfw.win32.keycodes[0x006] = GLFW_KEY_5;
    _glfw.win32.keycodes[0x007] = GLFW_KEY_6;
    _glfw.win32.keycodes[0x008] = GLFW_KEY_7;
    _glfw.win32.keycodes[0x009] = GLFW_KEY_8;
    _glfw.win32.keycodes[0x00A] = GLFW_KEY_9;
    _glfw.win32.keycodes[0x01E] = GLFW_KEY_A;
    _glfw.win32.keycodes[0x030] = GLFW_KEY_B;
    _glfw.win32.keycodes[0x02E] = GLFW_KEY_C;
    _glfw.win32.keycodes[0x020] = GLFW_KEY_D;
    _glfw.win32.keycodes[0x012] = GLFW_KEY_E;
    _glfw.win32.keycodes[0x021] = GLFW_KEY_F;
    _glfw.win32.keycodes[0x022] = GLFW_KEY_G;
    _glfw.win32.keycodes[0x023] = GLFW_KEY_H;
    _glfw.win32.keycodes[0x017] = GLFW_KEY_I;
    _glfw.win32.keycodes[0x024] = GLFW_KEY_J;
    _glfw.win32.keycodes[0x025] = GLFW_KEY_K;
    _glfw.win32.keycodes[0x026] = GLFW_KEY_L;
    _glfw.win32.keycodes[0x032] = GLFW_KEY_M;
    _glfw.win32.keycodes[0x031] = GLFW_KEY_N;
    _glfw.win32.keycodes[0x018] = GLFW_KEY_O;
    _glfw.win32.keycodes[0x019] = GLFW_KEY_P;
    _glfw.win32.keycodes[0x010] = GLFW_KEY_Q;
    _glfw.win32.keycodes[0x013] = GLFW_KEY_R;
    _glfw.win32.keycodes[0x01F] = GLFW_KEY_S;
    _glfw.win32.keycodes[0x014] = GLFW_KEY_T;
    _glfw.win32.keycodes[0x016] = GLFW_KEY_U;
    _glfw.win32.keycodes[0x02F] = GLFW_KEY_V;
    _glfw.win32.keycodes[0x011] = GLFW_KEY_W;
    _glfw.win32.keycodes[0x02D] = GLFW_KEY_X;
    _glfw.win32.keycodes[0x015] = GLFW_KEY_Y;
    _glfw.win32.keycodes[0x02C] = GLFW_KEY_Z;

    _glfw.win32.keycodes[0x028] = GLFW_KEY_APOSTROPHE;
    _glfw.win32.keycodes[0x02B] = GLFW_KEY_BACKSLASH;
    _glfw.win32.keycodes[0x033] = GLFW_KEY_COMMA;
    _glfw.win32.keycodes[0x00D] = GLFW_KEY_EQUAL;
    _glfw.win32.keycodes[0x029] = GLFW_KEY_GRAVE_ACCENT;
    _glfw.win32.keycodes[0x01A] = GLFW_KEY_LEFT_BRACKET;
    _glfw.win32.keycodes[0x00C] = GLFW_KEY_MINUS;
    _glfw.win32.keycodes[0x034] = GLFW_KEY_PERIOD;
    _glfw.win32.keycodes[0x01B] = GLFW_KEY_RIGHT_BRACKET;
    _glfw.win32.keycodes[0x027] = GLFW_KEY_SEMICOLON;
    _glfw.win32.keycodes[0x035] = GLFW_KEY_SLASH;
    _glfw.win32.keycodes[0x056] = GLFW_KEY_WORLD_2;

    _glfw.win32.keycodes[0x00E] = GLFW_KEY_BACKSPACE;
    _glfw.win32.keycodes[0x153] = GLFW_KEY_DELETE;
    _glfw.win32.keycodes[0x14F] = GLFW_KEY_END;
    _glfw.win32.keycodes[0x01C] = GLFW_KEY_ENTER;
    _glfw.win32.keycodes[0x001] = GLFW_KEY_ESCAPE;
    _glfw.win32.keycodes[0x147] = GLFW_KEY_HOME;
    _glfw.win32.keycodes[0x152] = GLFW_KEY_INSERT;
    _glfw.win32.keycodes[0x15D] = GLFW_KEY_MENU;
    _glfw.win32.keycodes[0x151] = GLFW_KEY_PAGE_DOWN;
    _glfw.win32.keycodes[0x149] = GLFW_KEY_PAGE_UP;
    _glfw.win32.keycodes[0x045] = GLFW_KEY_PAUSE;
    _glfw.win32.keycodes[0x146] = GLFW_KEY_PAUSE;
    _glfw.win32.keycodes[0x039] = GLFW_KEY_SPACE;
    _glfw.win32.keycodes[0x00F] = GLFW_KEY_TAB;
    _glfw.win32.keycodes[0x03A] = GLFW_KEY_CAPS_LOCK;
    _glfw.win32.keycodes[0x145] = GLFW_KEY_NUM_LOCK;
    _glfw.win32.keycodes[0x046] = GLFW_KEY_SCROLL_LOCK;
    _glfw.win32.keycodes[0x03B] = GLFW_KEY_F1;
    _glfw.win32.keycodes[0x03C] = GLFW_KEY_F2;
    _glfw.win32.keycodes[0x03D] = GLFW_KEY_F3;
    _glfw.win32.keycodes[0x03E] = GLFW_KEY_F4;
    _glfw.win32.keycodes[0x03F] = GLFW_KEY_F5;
    _glfw.win32.keycodes[0x040] = GLFW_KEY_F6;
    _glfw.win32.keycodes[0x041] = GLFW_KEY_F7;
    _glfw.win32.keycodes[0x042] = GLFW_KEY_F8;
    _glfw.win32.keycodes[0x043] = GLFW_KEY_F9;
    _glfw.win32.keycodes[0x044] = GLFW_KEY_F10;
    _glfw.win32.keycodes[0x057] = GLFW_KEY_F11;
    _glfw.win32.keycodes[0x058] = GLFW_KEY_F12;
    _glfw.win32.keycodes[0x064] = GLFW_KEY_F13;
    _glfw.win32.keycodes[0x065] = GLFW_KEY_F14;
    _glfw.win32.keycodes[0x066] = GLFW_KEY_F15;
    _glfw.win32.keycodes[0x067] = GLFW_KEY_F16;
    _glfw.win32.keycodes[0x068] = GLFW_KEY_F17;
    _glfw.win32.keycodes[0x069] = GLFW_KEY_F18;
    _glfw.win32.keycodes[0x06A] = GLFW_KEY_F19;
    _glfw.win32.keycodes[0x06B] = GLFW_KEY_F20;
    _glfw.win32.keycodes[0x06C] = GLFW_KEY_F21;
    _glfw.win32.keycodes[0x06D] = GLFW_KEY_F22;
    _glfw.win32.keycodes[0x06E] = GLFW_KEY_F23;
    _glfw.win32.keycodes[0x076] = GLFW_KEY_F24;
    _glfw.win32.keycodes[0x038] = GLFW_KEY_LEFT_ALT;
    _glfw.win32.keycodes[0x01D] = GLFW_KEY_LEFT_CONTROL;
    _glfw.win32.keycodes[0x02A] = GLFW_KEY_LEFT_SHIFT;
    _glfw.win32.keycodes[0x15B] = GLFW_KEY_LEFT_SUPER;
    _glfw.win32.keycodes[0x137] = GLFW_KEY_PRINT_SCREEN;
    _glfw.win32.keycodes[0x138] = GLFW_KEY_RIGHT_ALT;
    _glfw.win32.keycodes[0x11D] = GLFW_KEY_RIGHT_CONTROL;
    _glfw.win32.keycodes[0x036] = GLFW_KEY_RIGHT_SHIFT;
    _glfw.win32.keycodes[0x15C] = GLFW_KEY_RIGHT_SUPER;
    _glfw.win32.keycodes[0x150] = GLFW_KEY_DOWN;
    _glfw.win32.keycodes[0x14B] = GLFW_KEY_LEFT;
    _glfw.win32.keycodes[0x14D] = GLFW_KEY_RIGHT;
    _glfw.win32.keycodes[0x148] = GLFW_KEY_UP;

    _glfw.win32.keycodes[0x052] = GLFW_KEY_KP_0;
    _glfw.win32.keycodes[0x04F] = GLFW_KEY_KP_1;
    _glfw.win32.keycodes[0x050] = GLFW_KEY_KP_2;
    _glfw.win32.keycodes[0x051] = GLFW_KEY_KP_3;
    _glfw.win32.keycodes[0x04B] = GLFW_KEY_KP_4;
    _glfw.win32.keycodes[0x04C] = GLFW_KEY_KP_5;
    _glfw.win32.keycodes[0x04D] = GLFW_KEY_KP_6;
    _glfw.win32.keycodes[0x047] = GLFW_KEY_KP_7;
    _glfw.win32.keycodes[0x048] = GLFW_KEY_KP_8;
    _glfw.win32.keycodes[0x049] = GLFW_KEY_KP_9;
    _glfw.win32.keycodes[0x04E] = GLFW_KEY_KP_ADD;
    _glfw.win32.keycodes[0x053] = GLFW_KEY_KP_DECIMAL;
    _glfw.win32.keycodes[0x135] = GLFW_KEY_KP_DIVIDE;
    _glfw.win32.keycodes[0x11C] = GLFW_KEY_KP_ENTER;
    _glfw.win32.keycodes[0x059] = GLFW_KEY_KP_EQUAL;
    _glfw.win32.keycodes[0x037] = GLFW_KEY_KP_MULTIPLY;
    _glfw.win32.keycodes[0x04A] = GLFW_KEY_KP_SUBTRACT;

    for (scancode = 0;  scancode < 512;  scancode++)
    {
        if (_glfw.win32.keycodes[scancode] > 0)
            _glfw.win32.scancodes[_glfw.win32.keycodes[scancode]] = scancode;
    }
}

// Creates a dummy window for behind-the-scenes work
//
static GLFWbool createHelperWindow(void)
{
    MSG msg;

    _glfw.win32.helperWindowHandle =
        CreateWindowExW(WS_EX_OVERLAPPEDWINDOW,
                        _GLFW_WNDCLASSNAME,
                        L"GLFW message window",
                        WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
                        0, 0, 1, 1,
                        NULL, NULL,
                        GetModuleHandleW(NULL),
                        NULL);

    if (!_glfw.win32.helperWindowHandle)
    {
        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
                             "Win32: Failed to create helper window");
        return GLFW_FALSE;
    }

    // HACK: The command to the first ShowWindow call is ignored if the parent
    //       process passed along a STARTUPINFO, so clear that with a no-op call
    ShowWindow(_glfw.win32.helperWindowHandle, SW_HIDE);

    // Register for HID device notifications
    {
        DEV_BROADCAST_DEVICEINTERFACE_W dbi;
        ZeroMemory(&dbi, sizeof(dbi));
        dbi.dbcc_size = sizeof(dbi);
        dbi.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE;
        dbi.dbcc_classguid = GUID_DEVINTERFACE_HID;

        _glfw.win32.deviceNotificationHandle =
            RegisterDeviceNotificationW(_glfw.win32.helperWindowHandle,
                                        (DEV_BROADCAST_HDR*) &dbi,
                                        DEVICE_NOTIFY_WINDOW_HANDLE);
    }

    while (PeekMessageW(&msg, _glfw.win32.helperWindowHandle, 0, 0, PM_REMOVE))
    {
        TranslateMessage(&msg);
        DispatchMessageW(&msg);
    }

   return GLFW_TRUE;
}


//////////////////////////////////////////////////////////////////////////
//////                       GLFW internal API                      //////
//////////////////////////////////////////////////////////////////////////

// Returns a wide string version of the specified UTF-8 string
//
WCHAR* _glfwCreateWideStringFromUTF8Win32(const char* source)
{
    WCHAR* target;
    int count;

    count = MultiByteToWideChar(CP_UTF8, 0, source, -1, NULL, 0);
    if (!count)
    {
        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
                             "Win32: Failed to convert string from UTF-8");
        return NULL;
    }

    target = calloc(count, sizeof(WCHAR));

    if (!MultiByteToWideChar(CP_UTF8, 0, source, -1, target, count))
    {
        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
                             "Win32: Failed to convert string from UTF-8");
        free(target);
        return NULL;
    }

    return target;
}

// Returns a UTF-8 string version of the specified wide string
//
char* _glfwCreateUTF8FromWideStringWin32(const WCHAR* source)
{
    char* target;
    int size;

    size = WideCharToMultiByte(CP_UTF8, 0, source, -1, NULL, 0, NULL, NULL);
    if (!size)
    {
        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
                             "Win32: Failed to convert string to UTF-8");
        return NULL;
    }

    target = calloc(size, 1);

    if (!WideCharToMultiByte(CP_UTF8, 0, source, -1, target, size, NULL, NULL))
    {
        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
                             "Win32: Failed to convert string to UTF-8");
        free(target);
        return NULL;
    }

    return target;
}

// Reports the specified error, appending information about the last Win32 error
//
void _glfwInputErrorWin32(int error, const char* description)
{
    WCHAR buffer[_GLFW_MESSAGE_SIZE] = L"";
    char message[_GLFW_MESSAGE_SIZE] = "";

    FormatMessageW(FORMAT_MESSAGE_FROM_SYSTEM |
                       FORMAT_MESSAGE_IGNORE_INSERTS |
                       FORMAT_MESSAGE_MAX_WIDTH_MASK,
                   NULL,
                   GetLastError() & 0xffff,
                   MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
                   buffer,
                   sizeof(buffer) / sizeof(WCHAR),
                   NULL);
    WideCharToMultiByte(CP_UTF8, 0, buffer, -1, message, sizeof(message), NULL, NULL);

    _glfwInputError(error, "%s: %s", description, message);
}

// Updates key names according to the current keyboard layout
//
void _glfwUpdateKeyNamesWin32(void)
{
    int key;
    BYTE state[256] = {0};

    memset(_glfw.win32.keynames, 0, sizeof(_glfw.win32.keynames));

    for (key = GLFW_KEY_SPACE;  key <= GLFW_KEY_LAST;  key++)
    {
        UINT vk;
        int scancode, length;
        WCHAR chars[16];

        scancode = _glfw.win32.scancodes[key];
        if (scancode == -1)
            continue;

        if (key >= GLFW_KEY_KP_0 && key <= GLFW_KEY_KP_ADD)
        {
            const UINT vks[] = {
                VK_NUMPAD0,  VK_NUMPAD1,  VK_NUMPAD2, VK_NUMPAD3,
                VK_NUMPAD4,  VK_NUMPAD5,  VK_NUMPAD6, VK_NUMPAD7,
                VK_NUMPAD8,  VK_NUMPAD9,  VK_DECIMAL, VK_DIVIDE,
                VK_MULTIPLY, VK_SUBTRACT, VK_ADD
            };

            vk = vks[key - GLFW_KEY_KP_0];
        }
        else
            vk = MapVirtualKeyW(scancode, MAPVK_VSC_TO_VK);

        length = ToUnicode(vk, scancode, state,
                           chars, sizeof(chars) / sizeof(WCHAR),
                           0);

        if (length == -1)
        {
            length = ToUnicode(vk, scancode, state,
                               chars, sizeof(chars) / sizeof(WCHAR),
                               0);
        }

        if (length < 1)
            continue;

        WideCharToMultiByte(CP_UTF8, 0, chars, 1,
                            _glfw.win32.keynames[key],
                            sizeof(_glfw.win32.keynames[key]),
                            NULL, NULL);
    }
}

// Replacement for IsWindowsVersionOrGreater, as we cannot rely on the
// application having a correct embedded manifest
//
BOOL _glfwIsWindowsVersionOrGreaterWin32(WORD major, WORD minor, WORD sp)
{
    OSVERSIONINFOEXW osvi = { sizeof(osvi), major, minor, 0, 0, {0}, sp };
    DWORD mask = VER_MAJORVERSION | VER_MINORVERSION | VER_SERVICEPACKMAJOR;
    ULONGLONG cond = VerSetConditionMask(0, VER_MAJORVERSION, VER_GREATER_EQUAL);
    cond = VerSetConditionMask(cond, VER_MINORVERSION, VER_GREATER_EQUAL);
    cond = VerSetConditionMask(cond, VER_SERVICEPACKMAJOR, VER_GREATER_EQUAL);
    // HACK: Use RtlVerifyVersionInfo instead of VerifyVersionInfoW as the
    //       latter lies unless the user knew to embed a non-default manifest
    //       announcing support for Windows 10 via supportedOS GUID
    return RtlVerifyVersionInfo(&osvi, mask, cond) == 0;
}

// Checks whether we are on at least the specified build of Windows 10
//
BOOL _glfwIsWindows10BuildOrGreaterWin32(WORD build)
{
    OSVERSIONINFOEXW osvi = { sizeof(osvi), 10, 0, build };
    DWORD mask = VER_MAJORVERSION | VER_MINORVERSION | VER_BUILDNUMBER;
    ULONGLONG cond = VerSetConditionMask(0, VER_MAJORVERSION, VER_GREATER_EQUAL);
    cond = VerSetConditionMask(cond, VER_MINORVERSION, VER_GREATER_EQUAL);
    cond = VerSetConditionMask(cond, VER_BUILDNUMBER, VER_GREATER_EQUAL);
    // HACK: Use RtlVerifyVersionInfo instead of VerifyVersionInfoW as the
    //       latter lies unless the user knew to embed a non-default manifest
    //       announcing support for Windows 10 via supportedOS GUID
    return RtlVerifyVersionInfo(&osvi, mask, cond) == 0;
}


//////////////////////////////////////////////////////////////////////////
//////                       GLFW platform API                      //////
//////////////////////////////////////////////////////////////////////////

int _glfwPlatformInit(void)
{
    // To make SetForegroundWindow work as we want, we need to fiddle
    // with the FOREGROUNDLOCKTIMEOUT system setting (we do this as early
    // as possible in the hope of still being the foreground process)
    SystemParametersInfoW(SPI_GETFOREGROUNDLOCKTIMEOUT, 0,
                          &_glfw.win32.foregroundLockTimeout, 0);
    SystemParametersInfoW(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, UIntToPtr(0),
                          SPIF_SENDCHANGE);

    if (!loadLibraries())
        return GLFW_FALSE;

    createKeyTables();
    _glfwUpdateKeyNamesWin32();

    if (_glfwIsWindows10CreatorsUpdateOrGreaterWin32())
        SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
    else if (IsWindows8Point1OrGreater())
        SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE);
    else if (IsWindowsVistaOrGreater())
        SetProcessDPIAware();

    if (!_glfwRegisterWindowClassWin32())
        return GLFW_FALSE;

    if (!createHelperWindow())
        return GLFW_FALSE;

    _glfwInitTimerWin32();
    _glfwInitJoysticksWin32();

    _glfwPollMonitorsWin32();
    return GLFW_TRUE;
}

void _glfwPlatformTerminate(void)
{
    if (_glfw.win32.deviceNotificationHandle)
        UnregisterDeviceNotification(_glfw.win32.deviceNotificationHandle);

    if (_glfw.win32.helperWindowHandle)
        DestroyWindow(_glfw.win32.helperWindowHandle);

    _glfwUnregisterWindowClassWin32();

    // Restore previous foreground lock timeout system setting
    SystemParametersInfoW(SPI_SETFOREGROUNDLOCKTIMEOUT, 0,
                          UIntToPtr(_glfw.win32.foregroundLockTimeout),
                          SPIF_SENDCHANGE);

    free(_glfw.win32.clipboardString);
    free(_glfw.win32.rawInput);

    _glfwTerminateWGL();
    _glfwTerminateEGL();

    _glfwTerminateJoysticksWin32();

    freeLibraries();
}

const char* _glfwPlatformGetVersionString(void)
{
    return _GLFW_VERSION_NUMBER " Win32 WGL EGL OSMesa"
#if defined(__MINGW32__)
        " MinGW"
#elif defined(_MSC_VER)
        " VisualC"
#endif
#if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG)
        " hybrid-GPU"
#endif
#if defined(_GLFW_BUILD_DLL)
        " DLL"
#endif
        ;
}


#endif

#ifndef HEADER_GUARD_WIN32_JOYSTICK_C
#define HEADER_GUARD_WIN32_JOYSTICK_C
//========================================================================
// GLFW 3.3.7 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================




#include <stdio.h>
#include <math.h>

#define _GLFW_TYPE_AXIS     0
#define _GLFW_TYPE_SLIDER   1
#define _GLFW_TYPE_BUTTON   2
#define _GLFW_TYPE_POV      3

// Data produced with DirectInput device object enumeration
//
typedef struct _GLFWobjenumWin32
{
    IDirectInputDevice8W*   device;
    _GLFWjoyobjectWin32*    objects;
    int                     objectCount;
    int                     axisCount;
    int                     sliderCount;
    int                     buttonCount;
    int                     povCount;
} _GLFWobjenumWin32;

// Define local copies of the necessary GUIDs
//
static const GUID _glfw_IID_IDirectInput8W =
    {0xbf798031,0x483a,0x4da2,{0xaa,0x99,0x5d,0x64,0xed,0x36,0x97,0x00}};
static const GUID _glfw_GUID_XAxis =
    {0xa36d02e0,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
static const GUID _glfw_GUID_YAxis =
    {0xa36d02e1,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
static const GUID _glfw_GUID_ZAxis =
    {0xa36d02e2,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
static const GUID _glfw_GUID_RxAxis =
    {0xa36d02f4,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
static const GUID _glfw_GUID_RyAxis =
    {0xa36d02f5,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
static const GUID _glfw_GUID_RzAxis =
    {0xa36d02e3,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
static const GUID _glfw_GUID_Slider =
    {0xa36d02e4,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
static const GUID _glfw_GUID_POV =
    {0xa36d02f2,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};

#define IID_IDirectInput8W _glfw_IID_IDirectInput8W
#define GUID_XAxis _glfw_GUID_XAxis
#define GUID_YAxis _glfw_GUID_YAxis
#define GUID_ZAxis _glfw_GUID_ZAxis
#define GUID_RxAxis _glfw_GUID_RxAxis
#define GUID_RyAxis _glfw_GUID_RyAxis
#define GUID_RzAxis _glfw_GUID_RzAxis
#define GUID_Slider _glfw_GUID_Slider
#define GUID_POV _glfw_GUID_POV

// Object data array for our clone of c_dfDIJoystick
// Generated with https://github.com/elmindreda/c_dfDIJoystick2
//
static DIOBJECTDATAFORMAT _glfwObjectDataFormats[] =
{
    { &GUID_XAxis,DIJOFS_X,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
    { &GUID_YAxis,DIJOFS_Y,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
    { &GUID_ZAxis,DIJOFS_Z,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
    { &GUID_RxAxis,DIJOFS_RX,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
    { &GUID_RyAxis,DIJOFS_RY,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
    { &GUID_RzAxis,DIJOFS_RZ,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
    { &GUID_Slider,DIJOFS_SLIDER(0),DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
    { &GUID_Slider,DIJOFS_SLIDER(1),DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
    { &GUID_POV,DIJOFS_POV(0),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
    { &GUID_POV,DIJOFS_POV(1),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
    { &GUID_POV,DIJOFS_POV(2),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
    { &GUID_POV,DIJOFS_POV(3),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
    { NULL,DIJOFS_BUTTON(0),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
    { NULL,DIJOFS_BUTTON(1),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
    { NULL,DIJOFS_BUTTON(2),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
    { NULL,DIJOFS_BUTTON(3),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
    { NULL,DIJOFS_BUTTON(4),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
    { NULL,DIJOFS_BUTTON(5),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
    { NULL,DIJOFS_BUTTON(6),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
    { NULL,DIJOFS_BUTTON(7),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
    { NULL,DIJOFS_BUTTON(8),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
    { NULL,DIJOFS_BUTTON(9),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
    { NULL,DIJOFS_BUTTON(10),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
    { NULL,DIJOFS_BUTTON(11),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
    { NULL,DIJOFS_BUTTON(12),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
    { NULL,DIJOFS_BUTTON(13),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
    { NULL,DIJOFS_BUTTON(14),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
    { NULL,DIJOFS_BUTTON(15),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
    { NULL,DIJOFS_BUTTON(16),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
    { NULL,DIJOFS_BUTTON(17),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
    { NULL,DIJOFS_BUTTON(18),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
    { NULL,DIJOFS_BUTTON(19),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
    { NULL,DIJOFS_BUTTON(20),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
    { NULL,DIJOFS_BUTTON(21),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
    { NULL,DIJOFS_BUTTON(22),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
    { NULL,DIJOFS_BUTTON(23),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
    { NULL,DIJOFS_BUTTON(24),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
    { NULL,DIJOFS_BUTTON(25),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
    { NULL,DIJOFS_BUTTON(26),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
    { NULL,DIJOFS_BUTTON(27),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
    { NULL,DIJOFS_BUTTON(28),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
    { NULL,DIJOFS_BUTTON(29),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
    { NULL,DIJOFS_BUTTON(30),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
    { NULL,DIJOFS_BUTTON(31),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
};

// Our clone of c_dfDIJoystick
//
static const DIDATAFORMAT _glfwDataFormat =
{
    sizeof(DIDATAFORMAT),
    sizeof(DIOBJECTDATAFORMAT),
    DIDFT_ABSAXIS,
    sizeof(DIJOYSTATE),
    sizeof(_glfwObjectDataFormats) / sizeof(DIOBJECTDATAFORMAT),
    _glfwObjectDataFormats
};

// Returns a description fitting the specified XInput capabilities
//
static const char* getDeviceDescription(const XINPUT_CAPABILITIES* xic)
{
    switch (xic->SubType)
    {
        case XINPUT_DEVSUBTYPE_WHEEL:
            return "XInput Wheel";
        case XINPUT_DEVSUBTYPE_ARCADE_STICK:
            return "XInput Arcade Stick";
        case XINPUT_DEVSUBTYPE_FLIGHT_STICK:
            return "XInput Flight Stick";
        case XINPUT_DEVSUBTYPE_DANCE_PAD:
            return "XInput Dance Pad";
        case XINPUT_DEVSUBTYPE_GUITAR:
            return "XInput Guitar";
        case XINPUT_DEVSUBTYPE_DRUM_KIT:
            return "XInput Drum Kit";
        case XINPUT_DEVSUBTYPE_GAMEPAD:
        {
            if (xic->Flags & XINPUT_CAPS_WIRELESS)
                return "Wireless Xbox Controller";
            else
                return "Xbox Controller";
        }
    }

    return "Unknown XInput Device";
}

// Lexically compare device objects
//
static int compareJoystickObjects(const void* first, const void* second)
{
    const _GLFWjoyobjectWin32* fo = first;
    const _GLFWjoyobjectWin32* so = second;

    if (fo->type != so->type)
        return fo->type - so->type;

    return fo->offset - so->offset;
}

// Checks whether the specified device supports XInput
// Technique from FDInputJoystickManager::IsXInputDeviceFast in ZDoom
//
static GLFWbool supportsXInput(const GUID* guid)
{
    UINT i, count = 0;
    RAWINPUTDEVICELIST* ridl;
    GLFWbool result = GLFW_FALSE;

    if (GetRawInputDeviceList(NULL, &count, sizeof(RAWINPUTDEVICELIST)) != 0)
        return GLFW_FALSE;

    ridl = calloc(count, sizeof(RAWINPUTDEVICELIST));

    if (GetRawInputDeviceList(ridl, &count, sizeof(RAWINPUTDEVICELIST)) == (UINT) -1)
    {
        free(ridl);
        return GLFW_FALSE;
    }

    for (i = 0;  i < count;  i++)
    {
        RID_DEVICE_INFO rdi;
        char name[256];
        UINT size;

        if (ridl[i].dwType != RIM_TYPEHID)
            continue;

        ZeroMemory(&rdi, sizeof(rdi));
        rdi.cbSize = sizeof(rdi);
        size = sizeof(rdi);

        if ((INT) GetRawInputDeviceInfoA(ridl[i].hDevice,
                                         RIDI_DEVICEINFO,
                                         &rdi, &size) == -1)
        {
            continue;
        }

        if (MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) != (LONG) guid->Data1)
            continue;

        memset(name, 0, sizeof(name));
        size = sizeof(name);

        if ((INT) GetRawInputDeviceInfoA(ridl[i].hDevice,
                                         RIDI_DEVICENAME,
                                         name, &size) == -1)
        {
            break;
        }

        name[sizeof(name) - 1] = '\0';
        if (strstr(name, "IG_"))
        {
            result = GLFW_TRUE;
            break;
        }
    }

    free(ridl);
    return result;
}

// Frees all resources associated with the specified joystick
//
static void closeJoystick(_GLFWjoystick* js)
{
    if (js->win32.device)
    {
        IDirectInputDevice8_Unacquire(js->win32.device);
        IDirectInputDevice8_Release(js->win32.device);
    }

    free(js->win32.objects);

    _glfwFreeJoystick(js);
    _glfwInputJoystick(js, GLFW_DISCONNECTED);
}

// DirectInput device object enumeration callback
// Insights gleaned from SDL
//
static BOOL CALLBACK deviceObjectCallback(const DIDEVICEOBJECTINSTANCEW* doi,
                                          void* user)
{
    _GLFWobjenumWin32* data = user;
    _GLFWjoyobjectWin32* object = data->objects + data->objectCount;

    if (DIDFT_GETTYPE(doi->dwType) & DIDFT_AXIS)
    {
        DIPROPRANGE dipr;

        if (memcmp(&doi->guidType, &GUID_Slider, sizeof(GUID)) == 0)
            object->offset = DIJOFS_SLIDER(data->sliderCount);
        else if (memcmp(&doi->guidType, &GUID_XAxis, sizeof(GUID)) == 0)
            object->offset = DIJOFS_X;
        else if (memcmp(&doi->guidType, &GUID_YAxis, sizeof(GUID)) == 0)
            object->offset = DIJOFS_Y;
        else if (memcmp(&doi->guidType, &GUID_ZAxis, sizeof(GUID)) == 0)
            object->offset = DIJOFS_Z;
        else if (memcmp(&doi->guidType, &GUID_RxAxis, sizeof(GUID)) == 0)
            object->offset = DIJOFS_RX;
        else if (memcmp(&doi->guidType, &GUID_RyAxis, sizeof(GUID)) == 0)
            object->offset = DIJOFS_RY;
        else if (memcmp(&doi->guidType, &GUID_RzAxis, sizeof(GUID)) == 0)
            object->offset = DIJOFS_RZ;
        else
            return DIENUM_CONTINUE;

        ZeroMemory(&dipr, sizeof(dipr));
        dipr.diph.dwSize = sizeof(dipr);
        dipr.diph.dwHeaderSize = sizeof(dipr.diph);
        dipr.diph.dwObj = doi->dwType;
        dipr.diph.dwHow = DIPH_BYID;
        dipr.lMin = -32768;
        dipr.lMax =  32767;

        if (FAILED(IDirectInputDevice8_SetProperty(data->device,
                                                   DIPROP_RANGE,
                                                   &dipr.diph)))
        {
            return DIENUM_CONTINUE;
        }

        if (memcmp(&doi->guidType, &GUID_Slider, sizeof(GUID)) == 0)
        {
            object->type = _GLFW_TYPE_SLIDER;
            data->sliderCount++;
        }
        else
        {
            object->type = _GLFW_TYPE_AXIS;
            data->axisCount++;
        }
    }
    else if (DIDFT_GETTYPE(doi->dwType) & DIDFT_BUTTON)
    {
        object->offset = DIJOFS_BUTTON(data->buttonCount);
        object->type = _GLFW_TYPE_BUTTON;
        data->buttonCount++;
    }
    else if (DIDFT_GETTYPE(doi->dwType) & DIDFT_POV)
    {
        object->offset = DIJOFS_POV(data->povCount);
        object->type = _GLFW_TYPE_POV;
        data->povCount++;
    }

    data->objectCount++;
    return DIENUM_CONTINUE;
}

// DirectInput device enumeration callback
//
static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user)
{
    int jid = 0;
    DIDEVCAPS dc;
    DIPROPDWORD dipd;
    IDirectInputDevice8W* device; //< @r-lyeh +W (tcc)
    _GLFWobjenumWin32 data;
    _GLFWjoystick* js;
    char guid[33];
    char name[256];

    for (jid = 0;  jid <= GLFW_JOYSTICK_LAST;  jid++)
    {
        js = _glfw.joysticks + jid;
        if (js->present)
        {
            if (memcmp(&js->win32.guid, &di->guidInstance, sizeof(GUID)) == 0)
                return DIENUM_CONTINUE;
        }
    }

    if (supportsXInput(&di->guidProduct))
        return DIENUM_CONTINUE;

    if (FAILED(IDirectInput8_CreateDevice(_glfw.win32.dinput8.api,
                                          &di->guidInstance,
                                          &device,
                                          NULL)))
    {
        _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to create device");
        return DIENUM_CONTINUE;
    }

    if (FAILED(IDirectInputDevice8_SetDataFormat(device, &_glfwDataFormat)))
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Win32: Failed to set device data format");

        IDirectInputDevice8_Release(device);
        return DIENUM_CONTINUE;
    }

    ZeroMemory(&dc, sizeof(dc));
    dc.dwSize = sizeof(dc);

    if (FAILED(IDirectInputDevice8_GetCapabilities(device, &dc)))
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Win32: Failed to query device capabilities");

        IDirectInputDevice8_Release(device);
        return DIENUM_CONTINUE;
    }

    ZeroMemory(&dipd, sizeof(dipd));
    dipd.diph.dwSize = sizeof(dipd);
    dipd.diph.dwHeaderSize = sizeof(dipd.diph);
    dipd.diph.dwHow = DIPH_DEVICE;
    dipd.dwData = DIPROPAXISMODE_ABS;

    if (FAILED(IDirectInputDevice8_SetProperty(device,
                                               DIPROP_AXISMODE,
                                               &dipd.diph)))
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Win32: Failed to set device axis mode");

        IDirectInputDevice8_Release(device);
        return DIENUM_CONTINUE;
    }

    memset(&data, 0, sizeof(data));
    data.device = device;
    data.objects = calloc(dc.dwAxes + (size_t) dc.dwButtons + dc.dwPOVs,
                          sizeof(_GLFWjoyobjectWin32));

    if (FAILED(IDirectInputDevice8_EnumObjects(device,
                                               deviceObjectCallback,
                                               &data,
                                               DIDFT_AXIS | DIDFT_BUTTON | DIDFT_POV)))
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Win32: Failed to enumerate device objects");

        IDirectInputDevice8_Release(device);
        free(data.objects);
        return DIENUM_CONTINUE;
    }

    qsort(data.objects, data.objectCount,
          sizeof(_GLFWjoyobjectWin32),
          compareJoystickObjects);

    if (!WideCharToMultiByte(CP_UTF8, 0,
                             di->tszInstanceName, -1,
                             name, sizeof(name),
                             NULL, NULL))
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Win32: Failed to convert joystick name to UTF-8");

        IDirectInputDevice8_Release(device);
        free(data.objects);
        return DIENUM_STOP;
    }

    // Generate a joystick GUID that matches the SDL 2.0.5+ one
    if (memcmp(&di->guidProduct.Data4[2], "PIDVID", 6) == 0)
    {
        sprintf(guid, "03000000%02x%02x0000%02x%02x000000000000",
                (uint8_t) di->guidProduct.Data1,
                (uint8_t) (di->guidProduct.Data1 >> 8),
                (uint8_t) (di->guidProduct.Data1 >> 16),
                (uint8_t) (di->guidProduct.Data1 >> 24));
    }
    else
    {
        sprintf(guid, "05000000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00",
                name[0], name[1], name[2], name[3],
                name[4], name[5], name[6], name[7],
                name[8], name[9], name[10]);
    }

    js = _glfwAllocJoystick(name, guid,
                            data.axisCount + data.sliderCount,
                            data.buttonCount,
                            data.povCount);
    if (!js)
    {
        IDirectInputDevice8_Release(device);
        free(data.objects);
        return DIENUM_STOP;
    }

    js->win32.device = device;
    js->win32.guid = di->guidInstance;
    js->win32.objects = data.objects;
    js->win32.objectCount = data.objectCount;

    _glfwInputJoystick(js, GLFW_CONNECTED);
    return DIENUM_CONTINUE;
}


//////////////////////////////////////////////////////////////////////////
//////                       GLFW internal API                      //////
//////////////////////////////////////////////////////////////////////////

// Initialize joystick interface
//
void _glfwInitJoysticksWin32(void)
{
    if (_glfw.win32.dinput8.instance)
    {
        if (FAILED(DirectInput8Create(GetModuleHandleW(NULL),
                                      DIRECTINPUT_VERSION,
                                      &IID_IDirectInput8W,
                                      (void**) &_glfw.win32.dinput8.api,
                                      NULL)))
        {
            _glfwInputError(GLFW_PLATFORM_ERROR,
                            "Win32: Failed to create interface");
        }
    }

    _glfwDetectJoystickConnectionWin32();
}

// Close all opened joystick handles
//
void _glfwTerminateJoysticksWin32(void)
{
    int jid;

    for (jid = GLFW_JOYSTICK_1;  jid <= GLFW_JOYSTICK_LAST;  jid++)
        closeJoystick(_glfw.joysticks + jid);

    if (_glfw.win32.dinput8.api)
        IDirectInput8_Release(_glfw.win32.dinput8.api);
}

// Checks for new joysticks after DBT_DEVICEARRIVAL
//
void _glfwDetectJoystickConnectionWin32(void)
{
    if (_glfw.win32.xinput.instance)
    {
        DWORD index;

        for (index = 0;  index < XUSER_MAX_COUNT;  index++)
        {
            int jid;
            char guid[33];
            XINPUT_CAPABILITIES xic;
            _GLFWjoystick* js;

            for (jid = 0;  jid <= GLFW_JOYSTICK_LAST;  jid++)
            {
                if (_glfw.joysticks[jid].present &&
                    _glfw.joysticks[jid].win32.device == NULL &&
                    _glfw.joysticks[jid].win32.index == index)
                {
                    break;
                }
            }

            if (jid <= GLFW_JOYSTICK_LAST)
                continue;

            if (XInputGetCapabilities(index, 0, &xic) != ERROR_SUCCESS)
                continue;

            // Generate a joystick GUID that matches the SDL 2.0.5+ one
            sprintf(guid, "78696e707574%02x000000000000000000",
                    xic.SubType & 0xff);

            js = _glfwAllocJoystick(getDeviceDescription(&xic), guid, 6, 10, 1);
            if (!js)
                continue;

            js->win32.index = index;

            _glfwInputJoystick(js, GLFW_CONNECTED);
        }
    }

    if (_glfw.win32.dinput8.api)
    {
        if (FAILED(IDirectInput8_EnumDevices(_glfw.win32.dinput8.api,
                                             DI8DEVCLASS_GAMECTRL,
                                             deviceCallback,
                                             NULL,
                                             DIEDFL_ALLDEVICES)))
        {
            _glfwInputError(GLFW_PLATFORM_ERROR,
                            "Failed to enumerate DirectInput8 devices");
            return;
        }
    }
}

// Checks for joystick disconnection after DBT_DEVICEREMOVECOMPLETE
//
void _glfwDetectJoystickDisconnectionWin32(void)
{
    int jid;

    for (jid = 0;  jid <= GLFW_JOYSTICK_LAST;  jid++)
    {
        _GLFWjoystick* js = _glfw.joysticks + jid;
        if (js->present)
            _glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE);
    }
}


//////////////////////////////////////////////////////////////////////////
//////                       GLFW platform API                      //////
//////////////////////////////////////////////////////////////////////////

int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
{
    if (js->win32.device)
    {
        int i, ai = 0, bi = 0, pi = 0;
        HRESULT result;
        DIJOYSTATE state;

        IDirectInputDevice8_Poll(js->win32.device);
        result = IDirectInputDevice8_GetDeviceState(js->win32.device,
                                                    sizeof(state),
                                                    &state);
        if (result == DIERR_NOTACQUIRED || result == DIERR_INPUTLOST)
        {
            IDirectInputDevice8_Acquire(js->win32.device);
            IDirectInputDevice8_Poll(js->win32.device);
            result = IDirectInputDevice8_GetDeviceState(js->win32.device,
                                                        sizeof(state),
                                                        &state);
        }

        if (FAILED(result))
        {
            closeJoystick(js);
            return GLFW_FALSE;
        }

        if (mode == _GLFW_POLL_PRESENCE)
            return GLFW_TRUE;

        for (i = 0;  i < js->win32.objectCount;  i++)
        {
            const void* data = (char*) &state + js->win32.objects[i].offset;

            switch (js->win32.objects[i].type)
            {
                case _GLFW_TYPE_AXIS:
                case _GLFW_TYPE_SLIDER:
                {
                    const float value = (*((LONG*) data) + 0.5f) / 32767.5f;
                    _glfwInputJoystickAxis(js, ai, value);
                    ai++;
                    break;
                }

                case _GLFW_TYPE_BUTTON:
                {
                    const char value = (*((BYTE*) data) & 0x80) != 0;
                    _glfwInputJoystickButton(js, bi, value);
                    bi++;
                    break;
                }

                case _GLFW_TYPE_POV:
                {
                    const int states[9] =
                    {
                        GLFW_HAT_UP,
                        GLFW_HAT_RIGHT_UP,
                        GLFW_HAT_RIGHT,
                        GLFW_HAT_RIGHT_DOWN,
                        GLFW_HAT_DOWN,
                        GLFW_HAT_LEFT_DOWN,
                        GLFW_HAT_LEFT,
                        GLFW_HAT_LEFT_UP,
                        GLFW_HAT_CENTERED
                    };

                    // Screams of horror are appropriate at this point
                    int stateIndex = LOWORD(*(DWORD*) data) / (45 * DI_DEGREES);
                    if (stateIndex < 0 || stateIndex > 8)
                        stateIndex = 8;

                    _glfwInputJoystickHat(js, pi, states[stateIndex]);
                    pi++;
                    break;
                }
            }
        }
    }
    else
    {
        int i, dpad = 0;
        DWORD result;
        XINPUT_STATE xis;
        const WORD buttons[10] =
        {
            XINPUT_GAMEPAD_A,
            XINPUT_GAMEPAD_B,
            XINPUT_GAMEPAD_X,
            XINPUT_GAMEPAD_Y,
            XINPUT_GAMEPAD_LEFT_SHOULDER,
            XINPUT_GAMEPAD_RIGHT_SHOULDER,
            XINPUT_GAMEPAD_BACK,
            XINPUT_GAMEPAD_START,
            XINPUT_GAMEPAD_LEFT_THUMB,
            XINPUT_GAMEPAD_RIGHT_THUMB
        };

        result = XInputGetState(js->win32.index, &xis);
        if (result != ERROR_SUCCESS)
        {
            if (result == ERROR_DEVICE_NOT_CONNECTED)
                closeJoystick(js);

            return GLFW_FALSE;
        }

        if (mode == _GLFW_POLL_PRESENCE)
            return GLFW_TRUE;

        _glfwInputJoystickAxis(js, 0, (xis.Gamepad.sThumbLX + 0.5f) / 32767.5f);
        _glfwInputJoystickAxis(js, 1, -(xis.Gamepad.sThumbLY + 0.5f) / 32767.5f);
        _glfwInputJoystickAxis(js, 2, (xis.Gamepad.sThumbRX + 0.5f) / 32767.5f);
        _glfwInputJoystickAxis(js, 3, -(xis.Gamepad.sThumbRY + 0.5f) / 32767.5f);
        _glfwInputJoystickAxis(js, 4, xis.Gamepad.bLeftTrigger / 127.5f - 1.f);
        _glfwInputJoystickAxis(js, 5, xis.Gamepad.bRightTrigger / 127.5f - 1.f);

        for (i = 0;  i < 10;  i++)
        {
            const char value = (xis.Gamepad.wButtons & buttons[i]) ? 1 : 0;
            _glfwInputJoystickButton(js, i, value);
        }

        if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP)
            dpad |= GLFW_HAT_UP;
        if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT)
            dpad |= GLFW_HAT_RIGHT;
        if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN)
            dpad |= GLFW_HAT_DOWN;
        if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT)
            dpad |= GLFW_HAT_LEFT;

        _glfwInputJoystickHat(js, 0, dpad);
    }

    return GLFW_TRUE;
}

void _glfwPlatformUpdateGamepadGUID(char* guid)
{
    if (strcmp(guid + 20, "504944564944") == 0)
    {
        char original[33];
        strncpy(original, guid, sizeof(original) - 1);
        sprintf(guid, "03000000%.4s0000%.4s000000000000",
                original, original + 4);
    }
}


#endif

#ifndef HEADER_GUARD_WIN32_MONITOR_C
#define HEADER_GUARD_WIN32_MONITOR_C
//========================================================================
// GLFW 3.3.7 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================




#include <stdlib.h>
#include <string.h>
#include <limits.h>
#include <malloc.h>
#include <wchar.h>


// Callback for EnumDisplayMonitors in createMonitor
//
static BOOL CALLBACK monitorCallback(HMONITOR handle,
                                     HDC dc,
                                     RECT* rect,
                                     LPARAM data)
{
#ifdef __TINYC__ //< @r-lyeh
    MONITORINFOEXW mi = { sizeof(MONITORINFOEXW) }; //< @r-lyeh
#else //< @r-lyeh
    MONITORINFOEXW mi;
    ZeroMemory(&mi, sizeof(mi));
    mi.cbSize = sizeof(mi);
#endif //< @r-lyeh

    if (GetMonitorInfoW(handle, (MONITORINFO*) &mi))
    {
        _GLFWmonitor* monitor = (_GLFWmonitor*) data;
        if (wcscmp(mi.szDevice, monitor->win32.adapterName) == 0)
            monitor->win32.handle = handle;
    }

    return TRUE;
}

// Create monitor from an adapter and (optionally) a display
//
static _GLFWmonitor* createMonitor(DISPLAY_DEVICEW* adapter,
                                   DISPLAY_DEVICEW* display)
{
    _GLFWmonitor* monitor;
    int widthMM, heightMM;
    char* name;
    HDC dc;
    DEVMODEW dm;
    RECT rect;

    if (display)
        name = _glfwCreateUTF8FromWideStringWin32(display->DeviceString);
    else
        name = _glfwCreateUTF8FromWideStringWin32(adapter->DeviceString);
    if (!name)
        return NULL;

    ZeroMemory(&dm, sizeof(dm));
    dm.dmSize = sizeof(dm);
    EnumDisplaySettingsW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &dm);

    dc = CreateDCW(L"DISPLAY", adapter->DeviceName, NULL, NULL);

    if (IsWindows8Point1OrGreater())
    {
        widthMM  = GetDeviceCaps(dc, HORZSIZE);
        heightMM = GetDeviceCaps(dc, VERTSIZE);
    }
    else
    {
        widthMM  = (int) (dm.dmPelsWidth * 25.4f / GetDeviceCaps(dc, LOGPIXELSX));
        heightMM = (int) (dm.dmPelsHeight * 25.4f / GetDeviceCaps(dc, LOGPIXELSY));
    }

    DeleteDC(dc);

    monitor = _glfwAllocMonitor(name, widthMM, heightMM);
    free(name);

    if (adapter->StateFlags & DISPLAY_DEVICE_MODESPRUNED)
        monitor->win32.modesPruned = GLFW_TRUE;

    wcscpy(monitor->win32.adapterName, adapter->DeviceName);
    WideCharToMultiByte(CP_UTF8, 0,
                        adapter->DeviceName, -1,
                        monitor->win32.publicAdapterName,
                        sizeof(monitor->win32.publicAdapterName),
                        NULL, NULL);

    if (display)
    {
        wcscpy(monitor->win32.displayName, display->DeviceName);
        WideCharToMultiByte(CP_UTF8, 0,
                            display->DeviceName, -1,
                            monitor->win32.publicDisplayName,
                            sizeof(monitor->win32.publicDisplayName),
                            NULL, NULL);
    }

    rect.left   = dm.dmPosition.x;
    rect.top    = dm.dmPosition.y;
    rect.right  = dm.dmPosition.x + dm.dmPelsWidth;
    rect.bottom = dm.dmPosition.y + dm.dmPelsHeight;

    EnumDisplayMonitors(NULL, &rect, monitorCallback, (LPARAM) monitor);
    return monitor;
}


//////////////////////////////////////////////////////////////////////////
//////                       GLFW internal API                      //////
//////////////////////////////////////////////////////////////////////////

// Poll for changes in the set of connected monitors
//
void _glfwPollMonitorsWin32(void)
{
    int i, disconnectedCount;
    _GLFWmonitor** disconnected = NULL;
    DWORD adapterIndex, displayIndex;
    DISPLAY_DEVICEW adapter, display;
    _GLFWmonitor* monitor;

    disconnectedCount = _glfw.monitorCount;
    if (disconnectedCount)
    {
        disconnected = calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*));
        memcpy(disconnected,
               _glfw.monitors,
               _glfw.monitorCount * sizeof(_GLFWmonitor*));
    }

    for (adapterIndex = 0;  ;  adapterIndex++)
    {
        int type = _GLFW_INSERT_LAST;

        ZeroMemory(&adapter, sizeof(adapter));
        adapter.cb = sizeof(adapter);

        if (!EnumDisplayDevicesW(NULL, adapterIndex, &adapter, 0))
            break;

        if (!(adapter.StateFlags & DISPLAY_DEVICE_ACTIVE))
            continue;

        if (adapter.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE)
            type = _GLFW_INSERT_FIRST;

        for (displayIndex = 0;  ;  displayIndex++)
        {
            ZeroMemory(&display, sizeof(display));
            display.cb = sizeof(display);

            if (!EnumDisplayDevicesW(adapter.DeviceName, displayIndex, &display, 0))
                break;

            if (!(display.StateFlags & DISPLAY_DEVICE_ACTIVE))
                continue;

            for (i = 0;  i < disconnectedCount;  i++)
            {
                if (disconnected[i] &&
                    wcscmp(disconnected[i]->win32.displayName,
                           display.DeviceName) == 0)
                {
                    disconnected[i] = NULL;
                    // handle may have changed, update
                    EnumDisplayMonitors(NULL, NULL, monitorCallback, (LPARAM) _glfw.monitors[i]);
                    break;
                }
            }

            if (i < disconnectedCount)
                continue;

            monitor = createMonitor(&adapter, &display);
            if (!monitor)
            {
                free(disconnected);
                return;
            }

            _glfwInputMonitor(monitor, GLFW_CONNECTED, type);

            type = _GLFW_INSERT_LAST;
        }

        // HACK: If an active adapter does not have any display devices
        //       (as sometimes happens), add it directly as a monitor
        if (displayIndex == 0)
        {
            for (i = 0;  i < disconnectedCount;  i++)
            {
                if (disconnected[i] &&
                    wcscmp(disconnected[i]->win32.adapterName,
                           adapter.DeviceName) == 0)
                {
                    disconnected[i] = NULL;
                    break;
                }
            }

            if (i < disconnectedCount)
                continue;

            monitor = createMonitor(&adapter, NULL);
            if (!monitor)
            {
                free(disconnected);
                return;
            }

            _glfwInputMonitor(monitor, GLFW_CONNECTED, type);
        }
    }

    for (i = 0;  i < disconnectedCount;  i++)
    {
        if (disconnected[i])
            _glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0);
    }

    free(disconnected);
}

// Change the current video mode
//
void _glfwSetVideoModeWin32(_GLFWmonitor* monitor, const GLFWvidmode* desired)
{
    GLFWvidmode current;
    const GLFWvidmode* best;
    DEVMODEW dm;
    LONG result;

    best = _glfwChooseVideoMode(monitor, desired);
    _glfwPlatformGetVideoMode(monitor, &current);
    if (_glfwCompareVideoModes(&current, best) == 0)
        return;

    ZeroMemory(&dm, sizeof(dm));
    dm.dmSize = sizeof(dm);
    dm.dmFields           = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL |
                            DM_DISPLAYFREQUENCY;
    dm.dmPelsWidth        = best->width;
    dm.dmPelsHeight       = best->height;
    dm.dmBitsPerPel       = best->redBits + best->greenBits + best->blueBits;
    dm.dmDisplayFrequency = best->refreshRate;

    if (dm.dmBitsPerPel < 15 || dm.dmBitsPerPel >= 24)
        dm.dmBitsPerPel = 32;

    result = ChangeDisplaySettingsExW(monitor->win32.adapterName,
                                      &dm,
                                      NULL,
                                      CDS_FULLSCREEN,
                                      NULL);
    if (result == DISP_CHANGE_SUCCESSFUL)
        monitor->win32.modeChanged = GLFW_TRUE;
    else
    {
        const char* description = "Unknown error";

        if (result == DISP_CHANGE_BADDUALVIEW)
            description = "The system uses DualView";
        else if (result == DISP_CHANGE_BADFLAGS)
            description = "Invalid flags";
        else if (result == DISP_CHANGE_BADMODE)
            description = "Graphics mode not supported";
        else if (result == DISP_CHANGE_BADPARAM)
            description = "Invalid parameter";
        else if (result == DISP_CHANGE_FAILED)
            description = "Graphics mode failed";
        else if (result == DISP_CHANGE_NOTUPDATED)
            description = "Failed to write to registry";
        else if (result == DISP_CHANGE_RESTART)
            description = "Computer restart required";

        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Win32: Failed to set video mode: %s",
                        description);
    }
}

// Restore the previously saved (original) video mode
//
void _glfwRestoreVideoModeWin32(_GLFWmonitor* monitor)
{
    if (monitor->win32.modeChanged)
    {
        ChangeDisplaySettingsExW(monitor->win32.adapterName,
                                 NULL, NULL, CDS_FULLSCREEN, NULL);
        monitor->win32.modeChanged = GLFW_FALSE;
    }
}

void _glfwGetMonitorContentScaleWin32(HMONITOR handle, float* xscale, float* yscale)
{
    UINT xdpi, ydpi;

    if (xscale)
        *xscale = 0.f;
    if (yscale)
        *yscale = 0.f;

    if (IsWindows8Point1OrGreater())
    {
        if (GetDpiForMonitor(handle, MDT_EFFECTIVE_DPI, &xdpi, &ydpi) != S_OK)
        {
            _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to query monitor DPI");
            return;
        }
    }
    else
    {
        const HDC dc = GetDC(NULL);
        xdpi = GetDeviceCaps(dc, LOGPIXELSX);
        ydpi = GetDeviceCaps(dc, LOGPIXELSY);
        ReleaseDC(NULL, dc);
    }

    if (xscale)
        *xscale = xdpi / (float) USER_DEFAULT_SCREEN_DPI;
    if (yscale)
        *yscale = ydpi / (float) USER_DEFAULT_SCREEN_DPI;
}


//////////////////////////////////////////////////////////////////////////
//////                       GLFW platform API                      //////
//////////////////////////////////////////////////////////////////////////

void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor)
{
}

void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
{
    DEVMODEW dm;
    ZeroMemory(&dm, sizeof(dm));
    dm.dmSize = sizeof(dm);

    EnumDisplaySettingsExW(monitor->win32.adapterName,
                           ENUM_CURRENT_SETTINGS,
                           &dm,
                           EDS_ROTATEDMODE);

    if (xpos)
        *xpos = dm.dmPosition.x;
    if (ypos)
        *ypos = dm.dmPosition.y;
}

void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
                                         float* xscale, float* yscale)
{
    _glfwGetMonitorContentScaleWin32(monitor->win32.handle, xscale, yscale);
}

void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor,
                                     int* xpos, int* ypos,
                                     int* width, int* height)
{
    MONITORINFO mi = { sizeof(mi) };
    GetMonitorInfoW(monitor->win32.handle, &mi);

    if (xpos)
        *xpos = mi.rcWork.left;
    if (ypos)
        *ypos = mi.rcWork.top;
    if (width)
        *width = mi.rcWork.right - mi.rcWork.left;
    if (height)
        *height = mi.rcWork.bottom - mi.rcWork.top;
}

GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
{
    int modeIndex = 0, size = 0;
    GLFWvidmode* result = NULL;

    *count = 0;

    for (;;)
    {
        int i;
        GLFWvidmode mode;
        DEVMODEW dm;

        ZeroMemory(&dm, sizeof(dm));
        dm.dmSize = sizeof(dm);

        if (!EnumDisplaySettingsW(monitor->win32.adapterName, modeIndex, &dm))
            break;

        modeIndex++;

        // Skip modes with less than 15 BPP
        if (dm.dmBitsPerPel < 15)
            continue;

        mode.width  = dm.dmPelsWidth;
        mode.height = dm.dmPelsHeight;
        mode.refreshRate = dm.dmDisplayFrequency;
        _glfwSplitBPP(dm.dmBitsPerPel,
                      &mode.redBits,
                      &mode.greenBits,
                      &mode.blueBits);

        for (i = 0;  i < *count;  i++)
        {
            if (_glfwCompareVideoModes(result + i, &mode) == 0)
                break;
        }

        // Skip duplicate modes
        if (i < *count)
            continue;

        if (monitor->win32.modesPruned)
        {
            // Skip modes not supported by the connected displays
            if (ChangeDisplaySettingsExW(monitor->win32.adapterName,
                                         &dm,
                                         NULL,
                                         CDS_TEST,
                                         NULL) != DISP_CHANGE_SUCCESSFUL)
            {
                continue;
            }
        }

        if (*count == size)
        {
            size += 128;
            result = (GLFWvidmode*) realloc(result, size * sizeof(GLFWvidmode));
        }

        (*count)++;
        result[*count - 1] = mode;
    }

    if (!*count)
    {
        // HACK: Report the current mode if no valid modes were found
        result = calloc(1, sizeof(GLFWvidmode));
        _glfwPlatformGetVideoMode(monitor, result);
        *count = 1;
    }

    return result;
}

void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)
{
    DEVMODEW dm;
    ZeroMemory(&dm, sizeof(dm));
    dm.dmSize = sizeof(dm);

    EnumDisplaySettingsW(monitor->win32.adapterName, ENUM_CURRENT_SETTINGS, &dm);

    mode->width  = dm.dmPelsWidth;
    mode->height = dm.dmPelsHeight;
    mode->refreshRate = dm.dmDisplayFrequency;
    _glfwSplitBPP(dm.dmBitsPerPel,
                  &mode->redBits,
                  &mode->greenBits,
                  &mode->blueBits);
}

GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
{
    HDC dc;
    WORD values[3][256];

    dc = CreateDCW(L"DISPLAY", monitor->win32.adapterName, NULL, NULL);
    GetDeviceGammaRamp(dc, values);
    DeleteDC(dc);

    _glfwAllocGammaArrays(ramp, 256);

    memcpy(ramp->red,   values[0], sizeof(values[0]));
    memcpy(ramp->green, values[1], sizeof(values[1]));
    memcpy(ramp->blue,  values[2], sizeof(values[2]));

    return GLFW_TRUE;
}

void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
{
    HDC dc;
    WORD values[3][256];

    if (ramp->size != 256)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Win32: Gamma ramp size must be 256");
        return;
    }

    memcpy(values[0], ramp->red,   sizeof(values[0]));
    memcpy(values[1], ramp->green, sizeof(values[1]));
    memcpy(values[2], ramp->blue,  sizeof(values[2]));

    dc = CreateDCW(L"DISPLAY", monitor->win32.adapterName, NULL, NULL);
    SetDeviceGammaRamp(dc, values);
    DeleteDC(dc);
}


//////////////////////////////////////////////////////////////////////////
//////                        GLFW native API                       //////
//////////////////////////////////////////////////////////////////////////

GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* handle)
{
    _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    return monitor->win32.publicAdapterName;
}

GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* handle)
{
    _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    return monitor->win32.publicDisplayName;
}


#endif

#ifndef HEADER_GUARD_WIN32_TIME_C
#define HEADER_GUARD_WIN32_TIME_C
//========================================================================
// GLFW 3.3.7 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================





//////////////////////////////////////////////////////////////////////////
//////                       GLFW internal API                      //////
//////////////////////////////////////////////////////////////////////////

// Initialise timer
//
void _glfwInitTimerWin32(void)
{
    QueryPerformanceFrequency((LARGE_INTEGER*) &_glfw.timer.win32.frequency);
}


//////////////////////////////////////////////////////////////////////////
//////                       GLFW platform API                      //////
//////////////////////////////////////////////////////////////////////////

uint64_t _glfwPlatformGetTimerValue(void)
{
    uint64_t value;
    QueryPerformanceCounter((LARGE_INTEGER*) &value);
    return value;
}

uint64_t _glfwPlatformGetTimerFrequency(void)
{
    return _glfw.timer.win32.frequency;
}


#endif

#ifndef HEADER_GUARD_WIN32_THREAD_C
#define HEADER_GUARD_WIN32_THREAD_C
//========================================================================
// GLFW 3.3.7 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================




#include <assert.h>


//////////////////////////////////////////////////////////////////////////
//////                       GLFW platform API                      //////
//////////////////////////////////////////////////////////////////////////

GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls)
{
    assert(tls->win32.allocated == GLFW_FALSE);

    tls->win32.index = TlsAlloc();
    if (tls->win32.index == TLS_OUT_OF_INDEXES)
    {
        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
                             "Win32: Failed to allocate TLS index");
        return GLFW_FALSE;
    }

    tls->win32.allocated = GLFW_TRUE;
    return GLFW_TRUE;
}

void _glfwPlatformDestroyTls(_GLFWtls* tls)
{
    if (tls->win32.allocated)
        TlsFree(tls->win32.index);
    memset(tls, 0, sizeof(_GLFWtls));
}

void* _glfwPlatformGetTls(_GLFWtls* tls)
{
    assert(tls->win32.allocated == GLFW_TRUE);
    return TlsGetValue(tls->win32.index);
}

void _glfwPlatformSetTls(_GLFWtls* tls, void* value)
{
    assert(tls->win32.allocated == GLFW_TRUE);
    TlsSetValue(tls->win32.index, value);
}

GLFWbool _glfwPlatformCreateMutex(_GLFWmutex* mutex)
{
    assert(mutex->win32.allocated == GLFW_FALSE);
    InitializeCriticalSection(&mutex->win32.section);
    return mutex->win32.allocated = GLFW_TRUE;
}

void _glfwPlatformDestroyMutex(_GLFWmutex* mutex)
{
    if (mutex->win32.allocated)
        DeleteCriticalSection(&mutex->win32.section);
    memset(mutex, 0, sizeof(_GLFWmutex));
}

void _glfwPlatformLockMutex(_GLFWmutex* mutex)
{
    assert(mutex->win32.allocated == GLFW_TRUE);
    EnterCriticalSection(&mutex->win32.section);
}

void _glfwPlatformUnlockMutex(_GLFWmutex* mutex)
{
    assert(mutex->win32.allocated == GLFW_TRUE);
    LeaveCriticalSection(&mutex->win32.section);
}


#endif

#ifndef HEADER_GUARD_WIN32_WINDOW_C
#define HEADER_GUARD_WIN32_WINDOW_C
//========================================================================
// GLFW 3.3.7 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================




#include <limits.h>
#include <stdlib.h>
#include <malloc.h>
#include <string.h>
#include <windowsx.h>
#include <shellapi.h>

// Returns the window style for the specified window
//
static DWORD getWindowStyle(const _GLFWwindow* window)
{
    DWORD style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN;

    if (window->monitor)
        style |= WS_POPUP;
    else
    {
        style |= WS_SYSMENU | WS_MINIMIZEBOX;

        if (window->decorated)
        {
            style |= WS_CAPTION;

            if (window->resizable)
                style |= WS_MAXIMIZEBOX | WS_THICKFRAME;
        }
        else
            style |= WS_POPUP;
    }

    return style;
}

// Returns the extended window style for the specified window
//
static DWORD getWindowExStyle(const _GLFWwindow* window)
{
    DWORD style = WS_EX_APPWINDOW;

    if (window->monitor || window->floating)
        style |= WS_EX_TOPMOST;

    return style;
}

// Returns the image whose area most closely matches the desired one
//
static const GLFWimage* chooseImage(int count, const GLFWimage* images,
                                    int width, int height)
{
    int i, leastDiff = INT_MAX;
    const GLFWimage* closest = NULL;

    for (i = 0;  i < count;  i++)
    {
        const int currDiff = abs(images[i].width * images[i].height -
                                 width * height);
        if (currDiff < leastDiff)
        {
            closest = images + i;
            leastDiff = currDiff;
        }
    }

    return closest;
}

// Creates an RGBA icon or cursor
//
static HICON createIcon(const GLFWimage* image,
                        int xhot, int yhot, GLFWbool icon)
{
    int i;
    HDC dc;
    HICON handle;
    HBITMAP color, mask;
    BITMAPV5HEADER bi;
    ICONINFO ii;
    unsigned char* target = NULL;
    unsigned char* source = image->pixels;

    ZeroMemory(&bi, sizeof(bi));
    bi.bV5Size        = sizeof(bi);
    bi.bV5Width       = image->width;
    bi.bV5Height      = -image->height;
    bi.bV5Planes      = 1;
    bi.bV5BitCount    = 32;
    bi.bV5Compression = BI_BITFIELDS;
    bi.bV5RedMask     = 0x00ff0000;
    bi.bV5GreenMask   = 0x0000ff00;
    bi.bV5BlueMask    = 0x000000ff;
    bi.bV5AlphaMask   = 0xff000000;

    dc = GetDC(NULL);
    color = CreateDIBSection(dc,
                             (BITMAPINFO*) &bi,
                             DIB_RGB_COLORS,
                             (void**) &target,
                             NULL,
                             (DWORD) 0);
    ReleaseDC(NULL, dc);

    if (!color)
    {
        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
                             "Win32: Failed to create RGBA bitmap");
        return NULL;
    }

    mask = CreateBitmap(image->width, image->height, 1, 1, NULL);
    if (!mask)
    {
        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
                             "Win32: Failed to create mask bitmap");
        DeleteObject(color);
        return NULL;
    }

    for (i = 0;  i < image->width * image->height;  i++)
    {
        target[0] = source[2];
        target[1] = source[1];
        target[2] = source[0];
        target[3] = source[3];
        target += 4;
        source += 4;
    }

    ZeroMemory(&ii, sizeof(ii));
    ii.fIcon    = icon;
    ii.xHotspot = xhot;
    ii.yHotspot = yhot;
    ii.hbmMask  = mask;
    ii.hbmColor = color;

    handle = CreateIconIndirect(&ii);

    DeleteObject(color);
    DeleteObject(mask);

    if (!handle)
    {
        if (icon)
        {
            _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
                                 "Win32: Failed to create icon");
        }
        else
        {
            _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
                                 "Win32: Failed to create cursor");
        }
    }

    return handle;
}

// Translate content area size to full window size according to styles and DPI
//
static void getFullWindowSize(DWORD style, DWORD exStyle,
                              int contentWidth, int contentHeight,
                              int* fullWidth, int* fullHeight,
                              UINT dpi)
{
    RECT rect = { 0, 0, contentWidth, contentHeight };

    if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
        AdjustWindowRectExForDpi(&rect, style, FALSE, exStyle, dpi);
    else
        AdjustWindowRectEx(&rect, style, FALSE, exStyle);

    *fullWidth = rect.right - rect.left;
    *fullHeight = rect.bottom - rect.top;
}

// Enforce the content area aspect ratio based on which edge is being dragged
//
static void applyAspectRatio(_GLFWwindow* window, int edge, RECT* area)
{
    int xoff, yoff;
    UINT dpi = USER_DEFAULT_SCREEN_DPI;
    const float ratio = (float) window->numer / (float) window->denom;

    if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
        dpi = GetDpiForWindow(window->win32.handle);

    getFullWindowSize(getWindowStyle(window), getWindowExStyle(window),
                      0, 0, &xoff, &yoff, dpi);

    if (edge == WMSZ_LEFT  || edge == WMSZ_BOTTOMLEFT ||
        edge == WMSZ_RIGHT || edge == WMSZ_BOTTOMRIGHT)
    {
        area->bottom = area->top + yoff +
            (int) ((area->right - area->left - xoff) / ratio);
    }
    else if (edge == WMSZ_TOPLEFT || edge == WMSZ_TOPRIGHT)
    {
        area->top = area->bottom - yoff -
            (int) ((area->right - area->left - xoff) / ratio);
    }
    else if (edge == WMSZ_TOP || edge == WMSZ_BOTTOM)
    {
        area->right = area->left + xoff +
            (int) ((area->bottom - area->top - yoff) * ratio);
    }
}

// Updates the cursor image according to its cursor mode
//
static void updateCursorImage(_GLFWwindow* window)
{
    if (window->cursorMode == GLFW_CURSOR_NORMAL)
    {
        if (window->cursor)
            SetCursor(window->cursor->win32.handle);
        else
            SetCursor(LoadCursorW(NULL, IDC_ARROW));
    }
    else
        SetCursor(NULL);
}

// Updates the cursor clip rect
//
static void updateClipRect(_GLFWwindow* window)
{
    if (window)
    {
        RECT clipRect;
        GetClientRect(window->win32.handle, &clipRect);
        ClientToScreen(window->win32.handle, (POINT*) &clipRect.left);
        ClientToScreen(window->win32.handle, (POINT*) &clipRect.right);
        ClipCursor(&clipRect);
    }
    else
        ClipCursor(NULL);
}

// Enables WM_INPUT messages for the mouse for the specified window
//
static void enableRawMouseMotion(_GLFWwindow* window)
{
    const RAWINPUTDEVICE rid = { 0x01, 0x02, 0, window->win32.handle };

    if (!RegisterRawInputDevices(&rid, 1, sizeof(rid)))
    {
        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
                             "Win32: Failed to register raw input device");
    }
}

// Disables WM_INPUT messages for the mouse
//
static void disableRawMouseMotion(_GLFWwindow* window)
{
    const RAWINPUTDEVICE rid = { 0x01, 0x02, RIDEV_REMOVE, NULL };

    if (!RegisterRawInputDevices(&rid, 1, sizeof(rid)))
    {
        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
                             "Win32: Failed to remove raw input device");
    }
}

// Apply disabled cursor mode to a focused window
//
static void disableCursor(_GLFWwindow* window)
{
    _glfw.win32.disabledCursorWindow = window;
    _glfwPlatformGetCursorPos(window,
                              &_glfw.win32.restoreCursorPosX,
                              &_glfw.win32.restoreCursorPosY);
    updateCursorImage(window);
    _glfwCenterCursorInContentArea(window);
    updateClipRect(window);

    if (window->rawMouseMotion)
        enableRawMouseMotion(window);
}

// Exit disabled cursor mode for the specified window
//
static void enableCursor(_GLFWwindow* window)
{
    if (window->rawMouseMotion)
        disableRawMouseMotion(window);

    _glfw.win32.disabledCursorWindow = NULL;
    updateClipRect(NULL);
    _glfwPlatformSetCursorPos(window,
                              _glfw.win32.restoreCursorPosX,
                              _glfw.win32.restoreCursorPosY);
    updateCursorImage(window);
}

// Returns whether the cursor is in the content area of the specified window
//
static GLFWbool cursorInContentArea(_GLFWwindow* window)
{
    RECT area;
    POINT pos;

    if (!GetCursorPos(&pos))
        return GLFW_FALSE;

    if (WindowFromPoint(pos) != window->win32.handle)
        return GLFW_FALSE;

    GetClientRect(window->win32.handle, &area);
    ClientToScreen(window->win32.handle, (POINT*) &area.left);
    ClientToScreen(window->win32.handle, (POINT*) &area.right);

    return PtInRect(&area, pos);
}

// Update native window styles to match attributes
//
static void updateWindowStyles(const _GLFWwindow* window)
{
    RECT rect;
    DWORD style = GetWindowLongW(window->win32.handle, GWL_STYLE);
    style &= ~(WS_OVERLAPPEDWINDOW | WS_POPUP);
    style |= getWindowStyle(window);

    GetClientRect(window->win32.handle, &rect);

    if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
    {
        AdjustWindowRectExForDpi(&rect, style, FALSE,
                                 getWindowExStyle(window),
                                 GetDpiForWindow(window->win32.handle));
    }
    else
        AdjustWindowRectEx(&rect, style, FALSE, getWindowExStyle(window));

    ClientToScreen(window->win32.handle, (POINT*) &rect.left);
    ClientToScreen(window->win32.handle, (POINT*) &rect.right);
    SetWindowLongW(window->win32.handle, GWL_STYLE, style);
    SetWindowPos(window->win32.handle, HWND_TOP,
                 rect.left, rect.top,
                 rect.right - rect.left, rect.bottom - rect.top,
                 SWP_FRAMECHANGED | SWP_NOACTIVATE | SWP_NOZORDER);
}

// Update window framebuffer transparency
//
static void updateFramebufferTransparency(const _GLFWwindow* window)
{
    BOOL composition, opaque;
    DWORD color;

    if (!IsWindowsVistaOrGreater())
        return;

    if (FAILED(DwmIsCompositionEnabled(&composition)) || !composition)
       return;

    if (IsWindows8OrGreater() ||
        (SUCCEEDED(DwmGetColorizationColor(&color, &opaque)) && !opaque))
    {
        HRGN region = CreateRectRgn(0, 0, -1, -1);
        DWM_BLURBEHIND bb = {0};
        bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION;
        bb.hRgnBlur = region;
        bb.fEnable = TRUE;

        DwmEnableBlurBehindWindow(window->win32.handle, &bb);
        DeleteObject(region);
    }
    else
    {
        // HACK: Disable framebuffer transparency on Windows 7 when the
        //       colorization color is opaque, because otherwise the window
        //       contents is blended additively with the previous frame instead
        //       of replacing it
        DWM_BLURBEHIND bb = {0};
        bb.dwFlags = DWM_BB_ENABLE;
        DwmEnableBlurBehindWindow(window->win32.handle, &bb);
    }
}

// Retrieves and translates modifier keys
//
static int getKeyMods(void)
{
    int mods = 0;

    if (GetKeyState(VK_SHIFT) & 0x8000)
        mods |= GLFW_MOD_SHIFT;
    if (GetKeyState(VK_CONTROL) & 0x8000)
        mods |= GLFW_MOD_CONTROL;
    if (GetKeyState(VK_MENU) & 0x8000)
        mods |= GLFW_MOD_ALT;
    if ((GetKeyState(VK_LWIN) | GetKeyState(VK_RWIN)) & 0x8000)
        mods |= GLFW_MOD_SUPER;
    if (GetKeyState(VK_CAPITAL) & 1)
        mods |= GLFW_MOD_CAPS_LOCK;
    if (GetKeyState(VK_NUMLOCK) & 1)
        mods |= GLFW_MOD_NUM_LOCK;

    return mods;
}

static void fitToMonitor(_GLFWwindow* window)
{
    MONITORINFO mi = { sizeof(mi) };
    GetMonitorInfoW(window->monitor->win32.handle, &mi);
    SetWindowPos(window->win32.handle, HWND_TOPMOST,
                 mi.rcMonitor.left,
                 mi.rcMonitor.top,
                 mi.rcMonitor.right - mi.rcMonitor.left,
                 mi.rcMonitor.bottom - mi.rcMonitor.top,
                 SWP_NOZORDER | SWP_NOACTIVATE | SWP_NOCOPYBITS);
}

// Make the specified window and its video mode active on its monitor
//
static void acquireMonitor(_GLFWwindow* window)
{
    if (!_glfw.win32.acquiredMonitorCount)
    {
        SetThreadExecutionState(ES_CONTINUOUS | ES_DISPLAY_REQUIRED);

        // HACK: When mouse trails are enabled the cursor becomes invisible when
        //       the OpenGL ICD switches to page flipping
        if (IsWindowsXPOrGreater())
        {
            SystemParametersInfoW(SPI_GETMOUSETRAILS, 0, &_glfw.win32.mouseTrailSize, 0);
            SystemParametersInfoW(SPI_SETMOUSETRAILS, 0, 0, 0);
        }
    }

    if (!window->monitor->window)
        _glfw.win32.acquiredMonitorCount++;

    _glfwSetVideoModeWin32(window->monitor, &window->videoMode);
    _glfwInputMonitorWindow(window->monitor, window);
}

// Remove the window and restore the original video mode
//
static void releaseMonitor(_GLFWwindow* window)
{
    if (window->monitor->window != window)
        return;

    _glfw.win32.acquiredMonitorCount--;
    if (!_glfw.win32.acquiredMonitorCount)
    {
        SetThreadExecutionState(ES_CONTINUOUS);

        // HACK: Restore mouse trail length saved in acquireMonitor
        if (IsWindowsXPOrGreater())
            SystemParametersInfoW(SPI_SETMOUSETRAILS, _glfw.win32.mouseTrailSize, 0, 0);
    }

    _glfwInputMonitorWindow(window->monitor, NULL);
    _glfwRestoreVideoModeWin32(window->monitor);
}

// Manually maximize the window, for when SW_MAXIMIZE cannot be used
//
static void maximizeWindowManually(_GLFWwindow* window)
{
    RECT rect;
    DWORD style;
    MONITORINFO mi = { sizeof(mi) };

    GetMonitorInfoW(MonitorFromWindow(window->win32.handle,
                                      MONITOR_DEFAULTTONEAREST), &mi);

    rect = mi.rcWork;

    if (window->maxwidth != GLFW_DONT_CARE && window->maxheight != GLFW_DONT_CARE)
    {
        if (rect.right - rect.left > window->maxwidth)
            rect.right = rect.left + window->maxwidth;
        if (rect.bottom - rect.top > window->maxheight)
            rect.bottom = rect.top + window->maxheight;
    }

    style = GetWindowLongW(window->win32.handle, GWL_STYLE);
    style |= WS_MAXIMIZE;
    SetWindowLongW(window->win32.handle, GWL_STYLE, style);

    if (window->decorated)
    {
        const DWORD exStyle = GetWindowLongW(window->win32.handle, GWL_EXSTYLE);

        if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
        {
            const UINT dpi = GetDpiForWindow(window->win32.handle);
            AdjustWindowRectExForDpi(&rect, style, FALSE, exStyle, dpi);
            OffsetRect(&rect, 0, GetSystemMetricsForDpi(SM_CYCAPTION, dpi));
        }
        else
        {
            AdjustWindowRectEx(&rect, style, FALSE, exStyle);
            OffsetRect(&rect, 0, GetSystemMetrics(SM_CYCAPTION));
        }

        if (rect.bottom > mi.rcWork.bottom)
            rect.bottom = mi.rcWork.bottom;
    }

    SetWindowPos(window->win32.handle, HWND_TOP,
                 rect.left,
                 rect.top,
                 rect.right - rect.left,
                 rect.bottom - rect.top,
                 SWP_NOACTIVATE | SWP_NOZORDER | SWP_FRAMECHANGED);
}

// Window callback function (handles window messages)
//
static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
                                   WPARAM wParam, LPARAM lParam)
{
    _GLFWwindow* window = GetPropW(hWnd, L"GLFW");
    if (!window)
    {
        // This is the message handling for the hidden helper window
        // and for a regular window during its initial creation

        switch (uMsg)
        {
            case WM_NCCREATE:
            {
                if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
                {
                    const CREATESTRUCTW* cs = (const CREATESTRUCTW*) lParam;
                    const _GLFWwndconfig* wndconfig = cs->lpCreateParams;

                    // On per-monitor DPI aware V1 systems, only enable
                    // non-client scaling for windows that scale the client area
                    // We need WM_GETDPISCALEDSIZE from V2 to keep the client
                    // area static when the non-client area is scaled
                    if (wndconfig && wndconfig->scaleToMonitor)
                        EnableNonClientDpiScaling(hWnd);
                }

                break;
            }

            case WM_DISPLAYCHANGE:
                _glfwPollMonitorsWin32();
                break;

            case WM_DEVICECHANGE:
            {
                if (wParam == DBT_DEVICEARRIVAL)
                {
                    DEV_BROADCAST_HDR* dbh = (DEV_BROADCAST_HDR*) lParam;
                    if (dbh && dbh->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE)
                        _glfwDetectJoystickConnectionWin32();
                }
                else if (wParam == DBT_DEVICEREMOVECOMPLETE)
                {
                    DEV_BROADCAST_HDR* dbh = (DEV_BROADCAST_HDR*) lParam;
                    if (dbh && dbh->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE)
                        _glfwDetectJoystickDisconnectionWin32();
                }

                break;
            }
        }

        return DefWindowProcW(hWnd, uMsg, wParam, lParam);
    }

    switch (uMsg)
    {
        case WM_MOUSEACTIVATE:
        {
            // HACK: Postpone cursor disabling when the window was activated by
            //       clicking a caption button
            if (HIWORD(lParam) == WM_LBUTTONDOWN)
            {
                if (LOWORD(lParam) != HTCLIENT)
                    window->win32.frameAction = GLFW_TRUE;
            }

            break;
        }

        case WM_CAPTURECHANGED:
        {
            // HACK: Disable the cursor once the caption button action has been
            //       completed or cancelled
            if (lParam == 0 && window->win32.frameAction)
            {
                if (window->cursorMode == GLFW_CURSOR_DISABLED)
                    disableCursor(window);

                window->win32.frameAction = GLFW_FALSE;
            }

            break;
        }

        case WM_SETFOCUS:
        {
            _glfwInputWindowFocus(window, GLFW_TRUE);

            // HACK: Do not disable cursor while the user is interacting with
            //       a caption button
            if (window->win32.frameAction)
                break;

            if (window->cursorMode == GLFW_CURSOR_DISABLED)
                disableCursor(window);

            return 0;
        }

        case WM_KILLFOCUS:
        {
            if (window->cursorMode == GLFW_CURSOR_DISABLED)
                enableCursor(window);

            if (window->monitor && window->autoIconify)
                _glfwPlatformIconifyWindow(window);

            _glfwInputWindowFocus(window, GLFW_FALSE);
            return 0;
        }

        case WM_SYSCOMMAND:
        {
            switch (wParam & 0xfff0)
            {
                case SC_SCREENSAVE:
                case SC_MONITORPOWER:
                {
                    if (window->monitor)
                    {
                        // We are running in full screen mode, so disallow
                        // screen saver and screen blanking
                        return 0;
                    }
                    else
                        break;
                }

                // User trying to access application menu using ALT?
                case SC_KEYMENU:
                    return 0;
            }
            break;
        }

        case WM_CLOSE:
        {
            _glfwInputWindowCloseRequest(window);
            return 0;
        }

        case WM_INPUTLANGCHANGE:
        {
            _glfwUpdateKeyNamesWin32();
            break;
        }

        case WM_CHAR:
        case WM_SYSCHAR:
        {
            if (wParam >= 0xd800 && wParam <= 0xdbff)
                window->win32.highSurrogate = (WCHAR) wParam;
            else
            {
                uint32_t codepoint = 0;

                if (wParam >= 0xdc00 && wParam <= 0xdfff)
                {
                    if (window->win32.highSurrogate)
                    {
                        codepoint += (window->win32.highSurrogate - 0xd800) << 10;
                        codepoint += (WCHAR) wParam - 0xdc00;
                        codepoint += 0x10000;
                    }
                }
                else
                    codepoint = (WCHAR) wParam;

                window->win32.highSurrogate = 0;
                _glfwInputChar(window, codepoint, getKeyMods(), uMsg != WM_SYSCHAR);
            }

            return 0;
        }

        case WM_UNICHAR:
        {
            if (wParam == UNICODE_NOCHAR)
            {
                // WM_UNICHAR is not sent by Windows, but is sent by some
                // third-party input method engine
                // Returning TRUE here announces support for this message
                return TRUE;
            }

            _glfwInputChar(window, (uint32_t) wParam, getKeyMods(), GLFW_TRUE);
            return 0;
        }

        case WM_KEYDOWN:
        case WM_SYSKEYDOWN:
        case WM_KEYUP:
        case WM_SYSKEYUP:
        {
            int key, scancode;
            const int action = (HIWORD(lParam) & KF_UP) ? GLFW_RELEASE : GLFW_PRESS;
            const int mods = getKeyMods();

            scancode = (HIWORD(lParam) & (KF_EXTENDED | 0xff));
            if (!scancode)
            {
                // NOTE: Some synthetic key messages have a scancode of zero
                // HACK: Map the virtual key back to a usable scancode
                scancode = MapVirtualKeyW((UINT) wParam, MAPVK_VK_TO_VSC);
            }

            key = _glfw.win32.keycodes[scancode];

            // The Ctrl keys require special handling
            if (wParam == VK_CONTROL)
            {
                if (HIWORD(lParam) & KF_EXTENDED)
                {
                    // Right side keys have the extended key bit set
                    key = GLFW_KEY_RIGHT_CONTROL;
                }
                else
                {
                    // NOTE: Alt Gr sends Left Ctrl followed by Right Alt
                    // HACK: We only want one event for Alt Gr, so if we detect
                    //       this sequence we discard this Left Ctrl message now
                    //       and later report Right Alt normally
                    MSG next;
                    const DWORD time = GetMessageTime();

                    if (PeekMessageW(&next, NULL, 0, 0, PM_NOREMOVE))
                    {
                        if (next.message == WM_KEYDOWN ||
                            next.message == WM_SYSKEYDOWN ||
                            next.message == WM_KEYUP ||
                            next.message == WM_SYSKEYUP)
                        {
                            if (next.wParam == VK_MENU &&
                                (HIWORD(next.lParam) & KF_EXTENDED) &&
                                next.time == time)
                            {
                                // Next message is Right Alt down so discard this
                                break;
                            }
                        }
                    }

                    // This is a regular Left Ctrl message
                    key = GLFW_KEY_LEFT_CONTROL;
                }
            }
            else if (wParam == VK_PROCESSKEY)
            {
                // IME notifies that keys have been filtered by setting the
                // virtual key-code to VK_PROCESSKEY
                break;
            }

            if (action == GLFW_RELEASE && wParam == VK_SHIFT)
            {
                // HACK: Release both Shift keys on Shift up event, as when both
                //       are pressed the first release does not emit any event
                // NOTE: The other half of this is in _glfwPlatformPollEvents
                _glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, scancode, action, mods);
                _glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, scancode, action, mods);
            }
            else if (wParam == VK_SNAPSHOT)
            {
                // HACK: Key down is not reported for the Print Screen key
                _glfwInputKey(window, key, scancode, GLFW_PRESS, mods);
                _glfwInputKey(window, key, scancode, GLFW_RELEASE, mods);
            }
            else
                _glfwInputKey(window, key, scancode, action, mods);

            break;
        }

        case WM_LBUTTONDOWN:
        case WM_RBUTTONDOWN:
        case WM_MBUTTONDOWN:
        case WM_XBUTTONDOWN:
        case WM_LBUTTONUP:
        case WM_RBUTTONUP:
        case WM_MBUTTONUP:
        case WM_XBUTTONUP:
        {
            int i, button, action;

            if (uMsg == WM_LBUTTONDOWN || uMsg == WM_LBUTTONUP)
                button = GLFW_MOUSE_BUTTON_LEFT;
            else if (uMsg == WM_RBUTTONDOWN || uMsg == WM_RBUTTONUP)
                button = GLFW_MOUSE_BUTTON_RIGHT;
            else if (uMsg == WM_MBUTTONDOWN || uMsg == WM_MBUTTONUP)
                button = GLFW_MOUSE_BUTTON_MIDDLE;
            else if (GET_XBUTTON_WPARAM(wParam) == XBUTTON1)
                button = GLFW_MOUSE_BUTTON_4;
            else
                button = GLFW_MOUSE_BUTTON_5;

            if (uMsg == WM_LBUTTONDOWN || uMsg == WM_RBUTTONDOWN ||
                uMsg == WM_MBUTTONDOWN || uMsg == WM_XBUTTONDOWN)
            {
                action = GLFW_PRESS;
            }
            else
                action = GLFW_RELEASE;

            for (i = 0;  i <= GLFW_MOUSE_BUTTON_LAST;  i++)
            {
                if (window->mouseButtons[i] == GLFW_PRESS)
                    break;
            }

            if (i > GLFW_MOUSE_BUTTON_LAST)
                SetCapture(hWnd);

            _glfwInputMouseClick(window, button, action, getKeyMods());

            for (i = 0;  i <= GLFW_MOUSE_BUTTON_LAST;  i++)
            {
                if (window->mouseButtons[i] == GLFW_PRESS)
                    break;
            }

            if (i > GLFW_MOUSE_BUTTON_LAST)
                ReleaseCapture();

            if (uMsg == WM_XBUTTONDOWN || uMsg == WM_XBUTTONUP)
                return TRUE;

            return 0;
        }

        case WM_MOUSEMOVE:
        {
            const int x = GET_X_LPARAM(lParam);
            const int y = GET_Y_LPARAM(lParam);

            if (!window->win32.cursorTracked)
            {
                TRACKMOUSEEVENT tme;
                ZeroMemory(&tme, sizeof(tme));
                tme.cbSize = sizeof(tme);
                tme.dwFlags = TME_LEAVE;
                tme.hwndTrack = window->win32.handle;
                TrackMouseEvent(&tme);

                window->win32.cursorTracked = GLFW_TRUE;
                _glfwInputCursorEnter(window, GLFW_TRUE);
            }

            if (window->cursorMode == GLFW_CURSOR_DISABLED)
            {
                const int dx = x - window->win32.lastCursorPosX;
                const int dy = y - window->win32.lastCursorPosY;

                if (_glfw.win32.disabledCursorWindow != window)
                    break;
                if (window->rawMouseMotion)
                    break;

                _glfwInputCursorPos(window,
                                    window->virtualCursorPosX + dx,
                                    window->virtualCursorPosY + dy);
            }
            else
                _glfwInputCursorPos(window, x, y);

            window->win32.lastCursorPosX = x;
            window->win32.lastCursorPosY = y;

            return 0;
        }

        case WM_INPUT:
        {
            UINT size = 0;
            HRAWINPUT ri = (HRAWINPUT) lParam;
            RAWINPUT* data = NULL;
            int dx, dy;

            if (_glfw.win32.disabledCursorWindow != window)
                break;
            if (!window->rawMouseMotion)
                break;

            GetRawInputData(ri, RID_INPUT, NULL, &size, sizeof(RAWINPUTHEADER));
            if (size > (UINT) _glfw.win32.rawInputSize)
            {
                free(_glfw.win32.rawInput);
                _glfw.win32.rawInput = calloc(size, 1);
                _glfw.win32.rawInputSize = size;
            }

            size = _glfw.win32.rawInputSize;
            if (GetRawInputData(ri, RID_INPUT,
                                _glfw.win32.rawInput, &size,
                                sizeof(RAWINPUTHEADER)) == (UINT) -1)
            {
                _glfwInputError(GLFW_PLATFORM_ERROR,
                                "Win32: Failed to retrieve raw input data");
                break;
            }

            data = _glfw.win32.rawInput;
            if (data->data.mouse.usFlags & MOUSE_MOVE_ABSOLUTE)
            {
                dx = data->data.mouse.lLastX - window->win32.lastCursorPosX;
                dy = data->data.mouse.lLastY - window->win32.lastCursorPosY;
            }
            else
            {
                dx = data->data.mouse.lLastX;
                dy = data->data.mouse.lLastY;
            }

            _glfwInputCursorPos(window,
                                window->virtualCursorPosX + dx,
                                window->virtualCursorPosY + dy);

            window->win32.lastCursorPosX += dx;
            window->win32.lastCursorPosY += dy;
            break;
        }

        case WM_MOUSELEAVE:
        {
            window->win32.cursorTracked = GLFW_FALSE;
            _glfwInputCursorEnter(window, GLFW_FALSE);
            return 0;
        }

        case WM_MOUSEWHEEL:
        {
            _glfwInputScroll(window, 0.0, (SHORT) HIWORD(wParam) / (double) WHEEL_DELTA);
            return 0;
        }

        case WM_MOUSEHWHEEL:
        {
            // This message is only sent on Windows Vista and later
            // NOTE: The X-axis is inverted for consistency with macOS and X11
            _glfwInputScroll(window, -((SHORT) HIWORD(wParam) / (double) WHEEL_DELTA), 0.0);
            return 0;
        }

        case WM_ENTERSIZEMOVE:
        case WM_ENTERMENULOOP:
        {
            if (window->win32.frameAction)
                break;

            // HACK: Enable the cursor while the user is moving or
            //       resizing the window or using the window menu
            if (window->cursorMode == GLFW_CURSOR_DISABLED)
                enableCursor(window);

            break;
        }

        case WM_EXITSIZEMOVE:
        case WM_EXITMENULOOP:
        {
            if (window->win32.frameAction)
                break;

            // HACK: Disable the cursor once the user is done moving or
            //       resizing the window or using the menu
            if (window->cursorMode == GLFW_CURSOR_DISABLED)
                disableCursor(window);

            break;
        }

        case WM_SIZE:
        {
            const int width = LOWORD(lParam);
            const int height = HIWORD(lParam);
            const GLFWbool iconified = wParam == SIZE_MINIMIZED;
            const GLFWbool maximized = wParam == SIZE_MAXIMIZED ||
                                       (window->win32.maximized &&
                                        wParam != SIZE_RESTORED);

            if (_glfw.win32.disabledCursorWindow == window)
                updateClipRect(window);

            if (window->win32.iconified != iconified)
                _glfwInputWindowIconify(window, iconified);

            if (window->win32.maximized != maximized)
                _glfwInputWindowMaximize(window, maximized);

            if (width != window->win32.width || height != window->win32.height)
            {
                window->win32.width = width;
                window->win32.height = height;

                _glfwInputFramebufferSize(window, width, height);
                _glfwInputWindowSize(window, width, height);
            }

            if (window->monitor && window->win32.iconified != iconified)
            {
                if (iconified)
                    releaseMonitor(window);
                else
                {
                    acquireMonitor(window);
                    fitToMonitor(window);
                }
            }

            window->win32.iconified = iconified;
            window->win32.maximized = maximized;
            return 0;
        }

        case WM_MOVE:
        {
            if (_glfw.win32.disabledCursorWindow == window)
                updateClipRect(window);

            // NOTE: This cannot use LOWORD/HIWORD recommended by MSDN, as
            // those macros do not handle negative window positions correctly
            _glfwInputWindowPos(window,
                                GET_X_LPARAM(lParam),
                                GET_Y_LPARAM(lParam));
            return 0;
        }

        case WM_SIZING:
        {
            if (window->numer == GLFW_DONT_CARE ||
                window->denom == GLFW_DONT_CARE)
            {
                break;
            }

            applyAspectRatio(window, (int) wParam, (RECT*) lParam);
            return TRUE;
        }

        case WM_GETMINMAXINFO:
        {
            int xoff, yoff;
            UINT dpi = USER_DEFAULT_SCREEN_DPI;
            MINMAXINFO* mmi = (MINMAXINFO*) lParam;

            if (window->monitor)
                break;

            if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
                dpi = GetDpiForWindow(window->win32.handle);

            getFullWindowSize(getWindowStyle(window), getWindowExStyle(window),
                              0, 0, &xoff, &yoff, dpi);

            if (window->minwidth != GLFW_DONT_CARE &&
                window->minheight != GLFW_DONT_CARE)
            {
                mmi->ptMinTrackSize.x = window->minwidth + xoff;
                mmi->ptMinTrackSize.y = window->minheight + yoff;
            }

            if (window->maxwidth != GLFW_DONT_CARE &&
                window->maxheight != GLFW_DONT_CARE)
            {
                mmi->ptMaxTrackSize.x = window->maxwidth + xoff;
                mmi->ptMaxTrackSize.y = window->maxheight + yoff;
            }

            if (!window->decorated)
            {
                MONITORINFO mi;
                const HMONITOR mh = MonitorFromWindow(window->win32.handle,
                                                      MONITOR_DEFAULTTONEAREST);

                ZeroMemory(&mi, sizeof(mi));
                mi.cbSize = sizeof(mi);
                GetMonitorInfoW(mh, &mi);

                mmi->ptMaxPosition.x = mi.rcWork.left - mi.rcMonitor.left;
                mmi->ptMaxPosition.y = mi.rcWork.top - mi.rcMonitor.top;
                mmi->ptMaxSize.x = mi.rcWork.right - mi.rcWork.left;
                mmi->ptMaxSize.y = mi.rcWork.bottom - mi.rcWork.top;
            }

            return 0;
        }

        case WM_PAINT:
        {
            _glfwInputWindowDamage(window);
            break;
        }

        case WM_ERASEBKGND:
        {
            return TRUE;
        }

        case WM_NCACTIVATE:
        case WM_NCPAINT:
        {
            // Prevent title bar from being drawn after restoring a minimized
            // undecorated window
            if (!window->decorated)
                return TRUE;

            break;
        }

        case WM_DWMCOMPOSITIONCHANGED:
        case WM_DWMCOLORIZATIONCOLORCHANGED:
        {
            if (window->win32.transparent)
                updateFramebufferTransparency(window);
            return 0;
        }

        case WM_GETDPISCALEDSIZE:
        {
            if (window->win32.scaleToMonitor)
                break;

            // Adjust the window size to keep the content area size constant
            if (_glfwIsWindows10CreatorsUpdateOrGreaterWin32())
            {
                RECT source = {0}, target = {0};
                SIZE* size = (SIZE*) lParam;

                AdjustWindowRectExForDpi(&source, getWindowStyle(window),
                                         FALSE, getWindowExStyle(window),
                                         GetDpiForWindow(window->win32.handle));
                AdjustWindowRectExForDpi(&target, getWindowStyle(window),
                                         FALSE, getWindowExStyle(window),
                                         LOWORD(wParam));

                size->cx += (target.right - target.left) -
                            (source.right - source.left);
                size->cy += (target.bottom - target.top) -
                            (source.bottom - source.top);
                return TRUE;
            }

            break;
        }

        case WM_DPICHANGED:
        {
            const float xscale = HIWORD(wParam) / (float) USER_DEFAULT_SCREEN_DPI;
            const float yscale = LOWORD(wParam) / (float) USER_DEFAULT_SCREEN_DPI;

            // Resize windowed mode windows that either permit rescaling or that
            // need it to compensate for non-client area scaling
            if (!window->monitor &&
                (window->win32.scaleToMonitor ||
                 _glfwIsWindows10CreatorsUpdateOrGreaterWin32()))
            {
                RECT* suggested = (RECT*) lParam;
                SetWindowPos(window->win32.handle, HWND_TOP,
                             suggested->left,
                             suggested->top,
                             suggested->right - suggested->left,
                             suggested->bottom - suggested->top,
                             SWP_NOACTIVATE | SWP_NOZORDER);
            }

            _glfwInputWindowContentScale(window, xscale, yscale);
            break;
        }

        case WM_SETCURSOR:
        {
            if (LOWORD(lParam) == HTCLIENT)
            {
                updateCursorImage(window);
                return TRUE;
            }

            break;
        }

        case WM_DROPFILES:
        {
            HDROP drop = (HDROP) wParam;
            POINT pt;
            int i;

            const int count = DragQueryFileW(drop, 0xffffffff, NULL, 0);
            char** paths = calloc(count, sizeof(char*));

            // Move the mouse to the position of the drop
            DragQueryPoint(drop, &pt);
            _glfwInputCursorPos(window, pt.x, pt.y);

            for (i = 0;  i < count;  i++)
            {
                const UINT length = DragQueryFileW(drop, i, NULL, 0);
                WCHAR* buffer = calloc((size_t) length + 1, sizeof(WCHAR));

                DragQueryFileW(drop, i, buffer, length + 1);
                paths[i] = _glfwCreateUTF8FromWideStringWin32(buffer);

                free(buffer);
            }

            _glfwInputDrop(window, count, (const char**) paths);

            for (i = 0;  i < count;  i++)
                free(paths[i]);
            free(paths);

            DragFinish(drop);
            return 0;
        }
    }

    return DefWindowProcW(hWnd, uMsg, wParam, lParam);
}

// Creates the GLFW window
//
static int createNativeWindow(_GLFWwindow* window,
                              const _GLFWwndconfig* wndconfig,
                              const _GLFWfbconfig* fbconfig)
{
    int xpos, ypos, fullWidth, fullHeight;
    WCHAR* wideTitle;
    DWORD style = getWindowStyle(window);
    DWORD exStyle = getWindowExStyle(window);

    if (window->monitor)
    {
        GLFWvidmode mode;

        // NOTE: This window placement is temporary and approximate, as the
        //       correct position and size cannot be known until the monitor
        //       video mode has been picked in _glfwSetVideoModeWin32
        _glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos);
        _glfwPlatformGetVideoMode(window->monitor, &mode);
        fullWidth  = mode.width;
        fullHeight = mode.height;
    }
    else
    {
        xpos = CW_USEDEFAULT;
        ypos = CW_USEDEFAULT;

        window->win32.maximized = wndconfig->maximized;
        if (wndconfig->maximized)
            style |= WS_MAXIMIZE;

        getFullWindowSize(style, exStyle,
                          wndconfig->width, wndconfig->height,
                          &fullWidth, &fullHeight,
                          USER_DEFAULT_SCREEN_DPI);
    }

    wideTitle = _glfwCreateWideStringFromUTF8Win32(wndconfig->title);
    if (!wideTitle)
        return GLFW_FALSE;

    window->win32.handle = CreateWindowExW(exStyle,
                                           _GLFW_WNDCLASSNAME,
                                           wideTitle,
                                           style,
                                           xpos, ypos,
                                           fullWidth, fullHeight,
                                           NULL, // No parent window
                                           NULL, // No window menu
                                           GetModuleHandleW(NULL),
                                           (LPVOID) wndconfig);

    free(wideTitle);

    if (!window->win32.handle)
    {
        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
                             "Win32: Failed to create window");
        return GLFW_FALSE;
    }

    SetPropW(window->win32.handle, L"GLFW", window);

    if (IsWindows7OrGreater())
    {
        ChangeWindowMessageFilterEx(window->win32.handle,
                                    WM_DROPFILES, MSGFLT_ALLOW, NULL);
        ChangeWindowMessageFilterEx(window->win32.handle,
                                    WM_COPYDATA, MSGFLT_ALLOW, NULL);
        ChangeWindowMessageFilterEx(window->win32.handle,
                                    WM_COPYGLOBALDATA, MSGFLT_ALLOW, NULL);
    }

    window->win32.scaleToMonitor = wndconfig->scaleToMonitor;

    if (!window->monitor)
    {
        RECT rect = { 0, 0, wndconfig->width, wndconfig->height };
        WINDOWPLACEMENT wp = { sizeof(wp) };
        const HMONITOR mh = MonitorFromWindow(window->win32.handle,
                                              MONITOR_DEFAULTTONEAREST);

        // Adjust window rect to account for DPI scaling of the window frame and
        // (if enabled) DPI scaling of the content area
        // This cannot be done until we know what monitor the window was placed on
        // Only update the restored window rect as the window may be maximized

        if (wndconfig->scaleToMonitor)
        {
            float xscale, yscale;
            _glfwGetMonitorContentScaleWin32(mh, &xscale, &yscale);

            if (xscale > 0.f && yscale > 0.f)
            {
                rect.right = (int) (rect.right * xscale);
                rect.bottom = (int) (rect.bottom * yscale);
            }
        }

        if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
        {
            AdjustWindowRectExForDpi(&rect, style, FALSE, exStyle,
                                     GetDpiForWindow(window->win32.handle));
        }
        else
            AdjustWindowRectEx(&rect, style, FALSE, exStyle);

        GetWindowPlacement(window->win32.handle, &wp);
        OffsetRect(&rect,
                   wp.rcNormalPosition.left - rect.left,
                   wp.rcNormalPosition.top - rect.top);

        wp.rcNormalPosition = rect;
        wp.showCmd = SW_HIDE;
        SetWindowPlacement(window->win32.handle, &wp);

        // Adjust rect of maximized undecorated window, because by default Windows will
        // make such a window cover the whole monitor instead of its workarea

        if (wndconfig->maximized && !wndconfig->decorated)
        {
            MONITORINFO mi = { sizeof(mi) };
            GetMonitorInfoW(mh, &mi);

            SetWindowPos(window->win32.handle, HWND_TOP,
                         mi.rcWork.left,
                         mi.rcWork.top,
                         mi.rcWork.right - mi.rcWork.left,
                         mi.rcWork.bottom - mi.rcWork.top,
                         SWP_NOACTIVATE | SWP_NOZORDER);
        }
    }

    DragAcceptFiles(window->win32.handle, TRUE);

    if (fbconfig->transparent)
    {
        updateFramebufferTransparency(window);
        window->win32.transparent = GLFW_TRUE;
    }

    _glfwPlatformGetWindowSize(window, &window->win32.width, &window->win32.height);

    return GLFW_TRUE;
}


//////////////////////////////////////////////////////////////////////////
//////                       GLFW internal API                      //////
//////////////////////////////////////////////////////////////////////////

// Registers the GLFW window class
//
GLFWbool _glfwRegisterWindowClassWin32(void)
{
    WNDCLASSEXW wc;

    ZeroMemory(&wc, sizeof(wc));
    wc.cbSize        = sizeof(wc);
    wc.style         = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
    wc.lpfnWndProc   = (WNDPROC) windowProc;
    wc.hInstance     = GetModuleHandleW(NULL);
    wc.hCursor       = LoadCursorW(NULL, IDC_ARROW);
    wc.lpszClassName = _GLFW_WNDCLASSNAME;

    // Load user-provided icon if available
    wc.hIcon = LoadImageW(GetModuleHandleW(NULL),
                          L"GLFW_ICON", IMAGE_ICON,
                          0, 0, LR_DEFAULTSIZE | LR_SHARED);
    if (!wc.hIcon)
    {
        // No user-provided icon found, load default icon
        wc.hIcon = LoadImageW(NULL,
                              IDI_APPLICATION, IMAGE_ICON,
                              0, 0, LR_DEFAULTSIZE | LR_SHARED);
    }

    if (!RegisterClassExW(&wc))
    {
        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
                             "Win32: Failed to register window class");
        return GLFW_FALSE;
    }

    return GLFW_TRUE;
}

// Unregisters the GLFW window class
//
void _glfwUnregisterWindowClassWin32(void)
{
    UnregisterClassW(_GLFW_WNDCLASSNAME, GetModuleHandleW(NULL));
}


//////////////////////////////////////////////////////////////////////////
//////                       GLFW platform API                      //////
//////////////////////////////////////////////////////////////////////////

int _glfwPlatformCreateWindow(_GLFWwindow* window,
                              const _GLFWwndconfig* wndconfig,
                              const _GLFWctxconfig* ctxconfig,
                              const _GLFWfbconfig* fbconfig)
{
    if (!createNativeWindow(window, wndconfig, fbconfig))
        return GLFW_FALSE;

    if (ctxconfig->client != GLFW_NO_API)
    {
        if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API)
        {
            if (!_glfwInitWGL())
                return GLFW_FALSE;
            if (!_glfwCreateContextWGL(window, ctxconfig, fbconfig))
                return GLFW_FALSE;
        }
        else if (ctxconfig->source == GLFW_EGL_CONTEXT_API)
        {
            if (!_glfwInitEGL())
                return GLFW_FALSE;
            if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))
                return GLFW_FALSE;
        }
        else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
        {
            if (!_glfwInitOSMesa())
                return GLFW_FALSE;
            if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
                return GLFW_FALSE;
        }
    }

    if (window->monitor)
    {
        _glfwPlatformShowWindow(window);
        _glfwPlatformFocusWindow(window);
        acquireMonitor(window);
        fitToMonitor(window);
    }

    return GLFW_TRUE;
}

void _glfwPlatformDestroyWindow(_GLFWwindow* window)
{
    if (window->monitor)
        releaseMonitor(window);

    if (window->context.destroy)
        window->context.destroy(window);

    if (_glfw.win32.disabledCursorWindow == window)
        _glfw.win32.disabledCursorWindow = NULL;

    if (window->win32.handle)
    {
        RemovePropW(window->win32.handle, L"GLFW");
        DestroyWindow(window->win32.handle);
        window->win32.handle = NULL;
    }

    if (window->win32.bigIcon)
        DestroyIcon(window->win32.bigIcon);

    if (window->win32.smallIcon)
        DestroyIcon(window->win32.smallIcon);
}

void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
{
    WCHAR* wideTitle = _glfwCreateWideStringFromUTF8Win32(title);
    if (!wideTitle)
        return;

    SetWindowTextW(window->win32.handle, wideTitle);
    free(wideTitle);
}

void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
                                int count, const GLFWimage* images)
{
    HICON bigIcon = NULL, smallIcon = NULL;

    if (count)
    {
        const GLFWimage* bigImage = chooseImage(count, images,
                                                GetSystemMetrics(SM_CXICON),
                                                GetSystemMetrics(SM_CYICON));
        const GLFWimage* smallImage = chooseImage(count, images,
                                                  GetSystemMetrics(SM_CXSMICON),
                                                  GetSystemMetrics(SM_CYSMICON));

        bigIcon = createIcon(bigImage, 0, 0, GLFW_TRUE);
        smallIcon = createIcon(smallImage, 0, 0, GLFW_TRUE);
    }
    else
    {
        bigIcon = (HICON) GetClassLongPtrW(window->win32.handle, GCLP_HICON);
        smallIcon = (HICON) GetClassLongPtrW(window->win32.handle, GCLP_HICONSM);
    }

    SendMessageW(window->win32.handle, WM_SETICON, ICON_BIG, (LPARAM) bigIcon);
    SendMessageW(window->win32.handle, WM_SETICON, ICON_SMALL, (LPARAM) smallIcon);

    if (window->win32.bigIcon)
        DestroyIcon(window->win32.bigIcon);

    if (window->win32.smallIcon)
        DestroyIcon(window->win32.smallIcon);

    if (count)
    {
        window->win32.bigIcon = bigIcon;
        window->win32.smallIcon = smallIcon;
    }
}

void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
{
    POINT pos = { 0, 0 };
    ClientToScreen(window->win32.handle, &pos);

    if (xpos)
        *xpos = pos.x;
    if (ypos)
        *ypos = pos.y;
}

void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)
{
    RECT rect = { xpos, ypos, xpos, ypos };

    if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
    {
        AdjustWindowRectExForDpi(&rect, getWindowStyle(window),
                                 FALSE, getWindowExStyle(window),
                                 GetDpiForWindow(window->win32.handle));
    }
    else
    {
        AdjustWindowRectEx(&rect, getWindowStyle(window),
                           FALSE, getWindowExStyle(window));
    }

    SetWindowPos(window->win32.handle, NULL, rect.left, rect.top, 0, 0,
                 SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOSIZE);
}

void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
{
    RECT area;
    GetClientRect(window->win32.handle, &area);

    if (width)
        *width = area.right;
    if (height)
        *height = area.bottom;
}

void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
{
    if (window->monitor)
    {
        if (window->monitor->window == window)
        {
            acquireMonitor(window);
            fitToMonitor(window);
        }
    }
    else
    {
        RECT rect = { 0, 0, width, height };

        if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
        {
            AdjustWindowRectExForDpi(&rect, getWindowStyle(window),
                                     FALSE, getWindowExStyle(window),
                                     GetDpiForWindow(window->win32.handle));
        }
        else
        {
            AdjustWindowRectEx(&rect, getWindowStyle(window),
                               FALSE, getWindowExStyle(window));
        }

        SetWindowPos(window->win32.handle, HWND_TOP,
                     0, 0, rect.right - rect.left, rect.bottom - rect.top,
                     SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOMOVE | SWP_NOZORDER);
    }
}

void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
                                      int minwidth, int minheight,
                                      int maxwidth, int maxheight)
{
    RECT area;

    if ((minwidth == GLFW_DONT_CARE || minheight == GLFW_DONT_CARE) &&
        (maxwidth == GLFW_DONT_CARE || maxheight == GLFW_DONT_CARE))
    {
        return;
    }

    GetWindowRect(window->win32.handle, &area);
    MoveWindow(window->win32.handle,
               area.left, area.top,
               area.right - area.left,
               area.bottom - area.top, TRUE);
}

void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom)
{
    RECT area;

    if (numer == GLFW_DONT_CARE || denom == GLFW_DONT_CARE)
        return;

    GetWindowRect(window->win32.handle, &area);
    applyAspectRatio(window, WMSZ_BOTTOMRIGHT, &area);
    MoveWindow(window->win32.handle,
               area.left, area.top,
               area.right - area.left,
               area.bottom - area.top, TRUE);
}

void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
{
    _glfwPlatformGetWindowSize(window, width, height);
}

void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
                                     int* left, int* top,
                                     int* right, int* bottom)
{
    RECT rect;
    int width, height;

    _glfwPlatformGetWindowSize(window, &width, &height);
    SetRect(&rect, 0, 0, width, height);

    if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
    {
        AdjustWindowRectExForDpi(&rect, getWindowStyle(window),
                                 FALSE, getWindowExStyle(window),
                                 GetDpiForWindow(window->win32.handle));
    }
    else
    {
        AdjustWindowRectEx(&rect, getWindowStyle(window),
                           FALSE, getWindowExStyle(window));
    }

    if (left)
        *left = -rect.left;
    if (top)
        *top = -rect.top;
    if (right)
        *right = rect.right - width;
    if (bottom)
        *bottom = rect.bottom - height;
}

void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
                                        float* xscale, float* yscale)
{
    const HANDLE handle = MonitorFromWindow(window->win32.handle,
                                            MONITOR_DEFAULTTONEAREST);
    _glfwGetMonitorContentScaleWin32(handle, xscale, yscale);
}

void _glfwPlatformIconifyWindow(_GLFWwindow* window)
{
    ShowWindow(window->win32.handle, SW_MINIMIZE);
}

void _glfwPlatformRestoreWindow(_GLFWwindow* window)
{
    ShowWindow(window->win32.handle, SW_RESTORE);
}

void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
{
    if (IsWindowVisible(window->win32.handle))
        ShowWindow(window->win32.handle, SW_MAXIMIZE);
    else
        maximizeWindowManually(window);
}

void _glfwPlatformShowWindow(_GLFWwindow* window)
{
    ShowWindow(window->win32.handle, SW_SHOWNA);
}

void _glfwPlatformHideWindow(_GLFWwindow* window)
{
    ShowWindow(window->win32.handle, SW_HIDE);
}

void _glfwPlatformRequestWindowAttention(_GLFWwindow* window)
{
    FlashWindow(window->win32.handle, TRUE);
}

void _glfwPlatformFocusWindow(_GLFWwindow* window)
{
    BringWindowToTop(window->win32.handle);
    SetForegroundWindow(window->win32.handle);
    SetFocus(window->win32.handle);
}

void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
                                   _GLFWmonitor* monitor,
                                   int xpos, int ypos,
                                   int width, int height,
                                   int refreshRate)
{
    if (window->monitor == monitor)
    {
        if (monitor)
        {
            if (monitor->window == window)
            {
                acquireMonitor(window);
                fitToMonitor(window);
            }
        }
        else
        {
            RECT rect = { xpos, ypos, xpos + width, ypos + height };

            if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
            {
                AdjustWindowRectExForDpi(&rect, getWindowStyle(window),
                                         FALSE, getWindowExStyle(window),
                                         GetDpiForWindow(window->win32.handle));
            }
            else
            {
                AdjustWindowRectEx(&rect, getWindowStyle(window),
                                   FALSE, getWindowExStyle(window));
            }

            SetWindowPos(window->win32.handle, HWND_TOP,
                         rect.left, rect.top,
                         rect.right - rect.left, rect.bottom - rect.top,
                         SWP_NOCOPYBITS | SWP_NOACTIVATE | SWP_NOZORDER);
        }

        return;
    }

    if (window->monitor)
        releaseMonitor(window);

    _glfwInputWindowMonitor(window, monitor);

    if (window->monitor)
    {
        MONITORINFO mi = { sizeof(mi) };
        UINT flags = SWP_SHOWWINDOW | SWP_NOACTIVATE | SWP_NOCOPYBITS;

        if (window->decorated)
        {
            DWORD style = GetWindowLongW(window->win32.handle, GWL_STYLE);
            style &= ~WS_OVERLAPPEDWINDOW;
            style |= getWindowStyle(window);
            SetWindowLongW(window->win32.handle, GWL_STYLE, style);
            flags |= SWP_FRAMECHANGED;
        }

        acquireMonitor(window);

        GetMonitorInfoW(window->monitor->win32.handle, &mi);
        SetWindowPos(window->win32.handle, HWND_TOPMOST,
                     mi.rcMonitor.left,
                     mi.rcMonitor.top,
                     mi.rcMonitor.right - mi.rcMonitor.left,
                     mi.rcMonitor.bottom - mi.rcMonitor.top,
                     flags);
    }
    else
    {
        HWND after;
        RECT rect = { xpos, ypos, xpos + width, ypos + height };
        DWORD style = GetWindowLongW(window->win32.handle, GWL_STYLE);
        UINT flags = SWP_NOACTIVATE | SWP_NOCOPYBITS;

        if (window->decorated)
        {
            style &= ~WS_POPUP;
            style |= getWindowStyle(window);
            SetWindowLongW(window->win32.handle, GWL_STYLE, style);

            flags |= SWP_FRAMECHANGED;
        }

        if (window->floating)
            after = HWND_TOPMOST;
        else
            after = HWND_NOTOPMOST;

        if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
        {
            AdjustWindowRectExForDpi(&rect, getWindowStyle(window),
                                     FALSE, getWindowExStyle(window),
                                     GetDpiForWindow(window->win32.handle));
        }
        else
        {
            AdjustWindowRectEx(&rect, getWindowStyle(window),
                               FALSE, getWindowExStyle(window));
        }

        SetWindowPos(window->win32.handle, after,
                     rect.left, rect.top,
                     rect.right - rect.left, rect.bottom - rect.top,
                     flags);
    }
}

int _glfwPlatformWindowFocused(_GLFWwindow* window)
{
    return window->win32.handle == GetActiveWindow();
}

int _glfwPlatformWindowIconified(_GLFWwindow* window)
{
    return IsIconic(window->win32.handle);
}

int _glfwPlatformWindowVisible(_GLFWwindow* window)
{
    return IsWindowVisible(window->win32.handle);
}

int _glfwPlatformWindowMaximized(_GLFWwindow* window)
{
    return IsZoomed(window->win32.handle);
}

int _glfwPlatformWindowHovered(_GLFWwindow* window)
{
    return cursorInContentArea(window);
}

int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
{
    BOOL composition, opaque;
    DWORD color;

    if (!window->win32.transparent)
        return GLFW_FALSE;

    if (!IsWindowsVistaOrGreater())
        return GLFW_FALSE;

    if (FAILED(DwmIsCompositionEnabled(&composition)) || !composition)
        return GLFW_FALSE;

    if (!IsWindows8OrGreater())
    {
        // HACK: Disable framebuffer transparency on Windows 7 when the
        //       colorization color is opaque, because otherwise the window
        //       contents is blended additively with the previous frame instead
        //       of replacing it
        if (FAILED(DwmGetColorizationColor(&color, &opaque)) || opaque)
            return GLFW_FALSE;
    }

    return GLFW_TRUE;
}

void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
{
    updateWindowStyles(window);
}

void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
{
    updateWindowStyles(window);
}

void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
{
    const HWND after = enabled ? HWND_TOPMOST : HWND_NOTOPMOST;
    SetWindowPos(window->win32.handle, after, 0, 0, 0, 0,
                 SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOSIZE);
}

float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
{
    BYTE alpha;
    DWORD flags;

    if ((GetWindowLongW(window->win32.handle, GWL_EXSTYLE) & WS_EX_LAYERED) &&
        GetLayeredWindowAttributes(window->win32.handle, NULL, &alpha, &flags))
    {
        if (flags & LWA_ALPHA)
            return alpha / 255.f;
    }

    return 1.f;
}

void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
{
    if (opacity < 1.f)
    {
        const BYTE alpha = (BYTE) (255 * opacity);
        DWORD style = GetWindowLongW(window->win32.handle, GWL_EXSTYLE);
        style |= WS_EX_LAYERED;
        SetWindowLongW(window->win32.handle, GWL_EXSTYLE, style);
        SetLayeredWindowAttributes(window->win32.handle, 0, alpha, LWA_ALPHA);
    }
    else
    {
        DWORD style = GetWindowLongW(window->win32.handle, GWL_EXSTYLE);
        style &= ~WS_EX_LAYERED;
        SetWindowLongW(window->win32.handle, GWL_EXSTYLE, style);
    }
}

void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled)
{
    if (_glfw.win32.disabledCursorWindow != window)
        return;

    if (enabled)
        enableRawMouseMotion(window);
    else
        disableRawMouseMotion(window);
}

GLFWbool _glfwPlatformRawMouseMotionSupported(void)
{
    return GLFW_TRUE;
}

void _glfwPlatformPollEvents(void)
{
    MSG msg;
    HWND handle;
    _GLFWwindow* window;

    while (PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE))
    {
        if (msg.message == WM_QUIT)
        {
            // NOTE: While GLFW does not itself post WM_QUIT, other processes
            //       may post it to this one, for example Task Manager
            // HACK: Treat WM_QUIT as a close on all windows

            window = _glfw.windowListHead;
            while (window)
            {
                _glfwInputWindowCloseRequest(window);
                window = window->next;
            }
        }
        else
        {
            TranslateMessage(&msg);
            DispatchMessageW(&msg);
        }
    }

    // HACK: Release modifier keys that the system did not emit KEYUP for
    // NOTE: Shift keys on Windows tend to "stick" when both are pressed as
    //       no key up message is generated by the first key release
    // NOTE: Windows key is not reported as released by the Win+V hotkey
    //       Other Win hotkeys are handled implicitly by _glfwInputWindowFocus
    //       because they change the input focus
    // NOTE: The other half of this is in the WM_*KEY* handler in windowProc
    handle = GetActiveWindow();
    if (handle)
    {
        window = GetPropW(handle, L"GLFW");
        if (window)
        {
            int i;
            const int keys[4][2] =
            {
                { VK_LSHIFT, GLFW_KEY_LEFT_SHIFT },
                { VK_RSHIFT, GLFW_KEY_RIGHT_SHIFT },
                { VK_LWIN, GLFW_KEY_LEFT_SUPER },
                { VK_RWIN, GLFW_KEY_RIGHT_SUPER }
            };

            for (i = 0;  i < 4;  i++)
            {
                const int vk = keys[i][0];
                const int key = keys[i][1];
                const int scancode = _glfw.win32.scancodes[key];

                if ((GetKeyState(vk) & 0x8000))
                    continue;
                if (window->keys[key] != GLFW_PRESS)
                    continue;

                _glfwInputKey(window, key, scancode, GLFW_RELEASE, getKeyMods());
            }
        }
    }

    window = _glfw.win32.disabledCursorWindow;
    if (window)
    {
        int width, height;
        _glfwPlatformGetWindowSize(window, &width, &height);

        // NOTE: Re-center the cursor only if it has moved since the last call,
        //       to avoid breaking glfwWaitEvents with WM_MOUSEMOVE
        if (window->win32.lastCursorPosX != width / 2 ||
            window->win32.lastCursorPosY != height / 2)
        {
            _glfwPlatformSetCursorPos(window, width / 2, height / 2);
        }
    }
}

void _glfwPlatformWaitEvents(void)
{
    WaitMessage();

    _glfwPlatformPollEvents();
}

void _glfwPlatformWaitEventsTimeout(double timeout)
{
    MsgWaitForMultipleObjects(0, NULL, FALSE, (DWORD) (timeout * 1e3), QS_ALLEVENTS);

    _glfwPlatformPollEvents();
}

void _glfwPlatformPostEmptyEvent(void)
{
    PostMessageW(_glfw.win32.helperWindowHandle, WM_NULL, 0, 0);
}

void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
{
    POINT pos;

    if (GetCursorPos(&pos))
    {
        ScreenToClient(window->win32.handle, &pos);

        if (xpos)
            *xpos = pos.x;
        if (ypos)
            *ypos = pos.y;
    }
}

void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos)
{
    POINT pos = { (int) xpos, (int) ypos };

    // Store the new position so it can be recognized later
    window->win32.lastCursorPosX = pos.x;
    window->win32.lastCursorPosY = pos.y;

    ClientToScreen(window->win32.handle, &pos);
    SetCursorPos(pos.x, pos.y);
}

void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
{
    if (mode == GLFW_CURSOR_DISABLED)
    {
        if (_glfwPlatformWindowFocused(window))
            disableCursor(window);
    }
    else if (_glfw.win32.disabledCursorWindow == window)
        enableCursor(window);
    else if (cursorInContentArea(window))
        updateCursorImage(window);
}

const char* _glfwPlatformGetScancodeName(int scancode)
{
    if (scancode < 0 || scancode > (KF_EXTENDED | 0xff) ||
        _glfw.win32.keycodes[scancode] == GLFW_KEY_UNKNOWN)
    {
        _glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode);
        return NULL;
    }

    return _glfw.win32.keynames[_glfw.win32.keycodes[scancode]];
}

int _glfwPlatformGetKeyScancode(int key)
{
    return _glfw.win32.scancodes[key];
}

int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
                              const GLFWimage* image,
                              int xhot, int yhot)
{
    cursor->win32.handle = (HCURSOR) createIcon(image, xhot, yhot, GLFW_FALSE);
    if (!cursor->win32.handle)
        return GLFW_FALSE;

    return GLFW_TRUE;
}

int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
{
    int id = 0;

    if (shape == GLFW_ARROW_CURSOR)
        id = OCR_NORMAL;
    else if (shape == GLFW_IBEAM_CURSOR)
        id = OCR_IBEAM;
    else if (shape == GLFW_CROSSHAIR_CURSOR)
        id = OCR_CROSS;
    else if (shape == GLFW_HAND_CURSOR)
        id = OCR_HAND;
    else if (shape == GLFW_HRESIZE_CURSOR)
        id = OCR_SIZEWE;
    else if (shape == GLFW_VRESIZE_CURSOR)
        id = OCR_SIZENS;
    else
        return GLFW_FALSE;

    cursor->win32.handle = LoadImageW(NULL,
                                      MAKEINTRESOURCEW(id), IMAGE_CURSOR, 0, 0,
                                      LR_DEFAULTSIZE | LR_SHARED);
    if (!cursor->win32.handle)
    {
        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
                             "Win32: Failed to create standard cursor");
        return GLFW_FALSE;
    }

    return GLFW_TRUE;
}

void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
{
    if (cursor->win32.handle)
        DestroyIcon((HICON) cursor->win32.handle);
}

void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
{
    if (cursorInContentArea(window))
        updateCursorImage(window);
}

void _glfwPlatformSetClipboardString(const char* string)
{
    int characterCount;
    HANDLE object;
    WCHAR* buffer;

    characterCount = MultiByteToWideChar(CP_UTF8, 0, string, -1, NULL, 0);
    if (!characterCount)
        return;

    object = GlobalAlloc(GMEM_MOVEABLE, characterCount * sizeof(WCHAR));
    if (!object)
    {
        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
                             "Win32: Failed to allocate global handle for clipboard");
        return;
    }

    buffer = GlobalLock(object);
    if (!buffer)
    {
        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
                             "Win32: Failed to lock global handle");
        GlobalFree(object);
        return;
    }

    MultiByteToWideChar(CP_UTF8, 0, string, -1, buffer, characterCount);
    GlobalUnlock(object);

    if (!OpenClipboard(_glfw.win32.helperWindowHandle))
    {
        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
                             "Win32: Failed to open clipboard");
        GlobalFree(object);
        return;
    }

    EmptyClipboard();
    SetClipboardData(CF_UNICODETEXT, object);
    CloseClipboard();
}

const char* _glfwPlatformGetClipboardString(void)
{
    HANDLE object;
    WCHAR* buffer;

    if (!OpenClipboard(_glfw.win32.helperWindowHandle))
    {
        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
                             "Win32: Failed to open clipboard");
        return NULL;
    }

    object = GetClipboardData(CF_UNICODETEXT);
    if (!object)
    {
        _glfwInputErrorWin32(GLFW_FORMAT_UNAVAILABLE,
                             "Win32: Failed to convert clipboard to string");
        CloseClipboard();
        return NULL;
    }

    buffer = GlobalLock(object);
    if (!buffer)
    {
        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
                             "Win32: Failed to lock global handle");
        CloseClipboard();
        return NULL;
    }

    free(_glfw.win32.clipboardString);
    _glfw.win32.clipboardString = _glfwCreateUTF8FromWideStringWin32(buffer);

    GlobalUnlock(object);
    CloseClipboard();

    return _glfw.win32.clipboardString;
}

void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
{
    if (!_glfw.vk.KHR_surface || !_glfw.vk.KHR_win32_surface)
        return;

    extensions[0] = "VK_KHR_surface";
    extensions[1] = "VK_KHR_win32_surface";
}

int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
                                                      VkPhysicalDevice device,
                                                      uint32_t queuefamily)
{
    PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR
        vkGetPhysicalDeviceWin32PresentationSupportKHR =
        (PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)
        vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceWin32PresentationSupportKHR");
    if (!vkGetPhysicalDeviceWin32PresentationSupportKHR)
    {
        _glfwInputError(GLFW_API_UNAVAILABLE,
                        "Win32: Vulkan instance missing VK_KHR_win32_surface extension");
        return GLFW_FALSE;
    }

    return vkGetPhysicalDeviceWin32PresentationSupportKHR(device, queuefamily);
}

VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
                                          _GLFWwindow* window,
                                          const VkAllocationCallbacks* allocator,
                                          VkSurfaceKHR* surface)
{
    VkResult err;
    VkWin32SurfaceCreateInfoKHR sci;
    PFN_vkCreateWin32SurfaceKHR vkCreateWin32SurfaceKHR;

    vkCreateWin32SurfaceKHR = (PFN_vkCreateWin32SurfaceKHR)
        vkGetInstanceProcAddr(instance, "vkCreateWin32SurfaceKHR");
    if (!vkCreateWin32SurfaceKHR)
    {
        _glfwInputError(GLFW_API_UNAVAILABLE,
                        "Win32: Vulkan instance missing VK_KHR_win32_surface extension");
        return VK_ERROR_EXTENSION_NOT_PRESENT;
    }

    memset(&sci, 0, sizeof(sci));
    sci.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
    sci.hinstance = GetModuleHandleW(NULL);
    sci.hwnd = window->win32.handle;

    err = vkCreateWin32SurfaceKHR(instance, &sci, allocator, surface);
    if (err)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Win32: Failed to create Vulkan surface: %s",
                        _glfwGetVulkanResultString(err));
    }

    return err;
}


//////////////////////////////////////////////////////////////////////////
//////                        GLFW native API                       //////
//////////////////////////////////////////////////////////////////////////

GLFWAPI HWND glfwGetWin32Window(GLFWwindow* handle)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    return window->win32.handle;
}


#endif

#ifndef HEADER_GUARD_WGL_CONTEXT_C
#define HEADER_GUARD_WGL_CONTEXT_C
//========================================================================
// GLFW 3.3.7 WGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================




#include <stdlib.h>
#include <malloc.h>
#include <assert.h>

// Return the value corresponding to the specified attribute
//
static int findPixelFormatAttribValue(const int* attribs,
                                      int attribCount,
                                      const int* values,
                                      int attrib)
{
    int i;

    for (i = 0;  i < attribCount;  i++)
    {
        if (attribs[i] == attrib)
            return values[i];
    }

    _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
                         "WGL: Unknown pixel format attribute requested");
    return 0;
}

#define addAttrib(a) \
{ \
    assert((size_t) attribCount < sizeof(attribs) / sizeof(attribs[0])); \
    attribs[attribCount++] = a; \
}
#define findAttribValue(a) \
    findPixelFormatAttribValue(attribs, attribCount, values, a)

// Return a list of available and usable framebuffer configs
//
static int choosePixelFormat(_GLFWwindow* window,
                             const _GLFWctxconfig* ctxconfig,
                             const _GLFWfbconfig* fbconfig)
{
    _GLFWfbconfig* usableConfigs;
    const _GLFWfbconfig* closest;
    int i, pixelFormat, nativeCount, usableCount = 0, attribCount = 0;
    int attribs[40];
    int values[sizeof(attribs) / sizeof(attribs[0])];

    if (_glfw.wgl.ARB_pixel_format)
    {
        const int attrib = WGL_NUMBER_PIXEL_FORMATS_ARB;

        if (!wglGetPixelFormatAttribivARB(window->context.wgl.dc,
                                          1, 0, 1, &attrib, &nativeCount))
        {
            _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
                                 "WGL: Failed to retrieve pixel format attribute");
            return 0;
        }

        addAttrib(WGL_SUPPORT_OPENGL_ARB);
        addAttrib(WGL_DRAW_TO_WINDOW_ARB);
        addAttrib(WGL_PIXEL_TYPE_ARB);
        addAttrib(WGL_ACCELERATION_ARB);
        addAttrib(WGL_RED_BITS_ARB);
        addAttrib(WGL_RED_SHIFT_ARB);
        addAttrib(WGL_GREEN_BITS_ARB);
        addAttrib(WGL_GREEN_SHIFT_ARB);
        addAttrib(WGL_BLUE_BITS_ARB);
        addAttrib(WGL_BLUE_SHIFT_ARB);
        addAttrib(WGL_ALPHA_BITS_ARB);
        addAttrib(WGL_ALPHA_SHIFT_ARB);
        addAttrib(WGL_DEPTH_BITS_ARB);
        addAttrib(WGL_STENCIL_BITS_ARB);
        addAttrib(WGL_ACCUM_BITS_ARB);
        addAttrib(WGL_ACCUM_RED_BITS_ARB);
        addAttrib(WGL_ACCUM_GREEN_BITS_ARB);
        addAttrib(WGL_ACCUM_BLUE_BITS_ARB);
        addAttrib(WGL_ACCUM_ALPHA_BITS_ARB);
        addAttrib(WGL_AUX_BUFFERS_ARB);
        addAttrib(WGL_STEREO_ARB);
        addAttrib(WGL_DOUBLE_BUFFER_ARB);

        if (_glfw.wgl.ARB_multisample)
            addAttrib(WGL_SAMPLES_ARB);

        if (ctxconfig->client == GLFW_OPENGL_API)
        {
            if (_glfw.wgl.ARB_framebuffer_sRGB || _glfw.wgl.EXT_framebuffer_sRGB)
                addAttrib(WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB);
        }
        else
        {
            if (_glfw.wgl.EXT_colorspace)
                addAttrib(WGL_COLORSPACE_EXT);
        }
    }
    else
    {
        nativeCount = DescribePixelFormat(window->context.wgl.dc,
                                          1,
                                          sizeof(PIXELFORMATDESCRIPTOR),
                                          NULL);
    }

    usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig));

    for (i = 0;  i < nativeCount;  i++)
    {
        _GLFWfbconfig* u = usableConfigs + usableCount;
        pixelFormat = i + 1;

        if (_glfw.wgl.ARB_pixel_format)
        {
            // Get pixel format attributes through "modern" extension

            if (!wglGetPixelFormatAttribivARB(window->context.wgl.dc,
                                              pixelFormat, 0,
                                              attribCount,
                                              attribs, values))
            {
                _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
                                    "WGL: Failed to retrieve pixel format attributes");

                free(usableConfigs);
                return 0;
            }

            if (!findAttribValue(WGL_SUPPORT_OPENGL_ARB) ||
                !findAttribValue(WGL_DRAW_TO_WINDOW_ARB))
            {
                continue;
            }

            if (findAttribValue(WGL_PIXEL_TYPE_ARB) != WGL_TYPE_RGBA_ARB)
                continue;

            if (findAttribValue(WGL_ACCELERATION_ARB) == WGL_NO_ACCELERATION_ARB)
                continue;

            if (findAttribValue(WGL_DOUBLE_BUFFER_ARB) != fbconfig->doublebuffer)
                continue;

            u->redBits = findAttribValue(WGL_RED_BITS_ARB);
            u->greenBits = findAttribValue(WGL_GREEN_BITS_ARB);
            u->blueBits = findAttribValue(WGL_BLUE_BITS_ARB);
            u->alphaBits = findAttribValue(WGL_ALPHA_BITS_ARB);

            u->depthBits = findAttribValue(WGL_DEPTH_BITS_ARB);
            u->stencilBits = findAttribValue(WGL_STENCIL_BITS_ARB);

            u->accumRedBits = findAttribValue(WGL_ACCUM_RED_BITS_ARB);
            u->accumGreenBits = findAttribValue(WGL_ACCUM_GREEN_BITS_ARB);
            u->accumBlueBits = findAttribValue(WGL_ACCUM_BLUE_BITS_ARB);
            u->accumAlphaBits = findAttribValue(WGL_ACCUM_ALPHA_BITS_ARB);

            u->auxBuffers = findAttribValue(WGL_AUX_BUFFERS_ARB);

            if (findAttribValue(WGL_STEREO_ARB))
                u->stereo = GLFW_TRUE;

            if (_glfw.wgl.ARB_multisample)
                u->samples = findAttribValue(WGL_SAMPLES_ARB);

            if (ctxconfig->client == GLFW_OPENGL_API)
            {
                if (_glfw.wgl.ARB_framebuffer_sRGB ||
                    _glfw.wgl.EXT_framebuffer_sRGB)
                {
                    if (findAttribValue(WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB))
                        u->sRGB = GLFW_TRUE;
                }
            }
            else
            {
                if (_glfw.wgl.EXT_colorspace)
                {
                    if (findAttribValue(WGL_COLORSPACE_EXT) == WGL_COLORSPACE_SRGB_EXT)
                        u->sRGB = GLFW_TRUE;
                }
            }
        }
        else
        {
            // Get pixel format attributes through legacy PFDs

            PIXELFORMATDESCRIPTOR pfd;

            if (!DescribePixelFormat(window->context.wgl.dc,
                                     pixelFormat,
                                     sizeof(PIXELFORMATDESCRIPTOR),
                                     &pfd))
            {
                _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
                                    "WGL: Failed to describe pixel format");

                free(usableConfigs);
                return 0;
            }

            if (!(pfd.dwFlags & PFD_DRAW_TO_WINDOW) ||
                !(pfd.dwFlags & PFD_SUPPORT_OPENGL))
            {
                continue;
            }

            if (!(pfd.dwFlags & PFD_GENERIC_ACCELERATED) &&
                (pfd.dwFlags & PFD_GENERIC_FORMAT))
            {
                continue;
            }

            if (pfd.iPixelType != PFD_TYPE_RGBA)
                continue;

            if (!!(pfd.dwFlags & PFD_DOUBLEBUFFER) != fbconfig->doublebuffer)
                continue;

            u->redBits = pfd.cRedBits;
            u->greenBits = pfd.cGreenBits;
            u->blueBits = pfd.cBlueBits;
            u->alphaBits = pfd.cAlphaBits;

            u->depthBits = pfd.cDepthBits;
            u->stencilBits = pfd.cStencilBits;

            u->accumRedBits = pfd.cAccumRedBits;
            u->accumGreenBits = pfd.cAccumGreenBits;
            u->accumBlueBits = pfd.cAccumBlueBits;
            u->accumAlphaBits = pfd.cAccumAlphaBits;

            u->auxBuffers = pfd.cAuxBuffers;

            if (pfd.dwFlags & PFD_STEREO)
                u->stereo = GLFW_TRUE;
        }

        u->handle = pixelFormat;
        usableCount++;
    }

    if (!usableCount)
    {
        _glfwInputError(GLFW_API_UNAVAILABLE,
                        "WGL: The driver does not appear to support OpenGL");

        free(usableConfigs);
        return 0;
    }

    closest = _glfwChooseFBConfig(fbconfig, usableConfigs, usableCount);
    if (!closest)
    {
        _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
                        "WGL: Failed to find a suitable pixel format");

        free(usableConfigs);
        return 0;
    }

    pixelFormat = (int) closest->handle;
    free(usableConfigs);

    return pixelFormat;
}

#undef addAttrib
#undef findAttribValue

static void makeContextCurrentWGL(_GLFWwindow* window)
{
    if (window)
    {
        if (wglMakeCurrent(window->context.wgl.dc, window->context.wgl.handle))
            _glfwPlatformSetTls(&_glfw.contextSlot, window);
        else
        {
            _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
                                 "WGL: Failed to make context current");
            _glfwPlatformSetTls(&_glfw.contextSlot, NULL);
        }
    }
    else
    {
        if (!wglMakeCurrent(NULL, NULL))
        {
            _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
                                 "WGL: Failed to clear current context");
        }

        _glfwPlatformSetTls(&_glfw.contextSlot, NULL);
    }
}

static void swapBuffersWGL(_GLFWwindow* window)
{
    if (!window->monitor)
    {
        if (IsWindowsVistaOrGreater())
        {
            // DWM Composition is always enabled on Win8+
            BOOL enabled = IsWindows8OrGreater();

            // HACK: Use DwmFlush when desktop composition is enabled
            if (enabled ||
                (SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled))
            {
                int count = abs(window->context.wgl.interval);
                while (count--)
                    DwmFlush();
            }
        }
    }

    SwapBuffers(window->context.wgl.dc);
}

static void swapIntervalWGL(int interval)
{
    _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);

    window->context.wgl.interval = interval;

    if (!window->monitor)
    {
        if (IsWindowsVistaOrGreater())
        {
            // DWM Composition is always enabled on Win8+
            BOOL enabled = IsWindows8OrGreater();

            // HACK: Disable WGL swap interval when desktop composition is enabled to
            //       avoid interfering with DWM vsync
            if (enabled ||
                (SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled))
                interval = 0;
        }
    }

    if (_glfw.wgl.EXT_swap_control)
        wglSwapIntervalEXT(interval);
}

static int extensionSupportedWGL(const char* extension)
{
    const char* extensions = NULL;

    if (_glfw.wgl.GetExtensionsStringARB)
        extensions = wglGetExtensionsStringARB(wglGetCurrentDC());
    else if (_glfw.wgl.GetExtensionsStringEXT)
        extensions = wglGetExtensionsStringEXT();

    if (!extensions)
        return GLFW_FALSE;

    return _glfwStringInExtensionString(extension, extensions);
}

static GLFWglproc getProcAddressWGL(const char* procname)
{
    const GLFWglproc proc = (GLFWglproc) wglGetProcAddress(procname);
    if (proc)
        return proc;

    return (GLFWglproc) GetProcAddress(_glfw.wgl.instance, procname);
}

static void destroyContextWGL(_GLFWwindow* window)
{
    if (window->context.wgl.handle)
    {
        wglDeleteContext(window->context.wgl.handle);
        window->context.wgl.handle = NULL;
    }
}


//////////////////////////////////////////////////////////////////////////
//////                       GLFW internal API                      //////
//////////////////////////////////////////////////////////////////////////

// Initialize WGL
//
GLFWbool _glfwInitWGL(void)
{
    PIXELFORMATDESCRIPTOR pfd;
    HGLRC prc, rc;
    HDC pdc, dc;

    if (_glfw.wgl.instance)
        return GLFW_TRUE;

    _glfw.wgl.instance = LoadLibraryA("opengl32.dll");
    if (!_glfw.wgl.instance)
    {
        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
                             "WGL: Failed to load opengl32.dll");
        return GLFW_FALSE;
    }

    _glfw.wgl.CreateContext = (PFN_wglCreateContext)
        GetProcAddress(_glfw.wgl.instance, "wglCreateContext");
    _glfw.wgl.DeleteContext = (PFN_wglDeleteContext)
        GetProcAddress(_glfw.wgl.instance, "wglDeleteContext");
    _glfw.wgl.GetProcAddress = (PFN_wglGetProcAddress)
        GetProcAddress(_glfw.wgl.instance, "wglGetProcAddress");
    _glfw.wgl.GetCurrentDC = (PFN_wglGetCurrentDC)
        GetProcAddress(_glfw.wgl.instance, "wglGetCurrentDC");
    _glfw.wgl.GetCurrentContext = (PFN_wglGetCurrentContext)
        GetProcAddress(_glfw.wgl.instance, "wglGetCurrentContext");
    _glfw.wgl.MakeCurrent = (PFN_wglMakeCurrent)
        GetProcAddress(_glfw.wgl.instance, "wglMakeCurrent");
    _glfw.wgl.ShareLists = (PFN_wglShareLists)
        GetProcAddress(_glfw.wgl.instance, "wglShareLists");

    // NOTE: A dummy context has to be created for opengl32.dll to load the
    //       OpenGL ICD, from which we can then query WGL extensions
    // NOTE: This code will accept the Microsoft GDI ICD; accelerated context
    //       creation failure occurs during manual pixel format enumeration

    dc = GetDC(_glfw.win32.helperWindowHandle);

    ZeroMemory(&pfd, sizeof(pfd));
    pfd.nSize = sizeof(pfd);
    pfd.nVersion = 1;
    pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
    pfd.iPixelType = PFD_TYPE_RGBA;
    pfd.cColorBits = 24;

    if (!SetPixelFormat(dc, ChoosePixelFormat(dc, &pfd), &pfd))
    {
        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
                             "WGL: Failed to set pixel format for dummy context");
        return GLFW_FALSE;
    }

    rc = wglCreateContext(dc);
    if (!rc)
    {
        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
                             "WGL: Failed to create dummy context");
        return GLFW_FALSE;
    }

    pdc = wglGetCurrentDC();
    prc = wglGetCurrentContext();

    if (!wglMakeCurrent(dc, rc))
    {
        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
                             "WGL: Failed to make dummy context current");
        wglMakeCurrent(pdc, prc);
        wglDeleteContext(rc);
        return GLFW_FALSE;
    }

    // NOTE: Functions must be loaded first as they're needed to retrieve the
    //       extension string that tells us whether the functions are supported
    _glfw.wgl.GetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)
        wglGetProcAddress("wglGetExtensionsStringEXT");
    _glfw.wgl.GetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)
        wglGetProcAddress("wglGetExtensionsStringARB");
    _glfw.wgl.CreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)
        wglGetProcAddress("wglCreateContextAttribsARB");
    _glfw.wgl.SwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)
        wglGetProcAddress("wglSwapIntervalEXT");
    _glfw.wgl.GetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)
        wglGetProcAddress("wglGetPixelFormatAttribivARB");

    // NOTE: WGL_ARB_extensions_string and WGL_EXT_extensions_string are not
    //       checked below as we are already using them
    _glfw.wgl.ARB_multisample =
        extensionSupportedWGL("WGL_ARB_multisample");
    _glfw.wgl.ARB_framebuffer_sRGB =
        extensionSupportedWGL("WGL_ARB_framebuffer_sRGB");
    _glfw.wgl.EXT_framebuffer_sRGB =
        extensionSupportedWGL("WGL_EXT_framebuffer_sRGB");
    _glfw.wgl.ARB_create_context =
        extensionSupportedWGL("WGL_ARB_create_context");
    _glfw.wgl.ARB_create_context_profile =
        extensionSupportedWGL("WGL_ARB_create_context_profile");
    _glfw.wgl.EXT_create_context_es2_profile =
        extensionSupportedWGL("WGL_EXT_create_context_es2_profile");
    _glfw.wgl.ARB_create_context_robustness =
        extensionSupportedWGL("WGL_ARB_create_context_robustness");
    _glfw.wgl.ARB_create_context_no_error =
        extensionSupportedWGL("WGL_ARB_create_context_no_error");
    _glfw.wgl.EXT_swap_control =
        extensionSupportedWGL("WGL_EXT_swap_control");
    _glfw.wgl.EXT_colorspace =
        extensionSupportedWGL("WGL_EXT_colorspace");
    _glfw.wgl.ARB_pixel_format =
        extensionSupportedWGL("WGL_ARB_pixel_format");
    _glfw.wgl.ARB_context_flush_control =
        extensionSupportedWGL("WGL_ARB_context_flush_control");

    wglMakeCurrent(pdc, prc);
    wglDeleteContext(rc);
    return GLFW_TRUE;
}

// Terminate WGL
//
void _glfwTerminateWGL(void)
{
    if (_glfw.wgl.instance)
        FreeLibrary(_glfw.wgl.instance);
}

#define setAttrib(a, v) \
{ \
    assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
    attribs[index++] = a; \
    attribs[index++] = v; \
}

// Create the OpenGL or OpenGL ES context
//
GLFWbool _glfwCreateContextWGL(_GLFWwindow* window,
                               const _GLFWctxconfig* ctxconfig,
                               const _GLFWfbconfig* fbconfig)
{
    int attribs[40];
    int pixelFormat;
    PIXELFORMATDESCRIPTOR pfd;
    HGLRC share = NULL;

    if (ctxconfig->share)
        share = ctxconfig->share->context.wgl.handle;

    window->context.wgl.dc = GetDC(window->win32.handle);
    if (!window->context.wgl.dc)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "WGL: Failed to retrieve DC for window");
        return GLFW_FALSE;
    }

    pixelFormat = choosePixelFormat(window, ctxconfig, fbconfig);
    if (!pixelFormat)
        return GLFW_FALSE;

    if (!DescribePixelFormat(window->context.wgl.dc,
                             pixelFormat, sizeof(pfd), &pfd))
    {
        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
                             "WGL: Failed to retrieve PFD for selected pixel format");
        return GLFW_FALSE;
    }

    if (!SetPixelFormat(window->context.wgl.dc, pixelFormat, &pfd))
    {
        _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
                             "WGL: Failed to set selected pixel format");
        return GLFW_FALSE;
    }

    if (ctxconfig->client == GLFW_OPENGL_API)
    {
        if (ctxconfig->forward)
        {
            if (!_glfw.wgl.ARB_create_context)
            {
                _glfwInputError(GLFW_VERSION_UNAVAILABLE,
                                "WGL: A forward compatible OpenGL context requested but WGL_ARB_create_context is unavailable");
                return GLFW_FALSE;
            }
        }

        if (ctxconfig->profile)
        {
            if (!_glfw.wgl.ARB_create_context_profile)
            {
                _glfwInputError(GLFW_VERSION_UNAVAILABLE,
                                "WGL: OpenGL profile requested but WGL_ARB_create_context_profile is unavailable");
                return GLFW_FALSE;
            }
        }
    }
    else
    {
        if (!_glfw.wgl.ARB_create_context ||
            !_glfw.wgl.ARB_create_context_profile ||
            !_glfw.wgl.EXT_create_context_es2_profile)
        {
            _glfwInputError(GLFW_API_UNAVAILABLE,
                            "WGL: OpenGL ES requested but WGL_ARB_create_context_es2_profile is unavailable");
            return GLFW_FALSE;
        }
    }

    if (_glfw.wgl.ARB_create_context)
    {
        int index = 0, mask = 0, flags = 0;

        if (ctxconfig->client == GLFW_OPENGL_API)
        {
            if (ctxconfig->forward)
                flags |= WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;

            if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE)
                mask |= WGL_CONTEXT_CORE_PROFILE_BIT_ARB;
            else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)
                mask |= WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
        }
        else
            mask |= WGL_CONTEXT_ES2_PROFILE_BIT_EXT;

        if (ctxconfig->debug)
            flags |= WGL_CONTEXT_DEBUG_BIT_ARB;

        if (ctxconfig->robustness)
        {
            if (_glfw.wgl.ARB_create_context_robustness)
            {
                if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION)
                {
                    setAttrib(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
                              WGL_NO_RESET_NOTIFICATION_ARB);
                }
                else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET)
                {
                    setAttrib(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
                              WGL_LOSE_CONTEXT_ON_RESET_ARB);
                }

                flags |= WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB;
            }
        }

        if (ctxconfig->release)
        {
            if (_glfw.wgl.ARB_context_flush_control)
            {
                if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE)
                {
                    setAttrib(WGL_CONTEXT_RELEASE_BEHAVIOR_ARB,
                              WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB);
                }
                else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH)
                {
                    setAttrib(WGL_CONTEXT_RELEASE_BEHAVIOR_ARB,
                              WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB);
                }
            }
        }

        if (ctxconfig->noerror)
        {
            if (_glfw.wgl.ARB_create_context_no_error)
                setAttrib(WGL_CONTEXT_OPENGL_NO_ERROR_ARB, GLFW_TRUE);
        }

        // NOTE: Only request an explicitly versioned context when necessary, as
        //       explicitly requesting version 1.0 does not always return the
        //       highest version supported by the driver
        if (ctxconfig->major != 1 || ctxconfig->minor != 0)
        {
            setAttrib(WGL_CONTEXT_MAJOR_VERSION_ARB, ctxconfig->major);
            setAttrib(WGL_CONTEXT_MINOR_VERSION_ARB, ctxconfig->minor);
        }

        if (flags)
            setAttrib(WGL_CONTEXT_FLAGS_ARB, flags);

        if (mask)
            setAttrib(WGL_CONTEXT_PROFILE_MASK_ARB, mask);

        setAttrib(0, 0);

        window->context.wgl.handle =
            wglCreateContextAttribsARB(window->context.wgl.dc, share, attribs);
        if (!window->context.wgl.handle)
        {
            const DWORD error = GetLastError();

            if (error == (0xc0070000 | ERROR_INVALID_VERSION_ARB))
            {
                if (ctxconfig->client == GLFW_OPENGL_API)
                {
                    _glfwInputError(GLFW_VERSION_UNAVAILABLE,
                                    "WGL: Driver does not support OpenGL version %i.%i",
                                    ctxconfig->major,
                                    ctxconfig->minor);
                }
                else
                {
                    _glfwInputError(GLFW_VERSION_UNAVAILABLE,
                                    "WGL: Driver does not support OpenGL ES version %i.%i",
                                    ctxconfig->major,
                                    ctxconfig->minor);
                }
            }
            else if (error == (0xc0070000 | ERROR_INVALID_PROFILE_ARB))
            {
                _glfwInputError(GLFW_VERSION_UNAVAILABLE,
                                "WGL: Driver does not support the requested OpenGL profile");
            }
            else if (error == (0xc0070000 | ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB))
            {
                _glfwInputError(GLFW_INVALID_VALUE,
                                "WGL: The share context is not compatible with the requested context");
            }
            else
            {
                if (ctxconfig->client == GLFW_OPENGL_API)
                {
                    _glfwInputError(GLFW_VERSION_UNAVAILABLE,
                                    "WGL: Failed to create OpenGL context");
                }
                else
                {
                    _glfwInputError(GLFW_VERSION_UNAVAILABLE,
                                    "WGL: Failed to create OpenGL ES context");
                }
            }

            return GLFW_FALSE;
        }
    }
    else
    {
        window->context.wgl.handle = wglCreateContext(window->context.wgl.dc);
        if (!window->context.wgl.handle)
        {
            _glfwInputErrorWin32(GLFW_VERSION_UNAVAILABLE,
                                 "WGL: Failed to create OpenGL context");
            return GLFW_FALSE;
        }

        if (share)
        {
            if (!wglShareLists(share, window->context.wgl.handle))
            {
                _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
                                     "WGL: Failed to enable sharing with specified OpenGL context");
                return GLFW_FALSE;
            }
        }
    }

    window->context.makeCurrent = makeContextCurrentWGL;
    window->context.swapBuffers = swapBuffersWGL;
    window->context.swapInterval = swapIntervalWGL;
    window->context.extensionSupported = extensionSupportedWGL;
    window->context.getProcAddress = getProcAddressWGL;
    window->context.destroy = destroyContextWGL;

    return GLFW_TRUE;
}

#undef setAttrib


//////////////////////////////////////////////////////////////////////////
//////                        GLFW native API                       //////
//////////////////////////////////////////////////////////////////////////

GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* handle)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);

    if (window->context.source != GLFW_NATIVE_CONTEXT_API)
    {
        _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
        return NULL;
    }

    return window->context.wgl.handle;
}


#endif

#endif

#ifdef _GLFW_OSMESA

#ifndef HEADER_GUARD_NULL_INIT_C
#define HEADER_GUARD_NULL_INIT_C
//========================================================================
// GLFW 3.3.7 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================





//////////////////////////////////////////////////////////////////////////
//////                       GLFW platform API                      //////
//////////////////////////////////////////////////////////////////////////

int _glfwPlatformInit(void)
{
    _glfwInitTimerPOSIX();
    return GLFW_TRUE;
}

void _glfwPlatformTerminate(void)
{
    _glfwTerminateOSMesa();
}

const char* _glfwPlatformGetVersionString(void)
{
    return _GLFW_VERSION_NUMBER " null OSMesa";
}


#endif

#ifndef HEADER_GUARD_NULL_MONITOR_C
#define HEADER_GUARD_NULL_MONITOR_C
//========================================================================
// GLFW 3.3.7 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2016-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================





//////////////////////////////////////////////////////////////////////////
//////                       GLFW platform API                      //////
//////////////////////////////////////////////////////////////////////////

void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor)
{
}

void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
{
}

void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
                                         float* xscale, float* yscale)
{
    if (xscale)
        *xscale = 1.f;
    if (yscale)
        *yscale = 1.f;
}

void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor,
                                     int* xpos, int* ypos,
                                     int* width, int* height)
{
}

GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)
{
    return NULL;
}

void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)
{
}

GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
{
    return GLFW_FALSE;
}

void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
{
}


#endif

#ifndef HEADER_GUARD_NULL_WINDOW_C
#define HEADER_GUARD_NULL_WINDOW_C
//========================================================================
// GLFW 3.3.7 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2016-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================





static int createNativeWindow(_GLFWwindow* window,
                              const _GLFWwndconfig* wndconfig)
{
    window->null.width = wndconfig->width;
    window->null.height = wndconfig->height;

    return GLFW_TRUE;
}


//////////////////////////////////////////////////////////////////////////
//////                       GLFW platform API                      //////
//////////////////////////////////////////////////////////////////////////

int _glfwPlatformCreateWindow(_GLFWwindow* window,
                              const _GLFWwndconfig* wndconfig,
                              const _GLFWctxconfig* ctxconfig,
                              const _GLFWfbconfig* fbconfig)
{
    if (!createNativeWindow(window, wndconfig))
        return GLFW_FALSE;

    if (ctxconfig->client != GLFW_NO_API)
    {
        if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API ||
            ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
        {
            if (!_glfwInitOSMesa())
                return GLFW_FALSE;
            if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
                return GLFW_FALSE;
        }
        else
        {
            _glfwInputError(GLFW_API_UNAVAILABLE, "Null: EGL not available");
            return GLFW_FALSE;
        }
    }

    return GLFW_TRUE;
}

void _glfwPlatformDestroyWindow(_GLFWwindow* window)
{
    if (window->context.destroy)
        window->context.destroy(window);
}

void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
{
}

void _glfwPlatformSetWindowIcon(_GLFWwindow* window, int count,
                                const GLFWimage* images)
{
}

void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
                                   _GLFWmonitor* monitor,
                                   int xpos, int ypos,
                                   int width, int height,
                                   int refreshRate)
{
}

void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
{
}

void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)
{
}

void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
{
    if (width)
        *width = window->null.width;
    if (height)
        *height = window->null.height;
}

void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
{
    window->null.width = width;
    window->null.height = height;
}

void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
                                      int minwidth, int minheight,
                                      int maxwidth, int maxheight)
{
}

void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int n, int d)
{
}

void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
{
    if (width)
        *width = window->null.width;
    if (height)
        *height = window->null.height;
}

void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
                                     int* left, int* top,
                                     int* right, int* bottom)
{
}

void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
                                        float* xscale, float* yscale)
{
    if (xscale)
        *xscale = 1.f;
    if (yscale)
        *yscale = 1.f;
}

void _glfwPlatformIconifyWindow(_GLFWwindow* window)
{
}

void _glfwPlatformRestoreWindow(_GLFWwindow* window)
{
}

void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
{
}

int _glfwPlatformWindowMaximized(_GLFWwindow* window)
{
    return GLFW_FALSE;
}

int _glfwPlatformWindowHovered(_GLFWwindow* window)
{
    return GLFW_FALSE;
}

int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
{
    return GLFW_FALSE;
}

void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
{
}

void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
{
}

void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
{
}

float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
{
    return 1.f;
}

void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
{
}

void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled)
{
}

GLFWbool _glfwPlatformRawMouseMotionSupported(void)
{
    return GLFW_FALSE;
}

void _glfwPlatformShowWindow(_GLFWwindow* window)
{
}


void _glfwPlatformRequestWindowAttention(_GLFWwindow* window)
{
}

void _glfwPlatformUnhideWindow(_GLFWwindow* window)
{
}

void _glfwPlatformHideWindow(_GLFWwindow* window)
{
}

void _glfwPlatformFocusWindow(_GLFWwindow* window)
{
}

int _glfwPlatformWindowFocused(_GLFWwindow* window)
{
    return GLFW_FALSE;
}

int _glfwPlatformWindowIconified(_GLFWwindow* window)
{
    return GLFW_FALSE;
}

int _glfwPlatformWindowVisible(_GLFWwindow* window)
{
    return GLFW_FALSE;
}

void _glfwPlatformPollEvents(void)
{
}

void _glfwPlatformWaitEvents(void)
{
}

void _glfwPlatformWaitEventsTimeout(double timeout)
{
}

void _glfwPlatformPostEmptyEvent(void)
{
}

void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
{
}

void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
{
}

void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
{
}

int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
                              const GLFWimage* image,
                              int xhot, int yhot)
{
    return GLFW_TRUE;
}

int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
{
    return GLFW_TRUE;
}

void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
{
}

void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
{
}

void _glfwPlatformSetClipboardString(const char* string)
{
}

const char* _glfwPlatformGetClipboardString(void)
{
    return NULL;
}

const char* _glfwPlatformGetScancodeName(int scancode)
{
    return "";
}

int _glfwPlatformGetKeyScancode(int key)
{
    return -1;
}

void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
{
}

int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
                                                      VkPhysicalDevice device,
                                                      uint32_t queuefamily)
{
    return GLFW_FALSE;
}

VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
                                          _GLFWwindow* window,
                                          const VkAllocationCallbacks* allocator,
                                          VkSurfaceKHR* surface)
{
    // This seems like the most appropriate error to return here
    return VK_ERROR_INITIALIZATION_FAILED;
}


#endif

#ifndef HEADER_GUARD_NULL_JOYSTICK_C
#define HEADER_GUARD_NULL_JOYSTICK_C
//========================================================================
// GLFW 3.3.7 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================





//////////////////////////////////////////////////////////////////////////
//////                       GLFW platform API                      //////
//////////////////////////////////////////////////////////////////////////

int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
{
    return GLFW_FALSE;
}

void _glfwPlatformUpdateGamepadGUID(char* guid)
{
}


#endif

#endif

#ifdef _GLFW_X11

#ifndef HEADER_GUARD_X11_INIT_C
#define HEADER_GUARD_X11_INIT_C
//========================================================================
// GLFW 3.3.7 X11 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================




#include <X11/Xresource.h>

#include <stdlib.h>
#include <string.h>
#include <limits.h>
#include <stdio.h>
#include <locale.h>
#include <unistd.h>
#include <fcntl.h>
#include <errno.h>


// Translate the X11 KeySyms for a key to a GLFW key code
// NOTE: This is only used as a fallback, in case the XKB method fails
//       It is layout-dependent and will fail partially on most non-US layouts
//
static int translateKeySyms(const KeySym* keysyms, int width)
{
    if (width > 1)
    {
        switch (keysyms[1])
        {
            case XK_KP_0:           return GLFW_KEY_KP_0;
            case XK_KP_1:           return GLFW_KEY_KP_1;
            case XK_KP_2:           return GLFW_KEY_KP_2;
            case XK_KP_3:           return GLFW_KEY_KP_3;
            case XK_KP_4:           return GLFW_KEY_KP_4;
            case XK_KP_5:           return GLFW_KEY_KP_5;
            case XK_KP_6:           return GLFW_KEY_KP_6;
            case XK_KP_7:           return GLFW_KEY_KP_7;
            case XK_KP_8:           return GLFW_KEY_KP_8;
            case XK_KP_9:           return GLFW_KEY_KP_9;
            case XK_KP_Separator:
            case XK_KP_Decimal:     return GLFW_KEY_KP_DECIMAL;
            case XK_KP_Equal:       return GLFW_KEY_KP_EQUAL;
            case XK_KP_Enter:       return GLFW_KEY_KP_ENTER;
            default:                break;
        }
    }

    switch (keysyms[0])
    {
        case XK_Escape:         return GLFW_KEY_ESCAPE;
        case XK_Tab:            return GLFW_KEY_TAB;
        case XK_Shift_L:        return GLFW_KEY_LEFT_SHIFT;
        case XK_Shift_R:        return GLFW_KEY_RIGHT_SHIFT;
        case XK_Control_L:      return GLFW_KEY_LEFT_CONTROL;
        case XK_Control_R:      return GLFW_KEY_RIGHT_CONTROL;
        case XK_Meta_L:
        case XK_Alt_L:          return GLFW_KEY_LEFT_ALT;
        case XK_Mode_switch: // Mapped to Alt_R on many keyboards
        case XK_ISO_Level3_Shift: // AltGr on at least some machines
        case XK_Meta_R:
        case XK_Alt_R:          return GLFW_KEY_RIGHT_ALT;
        case XK_Super_L:        return GLFW_KEY_LEFT_SUPER;
        case XK_Super_R:        return GLFW_KEY_RIGHT_SUPER;
        case XK_Menu:           return GLFW_KEY_MENU;
        case XK_Num_Lock:       return GLFW_KEY_NUM_LOCK;
        case XK_Caps_Lock:      return GLFW_KEY_CAPS_LOCK;
        case XK_Print:          return GLFW_KEY_PRINT_SCREEN;
        case XK_Scroll_Lock:    return GLFW_KEY_SCROLL_LOCK;
        case XK_Pause:          return GLFW_KEY_PAUSE;
        case XK_Delete:         return GLFW_KEY_DELETE;
        case XK_BackSpace:      return GLFW_KEY_BACKSPACE;
        case XK_Return:         return GLFW_KEY_ENTER;
        case XK_Home:           return GLFW_KEY_HOME;
        case XK_End:            return GLFW_KEY_END;
        case XK_Page_Up:        return GLFW_KEY_PAGE_UP;
        case XK_Page_Down:      return GLFW_KEY_PAGE_DOWN;
        case XK_Insert:         return GLFW_KEY_INSERT;
        case XK_Left:           return GLFW_KEY_LEFT;
        case XK_Right:          return GLFW_KEY_RIGHT;
        case XK_Down:           return GLFW_KEY_DOWN;
        case XK_Up:             return GLFW_KEY_UP;
        case XK_F1:             return GLFW_KEY_F1;
        case XK_F2:             return GLFW_KEY_F2;
        case XK_F3:             return GLFW_KEY_F3;
        case XK_F4:             return GLFW_KEY_F4;
        case XK_F5:             return GLFW_KEY_F5;
        case XK_F6:             return GLFW_KEY_F6;
        case XK_F7:             return GLFW_KEY_F7;
        case XK_F8:             return GLFW_KEY_F8;
        case XK_F9:             return GLFW_KEY_F9;
        case XK_F10:            return GLFW_KEY_F10;
        case XK_F11:            return GLFW_KEY_F11;
        case XK_F12:            return GLFW_KEY_F12;
        case XK_F13:            return GLFW_KEY_F13;
        case XK_F14:            return GLFW_KEY_F14;
        case XK_F15:            return GLFW_KEY_F15;
        case XK_F16:            return GLFW_KEY_F16;
        case XK_F17:            return GLFW_KEY_F17;
        case XK_F18:            return GLFW_KEY_F18;
        case XK_F19:            return GLFW_KEY_F19;
        case XK_F20:            return GLFW_KEY_F20;
        case XK_F21:            return GLFW_KEY_F21;
        case XK_F22:            return GLFW_KEY_F22;
        case XK_F23:            return GLFW_KEY_F23;
        case XK_F24:            return GLFW_KEY_F24;
        case XK_F25:            return GLFW_KEY_F25;

        // Numeric keypad
        case XK_KP_Divide:      return GLFW_KEY_KP_DIVIDE;
        case XK_KP_Multiply:    return GLFW_KEY_KP_MULTIPLY;
        case XK_KP_Subtract:    return GLFW_KEY_KP_SUBTRACT;
        case XK_KP_Add:         return GLFW_KEY_KP_ADD;

        // These should have been detected in secondary keysym test above!
        case XK_KP_Insert:      return GLFW_KEY_KP_0;
        case XK_KP_End:         return GLFW_KEY_KP_1;
        case XK_KP_Down:        return GLFW_KEY_KP_2;
        case XK_KP_Page_Down:   return GLFW_KEY_KP_3;
        case XK_KP_Left:        return GLFW_KEY_KP_4;
        case XK_KP_Right:       return GLFW_KEY_KP_6;
        case XK_KP_Home:        return GLFW_KEY_KP_7;
        case XK_KP_Up:          return GLFW_KEY_KP_8;
        case XK_KP_Page_Up:     return GLFW_KEY_KP_9;
        case XK_KP_Delete:      return GLFW_KEY_KP_DECIMAL;
        case XK_KP_Equal:       return GLFW_KEY_KP_EQUAL;
        case XK_KP_Enter:       return GLFW_KEY_KP_ENTER;

        // Last resort: Check for printable keys (should not happen if the XKB
        // extension is available). This will give a layout dependent mapping
        // (which is wrong, and we may miss some keys, especially on non-US
        // keyboards), but it's better than nothing...
        case XK_a:              return GLFW_KEY_A;
        case XK_b:              return GLFW_KEY_B;
        case XK_c:              return GLFW_KEY_C;
        case XK_d:              return GLFW_KEY_D;
        case XK_e:              return GLFW_KEY_E;
        case XK_f:              return GLFW_KEY_F;
        case XK_g:              return GLFW_KEY_G;
        case XK_h:              return GLFW_KEY_H;
        case XK_i:              return GLFW_KEY_I;
        case XK_j:              return GLFW_KEY_J;
        case XK_k:              return GLFW_KEY_K;
        case XK_l:              return GLFW_KEY_L;
        case XK_m:              return GLFW_KEY_M;
        case XK_n:              return GLFW_KEY_N;
        case XK_o:              return GLFW_KEY_O;
        case XK_p:              return GLFW_KEY_P;
        case XK_q:              return GLFW_KEY_Q;
        case XK_r:              return GLFW_KEY_R;
        case XK_s:              return GLFW_KEY_S;
        case XK_t:              return GLFW_KEY_T;
        case XK_u:              return GLFW_KEY_U;
        case XK_v:              return GLFW_KEY_V;
        case XK_w:              return GLFW_KEY_W;
        case XK_x:              return GLFW_KEY_X;
        case XK_y:              return GLFW_KEY_Y;
        case XK_z:              return GLFW_KEY_Z;
        case XK_1:              return GLFW_KEY_1;
        case XK_2:              return GLFW_KEY_2;
        case XK_3:              return GLFW_KEY_3;
        case XK_4:              return GLFW_KEY_4;
        case XK_5:              return GLFW_KEY_5;
        case XK_6:              return GLFW_KEY_6;
        case XK_7:              return GLFW_KEY_7;
        case XK_8:              return GLFW_KEY_8;
        case XK_9:              return GLFW_KEY_9;
        case XK_0:              return GLFW_KEY_0;
        case XK_space:          return GLFW_KEY_SPACE;
        case XK_minus:          return GLFW_KEY_MINUS;
        case XK_equal:          return GLFW_KEY_EQUAL;
        case XK_bracketleft:    return GLFW_KEY_LEFT_BRACKET;
        case XK_bracketright:   return GLFW_KEY_RIGHT_BRACKET;
        case XK_backslash:      return GLFW_KEY_BACKSLASH;
        case XK_semicolon:      return GLFW_KEY_SEMICOLON;
        case XK_apostrophe:     return GLFW_KEY_APOSTROPHE;
        case XK_grave:          return GLFW_KEY_GRAVE_ACCENT;
        case XK_comma:          return GLFW_KEY_COMMA;
        case XK_period:         return GLFW_KEY_PERIOD;
        case XK_slash:          return GLFW_KEY_SLASH;
        case XK_less:           return GLFW_KEY_WORLD_1; // At least in some layouts...
        default:                break;
    }

    // No matching translation was found
    return GLFW_KEY_UNKNOWN;
}

// Create key code translation tables
//
static void createKeyTables(void)
{
    int scancode, scancodeMin, scancodeMax;

    memset(_glfw.x11.keycodes, -1, sizeof(_glfw.x11.keycodes));
    memset(_glfw.x11.scancodes, -1, sizeof(_glfw.x11.scancodes));

    if (_glfw.x11.xkb.available)
    {
        // Use XKB to determine physical key locations independently of the
        // current keyboard layout

        XkbDescPtr desc = XkbGetMap(_glfw.x11.display, 0, XkbUseCoreKbd);
        XkbGetNames(_glfw.x11.display, XkbKeyNamesMask | XkbKeyAliasesMask, desc);

        scancodeMin = desc->min_key_code;
        scancodeMax = desc->max_key_code;

        const struct
        {
            int key;
            char* name;
        } keymap[] =
        {
            { GLFW_KEY_GRAVE_ACCENT, "TLDE" },
            { GLFW_KEY_1, "AE01" },
            { GLFW_KEY_2, "AE02" },
            { GLFW_KEY_3, "AE03" },
            { GLFW_KEY_4, "AE04" },
            { GLFW_KEY_5, "AE05" },
            { GLFW_KEY_6, "AE06" },
            { GLFW_KEY_7, "AE07" },
            { GLFW_KEY_8, "AE08" },
            { GLFW_KEY_9, "AE09" },
            { GLFW_KEY_0, "AE10" },
            { GLFW_KEY_MINUS, "AE11" },
            { GLFW_KEY_EQUAL, "AE12" },
            { GLFW_KEY_Q, "AD01" },
            { GLFW_KEY_W, "AD02" },
            { GLFW_KEY_E, "AD03" },
            { GLFW_KEY_R, "AD04" },
            { GLFW_KEY_T, "AD05" },
            { GLFW_KEY_Y, "AD06" },
            { GLFW_KEY_U, "AD07" },
            { GLFW_KEY_I, "AD08" },
            { GLFW_KEY_O, "AD09" },
            { GLFW_KEY_P, "AD10" },
            { GLFW_KEY_LEFT_BRACKET, "AD11" },
            { GLFW_KEY_RIGHT_BRACKET, "AD12" },
            { GLFW_KEY_A, "AC01" },
            { GLFW_KEY_S, "AC02" },
            { GLFW_KEY_D, "AC03" },
            { GLFW_KEY_F, "AC04" },
            { GLFW_KEY_G, "AC05" },
            { GLFW_KEY_H, "AC06" },
            { GLFW_KEY_J, "AC07" },
            { GLFW_KEY_K, "AC08" },
            { GLFW_KEY_L, "AC09" },
            { GLFW_KEY_SEMICOLON, "AC10" },
            { GLFW_KEY_APOSTROPHE, "AC11" },
            { GLFW_KEY_Z, "AB01" },
            { GLFW_KEY_X, "AB02" },
            { GLFW_KEY_C, "AB03" },
            { GLFW_KEY_V, "AB04" },
            { GLFW_KEY_B, "AB05" },
            { GLFW_KEY_N, "AB06" },
            { GLFW_KEY_M, "AB07" },
            { GLFW_KEY_COMMA, "AB08" },
            { GLFW_KEY_PERIOD, "AB09" },
            { GLFW_KEY_SLASH, "AB10" },
            { GLFW_KEY_BACKSLASH, "BKSL" },
            { GLFW_KEY_WORLD_1, "LSGT" },
            { GLFW_KEY_SPACE, "SPCE" },
            { GLFW_KEY_ESCAPE, "ESC" },
            { GLFW_KEY_ENTER, "RTRN" },
            { GLFW_KEY_TAB, "TAB" },
            { GLFW_KEY_BACKSPACE, "BKSP" },
            { GLFW_KEY_INSERT, "INS" },
            { GLFW_KEY_DELETE, "DELE" },
            { GLFW_KEY_RIGHT, "RGHT" },
            { GLFW_KEY_LEFT, "LEFT" },
            { GLFW_KEY_DOWN, "DOWN" },
            { GLFW_KEY_UP, "UP" },
            { GLFW_KEY_PAGE_UP, "PGUP" },
            { GLFW_KEY_PAGE_DOWN, "PGDN" },
            { GLFW_KEY_HOME, "HOME" },
            { GLFW_KEY_END, "END" },
            { GLFW_KEY_CAPS_LOCK, "CAPS" },
            { GLFW_KEY_SCROLL_LOCK, "SCLK" },
            { GLFW_KEY_NUM_LOCK, "NMLK" },
            { GLFW_KEY_PRINT_SCREEN, "PRSC" },
            { GLFW_KEY_PAUSE, "PAUS" },
            { GLFW_KEY_F1, "FK01" },
            { GLFW_KEY_F2, "FK02" },
            { GLFW_KEY_F3, "FK03" },
            { GLFW_KEY_F4, "FK04" },
            { GLFW_KEY_F5, "FK05" },
            { GLFW_KEY_F6, "FK06" },
            { GLFW_KEY_F7, "FK07" },
            { GLFW_KEY_F8, "FK08" },
            { GLFW_KEY_F9, "FK09" },
            { GLFW_KEY_F10, "FK10" },
            { GLFW_KEY_F11, "FK11" },
            { GLFW_KEY_F12, "FK12" },
            { GLFW_KEY_F13, "FK13" },
            { GLFW_KEY_F14, "FK14" },
            { GLFW_KEY_F15, "FK15" },
            { GLFW_KEY_F16, "FK16" },
            { GLFW_KEY_F17, "FK17" },
            { GLFW_KEY_F18, "FK18" },
            { GLFW_KEY_F19, "FK19" },
            { GLFW_KEY_F20, "FK20" },
            { GLFW_KEY_F21, "FK21" },
            { GLFW_KEY_F22, "FK22" },
            { GLFW_KEY_F23, "FK23" },
            { GLFW_KEY_F24, "FK24" },
            { GLFW_KEY_F25, "FK25" },
            { GLFW_KEY_KP_0, "KP0" },
            { GLFW_KEY_KP_1, "KP1" },
            { GLFW_KEY_KP_2, "KP2" },
            { GLFW_KEY_KP_3, "KP3" },
            { GLFW_KEY_KP_4, "KP4" },
            { GLFW_KEY_KP_5, "KP5" },
            { GLFW_KEY_KP_6, "KP6" },
            { GLFW_KEY_KP_7, "KP7" },
            { GLFW_KEY_KP_8, "KP8" },
            { GLFW_KEY_KP_9, "KP9" },
            { GLFW_KEY_KP_DECIMAL, "KPDL" },
            { GLFW_KEY_KP_DIVIDE, "KPDV" },
            { GLFW_KEY_KP_MULTIPLY, "KPMU" },
            { GLFW_KEY_KP_SUBTRACT, "KPSU" },
            { GLFW_KEY_KP_ADD, "KPAD" },
            { GLFW_KEY_KP_ENTER, "KPEN" },
            { GLFW_KEY_KP_EQUAL, "KPEQ" },
            { GLFW_KEY_LEFT_SHIFT, "LFSH" },
            { GLFW_KEY_LEFT_CONTROL, "LCTL" },
            { GLFW_KEY_LEFT_ALT, "LALT" },
            { GLFW_KEY_LEFT_SUPER, "LWIN" },
            { GLFW_KEY_RIGHT_SHIFT, "RTSH" },
            { GLFW_KEY_RIGHT_CONTROL, "RCTL" },
            { GLFW_KEY_RIGHT_ALT, "RALT" },
            { GLFW_KEY_RIGHT_ALT, "LVL3" },
            { GLFW_KEY_RIGHT_ALT, "MDSW" },
            { GLFW_KEY_RIGHT_SUPER, "RWIN" },
            { GLFW_KEY_MENU, "MENU" }
        };

        // Find the X11 key code -> GLFW key code mapping
        for (scancode = scancodeMin;  scancode <= scancodeMax;  scancode++)
        {
            int key = GLFW_KEY_UNKNOWN;

            // Map the key name to a GLFW key code. Note: We use the US
            // keyboard layout. Because function keys aren't mapped correctly
            // when using traditional KeySym translations, they are mapped
            // here instead.
            for (int i = 0;  i < sizeof(keymap) / sizeof(keymap[0]);  i++)
            {
                if (strncmp(desc->names->keys[scancode].name,
                            keymap[i].name,
                            XkbKeyNameLength) == 0)
                {
                    key = keymap[i].key;
                    break;
                }
            }

            // Fall back to key aliases in case the key name did not match
            for (int i = 0;  i < desc->names->num_key_aliases;  i++)
            {
                if (key != GLFW_KEY_UNKNOWN)
                    break;

                if (strncmp(desc->names->key_aliases[i].real,
                            desc->names->keys[scancode].name,
                            XkbKeyNameLength) != 0)
                {
                    continue;
                }

                for (int j = 0;  j < sizeof(keymap) / sizeof(keymap[0]);  j++)
                {
                    if (strncmp(desc->names->key_aliases[i].alias,
                                keymap[j].name,
                                XkbKeyNameLength) == 0)
                    {
                        key = keymap[j].key;
                        break;
                    }
                }
            }

            _glfw.x11.keycodes[scancode] = key;
        }

        XkbFreeNames(desc, XkbKeyNamesMask, True);
        XkbFreeKeyboard(desc, 0, True);
    }
    else
        XDisplayKeycodes(_glfw.x11.display, &scancodeMin, &scancodeMax);

    int width;
    KeySym* keysyms = XGetKeyboardMapping(_glfw.x11.display,
                                          scancodeMin,
                                          scancodeMax - scancodeMin + 1,
                                          &width);

    for (scancode = scancodeMin;  scancode <= scancodeMax;  scancode++)
    {
        // Translate the un-translated key codes using traditional X11 KeySym
        // lookups
        if (_glfw.x11.keycodes[scancode] < 0)
        {
            const size_t base = (scancode - scancodeMin) * width;
            _glfw.x11.keycodes[scancode] = translateKeySyms(&keysyms[base], width);
        }

        // Store the reverse translation for faster key name lookup
        if (_glfw.x11.keycodes[scancode] > 0)
            _glfw.x11.scancodes[_glfw.x11.keycodes[scancode]] = scancode;
    }

    XFree(keysyms);
}

// Check whether the IM has a usable style
//
static GLFWbool hasUsableInputMethodStyle(void)
{
    GLFWbool found = GLFW_FALSE;
    XIMStyles* styles = NULL;

    if (XGetIMValues(_glfw.x11.im, XNQueryInputStyle, &styles, NULL) != NULL)
        return GLFW_FALSE;

    for (unsigned int i = 0;  i < styles->count_styles;  i++)
    {
        if (styles->supported_styles[i] == (XIMPreeditNothing | XIMStatusNothing))
        {
            found = GLFW_TRUE;
            break;
        }
    }

    XFree(styles);
    return found;
}

// Check whether the specified atom is supported
//
static Atom getAtomIfSupported(Atom* supportedAtoms,
                               unsigned long atomCount,
                               const char* atomName)
{
    const Atom atom = XInternAtom(_glfw.x11.display, atomName, False);

    for (unsigned long i = 0;  i < atomCount;  i++)
    {
        if (supportedAtoms[i] == atom)
            return atom;
    }

    return None;
}

// Check whether the running window manager is EWMH-compliant
//
static void detectEWMH(void)
{
    // First we read the _NET_SUPPORTING_WM_CHECK property on the root window

    Window* windowFromRoot = NULL;
    if (!_glfwGetWindowPropertyX11(_glfw.x11.root,
                                   _glfw.x11.NET_SUPPORTING_WM_CHECK,
                                   XA_WINDOW,
                                   (unsigned char**) &windowFromRoot))
    {
        return;
    }

    _glfwGrabErrorHandlerX11();

    // If it exists, it should be the XID of a top-level window
    // Then we look for the same property on that window

    Window* windowFromChild = NULL;
    if (!_glfwGetWindowPropertyX11(*windowFromRoot,
                                   _glfw.x11.NET_SUPPORTING_WM_CHECK,
                                   XA_WINDOW,
                                   (unsigned char**) &windowFromChild))
    {
        XFree(windowFromRoot);
        return;
    }

    _glfwReleaseErrorHandlerX11();

    // If the property exists, it should contain the XID of the window

    if (*windowFromRoot != *windowFromChild)
    {
        XFree(windowFromRoot);
        XFree(windowFromChild);
        return;
    }

    XFree(windowFromRoot);
    XFree(windowFromChild);

    // We are now fairly sure that an EWMH-compliant WM is currently running
    // We can now start querying the WM about what features it supports by
    // looking in the _NET_SUPPORTED property on the root window
    // It should contain a list of supported EWMH protocol and state atoms

    Atom* supportedAtoms = NULL;
    const unsigned long atomCount =
        _glfwGetWindowPropertyX11(_glfw.x11.root,
                                  _glfw.x11.NET_SUPPORTED,
                                  XA_ATOM,
                                  (unsigned char**) &supportedAtoms);

    // See which of the atoms we support that are supported by the WM

    _glfw.x11.NET_WM_STATE =
        getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_STATE");
    _glfw.x11.NET_WM_STATE_ABOVE =
        getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_STATE_ABOVE");
    _glfw.x11.NET_WM_STATE_FULLSCREEN =
        getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_STATE_FULLSCREEN");
    _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT =
        getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_STATE_MAXIMIZED_VERT");
    _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ =
        getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_STATE_MAXIMIZED_HORZ");
    _glfw.x11.NET_WM_STATE_DEMANDS_ATTENTION =
        getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_STATE_DEMANDS_ATTENTION");
    _glfw.x11.NET_WM_FULLSCREEN_MONITORS =
        getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_FULLSCREEN_MONITORS");
    _glfw.x11.NET_WM_WINDOW_TYPE =
        getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_WINDOW_TYPE");
    _glfw.x11.NET_WM_WINDOW_TYPE_NORMAL =
        getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_WINDOW_TYPE_NORMAL");
    _glfw.x11.NET_WORKAREA =
        getAtomIfSupported(supportedAtoms, atomCount, "_NET_WORKAREA");
    _glfw.x11.NET_CURRENT_DESKTOP =
        getAtomIfSupported(supportedAtoms, atomCount, "_NET_CURRENT_DESKTOP");
    _glfw.x11.NET_ACTIVE_WINDOW =
        getAtomIfSupported(supportedAtoms, atomCount, "_NET_ACTIVE_WINDOW");
    _glfw.x11.NET_FRAME_EXTENTS =
        getAtomIfSupported(supportedAtoms, atomCount, "_NET_FRAME_EXTENTS");
    _glfw.x11.NET_REQUEST_FRAME_EXTENTS =
        getAtomIfSupported(supportedAtoms, atomCount, "_NET_REQUEST_FRAME_EXTENTS");

    if (supportedAtoms)
        XFree(supportedAtoms);
}

// Look for and initialize supported X11 extensions
//
static GLFWbool initExtensions(void)
{
#if defined(__OpenBSD__) || defined(__NetBSD__)
    _glfw.x11.vidmode.handle = _glfw_dlopen("libXxf86vm.so");
#else
    _glfw.x11.vidmode.handle = _glfw_dlopen("libXxf86vm.so.1");
#endif
    if (_glfw.x11.vidmode.handle)
    {
        _glfw.x11.vidmode.QueryExtension = (PFN_XF86VidModeQueryExtension)
            _glfw_dlsym(_glfw.x11.vidmode.handle, "XF86VidModeQueryExtension");
        _glfw.x11.vidmode.GetGammaRamp = (PFN_XF86VidModeGetGammaRamp)
            _glfw_dlsym(_glfw.x11.vidmode.handle, "XF86VidModeGetGammaRamp");
        _glfw.x11.vidmode.SetGammaRamp = (PFN_XF86VidModeSetGammaRamp)
            _glfw_dlsym(_glfw.x11.vidmode.handle, "XF86VidModeSetGammaRamp");
        _glfw.x11.vidmode.GetGammaRampSize = (PFN_XF86VidModeGetGammaRampSize)
            _glfw_dlsym(_glfw.x11.vidmode.handle, "XF86VidModeGetGammaRampSize");

        _glfw.x11.vidmode.available =
            XF86VidModeQueryExtension(_glfw.x11.display,
                                      &_glfw.x11.vidmode.eventBase,
                                      &_glfw.x11.vidmode.errorBase);
    }

#if defined(__CYGWIN__)
    _glfw.x11.xi.handle = _glfw_dlopen("libXi-6.so");
#elif defined(__OpenBSD__) || defined(__NetBSD__)
    _glfw.x11.xi.handle = _glfw_dlopen("libXi.so");
#else
    _glfw.x11.xi.handle = _glfw_dlopen("libXi.so.6");
#endif
    if (_glfw.x11.xi.handle)
    {
        _glfw.x11.xi.QueryVersion = (PFN_XIQueryVersion)
            _glfw_dlsym(_glfw.x11.xi.handle, "XIQueryVersion");
        _glfw.x11.xi.SelectEvents = (PFN_XISelectEvents)
            _glfw_dlsym(_glfw.x11.xi.handle, "XISelectEvents");

        if (XQueryExtension(_glfw.x11.display,
                            "XInputExtension",
                            &_glfw.x11.xi.majorOpcode,
                            &_glfw.x11.xi.eventBase,
                            &_glfw.x11.xi.errorBase))
        {
            _glfw.x11.xi.major = 2;
            _glfw.x11.xi.minor = 0;

            if (XIQueryVersion(_glfw.x11.display,
                               &_glfw.x11.xi.major,
                               &_glfw.x11.xi.minor) == Success)
            {
                _glfw.x11.xi.available = GLFW_TRUE;
            }
        }
    }

#if defined(__CYGWIN__)
    _glfw.x11.randr.handle = _glfw_dlopen("libXrandr-2.so");
#elif defined(__OpenBSD__) || defined(__NetBSD__)
    _glfw.x11.randr.handle = _glfw_dlopen("libXrandr.so");
#else
    _glfw.x11.randr.handle = _glfw_dlopen("libXrandr.so.2");
#endif
    if (_glfw.x11.randr.handle)
    {
        _glfw.x11.randr.AllocGamma = (PFN_XRRAllocGamma)
            _glfw_dlsym(_glfw.x11.randr.handle, "XRRAllocGamma");
        _glfw.x11.randr.FreeGamma = (PFN_XRRFreeGamma)
            _glfw_dlsym(_glfw.x11.randr.handle, "XRRFreeGamma");
        _glfw.x11.randr.FreeCrtcInfo = (PFN_XRRFreeCrtcInfo)
            _glfw_dlsym(_glfw.x11.randr.handle, "XRRFreeCrtcInfo");
        _glfw.x11.randr.FreeGamma = (PFN_XRRFreeGamma)
            _glfw_dlsym(_glfw.x11.randr.handle, "XRRFreeGamma");
        _glfw.x11.randr.FreeOutputInfo = (PFN_XRRFreeOutputInfo)
            _glfw_dlsym(_glfw.x11.randr.handle, "XRRFreeOutputInfo");
        _glfw.x11.randr.FreeScreenResources = (PFN_XRRFreeScreenResources)
            _glfw_dlsym(_glfw.x11.randr.handle, "XRRFreeScreenResources");
        _glfw.x11.randr.GetCrtcGamma = (PFN_XRRGetCrtcGamma)
            _glfw_dlsym(_glfw.x11.randr.handle, "XRRGetCrtcGamma");
        _glfw.x11.randr.GetCrtcGammaSize = (PFN_XRRGetCrtcGammaSize)
            _glfw_dlsym(_glfw.x11.randr.handle, "XRRGetCrtcGammaSize");
        _glfw.x11.randr.GetCrtcInfo = (PFN_XRRGetCrtcInfo)
            _glfw_dlsym(_glfw.x11.randr.handle, "XRRGetCrtcInfo");
        _glfw.x11.randr.GetOutputInfo = (PFN_XRRGetOutputInfo)
            _glfw_dlsym(_glfw.x11.randr.handle, "XRRGetOutputInfo");
        _glfw.x11.randr.GetOutputPrimary = (PFN_XRRGetOutputPrimary)
            _glfw_dlsym(_glfw.x11.randr.handle, "XRRGetOutputPrimary");
        _glfw.x11.randr.GetScreenResourcesCurrent = (PFN_XRRGetScreenResourcesCurrent)
            _glfw_dlsym(_glfw.x11.randr.handle, "XRRGetScreenResourcesCurrent");
        _glfw.x11.randr.QueryExtension = (PFN_XRRQueryExtension)
            _glfw_dlsym(_glfw.x11.randr.handle, "XRRQueryExtension");
        _glfw.x11.randr.QueryVersion = (PFN_XRRQueryVersion)
            _glfw_dlsym(_glfw.x11.randr.handle, "XRRQueryVersion");
        _glfw.x11.randr.SelectInput = (PFN_XRRSelectInput)
            _glfw_dlsym(_glfw.x11.randr.handle, "XRRSelectInput");
        _glfw.x11.randr.SetCrtcConfig = (PFN_XRRSetCrtcConfig)
            _glfw_dlsym(_glfw.x11.randr.handle, "XRRSetCrtcConfig");
        _glfw.x11.randr.SetCrtcGamma = (PFN_XRRSetCrtcGamma)
            _glfw_dlsym(_glfw.x11.randr.handle, "XRRSetCrtcGamma");
        _glfw.x11.randr.UpdateConfiguration = (PFN_XRRUpdateConfiguration)
            _glfw_dlsym(_glfw.x11.randr.handle, "XRRUpdateConfiguration");

        if (XRRQueryExtension(_glfw.x11.display,
                              &_glfw.x11.randr.eventBase,
                              &_glfw.x11.randr.errorBase))
        {
            if (XRRQueryVersion(_glfw.x11.display,
                                &_glfw.x11.randr.major,
                                &_glfw.x11.randr.minor))
            {
                // The GLFW RandR path requires at least version 1.3
                if (_glfw.x11.randr.major > 1 || _glfw.x11.randr.minor >= 3)
                    _glfw.x11.randr.available = GLFW_TRUE;
            }
            else
            {
                _glfwInputError(GLFW_PLATFORM_ERROR,
                                "X11: Failed to query RandR version");
            }
        }
    }

    if (_glfw.x11.randr.available)
    {
        XRRScreenResources* sr = XRRGetScreenResourcesCurrent(_glfw.x11.display,
                                                              _glfw.x11.root);

        if (!sr->ncrtc || !XRRGetCrtcGammaSize(_glfw.x11.display, sr->crtcs[0]))
        {
            // This is likely an older Nvidia driver with broken gamma support
            // Flag it as useless and fall back to xf86vm gamma, if available
            _glfw.x11.randr.gammaBroken = GLFW_TRUE;
        }

        if (!sr->ncrtc)
        {
            // A system without CRTCs is likely a system with broken RandR
            // Disable the RandR monitor path and fall back to core functions
            _glfw.x11.randr.monitorBroken = GLFW_TRUE;
        }

        XRRFreeScreenResources(sr);
    }

    if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)
    {
        XRRSelectInput(_glfw.x11.display, _glfw.x11.root,
                       RROutputChangeNotifyMask);
    }

#if defined(__CYGWIN__)
    _glfw.x11.xcursor.handle = _glfw_dlopen("libXcursor-1.so");
#elif defined(__OpenBSD__) || defined(__NetBSD__)
    _glfw.x11.xcursor.handle = _glfw_dlopen("libXcursor.so");
#else
    _glfw.x11.xcursor.handle = _glfw_dlopen("libXcursor.so.1");
#endif
    if (_glfw.x11.xcursor.handle)
    {
        _glfw.x11.xcursor.ImageCreate = (PFN_XcursorImageCreate)
            _glfw_dlsym(_glfw.x11.xcursor.handle, "XcursorImageCreate");
        _glfw.x11.xcursor.ImageDestroy = (PFN_XcursorImageDestroy)
            _glfw_dlsym(_glfw.x11.xcursor.handle, "XcursorImageDestroy");
        _glfw.x11.xcursor.ImageLoadCursor = (PFN_XcursorImageLoadCursor)
            _glfw_dlsym(_glfw.x11.xcursor.handle, "XcursorImageLoadCursor");
    }

#if defined(__CYGWIN__)
    _glfw.x11.xinerama.handle = _glfw_dlopen("libXinerama-1.so");
#elif defined(__OpenBSD__) || defined(__NetBSD__)
    _glfw.x11.xinerama.handle = _glfw_dlopen("libXinerama.so");
#else
    _glfw.x11.xinerama.handle = _glfw_dlopen("libXinerama.so.1");
#endif
    if (_glfw.x11.xinerama.handle)
    {
        _glfw.x11.xinerama.IsActive = (PFN_XineramaIsActive)
            _glfw_dlsym(_glfw.x11.xinerama.handle, "XineramaIsActive");
        _glfw.x11.xinerama.QueryExtension = (PFN_XineramaQueryExtension)
            _glfw_dlsym(_glfw.x11.xinerama.handle, "XineramaQueryExtension");
        _glfw.x11.xinerama.QueryScreens = (PFN_XineramaQueryScreens)
            _glfw_dlsym(_glfw.x11.xinerama.handle, "XineramaQueryScreens");

        if (XineramaQueryExtension(_glfw.x11.display,
                                   &_glfw.x11.xinerama.major,
                                   &_glfw.x11.xinerama.minor))
        {
            if (XineramaIsActive(_glfw.x11.display))
                _glfw.x11.xinerama.available = GLFW_TRUE;
        }
    }

    _glfw.x11.xkb.major = 1;
    _glfw.x11.xkb.minor = 0;
    _glfw.x11.xkb.available =
        XkbQueryExtension(_glfw.x11.display,
                          &_glfw.x11.xkb.majorOpcode,
                          &_glfw.x11.xkb.eventBase,
                          &_glfw.x11.xkb.errorBase,
                          &_glfw.x11.xkb.major,
                          &_glfw.x11.xkb.minor);

    if (_glfw.x11.xkb.available)
    {
        Bool supported;

        if (XkbSetDetectableAutoRepeat(_glfw.x11.display, True, &supported))
        {
            if (supported)
                _glfw.x11.xkb.detectable = GLFW_TRUE;
        }

        XkbStateRec state;
        if (XkbGetState(_glfw.x11.display, XkbUseCoreKbd, &state) == Success)
            _glfw.x11.xkb.group = (unsigned int)state.group;

        XkbSelectEventDetails(_glfw.x11.display, XkbUseCoreKbd, XkbStateNotify,
                              XkbGroupStateMask, XkbGroupStateMask);
    }

#if defined(__CYGWIN__)
    _glfw.x11.x11xcb.handle = _glfw_dlopen("libX11-xcb-1.so");
#elif defined(__OpenBSD__) || defined(__NetBSD__)
    _glfw.x11.x11xcb.handle = _glfw_dlopen("libX11-xcb.so");
#else
    _glfw.x11.x11xcb.handle = _glfw_dlopen("libX11-xcb.so.1");
#endif
    if (_glfw.x11.x11xcb.handle)
    {
        _glfw.x11.x11xcb.GetXCBConnection = (PFN_XGetXCBConnection)
            _glfw_dlsym(_glfw.x11.x11xcb.handle, "XGetXCBConnection");
    }

#if defined(__CYGWIN__)
    _glfw.x11.xrender.handle = _glfw_dlopen("libXrender-1.so");
#elif defined(__OpenBSD__) || defined(__NetBSD__)
    _glfw.x11.xrender.handle = _glfw_dlopen("libXrender.so");
#else
    _glfw.x11.xrender.handle = _glfw_dlopen("libXrender.so.1");
#endif
    if (_glfw.x11.xrender.handle)
    {
        _glfw.x11.xrender.QueryExtension = (PFN_XRenderQueryExtension)
            _glfw_dlsym(_glfw.x11.xrender.handle, "XRenderQueryExtension");
        _glfw.x11.xrender.QueryVersion = (PFN_XRenderQueryVersion)
            _glfw_dlsym(_glfw.x11.xrender.handle, "XRenderQueryVersion");
        _glfw.x11.xrender.FindVisualFormat = (PFN_XRenderFindVisualFormat)
            _glfw_dlsym(_glfw.x11.xrender.handle, "XRenderFindVisualFormat");

        if (XRenderQueryExtension(_glfw.x11.display,
                                  &_glfw.x11.xrender.errorBase,
                                  &_glfw.x11.xrender.eventBase))
        {
            if (XRenderQueryVersion(_glfw.x11.display,
                                    &_glfw.x11.xrender.major,
                                    &_glfw.x11.xrender.minor))
            {
                _glfw.x11.xrender.available = GLFW_TRUE;
            }
        }
    }

    // Update the key code LUT
    // FIXME: We should listen to XkbMapNotify events to track changes to
    // the keyboard mapping.
    createKeyTables();

    // String format atoms
    _glfw.x11.NULL_ = XInternAtom(_glfw.x11.display, "NULL", False);
    _glfw.x11.UTF8_STRING = XInternAtom(_glfw.x11.display, "UTF8_STRING", False);
    _glfw.x11.ATOM_PAIR = XInternAtom(_glfw.x11.display, "ATOM_PAIR", False);

    // Custom selection property atom
    _glfw.x11.GLFW_SELECTION =
        XInternAtom(_glfw.x11.display, "GLFW_SELECTION", False);

    // ICCCM standard clipboard atoms
    _glfw.x11.TARGETS = XInternAtom(_glfw.x11.display, "TARGETS", False);
    _glfw.x11.MULTIPLE = XInternAtom(_glfw.x11.display, "MULTIPLE", False);
    _glfw.x11.PRIMARY = XInternAtom(_glfw.x11.display, "PRIMARY", False);
    _glfw.x11.INCR = XInternAtom(_glfw.x11.display, "INCR", False);
    _glfw.x11.CLIPBOARD = XInternAtom(_glfw.x11.display, "CLIPBOARD", False);

    // Clipboard manager atoms
    _glfw.x11.CLIPBOARD_MANAGER =
        XInternAtom(_glfw.x11.display, "CLIPBOARD_MANAGER", False);
    _glfw.x11.SAVE_TARGETS =
        XInternAtom(_glfw.x11.display, "SAVE_TARGETS", False);

    // Xdnd (drag and drop) atoms
    _glfw.x11.XdndAware = XInternAtom(_glfw.x11.display, "XdndAware", False);
    _glfw.x11.XdndEnter = XInternAtom(_glfw.x11.display, "XdndEnter", False);
    _glfw.x11.XdndPosition = XInternAtom(_glfw.x11.display, "XdndPosition", False);
    _glfw.x11.XdndStatus = XInternAtom(_glfw.x11.display, "XdndStatus", False);
    _glfw.x11.XdndActionCopy = XInternAtom(_glfw.x11.display, "XdndActionCopy", False);
    _glfw.x11.XdndDrop = XInternAtom(_glfw.x11.display, "XdndDrop", False);
    _glfw.x11.XdndFinished = XInternAtom(_glfw.x11.display, "XdndFinished", False);
    _glfw.x11.XdndSelection = XInternAtom(_glfw.x11.display, "XdndSelection", False);
    _glfw.x11.XdndTypeList = XInternAtom(_glfw.x11.display, "XdndTypeList", False);
    _glfw.x11.text_uri_list = XInternAtom(_glfw.x11.display, "text/uri-list", False);

    // ICCCM, EWMH and Motif window property atoms
    // These can be set safely even without WM support
    // The EWMH atoms that require WM support are handled in detectEWMH
    _glfw.x11.WM_PROTOCOLS =
        XInternAtom(_glfw.x11.display, "WM_PROTOCOLS", False);
    _glfw.x11.WM_STATE =
        XInternAtom(_glfw.x11.display, "WM_STATE", False);
    _glfw.x11.WM_DELETE_WINDOW =
        XInternAtom(_glfw.x11.display, "WM_DELETE_WINDOW", False);
    _glfw.x11.NET_SUPPORTED =
        XInternAtom(_glfw.x11.display, "_NET_SUPPORTED", False);
    _glfw.x11.NET_SUPPORTING_WM_CHECK =
        XInternAtom(_glfw.x11.display, "_NET_SUPPORTING_WM_CHECK", False);
    _glfw.x11.NET_WM_ICON =
        XInternAtom(_glfw.x11.display, "_NET_WM_ICON", False);
    _glfw.x11.NET_WM_PING =
        XInternAtom(_glfw.x11.display, "_NET_WM_PING", False);
    _glfw.x11.NET_WM_PID =
        XInternAtom(_glfw.x11.display, "_NET_WM_PID", False);
    _glfw.x11.NET_WM_NAME =
        XInternAtom(_glfw.x11.display, "_NET_WM_NAME", False);
    _glfw.x11.NET_WM_ICON_NAME =
        XInternAtom(_glfw.x11.display, "_NET_WM_ICON_NAME", False);
    _glfw.x11.NET_WM_BYPASS_COMPOSITOR =
        XInternAtom(_glfw.x11.display, "_NET_WM_BYPASS_COMPOSITOR", False);
    _glfw.x11.NET_WM_WINDOW_OPACITY =
        XInternAtom(_glfw.x11.display, "_NET_WM_WINDOW_OPACITY", False);
    _glfw.x11.MOTIF_WM_HINTS =
        XInternAtom(_glfw.x11.display, "_MOTIF_WM_HINTS", False);

    // The compositing manager selection name contains the screen number
    {
        char name[32];
        snprintf(name, sizeof(name), "_NET_WM_CM_S%u", _glfw.x11.screen);
        _glfw.x11.NET_WM_CM_Sx = XInternAtom(_glfw.x11.display, name, False);
    }

    // Detect whether an EWMH-conformant window manager is running
    detectEWMH();

    return GLFW_TRUE;
}

// Retrieve system content scale via folklore heuristics
//
static void getSystemContentScale(float* xscale, float* yscale)
{
    // Start by assuming the default X11 DPI
    // NOTE: Some desktop environments (KDE) may remove the Xft.dpi field when it
    //       would be set to 96, so assume that is the case if we cannot find it
    float xdpi = 96.f, ydpi = 96.f;

    // NOTE: Basing the scale on Xft.dpi where available should provide the most
    //       consistent user experience (matches Qt, Gtk, etc), although not
    //       always the most accurate one
    char* rms = XResourceManagerString(_glfw.x11.display);
    if (rms)
    {
        XrmDatabase db = XrmGetStringDatabase(rms);
        if (db)
        {
            XrmValue value;
            char* type = NULL;

            if (XrmGetResource(db, "Xft.dpi", "Xft.Dpi", &type, &value))
            {
                if (type && strcmp(type, "String") == 0)
                    xdpi = ydpi = atof(value.addr);
            }

            XrmDestroyDatabase(db);
        }
    }

    *xscale = xdpi / 96.f;
    *yscale = ydpi / 96.f;
}

// Create a blank cursor for hidden and disabled cursor modes
//
static Cursor createHiddenCursor(void)
{
    unsigned char pixels[16 * 16 * 4] = { 0 };
    GLFWimage image = { 16, 16, pixels };
    return _glfwCreateCursorX11(&image, 0, 0);
}

// Create a helper window for IPC
//
static Window createHelperWindow(void)
{
    XSetWindowAttributes wa;
    wa.event_mask = PropertyChangeMask;

    return XCreateWindow(_glfw.x11.display, _glfw.x11.root,
                         0, 0, 1, 1, 0, 0,
                         InputOnly,
                         DefaultVisual(_glfw.x11.display, _glfw.x11.screen),
                         CWEventMask, &wa);
}

// Create the pipe for empty events without assumuing the OS has pipe2(2)
//
static GLFWbool createEmptyEventPipe(void)
{
    if (pipe(_glfw.x11.emptyEventPipe) != 0)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "X11: Failed to create empty event pipe: %s",
                        strerror(errno));
        return GLFW_FALSE;
    }

    for (int i = 0; i < 2; i++)
    {
        const int sf = fcntl(_glfw.x11.emptyEventPipe[i], F_GETFL, 0);
        const int df = fcntl(_glfw.x11.emptyEventPipe[i], F_GETFD, 0);

        if (sf == -1 || df == -1 ||
            fcntl(_glfw.x11.emptyEventPipe[i], F_SETFL, sf | O_NONBLOCK) == -1 ||
            fcntl(_glfw.x11.emptyEventPipe[i], F_SETFD, df | FD_CLOEXEC) == -1)
        {
            _glfwInputError(GLFW_PLATFORM_ERROR,
                            "X11: Failed to set flags for empty event pipe: %s",
                            strerror(errno));
            return GLFW_FALSE;
        }
    }

    return GLFW_TRUE;
}

// X error handler
//
static int errorHandler(Display *display, XErrorEvent* event)
{
    if (_glfw.x11.display != display)
        return 0;

    _glfw.x11.errorCode = event->error_code;
    return 0;
}


//////////////////////////////////////////////////////////////////////////
//////                       GLFW internal API                      //////
//////////////////////////////////////////////////////////////////////////

// Sets the X error handler callback
//
void _glfwGrabErrorHandlerX11(void)
{
    _glfw.x11.errorCode = Success;
    XSetErrorHandler(errorHandler);
}

// Clears the X error handler callback
//
void _glfwReleaseErrorHandlerX11(void)
{
    // Synchronize to make sure all commands are processed
    XSync(_glfw.x11.display, False);
    XSetErrorHandler(NULL);
}

// Reports the specified error, appending information about the last X error
//
void _glfwInputErrorX11(int error, const char* message)
{
    char buffer[_GLFW_MESSAGE_SIZE];
    XGetErrorText(_glfw.x11.display, _glfw.x11.errorCode,
                  buffer, sizeof(buffer));

    _glfwInputError(error, "%s: %s", message, buffer);
}

// Creates a native cursor object from the specified image and hotspot
//
Cursor _glfwCreateCursorX11(const GLFWimage* image, int xhot, int yhot)
{
    int i;
    Cursor cursor;

    if (!_glfw.x11.xcursor.handle)
        return None;

    XcursorImage* native = XcursorImageCreate(image->width, image->height);
    if (native == NULL)
        return None;

    native->xhot = xhot;
    native->yhot = yhot;

    unsigned char* source = (unsigned char*) image->pixels;
    XcursorPixel* target = native->pixels;

    for (i = 0;  i < image->width * image->height;  i++, target++, source += 4)
    {
        unsigned int alpha = source[3];

        *target = (alpha << 24) |
                  ((unsigned char) ((source[0] * alpha) / 255) << 16) |
                  ((unsigned char) ((source[1] * alpha) / 255) <<  8) |
                  ((unsigned char) ((source[2] * alpha) / 255) <<  0);
    }

    cursor = XcursorImageLoadCursor(_glfw.x11.display, native);
    XcursorImageDestroy(native);

    return cursor;
}


//////////////////////////////////////////////////////////////////////////
//////                       GLFW platform API                      //////
//////////////////////////////////////////////////////////////////////////

int _glfwPlatformInit(void)
{
    // HACK: If the application has left the locale as "C" then both wide
    //       character text input and explicit UTF-8 input via XIM will break
    //       This sets the CTYPE part of the current locale from the environment
    //       in the hope that it is set to something more sane than "C"
    if (strcmp(setlocale(LC_CTYPE, NULL), "C") == 0)
        setlocale(LC_CTYPE, "");

    XInitThreads();
    XrmInitialize();

    _glfw.x11.display = XOpenDisplay(NULL);
    if (!_glfw.x11.display)
    {
        const char* display = getenv("DISPLAY");
        if (display)
        {
            _glfwInputError(GLFW_PLATFORM_ERROR,
                            "X11: Failed to open display %s", display);
        }
        else
        {
            _glfwInputError(GLFW_PLATFORM_ERROR,
                            "X11: The DISPLAY environment variable is missing");
        }

        return GLFW_FALSE;
    }

    _glfw.x11.screen = DefaultScreen(_glfw.x11.display);
    _glfw.x11.root = RootWindow(_glfw.x11.display, _glfw.x11.screen);
    _glfw.x11.context = XUniqueContext();

    getSystemContentScale(&_glfw.x11.contentScaleX, &_glfw.x11.contentScaleY);

    if (!createEmptyEventPipe())
        return GLFW_FALSE;

    if (!initExtensions())
        return GLFW_FALSE;

    _glfw.x11.helperWindowHandle = createHelperWindow();
    _glfw.x11.hiddenCursorHandle = createHiddenCursor();

    if (XSupportsLocale())
    {
        XSetLocaleModifiers("");

        _glfw.x11.im = XOpenIM(_glfw.x11.display, 0, NULL, NULL);
        if (_glfw.x11.im)
        {
            if (!hasUsableInputMethodStyle())
            {
                XCloseIM(_glfw.x11.im);
                _glfw.x11.im = NULL;
            }
        }
    }

#if defined(__linux__)
    if (!_glfwInitJoysticksLinux())
        return GLFW_FALSE;
#endif

    _glfwInitTimerPOSIX();

    _glfwPollMonitorsX11();
    return GLFW_TRUE;
}

void _glfwPlatformTerminate(void)
{
    if (_glfw.x11.helperWindowHandle)
    {
        if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.CLIPBOARD) ==
            _glfw.x11.helperWindowHandle)
        {
            _glfwPushSelectionToManagerX11();
        }

        XDestroyWindow(_glfw.x11.display, _glfw.x11.helperWindowHandle);
        _glfw.x11.helperWindowHandle = None;
    }

    if (_glfw.x11.hiddenCursorHandle)
    {
        XFreeCursor(_glfw.x11.display, _glfw.x11.hiddenCursorHandle);
        _glfw.x11.hiddenCursorHandle = (Cursor) 0;
    }

    free(_glfw.x11.primarySelectionString);
    free(_glfw.x11.clipboardString);

    if (_glfw.x11.im)
    {
        XCloseIM(_glfw.x11.im);
        _glfw.x11.im = NULL;
    }

    if (_glfw.x11.display)
    {
        XCloseDisplay(_glfw.x11.display);
        _glfw.x11.display = NULL;
    }

    if (_glfw.x11.x11xcb.handle)
    {
        _glfw_dlclose(_glfw.x11.x11xcb.handle);
        _glfw.x11.x11xcb.handle = NULL;
    }

    if (_glfw.x11.xcursor.handle)
    {
        _glfw_dlclose(_glfw.x11.xcursor.handle);
        _glfw.x11.xcursor.handle = NULL;
    }

    if (_glfw.x11.randr.handle)
    {
        _glfw_dlclose(_glfw.x11.randr.handle);
        _glfw.x11.randr.handle = NULL;
    }

    if (_glfw.x11.xinerama.handle)
    {
        _glfw_dlclose(_glfw.x11.xinerama.handle);
        _glfw.x11.xinerama.handle = NULL;
    }

    if (_glfw.x11.xrender.handle)
    {
        _glfw_dlclose(_glfw.x11.xrender.handle);
        _glfw.x11.xrender.handle = NULL;
    }

    if (_glfw.x11.vidmode.handle)
    {
        _glfw_dlclose(_glfw.x11.vidmode.handle);
        _glfw.x11.vidmode.handle = NULL;
    }

    if (_glfw.x11.xi.handle)
    {
        _glfw_dlclose(_glfw.x11.xi.handle);
        _glfw.x11.xi.handle = NULL;
    }

    // NOTE: These need to be unloaded after XCloseDisplay, as they register
    //       cleanup callbacks that get called by that function
    _glfwTerminateEGL();
    _glfwTerminateGLX();

#if defined(__linux__)
    _glfwTerminateJoysticksLinux();
#endif

    if (_glfw.x11.emptyEventPipe[0] || _glfw.x11.emptyEventPipe[1])
    {
        close(_glfw.x11.emptyEventPipe[0]);
        close(_glfw.x11.emptyEventPipe[1]);
    }
}

const char* _glfwPlatformGetVersionString(void)
{
    return _GLFW_VERSION_NUMBER " X11 GLX EGL OSMesa"
#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK)
        " clock_gettime"
#else
        " gettimeofday"
#endif
#if defined(__linux__)
        " evdev"
#endif
#if defined(_GLFW_BUILD_DLL)
        " shared"
#endif
        ;
}


#endif

#ifndef HEADER_GUARD_X11_MONITOR_C
#define HEADER_GUARD_X11_MONITOR_C
//========================================================================
// GLFW 3.3.7 X11 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================




#include <limits.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>


// Check whether the display mode should be included in enumeration
//
static GLFWbool modeIsGood(const XRRModeInfo* mi)
{
    return (mi->modeFlags & RR_Interlace) == 0;
}

// Calculates the refresh rate, in Hz, from the specified RandR mode info
//
static int calculateRefreshRate(const XRRModeInfo* mi)
{
    if (mi->hTotal && mi->vTotal)
        return (int) round((double) mi->dotClock / ((double) mi->hTotal * (double) mi->vTotal));
    else
        return 0;
}

// Returns the mode info for a RandR mode XID
//
static const XRRModeInfo* getModeInfo(const XRRScreenResources* sr, RRMode id)
{
    for (int i = 0;  i < sr->nmode;  i++)
    {
        if (sr->modes[i].id == id)
            return sr->modes + i;
    }

    return NULL;
}

// Convert RandR mode info to GLFW video mode
//
static GLFWvidmode vidmodeFromModeInfo(const XRRModeInfo* mi,
                                       const XRRCrtcInfo* ci)
{
    GLFWvidmode mode;

    if (ci->rotation == RR_Rotate_90 || ci->rotation == RR_Rotate_270)
    {
        mode.width  = mi->height;
        mode.height = mi->width;
    }
    else
    {
        mode.width  = mi->width;
        mode.height = mi->height;
    }

    mode.refreshRate = calculateRefreshRate(mi);

    _glfwSplitBPP(DefaultDepth(_glfw.x11.display, _glfw.x11.screen),
                  &mode.redBits, &mode.greenBits, &mode.blueBits);

    return mode;
}


//////////////////////////////////////////////////////////////////////////
//////                       GLFW internal API                      //////
//////////////////////////////////////////////////////////////////////////

// Poll for changes in the set of connected monitors
//
void _glfwPollMonitorsX11(void)
{
    if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)
    {
        int disconnectedCount, screenCount = 0;
        _GLFWmonitor** disconnected = NULL;
        XineramaScreenInfo* screens = NULL;
        XRRScreenResources* sr = XRRGetScreenResourcesCurrent(_glfw.x11.display,
                                                              _glfw.x11.root);
        RROutput primary = XRRGetOutputPrimary(_glfw.x11.display,
                                               _glfw.x11.root);

        if (_glfw.x11.xinerama.available)
            screens = XineramaQueryScreens(_glfw.x11.display, &screenCount);

        disconnectedCount = _glfw.monitorCount;
        if (disconnectedCount)
        {
            disconnected = calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*));
            memcpy(disconnected,
                   _glfw.monitors,
                   _glfw.monitorCount * sizeof(_GLFWmonitor*));
        }

        for (int i = 0;  i < sr->noutput;  i++)
        {
            int j, type, widthMM, heightMM;

            XRROutputInfo* oi = XRRGetOutputInfo(_glfw.x11.display, sr, sr->outputs[i]);
            if (oi->connection != RR_Connected || oi->crtc == None)
            {
                XRRFreeOutputInfo(oi);
                continue;
            }

            for (j = 0;  j < disconnectedCount;  j++)
            {
                if (disconnected[j] &&
                    disconnected[j]->x11.output == sr->outputs[i])
                {
                    disconnected[j] = NULL;
                    break;
                }
            }

            if (j < disconnectedCount)
            {
                XRRFreeOutputInfo(oi);
                continue;
            }

            XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, oi->crtc);
            if (ci->rotation == RR_Rotate_90 || ci->rotation == RR_Rotate_270)
            {
                widthMM  = oi->mm_height;
                heightMM = oi->mm_width;
            }
            else
            {
                widthMM  = oi->mm_width;
                heightMM = oi->mm_height;
            }

            if (widthMM <= 0 || heightMM <= 0)
            {
                // HACK: If RandR does not provide a physical size, assume the
                //       X11 default 96 DPI and calculate from the CRTC viewport
                // NOTE: These members are affected by rotation, unlike the mode
                //       info and output info members
                widthMM  = (int) (ci->width * 25.4f / 96.f);
                heightMM = (int) (ci->height * 25.4f / 96.f);
            }

            _GLFWmonitor* monitor = _glfwAllocMonitor(oi->name, widthMM, heightMM);
            monitor->x11.output = sr->outputs[i];
            monitor->x11.crtc   = oi->crtc;

            for (j = 0;  j < screenCount;  j++)
            {
                if (screens[j].x_org == ci->x &&
                    screens[j].y_org == ci->y &&
                    screens[j].width == ci->width &&
                    screens[j].height == ci->height)
                {
                    monitor->x11.index = j;
                    break;
                }
            }

            if (monitor->x11.output == primary)
                type = _GLFW_INSERT_FIRST;
            else
                type = _GLFW_INSERT_LAST;

            _glfwInputMonitor(monitor, GLFW_CONNECTED, type);

            XRRFreeOutputInfo(oi);
            XRRFreeCrtcInfo(ci);
        }

        XRRFreeScreenResources(sr);

        if (screens)
            XFree(screens);

        for (int i = 0;  i < disconnectedCount;  i++)
        {
            if (disconnected[i])
                _glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0);
        }

        free(disconnected);
    }
    else
    {
        const int widthMM = DisplayWidthMM(_glfw.x11.display, _glfw.x11.screen);
        const int heightMM = DisplayHeightMM(_glfw.x11.display, _glfw.x11.screen);

        _glfwInputMonitor(_glfwAllocMonitor("Display", widthMM, heightMM),
                          GLFW_CONNECTED,
                          _GLFW_INSERT_FIRST);
    }
}

// Set the current video mode for the specified monitor
//
void _glfwSetVideoModeX11(_GLFWmonitor* monitor, const GLFWvidmode* desired)
{
    if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)
    {
        GLFWvidmode current;
        RRMode native = None;

        const GLFWvidmode* best = _glfwChooseVideoMode(monitor, desired);
        _glfwPlatformGetVideoMode(monitor, &current);
        if (_glfwCompareVideoModes(&current, best) == 0)
            return;

        XRRScreenResources* sr =
            XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root);
        XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);
        XRROutputInfo* oi = XRRGetOutputInfo(_glfw.x11.display, sr, monitor->x11.output);

        for (int i = 0;  i < oi->nmode;  i++)
        {
            const XRRModeInfo* mi = getModeInfo(sr, oi->modes[i]);
            if (!modeIsGood(mi))
                continue;

            const GLFWvidmode mode = vidmodeFromModeInfo(mi, ci);
            if (_glfwCompareVideoModes(best, &mode) == 0)
            {
                native = mi->id;
                break;
            }
        }

        if (native)
        {
            if (monitor->x11.oldMode == None)
                monitor->x11.oldMode = ci->mode;

            XRRSetCrtcConfig(_glfw.x11.display,
                             sr, monitor->x11.crtc,
                             CurrentTime,
                             ci->x, ci->y,
                             native,
                             ci->rotation,
                             ci->outputs,
                             ci->noutput);
        }

        XRRFreeOutputInfo(oi);
        XRRFreeCrtcInfo(ci);
        XRRFreeScreenResources(sr);
    }
}

// Restore the saved (original) video mode for the specified monitor
//
void _glfwRestoreVideoModeX11(_GLFWmonitor* monitor)
{
    if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)
    {
        if (monitor->x11.oldMode == None)
            return;

        XRRScreenResources* sr =
            XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root);
        XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);

        XRRSetCrtcConfig(_glfw.x11.display,
                         sr, monitor->x11.crtc,
                         CurrentTime,
                         ci->x, ci->y,
                         monitor->x11.oldMode,
                         ci->rotation,
                         ci->outputs,
                         ci->noutput);

        XRRFreeCrtcInfo(ci);
        XRRFreeScreenResources(sr);

        monitor->x11.oldMode = None;
    }
}


//////////////////////////////////////////////////////////////////////////
//////                       GLFW platform API                      //////
//////////////////////////////////////////////////////////////////////////

void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor)
{
}

void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
{
    if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)
    {
        XRRScreenResources* sr =
            XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root);
        XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);

        if (ci)
        {
            if (xpos)
                *xpos = ci->x;
            if (ypos)
                *ypos = ci->y;

            XRRFreeCrtcInfo(ci);
        }

        XRRFreeScreenResources(sr);
    }
}

void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
                                         float* xscale, float* yscale)
{
    if (xscale)
        *xscale = _glfw.x11.contentScaleX;
    if (yscale)
        *yscale = _glfw.x11.contentScaleY;
}

void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height)
{
    int areaX = 0, areaY = 0, areaWidth = 0, areaHeight = 0;

    if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)
    {
        XRRScreenResources* sr =
            XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root);
        XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);

        areaX = ci->x;
        areaY = ci->y;

        const XRRModeInfo* mi = getModeInfo(sr, ci->mode);

        if (ci->rotation == RR_Rotate_90 || ci->rotation == RR_Rotate_270)
        {
            areaWidth  = mi->height;
            areaHeight = mi->width;
        }
        else
        {
            areaWidth  = mi->width;
            areaHeight = mi->height;
        }

        XRRFreeCrtcInfo(ci);
        XRRFreeScreenResources(sr);
    }
    else
    {
        areaWidth  = DisplayWidth(_glfw.x11.display, _glfw.x11.screen);
        areaHeight = DisplayHeight(_glfw.x11.display, _glfw.x11.screen);
    }

    if (_glfw.x11.NET_WORKAREA && _glfw.x11.NET_CURRENT_DESKTOP)
    {
        Atom* extents = NULL;
        Atom* desktop = NULL;
        const unsigned long extentCount =
            _glfwGetWindowPropertyX11(_glfw.x11.root,
                                      _glfw.x11.NET_WORKAREA,
                                      XA_CARDINAL,
                                      (unsigned char**) &extents);

        if (_glfwGetWindowPropertyX11(_glfw.x11.root,
                                      _glfw.x11.NET_CURRENT_DESKTOP,
                                      XA_CARDINAL,
                                      (unsigned char**) &desktop) > 0)
        {
            if (extentCount >= 4 && *desktop < extentCount / 4)
            {
                const int globalX = extents[*desktop * 4 + 0];
                const int globalY = extents[*desktop * 4 + 1];
                const int globalWidth  = extents[*desktop * 4 + 2];
                const int globalHeight = extents[*desktop * 4 + 3];

                if (areaX < globalX)
                {
                    areaWidth -= globalX - areaX;
                    areaX = globalX;
                }

                if (areaY < globalY)
                {
                    areaHeight -= globalY - areaY;
                    areaY = globalY;
                }

                if (areaX + areaWidth > globalX + globalWidth)
                    areaWidth = globalX - areaX + globalWidth;
                if (areaY + areaHeight > globalY + globalHeight)
                    areaHeight = globalY - areaY + globalHeight;
            }
        }

        if (extents)
            XFree(extents);
        if (desktop)
            XFree(desktop);
    }

    if (xpos)
        *xpos = areaX;
    if (ypos)
        *ypos = areaY;
    if (width)
        *width = areaWidth;
    if (height)
        *height = areaHeight;
}

GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
{
    GLFWvidmode* result;

    *count = 0;

    if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)
    {
        XRRScreenResources* sr =
            XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root);
        XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);
        XRROutputInfo* oi = XRRGetOutputInfo(_glfw.x11.display, sr, monitor->x11.output);

        result = calloc(oi->nmode, sizeof(GLFWvidmode));

        for (int i = 0;  i < oi->nmode;  i++)
        {
            const XRRModeInfo* mi = getModeInfo(sr, oi->modes[i]);
            if (!modeIsGood(mi))
                continue;

            const GLFWvidmode mode = vidmodeFromModeInfo(mi, ci);
            int j;

            for (j = 0;  j < *count;  j++)
            {
                if (_glfwCompareVideoModes(result + j, &mode) == 0)
                    break;
            }

            // Skip duplicate modes
            if (j < *count)
                continue;

            (*count)++;
            result[*count - 1] = mode;
        }

        XRRFreeOutputInfo(oi);
        XRRFreeCrtcInfo(ci);
        XRRFreeScreenResources(sr);
    }
    else
    {
        *count = 1;
        result = calloc(1, sizeof(GLFWvidmode));
        _glfwPlatformGetVideoMode(monitor, result);
    }

    return result;
}

void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)
{
    if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)
    {
        XRRScreenResources* sr =
            XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root);
        XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);

        if (ci)
        {
            const XRRModeInfo* mi = getModeInfo(sr, ci->mode);
            if (mi)  // mi can be NULL if the monitor has been disconnected
                *mode = vidmodeFromModeInfo(mi, ci);

            XRRFreeCrtcInfo(ci);
        }

        XRRFreeScreenResources(sr);
    }
    else
    {
        mode->width = DisplayWidth(_glfw.x11.display, _glfw.x11.screen);
        mode->height = DisplayHeight(_glfw.x11.display, _glfw.x11.screen);
        mode->refreshRate = 0;

        _glfwSplitBPP(DefaultDepth(_glfw.x11.display, _glfw.x11.screen),
                      &mode->redBits, &mode->greenBits, &mode->blueBits);
    }
}

GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
{
    if (_glfw.x11.randr.available && !_glfw.x11.randr.gammaBroken)
    {
        const size_t size = XRRGetCrtcGammaSize(_glfw.x11.display,
                                                monitor->x11.crtc);
        XRRCrtcGamma* gamma = XRRGetCrtcGamma(_glfw.x11.display,
                                              monitor->x11.crtc);

        _glfwAllocGammaArrays(ramp, size);

        memcpy(ramp->red,   gamma->red,   size * sizeof(unsigned short));
        memcpy(ramp->green, gamma->green, size * sizeof(unsigned short));
        memcpy(ramp->blue,  gamma->blue,  size * sizeof(unsigned short));

        XRRFreeGamma(gamma);
        return GLFW_TRUE;
    }
    else if (_glfw.x11.vidmode.available)
    {
        int size;
        XF86VidModeGetGammaRampSize(_glfw.x11.display, _glfw.x11.screen, &size);

        _glfwAllocGammaArrays(ramp, size);

        XF86VidModeGetGammaRamp(_glfw.x11.display,
                                _glfw.x11.screen,
                                ramp->size, ramp->red, ramp->green, ramp->blue);
        return GLFW_TRUE;
    }
    else
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "X11: Gamma ramp access not supported by server");
        return GLFW_FALSE;
    }
}

void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
{
    if (_glfw.x11.randr.available && !_glfw.x11.randr.gammaBroken)
    {
        if (XRRGetCrtcGammaSize(_glfw.x11.display, monitor->x11.crtc) != ramp->size)
        {
            _glfwInputError(GLFW_PLATFORM_ERROR,
                            "X11: Gamma ramp size must match current ramp size");
            return;
        }

        XRRCrtcGamma* gamma = XRRAllocGamma(ramp->size);

        memcpy(gamma->red,   ramp->red,   ramp->size * sizeof(unsigned short));
        memcpy(gamma->green, ramp->green, ramp->size * sizeof(unsigned short));
        memcpy(gamma->blue,  ramp->blue,  ramp->size * sizeof(unsigned short));

        XRRSetCrtcGamma(_glfw.x11.display, monitor->x11.crtc, gamma);
        XRRFreeGamma(gamma);
    }
    else if (_glfw.x11.vidmode.available)
    {
        XF86VidModeSetGammaRamp(_glfw.x11.display,
                                _glfw.x11.screen,
                                ramp->size,
                                (unsigned short*) ramp->red,
                                (unsigned short*) ramp->green,
                                (unsigned short*) ramp->blue);
    }
    else
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "X11: Gamma ramp access not supported by server");
    }
}


//////////////////////////////////////////////////////////////////////////
//////                        GLFW native API                       //////
//////////////////////////////////////////////////////////////////////////

GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* handle)
{
    _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
    _GLFW_REQUIRE_INIT_OR_RETURN(None);
    return monitor->x11.crtc;
}

GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* handle)
{
    _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
    _GLFW_REQUIRE_INIT_OR_RETURN(None);
    return monitor->x11.output;
}


#endif

#ifndef HEADER_GUARD_X11_WINDOW_C
#define HEADER_GUARD_X11_WINDOW_C
//========================================================================
// GLFW 3.3.7 X11 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================

#define _GNU_SOURCE




#include <X11/cursorfont.h>
#include <X11/Xmd.h>

#include <poll.h>
#include <signal.h>
#include <time.h>

#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <limits.h>
#include <errno.h>
#include <assert.h>

// Action for EWMH client messages
#define _NET_WM_STATE_REMOVE        0
#define _NET_WM_STATE_ADD           1
#define _NET_WM_STATE_TOGGLE        2

// Additional mouse button names for XButtonEvent
#define Button6            6
#define Button7            7

// Motif WM hints flags
#define MWM_HINTS_DECORATIONS   2
#define MWM_DECOR_ALL           1

#define _GLFW_XDND_VERSION 5

// Wait for data to arrive on any of the specified file descriptors
//
static GLFWbool waitForData(struct pollfd* fds, nfds_t count, double* timeout)
{
    for (;;)
    {
        if (timeout)
        {
            const uint64_t base = _glfwPlatformGetTimerValue();

#if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__CYGWIN__)
            const time_t seconds = (time_t) *timeout;
            const long nanoseconds = (long) ((*timeout - seconds) * 1e9);
            const struct timespec ts = { seconds, nanoseconds };
            const int result = ppoll(fds, count, &ts, NULL);
#elif defined(__NetBSD__)
            const time_t seconds = (time_t) *timeout;
            const long nanoseconds = (long) ((*timeout - seconds) * 1e9);
            const struct timespec ts = { seconds, nanoseconds };
            const int result = pollts(fds, count, &ts, NULL);
#else
            const int milliseconds = (int) (*timeout * 1e3);
            const int result = poll(fds, count, milliseconds);
#endif
            const int error = errno; // clock_gettime may overwrite our error

            *timeout -= (_glfwPlatformGetTimerValue() - base) /
                (double) _glfwPlatformGetTimerFrequency();

            if (result > 0)
                return GLFW_TRUE;
            else if (result == -1 && error != EINTR && error != EAGAIN)
                return GLFW_FALSE;
            else if (*timeout <= 0.0)
                return GLFW_FALSE;
        }
        else
        {
            const int result = poll(fds, count, -1);
            if (result > 0)
                return GLFW_TRUE;
            else if (result == -1 && errno != EINTR && errno != EAGAIN)
                return GLFW_FALSE;
        }
    }
}

// Wait for event data to arrive on the X11 display socket
// This avoids blocking other threads via the per-display Xlib lock that also
// covers GLX functions
//
static GLFWbool waitForX11Event(double* timeout)
{
    struct pollfd fd = { ConnectionNumber(_glfw.x11.display), POLLIN };

    while (!XPending(_glfw.x11.display))
    {
        if (!waitForData(&fd, 1, timeout))
            return GLFW_FALSE;
    }

    return GLFW_TRUE;
}

// Wait for event data to arrive on any event file descriptor
// This avoids blocking other threads via the per-display Xlib lock that also
// covers GLX functions
//
static GLFWbool waitForAnyEvent(double* timeout)
{
    nfds_t count = 2;
    struct pollfd fds[3] =
    {
        { ConnectionNumber(_glfw.x11.display), POLLIN },
        { _glfw.x11.emptyEventPipe[0], POLLIN }
    };

#if defined(__linux__)
    if (_glfw.linjs.inotify > 0)
        fds[count++] = (struct pollfd) { _glfw.linjs.inotify, POLLIN };
#endif

    while (!XPending(_glfw.x11.display))
    {
        if (!waitForData(fds, count, timeout))
            return GLFW_FALSE;

        for (int i = 1; i < count; i++)
        {
            if (fds[i].revents & POLLIN)
                return GLFW_TRUE;
        }
    }

    return GLFW_TRUE;
}

// Writes a byte to the empty event pipe
//
static void writeEmptyEvent(void)
{
    for (;;)
    {
        const char byte = 0;
        const int result = write(_glfw.x11.emptyEventPipe[1], &byte, 1);
        if (result == 1 || (result == -1 && errno != EINTR))
            break;
    }
}

// Drains available data from the empty event pipe
//
static void drainEmptyEvents(void)
{
    for (;;)
    {
        char dummy[64];
        const int result = read(_glfw.x11.emptyEventPipe[0], dummy, sizeof(dummy));
        if (result == -1 && errno != EINTR)
            break;
    }
}

// Waits until a VisibilityNotify event arrives for the specified window or the
// timeout period elapses (ICCCM section 4.2.2)
//
static GLFWbool waitForVisibilityNotify(_GLFWwindow* window)
{
    XEvent dummy;
    double timeout = 0.1;

    while (!XCheckTypedWindowEvent(_glfw.x11.display,
                                   window->x11.handle,
                                   VisibilityNotify,
                                   &dummy))
    {
        if (!waitForX11Event(&timeout))
            return GLFW_FALSE;
    }

    return GLFW_TRUE;
}

// Returns whether the window is iconified
//
static int getWindowState(_GLFWwindow* window)
{
    int result = WithdrawnState;
    struct {
        CARD32 state;
        Window icon;
    } *state = NULL;

    if (_glfwGetWindowPropertyX11(window->x11.handle,
                                  _glfw.x11.WM_STATE,
                                  _glfw.x11.WM_STATE,
                                  (unsigned char**) &state) >= 2)
    {
        result = state->state;
    }

    if (state)
        XFree(state);

    return result;
}

// Returns whether the event is a selection event
//
static Bool isSelectionEvent(Display* display, XEvent* event, XPointer pointer)
{
    if (event->xany.window != _glfw.x11.helperWindowHandle)
        return False;

    return event->type == SelectionRequest ||
           event->type == SelectionNotify ||
           event->type == SelectionClear;
}

// Returns whether it is a _NET_FRAME_EXTENTS event for the specified window
//
static Bool isFrameExtentsEvent(Display* display, XEvent* event, XPointer pointer)
{
    _GLFWwindow* window = (_GLFWwindow*) pointer;
    return event->type == PropertyNotify &&
           event->xproperty.state == PropertyNewValue &&
           event->xproperty.window == window->x11.handle &&
           event->xproperty.atom == _glfw.x11.NET_FRAME_EXTENTS;
}

// Returns whether it is a property event for the specified selection transfer
//
static Bool isSelPropNewValueNotify(Display* display, XEvent* event, XPointer pointer)
{
    XEvent* notification = (XEvent*) pointer;
    return event->type == PropertyNotify &&
           event->xproperty.state == PropertyNewValue &&
           event->xproperty.window == notification->xselection.requestor &&
           event->xproperty.atom == notification->xselection.property;
}

// Translates an X event modifier state mask
//
static int translateState(int state)
{
    int mods = 0;

    if (state & ShiftMask)
        mods |= GLFW_MOD_SHIFT;
    if (state & ControlMask)
        mods |= GLFW_MOD_CONTROL;
    if (state & Mod1Mask)
        mods |= GLFW_MOD_ALT;
    if (state & Mod4Mask)
        mods |= GLFW_MOD_SUPER;
    if (state & LockMask)
        mods |= GLFW_MOD_CAPS_LOCK;
    if (state & Mod2Mask)
        mods |= GLFW_MOD_NUM_LOCK;

    return mods;
}

// Translates an X11 key code to a GLFW key token
//
static int translateKey(int scancode)
{
    // Use the pre-filled LUT (see createKeyTables() in x11_init.c)
    if (scancode < 0 || scancode > 255)
        return GLFW_KEY_UNKNOWN;

    return _glfw.x11.keycodes[scancode];
}

// Sends an EWMH or ICCCM event to the window manager
//
static void sendEventToWM(_GLFWwindow* window, Atom type,
                          long a, long b, long c, long d, long e)
{
    XEvent event = { ClientMessage };
    event.xclient.window = window->x11.handle;
    event.xclient.format = 32; // Data is 32-bit longs
    event.xclient.message_type = type;
    event.xclient.data.l[0] = a;
    event.xclient.data.l[1] = b;
    event.xclient.data.l[2] = c;
    event.xclient.data.l[3] = d;
    event.xclient.data.l[4] = e;

    XSendEvent(_glfw.x11.display, _glfw.x11.root,
               False,
               SubstructureNotifyMask | SubstructureRedirectMask,
               &event);
}

// Updates the normal hints according to the window settings
//
static void updateNormalHints(_GLFWwindow* window, int width, int height)
{
    XSizeHints* hints = XAllocSizeHints();

    if (!window->monitor)
    {
        if (window->resizable)
        {
            if (window->minwidth != GLFW_DONT_CARE &&
                window->minheight != GLFW_DONT_CARE)
            {
                hints->flags |= PMinSize;
                hints->min_width = window->minwidth;
                hints->min_height = window->minheight;
            }

            if (window->maxwidth != GLFW_DONT_CARE &&
                window->maxheight != GLFW_DONT_CARE)
            {
                hints->flags |= PMaxSize;
                hints->max_width = window->maxwidth;
                hints->max_height = window->maxheight;
            }

            if (window->numer != GLFW_DONT_CARE &&
                window->denom != GLFW_DONT_CARE)
            {
                hints->flags |= PAspect;
                hints->min_aspect.x = hints->max_aspect.x = window->numer;
                hints->min_aspect.y = hints->max_aspect.y = window->denom;
            }
        }
        else
        {
            hints->flags |= (PMinSize | PMaxSize);
            hints->min_width  = hints->max_width  = width;
            hints->min_height = hints->max_height = height;
        }
    }

    hints->flags |= PWinGravity;
    hints->win_gravity = StaticGravity;

    XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints);
    XFree(hints);
}

// Updates the full screen status of the window
//
static void updateWindowMode(_GLFWwindow* window)
{
    if (window->monitor)
    {
        if (_glfw.x11.xinerama.available &&
            _glfw.x11.NET_WM_FULLSCREEN_MONITORS)
        {
            sendEventToWM(window,
                          _glfw.x11.NET_WM_FULLSCREEN_MONITORS,
                          window->monitor->x11.index,
                          window->monitor->x11.index,
                          window->monitor->x11.index,
                          window->monitor->x11.index,
                          0);
        }

        if (_glfw.x11.NET_WM_STATE && _glfw.x11.NET_WM_STATE_FULLSCREEN)
        {
            sendEventToWM(window,
                          _glfw.x11.NET_WM_STATE,
                          _NET_WM_STATE_ADD,
                          _glfw.x11.NET_WM_STATE_FULLSCREEN,
                          0, 1, 0);
        }
        else
        {
            // This is the butcher's way of removing window decorations
            // Setting the override-redirect attribute on a window makes the
            // window manager ignore the window completely (ICCCM, section 4)
            // The good thing is that this makes undecorated full screen windows
            // easy to do; the bad thing is that we have to do everything
            // manually and some things (like iconify/restore) won't work at
            // all, as those are tasks usually performed by the window manager

            XSetWindowAttributes attributes;
            attributes.override_redirect = True;
            XChangeWindowAttributes(_glfw.x11.display,
                                    window->x11.handle,
                                    CWOverrideRedirect,
                                    &attributes);

            window->x11.overrideRedirect = GLFW_TRUE;
        }

        // Enable compositor bypass
        if (!window->x11.transparent)
        {
            const unsigned long value = 1;

            XChangeProperty(_glfw.x11.display,  window->x11.handle,
                            _glfw.x11.NET_WM_BYPASS_COMPOSITOR, XA_CARDINAL, 32,
                            PropModeReplace, (unsigned char*) &value, 1);
        }
    }
    else
    {
        if (_glfw.x11.xinerama.available &&
            _glfw.x11.NET_WM_FULLSCREEN_MONITORS)
        {
            XDeleteProperty(_glfw.x11.display, window->x11.handle,
                            _glfw.x11.NET_WM_FULLSCREEN_MONITORS);
        }

        if (_glfw.x11.NET_WM_STATE && _glfw.x11.NET_WM_STATE_FULLSCREEN)
        {
            sendEventToWM(window,
                          _glfw.x11.NET_WM_STATE,
                          _NET_WM_STATE_REMOVE,
                          _glfw.x11.NET_WM_STATE_FULLSCREEN,
                          0, 1, 0);
        }
        else
        {
            XSetWindowAttributes attributes;
            attributes.override_redirect = False;
            XChangeWindowAttributes(_glfw.x11.display,
                                    window->x11.handle,
                                    CWOverrideRedirect,
                                    &attributes);

            window->x11.overrideRedirect = GLFW_FALSE;
        }

        // Disable compositor bypass
        if (!window->x11.transparent)
        {
            XDeleteProperty(_glfw.x11.display, window->x11.handle,
                            _glfw.x11.NET_WM_BYPASS_COMPOSITOR);
        }
    }
}

// Splits and translates a text/uri-list into separate file paths
// NOTE: This function destroys the provided string
//
static char** parseUriList(char* text, int* count)
{
    const char* prefix = "file://";
    char** paths = NULL;
    char* line;

    *count = 0;

    while ((line = strtok(text, "\r\n")))
    {
        text = NULL;

        if (line[0] == '#')
            continue;

        if (strncmp(line, prefix, strlen(prefix)) == 0)
        {
            line += strlen(prefix);
            // TODO: Validate hostname
            while (*line != '/')
                line++;
        }

        (*count)++;

        char* path = calloc(strlen(line) + 1, 1);
        paths = realloc(paths, *count * sizeof(char*));
        paths[*count - 1] = path;

        while (*line)
        {
            if (line[0] == '%' && line[1] && line[2])
            {
                const char digits[3] = { line[1], line[2], '\0' };
                *path = strtol(digits, NULL, 16);
                line += 2;
            }
            else
                *path = *line;

            path++;
            line++;
        }
    }

    return paths;
}

// Decode a Unicode code point from a UTF-8 stream
// Based on cutef8 by Jeff Bezanson (Public Domain)
//
#if defined(X_HAVE_UTF8_STRING)
static uint32_t decodeUTF8(const char** s)
{
    uint32_t codepoint = 0, count = 0;
    static const uint32_t offsets[] =
    {
        0x00000000u, 0x00003080u, 0x000e2080u,
        0x03c82080u, 0xfa082080u, 0x82082080u
    };

    do
    {
        codepoint = (codepoint << 6) + (unsigned char) **s;
        (*s)++;
        count++;
    } while ((**s & 0xc0) == 0x80);

    assert(count <= 6);
    return codepoint - offsets[count - 1];
}
#endif /*X_HAVE_UTF8_STRING*/

// Convert the specified Latin-1 string to UTF-8
//
static char* convertLatin1toUTF8(const char* source)
{
    size_t size = 1;
    const char* sp;

    for (sp = source;  *sp;  sp++)
        size += (*sp & 0x80) ? 2 : 1;

    char* target = calloc(size, 1);
    char* tp = target;

    for (sp = source;  *sp;  sp++)
        tp += _glfwEncodeUTF8(tp, *sp);

    return target;
}

// Updates the cursor image according to its cursor mode
//
static void updateCursorImage(_GLFWwindow* window)
{
    if (window->cursorMode == GLFW_CURSOR_NORMAL)
    {
        if (window->cursor)
        {
            XDefineCursor(_glfw.x11.display, window->x11.handle,
                          window->cursor->x11.handle);
        }
        else
            XUndefineCursor(_glfw.x11.display, window->x11.handle);
    }
    else
    {
        XDefineCursor(_glfw.x11.display, window->x11.handle,
                      _glfw.x11.hiddenCursorHandle);
    }
}

// Enable XI2 raw mouse motion events
//
static void enableRawMouseMotion(_GLFWwindow* window)
{
    XIEventMask em;
    unsigned char mask[XIMaskLen(XI_RawMotion)] = { 0 };

    em.deviceid = XIAllMasterDevices;
    em.mask_len = sizeof(mask);
    em.mask = mask;
    XISetMask(mask, XI_RawMotion);

    XISelectEvents(_glfw.x11.display, _glfw.x11.root, &em, 1);
}

// Disable XI2 raw mouse motion events
//
static void disableRawMouseMotion(_GLFWwindow* window)
{
    XIEventMask em;
    unsigned char mask[] = { 0 };

    em.deviceid = XIAllMasterDevices;
    em.mask_len = sizeof(mask);
    em.mask = mask;

    XISelectEvents(_glfw.x11.display, _glfw.x11.root, &em, 1);
}

// Apply disabled cursor mode to a focused window
//
static void disableCursor(_GLFWwindow* window)
{
    if (window->rawMouseMotion)
        enableRawMouseMotion(window);

    _glfw.x11.disabledCursorWindow = window;
    _glfwPlatformGetCursorPos(window,
                              &_glfw.x11.restoreCursorPosX,
                              &_glfw.x11.restoreCursorPosY);
    updateCursorImage(window);
    _glfwCenterCursorInContentArea(window);
    XGrabPointer(_glfw.x11.display, window->x11.handle, True,
                 ButtonPressMask | ButtonReleaseMask | PointerMotionMask,
                 GrabModeAsync, GrabModeAsync,
                 window->x11.handle,
                 _glfw.x11.hiddenCursorHandle,
                 CurrentTime);
}

// Exit disabled cursor mode for the specified window
//
static void enableCursor(_GLFWwindow* window)
{
    if (window->rawMouseMotion)
        disableRawMouseMotion(window);

    _glfw.x11.disabledCursorWindow = NULL;
    XUngrabPointer(_glfw.x11.display, CurrentTime);
    _glfwPlatformSetCursorPos(window,
                              _glfw.x11.restoreCursorPosX,
                              _glfw.x11.restoreCursorPosY);
    updateCursorImage(window);
}

// Create the X11 window (and its colormap)
//
static GLFWbool createNativeWindow(_GLFWwindow* window,
                                   const _GLFWwndconfig* wndconfig,
                                   Visual* visual, int depth)
{
    int width = wndconfig->width;
    int height = wndconfig->height;

    if (wndconfig->scaleToMonitor)
    {
        width *= _glfw.x11.contentScaleX;
        height *= _glfw.x11.contentScaleY;
    }

    // Create a colormap based on the visual used by the current context
    window->x11.colormap = XCreateColormap(_glfw.x11.display,
                                           _glfw.x11.root,
                                           visual,
                                           AllocNone);

    window->x11.transparent = _glfwIsVisualTransparentX11(visual);

    XSetWindowAttributes wa = { 0 };
    wa.colormap = window->x11.colormap;
    wa.event_mask = StructureNotifyMask | KeyPressMask | KeyReleaseMask |
                    PointerMotionMask | ButtonPressMask | ButtonReleaseMask |
                    ExposureMask | FocusChangeMask | VisibilityChangeMask |
                    EnterWindowMask | LeaveWindowMask | PropertyChangeMask;

    _glfwGrabErrorHandlerX11();

    window->x11.parent = _glfw.x11.root;
    window->x11.handle = XCreateWindow(_glfw.x11.display,
                                       _glfw.x11.root,
                                       0, 0,   // Position
                                       width, height,
                                       0,      // Border width
                                       depth,  // Color depth
                                       InputOutput,
                                       visual,
                                       CWBorderPixel | CWColormap | CWEventMask,
                                       &wa);

    _glfwReleaseErrorHandlerX11();

    if (!window->x11.handle)
    {
        _glfwInputErrorX11(GLFW_PLATFORM_ERROR,
                           "X11: Failed to create window");
        return GLFW_FALSE;
    }

    XSaveContext(_glfw.x11.display,
                 window->x11.handle,
                 _glfw.x11.context,
                 (XPointer) window);

    if (!wndconfig->decorated)
        _glfwPlatformSetWindowDecorated(window, GLFW_FALSE);

    if (_glfw.x11.NET_WM_STATE && !window->monitor)
    {
        Atom states[3];
        int count = 0;

        if (wndconfig->floating)
        {
            if (_glfw.x11.NET_WM_STATE_ABOVE)
                states[count++] = _glfw.x11.NET_WM_STATE_ABOVE;
        }

        if (wndconfig->maximized)
        {
            if (_glfw.x11.NET_WM_STATE_MAXIMIZED_VERT &&
                _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ)
            {
                states[count++] = _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT;
                states[count++] = _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ;
                window->x11.maximized = GLFW_TRUE;
            }
        }

        if (count)
        {
            XChangeProperty(_glfw.x11.display, window->x11.handle,
                            _glfw.x11.NET_WM_STATE, XA_ATOM, 32,
                            PropModeReplace, (unsigned char*) states, count);
        }
    }

    // Declare the WM protocols supported by GLFW
    {
        Atom protocols[] =
        {
            _glfw.x11.WM_DELETE_WINDOW,
            _glfw.x11.NET_WM_PING
        };

        XSetWMProtocols(_glfw.x11.display, window->x11.handle,
                        protocols, sizeof(protocols) / sizeof(Atom));
    }

    // Declare our PID
    {
        const long pid = getpid();

        XChangeProperty(_glfw.x11.display,  window->x11.handle,
                        _glfw.x11.NET_WM_PID, XA_CARDINAL, 32,
                        PropModeReplace,
                        (unsigned char*) &pid, 1);
    }

    if (_glfw.x11.NET_WM_WINDOW_TYPE && _glfw.x11.NET_WM_WINDOW_TYPE_NORMAL)
    {
        Atom type = _glfw.x11.NET_WM_WINDOW_TYPE_NORMAL;
        XChangeProperty(_glfw.x11.display,  window->x11.handle,
                        _glfw.x11.NET_WM_WINDOW_TYPE, XA_ATOM, 32,
                        PropModeReplace, (unsigned char*) &type, 1);
    }

    // Set ICCCM WM_HINTS property
    {
        XWMHints* hints = XAllocWMHints();
        if (!hints)
        {
            _glfwInputError(GLFW_OUT_OF_MEMORY,
                            "X11: Failed to allocate WM hints");
            return GLFW_FALSE;
        }

        hints->flags = StateHint;
        hints->initial_state = NormalState;

        XSetWMHints(_glfw.x11.display, window->x11.handle, hints);
        XFree(hints);
    }

    updateNormalHints(window, width, height);

    // Set ICCCM WM_CLASS property
    {
        XClassHint* hint = XAllocClassHint();

        if (strlen(wndconfig->x11.instanceName) &&
            strlen(wndconfig->x11.className))
        {
            hint->res_name = (char*) wndconfig->x11.instanceName;
            hint->res_class = (char*) wndconfig->x11.className;
        }
        else
        {
            const char* resourceName = getenv("RESOURCE_NAME");
            if (resourceName && strlen(resourceName))
                hint->res_name = (char*) resourceName;
            else if (strlen(wndconfig->title))
                hint->res_name = (char*) wndconfig->title;
            else
                hint->res_name = (char*) "glfw-application";

            if (strlen(wndconfig->title))
                hint->res_class = (char*) wndconfig->title;
            else
                hint->res_class = (char*) "GLFW-Application";
        }

        XSetClassHint(_glfw.x11.display, window->x11.handle, hint);
        XFree(hint);
    }

    // Announce support for Xdnd (drag and drop)
    {
        const Atom version = _GLFW_XDND_VERSION;
        XChangeProperty(_glfw.x11.display, window->x11.handle,
                        _glfw.x11.XdndAware, XA_ATOM, 32,
                        PropModeReplace, (unsigned char*) &version, 1);
    }

    _glfwPlatformSetWindowTitle(window, wndconfig->title);

    if (_glfw.x11.im)
    {
        window->x11.ic = XCreateIC(_glfw.x11.im,
                                   XNInputStyle,
                                   XIMPreeditNothing | XIMStatusNothing,
                                   XNClientWindow,
                                   window->x11.handle,
                                   XNFocusWindow,
                                   window->x11.handle,
                                   NULL);
    }

    if (window->x11.ic)
    {
        unsigned long filter = 0;
        if (XGetICValues(window->x11.ic, XNFilterEvents, &filter, NULL) == NULL)
            XSelectInput(_glfw.x11.display, window->x11.handle, wa.event_mask | filter);
    }

    _glfwPlatformGetWindowPos(window, &window->x11.xpos, &window->x11.ypos);
    _glfwPlatformGetWindowSize(window, &window->x11.width, &window->x11.height);

    return GLFW_TRUE;
}

// Set the specified property to the selection converted to the requested target
//
static Atom writeTargetToProperty(const XSelectionRequestEvent* request)
{
    int i;
    char* selectionString = NULL;
    const Atom formats[] = { _glfw.x11.UTF8_STRING, XA_STRING };
    const int formatCount = sizeof(formats) / sizeof(formats[0]);

    if (request->selection == _glfw.x11.PRIMARY)
        selectionString = _glfw.x11.primarySelectionString;
    else
        selectionString = _glfw.x11.clipboardString;

    if (request->property == None)
    {
        // The requester is a legacy client (ICCCM section 2.2)
        // We don't support legacy clients, so fail here
        return None;
    }

    if (request->target == _glfw.x11.TARGETS)
    {
        // The list of supported targets was requested

        const Atom targets[] = { _glfw.x11.TARGETS,
                                 _glfw.x11.MULTIPLE,
                                 _glfw.x11.UTF8_STRING,
                                 XA_STRING };

        XChangeProperty(_glfw.x11.display,
                        request->requestor,
                        request->property,
                        XA_ATOM,
                        32,
                        PropModeReplace,
                        (unsigned char*) targets,
                        sizeof(targets) / sizeof(targets[0]));

        return request->property;
    }

    if (request->target == _glfw.x11.MULTIPLE)
    {
        // Multiple conversions were requested

        Atom* targets;
        unsigned long i, count;

        count = _glfwGetWindowPropertyX11(request->requestor,
                                          request->property,
                                          _glfw.x11.ATOM_PAIR,
                                          (unsigned char**) &targets);

        for (i = 0;  i < count;  i += 2)
        {
            int j;

            for (j = 0;  j < formatCount;  j++)
            {
                if (targets[i] == formats[j])
                    break;
            }

            if (j < formatCount)
            {
                XChangeProperty(_glfw.x11.display,
                                request->requestor,
                                targets[i + 1],
                                targets[i],
                                8,
                                PropModeReplace,
                                (unsigned char *) selectionString,
                                strlen(selectionString));
            }
            else
                targets[i + 1] = None;
        }

        XChangeProperty(_glfw.x11.display,
                        request->requestor,
                        request->property,
                        _glfw.x11.ATOM_PAIR,
                        32,
                        PropModeReplace,
                        (unsigned char*) targets,
                        count);

        XFree(targets);

        return request->property;
    }

    if (request->target == _glfw.x11.SAVE_TARGETS)
    {
        // The request is a check whether we support SAVE_TARGETS
        // It should be handled as a no-op side effect target

        XChangeProperty(_glfw.x11.display,
                        request->requestor,
                        request->property,
                        _glfw.x11.NULL_,
                        32,
                        PropModeReplace,
                        NULL,
                        0);

        return request->property;
    }

    // Conversion to a data target was requested

    for (i = 0;  i < formatCount;  i++)
    {
        if (request->target == formats[i])
        {
            // The requested target is one we support

            XChangeProperty(_glfw.x11.display,
                            request->requestor,
                            request->property,
                            request->target,
                            8,
                            PropModeReplace,
                            (unsigned char *) selectionString,
                            strlen(selectionString));

            return request->property;
        }
    }

    // The requested target is not supported

    return None;
}

static void handleSelectionClear(XEvent* event)
{
    if (event->xselectionclear.selection == _glfw.x11.PRIMARY)
    {
        free(_glfw.x11.primarySelectionString);
        _glfw.x11.primarySelectionString = NULL;
    }
    else
    {
        free(_glfw.x11.clipboardString);
        _glfw.x11.clipboardString = NULL;
    }
}

static void handleSelectionRequest(XEvent* event)
{
    const XSelectionRequestEvent* request = &event->xselectionrequest;

    XEvent reply = { SelectionNotify };
    reply.xselection.property = writeTargetToProperty(request);
    reply.xselection.display = request->display;
    reply.xselection.requestor = request->requestor;
    reply.xselection.selection = request->selection;
    reply.xselection.target = request->target;
    reply.xselection.time = request->time;

    XSendEvent(_glfw.x11.display, request->requestor, False, 0, &reply);
}

static const char* getSelectionString(Atom selection)
{
    char** selectionString = NULL;
    const Atom targets[] = { _glfw.x11.UTF8_STRING, XA_STRING };
    const size_t targetCount = sizeof(targets) / sizeof(targets[0]);

    if (selection == _glfw.x11.PRIMARY)
        selectionString = &_glfw.x11.primarySelectionString;
    else
        selectionString = &_glfw.x11.clipboardString;

    if (XGetSelectionOwner(_glfw.x11.display, selection) ==
        _glfw.x11.helperWindowHandle)
    {
        // Instead of doing a large number of X round-trips just to put this
        // string into a window property and then read it back, just return it
        return *selectionString;
    }

    free(*selectionString);
    *selectionString = NULL;

    for (size_t i = 0;  i < targetCount;  i++)
    {
        char* data;
        Atom actualType;
        int actualFormat;
        unsigned long itemCount, bytesAfter;
        XEvent notification, dummy;

        XConvertSelection(_glfw.x11.display,
                          selection,
                          targets[i],
                          _glfw.x11.GLFW_SELECTION,
                          _glfw.x11.helperWindowHandle,
                          CurrentTime);

        while (!XCheckTypedWindowEvent(_glfw.x11.display,
                                       _glfw.x11.helperWindowHandle,
                                       SelectionNotify,
                                       &notification))
        {
            waitForX11Event(NULL);
        }

        if (notification.xselection.property == None)
            continue;

        XCheckIfEvent(_glfw.x11.display,
                      &dummy,
                      isSelPropNewValueNotify,
                      (XPointer) &notification);

        XGetWindowProperty(_glfw.x11.display,
                           notification.xselection.requestor,
                           notification.xselection.property,
                           0,
                           LONG_MAX,
                           True,
                           AnyPropertyType,
                           &actualType,
                           &actualFormat,
                           &itemCount,
                           &bytesAfter,
                           (unsigned char**) &data);

        if (actualType == _glfw.x11.INCR)
        {
            size_t size = 1;
            char* string = NULL;

            for (;;)
            {
                while (!XCheckIfEvent(_glfw.x11.display,
                                      &dummy,
                                      isSelPropNewValueNotify,
                                      (XPointer) &notification))
                {
                    waitForX11Event(NULL);
                }

                XFree(data);
                XGetWindowProperty(_glfw.x11.display,
                                   notification.xselection.requestor,
                                   notification.xselection.property,
                                   0,
                                   LONG_MAX,
                                   True,
                                   AnyPropertyType,
                                   &actualType,
                                   &actualFormat,
                                   &itemCount,
                                   &bytesAfter,
                                   (unsigned char**) &data);

                if (itemCount)
                {
                    size += itemCount;
                    string = realloc(string, size);
                    string[size - itemCount - 1] = '\0';
                    strcat(string, data);
                }

                if (!itemCount)
                {
                    if (targets[i] == XA_STRING)
                    {
                        *selectionString = convertLatin1toUTF8(string);
                        free(string);
                    }
                    else
                        *selectionString = string;

                    break;
                }
            }
        }
        else if (actualType == targets[i])
        {
            if (targets[i] == XA_STRING)
                *selectionString = convertLatin1toUTF8(data);
            else
                *selectionString = _glfw_strdup(data);
        }

        XFree(data);

        if (*selectionString)
            break;
    }

    if (!*selectionString)
    {
        _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
                        "X11: Failed to convert selection to string");
    }

    return *selectionString;
}

// Make the specified window and its video mode active on its monitor
//
static void acquireMonitor(_GLFWwindow* window)
{
    if (_glfw.x11.saver.count == 0)
    {
        // Remember old screen saver settings
        XGetScreenSaver(_glfw.x11.display,
                        &_glfw.x11.saver.timeout,
                        &_glfw.x11.saver.interval,
                        &_glfw.x11.saver.blanking,
                        &_glfw.x11.saver.exposure);

        // Disable screen saver
        XSetScreenSaver(_glfw.x11.display, 0, 0, DontPreferBlanking,
                        DefaultExposures);
    }

    if (!window->monitor->window)
        _glfw.x11.saver.count++;

    _glfwSetVideoModeX11(window->monitor, &window->videoMode);

    if (window->x11.overrideRedirect)
    {
        int xpos, ypos;
        GLFWvidmode mode;

        // Manually position the window over its monitor
        _glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos);
        _glfwPlatformGetVideoMode(window->monitor, &mode);

        XMoveResizeWindow(_glfw.x11.display, window->x11.handle,
                          xpos, ypos, mode.width, mode.height);
    }

    _glfwInputMonitorWindow(window->monitor, window);
}

// Remove the window and restore the original video mode
//
static void releaseMonitor(_GLFWwindow* window)
{
    if (window->monitor->window != window)
        return;

    _glfwInputMonitorWindow(window->monitor, NULL);
    _glfwRestoreVideoModeX11(window->monitor);

    _glfw.x11.saver.count--;

    if (_glfw.x11.saver.count == 0)
    {
        // Restore old screen saver settings
        XSetScreenSaver(_glfw.x11.display,
                        _glfw.x11.saver.timeout,
                        _glfw.x11.saver.interval,
                        _glfw.x11.saver.blanking,
                        _glfw.x11.saver.exposure);
    }
}

// Process the specified X event
//
static void processEvent(XEvent *event)
{
    int keycode = 0;
    Bool filtered = False;

    // HACK: Save scancode as some IMs clear the field in XFilterEvent
    if (event->type == KeyPress || event->type == KeyRelease)
        keycode = event->xkey.keycode;

    if (_glfw.x11.im)
        filtered = XFilterEvent(event, None);

    if (_glfw.x11.randr.available)
    {
        if (event->type == _glfw.x11.randr.eventBase + RRNotify)
        {
            XRRUpdateConfiguration(event);
            _glfwPollMonitorsX11();
            return;
        }
    }

    if (_glfw.x11.xkb.available)
    {
        if (event->type == _glfw.x11.xkb.eventBase + XkbEventCode)
        {
            if (((XkbEvent*) event)->any.xkb_type == XkbStateNotify &&
                (((XkbEvent*) event)->state.changed & XkbGroupStateMask))
            {
                _glfw.x11.xkb.group = ((XkbEvent*) event)->state.group;
            }

            return;
        }
    }

    if (event->type == GenericEvent)
    {
        if (_glfw.x11.xi.available)
        {
            _GLFWwindow* window = _glfw.x11.disabledCursorWindow;

            if (window &&
                window->rawMouseMotion &&
                event->xcookie.extension == _glfw.x11.xi.majorOpcode &&
                XGetEventData(_glfw.x11.display, &event->xcookie) &&
                event->xcookie.evtype == XI_RawMotion)
            {
                XIRawEvent* re = event->xcookie.data;
                if (re->valuators.mask_len)
                {
                    const double* values = re->raw_values;
                    double xpos = window->virtualCursorPosX;
                    double ypos = window->virtualCursorPosY;

                    if (XIMaskIsSet(re->valuators.mask, 0))
                    {
                        xpos += *values;
                        values++;
                    }

                    if (XIMaskIsSet(re->valuators.mask, 1))
                        ypos += *values;

                    _glfwInputCursorPos(window, xpos, ypos);
                }
            }

            XFreeEventData(_glfw.x11.display, &event->xcookie);
        }

        return;
    }

    if (event->type == SelectionClear)
    {
        handleSelectionClear(event);
        return;
    }
    else if (event->type == SelectionRequest)
    {
        handleSelectionRequest(event);
        return;
    }

    _GLFWwindow* window = NULL;
    if (XFindContext(_glfw.x11.display,
                     event->xany.window,
                     _glfw.x11.context,
                     (XPointer*) &window) != 0)
    {
        // This is an event for a window that has already been destroyed
        return;
    }

    switch (event->type)
    {
        case ReparentNotify:
        {
            window->x11.parent = event->xreparent.parent;
            return;
        }

        case KeyPress:
        {
            const int key = translateKey(keycode);
            const int mods = translateState(event->xkey.state);
            const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT));

            if (window->x11.ic)
            {
                // HACK: Do not report the key press events duplicated by XIM
                //       Duplicate key releases are filtered out implicitly by
                //       the GLFW key repeat logic in _glfwInputKey
                //       A timestamp per key is used to handle simultaneous keys
                // NOTE: Always allow the first event for each key through
                //       (the server never sends a timestamp of zero)
                // NOTE: Timestamp difference is compared to handle wrap-around
                Time diff = event->xkey.time - window->x11.keyPressTimes[keycode];
                if (diff == event->xkey.time || (diff > 0 && diff < ((Time)1 << 31)))
                {
                    if (keycode)
                        _glfwInputKey(window, key, keycode, GLFW_PRESS, mods);

                    window->x11.keyPressTimes[keycode] = event->xkey.time;
                }

                if (!filtered)
                {
                    int count;
                    Status status;
#if defined(X_HAVE_UTF8_STRING)
                    char buffer[100];
                    char* chars = buffer;

                    count = Xutf8LookupString(window->x11.ic,
                                              &event->xkey,
                                              buffer, sizeof(buffer) - 1,
                                              NULL, &status);

                    if (status == XBufferOverflow)
                    {
                        chars = calloc(count + 1, 1);
                        count = Xutf8LookupString(window->x11.ic,
                                                  &event->xkey,
                                                  chars, count,
                                                  NULL, &status);
                    }

                    if (status == XLookupChars || status == XLookupBoth)
                    {
                        const char* c = chars;
                        chars[count] = '\0';
                        while (c - chars < count)
                            _glfwInputChar(window, decodeUTF8(&c), mods, plain);
                    }
#else /*X_HAVE_UTF8_STRING*/
                    wchar_t buffer[16];
                    wchar_t* chars = buffer;

                    count = XwcLookupString(window->x11.ic,
                                            &event->xkey,
                                            buffer,
                                            sizeof(buffer) / sizeof(wchar_t),
                                            NULL,
                                            &status);

                    if (status == XBufferOverflow)
                    {
                        chars = calloc(count, sizeof(wchar_t));
                        count = XwcLookupString(window->x11.ic,
                                                &event->xkey,
                                                chars, count,
                                                NULL, &status);
                    }

                    if (status == XLookupChars || status == XLookupBoth)
                    {
                        int i;
                        for (i = 0;  i < count;  i++)
                            _glfwInputChar(window, chars[i], mods, plain);
                    }
#endif /*X_HAVE_UTF8_STRING*/

                    if (chars != buffer)
                        free(chars);
                }
            }
            else
            {
                KeySym keysym;
                XLookupString(&event->xkey, NULL, 0, &keysym, NULL);

                _glfwInputKey(window, key, keycode, GLFW_PRESS, mods);

                const uint32_t codepoint = _glfwKeySym2Unicode(keysym);
                if (codepoint != GLFW_INVALID_CODEPOINT)
                    _glfwInputChar(window, codepoint, mods, plain);
            }

            return;
        }

        case KeyRelease:
        {
            const int key = translateKey(keycode);
            const int mods = translateState(event->xkey.state);

            if (!_glfw.x11.xkb.detectable)
            {
                // HACK: Key repeat events will arrive as KeyRelease/KeyPress
                //       pairs with similar or identical time stamps
                //       The key repeat logic in _glfwInputKey expects only key
                //       presses to repeat, so detect and discard release events
                if (XEventsQueued(_glfw.x11.display, QueuedAfterReading))
                {
                    XEvent next;
                    XPeekEvent(_glfw.x11.display, &next);

                    if (next.type == KeyPress &&
                        next.xkey.window == event->xkey.window &&
                        next.xkey.keycode == keycode)
                    {
                        // HACK: The time of repeat events sometimes doesn't
                        //       match that of the press event, so add an
                        //       epsilon
                        //       Toshiyuki Takahashi can press a button
                        //       16 times per second so it's fairly safe to
                        //       assume that no human is pressing the key 50
                        //       times per second (value is ms)
                        if ((next.xkey.time - event->xkey.time) < 20)
                        {
                            // This is very likely a server-generated key repeat
                            // event, so ignore it
                            return;
                        }
                    }
                }
            }

            _glfwInputKey(window, key, keycode, GLFW_RELEASE, mods);
            return;
        }

        case ButtonPress:
        {
            const int mods = translateState(event->xbutton.state);

            if (event->xbutton.button == Button1)
                _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS, mods);
            else if (event->xbutton.button == Button2)
                _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_PRESS, mods);
            else if (event->xbutton.button == Button3)
                _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS, mods);

            // Modern X provides scroll events as mouse button presses
            else if (event->xbutton.button == Button4)
                _glfwInputScroll(window, 0.0, 1.0);
            else if (event->xbutton.button == Button5)
                _glfwInputScroll(window, 0.0, -1.0);
            else if (event->xbutton.button == Button6)
                _glfwInputScroll(window, 1.0, 0.0);
            else if (event->xbutton.button == Button7)
                _glfwInputScroll(window, -1.0, 0.0);

            else
            {
                // Additional buttons after 7 are treated as regular buttons
                // We subtract 4 to fill the gap left by scroll input above
                _glfwInputMouseClick(window,
                                     event->xbutton.button - Button1 - 4,
                                     GLFW_PRESS,
                                     mods);
            }

            return;
        }

        case ButtonRelease:
        {
            const int mods = translateState(event->xbutton.state);

            if (event->xbutton.button == Button1)
            {
                _glfwInputMouseClick(window,
                                     GLFW_MOUSE_BUTTON_LEFT,
                                     GLFW_RELEASE,
                                     mods);
            }
            else if (event->xbutton.button == Button2)
            {
                _glfwInputMouseClick(window,
                                     GLFW_MOUSE_BUTTON_MIDDLE,
                                     GLFW_RELEASE,
                                     mods);
            }
            else if (event->xbutton.button == Button3)
            {
                _glfwInputMouseClick(window,
                                     GLFW_MOUSE_BUTTON_RIGHT,
                                     GLFW_RELEASE,
                                     mods);
            }
            else if (event->xbutton.button > Button7)
            {
                // Additional buttons after 7 are treated as regular buttons
                // We subtract 4 to fill the gap left by scroll input above
                _glfwInputMouseClick(window,
                                     event->xbutton.button - Button1 - 4,
                                     GLFW_RELEASE,
                                     mods);
            }

            return;
        }

        case EnterNotify:
        {
            // XEnterWindowEvent is XCrossingEvent
            const int x = event->xcrossing.x;
            const int y = event->xcrossing.y;

            // HACK: This is a workaround for WMs (KWM, Fluxbox) that otherwise
            //       ignore the defined cursor for hidden cursor mode
            if (window->cursorMode == GLFW_CURSOR_HIDDEN)
                updateCursorImage(window);

            _glfwInputCursorEnter(window, GLFW_TRUE);
            _glfwInputCursorPos(window, x, y);

            window->x11.lastCursorPosX = x;
            window->x11.lastCursorPosY = y;
            return;
        }

        case LeaveNotify:
        {
            _glfwInputCursorEnter(window, GLFW_FALSE);
            return;
        }

        case MotionNotify:
        {
            const int x = event->xmotion.x;
            const int y = event->xmotion.y;

            if (x != window->x11.warpCursorPosX ||
                y != window->x11.warpCursorPosY)
            {
                // The cursor was moved by something other than GLFW

                if (window->cursorMode == GLFW_CURSOR_DISABLED)
                {
                    if (_glfw.x11.disabledCursorWindow != window)
                        return;
                    if (window->rawMouseMotion)
                        return;

                    const int dx = x - window->x11.lastCursorPosX;
                    const int dy = y - window->x11.lastCursorPosY;

                    _glfwInputCursorPos(window,
                                        window->virtualCursorPosX + dx,
                                        window->virtualCursorPosY + dy);
                }
                else
                    _glfwInputCursorPos(window, x, y);
            }

            window->x11.lastCursorPosX = x;
            window->x11.lastCursorPosY = y;
            return;
        }

        case ConfigureNotify:
        {
            if (event->xconfigure.width != window->x11.width ||
                event->xconfigure.height != window->x11.height)
            {
                _glfwInputFramebufferSize(window,
                                          event->xconfigure.width,
                                          event->xconfigure.height);

                _glfwInputWindowSize(window,
                                     event->xconfigure.width,
                                     event->xconfigure.height);

                window->x11.width = event->xconfigure.width;
                window->x11.height = event->xconfigure.height;
            }

            int xpos = event->xconfigure.x;
            int ypos = event->xconfigure.y;

            // NOTE: ConfigureNotify events from the server are in local
            //       coordinates, so if we are reparented we need to translate
            //       the position into root (screen) coordinates
            if (!event->xany.send_event && window->x11.parent != _glfw.x11.root)
            {
                _glfwGrabErrorHandlerX11();

                Window dummy;
                XTranslateCoordinates(_glfw.x11.display,
                                      window->x11.parent,
                                      _glfw.x11.root,
                                      xpos, ypos,
                                      &xpos, &ypos,
                                      &dummy);

                _glfwReleaseErrorHandlerX11();
                if (_glfw.x11.errorCode == BadWindow)
                    return;
            }

            if (xpos != window->x11.xpos || ypos != window->x11.ypos)
            {
                _glfwInputWindowPos(window, xpos, ypos);
                window->x11.xpos = xpos;
                window->x11.ypos = ypos;
            }

            return;
        }

        case ClientMessage:
        {
            // Custom client message, probably from the window manager

            if (filtered)
                return;

            if (event->xclient.message_type == None)
                return;

            if (event->xclient.message_type == _glfw.x11.WM_PROTOCOLS)
            {
                const Atom protocol = event->xclient.data.l[0];
                if (protocol == None)
                    return;

                if (protocol == _glfw.x11.WM_DELETE_WINDOW)
                {
                    // The window manager was asked to close the window, for
                    // example by the user pressing a 'close' window decoration
                    // button
                    _glfwInputWindowCloseRequest(window);
                }
                else if (protocol == _glfw.x11.NET_WM_PING)
                {
                    // The window manager is pinging the application to ensure
                    // it's still responding to events

                    XEvent reply = *event;
                    reply.xclient.window = _glfw.x11.root;

                    XSendEvent(_glfw.x11.display, _glfw.x11.root,
                               False,
                               SubstructureNotifyMask | SubstructureRedirectMask,
                               &reply);
                }
            }
            else if (event->xclient.message_type == _glfw.x11.XdndEnter)
            {
                // A drag operation has entered the window
                unsigned long i, count;
                Atom* formats = NULL;
                const GLFWbool list = event->xclient.data.l[1] & 1;

                _glfw.x11.xdnd.source  = event->xclient.data.l[0];
                _glfw.x11.xdnd.version = event->xclient.data.l[1] >> 24;
                _glfw.x11.xdnd.format  = None;

                if (_glfw.x11.xdnd.version > _GLFW_XDND_VERSION)
                    return;

                if (list)
                {
                    count = _glfwGetWindowPropertyX11(_glfw.x11.xdnd.source,
                                                      _glfw.x11.XdndTypeList,
                                                      XA_ATOM,
                                                      (unsigned char**) &formats);
                }
                else
                {
                    count = 3;
                    formats = (Atom*) event->xclient.data.l + 2;
                }

                for (i = 0;  i < count;  i++)
                {
                    if (formats[i] == _glfw.x11.text_uri_list)
                    {
                        _glfw.x11.xdnd.format = _glfw.x11.text_uri_list;
                        break;
                    }
                }

                if (list && formats)
                    XFree(formats);
            }
            else if (event->xclient.message_type == _glfw.x11.XdndDrop)
            {
                // The drag operation has finished by dropping on the window
                Time time = CurrentTime;

                if (_glfw.x11.xdnd.version > _GLFW_XDND_VERSION)
                    return;

                if (_glfw.x11.xdnd.format)
                {
                    if (_glfw.x11.xdnd.version >= 1)
                        time = event->xclient.data.l[2];

                    // Request the chosen format from the source window
                    XConvertSelection(_glfw.x11.display,
                                      _glfw.x11.XdndSelection,
                                      _glfw.x11.xdnd.format,
                                      _glfw.x11.XdndSelection,
                                      window->x11.handle,
                                      time);
                }
                else if (_glfw.x11.xdnd.version >= 2)
                {
                    XEvent reply = { ClientMessage };
                    reply.xclient.window = _glfw.x11.xdnd.source;
                    reply.xclient.message_type = _glfw.x11.XdndFinished;
                    reply.xclient.format = 32;
                    reply.xclient.data.l[0] = window->x11.handle;
                    reply.xclient.data.l[1] = 0; // The drag was rejected
                    reply.xclient.data.l[2] = None;

                    XSendEvent(_glfw.x11.display, _glfw.x11.xdnd.source,
                               False, NoEventMask, &reply);
                    XFlush(_glfw.x11.display);
                }
            }
            else if (event->xclient.message_type == _glfw.x11.XdndPosition)
            {
                // The drag operation has moved over the window
                const int xabs = (event->xclient.data.l[2] >> 16) & 0xffff;
                const int yabs = (event->xclient.data.l[2]) & 0xffff;
                Window dummy;
                int xpos, ypos;

                if (_glfw.x11.xdnd.version > _GLFW_XDND_VERSION)
                    return;

                XTranslateCoordinates(_glfw.x11.display,
                                      _glfw.x11.root,
                                      window->x11.handle,
                                      xabs, yabs,
                                      &xpos, &ypos,
                                      &dummy);

                _glfwInputCursorPos(window, xpos, ypos);

                XEvent reply = { ClientMessage };
                reply.xclient.window = _glfw.x11.xdnd.source;
                reply.xclient.message_type = _glfw.x11.XdndStatus;
                reply.xclient.format = 32;
                reply.xclient.data.l[0] = window->x11.handle;
                reply.xclient.data.l[2] = 0; // Specify an empty rectangle
                reply.xclient.data.l[3] = 0;

                if (_glfw.x11.xdnd.format)
                {
                    // Reply that we are ready to copy the dragged data
                    reply.xclient.data.l[1] = 1; // Accept with no rectangle
                    if (_glfw.x11.xdnd.version >= 2)
                        reply.xclient.data.l[4] = _glfw.x11.XdndActionCopy;
                }

                XSendEvent(_glfw.x11.display, _glfw.x11.xdnd.source,
                           False, NoEventMask, &reply);
                XFlush(_glfw.x11.display);
            }

            return;
        }

        case SelectionNotify:
        {
            if (event->xselection.property == _glfw.x11.XdndSelection)
            {
                // The converted data from the drag operation has arrived
                char* data;
                const unsigned long result =
                    _glfwGetWindowPropertyX11(event->xselection.requestor,
                                              event->xselection.property,
                                              event->xselection.target,
                                              (unsigned char**) &data);

                if (result)
                {
                    int i, count;
                    char** paths = parseUriList(data, &count);

                    _glfwInputDrop(window, count, (const char**) paths);

                    for (i = 0;  i < count;  i++)
                        free(paths[i]);
                    free(paths);
                }

                if (data)
                    XFree(data);

                if (_glfw.x11.xdnd.version >= 2)
                {
                    XEvent reply = { ClientMessage };
                    reply.xclient.window = _glfw.x11.xdnd.source;
                    reply.xclient.message_type = _glfw.x11.XdndFinished;
                    reply.xclient.format = 32;
                    reply.xclient.data.l[0] = window->x11.handle;
                    reply.xclient.data.l[1] = result;
                    reply.xclient.data.l[2] = _glfw.x11.XdndActionCopy;

                    XSendEvent(_glfw.x11.display, _glfw.x11.xdnd.source,
                               False, NoEventMask, &reply);
                    XFlush(_glfw.x11.display);
                }
            }

            return;
        }

        case FocusIn:
        {
            if (event->xfocus.mode == NotifyGrab ||
                event->xfocus.mode == NotifyUngrab)
            {
                // Ignore focus events from popup indicator windows, window menu
                // key chords and window dragging
                return;
            }

            if (window->cursorMode == GLFW_CURSOR_DISABLED)
                disableCursor(window);

            if (window->x11.ic)
                XSetICFocus(window->x11.ic);

            _glfwInputWindowFocus(window, GLFW_TRUE);
            return;
        }

        case FocusOut:
        {
            if (event->xfocus.mode == NotifyGrab ||
                event->xfocus.mode == NotifyUngrab)
            {
                // Ignore focus events from popup indicator windows, window menu
                // key chords and window dragging
                return;
            }

            if (window->cursorMode == GLFW_CURSOR_DISABLED)
                enableCursor(window);

            if (window->x11.ic)
                XUnsetICFocus(window->x11.ic);

            if (window->monitor && window->autoIconify)
                _glfwPlatformIconifyWindow(window);

            _glfwInputWindowFocus(window, GLFW_FALSE);
            return;
        }

        case Expose:
        {
            _glfwInputWindowDamage(window);
            return;
        }

        case PropertyNotify:
        {
            if (event->xproperty.state != PropertyNewValue)
                return;

            if (event->xproperty.atom == _glfw.x11.WM_STATE)
            {
                const int state = getWindowState(window);
                if (state != IconicState && state != NormalState)
                    return;

                const GLFWbool iconified = (state == IconicState);
                if (window->x11.iconified != iconified)
                {
                    if (window->monitor)
                    {
                        if (iconified)
                            releaseMonitor(window);
                        else
                            acquireMonitor(window);
                    }

                    window->x11.iconified = iconified;
                    _glfwInputWindowIconify(window, iconified);
                }
            }
            else if (event->xproperty.atom == _glfw.x11.NET_WM_STATE)
            {
                const GLFWbool maximized = _glfwPlatformWindowMaximized(window);
                if (window->x11.maximized != maximized)
                {
                    window->x11.maximized = maximized;
                    _glfwInputWindowMaximize(window, maximized);
                }
            }

            return;
        }

        case DestroyNotify:
            return;
    }
}


//////////////////////////////////////////////////////////////////////////
//////                       GLFW internal API                      //////
//////////////////////////////////////////////////////////////////////////

// Retrieve a single window property of the specified type
// Inspired by fghGetWindowProperty from freeglut
//
unsigned long _glfwGetWindowPropertyX11(Window window,
                                        Atom property,
                                        Atom type,
                                        unsigned char** value)
{
    Atom actualType;
    int actualFormat;
    unsigned long itemCount, bytesAfter;

    XGetWindowProperty(_glfw.x11.display,
                       window,
                       property,
                       0,
                       LONG_MAX,
                       False,
                       type,
                       &actualType,
                       &actualFormat,
                       &itemCount,
                       &bytesAfter,
                       value);

    return itemCount;
}

GLFWbool _glfwIsVisualTransparentX11(Visual* visual)
{
    if (!_glfw.x11.xrender.available)
        return GLFW_FALSE;

    XRenderPictFormat* pf = XRenderFindVisualFormat(_glfw.x11.display, visual);
    return pf && pf->direct.alphaMask;
}

// Push contents of our selection to clipboard manager
//
void _glfwPushSelectionToManagerX11(void)
{
    XConvertSelection(_glfw.x11.display,
                      _glfw.x11.CLIPBOARD_MANAGER,
                      _glfw.x11.SAVE_TARGETS,
                      None,
                      _glfw.x11.helperWindowHandle,
                      CurrentTime);

    for (;;)
    {
        XEvent event;

        while (XCheckIfEvent(_glfw.x11.display, &event, isSelectionEvent, NULL))
        {
            switch (event.type)
            {
                case SelectionRequest:
                    handleSelectionRequest(&event);
                    break;

                case SelectionClear:
                    handleSelectionClear(&event);
                    break;

                case SelectionNotify:
                {
                    if (event.xselection.target == _glfw.x11.SAVE_TARGETS)
                    {
                        // This means one of two things; either the selection
                        // was not owned, which means there is no clipboard
                        // manager, or the transfer to the clipboard manager has
                        // completed
                        // In either case, it means we are done here
                        return;
                    }

                    break;
                }
            }
        }

        waitForX11Event(NULL);
    }
}


//////////////////////////////////////////////////////////////////////////
//////                       GLFW platform API                      //////
//////////////////////////////////////////////////////////////////////////

int _glfwPlatformCreateWindow(_GLFWwindow* window,
                              const _GLFWwndconfig* wndconfig,
                              const _GLFWctxconfig* ctxconfig,
                              const _GLFWfbconfig* fbconfig)
{
    Visual* visual = NULL;
    int depth;

    if (ctxconfig->client != GLFW_NO_API)
    {
        if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API)
        {
            if (!_glfwInitGLX())
                return GLFW_FALSE;
            if (!_glfwChooseVisualGLX(wndconfig, ctxconfig, fbconfig, &visual, &depth))
                return GLFW_FALSE;
        }
        else if (ctxconfig->source == GLFW_EGL_CONTEXT_API)
        {
            if (!_glfwInitEGL())
                return GLFW_FALSE;
            if (!_glfwChooseVisualEGL(wndconfig, ctxconfig, fbconfig, &visual, &depth))
                return GLFW_FALSE;
        }
        else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
        {
            if (!_glfwInitOSMesa())
                return GLFW_FALSE;
        }
    }

    if (!visual)
    {
        visual = DefaultVisual(_glfw.x11.display, _glfw.x11.screen);
        depth = DefaultDepth(_glfw.x11.display, _glfw.x11.screen);
    }

    if (!createNativeWindow(window, wndconfig, visual, depth))
        return GLFW_FALSE;

    if (ctxconfig->client != GLFW_NO_API)
    {
        if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API)
        {
            if (!_glfwCreateContextGLX(window, ctxconfig, fbconfig))
                return GLFW_FALSE;
        }
        else if (ctxconfig->source == GLFW_EGL_CONTEXT_API)
        {
            if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))
                return GLFW_FALSE;
        }
        else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
        {
            if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
                return GLFW_FALSE;
        }
    }

    if (window->monitor)
    {
        _glfwPlatformShowWindow(window);
        updateWindowMode(window);
        acquireMonitor(window);
    }

    XFlush(_glfw.x11.display);
    return GLFW_TRUE;
}

void _glfwPlatformDestroyWindow(_GLFWwindow* window)
{
    if (_glfw.x11.disabledCursorWindow == window)
        _glfw.x11.disabledCursorWindow = NULL;

    if (window->monitor)
        releaseMonitor(window);

    if (window->x11.ic)
    {
        XDestroyIC(window->x11.ic);
        window->x11.ic = NULL;
    }

    if (window->context.destroy)
        window->context.destroy(window);

    if (window->x11.handle)
    {
        XDeleteContext(_glfw.x11.display, window->x11.handle, _glfw.x11.context);
        XUnmapWindow(_glfw.x11.display, window->x11.handle);
        XDestroyWindow(_glfw.x11.display, window->x11.handle);
        window->x11.handle = (Window) 0;
    }

    if (window->x11.colormap)
    {
        XFreeColormap(_glfw.x11.display, window->x11.colormap);
        window->x11.colormap = (Colormap) 0;
    }

    XFlush(_glfw.x11.display);
}

void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
{
#if defined(X_HAVE_UTF8_STRING)
    Xutf8SetWMProperties(_glfw.x11.display,
                         window->x11.handle,
                         title, title,
                         NULL, 0,
                         NULL, NULL, NULL);
#else
    // This may be a slightly better fallback than using XStoreName and
    // XSetIconName, which always store their arguments using STRING
    XmbSetWMProperties(_glfw.x11.display,
                       window->x11.handle,
                       title, title,
                       NULL, 0,
                       NULL, NULL, NULL);
#endif

    XChangeProperty(_glfw.x11.display,  window->x11.handle,
                    _glfw.x11.NET_WM_NAME, _glfw.x11.UTF8_STRING, 8,
                    PropModeReplace,
                    (unsigned char*) title, strlen(title));

    XChangeProperty(_glfw.x11.display,  window->x11.handle,
                    _glfw.x11.NET_WM_ICON_NAME, _glfw.x11.UTF8_STRING, 8,
                    PropModeReplace,
                    (unsigned char*) title, strlen(title));

    XFlush(_glfw.x11.display);
}

void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
                                int count, const GLFWimage* images)
{
    if (count)
    {
        int i, j, longCount = 0;

        for (i = 0;  i < count;  i++)
            longCount += 2 + images[i].width * images[i].height;

        unsigned long* icon = calloc(longCount, sizeof(unsigned long));
        unsigned long* target = icon;

        for (i = 0;  i < count;  i++)
        {
            *target++ = images[i].width;
            *target++ = images[i].height;

            for (j = 0;  j < images[i].width * images[i].height;  j++)
            {
                *target++ = (((unsigned long) images[i].pixels[j * 4 + 0]) << 16) |
                            (((unsigned long) images[i].pixels[j * 4 + 1]) <<  8) |
                            (((unsigned long) images[i].pixels[j * 4 + 2]) <<  0) |
                            (((unsigned long) images[i].pixels[j * 4 + 3]) << 24);
            }
        }

        // NOTE: XChangeProperty expects 32-bit values like the image data above to be
        //       placed in the 32 least significant bits of individual longs.  This is
        //       true even if long is 64-bit and a WM protocol calls for "packed" data.
        //       This is because of a historical mistake that then became part of the Xlib
        //       ABI.  Xlib will pack these values into a regular array of 32-bit values
        //       before sending it over the wire.
        XChangeProperty(_glfw.x11.display, window->x11.handle,
                        _glfw.x11.NET_WM_ICON,
                        XA_CARDINAL, 32,
                        PropModeReplace,
                        (unsigned char*) icon,
                        longCount);

        free(icon);
    }
    else
    {
        XDeleteProperty(_glfw.x11.display, window->x11.handle,
                        _glfw.x11.NET_WM_ICON);
    }

    XFlush(_glfw.x11.display);
}

void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
{
    Window dummy;
    int x, y;

    XTranslateCoordinates(_glfw.x11.display, window->x11.handle, _glfw.x11.root,
                          0, 0, &x, &y, &dummy);

    if (xpos)
        *xpos = x;
    if (ypos)
        *ypos = y;
}

void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)
{
    // HACK: Explicitly setting PPosition to any value causes some WMs, notably
    //       Compiz and Metacity, to honor the position of unmapped windows
    if (!_glfwPlatformWindowVisible(window))
    {
        long supplied;
        XSizeHints* hints = XAllocSizeHints();

        if (XGetWMNormalHints(_glfw.x11.display, window->x11.handle, hints, &supplied))
        {
            hints->flags |= PPosition;
            hints->x = hints->y = 0;

            XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints);
        }

        XFree(hints);
    }

    XMoveWindow(_glfw.x11.display, window->x11.handle, xpos, ypos);
    XFlush(_glfw.x11.display);
}

void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
{
    XWindowAttributes attribs;
    XGetWindowAttributes(_glfw.x11.display, window->x11.handle, &attribs);

    if (width)
        *width = attribs.width;
    if (height)
        *height = attribs.height;
}

void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
{
    if (window->monitor)
    {
        if (window->monitor->window == window)
            acquireMonitor(window);
    }
    else
    {
        if (!window->resizable)
            updateNormalHints(window, width, height);

        XResizeWindow(_glfw.x11.display, window->x11.handle, width, height);
    }

    XFlush(_glfw.x11.display);
}

void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
                                      int minwidth, int minheight,
                                      int maxwidth, int maxheight)
{
    int width, height;
    _glfwPlatformGetWindowSize(window, &width, &height);
    updateNormalHints(window, width, height);
    XFlush(_glfw.x11.display);
}

void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom)
{
    int width, height;
    _glfwPlatformGetWindowSize(window, &width, &height);
    updateNormalHints(window, width, height);
    XFlush(_glfw.x11.display);
}

void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
{
    _glfwPlatformGetWindowSize(window, width, height);
}

void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
                                     int* left, int* top,
                                     int* right, int* bottom)
{
    long* extents = NULL;

    if (window->monitor || !window->decorated)
        return;

    if (_glfw.x11.NET_FRAME_EXTENTS == None)
        return;

    if (!_glfwPlatformWindowVisible(window) &&
        _glfw.x11.NET_REQUEST_FRAME_EXTENTS)
    {
        XEvent event;
        double timeout = 0.5;

        // Ensure _NET_FRAME_EXTENTS is set, allowing glfwGetWindowFrameSize to
        // function before the window is mapped
        sendEventToWM(window, _glfw.x11.NET_REQUEST_FRAME_EXTENTS,
                      0, 0, 0, 0, 0);

        // HACK: Use a timeout because earlier versions of some window managers
        //       (at least Unity, Fluxbox and Xfwm) failed to send the reply
        //       They have been fixed but broken versions are still in the wild
        //       If you are affected by this and your window manager is NOT
        //       listed above, PLEASE report it to their and our issue trackers
        while (!XCheckIfEvent(_glfw.x11.display,
                              &event,
                              isFrameExtentsEvent,
                              (XPointer) window))
        {
            if (!waitForX11Event(&timeout))
            {
                _glfwInputError(GLFW_PLATFORM_ERROR,
                                "X11: The window manager has a broken _NET_REQUEST_FRAME_EXTENTS implementation; please report this issue");
                return;
            }
        }
    }

    if (_glfwGetWindowPropertyX11(window->x11.handle,
                                  _glfw.x11.NET_FRAME_EXTENTS,
                                  XA_CARDINAL,
                                  (unsigned char**) &extents) == 4)
    {
        if (left)
            *left = extents[0];
        if (top)
            *top = extents[2];
        if (right)
            *right = extents[1];
        if (bottom)
            *bottom = extents[3];
    }

    if (extents)
        XFree(extents);
}

void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
                                        float* xscale, float* yscale)
{
    if (xscale)
        *xscale = _glfw.x11.contentScaleX;
    if (yscale)
        *yscale = _glfw.x11.contentScaleY;
}

void _glfwPlatformIconifyWindow(_GLFWwindow* window)
{
    if (window->x11.overrideRedirect)
    {
        // Override-redirect windows cannot be iconified or restored, as those
        // tasks are performed by the window manager
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "X11: Iconification of full screen windows requires a WM that supports EWMH full screen");
        return;
    }

    XIconifyWindow(_glfw.x11.display, window->x11.handle, _glfw.x11.screen);
    XFlush(_glfw.x11.display);
}

void _glfwPlatformRestoreWindow(_GLFWwindow* window)
{
    if (window->x11.overrideRedirect)
    {
        // Override-redirect windows cannot be iconified or restored, as those
        // tasks are performed by the window manager
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "X11: Iconification of full screen windows requires a WM that supports EWMH full screen");
        return;
    }

    if (_glfwPlatformWindowIconified(window))
    {
        XMapWindow(_glfw.x11.display, window->x11.handle);
        waitForVisibilityNotify(window);
    }
    else if (_glfwPlatformWindowVisible(window))
    {
        if (_glfw.x11.NET_WM_STATE &&
            _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT &&
            _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ)
        {
            sendEventToWM(window,
                          _glfw.x11.NET_WM_STATE,
                          _NET_WM_STATE_REMOVE,
                          _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT,
                          _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ,
                          1, 0);
        }
    }

    XFlush(_glfw.x11.display);
}

void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
{
    if (!_glfw.x11.NET_WM_STATE ||
        !_glfw.x11.NET_WM_STATE_MAXIMIZED_VERT ||
        !_glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ)
    {
        return;
    }

    if (_glfwPlatformWindowVisible(window))
    {
        sendEventToWM(window,
                    _glfw.x11.NET_WM_STATE,
                    _NET_WM_STATE_ADD,
                    _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT,
                    _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ,
                    1, 0);
    }
    else
    {
        Atom* states = NULL;
        unsigned long count =
            _glfwGetWindowPropertyX11(window->x11.handle,
                                      _glfw.x11.NET_WM_STATE,
                                      XA_ATOM,
                                      (unsigned char**) &states);

        // NOTE: We don't check for failure as this property may not exist yet
        //       and that's fine (and we'll create it implicitly with append)

        Atom missing[2] =
        {
            _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT,
            _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ
        };
        unsigned long missingCount = 2;

        for (unsigned long i = 0;  i < count;  i++)
        {
            for (unsigned long j = 0;  j < missingCount;  j++)
            {
                if (states[i] == missing[j])
                {
                    missing[j] = missing[missingCount - 1];
                    missingCount--;
                }
            }
        }

        if (states)
            XFree(states);

        if (!missingCount)
            return;

        XChangeProperty(_glfw.x11.display, window->x11.handle,
                        _glfw.x11.NET_WM_STATE, XA_ATOM, 32,
                        PropModeAppend,
                        (unsigned char*) missing,
                        missingCount);
    }

    XFlush(_glfw.x11.display);
}

void _glfwPlatformShowWindow(_GLFWwindow* window)
{
    if (_glfwPlatformWindowVisible(window))
        return;

    XMapWindow(_glfw.x11.display, window->x11.handle);
    waitForVisibilityNotify(window);
}

void _glfwPlatformHideWindow(_GLFWwindow* window)
{
    XUnmapWindow(_glfw.x11.display, window->x11.handle);
    XFlush(_glfw.x11.display);
}

void _glfwPlatformRequestWindowAttention(_GLFWwindow* window)
{
    if (!_glfw.x11.NET_WM_STATE || !_glfw.x11.NET_WM_STATE_DEMANDS_ATTENTION)
        return;

    sendEventToWM(window,
                  _glfw.x11.NET_WM_STATE,
                  _NET_WM_STATE_ADD,
                  _glfw.x11.NET_WM_STATE_DEMANDS_ATTENTION,
                  0, 1, 0);
}

void _glfwPlatformFocusWindow(_GLFWwindow* window)
{
    if (_glfw.x11.NET_ACTIVE_WINDOW)
        sendEventToWM(window, _glfw.x11.NET_ACTIVE_WINDOW, 1, 0, 0, 0, 0);
    else if (_glfwPlatformWindowVisible(window))
    {
        XRaiseWindow(_glfw.x11.display, window->x11.handle);
        XSetInputFocus(_glfw.x11.display, window->x11.handle,
                       RevertToParent, CurrentTime);
    }

    XFlush(_glfw.x11.display);
}

void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
                                   _GLFWmonitor* monitor,
                                   int xpos, int ypos,
                                   int width, int height,
                                   int refreshRate)
{
    if (window->monitor == monitor)
    {
        if (monitor)
        {
            if (monitor->window == window)
                acquireMonitor(window);
        }
        else
        {
            if (!window->resizable)
                updateNormalHints(window, width, height);

            XMoveResizeWindow(_glfw.x11.display, window->x11.handle,
                              xpos, ypos, width, height);
        }

        XFlush(_glfw.x11.display);
        return;
    }

    if (window->monitor)
    {
        _glfwPlatformSetWindowDecorated(window, window->decorated);
        _glfwPlatformSetWindowFloating(window, window->floating);
        releaseMonitor(window);
    }

    _glfwInputWindowMonitor(window, monitor);
    updateNormalHints(window, width, height);

    if (window->monitor)
    {
        if (!_glfwPlatformWindowVisible(window))
        {
            XMapRaised(_glfw.x11.display, window->x11.handle);
            waitForVisibilityNotify(window);
        }

        updateWindowMode(window);
        acquireMonitor(window);
    }
    else
    {
        updateWindowMode(window);
        XMoveResizeWindow(_glfw.x11.display, window->x11.handle,
                          xpos, ypos, width, height);
    }

    XFlush(_glfw.x11.display);
}

int _glfwPlatformWindowFocused(_GLFWwindow* window)
{
    Window focused;
    int state;

    XGetInputFocus(_glfw.x11.display, &focused, &state);
    return window->x11.handle == focused;
}

int _glfwPlatformWindowIconified(_GLFWwindow* window)
{
    return getWindowState(window) == IconicState;
}

int _glfwPlatformWindowVisible(_GLFWwindow* window)
{
    XWindowAttributes wa;
    XGetWindowAttributes(_glfw.x11.display, window->x11.handle, &wa);
    return wa.map_state == IsViewable;
}

int _glfwPlatformWindowMaximized(_GLFWwindow* window)
{
    Atom* states;
    unsigned long i;
    GLFWbool maximized = GLFW_FALSE;

    if (!_glfw.x11.NET_WM_STATE ||
        !_glfw.x11.NET_WM_STATE_MAXIMIZED_VERT ||
        !_glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ)
    {
        return maximized;
    }

    const unsigned long count =
        _glfwGetWindowPropertyX11(window->x11.handle,
                                  _glfw.x11.NET_WM_STATE,
                                  XA_ATOM,
                                  (unsigned char**) &states);

    for (i = 0;  i < count;  i++)
    {
        if (states[i] == _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT ||
            states[i] == _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ)
        {
            maximized = GLFW_TRUE;
            break;
        }
    }

    if (states)
        XFree(states);

    return maximized;
}

int _glfwPlatformWindowHovered(_GLFWwindow* window)
{
    Window w = _glfw.x11.root;
    while (w)
    {
        Window root;
        int rootX, rootY, childX, childY;
        unsigned int mask;

        _glfwGrabErrorHandlerX11();

        const Bool result = XQueryPointer(_glfw.x11.display, w,
                                          &root, &w, &rootX, &rootY,
                                          &childX, &childY, &mask);

        _glfwReleaseErrorHandlerX11();

        if (_glfw.x11.errorCode == BadWindow)
            w = _glfw.x11.root;
        else if (!result)
            return GLFW_FALSE;
        else if (w == window->x11.handle)
            return GLFW_TRUE;
    }

    return GLFW_FALSE;
}

int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
{
    if (!window->x11.transparent)
        return GLFW_FALSE;

    return XGetSelectionOwner(_glfw.x11.display, _glfw.x11.NET_WM_CM_Sx) != None;
}

void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
{
    int width, height;
    _glfwPlatformGetWindowSize(window, &width, &height);
    updateNormalHints(window, width, height);
}

void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
{
    struct
    {
        unsigned long flags;
        unsigned long functions;
        unsigned long decorations;
        long input_mode;
        unsigned long status;
    } hints = {0};

    hints.flags = MWM_HINTS_DECORATIONS;
    hints.decorations = enabled ? MWM_DECOR_ALL : 0;

    XChangeProperty(_glfw.x11.display, window->x11.handle,
                    _glfw.x11.MOTIF_WM_HINTS,
                    _glfw.x11.MOTIF_WM_HINTS, 32,
                    PropModeReplace,
                    (unsigned char*) &hints,
                    sizeof(hints) / sizeof(long));
}

void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
{
    if (!_glfw.x11.NET_WM_STATE || !_glfw.x11.NET_WM_STATE_ABOVE)
        return;

    if (_glfwPlatformWindowVisible(window))
    {
        const long action = enabled ? _NET_WM_STATE_ADD : _NET_WM_STATE_REMOVE;
        sendEventToWM(window,
                      _glfw.x11.NET_WM_STATE,
                      action,
                      _glfw.x11.NET_WM_STATE_ABOVE,
                      0, 1, 0);
    }
    else
    {
        Atom* states = NULL;
        unsigned long i, count;

        count = _glfwGetWindowPropertyX11(window->x11.handle,
                                          _glfw.x11.NET_WM_STATE,
                                          XA_ATOM,
                                          (unsigned char**) &states);

        // NOTE: We don't check for failure as this property may not exist yet
        //       and that's fine (and we'll create it implicitly with append)

        if (enabled)
        {
            for (i = 0;  i < count;  i++)
            {
                if (states[i] == _glfw.x11.NET_WM_STATE_ABOVE)
                    break;
            }

            if (i == count)
            {
                XChangeProperty(_glfw.x11.display, window->x11.handle,
                                _glfw.x11.NET_WM_STATE, XA_ATOM, 32,
                                PropModeAppend,
                                (unsigned char*) &_glfw.x11.NET_WM_STATE_ABOVE,
                                1);
            }
        }
        else if (states)
        {
            for (i = 0;  i < count;  i++)
            {
                if (states[i] == _glfw.x11.NET_WM_STATE_ABOVE)
                    break;
            }

            if (i < count)
            {
                states[i] = states[count - 1];
                count--;

                XChangeProperty(_glfw.x11.display, window->x11.handle,
                                _glfw.x11.NET_WM_STATE, XA_ATOM, 32,
                                PropModeReplace, (unsigned char*) states, count);
            }
        }

        if (states)
            XFree(states);
    }

    XFlush(_glfw.x11.display);
}

float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
{
    float opacity = 1.f;

    if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.NET_WM_CM_Sx))
    {
        CARD32* value = NULL;

        if (_glfwGetWindowPropertyX11(window->x11.handle,
                                      _glfw.x11.NET_WM_WINDOW_OPACITY,
                                      XA_CARDINAL,
                                      (unsigned char**) &value))
        {
            opacity = (float) (*value / (double) 0xffffffffu);
        }

        if (value)
            XFree(value);
    }

    return opacity;
}

void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
{
    const CARD32 value = (CARD32) (0xffffffffu * (double) opacity);
    XChangeProperty(_glfw.x11.display, window->x11.handle,
                    _glfw.x11.NET_WM_WINDOW_OPACITY, XA_CARDINAL, 32,
                    PropModeReplace, (unsigned char*) &value, 1);
}

void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled)
{
    if (!_glfw.x11.xi.available)
        return;

    if (_glfw.x11.disabledCursorWindow != window)
        return;

    if (enabled)
        enableRawMouseMotion(window);
    else
        disableRawMouseMotion(window);
}

GLFWbool _glfwPlatformRawMouseMotionSupported(void)
{
    return _glfw.x11.xi.available;
}

void _glfwPlatformPollEvents(void)
{
    drainEmptyEvents();

#if defined(__linux__)
    _glfwDetectJoystickConnectionLinux();
#endif
    XPending(_glfw.x11.display);

    while (XQLength(_glfw.x11.display))
    {
        XEvent event;
        XNextEvent(_glfw.x11.display, &event);
        processEvent(&event);
    }

    _GLFWwindow* window = _glfw.x11.disabledCursorWindow;
    if (window)
    {
        int width, height;
        _glfwPlatformGetWindowSize(window, &width, &height);

        // NOTE: Re-center the cursor only if it has moved since the last call,
        //       to avoid breaking glfwWaitEvents with MotionNotify
        if (window->x11.lastCursorPosX != width / 2 ||
            window->x11.lastCursorPosY != height / 2)
        {
            _glfwPlatformSetCursorPos(window, width / 2, height / 2);
        }
    }

    XFlush(_glfw.x11.display);
}

void _glfwPlatformWaitEvents(void)
{
    waitForAnyEvent(NULL);
    _glfwPlatformPollEvents();
}

void _glfwPlatformWaitEventsTimeout(double timeout)
{
    waitForAnyEvent(&timeout);
    _glfwPlatformPollEvents();
}

void _glfwPlatformPostEmptyEvent(void)
{
    writeEmptyEvent();
}

void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
{
    Window root, child;
    int rootX, rootY, childX, childY;
    unsigned int mask;

    XQueryPointer(_glfw.x11.display, window->x11.handle,
                  &root, &child,
                  &rootX, &rootY, &childX, &childY,
                  &mask);

    if (xpos)
        *xpos = childX;
    if (ypos)
        *ypos = childY;
}

void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
{
    // Store the new position so it can be recognized later
    window->x11.warpCursorPosX = (int) x;
    window->x11.warpCursorPosY = (int) y;

    XWarpPointer(_glfw.x11.display, None, window->x11.handle,
                 0,0,0,0, (int) x, (int) y);
    XFlush(_glfw.x11.display);
}

void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
{
    if (mode == GLFW_CURSOR_DISABLED)
    {
        if (_glfwPlatformWindowFocused(window))
            disableCursor(window);
    }
    else if (_glfw.x11.disabledCursorWindow == window)
        enableCursor(window);
    else
        updateCursorImage(window);

    XFlush(_glfw.x11.display);
}

const char* _glfwPlatformGetScancodeName(int scancode)
{
    if (!_glfw.x11.xkb.available)
        return NULL;

    if (scancode < 0 || scancode > 0xff ||
        _glfw.x11.keycodes[scancode] == GLFW_KEY_UNKNOWN)
    {
        _glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode);
        return NULL;
    }

    const int key = _glfw.x11.keycodes[scancode];
    const KeySym keysym = XkbKeycodeToKeysym(_glfw.x11.display,
                                             scancode, _glfw.x11.xkb.group, 0);
    if (keysym == NoSymbol)
        return NULL;

    const uint32_t codepoint = _glfwKeySym2Unicode(keysym);
    if (codepoint == GLFW_INVALID_CODEPOINT)
        return NULL;

    const size_t count = _glfwEncodeUTF8(_glfw.x11.keynames[key], codepoint);
    if (count == 0)
        return NULL;

    _glfw.x11.keynames[key][count] = '\0';
    return _glfw.x11.keynames[key];
}

int _glfwPlatformGetKeyScancode(int key)
{
    return _glfw.x11.scancodes[key];
}

int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
                              const GLFWimage* image,
                              int xhot, int yhot)
{
    cursor->x11.handle = _glfwCreateCursorX11(image, xhot, yhot);
    if (!cursor->x11.handle)
        return GLFW_FALSE;

    return GLFW_TRUE;
}

int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
{
    int native = 0;

    if (shape == GLFW_ARROW_CURSOR)
        native = XC_left_ptr;
    else if (shape == GLFW_IBEAM_CURSOR)
        native = XC_xterm;
    else if (shape == GLFW_CROSSHAIR_CURSOR)
        native = XC_crosshair;
    else if (shape == GLFW_HAND_CURSOR)
        native = XC_hand2;
    else if (shape == GLFW_HRESIZE_CURSOR)
        native = XC_sb_h_double_arrow;
    else if (shape == GLFW_VRESIZE_CURSOR)
        native = XC_sb_v_double_arrow;
    else
        return GLFW_FALSE;

    cursor->x11.handle = XCreateFontCursor(_glfw.x11.display, native);
    if (!cursor->x11.handle)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "X11: Failed to create standard cursor");
        return GLFW_FALSE;
    }

    return GLFW_TRUE;
}

void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
{
    if (cursor->x11.handle)
        XFreeCursor(_glfw.x11.display, cursor->x11.handle);
}

void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
{
    if (window->cursorMode == GLFW_CURSOR_NORMAL)
    {
        updateCursorImage(window);
        XFlush(_glfw.x11.display);
    }
}

void _glfwPlatformSetClipboardString(const char* string)
{
    char* copy = _glfw_strdup(string);
    free(_glfw.x11.clipboardString);
    _glfw.x11.clipboardString = copy;

    XSetSelectionOwner(_glfw.x11.display,
                       _glfw.x11.CLIPBOARD,
                       _glfw.x11.helperWindowHandle,
                       CurrentTime);

    if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.CLIPBOARD) !=
        _glfw.x11.helperWindowHandle)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "X11: Failed to become owner of clipboard selection");
    }
}

const char* _glfwPlatformGetClipboardString(void)
{
    return getSelectionString(_glfw.x11.CLIPBOARD);
}

void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
{
    if (!_glfw.vk.KHR_surface)
        return;

    if (!_glfw.vk.KHR_xcb_surface || !_glfw.x11.x11xcb.handle)
    {
        if (!_glfw.vk.KHR_xlib_surface)
            return;
    }

    extensions[0] = "VK_KHR_surface";

    // NOTE: VK_KHR_xcb_surface is preferred due to some early ICDs exposing but
    //       not correctly implementing VK_KHR_xlib_surface
    if (_glfw.vk.KHR_xcb_surface && _glfw.x11.x11xcb.handle)
        extensions[1] = "VK_KHR_xcb_surface";
    else
        extensions[1] = "VK_KHR_xlib_surface";
}

int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
                                                      VkPhysicalDevice device,
                                                      uint32_t queuefamily)
{
    VisualID visualID = XVisualIDFromVisual(DefaultVisual(_glfw.x11.display,
                                                          _glfw.x11.screen));

    if (_glfw.vk.KHR_xcb_surface && _glfw.x11.x11xcb.handle)
    {
        PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR
            vkGetPhysicalDeviceXcbPresentationSupportKHR =
            (PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR)
            vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceXcbPresentationSupportKHR");
        if (!vkGetPhysicalDeviceXcbPresentationSupportKHR)
        {
            _glfwInputError(GLFW_API_UNAVAILABLE,
                            "X11: Vulkan instance missing VK_KHR_xcb_surface extension");
            return GLFW_FALSE;
        }

        xcb_connection_t* connection = XGetXCBConnection(_glfw.x11.display);
        if (!connection)
        {
            _glfwInputError(GLFW_PLATFORM_ERROR,
                            "X11: Failed to retrieve XCB connection");
            return GLFW_FALSE;
        }

        return vkGetPhysicalDeviceXcbPresentationSupportKHR(device,
                                                            queuefamily,
                                                            connection,
                                                            visualID);
    }
    else
    {
        PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR
            vkGetPhysicalDeviceXlibPresentationSupportKHR =
            (PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR)
            vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceXlibPresentationSupportKHR");
        if (!vkGetPhysicalDeviceXlibPresentationSupportKHR)
        {
            _glfwInputError(GLFW_API_UNAVAILABLE,
                            "X11: Vulkan instance missing VK_KHR_xlib_surface extension");
            return GLFW_FALSE;
        }

        return vkGetPhysicalDeviceXlibPresentationSupportKHR(device,
                                                             queuefamily,
                                                             _glfw.x11.display,
                                                             visualID);
    }
}

VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
                                          _GLFWwindow* window,
                                          const VkAllocationCallbacks* allocator,
                                          VkSurfaceKHR* surface)
{
    if (_glfw.vk.KHR_xcb_surface && _glfw.x11.x11xcb.handle)
    {
        VkResult err;
        VkXcbSurfaceCreateInfoKHR sci;
        PFN_vkCreateXcbSurfaceKHR vkCreateXcbSurfaceKHR;

        xcb_connection_t* connection = XGetXCBConnection(_glfw.x11.display);
        if (!connection)
        {
            _glfwInputError(GLFW_PLATFORM_ERROR,
                            "X11: Failed to retrieve XCB connection");
            return VK_ERROR_EXTENSION_NOT_PRESENT;
        }

        vkCreateXcbSurfaceKHR = (PFN_vkCreateXcbSurfaceKHR)
            vkGetInstanceProcAddr(instance, "vkCreateXcbSurfaceKHR");
        if (!vkCreateXcbSurfaceKHR)
        {
            _glfwInputError(GLFW_API_UNAVAILABLE,
                            "X11: Vulkan instance missing VK_KHR_xcb_surface extension");
            return VK_ERROR_EXTENSION_NOT_PRESENT;
        }

        memset(&sci, 0, sizeof(sci));
        sci.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR;
        sci.connection = connection;
        sci.window = window->x11.handle;

        err = vkCreateXcbSurfaceKHR(instance, &sci, allocator, surface);
        if (err)
        {
            _glfwInputError(GLFW_PLATFORM_ERROR,
                            "X11: Failed to create Vulkan XCB surface: %s",
                            _glfwGetVulkanResultString(err));
        }

        return err;
    }
    else
    {
        VkResult err;
        VkXlibSurfaceCreateInfoKHR sci;
        PFN_vkCreateXlibSurfaceKHR vkCreateXlibSurfaceKHR;

        vkCreateXlibSurfaceKHR = (PFN_vkCreateXlibSurfaceKHR)
            vkGetInstanceProcAddr(instance, "vkCreateXlibSurfaceKHR");
        if (!vkCreateXlibSurfaceKHR)
        {
            _glfwInputError(GLFW_API_UNAVAILABLE,
                            "X11: Vulkan instance missing VK_KHR_xlib_surface extension");
            return VK_ERROR_EXTENSION_NOT_PRESENT;
        }

        memset(&sci, 0, sizeof(sci));
        sci.sType = VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR;
        sci.dpy = _glfw.x11.display;
        sci.window = window->x11.handle;

        err = vkCreateXlibSurfaceKHR(instance, &sci, allocator, surface);
        if (err)
        {
            _glfwInputError(GLFW_PLATFORM_ERROR,
                            "X11: Failed to create Vulkan X11 surface: %s",
                            _glfwGetVulkanResultString(err));
        }

        return err;
    }
}


//////////////////////////////////////////////////////////////////////////
//////                        GLFW native API                       //////
//////////////////////////////////////////////////////////////////////////

GLFWAPI Display* glfwGetX11Display(void)
{
    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    return _glfw.x11.display;
}

GLFWAPI Window glfwGetX11Window(GLFWwindow* handle)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    _GLFW_REQUIRE_INIT_OR_RETURN(None);
    return window->x11.handle;
}

GLFWAPI void glfwSetX11SelectionString(const char* string)
{
    _GLFW_REQUIRE_INIT();

    free(_glfw.x11.primarySelectionString);
    _glfw.x11.primarySelectionString = _glfw_strdup(string);

    XSetSelectionOwner(_glfw.x11.display,
                       _glfw.x11.PRIMARY,
                       _glfw.x11.helperWindowHandle,
                       CurrentTime);

    if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.PRIMARY) !=
        _glfw.x11.helperWindowHandle)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "X11: Failed to become owner of primary selection");
    }
}

GLFWAPI const char* glfwGetX11SelectionString(void)
{
    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    return getSelectionString(_glfw.x11.PRIMARY);
}


#endif

#ifndef HEADER_GUARD_GLX_CONTEXT_C
#define HEADER_GUARD_GLX_CONTEXT_C
//========================================================================
// GLFW 3.3.7 GLX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================




#include <string.h>
#include <stdlib.h>
#include <assert.h>

#ifndef GLXBadProfileARB
 #define GLXBadProfileARB 13
#endif


// Returns the specified attribute of the specified GLXFBConfig
//
static int getGLXFBConfigAttrib(GLXFBConfig fbconfig, int attrib)
{
    int value;
    glXGetFBConfigAttrib(_glfw.x11.display, fbconfig, attrib, &value);
    return value;
}

// Return the GLXFBConfig most closely matching the specified hints
//
static GLFWbool chooseGLXFBConfig(const _GLFWfbconfig* desired,
                                  GLXFBConfig* result)
{
    GLXFBConfig* nativeConfigs;
    _GLFWfbconfig* usableConfigs;
    const _GLFWfbconfig* closest;
    int i, nativeCount, usableCount;
    const char* vendor;
    GLFWbool trustWindowBit = GLFW_TRUE;

    // HACK: This is a (hopefully temporary) workaround for Chromium
    //       (VirtualBox GL) not setting the window bit on any GLXFBConfigs
    vendor = glXGetClientString(_glfw.x11.display, GLX_VENDOR);
    if (vendor && strcmp(vendor, "Chromium") == 0)
        trustWindowBit = GLFW_FALSE;

    nativeConfigs =
        glXGetFBConfigs(_glfw.x11.display, _glfw.x11.screen, &nativeCount);
    if (!nativeConfigs || !nativeCount)
    {
        _glfwInputError(GLFW_API_UNAVAILABLE, "GLX: No GLXFBConfigs returned");
        return GLFW_FALSE;
    }

    usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig));
    usableCount = 0;

    for (i = 0;  i < nativeCount;  i++)
    {
        const GLXFBConfig n = nativeConfigs[i];
        _GLFWfbconfig* u = usableConfigs + usableCount;

        // Only consider RGBA GLXFBConfigs
        if (!(getGLXFBConfigAttrib(n, GLX_RENDER_TYPE) & GLX_RGBA_BIT))
            continue;

        // Only consider window GLXFBConfigs
        if (!(getGLXFBConfigAttrib(n, GLX_DRAWABLE_TYPE) & GLX_WINDOW_BIT))
        {
            if (trustWindowBit)
                continue;
        }

        if (getGLXFBConfigAttrib(n, GLX_DOUBLEBUFFER) != desired->doublebuffer)
            continue;

        if (desired->transparent)
        {
            XVisualInfo* vi = glXGetVisualFromFBConfig(_glfw.x11.display, n);
            if (vi)
            {
                u->transparent = _glfwIsVisualTransparentX11(vi->visual);
                XFree(vi);
            }
        }

        u->redBits = getGLXFBConfigAttrib(n, GLX_RED_SIZE);
        u->greenBits = getGLXFBConfigAttrib(n, GLX_GREEN_SIZE);
        u->blueBits = getGLXFBConfigAttrib(n, GLX_BLUE_SIZE);

        u->alphaBits = getGLXFBConfigAttrib(n, GLX_ALPHA_SIZE);
        u->depthBits = getGLXFBConfigAttrib(n, GLX_DEPTH_SIZE);
        u->stencilBits = getGLXFBConfigAttrib(n, GLX_STENCIL_SIZE);

        u->accumRedBits = getGLXFBConfigAttrib(n, GLX_ACCUM_RED_SIZE);
        u->accumGreenBits = getGLXFBConfigAttrib(n, GLX_ACCUM_GREEN_SIZE);
        u->accumBlueBits = getGLXFBConfigAttrib(n, GLX_ACCUM_BLUE_SIZE);
        u->accumAlphaBits = getGLXFBConfigAttrib(n, GLX_ACCUM_ALPHA_SIZE);

        u->auxBuffers = getGLXFBConfigAttrib(n, GLX_AUX_BUFFERS);

        if (getGLXFBConfigAttrib(n, GLX_STEREO))
            u->stereo = GLFW_TRUE;

        if (_glfw.glx.ARB_multisample)
            u->samples = getGLXFBConfigAttrib(n, GLX_SAMPLES);

        if (_glfw.glx.ARB_framebuffer_sRGB || _glfw.glx.EXT_framebuffer_sRGB)
            u->sRGB = getGLXFBConfigAttrib(n, GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB);

        u->handle = (uintptr_t) n;
        usableCount++;
    }

    closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount);
    if (closest)
        *result = (GLXFBConfig) closest->handle;

    XFree(nativeConfigs);
    free(usableConfigs);

    return closest != NULL;
}

// Create the OpenGL context using legacy API
//
static GLXContext createLegacyContextGLX(_GLFWwindow* window,
                                         GLXFBConfig fbconfig,
                                         GLXContext share)
{
    return glXCreateNewContext(_glfw.x11.display,
                               fbconfig,
                               GLX_RGBA_TYPE,
                               share,
                               True);
}

static void makeContextCurrentGLX(_GLFWwindow* window)
{
    if (window)
    {
        if (!glXMakeCurrent(_glfw.x11.display,
                            window->context.glx.window,
                            window->context.glx.handle))
        {
            _glfwInputError(GLFW_PLATFORM_ERROR,
                            "GLX: Failed to make context current");
            return;
        }
    }
    else
    {
        if (!glXMakeCurrent(_glfw.x11.display, None, NULL))
        {
            _glfwInputError(GLFW_PLATFORM_ERROR,
                            "GLX: Failed to clear current context");
            return;
        }
    }

    _glfwPlatformSetTls(&_glfw.contextSlot, window);
}

static void swapBuffersGLX(_GLFWwindow* window)
{
    glXSwapBuffers(_glfw.x11.display, window->context.glx.window);
}

static void swapIntervalGLX(int interval)
{
    _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);

    if (_glfw.glx.EXT_swap_control)
    {
        _glfw.glx.SwapIntervalEXT(_glfw.x11.display,
                                  window->context.glx.window,
                                  interval);
    }
    else if (_glfw.glx.MESA_swap_control)
        _glfw.glx.SwapIntervalMESA(interval);
    else if (_glfw.glx.SGI_swap_control)
    {
        if (interval > 0)
            _glfw.glx.SwapIntervalSGI(interval);
    }
}

static int extensionSupportedGLX(const char* extension)
{
    const char* extensions =
        glXQueryExtensionsString(_glfw.x11.display, _glfw.x11.screen);
    if (extensions)
    {
        if (_glfwStringInExtensionString(extension, extensions))
            return GLFW_TRUE;
    }

    return GLFW_FALSE;
}

static GLFWglproc getProcAddressGLX(const char* procname)
{
    if (_glfw.glx.GetProcAddress)
        return _glfw.glx.GetProcAddress((const GLubyte*) procname);
    else if (_glfw.glx.GetProcAddressARB)
        return _glfw.glx.GetProcAddressARB((const GLubyte*) procname);
    else
        return _glfw_dlsym(_glfw.glx.handle, procname);
}

static void destroyContextGLX(_GLFWwindow* window)
{
    if (window->context.glx.window)
    {
        glXDestroyWindow(_glfw.x11.display, window->context.glx.window);
        window->context.glx.window = None;
    }

    if (window->context.glx.handle)
    {
        glXDestroyContext(_glfw.x11.display, window->context.glx.handle);
        window->context.glx.handle = NULL;
    }
}


//////////////////////////////////////////////////////////////////////////
//////                       GLFW internal API                      //////
//////////////////////////////////////////////////////////////////////////

// Initialize GLX
//
GLFWbool _glfwInitGLX(void)
{
    int i;
    const char* sonames[] =
    {
#if defined(_GLFW_GLX_LIBRARY)
        _GLFW_GLX_LIBRARY,
#elif defined(__CYGWIN__)
        "libGL-1.so",
#elif defined(__OpenBSD__) || defined(__NetBSD__)
        "libGL.so",
#else
        "libGL.so.1",
        "libGL.so",
#endif
        NULL
    };

    if (_glfw.glx.handle)
        return GLFW_TRUE;

    for (i = 0;  sonames[i];  i++)
    {
        _glfw.glx.handle = _glfw_dlopen(sonames[i]);
        if (_glfw.glx.handle)
            break;
    }

    if (!_glfw.glx.handle)
    {
        _glfwInputError(GLFW_API_UNAVAILABLE, "GLX: Failed to load GLX");
        return GLFW_FALSE;
    }

    _glfw.glx.GetFBConfigs =
        _glfw_dlsym(_glfw.glx.handle, "glXGetFBConfigs");
    _glfw.glx.GetFBConfigAttrib =
        _glfw_dlsym(_glfw.glx.handle, "glXGetFBConfigAttrib");
    _glfw.glx.GetClientString =
        _glfw_dlsym(_glfw.glx.handle, "glXGetClientString");
    _glfw.glx.QueryExtension =
        _glfw_dlsym(_glfw.glx.handle, "glXQueryExtension");
    _glfw.glx.QueryVersion =
        _glfw_dlsym(_glfw.glx.handle, "glXQueryVersion");
    _glfw.glx.DestroyContext =
        _glfw_dlsym(_glfw.glx.handle, "glXDestroyContext");
    _glfw.glx.MakeCurrent =
        _glfw_dlsym(_glfw.glx.handle, "glXMakeCurrent");
    _glfw.glx.SwapBuffers =
        _glfw_dlsym(_glfw.glx.handle, "glXSwapBuffers");
    _glfw.glx.QueryExtensionsString =
        _glfw_dlsym(_glfw.glx.handle, "glXQueryExtensionsString");
    _glfw.glx.CreateNewContext =
        _glfw_dlsym(_glfw.glx.handle, "glXCreateNewContext");
    _glfw.glx.CreateWindow =
        _glfw_dlsym(_glfw.glx.handle, "glXCreateWindow");
    _glfw.glx.DestroyWindow =
        _glfw_dlsym(_glfw.glx.handle, "glXDestroyWindow");
    _glfw.glx.GetVisualFromFBConfig =
        _glfw_dlsym(_glfw.glx.handle, "glXGetVisualFromFBConfig");

    if (!_glfw.glx.GetFBConfigs ||
        !_glfw.glx.GetFBConfigAttrib ||
        !_glfw.glx.GetClientString ||
        !_glfw.glx.QueryExtension ||
        !_glfw.glx.QueryVersion ||
        !_glfw.glx.DestroyContext ||
        !_glfw.glx.MakeCurrent ||
        !_glfw.glx.SwapBuffers ||
        !_glfw.glx.QueryExtensionsString ||
        !_glfw.glx.CreateNewContext ||
        !_glfw.glx.CreateWindow ||
        !_glfw.glx.DestroyWindow ||
        !_glfw.glx.GetVisualFromFBConfig)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "GLX: Failed to load required entry points");
        return GLFW_FALSE;
    }

    // NOTE: Unlike GLX 1.3 entry points these are not required to be present
    _glfw.glx.GetProcAddress = (PFNGLXGETPROCADDRESSPROC)
        _glfw_dlsym(_glfw.glx.handle, "glXGetProcAddress");
    _glfw.glx.GetProcAddressARB = (PFNGLXGETPROCADDRESSPROC)
        _glfw_dlsym(_glfw.glx.handle, "glXGetProcAddressARB");

    if (!glXQueryExtension(_glfw.x11.display,
                           &_glfw.glx.errorBase,
                           &_glfw.glx.eventBase))
    {
        _glfwInputError(GLFW_API_UNAVAILABLE, "GLX: GLX extension not found");
        return GLFW_FALSE;
    }

    if (!glXQueryVersion(_glfw.x11.display, &_glfw.glx.major, &_glfw.glx.minor))
    {
        _glfwInputError(GLFW_API_UNAVAILABLE,
                        "GLX: Failed to query GLX version");
        return GLFW_FALSE;
    }

    if (_glfw.glx.major == 1 && _glfw.glx.minor < 3)
    {
        _glfwInputError(GLFW_API_UNAVAILABLE,
                        "GLX: GLX version 1.3 is required");
        return GLFW_FALSE;
    }

    if (extensionSupportedGLX("GLX_EXT_swap_control"))
    {
        _glfw.glx.SwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)
            getProcAddressGLX("glXSwapIntervalEXT");

        if (_glfw.glx.SwapIntervalEXT)
            _glfw.glx.EXT_swap_control = GLFW_TRUE;
    }

    if (extensionSupportedGLX("GLX_SGI_swap_control"))
    {
        _glfw.glx.SwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)
            getProcAddressGLX("glXSwapIntervalSGI");

        if (_glfw.glx.SwapIntervalSGI)
            _glfw.glx.SGI_swap_control = GLFW_TRUE;
    }

    if (extensionSupportedGLX("GLX_MESA_swap_control"))
    {
        _glfw.glx.SwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)
            getProcAddressGLX("glXSwapIntervalMESA");

        if (_glfw.glx.SwapIntervalMESA)
            _glfw.glx.MESA_swap_control = GLFW_TRUE;
    }

    if (extensionSupportedGLX("GLX_ARB_multisample"))
        _glfw.glx.ARB_multisample = GLFW_TRUE;

    if (extensionSupportedGLX("GLX_ARB_framebuffer_sRGB"))
        _glfw.glx.ARB_framebuffer_sRGB = GLFW_TRUE;

    if (extensionSupportedGLX("GLX_EXT_framebuffer_sRGB"))
        _glfw.glx.EXT_framebuffer_sRGB = GLFW_TRUE;

    if (extensionSupportedGLX("GLX_ARB_create_context"))
    {
        _glfw.glx.CreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)
            getProcAddressGLX("glXCreateContextAttribsARB");

        if (_glfw.glx.CreateContextAttribsARB)
            _glfw.glx.ARB_create_context = GLFW_TRUE;
    }

    if (extensionSupportedGLX("GLX_ARB_create_context_robustness"))
        _glfw.glx.ARB_create_context_robustness = GLFW_TRUE;

    if (extensionSupportedGLX("GLX_ARB_create_context_profile"))
        _glfw.glx.ARB_create_context_profile = GLFW_TRUE;

    if (extensionSupportedGLX("GLX_EXT_create_context_es2_profile"))
        _glfw.glx.EXT_create_context_es2_profile = GLFW_TRUE;

    if (extensionSupportedGLX("GLX_ARB_create_context_no_error"))
        _glfw.glx.ARB_create_context_no_error = GLFW_TRUE;

    if (extensionSupportedGLX("GLX_ARB_context_flush_control"))
        _glfw.glx.ARB_context_flush_control = GLFW_TRUE;

    return GLFW_TRUE;
}

// Terminate GLX
//
void _glfwTerminateGLX(void)
{
    // NOTE: This function must not call any X11 functions, as it is called
    //       after XCloseDisplay (see _glfwPlatformTerminate for details)

    if (_glfw.glx.handle)
    {
        _glfw_dlclose(_glfw.glx.handle);
        _glfw.glx.handle = NULL;
    }
}

#define setAttrib(a, v) \
{ \
    assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
    attribs[index++] = a; \
    attribs[index++] = v; \
}

// Create the OpenGL or OpenGL ES context
//
GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
                               const _GLFWctxconfig* ctxconfig,
                               const _GLFWfbconfig* fbconfig)
{
    int attribs[40];
    GLXFBConfig native = NULL;
    GLXContext share = NULL;

    if (ctxconfig->share)
        share = ctxconfig->share->context.glx.handle;

    if (!chooseGLXFBConfig(fbconfig, &native))
    {
        _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
                        "GLX: Failed to find a suitable GLXFBConfig");
        return GLFW_FALSE;
    }

    if (ctxconfig->client == GLFW_OPENGL_ES_API)
    {
        if (!_glfw.glx.ARB_create_context ||
            !_glfw.glx.ARB_create_context_profile ||
            !_glfw.glx.EXT_create_context_es2_profile)
        {
            _glfwInputError(GLFW_API_UNAVAILABLE,
                            "GLX: OpenGL ES requested but GLX_EXT_create_context_es2_profile is unavailable");
            return GLFW_FALSE;
        }
    }

    if (ctxconfig->forward)
    {
        if (!_glfw.glx.ARB_create_context)
        {
            _glfwInputError(GLFW_VERSION_UNAVAILABLE,
                            "GLX: Forward compatibility requested but GLX_ARB_create_context_profile is unavailable");
            return GLFW_FALSE;
        }
    }

    if (ctxconfig->profile)
    {
        if (!_glfw.glx.ARB_create_context ||
            !_glfw.glx.ARB_create_context_profile)
        {
            _glfwInputError(GLFW_VERSION_UNAVAILABLE,
                            "GLX: An OpenGL profile requested but GLX_ARB_create_context_profile is unavailable");
            return GLFW_FALSE;
        }
    }

    _glfwGrabErrorHandlerX11();

    if (_glfw.glx.ARB_create_context)
    {
        int index = 0, mask = 0, flags = 0;

        if (ctxconfig->client == GLFW_OPENGL_API)
        {
            if (ctxconfig->forward)
                flags |= GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;

            if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE)
                mask |= GLX_CONTEXT_CORE_PROFILE_BIT_ARB;
            else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)
                mask |= GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
        }
        else
            mask |= GLX_CONTEXT_ES2_PROFILE_BIT_EXT;

        if (ctxconfig->debug)
            flags |= GLX_CONTEXT_DEBUG_BIT_ARB;

        if (ctxconfig->robustness)
        {
            if (_glfw.glx.ARB_create_context_robustness)
            {
                if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION)
                {
                    setAttrib(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
                              GLX_NO_RESET_NOTIFICATION_ARB);
                }
                else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET)
                {
                    setAttrib(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
                              GLX_LOSE_CONTEXT_ON_RESET_ARB);
                }

                flags |= GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB;
            }
        }

        if (ctxconfig->release)
        {
            if (_glfw.glx.ARB_context_flush_control)
            {
                if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE)
                {
                    setAttrib(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB,
                              GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB);
                }
                else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH)
                {
                    setAttrib(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB,
                              GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB);
                }
            }
        }

        if (ctxconfig->noerror)
        {
            if (_glfw.glx.ARB_create_context_no_error)
                setAttrib(GLX_CONTEXT_OPENGL_NO_ERROR_ARB, GLFW_TRUE);
        }

        // NOTE: Only request an explicitly versioned context when necessary, as
        //       explicitly requesting version 1.0 does not always return the
        //       highest version supported by the driver
        if (ctxconfig->major != 1 || ctxconfig->minor != 0)
        {
            setAttrib(GLX_CONTEXT_MAJOR_VERSION_ARB, ctxconfig->major);
            setAttrib(GLX_CONTEXT_MINOR_VERSION_ARB, ctxconfig->minor);
        }

        if (mask)
            setAttrib(GLX_CONTEXT_PROFILE_MASK_ARB, mask);

        if (flags)
            setAttrib(GLX_CONTEXT_FLAGS_ARB, flags);

        setAttrib(None, None);

        window->context.glx.handle =
            _glfw.glx.CreateContextAttribsARB(_glfw.x11.display,
                                              native,
                                              share,
                                              True,
                                              attribs);

        // HACK: This is a fallback for broken versions of the Mesa
        //       implementation of GLX_ARB_create_context_profile that fail
        //       default 1.0 context creation with a GLXBadProfileARB error in
        //       violation of the extension spec
        if (!window->context.glx.handle)
        {
            if (_glfw.x11.errorCode == _glfw.glx.errorBase + GLXBadProfileARB &&
                ctxconfig->client == GLFW_OPENGL_API &&
                ctxconfig->profile == GLFW_OPENGL_ANY_PROFILE &&
                ctxconfig->forward == GLFW_FALSE)
            {
                window->context.glx.handle =
                    createLegacyContextGLX(window, native, share);
            }
        }
    }
    else
    {
        window->context.glx.handle =
            createLegacyContextGLX(window, native, share);
    }

    _glfwReleaseErrorHandlerX11();

    if (!window->context.glx.handle)
    {
        _glfwInputErrorX11(GLFW_VERSION_UNAVAILABLE, "GLX: Failed to create context");
        return GLFW_FALSE;
    }

    window->context.glx.window =
        glXCreateWindow(_glfw.x11.display, native, window->x11.handle, NULL);
    if (!window->context.glx.window)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR, "GLX: Failed to create window");
        return GLFW_FALSE;
    }

    window->context.makeCurrent = makeContextCurrentGLX;
    window->context.swapBuffers = swapBuffersGLX;
    window->context.swapInterval = swapIntervalGLX;
    window->context.extensionSupported = extensionSupportedGLX;
    window->context.getProcAddress = getProcAddressGLX;
    window->context.destroy = destroyContextGLX;

    return GLFW_TRUE;
}

#undef setAttrib

// Returns the Visual and depth of the chosen GLXFBConfig
//
GLFWbool _glfwChooseVisualGLX(const _GLFWwndconfig* wndconfig,
                              const _GLFWctxconfig* ctxconfig,
                              const _GLFWfbconfig* fbconfig,
                              Visual** visual, int* depth)
{
    GLXFBConfig native;
    XVisualInfo* result;

    if (!chooseGLXFBConfig(fbconfig, &native))
    {
        _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
                        "GLX: Failed to find a suitable GLXFBConfig");
        return GLFW_FALSE;
    }

    result = glXGetVisualFromFBConfig(_glfw.x11.display, native);
    if (!result)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "GLX: Failed to retrieve Visual for GLXFBConfig");
        return GLFW_FALSE;
    }

    *visual = result->visual;
    *depth  = result->depth;

    XFree(result);
    return GLFW_TRUE;
}


//////////////////////////////////////////////////////////////////////////
//////                        GLFW native API                       //////
//////////////////////////////////////////////////////////////////////////

GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* handle)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);

    if (window->context.source != GLFW_NATIVE_CONTEXT_API)
    {
        _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
        return NULL;
    }

    return window->context.glx.handle;
}

GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* handle)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    _GLFW_REQUIRE_INIT_OR_RETURN(None);

    if (window->context.source != GLFW_NATIVE_CONTEXT_API)
    {
        _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
        return None;
    }

    return window->context.glx.window;
}


#endif

#endif

#ifdef _GLFW_WAYLAND

#ifndef HEADER_GUARD_WL_INIT_C
#define HEADER_GUARD_WL_INIT_C
//========================================================================
// GLFW 3.3.7 Wayland - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================

#ifndef _POSIX_C_SOURCE //< @r-lyeh: add guard
#define _POSIX_C_SOURCE 200809L
#endif




#include <assert.h>
#include <errno.h>
#include <limits.h>
#include <linux/input.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/mman.h>
#include <sys/timerfd.h>
#include <unistd.h>
#include <wayland-client.h>


static inline int min(int n1, int n2)
{
    return n1 < n2 ? n1 : n2;
}

static _GLFWwindow* findWindowFromDecorationSurface(struct wl_surface* surface,
                                                    int* which)
{
    int focus;
    _GLFWwindow* window = _glfw.windowListHead;
    if (!which)
        which = &focus;
    while (window)
    {
        if (surface == window->wl.decorations.top.surface)
        {
            *which = topDecoration;
            break;
        }
        if (surface == window->wl.decorations.left.surface)
        {
            *which = leftDecoration;
            break;
        }
        if (surface == window->wl.decorations.right.surface)
        {
            *which = rightDecoration;
            break;
        }
        if (surface == window->wl.decorations.bottom.surface)
        {
            *which = bottomDecoration;
            break;
        }
        window = window->next;
    }
    return window;
}

static void pointerHandleEnter(void* data,
                               struct wl_pointer* pointer,
                               uint32_t serial,
                               struct wl_surface* surface,
                               wl_fixed_t sx,
                               wl_fixed_t sy)
{
    // Happens in the case we just destroyed the surface.
    if (!surface)
        return;

    int focus = 0;
    _GLFWwindow* window = wl_surface_get_user_data(surface);
    if (!window)
    {
        window = findWindowFromDecorationSurface(surface, &focus);
        if (!window)
            return;
    }

    window->wl.decorations.focus = focus;
    _glfw.wl.serial = serial;
    _glfw.wl.pointerEnterSerial = serial;
    _glfw.wl.pointerFocus = window;

    window->wl.hovered = GLFW_TRUE;

    _glfwPlatformSetCursor(window, window->wl.currentCursor);
    _glfwInputCursorEnter(window, GLFW_TRUE);
}

static void pointerHandleLeave(void* data,
                               struct wl_pointer* pointer,
                               uint32_t serial,
                               struct wl_surface* surface)
{
    _GLFWwindow* window = _glfw.wl.pointerFocus;

    if (!window)
        return;

    window->wl.hovered = GLFW_FALSE;

    _glfw.wl.serial = serial;
    _glfw.wl.pointerFocus = NULL;
    _glfwInputCursorEnter(window, GLFW_FALSE);
    _glfw.wl.cursorPreviousName = NULL;
}

static void setCursor(_GLFWwindow* window, const char* name)
{
    struct wl_buffer* buffer;
    struct wl_cursor* cursor;
    struct wl_cursor_image* image;
    struct wl_surface* surface = _glfw.wl.cursorSurface;
    struct wl_cursor_theme* theme = _glfw.wl.cursorTheme;
    int scale = 1;

    if (window->wl.scale > 1 && _glfw.wl.cursorThemeHiDPI)
    {
        // We only support up to scale=2 for now, since libwayland-cursor
        // requires us to load a different theme for each size.
        scale = 2;
        theme = _glfw.wl.cursorThemeHiDPI;
    }

    cursor = wl_cursor_theme_get_cursor(theme, name);
    if (!cursor)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Wayland: Standard cursor not found");
        return;
    }
    // TODO: handle animated cursors too.
    image = cursor->images[0];

    if (!image)
        return;

    buffer = wl_cursor_image_get_buffer(image);
    if (!buffer)
        return;
    wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerEnterSerial,
                          surface,
                          image->hotspot_x / scale,
                          image->hotspot_y / scale);
    wl_surface_set_buffer_scale(surface, scale);
    wl_surface_attach(surface, buffer, 0, 0);
    wl_surface_damage(surface, 0, 0,
                      image->width, image->height);
    wl_surface_commit(surface);
    _glfw.wl.cursorPreviousName = name;
}

static void pointerHandleMotion(void* data,
                                struct wl_pointer* pointer,
                                uint32_t time,
                                wl_fixed_t sx,
                                wl_fixed_t sy)
{
    _GLFWwindow* window = _glfw.wl.pointerFocus;
    const char* cursorName = NULL;
    double x, y;

    if (!window)
        return;

    if (window->cursorMode == GLFW_CURSOR_DISABLED)
        return;
    x = wl_fixed_to_double(sx);
    y = wl_fixed_to_double(sy);
    window->wl.cursorPosX = x;
    window->wl.cursorPosY = y;

    switch (window->wl.decorations.focus)
    {
        case mainWindow:
            _glfwInputCursorPos(window, x, y);
            _glfw.wl.cursorPreviousName = NULL;
            return;
        case topDecoration:
            if (y < _GLFW_DECORATION_WIDTH)
                cursorName = "n-resize";
            else
                cursorName = "left_ptr";
            break;
        case leftDecoration:
            if (y < _GLFW_DECORATION_WIDTH)
                cursorName = "nw-resize";
            else
                cursorName = "w-resize";
            break;
        case rightDecoration:
            if (y < _GLFW_DECORATION_WIDTH)
                cursorName = "ne-resize";
            else
                cursorName = "e-resize";
            break;
        case bottomDecoration:
            if (x < _GLFW_DECORATION_WIDTH)
                cursorName = "sw-resize";
            else if (x > window->wl.width + _GLFW_DECORATION_WIDTH)
                cursorName = "se-resize";
            else
                cursorName = "s-resize";
            break;
        default:
            assert(0);
    }
    if (_glfw.wl.cursorPreviousName != cursorName)
        setCursor(window, cursorName);
}

static void pointerHandleButton(void* data,
                                struct wl_pointer* pointer,
                                uint32_t serial,
                                uint32_t time,
                                uint32_t button,
                                uint32_t state)
{
    _GLFWwindow* window = _glfw.wl.pointerFocus;
    int glfwButton;

    // Both xdg-shell and wl_shell use the same values.
    uint32_t edges = WL_SHELL_SURFACE_RESIZE_NONE;

    if (!window)
        return;
    if (button == BTN_LEFT)
    {
        switch (window->wl.decorations.focus)
        {
            case mainWindow:
                break;
            case topDecoration:
                if (window->wl.cursorPosY < _GLFW_DECORATION_WIDTH)
                    edges = WL_SHELL_SURFACE_RESIZE_TOP;
                else
                {
                    if (window->wl.xdg.toplevel)
                        xdg_toplevel_move(window->wl.xdg.toplevel, _glfw.wl.seat, serial);
                    else
                        wl_shell_surface_move(window->wl.shellSurface, _glfw.wl.seat, serial);
                }
                break;
            case leftDecoration:
                if (window->wl.cursorPosY < _GLFW_DECORATION_WIDTH)
                    edges = WL_SHELL_SURFACE_RESIZE_TOP_LEFT;
                else
                    edges = WL_SHELL_SURFACE_RESIZE_LEFT;
                break;
            case rightDecoration:
                if (window->wl.cursorPosY < _GLFW_DECORATION_WIDTH)
                    edges = WL_SHELL_SURFACE_RESIZE_TOP_RIGHT;
                else
                    edges = WL_SHELL_SURFACE_RESIZE_RIGHT;
                break;
            case bottomDecoration:
                if (window->wl.cursorPosX < _GLFW_DECORATION_WIDTH)
                    edges = WL_SHELL_SURFACE_RESIZE_BOTTOM_LEFT;
                else if (window->wl.cursorPosX > window->wl.width + _GLFW_DECORATION_WIDTH)
                    edges = WL_SHELL_SURFACE_RESIZE_BOTTOM_RIGHT;
                else
                    edges = WL_SHELL_SURFACE_RESIZE_BOTTOM;
                break;
            default:
                assert(0);
        }
        if (edges != WL_SHELL_SURFACE_RESIZE_NONE)
        {
            if (window->wl.xdg.toplevel)
                xdg_toplevel_resize(window->wl.xdg.toplevel, _glfw.wl.seat,
                                    serial, edges);
            else
                wl_shell_surface_resize(window->wl.shellSurface, _glfw.wl.seat,
                                        serial, edges);
            return;
        }
    }
    else if (button == BTN_RIGHT)
    {
        if (window->wl.decorations.focus != mainWindow && window->wl.xdg.toplevel)
        {
            xdg_toplevel_show_window_menu(window->wl.xdg.toplevel,
                                          _glfw.wl.seat, serial,
                                          window->wl.cursorPosX,
                                          window->wl.cursorPosY);
            return;
        }
    }

    // Don’t pass the button to the user if it was related to a decoration.
    if (window->wl.decorations.focus != mainWindow)
        return;

    _glfw.wl.serial = serial;

    /* Makes left, right and middle 0, 1 and 2. Overall order follows evdev
     * codes. */
    glfwButton = button - BTN_LEFT;

    _glfwInputMouseClick(window,
                         glfwButton,
                         state == WL_POINTER_BUTTON_STATE_PRESSED
                                ? GLFW_PRESS
                                : GLFW_RELEASE,
                         _glfw.wl.xkb.modifiers);
}

static void pointerHandleAxis(void* data,
                              struct wl_pointer* pointer,
                              uint32_t time,
                              uint32_t axis,
                              wl_fixed_t value)
{
    _GLFWwindow* window = _glfw.wl.pointerFocus;
    double x = 0.0, y = 0.0;
    // Wayland scroll events are in pointer motion coordinate space (think two
    // finger scroll).  The factor 10 is commonly used to convert to "scroll
    // step means 1.0.
    const double scrollFactor = 1.0 / 10.0;

    if (!window)
        return;

    assert(axis == WL_POINTER_AXIS_HORIZONTAL_SCROLL ||
           axis == WL_POINTER_AXIS_VERTICAL_SCROLL);

    if (axis == WL_POINTER_AXIS_HORIZONTAL_SCROLL)
        x = -wl_fixed_to_double(value) * scrollFactor;
    else if (axis == WL_POINTER_AXIS_VERTICAL_SCROLL)
        y = -wl_fixed_to_double(value) * scrollFactor;

    _glfwInputScroll(window, x, y);
}

static const struct wl_pointer_listener pointerListener = {
    pointerHandleEnter,
    pointerHandleLeave,
    pointerHandleMotion,
    pointerHandleButton,
    pointerHandleAxis,
};

static void keyboardHandleKeymap(void* data,
                                 struct wl_keyboard* keyboard,
                                 uint32_t format,
                                 int fd,
                                 uint32_t size)
{
    struct xkb_keymap* keymap;
    struct xkb_state* state;
    struct xkb_compose_table* composeTable;
    struct xkb_compose_state* composeState;
    char* mapStr;
    const char* locale;

    if (format != WL_KEYBOARD_KEYMAP_FORMAT_XKB_V1)
    {
        close(fd);
        return;
    }

    mapStr = mmap(NULL, size, PROT_READ, MAP_SHARED, fd, 0);
    if (mapStr == MAP_FAILED) {
        close(fd);
        return;
    }

    keymap = xkb_keymap_new_from_string(_glfw.wl.xkb.context,
                                        mapStr,
                                        XKB_KEYMAP_FORMAT_TEXT_V1,
                                        0);
    munmap(mapStr, size);
    close(fd);

    if (!keymap)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Wayland: Failed to compile keymap");
        return;
    }

    state = xkb_state_new(keymap);
    if (!state)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Wayland: Failed to create XKB state");
        xkb_keymap_unref(keymap);
        return;
    }

    // Look up the preferred locale, falling back to "C" as default.
    locale = getenv("LC_ALL");
    if (!locale)
        locale = getenv("LC_CTYPE");
    if (!locale)
        locale = getenv("LANG");
    if (!locale)
        locale = "C";

    composeTable =
        xkb_compose_table_new_from_locale(_glfw.wl.xkb.context, locale,
                                          XKB_COMPOSE_COMPILE_NO_FLAGS);
    if (composeTable)
    {
        composeState =
            xkb_compose_state_new(composeTable, XKB_COMPOSE_STATE_NO_FLAGS);
        xkb_compose_table_unref(composeTable);
        if (composeState)
            _glfw.wl.xkb.composeState = composeState;
        else
            _glfwInputError(GLFW_PLATFORM_ERROR,
                            "Wayland: Failed to create XKB compose state");
    }
    else
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Wayland: Failed to create XKB compose table");
    }

    xkb_keymap_unref(_glfw.wl.xkb.keymap);
    xkb_state_unref(_glfw.wl.xkb.state);
    _glfw.wl.xkb.keymap = keymap;
    _glfw.wl.xkb.state = state;

    _glfw.wl.xkb.controlMask =
        1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Control");
    _glfw.wl.xkb.altMask =
        1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Mod1");
    _glfw.wl.xkb.shiftMask =
        1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Shift");
    _glfw.wl.xkb.superMask =
        1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Mod4");
    _glfw.wl.xkb.capsLockMask =
        1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Lock");
    _glfw.wl.xkb.numLockMask =
        1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Mod2");
}

static void keyboardHandleEnter(void* data,
                                struct wl_keyboard* keyboard,
                                uint32_t serial,
                                struct wl_surface* surface,
                                struct wl_array* keys)
{
    // Happens in the case we just destroyed the surface.
    if (!surface)
        return;

    _GLFWwindow* window = wl_surface_get_user_data(surface);
    if (!window)
    {
        window = findWindowFromDecorationSurface(surface, NULL);
        if (!window)
            return;
    }

    _glfw.wl.serial = serial;
    _glfw.wl.keyboardFocus = window;
    _glfwInputWindowFocus(window, GLFW_TRUE);
}

static void keyboardHandleLeave(void* data,
                                struct wl_keyboard* keyboard,
                                uint32_t serial,
                                struct wl_surface* surface)
{
    _GLFWwindow* window = _glfw.wl.keyboardFocus;

    if (!window)
        return;

    struct itimerspec timer = {};
    timerfd_settime(_glfw.wl.timerfd, 0, &timer, NULL);

    _glfw.wl.serial = serial;
    _glfw.wl.keyboardFocus = NULL;
    _glfwInputWindowFocus(window, GLFW_FALSE);
}

static int translateKey(uint32_t scancode)
{
    if (scancode < sizeof(_glfw.wl.keycodes) / sizeof(_glfw.wl.keycodes[0]))
        return _glfw.wl.keycodes[scancode];

    return GLFW_KEY_UNKNOWN;
}

static xkb_keysym_t composeSymbol(xkb_keysym_t sym)
{
    if (sym == XKB_KEY_NoSymbol || !_glfw.wl.xkb.composeState)
        return sym;
    if (xkb_compose_state_feed(_glfw.wl.xkb.composeState, sym)
            != XKB_COMPOSE_FEED_ACCEPTED)
        return sym;
    switch (xkb_compose_state_get_status(_glfw.wl.xkb.composeState))
    {
        case XKB_COMPOSE_COMPOSED:
            return xkb_compose_state_get_one_sym(_glfw.wl.xkb.composeState);
        case XKB_COMPOSE_COMPOSING:
        case XKB_COMPOSE_CANCELLED:
            return XKB_KEY_NoSymbol;
        case XKB_COMPOSE_NOTHING:
        default:
            return sym;
    }
}

GLFWbool _glfwInputTextWayland(_GLFWwindow* window, uint32_t scancode)
{
    const xkb_keysym_t* keysyms;
    const xkb_keycode_t keycode = scancode + 8;

    if (xkb_state_key_get_syms(_glfw.wl.xkb.state, keycode, &keysyms) == 1)
    {
        const xkb_keysym_t keysym = composeSymbol(keysyms[0]);
        const uint32_t codepoint = _glfwKeySym2Unicode(keysym);
        if (codepoint != GLFW_INVALID_CODEPOINT)
        {
            const int mods = _glfw.wl.xkb.modifiers;
            const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT));
            _glfwInputChar(window, codepoint, mods, plain);
        }
    }

    return xkb_keymap_key_repeats(_glfw.wl.xkb.keymap, keycode);
}

static void keyboardHandleKey(void* data,
                              struct wl_keyboard* keyboard,
                              uint32_t serial,
                              uint32_t time,
                              uint32_t scancode,
                              uint32_t state)
{
    _GLFWwindow* window = _glfw.wl.keyboardFocus;
    if (!window)
        return;

    const int key = translateKey(scancode);
    const int action =
        state == WL_KEYBOARD_KEY_STATE_PRESSED ? GLFW_PRESS : GLFW_RELEASE;

    _glfw.wl.serial = serial;
    _glfwInputKey(window, key, scancode, action, _glfw.wl.xkb.modifiers);

    struct itimerspec timer = {};

    if (action == GLFW_PRESS)
    {
        const GLFWbool shouldRepeat = _glfwInputTextWayland(window, scancode);

        if (shouldRepeat && _glfw.wl.keyboardRepeatRate > 0)
        {
            _glfw.wl.keyboardLastKey = key;
            _glfw.wl.keyboardLastScancode = scancode;
            if (_glfw.wl.keyboardRepeatRate > 1)
                timer.it_interval.tv_nsec = 1000000000 / _glfw.wl.keyboardRepeatRate;
            else
                timer.it_interval.tv_sec = 1;

            timer.it_value.tv_sec = _glfw.wl.keyboardRepeatDelay / 1000;
            timer.it_value.tv_nsec = (_glfw.wl.keyboardRepeatDelay % 1000) * 1000000;
        }
    }

    timerfd_settime(_glfw.wl.timerfd, 0, &timer, NULL);
}

static void keyboardHandleModifiers(void* data,
                                    struct wl_keyboard* keyboard,
                                    uint32_t serial,
                                    uint32_t modsDepressed,
                                    uint32_t modsLatched,
                                    uint32_t modsLocked,
                                    uint32_t group)
{
    _glfw.wl.serial = serial;

    if (!_glfw.wl.xkb.keymap)
        return;

    xkb_state_update_mask(_glfw.wl.xkb.state,
                          modsDepressed,
                          modsLatched,
                          modsLocked,
                          0,
                          0,
                          group);

    const xkb_mod_mask_t mask =
        xkb_state_serialize_mods(_glfw.wl.xkb.state,
                                 XKB_STATE_MODS_DEPRESSED |
                                 XKB_STATE_LAYOUT_DEPRESSED |
                                 XKB_STATE_MODS_LATCHED |
                                 XKB_STATE_LAYOUT_LATCHED);

    unsigned int mods = 0;

    if (mask & _glfw.wl.xkb.controlMask)
        mods |= GLFW_MOD_CONTROL;
    if (mask & _glfw.wl.xkb.altMask)
        mods |= GLFW_MOD_ALT;
    if (mask & _glfw.wl.xkb.shiftMask)
        mods |= GLFW_MOD_SHIFT;
    if (mask & _glfw.wl.xkb.superMask)
        mods |= GLFW_MOD_SUPER;
    if (mask & _glfw.wl.xkb.capsLockMask)
        mods |= GLFW_MOD_CAPS_LOCK;
    if (mask & _glfw.wl.xkb.numLockMask)
        mods |= GLFW_MOD_NUM_LOCK;

    _glfw.wl.xkb.modifiers = mods;
}

#ifdef WL_KEYBOARD_REPEAT_INFO_SINCE_VERSION
static void keyboardHandleRepeatInfo(void* data,
                                     struct wl_keyboard* keyboard,
                                     int32_t rate,
                                     int32_t delay)
{
    if (keyboard != _glfw.wl.keyboard)
        return;

    _glfw.wl.keyboardRepeatRate = rate;
    _glfw.wl.keyboardRepeatDelay = delay;
}
#endif

static const struct wl_keyboard_listener keyboardListener = {
    keyboardHandleKeymap,
    keyboardHandleEnter,
    keyboardHandleLeave,
    keyboardHandleKey,
    keyboardHandleModifiers,
#ifdef WL_KEYBOARD_REPEAT_INFO_SINCE_VERSION
    keyboardHandleRepeatInfo,
#endif
};

static void seatHandleCapabilities(void* data,
                                   struct wl_seat* seat,
                                   enum wl_seat_capability caps)
{
    if ((caps & WL_SEAT_CAPABILITY_POINTER) && !_glfw.wl.pointer)
    {
        _glfw.wl.pointer = wl_seat_get_pointer(seat);
        wl_pointer_add_listener(_glfw.wl.pointer, &pointerListener, NULL);
    }
    else if (!(caps & WL_SEAT_CAPABILITY_POINTER) && _glfw.wl.pointer)
    {
        wl_pointer_destroy(_glfw.wl.pointer);
        _glfw.wl.pointer = NULL;
    }

    if ((caps & WL_SEAT_CAPABILITY_KEYBOARD) && !_glfw.wl.keyboard)
    {
        _glfw.wl.keyboard = wl_seat_get_keyboard(seat);
        wl_keyboard_add_listener(_glfw.wl.keyboard, &keyboardListener, NULL);
    }
    else if (!(caps & WL_SEAT_CAPABILITY_KEYBOARD) && _glfw.wl.keyboard)
    {
        wl_keyboard_destroy(_glfw.wl.keyboard);
        _glfw.wl.keyboard = NULL;
    }
}

static void seatHandleName(void* data,
                           struct wl_seat* seat,
                           const char* name)
{
}

static const struct wl_seat_listener seatListener = {
    seatHandleCapabilities,
    seatHandleName,
};

static void dataOfferHandleOffer(void* data,
                                 struct wl_data_offer* dataOffer,
                                 const char* mimeType)
{
}

static const struct wl_data_offer_listener dataOfferListener = {
    dataOfferHandleOffer,
};

static void dataDeviceHandleDataOffer(void* data,
                                      struct wl_data_device* dataDevice,
                                      struct wl_data_offer* id)
{
    if (_glfw.wl.dataOffer)
        wl_data_offer_destroy(_glfw.wl.dataOffer);

    _glfw.wl.dataOffer = id;
    wl_data_offer_add_listener(_glfw.wl.dataOffer, &dataOfferListener, NULL);
}

static void dataDeviceHandleEnter(void* data,
                                  struct wl_data_device* dataDevice,
                                  uint32_t serial,
                                  struct wl_surface *surface,
                                  wl_fixed_t x,
                                  wl_fixed_t y,
                                  struct wl_data_offer *id)
{
}

static void dataDeviceHandleLeave(void* data,
                                  struct wl_data_device* dataDevice)
{
}

static void dataDeviceHandleMotion(void* data,
                                   struct wl_data_device* dataDevice,
                                   uint32_t time,
                                   wl_fixed_t x,
                                   wl_fixed_t y)
{
}

static void dataDeviceHandleDrop(void* data,
                                 struct wl_data_device* dataDevice)
{
}

static void dataDeviceHandleSelection(void* data,
                                      struct wl_data_device* dataDevice,
                                      struct wl_data_offer* id)
{
}

static const struct wl_data_device_listener dataDeviceListener = {
    dataDeviceHandleDataOffer,
    dataDeviceHandleEnter,
    dataDeviceHandleLeave,
    dataDeviceHandleMotion,
    dataDeviceHandleDrop,
    dataDeviceHandleSelection,
};

static void wmBaseHandlePing(void* data,
                             struct xdg_wm_base* wmBase,
                             uint32_t serial)
{
    xdg_wm_base_pong(wmBase, serial);
}

static const struct xdg_wm_base_listener wmBaseListener = {
    wmBaseHandlePing
};

static void registryHandleGlobal(void* data,
                                 struct wl_registry* registry,
                                 uint32_t name,
                                 const char* interface,
                                 uint32_t version)
{
    if (strcmp(interface, "wl_compositor") == 0)
    {
        _glfw.wl.compositorVersion = min(3, version);
        _glfw.wl.compositor =
            wl_registry_bind(registry, name, &wl_compositor_interface,
                             _glfw.wl.compositorVersion);
    }
    else if (strcmp(interface, "wl_subcompositor") == 0)
    {
        _glfw.wl.subcompositor =
            wl_registry_bind(registry, name, &wl_subcompositor_interface, 1);
    }
    else if (strcmp(interface, "wl_shm") == 0)
    {
        _glfw.wl.shm =
            wl_registry_bind(registry, name, &wl_shm_interface, 1);
    }
    else if (strcmp(interface, "wl_shell") == 0)
    {
        _glfw.wl.shell =
            wl_registry_bind(registry, name, &wl_shell_interface, 1);
    }
    else if (strcmp(interface, "wl_output") == 0)
    {
        _glfwAddOutputWayland(name, version);
    }
    else if (strcmp(interface, "wl_seat") == 0)
    {
        if (!_glfw.wl.seat)
        {
            _glfw.wl.seatVersion = min(4, version);
            _glfw.wl.seat =
                wl_registry_bind(registry, name, &wl_seat_interface,
                                 _glfw.wl.seatVersion);
            wl_seat_add_listener(_glfw.wl.seat, &seatListener, NULL);
        }
    }
    else if (strcmp(interface, "wl_data_device_manager") == 0)
    {
        if (!_glfw.wl.dataDeviceManager)
        {
            _glfw.wl.dataDeviceManager =
                wl_registry_bind(registry, name,
                                 &wl_data_device_manager_interface, 1);
        }
    }
    else if (strcmp(interface, "xdg_wm_base") == 0)
    {
        _glfw.wl.wmBase =
            wl_registry_bind(registry, name, &xdg_wm_base_interface, 1);
        xdg_wm_base_add_listener(_glfw.wl.wmBase, &wmBaseListener, NULL);
    }
    else if (strcmp(interface, "zxdg_decoration_manager_v1") == 0)
    {
        _glfw.wl.decorationManager =
            wl_registry_bind(registry, name,
                             &zxdg_decoration_manager_v1_interface,
                             1);
    }
    else if (strcmp(interface, "wp_viewporter") == 0)
    {
        _glfw.wl.viewporter =
            wl_registry_bind(registry, name, &wp_viewporter_interface, 1);
    }
    else if (strcmp(interface, "zwp_relative_pointer_manager_v1") == 0)
    {
        _glfw.wl.relativePointerManager =
            wl_registry_bind(registry, name,
                             &zwp_relative_pointer_manager_v1_interface,
                             1);
    }
    else if (strcmp(interface, "zwp_pointer_constraints_v1") == 0)
    {
        _glfw.wl.pointerConstraints =
            wl_registry_bind(registry, name,
                             &zwp_pointer_constraints_v1_interface,
                             1);
    }
    else if (strcmp(interface, "zwp_idle_inhibit_manager_v1") == 0)
    {
        _glfw.wl.idleInhibitManager =
            wl_registry_bind(registry, name,
                             &zwp_idle_inhibit_manager_v1_interface,
                             1);
    }
}

static void registryHandleGlobalRemove(void *data,
                                       struct wl_registry *registry,
                                       uint32_t name)
{
    int i;
    _GLFWmonitor* monitor;

    for (i = 0; i < _glfw.monitorCount; ++i)
    {
        monitor = _glfw.monitors[i];
        if (monitor->wl.name == name)
        {
            _glfwInputMonitor(monitor, GLFW_DISCONNECTED, 0);
            return;
        }
    }
}


static const struct wl_registry_listener registryListener = {
    registryHandleGlobal,
    registryHandleGlobalRemove
};

// Create key code translation tables
//
static void createKeyTables(void)
{
    int scancode;

    memset(_glfw.wl.keycodes, -1, sizeof(_glfw.wl.keycodes));
    memset(_glfw.wl.scancodes, -1, sizeof(_glfw.wl.scancodes));

    _glfw.wl.keycodes[KEY_GRAVE]      = GLFW_KEY_GRAVE_ACCENT;
    _glfw.wl.keycodes[KEY_1]          = GLFW_KEY_1;
    _glfw.wl.keycodes[KEY_2]          = GLFW_KEY_2;
    _glfw.wl.keycodes[KEY_3]          = GLFW_KEY_3;
    _glfw.wl.keycodes[KEY_4]          = GLFW_KEY_4;
    _glfw.wl.keycodes[KEY_5]          = GLFW_KEY_5;
    _glfw.wl.keycodes[KEY_6]          = GLFW_KEY_6;
    _glfw.wl.keycodes[KEY_7]          = GLFW_KEY_7;
    _glfw.wl.keycodes[KEY_8]          = GLFW_KEY_8;
    _glfw.wl.keycodes[KEY_9]          = GLFW_KEY_9;
    _glfw.wl.keycodes[KEY_0]          = GLFW_KEY_0;
    _glfw.wl.keycodes[KEY_SPACE]      = GLFW_KEY_SPACE;
    _glfw.wl.keycodes[KEY_MINUS]      = GLFW_KEY_MINUS;
    _glfw.wl.keycodes[KEY_EQUAL]      = GLFW_KEY_EQUAL;
    _glfw.wl.keycodes[KEY_Q]          = GLFW_KEY_Q;
    _glfw.wl.keycodes[KEY_W]          = GLFW_KEY_W;
    _glfw.wl.keycodes[KEY_E]          = GLFW_KEY_E;
    _glfw.wl.keycodes[KEY_R]          = GLFW_KEY_R;
    _glfw.wl.keycodes[KEY_T]          = GLFW_KEY_T;
    _glfw.wl.keycodes[KEY_Y]          = GLFW_KEY_Y;
    _glfw.wl.keycodes[KEY_U]          = GLFW_KEY_U;
    _glfw.wl.keycodes[KEY_I]          = GLFW_KEY_I;
    _glfw.wl.keycodes[KEY_O]          = GLFW_KEY_O;
    _glfw.wl.keycodes[KEY_P]          = GLFW_KEY_P;
    _glfw.wl.keycodes[KEY_LEFTBRACE]  = GLFW_KEY_LEFT_BRACKET;
    _glfw.wl.keycodes[KEY_RIGHTBRACE] = GLFW_KEY_RIGHT_BRACKET;
    _glfw.wl.keycodes[KEY_A]          = GLFW_KEY_A;
    _glfw.wl.keycodes[KEY_S]          = GLFW_KEY_S;
    _glfw.wl.keycodes[KEY_D]          = GLFW_KEY_D;
    _glfw.wl.keycodes[KEY_F]          = GLFW_KEY_F;
    _glfw.wl.keycodes[KEY_G]          = GLFW_KEY_G;
    _glfw.wl.keycodes[KEY_H]          = GLFW_KEY_H;
    _glfw.wl.keycodes[KEY_J]          = GLFW_KEY_J;
    _glfw.wl.keycodes[KEY_K]          = GLFW_KEY_K;
    _glfw.wl.keycodes[KEY_L]          = GLFW_KEY_L;
    _glfw.wl.keycodes[KEY_SEMICOLON]  = GLFW_KEY_SEMICOLON;
    _glfw.wl.keycodes[KEY_APOSTROPHE] = GLFW_KEY_APOSTROPHE;
    _glfw.wl.keycodes[KEY_Z]          = GLFW_KEY_Z;
    _glfw.wl.keycodes[KEY_X]          = GLFW_KEY_X;
    _glfw.wl.keycodes[KEY_C]          = GLFW_KEY_C;
    _glfw.wl.keycodes[KEY_V]          = GLFW_KEY_V;
    _glfw.wl.keycodes[KEY_B]          = GLFW_KEY_B;
    _glfw.wl.keycodes[KEY_N]          = GLFW_KEY_N;
    _glfw.wl.keycodes[KEY_M]          = GLFW_KEY_M;
    _glfw.wl.keycodes[KEY_COMMA]      = GLFW_KEY_COMMA;
    _glfw.wl.keycodes[KEY_DOT]        = GLFW_KEY_PERIOD;
    _glfw.wl.keycodes[KEY_SLASH]      = GLFW_KEY_SLASH;
    _glfw.wl.keycodes[KEY_BACKSLASH]  = GLFW_KEY_BACKSLASH;
    _glfw.wl.keycodes[KEY_ESC]        = GLFW_KEY_ESCAPE;
    _glfw.wl.keycodes[KEY_TAB]        = GLFW_KEY_TAB;
    _glfw.wl.keycodes[KEY_LEFTSHIFT]  = GLFW_KEY_LEFT_SHIFT;
    _glfw.wl.keycodes[KEY_RIGHTSHIFT] = GLFW_KEY_RIGHT_SHIFT;
    _glfw.wl.keycodes[KEY_LEFTCTRL]   = GLFW_KEY_LEFT_CONTROL;
    _glfw.wl.keycodes[KEY_RIGHTCTRL]  = GLFW_KEY_RIGHT_CONTROL;
    _glfw.wl.keycodes[KEY_LEFTALT]    = GLFW_KEY_LEFT_ALT;
    _glfw.wl.keycodes[KEY_RIGHTALT]   = GLFW_KEY_RIGHT_ALT;
    _glfw.wl.keycodes[KEY_LEFTMETA]   = GLFW_KEY_LEFT_SUPER;
    _glfw.wl.keycodes[KEY_RIGHTMETA]  = GLFW_KEY_RIGHT_SUPER;
    _glfw.wl.keycodes[KEY_COMPOSE]    = GLFW_KEY_MENU;
    _glfw.wl.keycodes[KEY_NUMLOCK]    = GLFW_KEY_NUM_LOCK;
    _glfw.wl.keycodes[KEY_CAPSLOCK]   = GLFW_KEY_CAPS_LOCK;
    _glfw.wl.keycodes[KEY_PRINT]      = GLFW_KEY_PRINT_SCREEN;
    _glfw.wl.keycodes[KEY_SCROLLLOCK] = GLFW_KEY_SCROLL_LOCK;
    _glfw.wl.keycodes[KEY_PAUSE]      = GLFW_KEY_PAUSE;
    _glfw.wl.keycodes[KEY_DELETE]     = GLFW_KEY_DELETE;
    _glfw.wl.keycodes[KEY_BACKSPACE]  = GLFW_KEY_BACKSPACE;
    _glfw.wl.keycodes[KEY_ENTER]      = GLFW_KEY_ENTER;
    _glfw.wl.keycodes[KEY_HOME]       = GLFW_KEY_HOME;
    _glfw.wl.keycodes[KEY_END]        = GLFW_KEY_END;
    _glfw.wl.keycodes[KEY_PAGEUP]     = GLFW_KEY_PAGE_UP;
    _glfw.wl.keycodes[KEY_PAGEDOWN]   = GLFW_KEY_PAGE_DOWN;
    _glfw.wl.keycodes[KEY_INSERT]     = GLFW_KEY_INSERT;
    _glfw.wl.keycodes[KEY_LEFT]       = GLFW_KEY_LEFT;
    _glfw.wl.keycodes[KEY_RIGHT]      = GLFW_KEY_RIGHT;
    _glfw.wl.keycodes[KEY_DOWN]       = GLFW_KEY_DOWN;
    _glfw.wl.keycodes[KEY_UP]         = GLFW_KEY_UP;
    _glfw.wl.keycodes[KEY_F1]         = GLFW_KEY_F1;
    _glfw.wl.keycodes[KEY_F2]         = GLFW_KEY_F2;
    _glfw.wl.keycodes[KEY_F3]         = GLFW_KEY_F3;
    _glfw.wl.keycodes[KEY_F4]         = GLFW_KEY_F4;
    _glfw.wl.keycodes[KEY_F5]         = GLFW_KEY_F5;
    _glfw.wl.keycodes[KEY_F6]         = GLFW_KEY_F6;
    _glfw.wl.keycodes[KEY_F7]         = GLFW_KEY_F7;
    _glfw.wl.keycodes[KEY_F8]         = GLFW_KEY_F8;
    _glfw.wl.keycodes[KEY_F9]         = GLFW_KEY_F9;
    _glfw.wl.keycodes[KEY_F10]        = GLFW_KEY_F10;
    _glfw.wl.keycodes[KEY_F11]        = GLFW_KEY_F11;
    _glfw.wl.keycodes[KEY_F12]        = GLFW_KEY_F12;
    _glfw.wl.keycodes[KEY_F13]        = GLFW_KEY_F13;
    _glfw.wl.keycodes[KEY_F14]        = GLFW_KEY_F14;
    _glfw.wl.keycodes[KEY_F15]        = GLFW_KEY_F15;
    _glfw.wl.keycodes[KEY_F16]        = GLFW_KEY_F16;
    _glfw.wl.keycodes[KEY_F17]        = GLFW_KEY_F17;
    _glfw.wl.keycodes[KEY_F18]        = GLFW_KEY_F18;
    _glfw.wl.keycodes[KEY_F19]        = GLFW_KEY_F19;
    _glfw.wl.keycodes[KEY_F20]        = GLFW_KEY_F20;
    _glfw.wl.keycodes[KEY_F21]        = GLFW_KEY_F21;
    _glfw.wl.keycodes[KEY_F22]        = GLFW_KEY_F22;
    _glfw.wl.keycodes[KEY_F23]        = GLFW_KEY_F23;
    _glfw.wl.keycodes[KEY_F24]        = GLFW_KEY_F24;
    _glfw.wl.keycodes[KEY_KPSLASH]    = GLFW_KEY_KP_DIVIDE;
    _glfw.wl.keycodes[KEY_KPASTERISK] = GLFW_KEY_KP_MULTIPLY;
    _glfw.wl.keycodes[KEY_KPMINUS]    = GLFW_KEY_KP_SUBTRACT;
    _glfw.wl.keycodes[KEY_KPPLUS]     = GLFW_KEY_KP_ADD;
    _glfw.wl.keycodes[KEY_KP0]        = GLFW_KEY_KP_0;
    _glfw.wl.keycodes[KEY_KP1]        = GLFW_KEY_KP_1;
    _glfw.wl.keycodes[KEY_KP2]        = GLFW_KEY_KP_2;
    _glfw.wl.keycodes[KEY_KP3]        = GLFW_KEY_KP_3;
    _glfw.wl.keycodes[KEY_KP4]        = GLFW_KEY_KP_4;
    _glfw.wl.keycodes[KEY_KP5]        = GLFW_KEY_KP_5;
    _glfw.wl.keycodes[KEY_KP6]        = GLFW_KEY_KP_6;
    _glfw.wl.keycodes[KEY_KP7]        = GLFW_KEY_KP_7;
    _glfw.wl.keycodes[KEY_KP8]        = GLFW_KEY_KP_8;
    _glfw.wl.keycodes[KEY_KP9]        = GLFW_KEY_KP_9;
    _glfw.wl.keycodes[KEY_KPDOT]      = GLFW_KEY_KP_DECIMAL;
    _glfw.wl.keycodes[KEY_KPEQUAL]    = GLFW_KEY_KP_EQUAL;
    _glfw.wl.keycodes[KEY_KPENTER]    = GLFW_KEY_KP_ENTER;
    _glfw.wl.keycodes[KEY_102ND]      = GLFW_KEY_WORLD_2;

    for (scancode = 0;  scancode < 256;  scancode++)
    {
        if (_glfw.wl.keycodes[scancode] > 0)
            _glfw.wl.scancodes[_glfw.wl.keycodes[scancode]] = scancode;
    }
}


//////////////////////////////////////////////////////////////////////////
//////                       GLFW platform API                      //////
//////////////////////////////////////////////////////////////////////////

int _glfwPlatformInit(void)
{
    const char *cursorTheme;
    const char *cursorSizeStr;
    char *cursorSizeEnd;
    long cursorSizeLong;
    int cursorSize;

    _glfw.wl.cursor.handle = _glfw_dlopen("libwayland-cursor.so.0");
    if (!_glfw.wl.cursor.handle)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Wayland: Failed to open libwayland-cursor");
        return GLFW_FALSE;
    }

    _glfw.wl.cursor.theme_load = (PFN_wl_cursor_theme_load)
        _glfw_dlsym(_glfw.wl.cursor.handle, "wl_cursor_theme_load");
    _glfw.wl.cursor.theme_destroy = (PFN_wl_cursor_theme_destroy)
        _glfw_dlsym(_glfw.wl.cursor.handle, "wl_cursor_theme_destroy");
    _glfw.wl.cursor.theme_get_cursor = (PFN_wl_cursor_theme_get_cursor)
        _glfw_dlsym(_glfw.wl.cursor.handle, "wl_cursor_theme_get_cursor");
    _glfw.wl.cursor.image_get_buffer = (PFN_wl_cursor_image_get_buffer)
        _glfw_dlsym(_glfw.wl.cursor.handle, "wl_cursor_image_get_buffer");

    _glfw.wl.egl.handle = _glfw_dlopen("libwayland-egl.so.1");
    if (!_glfw.wl.egl.handle)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Wayland: Failed to open libwayland-egl");
        return GLFW_FALSE;
    }

    _glfw.wl.egl.window_create = (PFN_wl_egl_window_create)
        _glfw_dlsym(_glfw.wl.egl.handle, "wl_egl_window_create");
    _glfw.wl.egl.window_destroy = (PFN_wl_egl_window_destroy)
        _glfw_dlsym(_glfw.wl.egl.handle, "wl_egl_window_destroy");
    _glfw.wl.egl.window_resize = (PFN_wl_egl_window_resize)
        _glfw_dlsym(_glfw.wl.egl.handle, "wl_egl_window_resize");

    _glfw.wl.xkb.handle = _glfw_dlopen("libxkbcommon.so.0");
    if (!_glfw.wl.xkb.handle)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Wayland: Failed to open libxkbcommon");
        return GLFW_FALSE;
    }

    _glfw.wl.xkb.context_new = (PFN_xkb_context_new)
        _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_context_new");
    _glfw.wl.xkb.context_unref = (PFN_xkb_context_unref)
        _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_context_unref");
    _glfw.wl.xkb.keymap_new_from_string = (PFN_xkb_keymap_new_from_string)
        _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_keymap_new_from_string");
    _glfw.wl.xkb.keymap_unref = (PFN_xkb_keymap_unref)
        _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_keymap_unref");
    _glfw.wl.xkb.keymap_mod_get_index = (PFN_xkb_keymap_mod_get_index)
        _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_keymap_mod_get_index");
    _glfw.wl.xkb.keymap_key_repeats = (PFN_xkb_keymap_key_repeats)
        _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_keymap_key_repeats");
    _glfw.wl.xkb.keymap_key_get_syms_by_level = (PFN_xkb_keymap_key_get_syms_by_level)
        _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_keymap_key_get_syms_by_level");
    _glfw.wl.xkb.state_new = (PFN_xkb_state_new)
        _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_state_new");
    _glfw.wl.xkb.state_unref = (PFN_xkb_state_unref)
        _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_state_unref");
    _glfw.wl.xkb.state_key_get_syms = (PFN_xkb_state_key_get_syms)
        _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_state_key_get_syms");
    _glfw.wl.xkb.state_update_mask = (PFN_xkb_state_update_mask)
        _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_state_update_mask");
    _glfw.wl.xkb.state_serialize_mods = (PFN_xkb_state_serialize_mods)
        _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_state_serialize_mods");
    _glfw.wl.xkb.state_key_get_layout = (PFN_xkb_state_key_get_layout)
        _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_state_key_get_layout");

    _glfw.wl.xkb.compose_table_new_from_locale = (PFN_xkb_compose_table_new_from_locale)
        _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_table_new_from_locale");
    _glfw.wl.xkb.compose_table_unref = (PFN_xkb_compose_table_unref)
        _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_table_unref");
    _glfw.wl.xkb.compose_state_new = (PFN_xkb_compose_state_new)
        _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_new");
    _glfw.wl.xkb.compose_state_unref = (PFN_xkb_compose_state_unref)
        _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_unref");
    _glfw.wl.xkb.compose_state_feed = (PFN_xkb_compose_state_feed)
        _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_feed");
    _glfw.wl.xkb.compose_state_get_status = (PFN_xkb_compose_state_get_status)
        _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_get_status");
    _glfw.wl.xkb.compose_state_get_one_sym = (PFN_xkb_compose_state_get_one_sym)
        _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_get_one_sym");

    _glfw.wl.display = wl_display_connect(NULL);
    if (!_glfw.wl.display)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Wayland: Failed to connect to display");
        return GLFW_FALSE;
    }

    _glfw.wl.registry = wl_display_get_registry(_glfw.wl.display);
    wl_registry_add_listener(_glfw.wl.registry, &registryListener, NULL);

    createKeyTables();

    _glfw.wl.xkb.context = xkb_context_new(0);
    if (!_glfw.wl.xkb.context)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Wayland: Failed to initialize xkb context");
        return GLFW_FALSE;
    }

    // Sync so we got all registry objects
    wl_display_roundtrip(_glfw.wl.display);

    // Sync so we got all initial output events
    wl_display_roundtrip(_glfw.wl.display);

#ifdef __linux__
    if (!_glfwInitJoysticksLinux())
        return GLFW_FALSE;
#endif

    _glfwInitTimerPOSIX();

    _glfw.wl.timerfd = -1;
    if (_glfw.wl.seatVersion >= 4)
        _glfw.wl.timerfd = timerfd_create(CLOCK_MONOTONIC, TFD_CLOEXEC | TFD_NONBLOCK);

    if (_glfw.wl.pointer && _glfw.wl.shm)
    {
        cursorTheme = getenv("XCURSOR_THEME");
        cursorSizeStr = getenv("XCURSOR_SIZE");
        cursorSize = 32;
        if (cursorSizeStr)
        {
            errno = 0;
            cursorSizeLong = strtol(cursorSizeStr, &cursorSizeEnd, 10);
            if (!*cursorSizeEnd && !errno && cursorSizeLong > 0 && cursorSizeLong <= INT_MAX)
                cursorSize = (int)cursorSizeLong;
        }
        _glfw.wl.cursorTheme =
            wl_cursor_theme_load(cursorTheme, cursorSize, _glfw.wl.shm);
        if (!_glfw.wl.cursorTheme)
        {
            _glfwInputError(GLFW_PLATFORM_ERROR,
                            "Wayland: Unable to load default cursor theme");
            return GLFW_FALSE;
        }
        // If this happens to be NULL, we just fallback to the scale=1 version.
        _glfw.wl.cursorThemeHiDPI =
            wl_cursor_theme_load(cursorTheme, 2 * cursorSize, _glfw.wl.shm);
        _glfw.wl.cursorSurface =
            wl_compositor_create_surface(_glfw.wl.compositor);
        _glfw.wl.cursorTimerfd = timerfd_create(CLOCK_MONOTONIC, TFD_CLOEXEC | TFD_NONBLOCK);
    }

    if (_glfw.wl.seat && _glfw.wl.dataDeviceManager)
    {
        _glfw.wl.dataDevice =
            wl_data_device_manager_get_data_device(_glfw.wl.dataDeviceManager,
                                                   _glfw.wl.seat);
        wl_data_device_add_listener(_glfw.wl.dataDevice, &dataDeviceListener, NULL);

        _glfw.wl.clipboardSize = 4096;
        _glfw.wl.clipboardString = calloc(_glfw.wl.clipboardSize, 1);
        if (!_glfw.wl.clipboardString)
        {
            _glfwInputError(GLFW_OUT_OF_MEMORY,
                            "Wayland: Unable to allocate clipboard memory");
            return GLFW_FALSE;
        }
    }

    return GLFW_TRUE;
}

void _glfwPlatformTerminate(void)
{
#ifdef __linux__
    _glfwTerminateJoysticksLinux();
#endif
    _glfwTerminateEGL();
    if (_glfw.wl.egl.handle)
    {
        _glfw_dlclose(_glfw.wl.egl.handle);
        _glfw.wl.egl.handle = NULL;
    }

    if (_glfw.wl.xkb.composeState)
        xkb_compose_state_unref(_glfw.wl.xkb.composeState);
    if (_glfw.wl.xkb.keymap)
        xkb_keymap_unref(_glfw.wl.xkb.keymap);
    if (_glfw.wl.xkb.state)
        xkb_state_unref(_glfw.wl.xkb.state);
    if (_glfw.wl.xkb.context)
        xkb_context_unref(_glfw.wl.xkb.context);
    if (_glfw.wl.xkb.handle)
    {
        _glfw_dlclose(_glfw.wl.xkb.handle);
        _glfw.wl.xkb.handle = NULL;
    }

    if (_glfw.wl.cursorTheme)
        wl_cursor_theme_destroy(_glfw.wl.cursorTheme);
    if (_glfw.wl.cursorThemeHiDPI)
        wl_cursor_theme_destroy(_glfw.wl.cursorThemeHiDPI);
    if (_glfw.wl.cursor.handle)
    {
        _glfw_dlclose(_glfw.wl.cursor.handle);
        _glfw.wl.cursor.handle = NULL;
    }

    if (_glfw.wl.cursorSurface)
        wl_surface_destroy(_glfw.wl.cursorSurface);
    if (_glfw.wl.subcompositor)
        wl_subcompositor_destroy(_glfw.wl.subcompositor);
    if (_glfw.wl.compositor)
        wl_compositor_destroy(_glfw.wl.compositor);
    if (_glfw.wl.shm)
        wl_shm_destroy(_glfw.wl.shm);
    if (_glfw.wl.shell)
        wl_shell_destroy(_glfw.wl.shell);
    if (_glfw.wl.viewporter)
        wp_viewporter_destroy(_glfw.wl.viewporter);
    if (_glfw.wl.decorationManager)
        zxdg_decoration_manager_v1_destroy(_glfw.wl.decorationManager);
    if (_glfw.wl.wmBase)
        xdg_wm_base_destroy(_glfw.wl.wmBase);
    if (_glfw.wl.dataSource)
        wl_data_source_destroy(_glfw.wl.dataSource);
    if (_glfw.wl.dataDevice)
        wl_data_device_destroy(_glfw.wl.dataDevice);
    if (_glfw.wl.dataOffer)
        wl_data_offer_destroy(_glfw.wl.dataOffer);
    if (_glfw.wl.dataDeviceManager)
        wl_data_device_manager_destroy(_glfw.wl.dataDeviceManager);
    if (_glfw.wl.pointer)
        wl_pointer_destroy(_glfw.wl.pointer);
    if (_glfw.wl.keyboard)
        wl_keyboard_destroy(_glfw.wl.keyboard);
    if (_glfw.wl.seat)
        wl_seat_destroy(_glfw.wl.seat);
    if (_glfw.wl.relativePointerManager)
        zwp_relative_pointer_manager_v1_destroy(_glfw.wl.relativePointerManager);
    if (_glfw.wl.pointerConstraints)
        zwp_pointer_constraints_v1_destroy(_glfw.wl.pointerConstraints);
    if (_glfw.wl.idleInhibitManager)
        zwp_idle_inhibit_manager_v1_destroy(_glfw.wl.idleInhibitManager);
    if (_glfw.wl.registry)
        wl_registry_destroy(_glfw.wl.registry);
    if (_glfw.wl.display)
    {
        wl_display_flush(_glfw.wl.display);
        wl_display_disconnect(_glfw.wl.display);
    }

    if (_glfw.wl.timerfd >= 0)
        close(_glfw.wl.timerfd);
    if (_glfw.wl.cursorTimerfd >= 0)
        close(_glfw.wl.cursorTimerfd);

    free(_glfw.wl.clipboardString);
    free(_glfw.wl.clipboardSendString);
}

const char* _glfwPlatformGetVersionString(void)
{
    return _GLFW_VERSION_NUMBER " Wayland EGL OSMesa"
#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK)
        " clock_gettime"
#else
        " gettimeofday"
#endif
        " evdev"
#if defined(_GLFW_BUILD_DLL)
        " shared"
#endif
        ;
}

#endif

#ifndef HEADER_GUARD_WL_MONITOR_C
#define HEADER_GUARD_WL_MONITOR_C
//========================================================================
// GLFW 3.3.7 Wayland - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================




#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <errno.h>
#include <math.h>


static void outputHandleGeometry(void* data,
                                 struct wl_output* output,
                                 int32_t x,
                                 int32_t y,
                                 int32_t physicalWidth,
                                 int32_t physicalHeight,
                                 int32_t subpixel,
                                 const char* make,
                                 const char* model,
                                 int32_t transform)
{
    struct _GLFWmonitor *monitor = data;

    monitor->wl.x = x;
    monitor->wl.y = y;
    monitor->widthMM = physicalWidth;
    monitor->heightMM = physicalHeight;

    snprintf(monitor->name, sizeof(monitor->name), "%s %s", make, model);
}

static void outputHandleMode(void* data,
                             struct wl_output* output,
                             uint32_t flags,
                             int32_t width,
                             int32_t height,
                             int32_t refresh)
{
    struct _GLFWmonitor *monitor = data;
    GLFWvidmode mode;

    mode.width = width;
    mode.height = height;
    mode.redBits = 8;
    mode.greenBits = 8;
    mode.blueBits = 8;
    mode.refreshRate = (int) round(refresh / 1000.0);

    monitor->modeCount++;
    monitor->modes =
        realloc(monitor->modes, monitor->modeCount * sizeof(GLFWvidmode));
    monitor->modes[monitor->modeCount - 1] = mode;

    if (flags & WL_OUTPUT_MODE_CURRENT)
        monitor->wl.currentMode = monitor->modeCount - 1;
}

static void outputHandleDone(void* data, struct wl_output* output)
{
    struct _GLFWmonitor *monitor = data;

    if (monitor->widthMM <= 0 || monitor->heightMM <= 0)
    {
        // If Wayland does not provide a physical size, assume the default 96 DPI
        const GLFWvidmode* mode = &monitor->modes[monitor->wl.currentMode];
        monitor->widthMM  = (int) (mode->width * 25.4f / 96.f);
        monitor->heightMM = (int) (mode->height * 25.4f / 96.f);
    }

    _glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST);
}

static void outputHandleScale(void* data,
                              struct wl_output* output,
                              int32_t factor)
{
    struct _GLFWmonitor *monitor = data;

    monitor->wl.scale = factor;
}

static const struct wl_output_listener outputListener = {
    outputHandleGeometry,
    outputHandleMode,
    outputHandleDone,
    outputHandleScale,
};


//////////////////////////////////////////////////////////////////////////
//////                       GLFW internal API                      //////
//////////////////////////////////////////////////////////////////////////

void _glfwAddOutputWayland(uint32_t name, uint32_t version)
{
    _GLFWmonitor *monitor;
    struct wl_output *output;

    if (version < 2)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Wayland: Unsupported output interface version");
        return;
    }

    // The actual name of this output will be set in the geometry handler.
    monitor = _glfwAllocMonitor("", 0, 0);

    output = wl_registry_bind(_glfw.wl.registry,
                              name,
                              &wl_output_interface,
                              2);
    if (!output)
    {
        _glfwFreeMonitor(monitor);
        return;
    }

    monitor->wl.scale = 1;
    monitor->wl.output = output;
    monitor->wl.name = name;

    wl_output_add_listener(output, &outputListener, monitor);
}


//////////////////////////////////////////////////////////////////////////
//////                       GLFW platform API                      //////
//////////////////////////////////////////////////////////////////////////

void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor)
{
    if (monitor->wl.output)
        wl_output_destroy(monitor->wl.output);
}

void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
{
    if (xpos)
        *xpos = monitor->wl.x;
    if (ypos)
        *ypos = monitor->wl.y;
}

void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
                                         float* xscale, float* yscale)
{
    if (xscale)
        *xscale = (float) monitor->wl.scale;
    if (yscale)
        *yscale = (float) monitor->wl.scale;
}

void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor,
                                     int* xpos, int* ypos,
                                     int* width, int* height)
{
    if (xpos)
        *xpos = monitor->wl.x;
    if (ypos)
        *ypos = monitor->wl.y;
    if (width)
        *width = monitor->modes[monitor->wl.currentMode].width;
    if (height)
        *height = monitor->modes[monitor->wl.currentMode].height;
}

GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)
{
    *found = monitor->modeCount;
    return monitor->modes;
}

void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)
{
    *mode = monitor->modes[monitor->wl.currentMode];
}

GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
{
    _glfwInputError(GLFW_PLATFORM_ERROR,
                    "Wayland: Gamma ramp access is not available");
    return GLFW_FALSE;
}

void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor,
                               const GLFWgammaramp* ramp)
{
    _glfwInputError(GLFW_PLATFORM_ERROR,
                    "Wayland: Gamma ramp access is not available");
}


//////////////////////////////////////////////////////////////////////////
//////                        GLFW native API                       //////
//////////////////////////////////////////////////////////////////////////

GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* handle)
{
    _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    return monitor->wl.output;
}


#endif

#ifndef HEADER_GUARD_WL_WINDOW_C
#define HEADER_GUARD_WL_WINDOW_C
//========================================================================
// GLFW 3.3.7 Wayland - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================

#define _GNU_SOURCE




#include <stdio.h>
#include <stdlib.h>
#include <errno.h>
#include <unistd.h>
#include <string.h>
#include <fcntl.h>
#include <sys/mman.h>
#include <sys/timerfd.h>
#include <poll.h>
#include <signal.h>
#include <time.h>

static void shellSurfaceHandlePing(void* data,
                                   struct wl_shell_surface* shellSurface,
                                   uint32_t serial)
{
    wl_shell_surface_pong(shellSurface, serial);
}

static void shellSurfaceHandleConfigure(void* data,
                                        struct wl_shell_surface* shellSurface,
                                        uint32_t edges,
                                        int32_t width,
                                        int32_t height)
{
    _GLFWwindow* window = data;
    float aspectRatio;
    float targetRatio;

    if (!window->monitor)
    {
        if (_glfw.wl.viewporter && window->decorated)
        {
            width -= _GLFW_DECORATION_HORIZONTAL;
            height -= _GLFW_DECORATION_VERTICAL;
        }
        if (width < 1)
            width = 1;
        if (height < 1)
            height = 1;

        if (window->numer != GLFW_DONT_CARE && window->denom != GLFW_DONT_CARE)
        {
            aspectRatio = (float)width / (float)height;
            targetRatio = (float)window->numer / (float)window->denom;
            if (aspectRatio < targetRatio)
                height = width / targetRatio;
            else if (aspectRatio > targetRatio)
                width = height * targetRatio;
        }

        if (window->minwidth != GLFW_DONT_CARE && width < window->minwidth)
            width = window->minwidth;
        else if (window->maxwidth != GLFW_DONT_CARE && width > window->maxwidth)
            width = window->maxwidth;

        if (window->minheight != GLFW_DONT_CARE && height < window->minheight)
            height = window->minheight;
        else if (window->maxheight != GLFW_DONT_CARE && height > window->maxheight)
            height = window->maxheight;
    }

    _glfwInputWindowSize(window, width, height);
    _glfwPlatformSetWindowSize(window, width, height);
    _glfwInputWindowDamage(window);
}

static void shellSurfaceHandlePopupDone(void* data,
                                        struct wl_shell_surface* shellSurface)
{
}

static const struct wl_shell_surface_listener shellSurfaceListener = {
    shellSurfaceHandlePing,
    shellSurfaceHandleConfigure,
    shellSurfaceHandlePopupDone
};

static int createTmpfileCloexec(char* tmpname)
{
    int fd;

    fd = mkostemp(tmpname, O_CLOEXEC);
    if (fd >= 0)
        unlink(tmpname);

    return fd;
}

/*
 * Create a new, unique, anonymous file of the given size, and
 * return the file descriptor for it. The file descriptor is set
 * CLOEXEC. The file is immediately suitable for mmap()'ing
 * the given size at offset zero.
 *
 * The file should not have a permanent backing store like a disk,
 * but may have if XDG_RUNTIME_DIR is not properly implemented in OS.
 *
 * The file name is deleted from the file system.
 *
 * The file is suitable for buffer sharing between processes by
 * transmitting the file descriptor over Unix sockets using the
 * SCM_RIGHTS methods.
 *
 * posix_fallocate() is used to guarantee that disk space is available
 * for the file at the given size. If disk space is insufficient, errno
 * is set to ENOSPC. If posix_fallocate() is not supported, program may
 * receive SIGBUS on accessing mmap()'ed file contents instead.
 */
static int createAnonymousFile(off_t size)
{
    static const char template[] = "/glfw-shared-XXXXXX";
    const char* path;
    char* name;
    int fd;
    int ret;

#ifdef HAVE_MEMFD_CREATE
    fd = memfd_create("glfw-shared", MFD_CLOEXEC | MFD_ALLOW_SEALING);
    if (fd >= 0)
    {
        // We can add this seal before calling posix_fallocate(), as the file
        // is currently zero-sized anyway.
        //
        // There is also no need to check for the return value, we couldn’t do
        // anything with it anyway.
        fcntl(fd, F_ADD_SEALS, F_SEAL_SHRINK | F_SEAL_SEAL);
    }
    else
#elif defined(SHM_ANON)
    fd = shm_open(SHM_ANON, O_RDWR | O_CLOEXEC, 0600);
    if (fd < 0)
#endif
    {
        path = getenv("XDG_RUNTIME_DIR");
        if (!path)
        {
            errno = ENOENT;
            return -1;
        }

        name = calloc(strlen(path) + sizeof(template), 1);
        strcpy(name, path);
        strcat(name, template);

        fd = createTmpfileCloexec(name);
        free(name);
        if (fd < 0)
            return -1;
    }

#if defined(SHM_ANON)
    // posix_fallocate does not work on SHM descriptors
    ret = ftruncate(fd, size);
#else
    ret = posix_fallocate(fd, 0, size);
#endif
    if (ret != 0)
    {
        close(fd);
        errno = ret;
        return -1;
    }
    return fd;
}

static struct wl_buffer* createShmBuffer(const GLFWimage* image)
{
    struct wl_shm_pool* pool;
    struct wl_buffer* buffer;
    int stride = image->width * 4;
    int length = image->width * image->height * 4;
    void* data;
    int fd, i;

    fd = createAnonymousFile(length);
    if (fd < 0)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Wayland: Creating a buffer file for %d B failed: %s",
                        length, strerror(errno));
        return NULL;
    }

    data = mmap(NULL, length, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0);
    if (data == MAP_FAILED)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Wayland: mmap failed: %s", strerror(errno));
        close(fd);
        return NULL;
    }

    pool = wl_shm_create_pool(_glfw.wl.shm, fd, length);

    close(fd);
    unsigned char* source = (unsigned char*) image->pixels;
    unsigned char* target = data;
    for (i = 0;  i < image->width * image->height;  i++, source += 4)
    {
        unsigned int alpha = source[3];

        *target++ = (unsigned char) ((source[2] * alpha) / 255);
        *target++ = (unsigned char) ((source[1] * alpha) / 255);
        *target++ = (unsigned char) ((source[0] * alpha) / 255);
        *target++ = (unsigned char) alpha;
    }

    buffer =
        wl_shm_pool_create_buffer(pool, 0,
                                  image->width,
                                  image->height,
                                  stride, WL_SHM_FORMAT_ARGB8888);
    munmap(data, length);
    wl_shm_pool_destroy(pool);

    return buffer;
}

// Wait for data to arrive on any of the specified file descriptors
//
static GLFWbool waitForData(struct pollfd* fds, nfds_t count, double* timeout)
{
    for (;;)
    {
        if (timeout)
        {
            const uint64_t base = _glfwPlatformGetTimerValue();

#if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__CYGWIN__)
            const time_t seconds = (time_t) *timeout;
            const long nanoseconds = (long) ((*timeout - seconds) * 1e9);
            const struct timespec ts = { seconds, nanoseconds };
            const int result = ppoll(fds, count, &ts, NULL);
#elif defined(__NetBSD__)
            const time_t seconds = (time_t) *timeout;
            const long nanoseconds = (long) ((*timeout - seconds) * 1e9);
            const struct timespec ts = { seconds, nanoseconds };
            const int result = pollts(fds, count, &ts, NULL);
#else
            const int milliseconds = (int) (*timeout * 1e3);
            const int result = poll(fds, count, milliseconds);
#endif
            const int error = errno; // clock_gettime may overwrite our error

            *timeout -= (_glfwPlatformGetTimerValue() - base) /
                (double) _glfwPlatformGetTimerFrequency();

            if (result > 0)
                return GLFW_TRUE;
            else if (result == -1 && error != EINTR && error != EAGAIN)
                return GLFW_FALSE;
            else if (*timeout <= 0.0)
                return GLFW_FALSE;
        }
        else
        {
            const int result = poll(fds, count, -1);
            if (result > 0)
                return GLFW_TRUE;
            else if (result == -1 && errno != EINTR && errno != EAGAIN)
                return GLFW_FALSE;
        }
    }
}

static void createDecoration(_GLFWdecorationWayland* decoration,
                             struct wl_surface* parent,
                             struct wl_buffer* buffer, GLFWbool opaque,
                             int x, int y,
                             int width, int height)
{
    struct wl_region* region;

    decoration->surface = wl_compositor_create_surface(_glfw.wl.compositor);
    decoration->subsurface =
        wl_subcompositor_get_subsurface(_glfw.wl.subcompositor,
                                        decoration->surface, parent);
    wl_subsurface_set_position(decoration->subsurface, x, y);
    decoration->viewport = wp_viewporter_get_viewport(_glfw.wl.viewporter,
                                                      decoration->surface);
    wp_viewport_set_destination(decoration->viewport, width, height);
    wl_surface_attach(decoration->surface, buffer, 0, 0);

    if (opaque)
    {
        region = wl_compositor_create_region(_glfw.wl.compositor);
        wl_region_add(region, 0, 0, width, height);
        wl_surface_set_opaque_region(decoration->surface, region);
        wl_surface_commit(decoration->surface);
        wl_region_destroy(region);
    }
    else
        wl_surface_commit(decoration->surface);
}

static void createDecorations(_GLFWwindow* window)
{
    unsigned char data[] = { 224, 224, 224, 255 };
    const GLFWimage image = { 1, 1, data };
    GLFWbool opaque = (data[3] == 255);

    if (!_glfw.wl.viewporter || !window->decorated || window->wl.decorations.serverSide)
        return;

    if (!window->wl.decorations.buffer)
        window->wl.decorations.buffer = createShmBuffer(&image);
    if (!window->wl.decorations.buffer)
        return;

    createDecoration(&window->wl.decorations.top, window->wl.surface,
                     window->wl.decorations.buffer, opaque,
                     0, -_GLFW_DECORATION_TOP,
                     window->wl.width, _GLFW_DECORATION_TOP);
    createDecoration(&window->wl.decorations.left, window->wl.surface,
                     window->wl.decorations.buffer, opaque,
                     -_GLFW_DECORATION_WIDTH, -_GLFW_DECORATION_TOP,
                     _GLFW_DECORATION_WIDTH, window->wl.height + _GLFW_DECORATION_TOP);
    createDecoration(&window->wl.decorations.right, window->wl.surface,
                     window->wl.decorations.buffer, opaque,
                     window->wl.width, -_GLFW_DECORATION_TOP,
                     _GLFW_DECORATION_WIDTH, window->wl.height + _GLFW_DECORATION_TOP);
    createDecoration(&window->wl.decorations.bottom, window->wl.surface,
                     window->wl.decorations.buffer, opaque,
                     -_GLFW_DECORATION_WIDTH, window->wl.height,
                     window->wl.width + _GLFW_DECORATION_HORIZONTAL, _GLFW_DECORATION_WIDTH);
}

static void destroyDecoration(_GLFWdecorationWayland* decoration)
{
    if (decoration->subsurface)
        wl_subsurface_destroy(decoration->subsurface);
    if (decoration->surface)
        wl_surface_destroy(decoration->surface);
    if (decoration->viewport)
        wp_viewport_destroy(decoration->viewport);
    decoration->surface = NULL;
    decoration->subsurface = NULL;
    decoration->viewport = NULL;
}

static void destroyDecorations(_GLFWwindow* window)
{
    destroyDecoration(&window->wl.decorations.top);
    destroyDecoration(&window->wl.decorations.left);
    destroyDecoration(&window->wl.decorations.right);
    destroyDecoration(&window->wl.decorations.bottom);
}

static void xdgDecorationHandleConfigure(void* data,
                                         struct zxdg_toplevel_decoration_v1* decoration,
                                         uint32_t mode)
{
    _GLFWwindow* window = data;

    window->wl.decorations.serverSide = (mode == ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE);

    if (!window->wl.decorations.serverSide)
        createDecorations(window);
}

static const struct zxdg_toplevel_decoration_v1_listener xdgDecorationListener = {
    xdgDecorationHandleConfigure,
};

// Makes the surface considered as XRGB instead of ARGB.
static void setOpaqueRegion(_GLFWwindow* window)
{
    struct wl_region* region;

    region = wl_compositor_create_region(_glfw.wl.compositor);
    if (!region)
        return;

    wl_region_add(region, 0, 0, window->wl.width, window->wl.height);
    wl_surface_set_opaque_region(window->wl.surface, region);
    wl_surface_commit(window->wl.surface);
    wl_region_destroy(region);
}


static void resizeWindow(_GLFWwindow* window)
{
    int scale = window->wl.scale;
    int scaledWidth = window->wl.width * scale;
    int scaledHeight = window->wl.height * scale;
    wl_egl_window_resize(window->wl.native, scaledWidth, scaledHeight, 0, 0);
    if (!window->wl.transparent)
        setOpaqueRegion(window);
    _glfwInputFramebufferSize(window, scaledWidth, scaledHeight);
    _glfwInputWindowContentScale(window, scale, scale);

    if (!window->wl.decorations.top.surface)
        return;

    // Top decoration.
    wp_viewport_set_destination(window->wl.decorations.top.viewport,
                                window->wl.width, _GLFW_DECORATION_TOP);
    wl_surface_commit(window->wl.decorations.top.surface);

    // Left decoration.
    wp_viewport_set_destination(window->wl.decorations.left.viewport,
                                _GLFW_DECORATION_WIDTH, window->wl.height + _GLFW_DECORATION_TOP);
    wl_surface_commit(window->wl.decorations.left.surface);

    // Right decoration.
    wl_subsurface_set_position(window->wl.decorations.right.subsurface,
                               window->wl.width, -_GLFW_DECORATION_TOP);
    wp_viewport_set_destination(window->wl.decorations.right.viewport,
                                _GLFW_DECORATION_WIDTH, window->wl.height + _GLFW_DECORATION_TOP);
    wl_surface_commit(window->wl.decorations.right.surface);

    // Bottom decoration.
    wl_subsurface_set_position(window->wl.decorations.bottom.subsurface,
                               -_GLFW_DECORATION_WIDTH, window->wl.height);
    wp_viewport_set_destination(window->wl.decorations.bottom.viewport,
                                window->wl.width + _GLFW_DECORATION_HORIZONTAL, _GLFW_DECORATION_WIDTH);
    wl_surface_commit(window->wl.decorations.bottom.surface);
}

static void checkScaleChange(_GLFWwindow* window)
{
    // Check if we will be able to set the buffer scale or not.
    if (_glfw.wl.compositorVersion < 3)
        return;

    // Get the scale factor from the highest scale monitor.
    int maxScale = 1;

    for (int i = 0; i < window->wl.monitorsCount; i++)
    {
        const int scale = window->wl.monitors[i]->wl.scale;
        if (maxScale < scale)
            maxScale = scale;
    }

    // Only change the framebuffer size if the scale changed.
    if (window->wl.scale != maxScale)
    {
        window->wl.scale = maxScale;
        wl_surface_set_buffer_scale(window->wl.surface, maxScale);
        resizeWindow(window);
    }
}

static void surfaceHandleEnter(void *data,
                               struct wl_surface *surface,
                               struct wl_output *output)
{
    _GLFWwindow* window = data;
    _GLFWmonitor* monitor = wl_output_get_user_data(output);

    if (window->wl.monitorsCount + 1 > window->wl.monitorsSize)
    {
        ++window->wl.monitorsSize;
        window->wl.monitors =
            realloc(window->wl.monitors,
                    window->wl.monitorsSize * sizeof(_GLFWmonitor*));
    }

    window->wl.monitors[window->wl.monitorsCount++] = monitor;

    checkScaleChange(window);
}

static void surfaceHandleLeave(void *data,
                               struct wl_surface *surface,
                               struct wl_output *output)
{
    _GLFWwindow* window = data;
    _GLFWmonitor* monitor = wl_output_get_user_data(output);
    GLFWbool found;
    int i;

    for (i = 0, found = GLFW_FALSE; i < window->wl.monitorsCount - 1; ++i)
    {
        if (monitor == window->wl.monitors[i])
            found = GLFW_TRUE;
        if (found)
            window->wl.monitors[i] = window->wl.monitors[i + 1];
    }
    window->wl.monitors[--window->wl.monitorsCount] = NULL;

    checkScaleChange(window);
}

static const struct wl_surface_listener surfaceListener = {
    surfaceHandleEnter,
    surfaceHandleLeave
};

static void setIdleInhibitor(_GLFWwindow* window, GLFWbool enable)
{
    if (enable && !window->wl.idleInhibitor && _glfw.wl.idleInhibitManager)
    {
        window->wl.idleInhibitor =
            zwp_idle_inhibit_manager_v1_create_inhibitor(
                _glfw.wl.idleInhibitManager, window->wl.surface);
        if (!window->wl.idleInhibitor)
            _glfwInputError(GLFW_PLATFORM_ERROR,
                            "Wayland: Idle inhibitor creation failed");
    }
    else if (!enable && window->wl.idleInhibitor)
    {
        zwp_idle_inhibitor_v1_destroy(window->wl.idleInhibitor);
        window->wl.idleInhibitor = NULL;
    }
}

static void setFullscreen(_GLFWwindow* window, _GLFWmonitor* monitor,
                          int refreshRate)
{
    if (window->wl.xdg.toplevel)
    {
        xdg_toplevel_set_fullscreen(
            window->wl.xdg.toplevel,
            monitor->wl.output);
    }
    else if (window->wl.shellSurface)
    {
        wl_shell_surface_set_fullscreen(
            window->wl.shellSurface,
            WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT,
            refreshRate * 1000, // Convert Hz to mHz.
            monitor->wl.output);
    }
    setIdleInhibitor(window, GLFW_TRUE);
    if (!window->wl.decorations.serverSide)
        destroyDecorations(window);
}

static GLFWbool createShellSurface(_GLFWwindow* window)
{
    if (!_glfw.wl.shell)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Wayland: wl_shell protocol not available");
        return GLFW_FALSE;
    }

    window->wl.shellSurface = wl_shell_get_shell_surface(_glfw.wl.shell,
                                                         window->wl.surface);
    if (!window->wl.shellSurface)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Wayland: Shell surface creation failed");
        return GLFW_FALSE;
    }

    wl_shell_surface_add_listener(window->wl.shellSurface,
                                  &shellSurfaceListener,
                                  window);

    if (window->wl.title)
        wl_shell_surface_set_title(window->wl.shellSurface, window->wl.title);

    if (window->monitor)
    {
        setFullscreen(window, window->monitor, 0);
    }
    else if (window->wl.maximized)
    {
        wl_shell_surface_set_maximized(window->wl.shellSurface, NULL);
        setIdleInhibitor(window, GLFW_FALSE);
        createDecorations(window);
    }
    else
    {
        wl_shell_surface_set_toplevel(window->wl.shellSurface);
        setIdleInhibitor(window, GLFW_FALSE);
        createDecorations(window);
    }

    wl_surface_commit(window->wl.surface);

    return GLFW_TRUE;
}

static void xdgToplevelHandleConfigure(void* data,
                                       struct xdg_toplevel* toplevel,
                                       int32_t width,
                                       int32_t height,
                                       struct wl_array* states)
{
    _GLFWwindow* window = data;
    float aspectRatio;
    float targetRatio;
    uint32_t* state;
    GLFWbool maximized = GLFW_FALSE;
    GLFWbool fullscreen = GLFW_FALSE;
    GLFWbool activated = GLFW_FALSE;

    wl_array_for_each(state, states)
    {
        switch (*state)
        {
            case XDG_TOPLEVEL_STATE_MAXIMIZED:
                maximized = GLFW_TRUE;
                break;
            case XDG_TOPLEVEL_STATE_FULLSCREEN:
                fullscreen = GLFW_TRUE;
                break;
            case XDG_TOPLEVEL_STATE_RESIZING:
                break;
            case XDG_TOPLEVEL_STATE_ACTIVATED:
                activated = GLFW_TRUE;
                break;
        }
    }

    if (width != 0 && height != 0)
    {
        if (!maximized && !fullscreen)
        {
            if (window->numer != GLFW_DONT_CARE && window->denom != GLFW_DONT_CARE)
            {
                aspectRatio = (float)width / (float)height;
                targetRatio = (float)window->numer / (float)window->denom;
                if (aspectRatio < targetRatio)
                    height = width / targetRatio;
                else if (aspectRatio > targetRatio)
                    width = height * targetRatio;
            }
        }

        _glfwInputWindowSize(window, width, height);
        _glfwPlatformSetWindowSize(window, width, height);
        _glfwInputWindowDamage(window);
    }

    if (window->wl.wasFullscreen && window->autoIconify)
    {
        if (!activated || !fullscreen)
        {
            _glfwPlatformIconifyWindow(window);
            window->wl.wasFullscreen = GLFW_FALSE;
        }
    }
    if (fullscreen && activated)
        window->wl.wasFullscreen = GLFW_TRUE;
}

static void xdgToplevelHandleClose(void* data,
                                   struct xdg_toplevel* toplevel)
{
    _GLFWwindow* window = data;
    _glfwInputWindowCloseRequest(window);
}

static const struct xdg_toplevel_listener xdgToplevelListener = {
    xdgToplevelHandleConfigure,
    xdgToplevelHandleClose
};

static void xdgSurfaceHandleConfigure(void* data,
                                      struct xdg_surface* surface,
                                      uint32_t serial)
{
    xdg_surface_ack_configure(surface, serial);
}

static const struct xdg_surface_listener xdgSurfaceListener = {
    xdgSurfaceHandleConfigure
};

static void setXdgDecorations(_GLFWwindow* window)
{
    if (_glfw.wl.decorationManager)
    {
        window->wl.xdg.decoration =
            zxdg_decoration_manager_v1_get_toplevel_decoration(
                _glfw.wl.decorationManager, window->wl.xdg.toplevel);
        zxdg_toplevel_decoration_v1_add_listener(window->wl.xdg.decoration,
                                                 &xdgDecorationListener,
                                                 window);
        zxdg_toplevel_decoration_v1_set_mode(
            window->wl.xdg.decoration,
            ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE);
    }
    else
    {
        window->wl.decorations.serverSide = GLFW_FALSE;
        createDecorations(window);
    }
}

static GLFWbool createXdgSurface(_GLFWwindow* window)
{
    window->wl.xdg.surface = xdg_wm_base_get_xdg_surface(_glfw.wl.wmBase,
                                                         window->wl.surface);
    if (!window->wl.xdg.surface)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Wayland: xdg-surface creation failed");
        return GLFW_FALSE;
    }

    xdg_surface_add_listener(window->wl.xdg.surface,
                             &xdgSurfaceListener,
                             window);

    window->wl.xdg.toplevel = xdg_surface_get_toplevel(window->wl.xdg.surface);
    if (!window->wl.xdg.toplevel)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Wayland: xdg-toplevel creation failed");
        return GLFW_FALSE;
    }

    xdg_toplevel_add_listener(window->wl.xdg.toplevel,
                              &xdgToplevelListener,
                              window);

    if (window->wl.title)
        xdg_toplevel_set_title(window->wl.xdg.toplevel, window->wl.title);

    if (window->minwidth != GLFW_DONT_CARE && window->minheight != GLFW_DONT_CARE)
        xdg_toplevel_set_min_size(window->wl.xdg.toplevel,
                                  window->minwidth, window->minheight);
    if (window->maxwidth != GLFW_DONT_CARE && window->maxheight != GLFW_DONT_CARE)
        xdg_toplevel_set_max_size(window->wl.xdg.toplevel,
                                  window->maxwidth, window->maxheight);

    if (window->monitor)
    {
        xdg_toplevel_set_fullscreen(window->wl.xdg.toplevel,
                                    window->monitor->wl.output);
        setIdleInhibitor(window, GLFW_TRUE);
    }
    else if (window->wl.maximized)
    {
        xdg_toplevel_set_maximized(window->wl.xdg.toplevel);
        setIdleInhibitor(window, GLFW_FALSE);
        setXdgDecorations(window);
    }
    else
    {
        setIdleInhibitor(window, GLFW_FALSE);
        setXdgDecorations(window);
    }

    wl_surface_commit(window->wl.surface);
    wl_display_roundtrip(_glfw.wl.display);

    return GLFW_TRUE;
}

static GLFWbool createSurface(_GLFWwindow* window,
                              const _GLFWwndconfig* wndconfig,
                              const _GLFWfbconfig* fbconfig)
{
    window->wl.surface = wl_compositor_create_surface(_glfw.wl.compositor);
    if (!window->wl.surface)
        return GLFW_FALSE;

    wl_surface_add_listener(window->wl.surface,
                            &surfaceListener,
                            window);

    wl_surface_set_user_data(window->wl.surface, window);

    window->wl.native = wl_egl_window_create(window->wl.surface,
                                             wndconfig->width,
                                             wndconfig->height);
    if (!window->wl.native)
        return GLFW_FALSE;

    window->wl.width = wndconfig->width;
    window->wl.height = wndconfig->height;
    window->wl.scale = 1;
    window->wl.title = _glfw_strdup(wndconfig->title);

    window->wl.transparent = fbconfig->transparent;
    if (!window->wl.transparent)
        setOpaqueRegion(window);

    if (window->monitor || wndconfig->visible)
    {
        if (!createXdgSurface(window))
            return GLFW_FALSE;

        window->wl.visible = GLFW_TRUE;
    }

    return GLFW_TRUE;
}

static void setCursorImage(_GLFWwindow* window,
                           _GLFWcursorWayland* cursorWayland)
{
    struct itimerspec timer = {};
    struct wl_cursor* wlCursor = cursorWayland->cursor;
    struct wl_cursor_image* image;
    struct wl_buffer* buffer;
    struct wl_surface* surface = _glfw.wl.cursorSurface;
    int scale = 1;

    if (!wlCursor)
        buffer = cursorWayland->buffer;
    else
    {
        if (window->wl.scale > 1 && cursorWayland->cursorHiDPI)
        {
            wlCursor = cursorWayland->cursorHiDPI;
            scale = 2;
        }

        image = wlCursor->images[cursorWayland->currentImage];
        buffer = wl_cursor_image_get_buffer(image);
        if (!buffer)
            return;

        timer.it_value.tv_sec = image->delay / 1000;
        timer.it_value.tv_nsec = (image->delay % 1000) * 1000000;
        timerfd_settime(_glfw.wl.cursorTimerfd, 0, &timer, NULL);

        cursorWayland->width = image->width;
        cursorWayland->height = image->height;
        cursorWayland->xhot = image->hotspot_x;
        cursorWayland->yhot = image->hotspot_y;
    }

    wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerEnterSerial,
                          surface,
                          cursorWayland->xhot / scale,
                          cursorWayland->yhot / scale);
    wl_surface_set_buffer_scale(surface, scale);
    wl_surface_attach(surface, buffer, 0, 0);
    wl_surface_damage(surface, 0, 0,
                      cursorWayland->width, cursorWayland->height);
    wl_surface_commit(surface);
}

static void incrementCursorImage(_GLFWwindow* window)
{
    _GLFWcursor* cursor;

    if (!window || window->wl.decorations.focus != mainWindow)
        return;

    cursor = window->wl.currentCursor;
    if (cursor && cursor->wl.cursor)
    {
        cursor->wl.currentImage += 1;
        cursor->wl.currentImage %= cursor->wl.cursor->image_count;
        setCursorImage(window, &cursor->wl);
    }
}

static GLFWbool flushDisplay(void)
{
    while (wl_display_flush(_glfw.wl.display) == -1)
    {
        if (errno != EAGAIN)
            return GLFW_FALSE;

        struct pollfd fd = { wl_display_get_fd(_glfw.wl.display), POLLOUT };

        while (poll(&fd, 1, -1) == -1)
        {
            if (errno != EINTR && errno != EAGAIN)
                return GLFW_FALSE;
        }
    }

    return GLFW_TRUE;
}

static void handleEvents(double* timeout)
{
    GLFWbool event = GLFW_FALSE;
    struct pollfd fds[] =
    {
        { wl_display_get_fd(_glfw.wl.display), POLLIN },
        { _glfw.wl.timerfd, POLLIN },
        { _glfw.wl.cursorTimerfd, POLLIN },
    };

    while (!event)
    {
        while (wl_display_prepare_read(_glfw.wl.display) != 0)
            wl_display_dispatch_pending(_glfw.wl.display);

        // If an error other than EAGAIN happens, we have likely been disconnected
        // from the Wayland session; try to handle that the best we can.
        if (!flushDisplay())
        {
            wl_display_cancel_read(_glfw.wl.display);

            _GLFWwindow* window = _glfw.windowListHead;
            while (window)
            {
                _glfwInputWindowCloseRequest(window);
                window = window->next;
            }

            return;
        }

        if (!waitForData(fds, 3, timeout))
        {
            wl_display_cancel_read(_glfw.wl.display);
            return;
        }

        if (fds[0].revents & POLLIN)
        {
            wl_display_read_events(_glfw.wl.display);
            if (wl_display_dispatch_pending(_glfw.wl.display) > 0)
                event = GLFW_TRUE;
        }
        else
            wl_display_cancel_read(_glfw.wl.display);

        if (fds[1].revents & POLLIN)
        {
            uint64_t repeats;

            if (read(_glfw.wl.timerfd, &repeats, sizeof(repeats)) == 8)
            {
                for (uint64_t i = 0; i < repeats; i++)
                {
                    _glfwInputKey(_glfw.wl.keyboardFocus,
                                  _glfw.wl.keyboardLastKey,
                                  _glfw.wl.keyboardLastScancode,
                                  GLFW_PRESS,
                                  _glfw.wl.xkb.modifiers);
                    _glfwInputTextWayland(_glfw.wl.keyboardFocus,
                                          _glfw.wl.keyboardLastScancode);
                }

                event = GLFW_TRUE;
            }
        }

        if (fds[2].revents & POLLIN)
        {
            uint64_t repeats;

            if (read(_glfw.wl.cursorTimerfd, &repeats, sizeof(repeats)) == 8)
            {
                incrementCursorImage(_glfw.wl.pointerFocus);
                event = GLFW_TRUE;
            }
        }
    }
}

// Translates a GLFW standard cursor to a theme cursor name
//
static char *translateCursorShape(int shape)
{
    switch (shape)
    {
        case GLFW_ARROW_CURSOR:
            return "left_ptr";
        case GLFW_IBEAM_CURSOR:
            return "xterm";
        case GLFW_CROSSHAIR_CURSOR:
            return "crosshair";
        case GLFW_HAND_CURSOR:
            return "hand2";
        case GLFW_HRESIZE_CURSOR:
            return "sb_h_double_arrow";
        case GLFW_VRESIZE_CURSOR:
            return "sb_v_double_arrow";
    }
    return NULL;
}

//////////////////////////////////////////////////////////////////////////
//////                       GLFW platform API                      //////
//////////////////////////////////////////////////////////////////////////

int _glfwPlatformCreateWindow(_GLFWwindow* window,
                              const _GLFWwndconfig* wndconfig,
                              const _GLFWctxconfig* ctxconfig,
                              const _GLFWfbconfig* fbconfig)
{
    if (!createSurface(window, wndconfig, fbconfig))
        return GLFW_FALSE;

    if (ctxconfig->client != GLFW_NO_API)
    {
        if (ctxconfig->source == GLFW_EGL_CONTEXT_API ||
            ctxconfig->source == GLFW_NATIVE_CONTEXT_API)
        {
            if (!_glfwInitEGL())
                return GLFW_FALSE;
            if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))
                return GLFW_FALSE;
        }
        else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
        {
            if (!_glfwInitOSMesa())
                return GLFW_FALSE;
            if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
                return GLFW_FALSE;
        }
    }

    return GLFW_TRUE;
}

void _glfwPlatformDestroyWindow(_GLFWwindow* window)
{
    if (window == _glfw.wl.pointerFocus)
    {
        _glfw.wl.pointerFocus = NULL;
        _glfwInputCursorEnter(window, GLFW_FALSE);
    }
    if (window == _glfw.wl.keyboardFocus)
    {
        _glfw.wl.keyboardFocus = NULL;
        _glfwInputWindowFocus(window, GLFW_FALSE);
    }

    if (window->wl.idleInhibitor)
        zwp_idle_inhibitor_v1_destroy(window->wl.idleInhibitor);

    if (window->context.destroy)
        window->context.destroy(window);

    destroyDecorations(window);
    if (window->wl.xdg.decoration)
        zxdg_toplevel_decoration_v1_destroy(window->wl.xdg.decoration);

    if (window->wl.decorations.buffer)
        wl_buffer_destroy(window->wl.decorations.buffer);

    if (window->wl.native)
        wl_egl_window_destroy(window->wl.native);

    if (window->wl.shellSurface)
        wl_shell_surface_destroy(window->wl.shellSurface);

    if (window->wl.xdg.toplevel)
        xdg_toplevel_destroy(window->wl.xdg.toplevel);

    if (window->wl.xdg.surface)
        xdg_surface_destroy(window->wl.xdg.surface);

    if (window->wl.surface)
        wl_surface_destroy(window->wl.surface);

    free(window->wl.title);
    free(window->wl.monitors);
}

void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
{
    if (window->wl.title)
        free(window->wl.title);
    window->wl.title = _glfw_strdup(title);
    if (window->wl.xdg.toplevel)
        xdg_toplevel_set_title(window->wl.xdg.toplevel, title);
    else if (window->wl.shellSurface)
        wl_shell_surface_set_title(window->wl.shellSurface, title);
}

void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
                                int count, const GLFWimage* images)
{
    _glfwInputError(GLFW_PLATFORM_ERROR,
                    "Wayland: Setting window icon not supported");
}

void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
{
    // A Wayland client is not aware of its position, so just warn and leave it
    // as (0, 0)

    _glfwInputError(GLFW_PLATFORM_ERROR,
                    "Wayland: Window position retrieval not supported");
}

void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)
{
    // A Wayland client can not set its position, so just warn

    _glfwInputError(GLFW_PLATFORM_ERROR,
                    "Wayland: Window position setting not supported");
}

void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
{
    if (width)
        *width = window->wl.width;
    if (height)
        *height = window->wl.height;
}

void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
{
    window->wl.width = width;
    window->wl.height = height;
    resizeWindow(window);
}

void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
                                      int minwidth, int minheight,
                                      int maxwidth, int maxheight)
{
    if (_glfw.wl.wmBase)
    {
        if (window->wl.xdg.toplevel)
        {
            if (minwidth == GLFW_DONT_CARE || minheight == GLFW_DONT_CARE)
                minwidth = minheight = 0;
            if (maxwidth == GLFW_DONT_CARE || maxheight == GLFW_DONT_CARE)
                maxwidth = maxheight = 0;
            xdg_toplevel_set_min_size(window->wl.xdg.toplevel, minwidth, minheight);
            xdg_toplevel_set_max_size(window->wl.xdg.toplevel, maxwidth, maxheight);
            wl_surface_commit(window->wl.surface);
        }
    }
    else
    {
        // TODO: find out how to trigger a resize.
        // The actual limits are checked in the wl_shell_surface::configure handler.
    }
}

void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window,
                                       int numer, int denom)
{
    // TODO: find out how to trigger a resize.
    // The actual limits are checked in the wl_shell_surface::configure handler.
}

void _glfwPlatformGetFramebufferSize(_GLFWwindow* window,
                                     int* width, int* height)
{
    _glfwPlatformGetWindowSize(window, width, height);
    if (width)
        *width *= window->wl.scale;
    if (height)
        *height *= window->wl.scale;
}

void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
                                     int* left, int* top,
                                     int* right, int* bottom)
{
    if (window->decorated && !window->monitor && !window->wl.decorations.serverSide)
    {
        if (top)
            *top = _GLFW_DECORATION_TOP;
        if (left)
            *left = _GLFW_DECORATION_WIDTH;
        if (right)
            *right = _GLFW_DECORATION_WIDTH;
        if (bottom)
            *bottom = _GLFW_DECORATION_WIDTH;
    }
}

void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
                                        float* xscale, float* yscale)
{
    if (xscale)
        *xscale = (float) window->wl.scale;
    if (yscale)
        *yscale = (float) window->wl.scale;
}

void _glfwPlatformIconifyWindow(_GLFWwindow* window)
{
    if (_glfw.wl.wmBase)
    {
        if (window->wl.xdg.toplevel)
            xdg_toplevel_set_minimized(window->wl.xdg.toplevel);
    }
    else
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Wayland: Iconify window not supported on wl_shell");
    }
}

void _glfwPlatformRestoreWindow(_GLFWwindow* window)
{
    if (window->wl.xdg.toplevel)
    {
        if (window->monitor)
            xdg_toplevel_unset_fullscreen(window->wl.xdg.toplevel);
        if (window->wl.maximized)
            xdg_toplevel_unset_maximized(window->wl.xdg.toplevel);
        // There is no way to unset minimized, or even to know if we are
        // minimized, so there is nothing to do here.
    }
    else if (window->wl.shellSurface)
    {
        if (window->monitor || window->wl.maximized)
            wl_shell_surface_set_toplevel(window->wl.shellSurface);
    }
    _glfwInputWindowMonitor(window, NULL);
    window->wl.maximized = GLFW_FALSE;
}

void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
{
    if (window->wl.xdg.toplevel)
    {
        xdg_toplevel_set_maximized(window->wl.xdg.toplevel);
    }
    else if (window->wl.shellSurface)
    {
        // Let the compositor select the best output.
        wl_shell_surface_set_maximized(window->wl.shellSurface, NULL);
    }
    window->wl.maximized = GLFW_TRUE;
}

void _glfwPlatformShowWindow(_GLFWwindow* window)
{
    if (!window->wl.visible)
    {
        // NOTE: The XDG/shell surface is created here so command-line applications
        //       with off-screen windows do not appear in for example the Unity dock
        if (_glfw.wl.wmBase)
        {
            if (!window->wl.xdg.toplevel)
                createXdgSurface(window);
        }
        else if (!window->wl.shellSurface)
            createShellSurface(window);

        window->wl.visible = GLFW_TRUE;
        _glfwInputWindowDamage(window);
    }
}

void _glfwPlatformHideWindow(_GLFWwindow* window)
{
    if (window->wl.visible)
    {
        window->wl.visible = GLFW_FALSE;
        wl_surface_attach(window->wl.surface, NULL, 0, 0);
        wl_surface_commit(window->wl.surface);
    }
}

void _glfwPlatformRequestWindowAttention(_GLFWwindow* window)
{
    // TODO
    _glfwInputError(GLFW_PLATFORM_ERROR,
                    "Wayland: Window attention request not implemented yet");
}

void _glfwPlatformFocusWindow(_GLFWwindow* window)
{
    _glfwInputError(GLFW_PLATFORM_ERROR,
                    "Wayland: Focusing a window requires user interaction");
}

void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
                                   _GLFWmonitor* monitor,
                                   int xpos, int ypos,
                                   int width, int height,
                                   int refreshRate)
{
    if (monitor)
    {
        setFullscreen(window, monitor, refreshRate);
    }
    else
    {
        if (window->wl.xdg.toplevel)
            xdg_toplevel_unset_fullscreen(window->wl.xdg.toplevel);
        else if (window->wl.shellSurface)
            wl_shell_surface_set_toplevel(window->wl.shellSurface);
        setIdleInhibitor(window, GLFW_FALSE);
        if (!_glfw.wl.decorationManager)
            createDecorations(window);
    }
    _glfwInputWindowMonitor(window, monitor);
}

int _glfwPlatformWindowFocused(_GLFWwindow* window)
{
    return _glfw.wl.keyboardFocus == window;
}

int _glfwPlatformWindowIconified(_GLFWwindow* window)
{
    // wl_shell doesn't have any iconified concept, and xdg-shell doesn’t give
    // any way to request whether a surface is iconified.
    return GLFW_FALSE;
}

int _glfwPlatformWindowVisible(_GLFWwindow* window)
{
    return window->wl.visible;
}

int _glfwPlatformWindowMaximized(_GLFWwindow* window)
{
    return window->wl.maximized;
}

int _glfwPlatformWindowHovered(_GLFWwindow* window)
{
    return window->wl.hovered;
}

int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
{
    return window->wl.transparent;
}

void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
{
    // TODO
    _glfwInputError(GLFW_PLATFORM_ERROR,
                    "Wayland: Window attribute setting not implemented yet");
}

void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
{
    if (!window->monitor)
    {
        if (enabled)
            createDecorations(window);
        else
            destroyDecorations(window);
    }
}

void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
{
    // TODO
    _glfwInputError(GLFW_PLATFORM_ERROR,
                    "Wayland: Window attribute setting not implemented yet");
}

float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
{
    return 1.f;
}

void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
{
}

void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled)
{
    // This is handled in relativePointerHandleRelativeMotion
}

GLFWbool _glfwPlatformRawMouseMotionSupported(void)
{
    return GLFW_TRUE;
}

void _glfwPlatformPollEvents(void)
{
    double timeout = 0.0;
    handleEvents(&timeout);
}

void _glfwPlatformWaitEvents(void)
{
    handleEvents(NULL);
}

void _glfwPlatformWaitEventsTimeout(double timeout)
{
    handleEvents(&timeout);
}

void _glfwPlatformPostEmptyEvent(void)
{
    wl_display_sync(_glfw.wl.display);
    flushDisplay();
}

void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
{
    if (xpos)
        *xpos = window->wl.cursorPosX;
    if (ypos)
        *ypos = window->wl.cursorPosY;
}

static GLFWbool isPointerLocked(_GLFWwindow* window);

void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
{
    if (isPointerLocked(window))
    {
        zwp_locked_pointer_v1_set_cursor_position_hint(
            window->wl.pointerLock.lockedPointer,
            wl_fixed_from_double(x), wl_fixed_from_double(y));
        wl_surface_commit(window->wl.surface);
    }
}

void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
{
    _glfwPlatformSetCursor(window, window->wl.currentCursor);
}

const char* _glfwPlatformGetScancodeName(int scancode)
{
    if (scancode < 0 || scancode > 255 ||
        _glfw.wl.keycodes[scancode] == GLFW_KEY_UNKNOWN)
    {
        _glfwInputError(GLFW_INVALID_VALUE,
                        "Wayland: Invalid scancode %i",
                        scancode);
        return NULL;
    }

    const int key = _glfw.wl.keycodes[scancode];
    const xkb_keycode_t keycode = scancode + 8;
    const xkb_layout_index_t layout =
        xkb_state_key_get_layout(_glfw.wl.xkb.state, keycode);
    if (layout == XKB_LAYOUT_INVALID)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Wayland: Failed to retrieve layout for key name");
        return NULL;
    }

    const xkb_keysym_t* keysyms = NULL;
    xkb_keymap_key_get_syms_by_level(_glfw.wl.xkb.keymap,
                                     keycode,
                                     layout,
                                     0,
                                     &keysyms);
    if (keysyms == NULL)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Wayland: Failed to retrieve keysym for key name");
        return NULL;
    }

    const uint32_t codepoint = _glfwKeySym2Unicode(keysyms[0]);
    if (codepoint == GLFW_INVALID_CODEPOINT)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Wayland: Failed to retrieve codepoint for key name");
        return NULL;
    }

    const size_t count = _glfwEncodeUTF8(_glfw.wl.keynames[key],  codepoint);
    if (count == 0)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Wayland: Failed to encode codepoint for key name");
        return NULL;
    }

    _glfw.wl.keynames[key][count] = '\0';
    return _glfw.wl.keynames[key];
}

int _glfwPlatformGetKeyScancode(int key)
{
    return _glfw.wl.scancodes[key];
}

int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
                              const GLFWimage* image,
                              int xhot, int yhot)
{
    cursor->wl.buffer = createShmBuffer(image);
    if (!cursor->wl.buffer)
        return GLFW_FALSE;

    cursor->wl.width = image->width;
    cursor->wl.height = image->height;
    cursor->wl.xhot = xhot;
    cursor->wl.yhot = yhot;
    return GLFW_TRUE;
}

int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
{
    struct wl_cursor* standardCursor;

    standardCursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme,
                                                translateCursorShape(shape));
    if (!standardCursor)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Wayland: Standard cursor \"%s\" not found",
                        translateCursorShape(shape));
        return GLFW_FALSE;
    }

    cursor->wl.cursor = standardCursor;
    cursor->wl.currentImage = 0;

    if (_glfw.wl.cursorThemeHiDPI)
    {
        standardCursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorThemeHiDPI,
                                                    translateCursorShape(shape));
        cursor->wl.cursorHiDPI = standardCursor;
    }

    return GLFW_TRUE;
}

void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
{
    // If it's a standard cursor we don't need to do anything here
    if (cursor->wl.cursor)
        return;

    if (cursor->wl.buffer)
        wl_buffer_destroy(cursor->wl.buffer);
}

static void relativePointerHandleRelativeMotion(void* data,
                                                struct zwp_relative_pointer_v1* pointer,
                                                uint32_t timeHi,
                                                uint32_t timeLo,
                                                wl_fixed_t dx,
                                                wl_fixed_t dy,
                                                wl_fixed_t dxUnaccel,
                                                wl_fixed_t dyUnaccel)
{
    _GLFWwindow* window = data;
    double xpos = window->virtualCursorPosX;
    double ypos = window->virtualCursorPosY;

    if (window->cursorMode != GLFW_CURSOR_DISABLED)
        return;

    if (window->rawMouseMotion)
    {
        xpos += wl_fixed_to_double(dxUnaccel);
        ypos += wl_fixed_to_double(dyUnaccel);
    }
    else
    {
        xpos += wl_fixed_to_double(dx);
        ypos += wl_fixed_to_double(dy);
    }

    _glfwInputCursorPos(window, xpos, ypos);
}

static const struct zwp_relative_pointer_v1_listener relativePointerListener = {
    relativePointerHandleRelativeMotion
};

static void lockedPointerHandleLocked(void* data,
                                      struct zwp_locked_pointer_v1* lockedPointer)
{
}

static void unlockPointer(_GLFWwindow* window)
{
    struct zwp_relative_pointer_v1* relativePointer =
        window->wl.pointerLock.relativePointer;
    struct zwp_locked_pointer_v1* lockedPointer =
        window->wl.pointerLock.lockedPointer;

    zwp_relative_pointer_v1_destroy(relativePointer);
    zwp_locked_pointer_v1_destroy(lockedPointer);

    window->wl.pointerLock.relativePointer = NULL;
    window->wl.pointerLock.lockedPointer = NULL;
}

static void lockPointer(_GLFWwindow* window);

static void lockedPointerHandleUnlocked(void* data,
                                        struct zwp_locked_pointer_v1* lockedPointer)
{
}

static const struct zwp_locked_pointer_v1_listener lockedPointerListener = {
    lockedPointerHandleLocked,
    lockedPointerHandleUnlocked
};

static void lockPointer(_GLFWwindow* window)
{
    struct zwp_relative_pointer_v1* relativePointer;
    struct zwp_locked_pointer_v1* lockedPointer;

    if (!_glfw.wl.relativePointerManager)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Wayland: no relative pointer manager");
        return;
    }

    relativePointer =
        zwp_relative_pointer_manager_v1_get_relative_pointer(
            _glfw.wl.relativePointerManager,
            _glfw.wl.pointer);
    zwp_relative_pointer_v1_add_listener(relativePointer,
                                         &relativePointerListener,
                                         window);

    lockedPointer =
        zwp_pointer_constraints_v1_lock_pointer(
            _glfw.wl.pointerConstraints,
            window->wl.surface,
            _glfw.wl.pointer,
            NULL,
            ZWP_POINTER_CONSTRAINTS_V1_LIFETIME_PERSISTENT);
    zwp_locked_pointer_v1_add_listener(lockedPointer,
                                       &lockedPointerListener,
                                       window);

    window->wl.pointerLock.relativePointer = relativePointer;
    window->wl.pointerLock.lockedPointer = lockedPointer;

    wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerEnterSerial,
                          NULL, 0, 0);
}

static GLFWbool isPointerLocked(_GLFWwindow* window)
{
    return window->wl.pointerLock.lockedPointer != NULL;
}

void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
{
    struct wl_cursor* defaultCursor;
    struct wl_cursor* defaultCursorHiDPI = NULL;

    if (!_glfw.wl.pointer)
        return;

    window->wl.currentCursor = cursor;

    // If we're not in the correct window just save the cursor
    // the next time the pointer enters the window the cursor will change
    if (window != _glfw.wl.pointerFocus || window->wl.decorations.focus != mainWindow)
        return;

    // Unlock possible pointer lock if no longer disabled.
    if (window->cursorMode != GLFW_CURSOR_DISABLED && isPointerLocked(window))
        unlockPointer(window);

    if (window->cursorMode == GLFW_CURSOR_NORMAL)
    {
        if (cursor)
            setCursorImage(window, &cursor->wl);
        else
        {
            defaultCursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme,
                                                       "left_ptr");
            if (!defaultCursor)
            {
                _glfwInputError(GLFW_PLATFORM_ERROR,
                                "Wayland: Standard cursor not found");
                return;
            }
            if (_glfw.wl.cursorThemeHiDPI)
                defaultCursorHiDPI =
                    wl_cursor_theme_get_cursor(_glfw.wl.cursorThemeHiDPI,
                                               "left_ptr");
            _GLFWcursorWayland cursorWayland = {
                defaultCursor,
                defaultCursorHiDPI,
                NULL,
                0, 0,
                0, 0,
                0
            };
            setCursorImage(window, &cursorWayland);
        }
    }
    else if (window->cursorMode == GLFW_CURSOR_DISABLED)
    {
        if (!isPointerLocked(window))
            lockPointer(window);
    }
    else if (window->cursorMode == GLFW_CURSOR_HIDDEN)
    {
        wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerEnterSerial, NULL, 0, 0);
    }
}

static void dataSourceHandleTarget(void* data,
                                   struct wl_data_source* dataSource,
                                   const char* mimeType)
{
    if (_glfw.wl.dataSource != dataSource)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Wayland: Unknown clipboard data source");
        return;
    }
}

static void dataSourceHandleSend(void* data,
                                 struct wl_data_source* dataSource,
                                 const char* mimeType,
                                 int fd)
{
    const char* string = _glfw.wl.clipboardSendString;
    size_t len = _glfw.wl.clipboardSendSize;
    int ret;

    if (_glfw.wl.dataSource != dataSource)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Wayland: Unknown clipboard data source");
        return;
    }

    if (!string)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Wayland: Copy requested from an invalid string");
        return;
    }

    if (strcmp(mimeType, "text/plain;charset=utf-8") != 0)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Wayland: Wrong MIME type asked from clipboard");
        close(fd);
        return;
    }

    while (len > 0)
    {
        ret = write(fd, string, len);
        if (ret == -1 && errno == EINTR)
            continue;
        if (ret == -1)
        {
            // TODO: also report errno maybe.
            _glfwInputError(GLFW_PLATFORM_ERROR,
                            "Wayland: Error while writing the clipboard");
            close(fd);
            return;
        }
        len -= ret;
    }
    close(fd);
}

static void dataSourceHandleCancelled(void* data,
                                      struct wl_data_source* dataSource)
{
    wl_data_source_destroy(dataSource);

    if (_glfw.wl.dataSource != dataSource)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Wayland: Unknown clipboard data source");
        return;
    }

    _glfw.wl.dataSource = NULL;
}

static const struct wl_data_source_listener dataSourceListener = {
    dataSourceHandleTarget,
    dataSourceHandleSend,
    dataSourceHandleCancelled,
};

void _glfwPlatformSetClipboardString(const char* string)
{
    if (_glfw.wl.dataSource)
    {
        wl_data_source_destroy(_glfw.wl.dataSource);
        _glfw.wl.dataSource = NULL;
    }

    if (_glfw.wl.clipboardSendString)
    {
        free(_glfw.wl.clipboardSendString);
        _glfw.wl.clipboardSendString = NULL;
    }

    _glfw.wl.clipboardSendString = strdup(string);
    if (!_glfw.wl.clipboardSendString)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Wayland: Impossible to allocate clipboard string");
        return;
    }
    _glfw.wl.clipboardSendSize = strlen(string);
    _glfw.wl.dataSource =
        wl_data_device_manager_create_data_source(_glfw.wl.dataDeviceManager);
    if (!_glfw.wl.dataSource)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Wayland: Impossible to create clipboard source");
        free(_glfw.wl.clipboardSendString);
        return;
    }
    wl_data_source_add_listener(_glfw.wl.dataSource,
                                &dataSourceListener,
                                NULL);
    wl_data_source_offer(_glfw.wl.dataSource, "text/plain;charset=utf-8");
    wl_data_device_set_selection(_glfw.wl.dataDevice,
                                 _glfw.wl.dataSource,
                                 _glfw.wl.serial);
}

static GLFWbool growClipboardString(void)
{
    char* clipboard = _glfw.wl.clipboardString;

    clipboard = realloc(clipboard, _glfw.wl.clipboardSize * 2);
    if (!clipboard)
    {
        _glfwInputError(GLFW_OUT_OF_MEMORY,
                        "Wayland: Impossible to grow clipboard string");
        return GLFW_FALSE;
    }
    _glfw.wl.clipboardString = clipboard;
    _glfw.wl.clipboardSize = _glfw.wl.clipboardSize * 2;
    return GLFW_TRUE;
}

const char* _glfwPlatformGetClipboardString(void)
{
    int fds[2];
    int ret;
    size_t len = 0;

    if (!_glfw.wl.dataOffer)
    {
        _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
                        "No clipboard data has been sent yet");
        return NULL;
    }

    ret = pipe2(fds, O_CLOEXEC);
    if (ret < 0)
    {
        // TODO: also report errno maybe?
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Wayland: Impossible to create clipboard pipe fds");
        return NULL;
    }

    wl_data_offer_receive(_glfw.wl.dataOffer, "text/plain;charset=utf-8", fds[1]);
    close(fds[1]);

    // XXX: this is a huge hack, this function shouldn’t be synchronous!
    handleEvents(NULL);

    for (;;)
    {
        // Grow the clipboard if we need to paste something bigger, there is no
        // shrink operation yet.
        if (len + 4096 > _glfw.wl.clipboardSize)
        {
            if (!growClipboardString())
            {
                close(fds[0]);
                return NULL;
            }
        }

        // Then read from the fd to the clipboard, handling all known errors.
        ret = read(fds[0], _glfw.wl.clipboardString + len, 4096);
        if (ret == 0)
            break;
        if (ret == -1 && errno == EINTR)
            continue;
        if (ret == -1)
        {
            // TODO: also report errno maybe.
            _glfwInputError(GLFW_PLATFORM_ERROR,
                            "Wayland: Impossible to read from clipboard fd");
            close(fds[0]);
            return NULL;
        }
        len += ret;
    }
    close(fds[0]);
    if (len + 1 > _glfw.wl.clipboardSize)
    {
        if (!growClipboardString())
            return NULL;
    }
    _glfw.wl.clipboardString[len] = '\0';
    return _glfw.wl.clipboardString;
}

void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
{
    if (!_glfw.vk.KHR_surface || !_glfw.vk.KHR_wayland_surface)
        return;

    extensions[0] = "VK_KHR_surface";
    extensions[1] = "VK_KHR_wayland_surface";
}

int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
                                                      VkPhysicalDevice device,
                                                      uint32_t queuefamily)
{
    PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR
        vkGetPhysicalDeviceWaylandPresentationSupportKHR =
        (PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR)
        vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceWaylandPresentationSupportKHR");
    if (!vkGetPhysicalDeviceWaylandPresentationSupportKHR)
    {
        _glfwInputError(GLFW_API_UNAVAILABLE,
                        "Wayland: Vulkan instance missing VK_KHR_wayland_surface extension");
        return VK_NULL_HANDLE;
    }

    return vkGetPhysicalDeviceWaylandPresentationSupportKHR(device,
                                                            queuefamily,
                                                            _glfw.wl.display);
}

VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
                                          _GLFWwindow* window,
                                          const VkAllocationCallbacks* allocator,
                                          VkSurfaceKHR* surface)
{
    VkResult err;
    VkWaylandSurfaceCreateInfoKHR sci;
    PFN_vkCreateWaylandSurfaceKHR vkCreateWaylandSurfaceKHR;

    vkCreateWaylandSurfaceKHR = (PFN_vkCreateWaylandSurfaceKHR)
        vkGetInstanceProcAddr(instance, "vkCreateWaylandSurfaceKHR");
    if (!vkCreateWaylandSurfaceKHR)
    {
        _glfwInputError(GLFW_API_UNAVAILABLE,
                        "Wayland: Vulkan instance missing VK_KHR_wayland_surface extension");
        return VK_ERROR_EXTENSION_NOT_PRESENT;
    }

    memset(&sci, 0, sizeof(sci));
    sci.sType = VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR;
    sci.display = _glfw.wl.display;
    sci.surface = window->wl.surface;

    err = vkCreateWaylandSurfaceKHR(instance, &sci, allocator, surface);
    if (err)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Wayland: Failed to create Vulkan surface: %s",
                        _glfwGetVulkanResultString(err));
    }

    return err;
}


//////////////////////////////////////////////////////////////////////////
//////                        GLFW native API                       //////
//////////////////////////////////////////////////////////////////////////

GLFWAPI struct wl_display* glfwGetWaylandDisplay(void)
{
    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    return _glfw.wl.display;
}

GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* handle)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    return window->wl.surface;
}


#endif

#endif

#ifdef _GLFW_COCOA

#ifndef HEADER_GUARD_COCOA_INIT_M
#define HEADER_GUARD_COCOA_INIT_M
//========================================================================
// GLFW 3.3.7 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================



#include <sys/param.h> // For MAXPATHLEN

// Needed for _NSGetProgname
#include <crt_externs.h>

// Change to our application bundle's resources directory, if present
//
static void changeToResourcesDirectory(void)
{
    char resourcesPath[MAXPATHLEN];

    CFBundleRef bundle = CFBundleGetMainBundle();
    if (!bundle)
        return;

    CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(bundle);

    CFStringRef last = CFURLCopyLastPathComponent(resourcesURL);
    if (CFStringCompare(CFSTR("Resources"), last, 0) != kCFCompareEqualTo)
    {
        CFRelease(last);
        CFRelease(resourcesURL);
        return;
    }

    CFRelease(last);

    if (!CFURLGetFileSystemRepresentation(resourcesURL,
                                          true,
                                          (UInt8*) resourcesPath,
                                          MAXPATHLEN))
    {
        CFRelease(resourcesURL);
        return;
    }

    CFRelease(resourcesURL);

    chdir(resourcesPath);
}

// Set up the menu bar (manually)
// This is nasty, nasty stuff -- calls to undocumented semi-private APIs that
// could go away at any moment, lots of stuff that really should be
// localize(d|able), etc.  Add a nib to save us this horror.
//
static void createMenuBar(void)
{
    size_t i;
    NSString* appName = nil;
    NSDictionary* bundleInfo = [[NSBundle mainBundle] infoDictionary];
    NSString* nameKeys[] =
    {
        @"CFBundleDisplayName",
        @"CFBundleName",
        @"CFBundleExecutable",
    };

    // Try to figure out what the calling application is called

    for (i = 0;  i < sizeof(nameKeys) / sizeof(nameKeys[0]);  i++)
    {
        id name = bundleInfo[nameKeys[i]];
        if (name &&
            [name isKindOfClass:[NSString class]] &&
            ![name isEqualToString:@""])
        {
            appName = name;
            break;
        }
    }

    if (!appName)
    {
        char** progname = _NSGetProgname();
        if (progname && *progname)
            appName = @(*progname);
        else
            appName = @"GLFW Application";
    }

    NSMenu* bar = [[NSMenu alloc] init];
    [NSApp setMainMenu:bar];

    NSMenuItem* appMenuItem =
        [bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
    NSMenu* appMenu = [[NSMenu alloc] init];
    [appMenuItem setSubmenu:appMenu];

    [appMenu addItemWithTitle:[NSString stringWithFormat:@"About %@", appName]
                       action:@selector(orderFrontStandardAboutPanel:)
                keyEquivalent:@""];
    [appMenu addItem:[NSMenuItem separatorItem]];
    NSMenu* servicesMenu = [[NSMenu alloc] init];
    [NSApp setServicesMenu:servicesMenu];
    [[appMenu addItemWithTitle:@"Services"
                       action:NULL
                keyEquivalent:@""] setSubmenu:servicesMenu];
    [servicesMenu release];
    [appMenu addItem:[NSMenuItem separatorItem]];
    [appMenu addItemWithTitle:[NSString stringWithFormat:@"Hide %@", appName]
                       action:@selector(hide:)
                keyEquivalent:@"h"];
    [[appMenu addItemWithTitle:@"Hide Others"
                       action:@selector(hideOtherApplications:)
                keyEquivalent:@"h"]
        setKeyEquivalentModifierMask:NSEventModifierFlagOption | NSEventModifierFlagCommand];
    [appMenu addItemWithTitle:@"Show All"
                       action:@selector(unhideAllApplications:)
                keyEquivalent:@""];
    [appMenu addItem:[NSMenuItem separatorItem]];
    [appMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %@", appName]
                       action:@selector(terminate:)
                keyEquivalent:@"q"];

    NSMenuItem* windowMenuItem =
        [bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
    [bar release];
    NSMenu* windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
    [NSApp setWindowsMenu:windowMenu];
    [windowMenuItem setSubmenu:windowMenu];

    [windowMenu addItemWithTitle:@"Minimize"
                          action:@selector(performMiniaturize:)
                   keyEquivalent:@"m"];
    [windowMenu addItemWithTitle:@"Zoom"
                          action:@selector(performZoom:)
                   keyEquivalent:@""];
    [windowMenu addItem:[NSMenuItem separatorItem]];
    [windowMenu addItemWithTitle:@"Bring All to Front"
                          action:@selector(arrangeInFront:)
                   keyEquivalent:@""];

    // TODO: Make this appear at the bottom of the menu (for consistency)
    [windowMenu addItem:[NSMenuItem separatorItem]];
    [[windowMenu addItemWithTitle:@"Enter Full Screen"
                           action:@selector(toggleFullScreen:)
                    keyEquivalent:@"f"]
     setKeyEquivalentModifierMask:NSEventModifierFlagControl | NSEventModifierFlagCommand];

    // Prior to Snow Leopard, we need to use this oddly-named semi-private API
    // to get the application menu working properly.
    SEL setAppleMenuSelector = NSSelectorFromString(@"setAppleMenu:");
    [NSApp performSelector:setAppleMenuSelector withObject:appMenu];
}

// Create key code translation tables
//
static void createKeyTables(void)
{
    int scancode;

    memset(_glfw.ns.keycodes, -1, sizeof(_glfw.ns.keycodes));
    memset(_glfw.ns.scancodes, -1, sizeof(_glfw.ns.scancodes));

    _glfw.ns.keycodes[0x1D] = GLFW_KEY_0;
    _glfw.ns.keycodes[0x12] = GLFW_KEY_1;
    _glfw.ns.keycodes[0x13] = GLFW_KEY_2;
    _glfw.ns.keycodes[0x14] = GLFW_KEY_3;
    _glfw.ns.keycodes[0x15] = GLFW_KEY_4;
    _glfw.ns.keycodes[0x17] = GLFW_KEY_5;
    _glfw.ns.keycodes[0x16] = GLFW_KEY_6;
    _glfw.ns.keycodes[0x1A] = GLFW_KEY_7;
    _glfw.ns.keycodes[0x1C] = GLFW_KEY_8;
    _glfw.ns.keycodes[0x19] = GLFW_KEY_9;
    _glfw.ns.keycodes[0x00] = GLFW_KEY_A;
    _glfw.ns.keycodes[0x0B] = GLFW_KEY_B;
    _glfw.ns.keycodes[0x08] = GLFW_KEY_C;
    _glfw.ns.keycodes[0x02] = GLFW_KEY_D;
    _glfw.ns.keycodes[0x0E] = GLFW_KEY_E;
    _glfw.ns.keycodes[0x03] = GLFW_KEY_F;
    _glfw.ns.keycodes[0x05] = GLFW_KEY_G;
    _glfw.ns.keycodes[0x04] = GLFW_KEY_H;
    _glfw.ns.keycodes[0x22] = GLFW_KEY_I;
    _glfw.ns.keycodes[0x26] = GLFW_KEY_J;
    _glfw.ns.keycodes[0x28] = GLFW_KEY_K;
    _glfw.ns.keycodes[0x25] = GLFW_KEY_L;
    _glfw.ns.keycodes[0x2E] = GLFW_KEY_M;
    _glfw.ns.keycodes[0x2D] = GLFW_KEY_N;
    _glfw.ns.keycodes[0x1F] = GLFW_KEY_O;
    _glfw.ns.keycodes[0x23] = GLFW_KEY_P;
    _glfw.ns.keycodes[0x0C] = GLFW_KEY_Q;
    _glfw.ns.keycodes[0x0F] = GLFW_KEY_R;
    _glfw.ns.keycodes[0x01] = GLFW_KEY_S;
    _glfw.ns.keycodes[0x11] = GLFW_KEY_T;
    _glfw.ns.keycodes[0x20] = GLFW_KEY_U;
    _glfw.ns.keycodes[0x09] = GLFW_KEY_V;
    _glfw.ns.keycodes[0x0D] = GLFW_KEY_W;
    _glfw.ns.keycodes[0x07] = GLFW_KEY_X;
    _glfw.ns.keycodes[0x10] = GLFW_KEY_Y;
    _glfw.ns.keycodes[0x06] = GLFW_KEY_Z;

    _glfw.ns.keycodes[0x27] = GLFW_KEY_APOSTROPHE;
    _glfw.ns.keycodes[0x2A] = GLFW_KEY_BACKSLASH;
    _glfw.ns.keycodes[0x2B] = GLFW_KEY_COMMA;
    _glfw.ns.keycodes[0x18] = GLFW_KEY_EQUAL;
    _glfw.ns.keycodes[0x32] = GLFW_KEY_GRAVE_ACCENT;
    _glfw.ns.keycodes[0x21] = GLFW_KEY_LEFT_BRACKET;
    _glfw.ns.keycodes[0x1B] = GLFW_KEY_MINUS;
    _glfw.ns.keycodes[0x2F] = GLFW_KEY_PERIOD;
    _glfw.ns.keycodes[0x1E] = GLFW_KEY_RIGHT_BRACKET;
    _glfw.ns.keycodes[0x29] = GLFW_KEY_SEMICOLON;
    _glfw.ns.keycodes[0x2C] = GLFW_KEY_SLASH;
    _glfw.ns.keycodes[0x0A] = GLFW_KEY_WORLD_1;

    _glfw.ns.keycodes[0x33] = GLFW_KEY_BACKSPACE;
    _glfw.ns.keycodes[0x39] = GLFW_KEY_CAPS_LOCK;
    _glfw.ns.keycodes[0x75] = GLFW_KEY_DELETE;
    _glfw.ns.keycodes[0x7D] = GLFW_KEY_DOWN;
    _glfw.ns.keycodes[0x77] = GLFW_KEY_END;
    _glfw.ns.keycodes[0x24] = GLFW_KEY_ENTER;
    _glfw.ns.keycodes[0x35] = GLFW_KEY_ESCAPE;
    _glfw.ns.keycodes[0x7A] = GLFW_KEY_F1;
    _glfw.ns.keycodes[0x78] = GLFW_KEY_F2;
    _glfw.ns.keycodes[0x63] = GLFW_KEY_F3;
    _glfw.ns.keycodes[0x76] = GLFW_KEY_F4;
    _glfw.ns.keycodes[0x60] = GLFW_KEY_F5;
    _glfw.ns.keycodes[0x61] = GLFW_KEY_F6;
    _glfw.ns.keycodes[0x62] = GLFW_KEY_F7;
    _glfw.ns.keycodes[0x64] = GLFW_KEY_F8;
    _glfw.ns.keycodes[0x65] = GLFW_KEY_F9;
    _glfw.ns.keycodes[0x6D] = GLFW_KEY_F10;
    _glfw.ns.keycodes[0x67] = GLFW_KEY_F11;
    _glfw.ns.keycodes[0x6F] = GLFW_KEY_F12;
    _glfw.ns.keycodes[0x69] = GLFW_KEY_F13;
    _glfw.ns.keycodes[0x6B] = GLFW_KEY_F14;
    _glfw.ns.keycodes[0x71] = GLFW_KEY_F15;
    _glfw.ns.keycodes[0x6A] = GLFW_KEY_F16;
    _glfw.ns.keycodes[0x40] = GLFW_KEY_F17;
    _glfw.ns.keycodes[0x4F] = GLFW_KEY_F18;
    _glfw.ns.keycodes[0x50] = GLFW_KEY_F19;
    _glfw.ns.keycodes[0x5A] = GLFW_KEY_F20;
    _glfw.ns.keycodes[0x73] = GLFW_KEY_HOME;
    _glfw.ns.keycodes[0x72] = GLFW_KEY_INSERT;
    _glfw.ns.keycodes[0x7B] = GLFW_KEY_LEFT;
    _glfw.ns.keycodes[0x3A] = GLFW_KEY_LEFT_ALT;
    _glfw.ns.keycodes[0x3B] = GLFW_KEY_LEFT_CONTROL;
    _glfw.ns.keycodes[0x38] = GLFW_KEY_LEFT_SHIFT;
    _glfw.ns.keycodes[0x37] = GLFW_KEY_LEFT_SUPER;
    _glfw.ns.keycodes[0x6E] = GLFW_KEY_MENU;
    _glfw.ns.keycodes[0x47] = GLFW_KEY_NUM_LOCK;
    _glfw.ns.keycodes[0x79] = GLFW_KEY_PAGE_DOWN;
    _glfw.ns.keycodes[0x74] = GLFW_KEY_PAGE_UP;
    _glfw.ns.keycodes[0x7C] = GLFW_KEY_RIGHT;
    _glfw.ns.keycodes[0x3D] = GLFW_KEY_RIGHT_ALT;
    _glfw.ns.keycodes[0x3E] = GLFW_KEY_RIGHT_CONTROL;
    _glfw.ns.keycodes[0x3C] = GLFW_KEY_RIGHT_SHIFT;
    _glfw.ns.keycodes[0x36] = GLFW_KEY_RIGHT_SUPER;
    _glfw.ns.keycodes[0x31] = GLFW_KEY_SPACE;
    _glfw.ns.keycodes[0x30] = GLFW_KEY_TAB;
    _glfw.ns.keycodes[0x7E] = GLFW_KEY_UP;

    _glfw.ns.keycodes[0x52] = GLFW_KEY_KP_0;
    _glfw.ns.keycodes[0x53] = GLFW_KEY_KP_1;
    _glfw.ns.keycodes[0x54] = GLFW_KEY_KP_2;
    _glfw.ns.keycodes[0x55] = GLFW_KEY_KP_3;
    _glfw.ns.keycodes[0x56] = GLFW_KEY_KP_4;
    _glfw.ns.keycodes[0x57] = GLFW_KEY_KP_5;
    _glfw.ns.keycodes[0x58] = GLFW_KEY_KP_6;
    _glfw.ns.keycodes[0x59] = GLFW_KEY_KP_7;
    _glfw.ns.keycodes[0x5B] = GLFW_KEY_KP_8;
    _glfw.ns.keycodes[0x5C] = GLFW_KEY_KP_9;
    _glfw.ns.keycodes[0x45] = GLFW_KEY_KP_ADD;
    _glfw.ns.keycodes[0x41] = GLFW_KEY_KP_DECIMAL;
    _glfw.ns.keycodes[0x4B] = GLFW_KEY_KP_DIVIDE;
    _glfw.ns.keycodes[0x4C] = GLFW_KEY_KP_ENTER;
    _glfw.ns.keycodes[0x51] = GLFW_KEY_KP_EQUAL;
    _glfw.ns.keycodes[0x43] = GLFW_KEY_KP_MULTIPLY;
    _glfw.ns.keycodes[0x4E] = GLFW_KEY_KP_SUBTRACT;

    for (scancode = 0;  scancode < 256;  scancode++)
    {
        // Store the reverse translation for faster key name lookup
        if (_glfw.ns.keycodes[scancode] >= 0)
            _glfw.ns.scancodes[_glfw.ns.keycodes[scancode]] = scancode;
    }
}

// Retrieve Unicode data for the current keyboard layout
//
static GLFWbool updateUnicodeDataNS(void)
{
    if (_glfw.ns.inputSource)
    {
        CFRelease(_glfw.ns.inputSource);
        _glfw.ns.inputSource = NULL;
        _glfw.ns.unicodeData = nil;
    }

    _glfw.ns.inputSource = TISCopyCurrentKeyboardLayoutInputSource();
    if (!_glfw.ns.inputSource)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Cocoa: Failed to retrieve keyboard layout input source");
        return GLFW_FALSE;
    }

    _glfw.ns.unicodeData =
        TISGetInputSourceProperty(_glfw.ns.inputSource,
                                  kTISPropertyUnicodeKeyLayoutData);
    if (!_glfw.ns.unicodeData)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Cocoa: Failed to retrieve keyboard layout Unicode data");
        return GLFW_FALSE;
    }

    return GLFW_TRUE;
}

// Load HIToolbox.framework and the TIS symbols we need from it
//
static GLFWbool initializeTIS(void)
{
    // This works only because Cocoa has already loaded it properly
    _glfw.ns.tis.bundle =
        CFBundleGetBundleWithIdentifier(CFSTR("com.apple.HIToolbox"));
    if (!_glfw.ns.tis.bundle)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Cocoa: Failed to load HIToolbox.framework");
        return GLFW_FALSE;
    }

    CFStringRef* kPropertyUnicodeKeyLayoutData =
        CFBundleGetDataPointerForName(_glfw.ns.tis.bundle,
                                      CFSTR("kTISPropertyUnicodeKeyLayoutData"));
    _glfw.ns.tis.CopyCurrentKeyboardLayoutInputSource =
        CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle,
                                          CFSTR("TISCopyCurrentKeyboardLayoutInputSource"));
    _glfw.ns.tis.GetInputSourceProperty =
        CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle,
                                          CFSTR("TISGetInputSourceProperty"));
    _glfw.ns.tis.GetKbdType =
        CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle,
                                          CFSTR("LMGetKbdType"));

    if (!kPropertyUnicodeKeyLayoutData ||
        !TISCopyCurrentKeyboardLayoutInputSource ||
        !TISGetInputSourceProperty ||
        !LMGetKbdType)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Cocoa: Failed to load TIS API symbols");
        return GLFW_FALSE;
    }

    _glfw.ns.tis.kPropertyUnicodeKeyLayoutData =
        *kPropertyUnicodeKeyLayoutData;

    return updateUnicodeDataNS();
}

@interface GLFWHelper : NSObject
@end

@implementation GLFWHelper

- (void)selectedKeyboardInputSourceChanged:(NSObject* )object
{
    updateUnicodeDataNS();
}

- (void)doNothing:(id)object
{
}

@end // GLFWHelper

@interface GLFWApplicationDelegate : NSObject <NSApplicationDelegate>
@end

@implementation GLFWApplicationDelegate

- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
{
    _GLFWwindow* window;

    for (window = _glfw.windowListHead;  window;  window = window->next)
        _glfwInputWindowCloseRequest(window);

    return NSTerminateCancel;
}

- (void)applicationDidChangeScreenParameters:(NSNotification *) notification
{
    _GLFWwindow* window;

    for (window = _glfw.windowListHead;  window;  window = window->next)
    {
        if (window->context.client != GLFW_NO_API)
            [window->context.nsgl.object update];
    }

    _glfwPollMonitorsNS();
}

- (void)applicationWillFinishLaunching:(NSNotification *)notification
{
    if (_glfw.hints.init.ns.menubar)
    {
        // Menu bar setup must go between sharedApplication and finishLaunching
        // in order to properly emulate the behavior of NSApplicationMain

        if ([[NSBundle mainBundle] pathForResource:@"MainMenu" ofType:@"nib"])
        {
            [[NSBundle mainBundle] loadNibNamed:@"MainMenu"
                                          owner:NSApp
                                topLevelObjects:&_glfw.ns.nibObjects];
        }
        else
            createMenuBar();
    }
}

- (void)applicationDidFinishLaunching:(NSNotification *)notification
{
    _glfw.ns.finishedLaunching = GLFW_TRUE;
    _glfwPlatformPostEmptyEvent();

    // In case we are unbundled, make us a proper UI application
    if (_glfw.hints.init.ns.menubar)
        [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];

    [NSApp stop:nil];
}

- (void)applicationDidHide:(NSNotification *)notification
{
    int i;

    for (i = 0;  i < _glfw.monitorCount;  i++)
        _glfwRestoreVideoModeNS(_glfw.monitors[i]);
}

@end // GLFWApplicationDelegate


//////////////////////////////////////////////////////////////////////////
//////                       GLFW internal API                      //////
//////////////////////////////////////////////////////////////////////////

void* _glfwLoadLocalVulkanLoaderNS(void)
{
    CFBundleRef bundle = CFBundleGetMainBundle();
    if (!bundle)
        return NULL;

    CFURLRef url =
        CFBundleCopyAuxiliaryExecutableURL(bundle, CFSTR("libvulkan.1.dylib"));
    if (!url)
        return NULL;

    char path[PATH_MAX];
    void* handle = NULL;

    if (CFURLGetFileSystemRepresentation(url, true, (UInt8*) path, sizeof(path) - 1))
        handle = _glfw_dlopen(path);

    CFRelease(url);
    return handle;
}


//////////////////////////////////////////////////////////////////////////
//////                       GLFW platform API                      //////
//////////////////////////////////////////////////////////////////////////

int _glfwPlatformInit(void)
{
    @autoreleasepool {

    _glfw.ns.helper = [[GLFWHelper alloc] init];

    [NSThread detachNewThreadSelector:@selector(doNothing:)
                             toTarget:_glfw.ns.helper
                           withObject:nil];

    if (NSApp)
        _glfw.ns.finishedLaunching = GLFW_TRUE;

    [NSApplication sharedApplication];

    _glfw.ns.delegate = [[GLFWApplicationDelegate alloc] init];
    if (_glfw.ns.delegate == nil)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Cocoa: Failed to create application delegate");
        return GLFW_FALSE;
    }

    [NSApp setDelegate:_glfw.ns.delegate];

    NSEvent* (^block)(NSEvent*) = ^ NSEvent* (NSEvent* event)
    {
        if ([event modifierFlags] & NSEventModifierFlagCommand)
            [[NSApp keyWindow] sendEvent:event];

        return event;
    };

    _glfw.ns.keyUpMonitor =
        [NSEvent addLocalMonitorForEventsMatchingMask:NSEventMaskKeyUp
                                              handler:block];

    if (_glfw.hints.init.ns.chdir)
        changeToResourcesDirectory();

    // Press and Hold prevents some keys from emitting repeated characters
    NSDictionary* defaults = @{@"ApplePressAndHoldEnabled":@NO};
    [[NSUserDefaults standardUserDefaults] registerDefaults:defaults];

    [[NSNotificationCenter defaultCenter]
        addObserver:_glfw.ns.helper
           selector:@selector(selectedKeyboardInputSourceChanged:)
               name:NSTextInputContextKeyboardSelectionDidChangeNotification
             object:nil];

    createKeyTables();

    _glfw.ns.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
    if (!_glfw.ns.eventSource)
        return GLFW_FALSE;

    CGEventSourceSetLocalEventsSuppressionInterval(_glfw.ns.eventSource, 0.0);

    if (!initializeTIS())
        return GLFW_FALSE;

    _glfwInitTimerNS();
    _glfwInitJoysticksNS();

    _glfwPollMonitorsNS();
    return GLFW_TRUE;

    } // autoreleasepool
}

void _glfwPlatformTerminate(void)
{
    @autoreleasepool {

    if (_glfw.ns.inputSource)
    {
        CFRelease(_glfw.ns.inputSource);
        _glfw.ns.inputSource = NULL;
        _glfw.ns.unicodeData = nil;
    }

    if (_glfw.ns.eventSource)
    {
        CFRelease(_glfw.ns.eventSource);
        _glfw.ns.eventSource = NULL;
    }

    if (_glfw.ns.delegate)
    {
        [NSApp setDelegate:nil];
        [_glfw.ns.delegate release];
        _glfw.ns.delegate = nil;
    }

    if (_glfw.ns.helper)
    {
        [[NSNotificationCenter defaultCenter]
            removeObserver:_glfw.ns.helper
                      name:NSTextInputContextKeyboardSelectionDidChangeNotification
                    object:nil];
        [[NSNotificationCenter defaultCenter]
            removeObserver:_glfw.ns.helper];
        [_glfw.ns.helper release];
        _glfw.ns.helper = nil;
    }

    if (_glfw.ns.keyUpMonitor)
        [NSEvent removeMonitor:_glfw.ns.keyUpMonitor];

    free(_glfw.ns.clipboardString);

    _glfwTerminateNSGL();
    _glfwTerminateJoysticksNS();

    } // autoreleasepool
}

const char* _glfwPlatformGetVersionString(void)
{
    return _GLFW_VERSION_NUMBER " Cocoa NSGL EGL OSMesa"
#if defined(_GLFW_BUILD_DLL)
        " dynamic"
#endif
        ;
}


#endif

#ifndef HEADER_GUARD_NSGL_CONTEXT_M
#define HEADER_GUARD_NSGL_CONTEXT_M
//========================================================================
// GLFW 3.3.7 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================




#include <unistd.h>
#include <math.h>

static void makeContextCurrentNSGL(_GLFWwindow* window)
{
    @autoreleasepool {

    if (window)
        [window->context.nsgl.object makeCurrentContext];
    else
        [NSOpenGLContext clearCurrentContext];

    _glfwPlatformSetTls(&_glfw.contextSlot, window);

    } // autoreleasepool
}

static void swapBuffersNSGL(_GLFWwindow* window)
{
    @autoreleasepool {

    // HACK: Simulate vsync with usleep as NSGL swap interval does not apply to
    //       windows with a non-visible occlusion state
    if (window->ns.occluded)
    {
        int interval = 0;
        [window->context.nsgl.object getValues:&interval
                                  forParameter:NSOpenGLContextParameterSwapInterval];

        if (interval > 0)
        {
            const double framerate = 60.0;
            const uint64_t frequency = _glfwPlatformGetTimerFrequency();
            const uint64_t value = _glfwPlatformGetTimerValue();

            const double elapsed = value / (double) frequency;
            const double period = 1.0 / framerate;
            const double delay = period - fmod(elapsed, period);

            usleep(floorl(delay * 1e6));
        }
    }

    [window->context.nsgl.object flushBuffer];

    } // autoreleasepool
}

static void swapIntervalNSGL(int interval)
{
    @autoreleasepool {

    _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
    if (window)
    {
        [window->context.nsgl.object setValues:&interval
                                  forParameter:NSOpenGLContextParameterSwapInterval];
    }

    } // autoreleasepool
}

static int extensionSupportedNSGL(const char* extension)
{
    // There are no NSGL extensions
    return GLFW_FALSE;
}

static GLFWglproc getProcAddressNSGL(const char* procname)
{
    CFStringRef symbolName = CFStringCreateWithCString(kCFAllocatorDefault,
                                                       procname,
                                                       kCFStringEncodingASCII);

    GLFWglproc symbol = CFBundleGetFunctionPointerForName(_glfw.nsgl.framework,
                                                          symbolName);

    CFRelease(symbolName);

    return symbol;
}

static void destroyContextNSGL(_GLFWwindow* window)
{
    @autoreleasepool {

    [window->context.nsgl.pixelFormat release];
    window->context.nsgl.pixelFormat = nil;

    [window->context.nsgl.object release];
    window->context.nsgl.object = nil;

    } // autoreleasepool
}


//////////////////////////////////////////////////////////////////////////
//////                       GLFW internal API                      //////
//////////////////////////////////////////////////////////////////////////

// Initialize OpenGL support
//
GLFWbool _glfwInitNSGL(void)
{
    if (_glfw.nsgl.framework)
        return GLFW_TRUE;

    _glfw.nsgl.framework =
        CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
    if (_glfw.nsgl.framework == NULL)
    {
        _glfwInputError(GLFW_API_UNAVAILABLE,
                        "NSGL: Failed to locate OpenGL framework");
        return GLFW_FALSE;
    }

    return GLFW_TRUE;
}

// Terminate OpenGL support
//
void _glfwTerminateNSGL(void)
{
}

// Create the OpenGL context
//
GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
                                const _GLFWctxconfig* ctxconfig,
                                const _GLFWfbconfig* fbconfig)
{
    if (ctxconfig->client == GLFW_OPENGL_ES_API)
    {
        _glfwInputError(GLFW_API_UNAVAILABLE,
                        "NSGL: OpenGL ES is not available on macOS");
        return GLFW_FALSE;
    }

    if (ctxconfig->major > 2)
    {
        if (ctxconfig->major == 3 && ctxconfig->minor < 2)
        {
            _glfwInputError(GLFW_VERSION_UNAVAILABLE,
                            "NSGL: The targeted version of macOS does not support OpenGL 3.0 or 3.1 but may support 3.2 and above");
            return GLFW_FALSE;
        }

        if (!ctxconfig->forward || ctxconfig->profile != GLFW_OPENGL_CORE_PROFILE)
        {
            _glfwInputError(GLFW_VERSION_UNAVAILABLE,
                            "NSGL: The targeted version of macOS only supports forward-compatible core profile contexts for OpenGL 3.2 and above");
            return GLFW_FALSE;
        }
    }

    // Context robustness modes (GL_KHR_robustness) are not yet supported by
    // macOS but are not a hard constraint, so ignore and continue

    // Context release behaviors (GL_KHR_context_flush_control) are not yet
    // supported by macOS but are not a hard constraint, so ignore and continue

    // Debug contexts (GL_KHR_debug) are not yet supported by macOS but are not
    // a hard constraint, so ignore and continue

    // No-error contexts (GL_KHR_no_error) are not yet supported by macOS but
    // are not a hard constraint, so ignore and continue

#define addAttrib(a) \
{ \
    assert((size_t) index < sizeof(attribs) / sizeof(attribs[0])); \
    attribs[index++] = a; \
}
#define setAttrib(a, v) { addAttrib(a); addAttrib(v); }

    NSOpenGLPixelFormatAttribute attribs[40];
    int index = 0;

    addAttrib(NSOpenGLPFAAccelerated);
    addAttrib(NSOpenGLPFAClosestPolicy);

    if (ctxconfig->nsgl.offline)
    {
        addAttrib(NSOpenGLPFAAllowOfflineRenderers);
        // NOTE: This replaces the NSSupportsAutomaticGraphicsSwitching key in
        //       Info.plist for unbundled applications
        // HACK: This assumes that NSOpenGLPixelFormat will remain
        //       a straightforward wrapper of its CGL counterpart
        addAttrib(kCGLPFASupportsAutomaticGraphicsSwitching);
    }

#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101000
    if (ctxconfig->major >= 4)
    {
        setAttrib(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core);
    }
    else
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
    if (ctxconfig->major >= 3)
    {
        setAttrib(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
    }

    if (ctxconfig->major <= 2)
    {
        if (fbconfig->auxBuffers != GLFW_DONT_CARE)
            setAttrib(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers);

        if (fbconfig->accumRedBits != GLFW_DONT_CARE &&
            fbconfig->accumGreenBits != GLFW_DONT_CARE &&
            fbconfig->accumBlueBits != GLFW_DONT_CARE &&
            fbconfig->accumAlphaBits != GLFW_DONT_CARE)
        {
            const int accumBits = fbconfig->accumRedBits +
                                  fbconfig->accumGreenBits +
                                  fbconfig->accumBlueBits +
                                  fbconfig->accumAlphaBits;

            setAttrib(NSOpenGLPFAAccumSize, accumBits);
        }
    }

    if (fbconfig->redBits != GLFW_DONT_CARE &&
        fbconfig->greenBits != GLFW_DONT_CARE &&
        fbconfig->blueBits != GLFW_DONT_CARE)
    {
        int colorBits = fbconfig->redBits +
                        fbconfig->greenBits +
                        fbconfig->blueBits;

        // macOS needs non-zero color size, so set reasonable values
        if (colorBits == 0)
            colorBits = 24;
        else if (colorBits < 15)
            colorBits = 15;

        setAttrib(NSOpenGLPFAColorSize, colorBits);
    }

    if (fbconfig->alphaBits != GLFW_DONT_CARE)
        setAttrib(NSOpenGLPFAAlphaSize, fbconfig->alphaBits);

    if (fbconfig->depthBits != GLFW_DONT_CARE)
        setAttrib(NSOpenGLPFADepthSize, fbconfig->depthBits);

    if (fbconfig->stencilBits != GLFW_DONT_CARE)
        setAttrib(NSOpenGLPFAStencilSize, fbconfig->stencilBits);

    if (fbconfig->stereo)
    {
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101200
        _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
                        "NSGL: Stereo rendering is deprecated");
        return GLFW_FALSE;
#else
        addAttrib(NSOpenGLPFAStereo);
#endif
    }

    if (fbconfig->doublebuffer)
        addAttrib(NSOpenGLPFADoubleBuffer);

    if (fbconfig->samples != GLFW_DONT_CARE)
    {
        if (fbconfig->samples == 0)
        {
            setAttrib(NSOpenGLPFASampleBuffers, 0);
        }
        else
        {
            setAttrib(NSOpenGLPFASampleBuffers, 1);
            setAttrib(NSOpenGLPFASamples, fbconfig->samples);
        }
    }

    // NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB
    //       framebuffer, so there's no need (and no way) to request it

    addAttrib(0);

#undef addAttrib
#undef setAttrib

    window->context.nsgl.pixelFormat =
        [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
    if (window->context.nsgl.pixelFormat == nil)
    {
        _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
                        "NSGL: Failed to find a suitable pixel format");
        return GLFW_FALSE;
    }

    NSOpenGLContext* share = nil;

    if (ctxconfig->share)
        share = ctxconfig->share->context.nsgl.object;

    window->context.nsgl.object =
        [[NSOpenGLContext alloc] initWithFormat:window->context.nsgl.pixelFormat
                                   shareContext:share];
    if (window->context.nsgl.object == nil)
    {
        _glfwInputError(GLFW_VERSION_UNAVAILABLE,
                        "NSGL: Failed to create OpenGL context");
        return GLFW_FALSE;
    }

    if (fbconfig->transparent)
    {
        GLint opaque = 0;
        [window->context.nsgl.object setValues:&opaque
                                  forParameter:NSOpenGLContextParameterSurfaceOpacity];
    }

    [window->ns.view setWantsBestResolutionOpenGLSurface:window->ns.retina];

    [window->context.nsgl.object setView:window->ns.view];

    window->context.makeCurrent = makeContextCurrentNSGL;
    window->context.swapBuffers = swapBuffersNSGL;
    window->context.swapInterval = swapIntervalNSGL;
    window->context.extensionSupported = extensionSupportedNSGL;
    window->context.getProcAddress = getProcAddressNSGL;
    window->context.destroy = destroyContextNSGL;

    return GLFW_TRUE;
}


//////////////////////////////////////////////////////////////////////////
//////                        GLFW native API                       //////
//////////////////////////////////////////////////////////////////////////

GLFWAPI id glfwGetNSGLContext(GLFWwindow* handle)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    _GLFW_REQUIRE_INIT_OR_RETURN(nil);

    if (window->context.source != GLFW_NATIVE_CONTEXT_API)
    {
        _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
        return nil;
    }

    return window->context.nsgl.object;
}


#endif

#ifndef HEADER_GUARD_COCOA_JOYSTICK_M
#define HEADER_GUARD_COCOA_JOYSTICK_M
//========================================================================
// GLFW 3.3.7 Cocoa - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================




#include <unistd.h>
#include <ctype.h>
#include <string.h>

#include <mach/mach.h>
#include <mach/mach_error.h>

#include <CoreFoundation/CoreFoundation.h>
#include <Kernel/IOKit/hidsystem/IOHIDUsageTables.h>


// Joystick element information
//
typedef struct _GLFWjoyelementNS
{
    IOHIDElementRef native;
    uint32_t        usage;
    int             index;
    long            minimum;
    long            maximum;

} _GLFWjoyelementNS;


// Returns the value of the specified element of the specified joystick
//
static long getElementValue(_GLFWjoystick* js, _GLFWjoyelementNS* element)
{
    IOHIDValueRef valueRef;
    long value = 0;

    if (js->ns.device)
    {
        if (IOHIDDeviceGetValue(js->ns.device,
                                element->native,
                                &valueRef) == kIOReturnSuccess)
        {
            value = IOHIDValueGetIntegerValue(valueRef);
        }
    }

    return value;
}

// Comparison function for matching the SDL element order
//
static CFComparisonResult compareElements(const void* fp,
                                          const void* sp,
                                          void* user)
{
    const _GLFWjoyelementNS* fe = fp;
    const _GLFWjoyelementNS* se = sp;
    if (fe->usage < se->usage)
        return kCFCompareLessThan;
    if (fe->usage > se->usage)
        return kCFCompareGreaterThan;
    if (fe->index < se->index)
        return kCFCompareLessThan;
    if (fe->index > se->index)
        return kCFCompareGreaterThan;
    return kCFCompareEqualTo;
}

// Removes the specified joystick
//
static void closeJoystick(_GLFWjoystick* js)
{
    int i;

    if (!js->present)
        return;

    for (i = 0;  i < CFArrayGetCount(js->ns.axes);  i++)
        free((void*) CFArrayGetValueAtIndex(js->ns.axes, i));
    CFRelease(js->ns.axes);

    for (i = 0;  i < CFArrayGetCount(js->ns.buttons);  i++)
        free((void*) CFArrayGetValueAtIndex(js->ns.buttons, i));
    CFRelease(js->ns.buttons);

    for (i = 0;  i < CFArrayGetCount(js->ns.hats);  i++)
        free((void*) CFArrayGetValueAtIndex(js->ns.hats, i));
    CFRelease(js->ns.hats);

    _glfwFreeJoystick(js);
    _glfwInputJoystick(js, GLFW_DISCONNECTED);
}

// Callback for user-initiated joystick addition
//
static void matchCallback(void* context,
                          IOReturn result,
                          void* sender,
                          IOHIDDeviceRef device)
{
    int jid;
    char name[256];
    char guid[33];
    CFIndex i;
    CFTypeRef property;
    uint32_t vendor = 0, product = 0, version = 0;
    _GLFWjoystick* js;
    CFMutableArrayRef axes, buttons, hats;

    for (jid = 0;  jid <= GLFW_JOYSTICK_LAST;  jid++)
    {
        if (_glfw.joysticks[jid].ns.device == device)
            return;
    }

    axes    = CFArrayCreateMutable(NULL, 0, NULL);
    buttons = CFArrayCreateMutable(NULL, 0, NULL);
    hats    = CFArrayCreateMutable(NULL, 0, NULL);

    property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductKey));
    if (property)
    {
        CFStringGetCString(property,
                           name,
                           sizeof(name),
                           kCFStringEncodingUTF8);
    }
    else
        strncpy(name, "Unknown", sizeof(name));

    property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVendorIDKey));
    if (property)
        CFNumberGetValue(property, kCFNumberSInt32Type, &vendor);

    property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductIDKey));
    if (property)
        CFNumberGetValue(property, kCFNumberSInt32Type, &product);

    property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVersionNumberKey));
    if (property)
        CFNumberGetValue(property, kCFNumberSInt32Type, &version);

    // Generate a joystick GUID that matches the SDL 2.0.5+ one
    if (vendor && product)
    {
        sprintf(guid, "03000000%02x%02x0000%02x%02x0000%02x%02x0000",
                (uint8_t) vendor, (uint8_t) (vendor >> 8),
                (uint8_t) product, (uint8_t) (product >> 8),
                (uint8_t) version, (uint8_t) (version >> 8));
    }
    else
    {
        sprintf(guid, "05000000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00",
                name[0], name[1], name[2], name[3],
                name[4], name[5], name[6], name[7],
                name[8], name[9], name[10]);
    }

    CFArrayRef elements =
        IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone);

    for (i = 0;  i < CFArrayGetCount(elements);  i++)
    {
        IOHIDElementRef native = (IOHIDElementRef)
            CFArrayGetValueAtIndex(elements, i);
        if (CFGetTypeID(native) != IOHIDElementGetTypeID())
            continue;

        const IOHIDElementType type = IOHIDElementGetType(native);
        if ((type != kIOHIDElementTypeInput_Axis) &&
            (type != kIOHIDElementTypeInput_Button) &&
            (type != kIOHIDElementTypeInput_Misc))
        {
            continue;
        }

        CFMutableArrayRef target = NULL;

        const uint32_t usage = IOHIDElementGetUsage(native);
        const uint32_t page = IOHIDElementGetUsagePage(native);
        if (page == kHIDPage_GenericDesktop)
        {
            switch (usage)
            {
                case kHIDUsage_GD_X:
                case kHIDUsage_GD_Y:
                case kHIDUsage_GD_Z:
                case kHIDUsage_GD_Rx:
                case kHIDUsage_GD_Ry:
                case kHIDUsage_GD_Rz:
                case kHIDUsage_GD_Slider:
                case kHIDUsage_GD_Dial:
                case kHIDUsage_GD_Wheel:
                    target = axes;
                    break;
                case kHIDUsage_GD_Hatswitch:
                    target = hats;
                    break;
                case kHIDUsage_GD_DPadUp:
                case kHIDUsage_GD_DPadRight:
                case kHIDUsage_GD_DPadDown:
                case kHIDUsage_GD_DPadLeft:
                case kHIDUsage_GD_SystemMainMenu:
                case kHIDUsage_GD_Select:
                case kHIDUsage_GD_Start:
                    target = buttons;
                    break;
            }
        }
        else if (page == kHIDPage_Simulation)
        {
            switch (usage)
            {
                case kHIDUsage_Sim_Accelerator:
                case kHIDUsage_Sim_Brake:
                case kHIDUsage_Sim_Throttle:
                case kHIDUsage_Sim_Rudder:
                case kHIDUsage_Sim_Steering:
                    target = axes;
                    break;
            }
        }
        else if (page == kHIDPage_Button || page == kHIDPage_Consumer)
            target = buttons;

        if (target)
        {
            _GLFWjoyelementNS* element = calloc(1, sizeof(_GLFWjoyelementNS));
            element->native  = native;
            element->usage   = usage;
            element->index   = (int) CFArrayGetCount(target);
            element->minimum = IOHIDElementGetLogicalMin(native);
            element->maximum = IOHIDElementGetLogicalMax(native);
            CFArrayAppendValue(target, element);
        }
    }

    CFRelease(elements);

    CFArraySortValues(axes, CFRangeMake(0, CFArrayGetCount(axes)),
                      compareElements, NULL);
    CFArraySortValues(buttons, CFRangeMake(0, CFArrayGetCount(buttons)),
                      compareElements, NULL);
    CFArraySortValues(hats, CFRangeMake(0, CFArrayGetCount(hats)),
                      compareElements, NULL);

    js = _glfwAllocJoystick(name, guid,
                            (int) CFArrayGetCount(axes),
                            (int) CFArrayGetCount(buttons),
                            (int) CFArrayGetCount(hats));

    js->ns.device  = device;
    js->ns.axes    = axes;
    js->ns.buttons = buttons;
    js->ns.hats    = hats;

    _glfwInputJoystick(js, GLFW_CONNECTED);
}

// Callback for user-initiated joystick removal
//
static void removeCallback(void* context,
                           IOReturn result,
                           void* sender,
                           IOHIDDeviceRef device)
{
    int jid;

    for (jid = 0;  jid <= GLFW_JOYSTICK_LAST;  jid++)
    {
        if (_glfw.joysticks[jid].ns.device == device)
        {
            closeJoystick(_glfw.joysticks + jid);
            break;
        }
    }
}


//////////////////////////////////////////////////////////////////////////
//////                       GLFW internal API                      //////
//////////////////////////////////////////////////////////////////////////

// Initialize joystick interface
//
void _glfwInitJoysticksNS(void)
{
    CFMutableArrayRef matching;
    const long usages[] =
    {
        kHIDUsage_GD_Joystick,
        kHIDUsage_GD_GamePad,
        kHIDUsage_GD_MultiAxisController
    };

    _glfw.ns.hidManager = IOHIDManagerCreate(kCFAllocatorDefault,
                                             kIOHIDOptionsTypeNone);

    matching = CFArrayCreateMutable(kCFAllocatorDefault,
                                    0,
                                    &kCFTypeArrayCallBacks);
    if (!matching)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create array");
        return;
    }

    for (size_t i = 0;  i < sizeof(usages) / sizeof(long);  i++)
    {
        const long page = kHIDPage_GenericDesktop;

        CFMutableDictionaryRef dict =
            CFDictionaryCreateMutable(kCFAllocatorDefault,
                                      0,
                                      &kCFTypeDictionaryKeyCallBacks,
                                      &kCFTypeDictionaryValueCallBacks);
        if (!dict)
            continue;

        CFNumberRef pageRef = CFNumberCreate(kCFAllocatorDefault,
                                             kCFNumberLongType,
                                             &page);
        CFNumberRef usageRef = CFNumberCreate(kCFAllocatorDefault,
                                              kCFNumberLongType,
                                              &usages[i]);
        if (pageRef && usageRef)
        {
            CFDictionarySetValue(dict,
                                 CFSTR(kIOHIDDeviceUsagePageKey),
                                 pageRef);
            CFDictionarySetValue(dict,
                                 CFSTR(kIOHIDDeviceUsageKey),
                                 usageRef);
            CFArrayAppendValue(matching, dict);
        }

        if (pageRef)
            CFRelease(pageRef);
        if (usageRef)
            CFRelease(usageRef);

        CFRelease(dict);
    }

    IOHIDManagerSetDeviceMatchingMultiple(_glfw.ns.hidManager, matching);
    CFRelease(matching);

    IOHIDManagerRegisterDeviceMatchingCallback(_glfw.ns.hidManager,
                                               &matchCallback, NULL);
    IOHIDManagerRegisterDeviceRemovalCallback(_glfw.ns.hidManager,
                                              &removeCallback, NULL);
    IOHIDManagerScheduleWithRunLoop(_glfw.ns.hidManager,
                                    CFRunLoopGetMain(),
                                    kCFRunLoopDefaultMode);
    IOHIDManagerOpen(_glfw.ns.hidManager, kIOHIDOptionsTypeNone);

    // Execute the run loop once in order to register any initially-attached
    // joysticks
    CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, false);
}

// Close all opened joystick handles
//
void _glfwTerminateJoysticksNS(void)
{
    int jid;

    for (jid = 0;  jid <= GLFW_JOYSTICK_LAST;  jid++)
        closeJoystick(_glfw.joysticks + jid);

    CFRelease(_glfw.ns.hidManager);
    _glfw.ns.hidManager = NULL;
}


//////////////////////////////////////////////////////////////////////////
//////                       GLFW platform API                      //////
//////////////////////////////////////////////////////////////////////////

int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
{
    if (mode & _GLFW_POLL_AXES)
    {
        CFIndex i;

        for (i = 0;  i < CFArrayGetCount(js->ns.axes);  i++)
        {
            _GLFWjoyelementNS* axis = (_GLFWjoyelementNS*)
                CFArrayGetValueAtIndex(js->ns.axes, i);

            const long raw = getElementValue(js, axis);
            // Perform auto calibration
            if (raw < axis->minimum)
                axis->minimum = raw;
            if (raw > axis->maximum)
                axis->maximum = raw;

            const long size = axis->maximum - axis->minimum;
            if (size == 0)
                _glfwInputJoystickAxis(js, (int) i, 0.f);
            else
            {
                const float value = (2.f * (raw - axis->minimum) / size) - 1.f;
                _glfwInputJoystickAxis(js, (int) i, value);
            }
        }
    }

    if (mode & _GLFW_POLL_BUTTONS)
    {
        CFIndex i;

        for (i = 0;  i < CFArrayGetCount(js->ns.buttons);  i++)
        {
            _GLFWjoyelementNS* button = (_GLFWjoyelementNS*)
                CFArrayGetValueAtIndex(js->ns.buttons, i);
            const char value = getElementValue(js, button) - button->minimum;
            const int state = (value > 0) ? GLFW_PRESS : GLFW_RELEASE;
            _glfwInputJoystickButton(js, (int) i, state);
        }

        for (i = 0;  i < CFArrayGetCount(js->ns.hats);  i++)
        {
            const int states[9] =
            {
                GLFW_HAT_UP,
                GLFW_HAT_RIGHT_UP,
                GLFW_HAT_RIGHT,
                GLFW_HAT_RIGHT_DOWN,
                GLFW_HAT_DOWN,
                GLFW_HAT_LEFT_DOWN,
                GLFW_HAT_LEFT,
                GLFW_HAT_LEFT_UP,
                GLFW_HAT_CENTERED
            };

            _GLFWjoyelementNS* hat = (_GLFWjoyelementNS*)
                CFArrayGetValueAtIndex(js->ns.hats, i);
            long state = getElementValue(js, hat) - hat->minimum;
            if (state < 0 || state > 8)
                state = 8;

            _glfwInputJoystickHat(js, (int) i, states[state]);
        }
    }

    return js->present;
}

void _glfwPlatformUpdateGamepadGUID(char* guid)
{
    if ((strncmp(guid + 4, "000000000000", 12) == 0) &&
        (strncmp(guid + 20, "000000000000", 12) == 0))
    {
        char original[33];
        strncpy(original, guid, sizeof(original) - 1);
        sprintf(guid, "03000000%.4s0000%.4s000000000000",
                original, original + 16);
    }
}


#endif

#ifndef HEADER_GUARD_COCOA_MONITOR_M
#define HEADER_GUARD_COCOA_MONITOR_M
//========================================================================
// GLFW 3.3.7 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================




#include <stdlib.h>
#include <limits.h>
#include <math.h>

#include <IOKit/graphics/IOGraphicsLib.h>
#include <ApplicationServices/ApplicationServices.h>


// Get the name of the specified display, or NULL
//
static char* getMonitorName(CGDirectDisplayID displayID, NSScreen* screen)
{
    // IOKit doesn't work on Apple Silicon anymore
    // Luckily, 10.15 introduced -[NSScreen localizedName].
    // Use it if available, and fall back to IOKit otherwise.
    if (screen)
    {
        if ([screen respondsToSelector:@selector(localizedName)])
        {
            NSString* name = [screen valueForKey:@"localizedName"];
            if (name)
                return _glfw_strdup([name UTF8String]);
        }
    }

    io_iterator_t it;
    io_service_t service;
    CFDictionaryRef info;

    if (IOServiceGetMatchingServices(MACH_PORT_NULL,
                                     IOServiceMatching("IODisplayConnect"),
                                     &it) != 0)
    {
        // This may happen if a desktop Mac is running headless
        return _glfw_strdup("Display");
    }

    while ((service = IOIteratorNext(it)) != 0)
    {
        info = IODisplayCreateInfoDictionary(service,
                                             kIODisplayOnlyPreferredName);

        CFNumberRef vendorIDRef =
            CFDictionaryGetValue(info, CFSTR(kDisplayVendorID));
        CFNumberRef productIDRef =
            CFDictionaryGetValue(info, CFSTR(kDisplayProductID));
        if (!vendorIDRef || !productIDRef)
        {
            CFRelease(info);
            continue;
        }

        unsigned int vendorID, productID;
        CFNumberGetValue(vendorIDRef, kCFNumberIntType, &vendorID);
        CFNumberGetValue(productIDRef, kCFNumberIntType, &productID);

        if (CGDisplayVendorNumber(displayID) == vendorID &&
            CGDisplayModelNumber(displayID) == productID)
        {
            // Info dictionary is used and freed below
            break;
        }

        CFRelease(info);
    }

    IOObjectRelease(it);

    if (!service)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Cocoa: Failed to find service port for display");
        return _glfw_strdup("Display");
    }

    CFDictionaryRef names =
        CFDictionaryGetValue(info, CFSTR(kDisplayProductName));

    CFStringRef nameRef;

    if (!names || !CFDictionaryGetValueIfPresent(names, CFSTR("en_US"),
                                                 (const void**) &nameRef))
    {
        // This may happen if a desktop Mac is running headless
        CFRelease(info);
        return _glfw_strdup("Display");
    }

    const CFIndex size =
        CFStringGetMaximumSizeForEncoding(CFStringGetLength(nameRef),
                                          kCFStringEncodingUTF8);
    char* name = calloc(size + 1, 1);
    CFStringGetCString(nameRef, name, size, kCFStringEncodingUTF8);

    CFRelease(info);
    return name;
}

// Check whether the display mode should be included in enumeration
//
static GLFWbool modeIsGood(CGDisplayModeRef mode)
{
    uint32_t flags = CGDisplayModeGetIOFlags(mode);

    if (!(flags & kDisplayModeValidFlag) || !(flags & kDisplayModeSafeFlag))
        return GLFW_FALSE;
    if (flags & kDisplayModeInterlacedFlag)
        return GLFW_FALSE;
    if (flags & kDisplayModeStretchedFlag)
        return GLFW_FALSE;

#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100
    CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
    if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) &&
        CFStringCompare(format, CFSTR(IO32BitDirectPixels), 0))
    {
        CFRelease(format);
        return GLFW_FALSE;
    }

    CFRelease(format);
#endif /* MAC_OS_X_VERSION_MAX_ALLOWED */
    return GLFW_TRUE;
}

// Convert Core Graphics display mode to GLFW video mode
//
static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode,
                                            double fallbackRefreshRate)
{
    GLFWvidmode result;
    result.width = (int) CGDisplayModeGetWidth(mode);
    result.height = (int) CGDisplayModeGetHeight(mode);
    result.refreshRate = (int) round(CGDisplayModeGetRefreshRate(mode));

    if (result.refreshRate == 0)
        result.refreshRate = (int) round(fallbackRefreshRate);

#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100
    CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
    if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0)
    {
        result.redBits = 5;
        result.greenBits = 5;
        result.blueBits = 5;
    }
    else
#endif /* MAC_OS_X_VERSION_MAX_ALLOWED */
    {
        result.redBits = 8;
        result.greenBits = 8;
        result.blueBits = 8;
    }

#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100
    CFRelease(format);
#endif /* MAC_OS_X_VERSION_MAX_ALLOWED */
    return result;
}

// Starts reservation for display fading
//
static CGDisplayFadeReservationToken beginFadeReservation(void)
{
    CGDisplayFadeReservationToken token = kCGDisplayFadeReservationInvalidToken;

    if (CGAcquireDisplayFadeReservation(5, &token) == kCGErrorSuccess)
    {
        CGDisplayFade(token, 0.3,
                      kCGDisplayBlendNormal,
                      kCGDisplayBlendSolidColor,
                      0.0, 0.0, 0.0,
                      TRUE);
    }

    return token;
}

// Ends reservation for display fading
//
static void endFadeReservation(CGDisplayFadeReservationToken token)
{
    if (token != kCGDisplayFadeReservationInvalidToken)
    {
        CGDisplayFade(token, 0.5,
                      kCGDisplayBlendSolidColor,
                      kCGDisplayBlendNormal,
                      0.0, 0.0, 0.0,
                      FALSE);
        CGReleaseDisplayFadeReservation(token);
    }
}

// Returns the display refresh rate queried from the I/O registry
//
static double getFallbackRefreshRate(CGDirectDisplayID displayID)
{
    double refreshRate = 60.0;

    io_iterator_t it;
    io_service_t service;

    if (IOServiceGetMatchingServices(MACH_PORT_NULL,
                                     IOServiceMatching("IOFramebuffer"),
                                     &it) != 0)
    {
        return refreshRate;
    }

    while ((service = IOIteratorNext(it)) != 0)
    {
        const CFNumberRef indexRef =
            IORegistryEntryCreateCFProperty(service,
                                            CFSTR("IOFramebufferOpenGLIndex"),
                                            kCFAllocatorDefault,
                                            kNilOptions);
        if (!indexRef)
            continue;

        uint32_t index = 0;
        CFNumberGetValue(indexRef, kCFNumberIntType, &index);
        CFRelease(indexRef);

        if (CGOpenGLDisplayMaskToDisplayID(1 << index) != displayID)
            continue;

        const CFNumberRef clockRef =
            IORegistryEntryCreateCFProperty(service,
                                            CFSTR("IOFBCurrentPixelClock"),
                                            kCFAllocatorDefault,
                                            kNilOptions);
        const CFNumberRef countRef =
            IORegistryEntryCreateCFProperty(service,
                                            CFSTR("IOFBCurrentPixelCount"),
                                            kCFAllocatorDefault,
                                            kNilOptions);

        uint32_t clock = 0, count = 0;

        if (clockRef)
        {
            CFNumberGetValue(clockRef, kCFNumberIntType, &clock);
            CFRelease(clockRef);
        }

        if (countRef)
        {
            CFNumberGetValue(countRef, kCFNumberIntType, &count);
            CFRelease(countRef);
        }

        if (clock > 0 && count > 0)
            refreshRate = clock / (double) count;

        break;
    }

    IOObjectRelease(it);
    return refreshRate;
}


//////////////////////////////////////////////////////////////////////////
//////                       GLFW internal API                      //////
//////////////////////////////////////////////////////////////////////////

// Poll for changes in the set of connected monitors
//
void _glfwPollMonitorsNS(void)
{
    uint32_t displayCount;
    CGGetOnlineDisplayList(0, NULL, &displayCount);
    CGDirectDisplayID* displays = calloc(displayCount, sizeof(CGDirectDisplayID));
    CGGetOnlineDisplayList(displayCount, displays, &displayCount);

    for (int i = 0;  i < _glfw.monitorCount;  i++)
        _glfw.monitors[i]->ns.screen = nil;

    _GLFWmonitor** disconnected = NULL;
    uint32_t disconnectedCount = _glfw.monitorCount;
    if (disconnectedCount)
    {
        disconnected = calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*));
        memcpy(disconnected,
               _glfw.monitors,
               _glfw.monitorCount * sizeof(_GLFWmonitor*));
    }

    for (uint32_t i = 0;  i < displayCount;  i++)
    {
        if (CGDisplayIsAsleep(displays[i]))
            continue;

        const uint32_t unitNumber = CGDisplayUnitNumber(displays[i]);
        NSScreen* screen = nil;

        for (screen in [NSScreen screens])
        {
            NSNumber* screenNumber = [screen deviceDescription][@"NSScreenNumber"];

            // HACK: Compare unit numbers instead of display IDs to work around
            //       display replacement on machines with automatic graphics
            //       switching
            if (CGDisplayUnitNumber([screenNumber unsignedIntValue]) == unitNumber)
                break;
        }

        // HACK: Compare unit numbers instead of display IDs to work around
        //       display replacement on machines with automatic graphics
        //       switching
        uint32_t j;
        for (j = 0;  j < disconnectedCount;  j++)
        {
            if (disconnected[j] && disconnected[j]->ns.unitNumber == unitNumber)
            {
                disconnected[j]->ns.screen = screen;
                disconnected[j] = NULL;
                break;
            }
        }

        if (j < disconnectedCount)
            continue;

        const CGSize size = CGDisplayScreenSize(displays[i]);
        char* name = getMonitorName(displays[i], screen);
        if (!name)
            continue;

        _GLFWmonitor* monitor = _glfwAllocMonitor(name, size.width, size.height);
        monitor->ns.displayID  = displays[i];
        monitor->ns.unitNumber = unitNumber;
        monitor->ns.screen     = screen;

        free(name);

        CGDisplayModeRef mode = CGDisplayCopyDisplayMode(displays[i]);
        if (CGDisplayModeGetRefreshRate(mode) == 0.0)
            monitor->ns.fallbackRefreshRate = getFallbackRefreshRate(displays[i]);
        CGDisplayModeRelease(mode);

        _glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST);
    }

    for (uint32_t i = 0;  i < disconnectedCount;  i++)
    {
        if (disconnected[i])
            _glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0);
    }

    free(disconnected);
    free(displays);
}

// Change the current video mode
//
void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired)
{
    GLFWvidmode current;
    _glfwPlatformGetVideoMode(monitor, &current);

    const GLFWvidmode* best = _glfwChooseVideoMode(monitor, desired);
    if (_glfwCompareVideoModes(&current, best) == 0)
        return;

    CFArrayRef modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
    const CFIndex count = CFArrayGetCount(modes);
    CGDisplayModeRef native = NULL;

    for (CFIndex i = 0;  i < count;  i++)
    {
        CGDisplayModeRef dm = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
        if (!modeIsGood(dm))
            continue;

        const GLFWvidmode mode =
            vidmodeFromCGDisplayMode(dm, monitor->ns.fallbackRefreshRate);
        if (_glfwCompareVideoModes(best, &mode) == 0)
        {
            native = dm;
            break;
        }
    }

    if (native)
    {
        if (monitor->ns.previousMode == NULL)
            monitor->ns.previousMode = CGDisplayCopyDisplayMode(monitor->ns.displayID);

        CGDisplayFadeReservationToken token = beginFadeReservation();
        CGDisplaySetDisplayMode(monitor->ns.displayID, native, NULL);
        endFadeReservation(token);
    }

    CFRelease(modes);
}

// Restore the previously saved (original) video mode
//
void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor)
{
    if (monitor->ns.previousMode)
    {
        CGDisplayFadeReservationToken token = beginFadeReservation();
        CGDisplaySetDisplayMode(monitor->ns.displayID,
                                monitor->ns.previousMode, NULL);
        endFadeReservation(token);

        CGDisplayModeRelease(monitor->ns.previousMode);
        monitor->ns.previousMode = NULL;
    }
}


//////////////////////////////////////////////////////////////////////////
//////                       GLFW platform API                      //////
//////////////////////////////////////////////////////////////////////////

void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor)
{
}

void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
{
    @autoreleasepool {

    const CGRect bounds = CGDisplayBounds(monitor->ns.displayID);

    if (xpos)
        *xpos = (int) bounds.origin.x;
    if (ypos)
        *ypos = (int) bounds.origin.y;

    } // autoreleasepool
}

void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
                                         float* xscale, float* yscale)
{
    @autoreleasepool {

    if (!monitor->ns.screen)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Cocoa: Cannot query content scale without screen");
    }

    const NSRect points = [monitor->ns.screen frame];
    const NSRect pixels = [monitor->ns.screen convertRectToBacking:points];

    if (xscale)
        *xscale = (float) (pixels.size.width / points.size.width);
    if (yscale)
        *yscale = (float) (pixels.size.height / points.size.height);

    } // autoreleasepool
}

void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor,
                                     int* xpos, int* ypos,
                                     int* width, int* height)
{
    @autoreleasepool {

    if (!monitor->ns.screen)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Cocoa: Cannot query workarea without screen");
    }

    const NSRect frameRect = [monitor->ns.screen visibleFrame];

    if (xpos)
        *xpos = frameRect.origin.x;
    if (ypos)
        *ypos = _glfwTransformYNS(frameRect.origin.y + frameRect.size.height - 1);
    if (width)
        *width = frameRect.size.width;
    if (height)
        *height = frameRect.size.height;

    } // autoreleasepool
}

GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
{
    @autoreleasepool {

    *count = 0;

    CFArrayRef modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
    const CFIndex found = CFArrayGetCount(modes);
    GLFWvidmode* result = calloc(found, sizeof(GLFWvidmode));

    for (CFIndex i = 0;  i < found;  i++)
    {
        CGDisplayModeRef dm = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
        if (!modeIsGood(dm))
            continue;

        const GLFWvidmode mode =
            vidmodeFromCGDisplayMode(dm, monitor->ns.fallbackRefreshRate);
        CFIndex j;

        for (j = 0;  j < *count;  j++)
        {
            if (_glfwCompareVideoModes(result + j, &mode) == 0)
                break;
        }

        // Skip duplicate modes
        if (j < *count)
            continue;

        (*count)++;
        result[*count - 1] = mode;
    }

    CFRelease(modes);
    return result;

    } // autoreleasepool
}

void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode *mode)
{
    @autoreleasepool {

    CGDisplayModeRef native = CGDisplayCopyDisplayMode(monitor->ns.displayID);
    *mode = vidmodeFromCGDisplayMode(native, monitor->ns.fallbackRefreshRate);
    CGDisplayModeRelease(native);

    } // autoreleasepool
}

GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
{
    @autoreleasepool {

    uint32_t size = CGDisplayGammaTableCapacity(monitor->ns.displayID);
    CGGammaValue* values = calloc(size * 3, sizeof(CGGammaValue));

    CGGetDisplayTransferByTable(monitor->ns.displayID,
                                size,
                                values,
                                values + size,
                                values + size * 2,
                                &size);

    _glfwAllocGammaArrays(ramp, size);

    for (uint32_t i = 0; i < size; i++)
    {
        ramp->red[i]   = (unsigned short) (values[i] * 65535);
        ramp->green[i] = (unsigned short) (values[i + size] * 65535);
        ramp->blue[i]  = (unsigned short) (values[i + size * 2] * 65535);
    }

    free(values);
    return GLFW_TRUE;

    } // autoreleasepool
}

void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
{
    @autoreleasepool {

    CGGammaValue* values = calloc(ramp->size * 3, sizeof(CGGammaValue));

    for (unsigned int i = 0;  i < ramp->size;  i++)
    {
        values[i]                  = ramp->red[i] / 65535.f;
        values[i + ramp->size]     = ramp->green[i] / 65535.f;
        values[i + ramp->size * 2] = ramp->blue[i] / 65535.f;
    }

    CGSetDisplayTransferByTable(monitor->ns.displayID,
                                ramp->size,
                                values,
                                values + ramp->size,
                                values + ramp->size * 2);

    free(values);

    } // autoreleasepool
}


//////////////////////////////////////////////////////////////////////////
//////                        GLFW native API                       //////
//////////////////////////////////////////////////////////////////////////

GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* handle)
{
    _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
    _GLFW_REQUIRE_INIT_OR_RETURN(kCGNullDirectDisplay);
    return monitor->ns.displayID;
}


#endif

#ifndef HEADER_GUARD_COCOA_WINDOW_M
#define HEADER_GUARD_COCOA_WINDOW_M
//========================================================================
// GLFW 3.3.7 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================




#include <float.h>
#include <string.h>

// Returns the style mask corresponding to the window settings
//
static NSUInteger getStyleMask(_GLFWwindow* window)
{
    NSUInteger styleMask = NSWindowStyleMaskMiniaturizable;

    if (window->monitor || !window->decorated)
        styleMask |= NSWindowStyleMaskBorderless;
    else
    {
        styleMask |= NSWindowStyleMaskTitled |
                     NSWindowStyleMaskClosable;

        if (window->resizable)
            styleMask |= NSWindowStyleMaskResizable;
    }

    return styleMask;
}

// Returns whether the cursor is in the content area of the specified window
//
static GLFWbool cursorInContentArea(_GLFWwindow* window)
{
    const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream];
    return [window->ns.view mouse:pos inRect:[window->ns.view frame]];
}

// Hides the cursor if not already hidden
//
static void hideCursor(_GLFWwindow* window)
{
    if (!_glfw.ns.cursorHidden)
    {
        [NSCursor hide];
        _glfw.ns.cursorHidden = GLFW_TRUE;
    }
}

// Shows the cursor if not already shown
//
static void showCursor(_GLFWwindow* window)
{
    if (_glfw.ns.cursorHidden)
    {
        [NSCursor unhide];
        _glfw.ns.cursorHidden = GLFW_FALSE;
    }
}

// Updates the cursor image according to its cursor mode
//
static void updateCursorImage(_GLFWwindow* window)
{
    if (window->cursorMode == GLFW_CURSOR_NORMAL)
    {
        showCursor(window);

        if (window->cursor)
            [(NSCursor*) window->cursor->ns.object set];
        else
            [[NSCursor arrowCursor] set];
    }
    else
        hideCursor(window);
}

// Apply chosen cursor mode to a focused window
//
static void updateCursorMode(_GLFWwindow* window)
{
    if (window->cursorMode == GLFW_CURSOR_DISABLED)
    {
        _glfw.ns.disabledCursorWindow = window;
        _glfwPlatformGetCursorPos(window,
                                  &_glfw.ns.restoreCursorPosX,
                                  &_glfw.ns.restoreCursorPosY);
        _glfwCenterCursorInContentArea(window);
        CGAssociateMouseAndMouseCursorPosition(false);
    }
    else if (_glfw.ns.disabledCursorWindow == window)
    {
        _glfw.ns.disabledCursorWindow = NULL;
        _glfwPlatformSetCursorPos(window,
                                  _glfw.ns.restoreCursorPosX,
                                  _glfw.ns.restoreCursorPosY);
        // NOTE: The matching CGAssociateMouseAndMouseCursorPosition call is
        //       made in _glfwPlatformSetCursorPos as part of a workaround
    }

    if (cursorInContentArea(window))
        updateCursorImage(window);
}

// Make the specified window and its video mode active on its monitor
//
static void acquireMonitor(_GLFWwindow* window)
{
    _glfwSetVideoModeNS(window->monitor, &window->videoMode);
    const CGRect bounds = CGDisplayBounds(window->monitor->ns.displayID);
    const NSRect frame = NSMakeRect(bounds.origin.x,
                                    _glfwTransformYNS(bounds.origin.y + bounds.size.height - 1),
                                    bounds.size.width,
                                    bounds.size.height);

    [window->ns.object setFrame:frame display:YES];

    _glfwInputMonitorWindow(window->monitor, window);
}

// Remove the window and restore the original video mode
//
static void releaseMonitor(_GLFWwindow* window)
{
    if (window->monitor->window != window)
        return;

    _glfwInputMonitorWindow(window->monitor, NULL);
    _glfwRestoreVideoModeNS(window->monitor);
}

// Translates macOS key modifiers into GLFW ones
//
static int translateFlags(NSUInteger flags)
{
    int mods = 0;

    if (flags & NSEventModifierFlagShift)
        mods |= GLFW_MOD_SHIFT;
    if (flags & NSEventModifierFlagControl)
        mods |= GLFW_MOD_CONTROL;
    if (flags & NSEventModifierFlagOption)
        mods |= GLFW_MOD_ALT;
    if (flags & NSEventModifierFlagCommand)
        mods |= GLFW_MOD_SUPER;
    if (flags & NSEventModifierFlagCapsLock)
        mods |= GLFW_MOD_CAPS_LOCK;

    return mods;
}

// Translates a macOS keycode to a GLFW keycode
//
static int translateKey(unsigned int key)
{
    if (key >= sizeof(_glfw.ns.keycodes) / sizeof(_glfw.ns.keycodes[0]))
        return GLFW_KEY_UNKNOWN;

    return _glfw.ns.keycodes[key];
}

// Translate a GLFW keycode to a Cocoa modifier flag
//
static NSUInteger translateKeyToModifierFlag(int key)
{
    switch (key)
    {
        case GLFW_KEY_LEFT_SHIFT:
        case GLFW_KEY_RIGHT_SHIFT:
            return NSEventModifierFlagShift;
        case GLFW_KEY_LEFT_CONTROL:
        case GLFW_KEY_RIGHT_CONTROL:
            return NSEventModifierFlagControl;
        case GLFW_KEY_LEFT_ALT:
        case GLFW_KEY_RIGHT_ALT:
            return NSEventModifierFlagOption;
        case GLFW_KEY_LEFT_SUPER:
        case GLFW_KEY_RIGHT_SUPER:
            return NSEventModifierFlagCommand;
        case GLFW_KEY_CAPS_LOCK:
            return NSEventModifierFlagCapsLock;
    }

    return 0;
}

// Defines a constant for empty ranges in NSTextInputClient
//
static const NSRange kEmptyRange = { NSNotFound, 0 };


//------------------------------------------------------------------------
// Delegate for window related notifications
//------------------------------------------------------------------------

@interface GLFWWindowDelegate : NSObject
{
    _GLFWwindow* window;
}

- (instancetype)initWithGlfwWindow:(_GLFWwindow *)initWindow;

@end

@implementation GLFWWindowDelegate

- (instancetype)initWithGlfwWindow:(_GLFWwindow *)initWindow
{
    self = [super init];
    if (self != nil)
        window = initWindow;

    return self;
}

- (BOOL)windowShouldClose:(id)sender
{
    _glfwInputWindowCloseRequest(window);
    return NO;
}

- (void)windowDidResize:(NSNotification *)notification
{
    if (window->context.source == GLFW_NATIVE_CONTEXT_API)
        [window->context.nsgl.object update];

    if (_glfw.ns.disabledCursorWindow == window)
        _glfwCenterCursorInContentArea(window);

    const int maximized = [window->ns.object isZoomed];
    if (window->ns.maximized != maximized)
    {
        window->ns.maximized = maximized;
        _glfwInputWindowMaximize(window, maximized);
    }

    const NSRect contentRect = [window->ns.view frame];
    const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect];

    if (fbRect.size.width != window->ns.fbWidth ||
        fbRect.size.height != window->ns.fbHeight)
    {
        window->ns.fbWidth  = fbRect.size.width;
        window->ns.fbHeight = fbRect.size.height;
        _glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
    }

    if (contentRect.size.width != window->ns.width ||
        contentRect.size.height != window->ns.height)
    {
        window->ns.width  = contentRect.size.width;
        window->ns.height = contentRect.size.height;
        _glfwInputWindowSize(window, contentRect.size.width, contentRect.size.height);
    }
}

- (void)windowDidMove:(NSNotification *)notification
{
    if (window->context.source == GLFW_NATIVE_CONTEXT_API)
        [window->context.nsgl.object update];

    if (_glfw.ns.disabledCursorWindow == window)
        _glfwCenterCursorInContentArea(window);

    int x, y;
    _glfwPlatformGetWindowPos(window, &x, &y);
    _glfwInputWindowPos(window, x, y);
}

- (void)windowDidMiniaturize:(NSNotification *)notification
{
    if (window->monitor)
        releaseMonitor(window);

    _glfwInputWindowIconify(window, GLFW_TRUE);
}

- (void)windowDidDeminiaturize:(NSNotification *)notification
{
    if (window->monitor)
        acquireMonitor(window);

    _glfwInputWindowIconify(window, GLFW_FALSE);
}

- (void)windowDidBecomeKey:(NSNotification *)notification
{
    if (_glfw.ns.disabledCursorWindow == window)
        _glfwCenterCursorInContentArea(window);

    _glfwInputWindowFocus(window, GLFW_TRUE);
    updateCursorMode(window);
}

- (void)windowDidResignKey:(NSNotification *)notification
{
    if (window->monitor && window->autoIconify)
        _glfwPlatformIconifyWindow(window);

    _glfwInputWindowFocus(window, GLFW_FALSE);
}

- (void)windowDidChangeOcclusionState:(NSNotification* )notification
{
    if ([window->ns.object occlusionState] & NSWindowOcclusionStateVisible)
        window->ns.occluded = GLFW_FALSE;
    else
        window->ns.occluded = GLFW_TRUE;
}

@end


//------------------------------------------------------------------------
// Content view class for the GLFW window
//------------------------------------------------------------------------

@interface GLFWContentView : NSView <NSTextInputClient>
{
    _GLFWwindow* window;
    NSTrackingArea* trackingArea;
    NSMutableAttributedString* markedText;
}

- (instancetype)initWithGlfwWindow:(_GLFWwindow *)initWindow;

@end

@implementation GLFWContentView

- (instancetype)initWithGlfwWindow:(_GLFWwindow *)initWindow
{
    self = [super init];
    if (self != nil)
    {
        window = initWindow;
        trackingArea = nil;
        markedText = [[NSMutableAttributedString alloc] init];

        [self updateTrackingAreas];
        [self registerForDraggedTypes:@[NSPasteboardTypeURL]];
    }

    return self;
}

- (void)dealloc
{
    [trackingArea release];
    [markedText release];
    [super dealloc];
}

- (BOOL)isOpaque
{
    return [window->ns.object isOpaque];
}

- (BOOL)canBecomeKeyView
{
    return YES;
}

- (BOOL)acceptsFirstResponder
{
    return YES;
}

- (BOOL)wantsUpdateLayer
{
    return YES;
}

- (void)updateLayer
{
    if (window->context.source == GLFW_NATIVE_CONTEXT_API)
        [window->context.nsgl.object update];

    _glfwInputWindowDamage(window);
}

- (void)cursorUpdate:(NSEvent *)event
{
    updateCursorImage(window);
}

- (BOOL)acceptsFirstMouse:(NSEvent *)event
{
    return YES;
}

- (void)mouseDown:(NSEvent *)event
{
    _glfwInputMouseClick(window,
                         GLFW_MOUSE_BUTTON_LEFT,
                         GLFW_PRESS,
                         translateFlags([event modifierFlags]));
}

- (void)mouseDragged:(NSEvent *)event
{
    [self mouseMoved:event];
}

- (void)mouseUp:(NSEvent *)event
{
    _glfwInputMouseClick(window,
                         GLFW_MOUSE_BUTTON_LEFT,
                         GLFW_RELEASE,
                         translateFlags([event modifierFlags]));
}

- (void)mouseMoved:(NSEvent *)event
{
    if (window->cursorMode == GLFW_CURSOR_DISABLED)
    {
        const double dx = [event deltaX] - window->ns.cursorWarpDeltaX;
        const double dy = [event deltaY] - window->ns.cursorWarpDeltaY;

        _glfwInputCursorPos(window,
                            window->virtualCursorPosX + dx,
                            window->virtualCursorPosY + dy);
    }
    else
    {
        const NSRect contentRect = [window->ns.view frame];
        // NOTE: The returned location uses base 0,1 not 0,0
        const NSPoint pos = [event locationInWindow];

        _glfwInputCursorPos(window, pos.x, contentRect.size.height - pos.y);
    }

    window->ns.cursorWarpDeltaX = 0;
    window->ns.cursorWarpDeltaY = 0;
}

- (void)rightMouseDown:(NSEvent *)event
{
    _glfwInputMouseClick(window,
                         GLFW_MOUSE_BUTTON_RIGHT,
                         GLFW_PRESS,
                         translateFlags([event modifierFlags]));
}

- (void)rightMouseDragged:(NSEvent *)event
{
    [self mouseMoved:event];
}

- (void)rightMouseUp:(NSEvent *)event
{
    _glfwInputMouseClick(window,
                         GLFW_MOUSE_BUTTON_RIGHT,
                         GLFW_RELEASE,
                         translateFlags([event modifierFlags]));
}

- (void)otherMouseDown:(NSEvent *)event
{
    _glfwInputMouseClick(window,
                         (int) [event buttonNumber],
                         GLFW_PRESS,
                         translateFlags([event modifierFlags]));
}

- (void)otherMouseDragged:(NSEvent *)event
{
    [self mouseMoved:event];
}

- (void)otherMouseUp:(NSEvent *)event
{
    _glfwInputMouseClick(window,
                         (int) [event buttonNumber],
                         GLFW_RELEASE,
                         translateFlags([event modifierFlags]));
}

- (void)mouseExited:(NSEvent *)event
{
    if (window->cursorMode == GLFW_CURSOR_HIDDEN)
        showCursor(window);

    _glfwInputCursorEnter(window, GLFW_FALSE);
}

- (void)mouseEntered:(NSEvent *)event
{
    if (window->cursorMode == GLFW_CURSOR_HIDDEN)
        hideCursor(window);

    _glfwInputCursorEnter(window, GLFW_TRUE);
}

- (void)viewDidChangeBackingProperties
{
    const NSRect contentRect = [window->ns.view frame];
    const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect];
    const float xscale = fbRect.size.width / contentRect.size.width;
    const float yscale = fbRect.size.height / contentRect.size.height;

    if (xscale != window->ns.xscale || yscale != window->ns.yscale)
    {
        if (window->ns.retina && window->ns.layer)
            [window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]];

        window->ns.xscale = xscale;
        window->ns.yscale = yscale;
        _glfwInputWindowContentScale(window, xscale, yscale);
    }

    if (fbRect.size.width != window->ns.fbWidth ||
        fbRect.size.height != window->ns.fbHeight)
    {
        window->ns.fbWidth  = fbRect.size.width;
        window->ns.fbHeight = fbRect.size.height;
        _glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
    }
}

- (void)drawRect:(NSRect)rect
{
    _glfwInputWindowDamage(window);
}

- (void)updateTrackingAreas
{
    if (trackingArea != nil)
    {
        [self removeTrackingArea:trackingArea];
        [trackingArea release];
    }

    const NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited |
                                          NSTrackingActiveInKeyWindow |
                                          NSTrackingEnabledDuringMouseDrag |
                                          NSTrackingCursorUpdate |
                                          NSTrackingInVisibleRect |
                                          NSTrackingAssumeInside;

    trackingArea = [[NSTrackingArea alloc] initWithRect:[self bounds]
                                                options:options
                                                  owner:self
                                               userInfo:nil];

    [self addTrackingArea:trackingArea];
    [super updateTrackingAreas];
}

- (void)keyDown:(NSEvent *)event
{
    const int key = translateKey([event keyCode]);
    const int mods = translateFlags([event modifierFlags]);

    _glfwInputKey(window, key, [event keyCode], GLFW_PRESS, mods);

    [self interpretKeyEvents:@[event]];
}

- (void)flagsChanged:(NSEvent *)event
{
    int action;
    const unsigned int modifierFlags =
        [event modifierFlags] & NSEventModifierFlagDeviceIndependentFlagsMask;
    const int key = translateKey([event keyCode]);
    const int mods = translateFlags(modifierFlags);
    const NSUInteger keyFlag = translateKeyToModifierFlag(key);

    if (keyFlag & modifierFlags)
    {
        if (window->keys[key] == GLFW_PRESS)
            action = GLFW_RELEASE;
        else
            action = GLFW_PRESS;
    }
    else
        action = GLFW_RELEASE;

    _glfwInputKey(window, key, [event keyCode], action, mods);
}

- (void)keyUp:(NSEvent *)event
{
    const int key = translateKey([event keyCode]);
    const int mods = translateFlags([event modifierFlags]);
    _glfwInputKey(window, key, [event keyCode], GLFW_RELEASE, mods);
}

- (void)scrollWheel:(NSEvent *)event
{
    double deltaX = [event scrollingDeltaX];
    double deltaY = [event scrollingDeltaY];

    if ([event hasPreciseScrollingDeltas])
    {
        deltaX *= 0.1;
        deltaY *= 0.1;
    }

    if (fabs(deltaX) > 0.0 || fabs(deltaY) > 0.0)
        _glfwInputScroll(window, deltaX, deltaY);
}

- (NSDragOperation)draggingEntered:(id <NSDraggingInfo>)sender
{
    // HACK: We don't know what to say here because we don't know what the
    //       application wants to do with the paths
    return NSDragOperationGeneric;
}

- (BOOL)performDragOperation:(id <NSDraggingInfo>)sender
{
    const NSRect contentRect = [window->ns.view frame];
    // NOTE: The returned location uses base 0,1 not 0,0
    const NSPoint pos = [sender draggingLocation];
    _glfwInputCursorPos(window, pos.x, contentRect.size.height - pos.y);

    NSPasteboard* pasteboard = [sender draggingPasteboard];
    NSDictionary* options = @{NSPasteboardURLReadingFileURLsOnlyKey:@YES};
    NSArray* urls = [pasteboard readObjectsForClasses:@[[NSURL class]]
                                              options:options];
    const NSUInteger count = [urls count];
    if (count)
    {
        char** paths = calloc(count, sizeof(char*));

        for (NSUInteger i = 0;  i < count;  i++)
            paths[i] = _glfw_strdup([urls[i] fileSystemRepresentation]);

        _glfwInputDrop(window, (int) count, (const char**) paths);

        for (NSUInteger i = 0;  i < count;  i++)
            free(paths[i]);
        free(paths);
    }

    return YES;
}

- (BOOL)hasMarkedText
{
    return [markedText length] > 0;
}

- (NSRange)markedRange
{
    if ([markedText length] > 0)
        return NSMakeRange(0, [markedText length] - 1);
    else
        return kEmptyRange;
}

- (NSRange)selectedRange
{
    return kEmptyRange;
}

- (void)setMarkedText:(id)string
        selectedRange:(NSRange)selectedRange
     replacementRange:(NSRange)replacementRange
{
    [markedText release];
    if ([string isKindOfClass:[NSAttributedString class]])
        markedText = [[NSMutableAttributedString alloc] initWithAttributedString:string];
    else
        markedText = [[NSMutableAttributedString alloc] initWithString:string];
}

- (void)unmarkText
{
    [[markedText mutableString] setString:@""];
}

- (NSArray*)validAttributesForMarkedText
{
    return [NSArray array];
}

- (NSAttributedString*)attributedSubstringForProposedRange:(NSRange)range
                                               actualRange:(NSRangePointer)actualRange
{
    return nil;
}

- (NSUInteger)characterIndexForPoint:(NSPoint)point
{
    return 0;
}

- (NSRect)firstRectForCharacterRange:(NSRange)range
                         actualRange:(NSRangePointer)actualRange
{
    const NSRect frame = [window->ns.view frame];
    return NSMakeRect(frame.origin.x, frame.origin.y, 0.0, 0.0);
}

- (void)insertText:(id)string replacementRange:(NSRange)replacementRange
{
    NSString* characters;
    NSEvent* event = [NSApp currentEvent];
    const int mods = translateFlags([event modifierFlags]);
    const int plain = !(mods & GLFW_MOD_SUPER);

    if ([string isKindOfClass:[NSAttributedString class]])
        characters = [string string];
    else
        characters = (NSString*) string;

    NSRange range = NSMakeRange(0, [characters length]);
    while (range.length)
    {
        uint32_t codepoint = 0;

        if ([characters getBytes:&codepoint
                       maxLength:sizeof(codepoint)
                      usedLength:NULL
                        encoding:NSUTF32StringEncoding
                         options:0
                           range:range
                  remainingRange:&range])
        {
            if (codepoint >= 0xf700 && codepoint <= 0xf7ff)
                continue;

            _glfwInputChar(window, codepoint, mods, plain);
        }
    }
}

- (void)doCommandBySelector:(SEL)selector
{
}

@end


//------------------------------------------------------------------------
// GLFW window class
//------------------------------------------------------------------------

@interface GLFWWindow : NSWindow {}
@end

@implementation GLFWWindow

- (BOOL)canBecomeKeyWindow
{
    // Required for NSWindowStyleMaskBorderless windows
    return YES;
}

- (BOOL)canBecomeMainWindow
{
    return YES;
}

@end


// Create the Cocoa window
//
static GLFWbool createNativeWindow(_GLFWwindow* window,
                                   const _GLFWwndconfig* wndconfig,
                                   const _GLFWfbconfig* fbconfig)
{
    window->ns.delegate = [[GLFWWindowDelegate alloc] initWithGlfwWindow:window];
    if (window->ns.delegate == nil)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Cocoa: Failed to create window delegate");
        return GLFW_FALSE;
    }

    NSRect contentRect;

    if (window->monitor)
    {
        GLFWvidmode mode;
        int xpos, ypos;

        _glfwPlatformGetVideoMode(window->monitor, &mode);
        _glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos);

        contentRect = NSMakeRect(xpos, ypos, mode.width, mode.height);
    }
    else
        contentRect = NSMakeRect(0, 0, wndconfig->width, wndconfig->height);

    window->ns.object = [[GLFWWindow alloc]
        initWithContentRect:contentRect
                  styleMask:getStyleMask(window)
                    backing:NSBackingStoreBuffered
                      defer:NO];

    if (window->ns.object == nil)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create window");
        return GLFW_FALSE;
    }

    if (window->monitor)
        [window->ns.object setLevel:NSMainMenuWindowLevel + 1];
    else
    {
        [(NSWindow*) window->ns.object center];
        _glfw.ns.cascadePoint =
            NSPointToCGPoint([window->ns.object cascadeTopLeftFromPoint:
                              NSPointFromCGPoint(_glfw.ns.cascadePoint)]);

        if (wndconfig->resizable)
        {
            const NSWindowCollectionBehavior behavior =
                NSWindowCollectionBehaviorFullScreenPrimary |
                NSWindowCollectionBehaviorManaged;
            [window->ns.object setCollectionBehavior:behavior];
        }

        if (wndconfig->floating)
            [window->ns.object setLevel:NSFloatingWindowLevel];

        if (wndconfig->maximized)
            [window->ns.object zoom:nil];
    }

    if (strlen(wndconfig->ns.frameName))
        [window->ns.object setFrameAutosaveName:@(wndconfig->ns.frameName)];

    window->ns.view = [[GLFWContentView alloc] initWithGlfwWindow:window];
    window->ns.retina = wndconfig->ns.retina;

    if (fbconfig->transparent)
    {
        [window->ns.object setOpaque:NO];
        [window->ns.object setHasShadow:NO];
        [window->ns.object setBackgroundColor:[NSColor clearColor]];
    }

    [window->ns.object setContentView:window->ns.view];
    [window->ns.object makeFirstResponder:window->ns.view];
    [window->ns.object setTitle:@(wndconfig->title)];
    [window->ns.object setDelegate:window->ns.delegate];
    [window->ns.object setAcceptsMouseMovedEvents:YES];
    [window->ns.object setRestorable:NO];

#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101200
    if ([window->ns.object respondsToSelector:@selector(setTabbingMode:)])
        [window->ns.object setTabbingMode:NSWindowTabbingModeDisallowed];
#endif

    _glfwPlatformGetWindowSize(window, &window->ns.width, &window->ns.height);
    _glfwPlatformGetFramebufferSize(window, &window->ns.fbWidth, &window->ns.fbHeight);

    return GLFW_TRUE;
}


//////////////////////////////////////////////////////////////////////////
//////                       GLFW internal API                      //////
//////////////////////////////////////////////////////////////////////////

// Transforms a y-coordinate between the CG display and NS screen spaces
//
float _glfwTransformYNS(float y)
{
    return CGDisplayBounds(CGMainDisplayID()).size.height - y - 1;
}


//////////////////////////////////////////////////////////////////////////
//////                       GLFW platform API                      //////
//////////////////////////////////////////////////////////////////////////

int _glfwPlatformCreateWindow(_GLFWwindow* window,
                              const _GLFWwndconfig* wndconfig,
                              const _GLFWctxconfig* ctxconfig,
                              const _GLFWfbconfig* fbconfig)
{
    @autoreleasepool {

    if (!_glfw.ns.finishedLaunching)
        [NSApp run];

    if (!createNativeWindow(window, wndconfig, fbconfig))
        return GLFW_FALSE;

    if (ctxconfig->client != GLFW_NO_API)
    {
        if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API)
        {
            if (!_glfwInitNSGL())
                return GLFW_FALSE;
            if (!_glfwCreateContextNSGL(window, ctxconfig, fbconfig))
                return GLFW_FALSE;
        }
        else if (ctxconfig->source == GLFW_EGL_CONTEXT_API)
        {
            // EGL implementation on macOS use CALayer* EGLNativeWindowType so we
            // need to get the layer for EGL window surface creation.
            [window->ns.view setWantsLayer:YES];
            window->ns.layer = [window->ns.view layer];

            if (!_glfwInitEGL())
                return GLFW_FALSE;
            if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))
                return GLFW_FALSE;
        }
        else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
        {
            if (!_glfwInitOSMesa())
                return GLFW_FALSE;
            if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
                return GLFW_FALSE;
        }
    }

    if (window->monitor)
    {
        _glfwPlatformShowWindow(window);
        _glfwPlatformFocusWindow(window);
        acquireMonitor(window);
    }

    return GLFW_TRUE;

    } // autoreleasepool
}

void _glfwPlatformDestroyWindow(_GLFWwindow* window)
{
    @autoreleasepool {

    if (_glfw.ns.disabledCursorWindow == window)
        _glfw.ns.disabledCursorWindow = NULL;

    [window->ns.object orderOut:nil];

    if (window->monitor)
        releaseMonitor(window);

    if (window->context.destroy)
        window->context.destroy(window);

    [window->ns.object setDelegate:nil];
    [window->ns.delegate release];
    window->ns.delegate = nil;

    [window->ns.view release];
    window->ns.view = nil;

    [window->ns.object close];
    window->ns.object = nil;

    // HACK: Allow Cocoa to catch up before returning
    _glfwPlatformPollEvents();

    } // autoreleasepool
}

void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
{
    @autoreleasepool {
    NSString* string = @(title);
    [window->ns.object setTitle:string];
    // HACK: Set the miniwindow title explicitly as setTitle: doesn't update it
    //       if the window lacks NSWindowStyleMaskTitled
    [window->ns.object setMiniwindowTitle:string];
    } // autoreleasepool
}

void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
                                int count, const GLFWimage* images)
{
    // Regular windows do not have icons
}

void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
{
    @autoreleasepool {

    const NSRect contentRect =
        [window->ns.object contentRectForFrameRect:[window->ns.object frame]];

    if (xpos)
        *xpos = contentRect.origin.x;
    if (ypos)
        *ypos = _glfwTransformYNS(contentRect.origin.y + contentRect.size.height - 1);

    } // autoreleasepool
}

void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y)
{
    @autoreleasepool {

    const NSRect contentRect = [window->ns.view frame];
    const NSRect dummyRect = NSMakeRect(x, _glfwTransformYNS(y + contentRect.size.height - 1), 0, 0);
    const NSRect frameRect = [window->ns.object frameRectForContentRect:dummyRect];
    [window->ns.object setFrameOrigin:frameRect.origin];

    } // autoreleasepool
}

void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
{
    @autoreleasepool {

    const NSRect contentRect = [window->ns.view frame];

    if (width)
        *width = contentRect.size.width;
    if (height)
        *height = contentRect.size.height;

    } // autoreleasepool
}

void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
{
    @autoreleasepool {

    if (window->monitor)
    {
        if (window->monitor->window == window)
            acquireMonitor(window);
    }
    else
    {
        NSRect contentRect =
            [window->ns.object contentRectForFrameRect:[window->ns.object frame]];
        contentRect.origin.y += contentRect.size.height - height;
        contentRect.size = NSMakeSize(width, height);
        [window->ns.object setFrame:[window->ns.object frameRectForContentRect:contentRect]
                            display:YES];
    }

    } // autoreleasepool
}

void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
                                      int minwidth, int minheight,
                                      int maxwidth, int maxheight)
{
    @autoreleasepool {

    if (minwidth == GLFW_DONT_CARE || minheight == GLFW_DONT_CARE)
        [window->ns.object setContentMinSize:NSMakeSize(0, 0)];
    else
        [window->ns.object setContentMinSize:NSMakeSize(minwidth, minheight)];

    if (maxwidth == GLFW_DONT_CARE || maxheight == GLFW_DONT_CARE)
        [window->ns.object setContentMaxSize:NSMakeSize(DBL_MAX, DBL_MAX)];
    else
        [window->ns.object setContentMaxSize:NSMakeSize(maxwidth, maxheight)];

    } // autoreleasepool
}

void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom)
{
    @autoreleasepool {
    if (numer == GLFW_DONT_CARE || denom == GLFW_DONT_CARE)
        [window->ns.object setResizeIncrements:NSMakeSize(1.0, 1.0)];
    else
        [window->ns.object setContentAspectRatio:NSMakeSize(numer, denom)];
    } // autoreleasepool
}

void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
{
    @autoreleasepool {

    const NSRect contentRect = [window->ns.view frame];
    const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect];

    if (width)
        *width = (int) fbRect.size.width;
    if (height)
        *height = (int) fbRect.size.height;

    } // autoreleasepool
}

void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
                                     int* left, int* top,
                                     int* right, int* bottom)
{
    @autoreleasepool {

    const NSRect contentRect = [window->ns.view frame];
    const NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect];

    if (left)
        *left = contentRect.origin.x - frameRect.origin.x;
    if (top)
        *top = frameRect.origin.y + frameRect.size.height -
               contentRect.origin.y - contentRect.size.height;
    if (right)
        *right = frameRect.origin.x + frameRect.size.width -
                 contentRect.origin.x - contentRect.size.width;
    if (bottom)
        *bottom = contentRect.origin.y - frameRect.origin.y;

    } // autoreleasepool
}

void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
                                        float* xscale, float* yscale)
{
    @autoreleasepool {

    const NSRect points = [window->ns.view frame];
    const NSRect pixels = [window->ns.view convertRectToBacking:points];

    if (xscale)
        *xscale = (float) (pixels.size.width / points.size.width);
    if (yscale)
        *yscale = (float) (pixels.size.height / points.size.height);

    } // autoreleasepool
}

void _glfwPlatformIconifyWindow(_GLFWwindow* window)
{
    @autoreleasepool {
    [window->ns.object miniaturize:nil];
    } // autoreleasepool
}

void _glfwPlatformRestoreWindow(_GLFWwindow* window)
{
    @autoreleasepool {
    if ([window->ns.object isMiniaturized])
        [window->ns.object deminiaturize:nil];
    else if ([window->ns.object isZoomed])
        [window->ns.object zoom:nil];
    } // autoreleasepool
}

void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
{
    @autoreleasepool {
    if (![window->ns.object isZoomed])
        [window->ns.object zoom:nil];
    } // autoreleasepool
}

void _glfwPlatformShowWindow(_GLFWwindow* window)
{
    @autoreleasepool {
    [window->ns.object orderFront:nil];
    } // autoreleasepool
}

void _glfwPlatformHideWindow(_GLFWwindow* window)
{
    @autoreleasepool {
    [window->ns.object orderOut:nil];
    } // autoreleasepool
}

void _glfwPlatformRequestWindowAttention(_GLFWwindow* window)
{
    @autoreleasepool {
    [NSApp requestUserAttention:NSInformationalRequest];
    } // autoreleasepool
}

void _glfwPlatformFocusWindow(_GLFWwindow* window)
{
    @autoreleasepool {
    // Make us the active application
    // HACK: This is here to prevent applications using only hidden windows from
    //       being activated, but should probably not be done every time any
    //       window is shown
    [NSApp activateIgnoringOtherApps:YES];
    [window->ns.object makeKeyAndOrderFront:nil];
    } // autoreleasepool
}

void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
                                   _GLFWmonitor* monitor,
                                   int xpos, int ypos,
                                   int width, int height,
                                   int refreshRate)
{
    @autoreleasepool {

    if (window->monitor == monitor)
    {
        if (monitor)
        {
            if (monitor->window == window)
                acquireMonitor(window);
        }
        else
        {
            const NSRect contentRect =
                NSMakeRect(xpos, _glfwTransformYNS(ypos + height - 1), width, height);
            const NSRect frameRect =
                [window->ns.object frameRectForContentRect:contentRect
                                                 styleMask:getStyleMask(window)];

            [window->ns.object setFrame:frameRect display:YES];
        }

        return;
    }

    if (window->monitor)
        releaseMonitor(window);

    _glfwInputWindowMonitor(window, monitor);

    // HACK: Allow the state cached in Cocoa to catch up to reality
    // TODO: Solve this in a less terrible way
    _glfwPlatformPollEvents();

    const NSUInteger styleMask = getStyleMask(window);
    [window->ns.object setStyleMask:styleMask];
    // HACK: Changing the style mask can cause the first responder to be cleared
    [window->ns.object makeFirstResponder:window->ns.view];

    if (window->monitor)
    {
        [window->ns.object setLevel:NSMainMenuWindowLevel + 1];
        [window->ns.object setHasShadow:NO];

        acquireMonitor(window);
    }
    else
    {
        NSRect contentRect = NSMakeRect(xpos, _glfwTransformYNS(ypos + height - 1),
                                        width, height);
        NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect
                                                            styleMask:styleMask];
        [window->ns.object setFrame:frameRect display:YES];

        if (window->numer != GLFW_DONT_CARE &&
            window->denom != GLFW_DONT_CARE)
        {
            [window->ns.object setContentAspectRatio:NSMakeSize(window->numer,
                                                                window->denom)];
        }

        if (window->minwidth != GLFW_DONT_CARE &&
            window->minheight != GLFW_DONT_CARE)
        {
            [window->ns.object setContentMinSize:NSMakeSize(window->minwidth,
                                                            window->minheight)];
        }

        if (window->maxwidth != GLFW_DONT_CARE &&
            window->maxheight != GLFW_DONT_CARE)
        {
            [window->ns.object setContentMaxSize:NSMakeSize(window->maxwidth,
                                                            window->maxheight)];
        }

        if (window->floating)
            [window->ns.object setLevel:NSFloatingWindowLevel];
        else
            [window->ns.object setLevel:NSNormalWindowLevel];

        [window->ns.object setHasShadow:YES];
        // HACK: Clearing NSWindowStyleMaskTitled resets and disables the window
        //       title property but the miniwindow title property is unaffected
        [window->ns.object setTitle:[window->ns.object miniwindowTitle]];
    }

    } // autoreleasepool
}

int _glfwPlatformWindowFocused(_GLFWwindow* window)
{
    @autoreleasepool {
    return [window->ns.object isKeyWindow];
    } // autoreleasepool
}

int _glfwPlatformWindowIconified(_GLFWwindow* window)
{
    @autoreleasepool {
    return [window->ns.object isMiniaturized];
    } // autoreleasepool
}

int _glfwPlatformWindowVisible(_GLFWwindow* window)
{
    @autoreleasepool {
    return [window->ns.object isVisible];
    } // autoreleasepool
}

int _glfwPlatformWindowMaximized(_GLFWwindow* window)
{
    @autoreleasepool {
    return [window->ns.object isZoomed];
    } // autoreleasepool
}

int _glfwPlatformWindowHovered(_GLFWwindow* window)
{
    @autoreleasepool {

    const NSPoint point = [NSEvent mouseLocation];

    if ([NSWindow windowNumberAtPoint:point belowWindowWithWindowNumber:0] !=
        [window->ns.object windowNumber])
    {
        return GLFW_FALSE;
    }

    return NSMouseInRect(point,
        [window->ns.object convertRectToScreen:[window->ns.view frame]], NO);

    } // autoreleasepool
}

int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
{
    @autoreleasepool {
    return ![window->ns.object isOpaque] && ![window->ns.view isOpaque];
    } // autoreleasepool
}

void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
{
    @autoreleasepool {
    [window->ns.object setStyleMask:getStyleMask(window)];
    } // autoreleasepool
}

void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
{
    @autoreleasepool {
    [window->ns.object setStyleMask:getStyleMask(window)];
    [window->ns.object makeFirstResponder:window->ns.view];
    } // autoreleasepool
}

void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
{
    @autoreleasepool {
    if (enabled)
        [window->ns.object setLevel:NSFloatingWindowLevel];
    else
        [window->ns.object setLevel:NSNormalWindowLevel];
    } // autoreleasepool
}

float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
{
    @autoreleasepool {
    return (float) [window->ns.object alphaValue];
    } // autoreleasepool
}

void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
{
    @autoreleasepool {
    [window->ns.object setAlphaValue:opacity];
    } // autoreleasepool
}

void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled)
{
}

GLFWbool _glfwPlatformRawMouseMotionSupported(void)
{
    return GLFW_FALSE;
}

void _glfwPlatformPollEvents(void)
{
    @autoreleasepool {

    if (!_glfw.ns.finishedLaunching)
        [NSApp run];

    for (;;)
    {
        NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny
                                            untilDate:[NSDate distantPast]
                                               inMode:NSDefaultRunLoopMode
                                              dequeue:YES];
        if (event == nil)
            break;

        [NSApp sendEvent:event];
    }

    } // autoreleasepool
}

void _glfwPlatformWaitEvents(void)
{
    @autoreleasepool {

    if (!_glfw.ns.finishedLaunching)
        [NSApp run];

    // I wanted to pass NO to dequeue:, and rely on PollEvents to
    // dequeue and send.  For reasons not at all clear to me, passing
    // NO to dequeue: causes this method never to return.
    NSEvent *event = [NSApp nextEventMatchingMask:NSEventMaskAny
                                        untilDate:[NSDate distantFuture]
                                           inMode:NSDefaultRunLoopMode
                                          dequeue:YES];
    [NSApp sendEvent:event];

    _glfwPlatformPollEvents();

    } // autoreleasepool
}

void _glfwPlatformWaitEventsTimeout(double timeout)
{
    @autoreleasepool {

    if (!_glfw.ns.finishedLaunching)
        [NSApp run];

    NSDate* date = [NSDate dateWithTimeIntervalSinceNow:timeout];
    NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny
                                        untilDate:date
                                           inMode:NSDefaultRunLoopMode
                                          dequeue:YES];
    if (event)
        [NSApp sendEvent:event];

    _glfwPlatformPollEvents();

    } // autoreleasepool
}

void _glfwPlatformPostEmptyEvent(void)
{
    @autoreleasepool {

    if (!_glfw.ns.finishedLaunching)
        [NSApp run];

    NSEvent* event = [NSEvent otherEventWithType:NSEventTypeApplicationDefined
                                        location:NSMakePoint(0, 0)
                                   modifierFlags:0
                                       timestamp:0
                                    windowNumber:0
                                         context:nil
                                         subtype:0
                                           data1:0
                                           data2:0];
    [NSApp postEvent:event atStart:YES];

    } // autoreleasepool
}

void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
{
    @autoreleasepool {

    const NSRect contentRect = [window->ns.view frame];
    // NOTE: The returned location uses base 0,1 not 0,0
    const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream];

    if (xpos)
        *xpos = pos.x;
    if (ypos)
        *ypos = contentRect.size.height - pos.y;

    } // autoreleasepool
}

void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
{
    @autoreleasepool {

    updateCursorImage(window);

    const NSRect contentRect = [window->ns.view frame];
    // NOTE: The returned location uses base 0,1 not 0,0
    const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream];

    window->ns.cursorWarpDeltaX += x - pos.x;
    window->ns.cursorWarpDeltaY += y - contentRect.size.height + pos.y;

    if (window->monitor)
    {
        CGDisplayMoveCursorToPoint(window->monitor->ns.displayID,
                                   CGPointMake(x, y));
    }
    else
    {
        const NSRect localRect = NSMakeRect(x, contentRect.size.height - y - 1, 0, 0);
        const NSRect globalRect = [window->ns.object convertRectToScreen:localRect];
        const NSPoint globalPoint = globalRect.origin;

        CGWarpMouseCursorPosition(CGPointMake(globalPoint.x,
                                              _glfwTransformYNS(globalPoint.y)));
    }

    // HACK: Calling this right after setting the cursor position prevents macOS
    //       from freezing the cursor for a fraction of a second afterwards
    if (window->cursorMode != GLFW_CURSOR_DISABLED)
        CGAssociateMouseAndMouseCursorPosition(true);

    } // autoreleasepool
}

void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
{
    @autoreleasepool {
    if (_glfwPlatformWindowFocused(window))
        updateCursorMode(window);
    } // autoreleasepool
}

const char* _glfwPlatformGetScancodeName(int scancode)
{
    @autoreleasepool {

    if (scancode < 0 || scancode > 0xff ||
        _glfw.ns.keycodes[scancode] == GLFW_KEY_UNKNOWN)
    {
        _glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode);
        return NULL;
    }

    const int key = _glfw.ns.keycodes[scancode];

    UInt32 deadKeyState = 0;
    UniChar characters[4];
    UniCharCount characterCount = 0;

    if (UCKeyTranslate([(NSData*) _glfw.ns.unicodeData bytes],
                       scancode,
                       kUCKeyActionDisplay,
                       0,
                       LMGetKbdType(),
                       kUCKeyTranslateNoDeadKeysBit,
                       &deadKeyState,
                       sizeof(characters) / sizeof(characters[0]),
                       &characterCount,
                       characters) != noErr)
    {
        return NULL;
    }

    if (!characterCount)
        return NULL;

    CFStringRef string = CFStringCreateWithCharactersNoCopy(kCFAllocatorDefault,
                                                            characters,
                                                            characterCount,
                                                            kCFAllocatorNull);
    CFStringGetCString(string,
                       _glfw.ns.keynames[key],
                       sizeof(_glfw.ns.keynames[key]),
                       kCFStringEncodingUTF8);
    CFRelease(string);

    return _glfw.ns.keynames[key];

    } // autoreleasepool
}

int _glfwPlatformGetKeyScancode(int key)
{
    return _glfw.ns.scancodes[key];
}

int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
                              const GLFWimage* image,
                              int xhot, int yhot)
{
    @autoreleasepool {

    NSImage* native;
    NSBitmapImageRep* rep;

    rep = [[NSBitmapImageRep alloc]
        initWithBitmapDataPlanes:NULL
                      pixelsWide:image->width
                      pixelsHigh:image->height
                   bitsPerSample:8
                 samplesPerPixel:4
                        hasAlpha:YES
                        isPlanar:NO
                  colorSpaceName:NSCalibratedRGBColorSpace
                    bitmapFormat:NSBitmapFormatAlphaNonpremultiplied
                     bytesPerRow:image->width * 4
                    bitsPerPixel:32];

    if (rep == nil)
        return GLFW_FALSE;

    memcpy([rep bitmapData], image->pixels, image->width * image->height * 4);

    native = [[NSImage alloc] initWithSize:NSMakeSize(image->width, image->height)];
    [native addRepresentation:rep];

    cursor->ns.object = [[NSCursor alloc] initWithImage:native
                                                hotSpot:NSMakePoint(xhot, yhot)];

    [native release];
    [rep release];

    if (cursor->ns.object == nil)
        return GLFW_FALSE;

    return GLFW_TRUE;

    } // autoreleasepool
}

int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
{
    @autoreleasepool {

    if (shape == GLFW_ARROW_CURSOR)
        cursor->ns.object = [NSCursor arrowCursor];
    else if (shape == GLFW_IBEAM_CURSOR)
        cursor->ns.object = [NSCursor IBeamCursor];
    else if (shape == GLFW_CROSSHAIR_CURSOR)
        cursor->ns.object = [NSCursor crosshairCursor];
    else if (shape == GLFW_HAND_CURSOR)
        cursor->ns.object = [NSCursor pointingHandCursor];
    else if (shape == GLFW_HRESIZE_CURSOR)
        cursor->ns.object = [NSCursor resizeLeftRightCursor];
    else if (shape == GLFW_VRESIZE_CURSOR)
        cursor->ns.object = [NSCursor resizeUpDownCursor];

    if (!cursor->ns.object)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Cocoa: Failed to retrieve standard cursor");
        return GLFW_FALSE;
    }

    [cursor->ns.object retain];
    return GLFW_TRUE;

    } // autoreleasepool
}

void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
{
    @autoreleasepool {
    if (cursor->ns.object)
        [(NSCursor*) cursor->ns.object release];
    } // autoreleasepool
}

void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
{
    @autoreleasepool {
    if (cursorInContentArea(window))
        updateCursorImage(window);
    } // autoreleasepool
}

void _glfwPlatformSetClipboardString(const char* string)
{
    @autoreleasepool {
    NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
    [pasteboard declareTypes:@[NSPasteboardTypeString] owner:nil];
    [pasteboard setString:@(string) forType:NSPasteboardTypeString];
    } // autoreleasepool
}

const char* _glfwPlatformGetClipboardString(void)
{
    @autoreleasepool {

    NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];

    if (![[pasteboard types] containsObject:NSPasteboardTypeString])
    {
        _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
                        "Cocoa: Failed to retrieve string from pasteboard");
        return NULL;
    }

    NSString* object = [pasteboard stringForType:NSPasteboardTypeString];
    if (!object)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Cocoa: Failed to retrieve object from pasteboard");
        return NULL;
    }

    free(_glfw.ns.clipboardString);
    _glfw.ns.clipboardString = _glfw_strdup([object UTF8String]);

    return _glfw.ns.clipboardString;

    } // autoreleasepool
}

void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
{
    if (_glfw.vk.KHR_surface && _glfw.vk.EXT_metal_surface)
    {
        extensions[0] = "VK_KHR_surface";
        extensions[1] = "VK_EXT_metal_surface";
    }
    else if (_glfw.vk.KHR_surface && _glfw.vk.MVK_macos_surface)
    {
        extensions[0] = "VK_KHR_surface";
        extensions[1] = "VK_MVK_macos_surface";
    }
}

int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
                                                      VkPhysicalDevice device,
                                                      uint32_t queuefamily)
{
    return GLFW_TRUE;
}

VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
                                          _GLFWwindow* window,
                                          const VkAllocationCallbacks* allocator,
                                          VkSurfaceKHR* surface)
{
    @autoreleasepool {

#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101100
    // HACK: Dynamically load Core Animation to avoid adding an extra
    //       dependency for the majority who don't use MoltenVK
    NSBundle* bundle = [NSBundle bundleWithPath:@"/System/Library/Frameworks/QuartzCore.framework"];
    if (!bundle)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Cocoa: Failed to find QuartzCore.framework");
        return VK_ERROR_EXTENSION_NOT_PRESENT;
    }

    // NOTE: Create the layer here as makeBackingLayer should not return nil
    window->ns.layer = [[bundle classNamed:@"CAMetalLayer"] layer];
    if (!window->ns.layer)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Cocoa: Failed to create layer for view");
        return VK_ERROR_EXTENSION_NOT_PRESENT;
    }

    if (window->ns.retina)
        [window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]];

    [window->ns.view setLayer:window->ns.layer];
    [window->ns.view setWantsLayer:YES];

    VkResult err;

    if (_glfw.vk.EXT_metal_surface)
    {
        VkMetalSurfaceCreateInfoEXT sci;

        PFN_vkCreateMetalSurfaceEXT vkCreateMetalSurfaceEXT;
        vkCreateMetalSurfaceEXT = (PFN_vkCreateMetalSurfaceEXT)
            vkGetInstanceProcAddr(instance, "vkCreateMetalSurfaceEXT");
        if (!vkCreateMetalSurfaceEXT)
        {
            _glfwInputError(GLFW_API_UNAVAILABLE,
                            "Cocoa: Vulkan instance missing VK_EXT_metal_surface extension");
            return VK_ERROR_EXTENSION_NOT_PRESENT;
        }

        memset(&sci, 0, sizeof(sci));
        sci.sType = VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT;
        sci.pLayer = window->ns.layer;

        err = vkCreateMetalSurfaceEXT(instance, &sci, allocator, surface);
    }
    else
    {
        VkMacOSSurfaceCreateInfoMVK sci;

        PFN_vkCreateMacOSSurfaceMVK vkCreateMacOSSurfaceMVK;
        vkCreateMacOSSurfaceMVK = (PFN_vkCreateMacOSSurfaceMVK)
            vkGetInstanceProcAddr(instance, "vkCreateMacOSSurfaceMVK");
        if (!vkCreateMacOSSurfaceMVK)
        {
            _glfwInputError(GLFW_API_UNAVAILABLE,
                            "Cocoa: Vulkan instance missing VK_MVK_macos_surface extension");
            return VK_ERROR_EXTENSION_NOT_PRESENT;
        }

        memset(&sci, 0, sizeof(sci));
        sci.sType = VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK;
        sci.pView = window->ns.view;

        err = vkCreateMacOSSurfaceMVK(instance, &sci, allocator, surface);
    }

    if (err)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Cocoa: Failed to create Vulkan surface: %s",
                        _glfwGetVulkanResultString(err));
    }

    return err;
#else
    return VK_ERROR_EXTENSION_NOT_PRESENT;
#endif

    } // autoreleasepool
}


//////////////////////////////////////////////////////////////////////////
//////                        GLFW native API                       //////
//////////////////////////////////////////////////////////////////////////

GLFWAPI id glfwGetCocoaWindow(GLFWwindow* handle)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    _GLFW_REQUIRE_INIT_OR_RETURN(nil);
    return window->ns.object;
}


#endif

#ifndef HEADER_GUARD_COCOA_TIME_C
#define HEADER_GUARD_COCOA_TIME_C
//========================================================================
// GLFW 3.3.7 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================




#include <mach/mach_time.h>


//////////////////////////////////////////////////////////////////////////
//////                       GLFW internal API                      //////
//////////////////////////////////////////////////////////////////////////

// Initialise timer
//
void _glfwInitTimerNS(void)
{
    mach_timebase_info_data_t info;
    mach_timebase_info(&info);

    _glfw.timer.ns.frequency = (info.denom * 1e9) / info.numer;
}


//////////////////////////////////////////////////////////////////////////
//////                       GLFW platform API                      //////
//////////////////////////////////////////////////////////////////////////

uint64_t _glfwPlatformGetTimerValue(void)
{
    return mach_absolute_time();
}

uint64_t _glfwPlatformGetTimerFrequency(void)
{
    return _glfw.timer.ns.frequency;
}


#endif

#endif

#if !defined _GLFW_COCOA && !defined _GLFW_WIN32

#ifndef HEADER_GUARD_POSIX_TIME_C
#define HEADER_GUARD_POSIX_TIME_C
//========================================================================
// GLFW 3.3.7 POSIX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================




#include <sys/time.h>
#include <time.h>


//////////////////////////////////////////////////////////////////////////
//////                       GLFW internal API                      //////
//////////////////////////////////////////////////////////////////////////

// Initialise timer
//
void _glfwInitTimerPOSIX(void)
{
#if defined(CLOCK_MONOTONIC)
    struct timespec ts;

    if (clock_gettime(CLOCK_MONOTONIC, &ts) == 0)
    {
        _glfw.timer.posix.monotonic = GLFW_TRUE;
        _glfw.timer.posix.frequency = 1000000000;
    }
    else
#endif
    {
        _glfw.timer.posix.monotonic = GLFW_FALSE;
        _glfw.timer.posix.frequency = 1000000;
    }
}


//////////////////////////////////////////////////////////////////////////
//////                       GLFW platform API                      //////
//////////////////////////////////////////////////////////////////////////

uint64_t _glfwPlatformGetTimerValue(void)
{
#if defined(CLOCK_MONOTONIC)
    if (_glfw.timer.posix.monotonic)
    {
        struct timespec ts;
        clock_gettime(CLOCK_MONOTONIC, &ts);
        return (uint64_t) ts.tv_sec * (uint64_t) 1000000000 + (uint64_t) ts.tv_nsec;
    }
    else
#endif
    {
        struct timeval tv;
        gettimeofday(&tv, NULL);
        return (uint64_t) tv.tv_sec * (uint64_t) 1000000 + (uint64_t) tv.tv_usec;
    }
}

uint64_t _glfwPlatformGetTimerFrequency(void)
{
    return _glfw.timer.posix.frequency;
}


#endif

#endif

#if !defined _GLFW_WIN32

#ifndef HEADER_GUARD_POSIX_THREAD_C
#define HEADER_GUARD_POSIX_THREAD_C
//========================================================================
// GLFW 3.3.7 POSIX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================




#include <assert.h>
#include <string.h>


//////////////////////////////////////////////////////////////////////////
//////                       GLFW platform API                      //////
//////////////////////////////////////////////////////////////////////////

GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls)
{
    assert(tls->posix.allocated == GLFW_FALSE);

    if (pthread_key_create(&tls->posix.key, NULL) != 0)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "POSIX: Failed to create context TLS");
        return GLFW_FALSE;
    }

    tls->posix.allocated = GLFW_TRUE;
    return GLFW_TRUE;
}

void _glfwPlatformDestroyTls(_GLFWtls* tls)
{
    if (tls->posix.allocated)
        pthread_key_delete(tls->posix.key);
    memset(tls, 0, sizeof(_GLFWtls));
}

void* _glfwPlatformGetTls(_GLFWtls* tls)
{
    assert(tls->posix.allocated == GLFW_TRUE);
    return pthread_getspecific(tls->posix.key);
}

void _glfwPlatformSetTls(_GLFWtls* tls, void* value)
{
    assert(tls->posix.allocated == GLFW_TRUE);
    pthread_setspecific(tls->posix.key, value);
}

GLFWbool _glfwPlatformCreateMutex(_GLFWmutex* mutex)
{
    assert(mutex->posix.allocated == GLFW_FALSE);

    if (pthread_mutex_init(&mutex->posix.handle, NULL) != 0)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR, "POSIX: Failed to create mutex");
        return GLFW_FALSE;
    }

    return mutex->posix.allocated = GLFW_TRUE;
}

void _glfwPlatformDestroyMutex(_GLFWmutex* mutex)
{
    if (mutex->posix.allocated)
        pthread_mutex_destroy(&mutex->posix.handle);
    memset(mutex, 0, sizeof(_GLFWmutex));
}

void _glfwPlatformLockMutex(_GLFWmutex* mutex)
{
    assert(mutex->posix.allocated == GLFW_TRUE);
    pthread_mutex_lock(&mutex->posix.handle);
}

void _glfwPlatformUnlockMutex(_GLFWmutex* mutex)
{
    assert(mutex->posix.allocated == GLFW_TRUE);
    pthread_mutex_unlock(&mutex->posix.handle);
}


#endif

#endif

#if !defined _GLFW_COCOA && !defined _GLFW_WIN32 && !defined _GLFW_OSMESA

#ifndef HEADER_GUARD_LINUX_JOYSTICK_C
#define HEADER_GUARD_LINUX_JOYSTICK_C
//========================================================================
// GLFW 3.3.7 Linux - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================




#include <sys/types.h>
#include <sys/stat.h>
#include <sys/inotify.h>
#include <fcntl.h>
#include <errno.h>
#include <dirent.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>

#ifndef SYN_DROPPED // < v2.6.39 kernel headers
// Workaround for CentOS-6, which is supported till 2020-11-30, but still on v2.6.32
#define SYN_DROPPED 3
#endif

// Apply an EV_KEY event to the specified joystick
//
static void handleKeyEvent(_GLFWjoystick* js, int code, int value)
{
    _glfwInputJoystickButton(js,
                             js->linjs.keyMap[code - BTN_MISC],
                             value ? GLFW_PRESS : GLFW_RELEASE);
}

// Apply an EV_ABS event to the specified joystick
//
static void handleAbsEvent(_GLFWjoystick* js, int code, int value)
{
    const int index = js->linjs.absMap[code];

    if (code >= ABS_HAT0X && code <= ABS_HAT3Y)
    {
        static const char stateMap[3][3] =
        {
            { GLFW_HAT_CENTERED, GLFW_HAT_UP,       GLFW_HAT_DOWN },
            { GLFW_HAT_LEFT,     GLFW_HAT_LEFT_UP,  GLFW_HAT_LEFT_DOWN },
            { GLFW_HAT_RIGHT,    GLFW_HAT_RIGHT_UP, GLFW_HAT_RIGHT_DOWN },
        };

        const int hat = (code - ABS_HAT0X) / 2;
        const int axis = (code - ABS_HAT0X) % 2;
        int* state = js->linjs.hats[hat];

        // NOTE: Looking at several input drivers, it seems all hat events use
        //       -1 for left / up, 0 for centered and 1 for right / down
        if (value == 0)
            state[axis] = 0;
        else if (value < 0)
            state[axis] = 1;
        else if (value > 0)
            state[axis] = 2;

        _glfwInputJoystickHat(js, index, stateMap[state[0]][state[1]]);
    }
    else
    {
        const struct input_absinfo* info = &js->linjs.absInfo[code];
        float normalized = value;

        const int range = info->maximum - info->minimum;
        if (range)
        {
            // Normalize to 0.0 -> 1.0
            normalized = (normalized - info->minimum) / range;
            // Normalize to -1.0 -> 1.0
            normalized = normalized * 2.0f - 1.0f;
        }

        _glfwInputJoystickAxis(js, index, normalized);
    }
}

// Poll state of absolute axes
//
static void pollAbsState(_GLFWjoystick* js)
{
    for (int code = 0;  code < ABS_CNT;  code++)
    {
        if (js->linjs.absMap[code] < 0)
            continue;

        struct input_absinfo* info = &js->linjs.absInfo[code];

        if (ioctl(js->linjs.fd, EVIOCGABS(code), info) < 0)
            continue;

        handleAbsEvent(js, code, info->value);
    }
}

#define isBitSet(bit, arr) (arr[(bit) / 8] & (1 << ((bit) % 8)))

// Attempt to open the specified joystick device
//
static GLFWbool openJoystickDevice(const char* path)
{
    for (int jid = 0;  jid <= GLFW_JOYSTICK_LAST;  jid++)
    {
        if (!_glfw.joysticks[jid].present)
            continue;
        if (strcmp(_glfw.joysticks[jid].linjs.path, path) == 0)
            return GLFW_FALSE;
    }

    _GLFWjoystickLinux linjs = {0};
    linjs.fd = open(path, O_RDONLY | O_NONBLOCK);
    if (linjs.fd == -1)
        return GLFW_FALSE;

    char evBits[(EV_CNT + 7) / 8] = {0};
    char keyBits[(KEY_CNT + 7) / 8] = {0};
    char absBits[(ABS_CNT + 7) / 8] = {0};
    struct input_id id;

    if (ioctl(linjs.fd, EVIOCGBIT(0, sizeof(evBits)), evBits) < 0 ||
        ioctl(linjs.fd, EVIOCGBIT(EV_KEY, sizeof(keyBits)), keyBits) < 0 ||
        ioctl(linjs.fd, EVIOCGBIT(EV_ABS, sizeof(absBits)), absBits) < 0 ||
        ioctl(linjs.fd, EVIOCGID, &id) < 0)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "Linux: Failed to query input device: %s",
                        strerror(errno));
        close(linjs.fd);
        return GLFW_FALSE;
    }

    // Ensure this device supports the events expected of a joystick
    if (!isBitSet(EV_KEY, evBits) || !isBitSet(EV_ABS, evBits))
    {
        close(linjs.fd);
        return GLFW_FALSE;
    }

    char name[256] = "";

    if (ioctl(linjs.fd, EVIOCGNAME(sizeof(name)), name) < 0)
        strncpy(name, "Unknown", sizeof(name));

    char guid[33] = "";

    // Generate a joystick GUID that matches the SDL 2.0.5+ one
    if (id.vendor && id.product && id.version)
    {
        sprintf(guid, "%02x%02x0000%02x%02x0000%02x%02x0000%02x%02x0000",
                id.bustype & 0xff, id.bustype >> 8,
                id.vendor & 0xff,  id.vendor >> 8,
                id.product & 0xff, id.product >> 8,
                id.version & 0xff, id.version >> 8);
    }
    else
    {
        sprintf(guid, "%02x%02x0000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00",
                id.bustype & 0xff, id.bustype >> 8,
                name[0], name[1], name[2], name[3],
                name[4], name[5], name[6], name[7],
                name[8], name[9], name[10]);
    }

    int axisCount = 0, buttonCount = 0, hatCount = 0;

    for (int code = BTN_MISC;  code < KEY_CNT;  code++)
    {
        if (!isBitSet(code, keyBits))
            continue;

        linjs.keyMap[code - BTN_MISC] = buttonCount;
        buttonCount++;
    }

    for (int code = 0;  code < ABS_CNT;  code++)
    {
        linjs.absMap[code] = -1;
        if (!isBitSet(code, absBits))
            continue;

        if (code >= ABS_HAT0X && code <= ABS_HAT3Y)
        {
            linjs.absMap[code] = hatCount;
            hatCount++;
            // Skip the Y axis
            code++;
        }
        else
        {
            if (ioctl(linjs.fd, EVIOCGABS(code), &linjs.absInfo[code]) < 0)
                continue;

            linjs.absMap[code] = axisCount;
            axisCount++;
        }
    }

    _GLFWjoystick* js =
        _glfwAllocJoystick(name, guid, axisCount, buttonCount, hatCount);
    if (!js)
    {
        close(linjs.fd);
        return GLFW_FALSE;
    }

    strncpy(linjs.path, path, sizeof(linjs.path) - 1);
    memcpy(&js->linjs, &linjs, sizeof(linjs));

    pollAbsState(js);

    _glfwInputJoystick(js, GLFW_CONNECTED);
    return GLFW_TRUE;
}

#undef isBitSet

// Frees all resources associated with the specified joystick
//
static void closeJoystick(_GLFWjoystick* js)
{
    close(js->linjs.fd);
    _glfwFreeJoystick(js);
    _glfwInputJoystick(js, GLFW_DISCONNECTED);
}

// Lexically compare joysticks by name; used by qsort
//
static int compareJoysticks(const void* fp, const void* sp)
{
    const _GLFWjoystick* fj = fp;
    const _GLFWjoystick* sj = sp;
    return strcmp(fj->linjs.path, sj->linjs.path);
}


//////////////////////////////////////////////////////////////////////////
//////                       GLFW internal API                      //////
//////////////////////////////////////////////////////////////////////////

// Initialize joystick interface
//
GLFWbool _glfwInitJoysticksLinux(void)
{
    const char* dirname = "/dev/input";

    _glfw.linjs.inotify = inotify_init1(IN_NONBLOCK | IN_CLOEXEC);
    if (_glfw.linjs.inotify > 0)
    {
        // HACK: Register for IN_ATTRIB to get notified when udev is done
        //       This works well in practice but the true way is libudev

        _glfw.linjs.watch = inotify_add_watch(_glfw.linjs.inotify,
                                              dirname,
                                              IN_CREATE | IN_ATTRIB | IN_DELETE);
    }

    // Continue without device connection notifications if inotify fails

    if (regcomp(&_glfw.linjs.regex, "^event[0-9]\\+$", 0) != 0)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR, "Linux: Failed to compile regex");
        return GLFW_FALSE;
    }

    int count = 0;

    DIR* dir = opendir(dirname);
    if (dir)
    {
        struct dirent* entry;

        while ((entry = readdir(dir)))
        {
            regmatch_t match;

            if (regexec(&_glfw.linjs.regex, entry->d_name, 1, &match, 0) != 0)
                continue;

            char path[PATH_MAX];

            snprintf(path, sizeof(path), "%s/%s", dirname, entry->d_name);

            if (openJoystickDevice(path))
                count++;
        }

        closedir(dir);
    }

    // Continue with no joysticks if enumeration fails

    qsort(_glfw.joysticks, count, sizeof(_GLFWjoystick), compareJoysticks);
    return GLFW_TRUE;
}

// Close all opened joystick handles
//
void _glfwTerminateJoysticksLinux(void)
{
    int jid;

    for (jid = 0;  jid <= GLFW_JOYSTICK_LAST;  jid++)
    {
        _GLFWjoystick* js = _glfw.joysticks + jid;
        if (js->present)
            closeJoystick(js);
    }

    regfree(&_glfw.linjs.regex);

    if (_glfw.linjs.inotify > 0)
    {
        if (_glfw.linjs.watch > 0)
            inotify_rm_watch(_glfw.linjs.inotify, _glfw.linjs.watch);

        close(_glfw.linjs.inotify);
    }
}

void _glfwDetectJoystickConnectionLinux(void)
{
    if (_glfw.linjs.inotify <= 0)
        return;

    ssize_t offset = 0;
    char buffer[16384];
    const ssize_t size = read(_glfw.linjs.inotify, buffer, sizeof(buffer));

    while (size > offset)
    {
        regmatch_t match;
        const struct inotify_event* e = (struct inotify_event*) (buffer + offset);

        offset += sizeof(struct inotify_event) + e->len;

        if (regexec(&_glfw.linjs.regex, e->name, 1, &match, 0) != 0)
            continue;

        char path[PATH_MAX];
        snprintf(path, sizeof(path), "/dev/input/%s", e->name);

        if (e->mask & (IN_CREATE | IN_ATTRIB))
            openJoystickDevice(path);
        else if (e->mask & IN_DELETE)
        {
            for (int jid = 0;  jid <= GLFW_JOYSTICK_LAST;  jid++)
            {
                if (strcmp(_glfw.joysticks[jid].linjs.path, path) == 0)
                {
                    closeJoystick(_glfw.joysticks + jid);
                    break;
                }
            }
        }
    }
}


//////////////////////////////////////////////////////////////////////////
//////                       GLFW platform API                      //////
//////////////////////////////////////////////////////////////////////////

int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
{
    // Read all queued events (non-blocking)
    for (;;)
    {
        struct input_event e;

        errno = 0;
        if (read(js->linjs.fd, &e, sizeof(e)) < 0)
        {
            // Reset the joystick slot if the device was disconnected
            if (errno == ENODEV)
                closeJoystick(js);

            break;
        }

        if (e.type == EV_SYN)
        {
            if (e.code == SYN_DROPPED)
                _glfw.linjs.dropped = GLFW_TRUE;
            else if (e.code == SYN_REPORT)
            {
                _glfw.linjs.dropped = GLFW_FALSE;
                pollAbsState(js);
            }
        }

        if (_glfw.linjs.dropped)
            continue;

        if (e.type == EV_KEY)
            handleKeyEvent(js, e.code, e.value);
        else if (e.type == EV_ABS)
            handleAbsEvent(js, e.code, e.value);
    }

    return js->present;
}

void _glfwPlatformUpdateGamepadGUID(char* guid)
{
}


#endif

#ifndef HEADER_GUARD_XKB_UNICODE_C
#define HEADER_GUARD_XKB_UNICODE_C
//========================================================================
// GLFW 3.3.7 X11 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================





/*
 * Marcus: This code was originally written by Markus G. Kuhn.
 * I have made some slight changes (trimmed it down a bit from >60 KB to
 * 20 KB), but the functionality is the same.
 */

/*
 * This module converts keysym values into the corresponding ISO 10646
 * (UCS, Unicode) values.
 *
 * The array keysymtab[] contains pairs of X11 keysym values for graphical
 * characters and the corresponding Unicode value. The function
 * _glfwKeySym2Unicode() maps a keysym onto a Unicode value using a binary
 * search, therefore keysymtab[] must remain SORTED by keysym value.
 *
 * We allow to represent any UCS character in the range U-00000000 to
 * U-00FFFFFF by a keysym value in the range 0x01000000 to 0x01ffffff.
 * This admittedly does not cover the entire 31-bit space of UCS, but
 * it does cover all of the characters up to U-10FFFF, which can be
 * represented by UTF-16, and more, and it is very unlikely that higher
 * UCS codes will ever be assigned by ISO. So to get Unicode character
 * U+ABCD you can directly use keysym 0x0100abcd.
 *
 * Original author: Markus G. Kuhn <mkuhn@acm.org>, University of
 *                  Cambridge, April 2001
 *
 * Special thanks to Richard Verhoeven <river@win.tue.nl> for preparing
 * an initial draft of the mapping table.
 *
 */


//************************************************************************
//****                KeySym to Unicode mapping table                 ****
//************************************************************************

static const struct codepair {
  unsigned short keysym;
  unsigned short ucs;
} keysymtab[] = {
  { 0x01a1, 0x0104 },
  { 0x01a2, 0x02d8 },
  { 0x01a3, 0x0141 },
  { 0x01a5, 0x013d },
  { 0x01a6, 0x015a },
  { 0x01a9, 0x0160 },
  { 0x01aa, 0x015e },
  { 0x01ab, 0x0164 },
  { 0x01ac, 0x0179 },
  { 0x01ae, 0x017d },
  { 0x01af, 0x017b },
  { 0x01b1, 0x0105 },
  { 0x01b2, 0x02db },
  { 0x01b3, 0x0142 },
  { 0x01b5, 0x013e },
  { 0x01b6, 0x015b },
  { 0x01b7, 0x02c7 },
  { 0x01b9, 0x0161 },
  { 0x01ba, 0x015f },
  { 0x01bb, 0x0165 },
  { 0x01bc, 0x017a },
  { 0x01bd, 0x02dd },
  { 0x01be, 0x017e },
  { 0x01bf, 0x017c },
  { 0x01c0, 0x0154 },
  { 0x01c3, 0x0102 },
  { 0x01c5, 0x0139 },
  { 0x01c6, 0x0106 },
  { 0x01c8, 0x010c },
  { 0x01ca, 0x0118 },
  { 0x01cc, 0x011a },
  { 0x01cf, 0x010e },
  { 0x01d0, 0x0110 },
  { 0x01d1, 0x0143 },
  { 0x01d2, 0x0147 },
  { 0x01d5, 0x0150 },
  { 0x01d8, 0x0158 },
  { 0x01d9, 0x016e },
  { 0x01db, 0x0170 },
  { 0x01de, 0x0162 },
  { 0x01e0, 0x0155 },
  { 0x01e3, 0x0103 },
  { 0x01e5, 0x013a },
  { 0x01e6, 0x0107 },
  { 0x01e8, 0x010d },
  { 0x01ea, 0x0119 },
  { 0x01ec, 0x011b },
  { 0x01ef, 0x010f },
  { 0x01f0, 0x0111 },
  { 0x01f1, 0x0144 },
  { 0x01f2, 0x0148 },
  { 0x01f5, 0x0151 },
  { 0x01f8, 0x0159 },
  { 0x01f9, 0x016f },
  { 0x01fb, 0x0171 },
  { 0x01fe, 0x0163 },
  { 0x01ff, 0x02d9 },
  { 0x02a1, 0x0126 },
  { 0x02a6, 0x0124 },
  { 0x02a9, 0x0130 },
  { 0x02ab, 0x011e },
  { 0x02ac, 0x0134 },
  { 0x02b1, 0x0127 },
  { 0x02b6, 0x0125 },
  { 0x02b9, 0x0131 },
  { 0x02bb, 0x011f },
  { 0x02bc, 0x0135 },
  { 0x02c5, 0x010a },
  { 0x02c6, 0x0108 },
  { 0x02d5, 0x0120 },
  { 0x02d8, 0x011c },
  { 0x02dd, 0x016c },
  { 0x02de, 0x015c },
  { 0x02e5, 0x010b },
  { 0x02e6, 0x0109 },
  { 0x02f5, 0x0121 },
  { 0x02f8, 0x011d },
  { 0x02fd, 0x016d },
  { 0x02fe, 0x015d },
  { 0x03a2, 0x0138 },
  { 0x03a3, 0x0156 },
  { 0x03a5, 0x0128 },
  { 0x03a6, 0x013b },
  { 0x03aa, 0x0112 },
  { 0x03ab, 0x0122 },
  { 0x03ac, 0x0166 },
  { 0x03b3, 0x0157 },
  { 0x03b5, 0x0129 },
  { 0x03b6, 0x013c },
  { 0x03ba, 0x0113 },
  { 0x03bb, 0x0123 },
  { 0x03bc, 0x0167 },
  { 0x03bd, 0x014a },
  { 0x03bf, 0x014b },
  { 0x03c0, 0x0100 },
  { 0x03c7, 0x012e },
  { 0x03cc, 0x0116 },
  { 0x03cf, 0x012a },
  { 0x03d1, 0x0145 },
  { 0x03d2, 0x014c },
  { 0x03d3, 0x0136 },
  { 0x03d9, 0x0172 },
  { 0x03dd, 0x0168 },
  { 0x03de, 0x016a },
  { 0x03e0, 0x0101 },
  { 0x03e7, 0x012f },
  { 0x03ec, 0x0117 },
  { 0x03ef, 0x012b },
  { 0x03f1, 0x0146 },
  { 0x03f2, 0x014d },
  { 0x03f3, 0x0137 },
  { 0x03f9, 0x0173 },
  { 0x03fd, 0x0169 },
  { 0x03fe, 0x016b },
  { 0x047e, 0x203e },
  { 0x04a1, 0x3002 },
  { 0x04a2, 0x300c },
  { 0x04a3, 0x300d },
  { 0x04a4, 0x3001 },
  { 0x04a5, 0x30fb },
  { 0x04a6, 0x30f2 },
  { 0x04a7, 0x30a1 },
  { 0x04a8, 0x30a3 },
  { 0x04a9, 0x30a5 },
  { 0x04aa, 0x30a7 },
  { 0x04ab, 0x30a9 },
  { 0x04ac, 0x30e3 },
  { 0x04ad, 0x30e5 },
  { 0x04ae, 0x30e7 },
  { 0x04af, 0x30c3 },
  { 0x04b0, 0x30fc },
  { 0x04b1, 0x30a2 },
  { 0x04b2, 0x30a4 },
  { 0x04b3, 0x30a6 },
  { 0x04b4, 0x30a8 },
  { 0x04b5, 0x30aa },
  { 0x04b6, 0x30ab },
  { 0x04b7, 0x30ad },
  { 0x04b8, 0x30af },
  { 0x04b9, 0x30b1 },
  { 0x04ba, 0x30b3 },
  { 0x04bb, 0x30b5 },
  { 0x04bc, 0x30b7 },
  { 0x04bd, 0x30b9 },
  { 0x04be, 0x30bb },
  { 0x04bf, 0x30bd },
  { 0x04c0, 0x30bf },
  { 0x04c1, 0x30c1 },
  { 0x04c2, 0x30c4 },
  { 0x04c3, 0x30c6 },
  { 0x04c4, 0x30c8 },
  { 0x04c5, 0x30ca },
  { 0x04c6, 0x30cb },
  { 0x04c7, 0x30cc },
  { 0x04c8, 0x30cd },
  { 0x04c9, 0x30ce },
  { 0x04ca, 0x30cf },
  { 0x04cb, 0x30d2 },
  { 0x04cc, 0x30d5 },
  { 0x04cd, 0x30d8 },
  { 0x04ce, 0x30db },
  { 0x04cf, 0x30de },
  { 0x04d0, 0x30df },
  { 0x04d1, 0x30e0 },
  { 0x04d2, 0x30e1 },
  { 0x04d3, 0x30e2 },
  { 0x04d4, 0x30e4 },
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  { 0x04d7, 0x30e9 },
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  { 0x04d9, 0x30eb },
  { 0x04da, 0x30ec },
  { 0x04db, 0x30ed },
  { 0x04dc, 0x30ef },
  { 0x04dd, 0x30f3 },
  { 0x04de, 0x309b },
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  { 0x05ac, 0x060c },
  { 0x05bb, 0x061b },
  { 0x05bf, 0x061f },
  { 0x05c1, 0x0621 },
  { 0x05c2, 0x0622 },
  { 0x05c3, 0x0623 },
  { 0x05c4, 0x0624 },
  { 0x05c5, 0x0625 },
  { 0x05c6, 0x0626 },
  { 0x05c7, 0x0627 },
  { 0x05c8, 0x0628 },
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  { 0x05ca, 0x062a },
  { 0x05cb, 0x062b },
  { 0x05cc, 0x062c },
  { 0x05cd, 0x062d },
  { 0x05ce, 0x062e },
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  { 0x05d0, 0x0630 },
  { 0x05d1, 0x0631 },
  { 0x05d2, 0x0632 },
  { 0x05d3, 0x0633 },
  { 0x05d4, 0x0634 },
  { 0x05d5, 0x0635 },
  { 0x05d6, 0x0636 },
  { 0x05d7, 0x0637 },
  { 0x05d8, 0x0638 },
  { 0x05d9, 0x0639 },
  { 0x05da, 0x063a },
  { 0x05e0, 0x0640 },
  { 0x05e1, 0x0641 },
  { 0x05e2, 0x0642 },
  { 0x05e3, 0x0643 },
  { 0x05e4, 0x0644 },
  { 0x05e5, 0x0645 },
  { 0x05e6, 0x0646 },
  { 0x05e7, 0x0647 },
  { 0x05e8, 0x0648 },
  { 0x05e9, 0x0649 },
  { 0x05ea, 0x064a },
  { 0x05eb, 0x064b },
  { 0x05ec, 0x064c },
  { 0x05ed, 0x064d },
  { 0x05ee, 0x064e },
  { 0x05ef, 0x064f },
  { 0x05f0, 0x0650 },
  { 0x05f1, 0x0651 },
  { 0x05f2, 0x0652 },
  { 0x06a1, 0x0452 },
  { 0x06a2, 0x0453 },
  { 0x06a3, 0x0451 },
  { 0x06a4, 0x0454 },
  { 0x06a5, 0x0455 },
  { 0x06a6, 0x0456 },
  { 0x06a7, 0x0457 },
  { 0x06a8, 0x0458 },
  { 0x06a9, 0x0459 },
  { 0x06aa, 0x045a },
  { 0x06ab, 0x045b },
  { 0x06ac, 0x045c },
  { 0x06ae, 0x045e },
  { 0x06af, 0x045f },
  { 0x06b0, 0x2116 },
  { 0x06b1, 0x0402 },
  { 0x06b2, 0x0403 },
  { 0x06b3, 0x0401 },
  { 0x06b4, 0x0404 },
  { 0x06b5, 0x0405 },
  { 0x06b6, 0x0406 },
  { 0x06b7, 0x0407 },
  { 0x06b8, 0x0408 },
  { 0x06b9, 0x0409 },
  { 0x06ba, 0x040a },
  { 0x06bb, 0x040b },
  { 0x06bc, 0x040c },
  { 0x06be, 0x040e },
  { 0x06bf, 0x040f },
  { 0x06c0, 0x044e },
  { 0x06c1, 0x0430 },
  { 0x06c2, 0x0431 },
  { 0x06c3, 0x0446 },
  { 0x06c4, 0x0434 },
  { 0x06c5, 0x0435 },
  { 0x06c6, 0x0444 },
  { 0x06c7, 0x0433 },
  { 0x06c8, 0x0445 },
  { 0x06c9, 0x0438 },
  { 0x06ca, 0x0439 },
  { 0x06cb, 0x043a },
  { 0x06cc, 0x043b },
  { 0x06cd, 0x043c },
  { 0x06ce, 0x043d },
  { 0x06cf, 0x043e },
  { 0x06d0, 0x043f },
  { 0x06d1, 0x044f },
  { 0x06d2, 0x0440 },
  { 0x06d3, 0x0441 },
  { 0x06d4, 0x0442 },
  { 0x06d5, 0x0443 },
  { 0x06d6, 0x0436 },
  { 0x06d7, 0x0432 },
  { 0x06d8, 0x044c },
  { 0x06d9, 0x044b },
  { 0x06da, 0x0437 },
  { 0x06db, 0x0448 },
  { 0x06dc, 0x044d },
  { 0x06dd, 0x0449 },
  { 0x06de, 0x0447 },
  { 0x06df, 0x044a },
  { 0x06e0, 0x042e },
  { 0x06e1, 0x0410 },
  { 0x06e2, 0x0411 },
  { 0x06e3, 0x0426 },
  { 0x06e4, 0x0414 },
  { 0x06e5, 0x0415 },
  { 0x06e6, 0x0424 },
  { 0x06e7, 0x0413 },
  { 0x06e8, 0x0425 },
  { 0x06e9, 0x0418 },
  { 0x06ea, 0x0419 },
  { 0x06eb, 0x041a },
  { 0x06ec, 0x041b },
  { 0x06ed, 0x041c },
  { 0x06ee, 0x041d },
  { 0x06ef, 0x041e },
  { 0x06f0, 0x041f },
  { 0x06f1, 0x042f },
  { 0x06f2, 0x0420 },
  { 0x06f3, 0x0421 },
  { 0x06f4, 0x0422 },
  { 0x06f5, 0x0423 },
  { 0x06f6, 0x0416 },
  { 0x06f7, 0x0412 },
  { 0x06f8, 0x042c },
  { 0x06f9, 0x042b },
  { 0x06fa, 0x0417 },
  { 0x06fb, 0x0428 },
  { 0x06fc, 0x042d },
  { 0x06fd, 0x0429 },
  { 0x06fe, 0x0427 },
  { 0x06ff, 0x042a },
  { 0x07a1, 0x0386 },
  { 0x07a2, 0x0388 },
  { 0x07a3, 0x0389 },
  { 0x07a4, 0x038a },
  { 0x07a5, 0x03aa },
  { 0x07a7, 0x038c },
  { 0x07a8, 0x038e },
  { 0x07a9, 0x03ab },
  { 0x07ab, 0x038f },
  { 0x07ae, 0x0385 },
  { 0x07af, 0x2015 },
  { 0x07b1, 0x03ac },
  { 0x07b2, 0x03ad },
  { 0x07b3, 0x03ae },
  { 0x07b4, 0x03af },
  { 0x07b5, 0x03ca },
  { 0x07b6, 0x0390 },
  { 0x07b7, 0x03cc },
  { 0x07b8, 0x03cd },
  { 0x07b9, 0x03cb },
  { 0x07ba, 0x03b0 },
  { 0x07bb, 0x03ce },
  { 0x07c1, 0x0391 },
  { 0x07c2, 0x0392 },
  { 0x07c3, 0x0393 },
  { 0x07c4, 0x0394 },
  { 0x07c5, 0x0395 },
  { 0x07c6, 0x0396 },
  { 0x07c7, 0x0397 },
  { 0x07c8, 0x0398 },
  { 0x07c9, 0x0399 },
  { 0x07ca, 0x039a },
  { 0x07cb, 0x039b },
  { 0x07cc, 0x039c },
  { 0x07cd, 0x039d },
  { 0x07ce, 0x039e },
  { 0x07cf, 0x039f },
  { 0x07d0, 0x03a0 },
  { 0x07d1, 0x03a1 },
  { 0x07d2, 0x03a3 },
  { 0x07d4, 0x03a4 },
  { 0x07d5, 0x03a5 },
  { 0x07d6, 0x03a6 },
  { 0x07d7, 0x03a7 },
  { 0x07d8, 0x03a8 },
  { 0x07d9, 0x03a9 },
  { 0x07e1, 0x03b1 },
  { 0x07e2, 0x03b2 },
  { 0x07e3, 0x03b3 },
  { 0x07e4, 0x03b4 },
  { 0x07e5, 0x03b5 },
  { 0x07e6, 0x03b6 },
  { 0x07e7, 0x03b7 },
  { 0x07e8, 0x03b8 },
  { 0x07e9, 0x03b9 },
  { 0x07ea, 0x03ba },
  { 0x07eb, 0x03bb },
  { 0x07ec, 0x03bc },
  { 0x07ed, 0x03bd },
  { 0x07ee, 0x03be },
  { 0x07ef, 0x03bf },
  { 0x07f0, 0x03c0 },
  { 0x07f1, 0x03c1 },
  { 0x07f2, 0x03c3 },
  { 0x07f3, 0x03c2 },
  { 0x07f4, 0x03c4 },
  { 0x07f5, 0x03c5 },
  { 0x07f6, 0x03c6 },
  { 0x07f7, 0x03c7 },
  { 0x07f8, 0x03c8 },
  { 0x07f9, 0x03c9 },
  { 0x08a1, 0x23b7 },
  { 0x08a2, 0x250c },
  { 0x08a3, 0x2500 },
  { 0x08a4, 0x2320 },
  { 0x08a5, 0x2321 },
  { 0x08a6, 0x2502 },
  { 0x08a7, 0x23a1 },
  { 0x08a8, 0x23a3 },
  { 0x08a9, 0x23a4 },
  { 0x08aa, 0x23a6 },
  { 0x08ab, 0x239b },
  { 0x08ac, 0x239d },
  { 0x08ad, 0x239e },
  { 0x08ae, 0x23a0 },
  { 0x08af, 0x23a8 },
  { 0x08b0, 0x23ac },
  { 0x08bc, 0x2264 },
  { 0x08bd, 0x2260 },
  { 0x08be, 0x2265 },
  { 0x08bf, 0x222b },
  { 0x08c0, 0x2234 },
  { 0x08c1, 0x221d },
  { 0x08c2, 0x221e },
  { 0x08c5, 0x2207 },
  { 0x08c8, 0x223c },
  { 0x08c9, 0x2243 },
  { 0x08cd, 0x21d4 },
  { 0x08ce, 0x21d2 },
  { 0x08cf, 0x2261 },
  { 0x08d6, 0x221a },
  { 0x08da, 0x2282 },
  { 0x08db, 0x2283 },
  { 0x08dc, 0x2229 },
  { 0x08dd, 0x222a },
  { 0x08de, 0x2227 },
  { 0x08df, 0x2228 },
  { 0x08ef, 0x2202 },
  { 0x08f6, 0x0192 },
  { 0x08fb, 0x2190 },
  { 0x08fc, 0x2191 },
  { 0x08fd, 0x2192 },
  { 0x08fe, 0x2193 },
  { 0x09e0, 0x25c6 },
  { 0x09e1, 0x2592 },
  { 0x09e2, 0x2409 },
  { 0x09e3, 0x240c },
  { 0x09e4, 0x240d },
  { 0x09e5, 0x240a },
  { 0x09e8, 0x2424 },
  { 0x09e9, 0x240b },
  { 0x09ea, 0x2518 },
  { 0x09eb, 0x2510 },
  { 0x09ec, 0x250c },
  { 0x09ed, 0x2514 },
  { 0x09ee, 0x253c },
  { 0x09ef, 0x23ba },
  { 0x09f0, 0x23bb },
  { 0x09f1, 0x2500 },
  { 0x09f2, 0x23bc },
  { 0x09f3, 0x23bd },
  { 0x09f4, 0x251c },
  { 0x09f5, 0x2524 },
  { 0x09f6, 0x2534 },
  { 0x09f7, 0x252c },
  { 0x09f8, 0x2502 },
  { 0x0aa1, 0x2003 },
  { 0x0aa2, 0x2002 },
  { 0x0aa3, 0x2004 },
  { 0x0aa4, 0x2005 },
  { 0x0aa5, 0x2007 },
  { 0x0aa6, 0x2008 },
  { 0x0aa7, 0x2009 },
  { 0x0aa8, 0x200a },
  { 0x0aa9, 0x2014 },
  { 0x0aaa, 0x2013 },
  { 0x0aae, 0x2026 },
  { 0x0aaf, 0x2025 },
  { 0x0ab0, 0x2153 },
  { 0x0ab1, 0x2154 },
  { 0x0ab2, 0x2155 },
  { 0x0ab3, 0x2156 },
  { 0x0ab4, 0x2157 },
  { 0x0ab5, 0x2158 },
  { 0x0ab6, 0x2159 },
  { 0x0ab7, 0x215a },
  { 0x0ab8, 0x2105 },
  { 0x0abb, 0x2012 },
  { 0x0abc, 0x2329 },
  { 0x0abe, 0x232a },
  { 0x0ac3, 0x215b },
  { 0x0ac4, 0x215c },
  { 0x0ac5, 0x215d },
  { 0x0ac6, 0x215e },
  { 0x0ac9, 0x2122 },
  { 0x0aca, 0x2613 },
  { 0x0acc, 0x25c1 },
  { 0x0acd, 0x25b7 },
  { 0x0ace, 0x25cb },
  { 0x0acf, 0x25af },
  { 0x0ad0, 0x2018 },
  { 0x0ad1, 0x2019 },
  { 0x0ad2, 0x201c },
  { 0x0ad3, 0x201d },
  { 0x0ad4, 0x211e },
  { 0x0ad6, 0x2032 },
  { 0x0ad7, 0x2033 },
  { 0x0ad9, 0x271d },
  { 0x0adb, 0x25ac },
  { 0x0adc, 0x25c0 },
  { 0x0add, 0x25b6 },
  { 0x0ade, 0x25cf },
  { 0x0adf, 0x25ae },
  { 0x0ae0, 0x25e6 },
  { 0x0ae1, 0x25ab },
  { 0x0ae2, 0x25ad },
  { 0x0ae3, 0x25b3 },
  { 0x0ae4, 0x25bd },
  { 0x0ae5, 0x2606 },
  { 0x0ae6, 0x2022 },
  { 0x0ae7, 0x25aa },
  { 0x0ae8, 0x25b2 },
  { 0x0ae9, 0x25bc },
  { 0x0aea, 0x261c },
  { 0x0aeb, 0x261e },
  { 0x0aec, 0x2663 },
  { 0x0aed, 0x2666 },
  { 0x0aee, 0x2665 },
  { 0x0af0, 0x2720 },
  { 0x0af1, 0x2020 },
  { 0x0af2, 0x2021 },
  { 0x0af3, 0x2713 },
  { 0x0af4, 0x2717 },
  { 0x0af5, 0x266f },
  { 0x0af6, 0x266d },
  { 0x0af7, 0x2642 },
  { 0x0af8, 0x2640 },
  { 0x0af9, 0x260e },
  { 0x0afa, 0x2315 },
  { 0x0afb, 0x2117 },
  { 0x0afc, 0x2038 },
  { 0x0afd, 0x201a },
  { 0x0afe, 0x201e },
  { 0x0ba3, 0x003c },
  { 0x0ba6, 0x003e },
  { 0x0ba8, 0x2228 },
  { 0x0ba9, 0x2227 },
  { 0x0bc0, 0x00af },
  { 0x0bc2, 0x22a5 },
  { 0x0bc3, 0x2229 },
  { 0x0bc4, 0x230a },
  { 0x0bc6, 0x005f },
  { 0x0bca, 0x2218 },
  { 0x0bcc, 0x2395 },
  { 0x0bce, 0x22a4 },
  { 0x0bcf, 0x25cb },
  { 0x0bd3, 0x2308 },
  { 0x0bd6, 0x222a },
  { 0x0bd8, 0x2283 },
  { 0x0bda, 0x2282 },
  { 0x0bdc, 0x22a2 },
  { 0x0bfc, 0x22a3 },
  { 0x0cdf, 0x2017 },
  { 0x0ce0, 0x05d0 },
  { 0x0ce1, 0x05d1 },
  { 0x0ce2, 0x05d2 },
  { 0x0ce3, 0x05d3 },
  { 0x0ce4, 0x05d4 },
  { 0x0ce5, 0x05d5 },
  { 0x0ce6, 0x05d6 },
  { 0x0ce7, 0x05d7 },
  { 0x0ce8, 0x05d8 },
  { 0x0ce9, 0x05d9 },
  { 0x0cea, 0x05da },
  { 0x0ceb, 0x05db },
  { 0x0cec, 0x05dc },
  { 0x0ced, 0x05dd },
  { 0x0cee, 0x05de },
  { 0x0cef, 0x05df },
  { 0x0cf0, 0x05e0 },
  { 0x0cf1, 0x05e1 },
  { 0x0cf2, 0x05e2 },
  { 0x0cf3, 0x05e3 },
  { 0x0cf4, 0x05e4 },
  { 0x0cf5, 0x05e5 },
  { 0x0cf6, 0x05e6 },
  { 0x0cf7, 0x05e7 },
  { 0x0cf8, 0x05e8 },
  { 0x0cf9, 0x05e9 },
  { 0x0cfa, 0x05ea },
  { 0x0da1, 0x0e01 },
  { 0x0da2, 0x0e02 },
  { 0x0da3, 0x0e03 },
  { 0x0da4, 0x0e04 },
  { 0x0da5, 0x0e05 },
  { 0x0da6, 0x0e06 },
  { 0x0da7, 0x0e07 },
  { 0x0da8, 0x0e08 },
  { 0x0da9, 0x0e09 },
  { 0x0daa, 0x0e0a },
  { 0x0dab, 0x0e0b },
  { 0x0dac, 0x0e0c },
  { 0x0dad, 0x0e0d },
  { 0x0dae, 0x0e0e },
  { 0x0daf, 0x0e0f },
  { 0x0db0, 0x0e10 },
  { 0x0db1, 0x0e11 },
  { 0x0db2, 0x0e12 },
  { 0x0db3, 0x0e13 },
  { 0x0db4, 0x0e14 },
  { 0x0db5, 0x0e15 },
  { 0x0db6, 0x0e16 },
  { 0x0db7, 0x0e17 },
  { 0x0db8, 0x0e18 },
  { 0x0db9, 0x0e19 },
  { 0x0dba, 0x0e1a },
  { 0x0dbb, 0x0e1b },
  { 0x0dbc, 0x0e1c },
  { 0x0dbd, 0x0e1d },
  { 0x0dbe, 0x0e1e },
  { 0x0dbf, 0x0e1f },
  { 0x0dc0, 0x0e20 },
  { 0x0dc1, 0x0e21 },
  { 0x0dc2, 0x0e22 },
  { 0x0dc3, 0x0e23 },
  { 0x0dc4, 0x0e24 },
  { 0x0dc5, 0x0e25 },
  { 0x0dc6, 0x0e26 },
  { 0x0dc7, 0x0e27 },
  { 0x0dc8, 0x0e28 },
  { 0x0dc9, 0x0e29 },
  { 0x0dca, 0x0e2a },
  { 0x0dcb, 0x0e2b },
  { 0x0dcc, 0x0e2c },
  { 0x0dcd, 0x0e2d },
  { 0x0dce, 0x0e2e },
  { 0x0dcf, 0x0e2f },
  { 0x0dd0, 0x0e30 },
  { 0x0dd1, 0x0e31 },
  { 0x0dd2, 0x0e32 },
  { 0x0dd3, 0x0e33 },
  { 0x0dd4, 0x0e34 },
  { 0x0dd5, 0x0e35 },
  { 0x0dd6, 0x0e36 },
  { 0x0dd7, 0x0e37 },
  { 0x0dd8, 0x0e38 },
  { 0x0dd9, 0x0e39 },
  { 0x0dda, 0x0e3a },
  { 0x0ddf, 0x0e3f },
  { 0x0de0, 0x0e40 },
  { 0x0de1, 0x0e41 },
  { 0x0de2, 0x0e42 },
  { 0x0de3, 0x0e43 },
  { 0x0de4, 0x0e44 },
  { 0x0de5, 0x0e45 },
  { 0x0de6, 0x0e46 },
  { 0x0de7, 0x0e47 },
  { 0x0de8, 0x0e48 },
  { 0x0de9, 0x0e49 },
  { 0x0dea, 0x0e4a },
  { 0x0deb, 0x0e4b },
  { 0x0dec, 0x0e4c },
  { 0x0ded, 0x0e4d },
  { 0x0df0, 0x0e50 },
  { 0x0df1, 0x0e51 },
  { 0x0df2, 0x0e52 },
  { 0x0df3, 0x0e53 },
  { 0x0df4, 0x0e54 },
  { 0x0df5, 0x0e55 },
  { 0x0df6, 0x0e56 },
  { 0x0df7, 0x0e57 },
  { 0x0df8, 0x0e58 },
  { 0x0df9, 0x0e59 },
  { 0x0ea1, 0x3131 },
  { 0x0ea2, 0x3132 },
  { 0x0ea3, 0x3133 },
  { 0x0ea4, 0x3134 },
  { 0x0ea5, 0x3135 },
  { 0x0ea6, 0x3136 },
  { 0x0ea7, 0x3137 },
  { 0x0ea8, 0x3138 },
  { 0x0ea9, 0x3139 },
  { 0x0eaa, 0x313a },
  { 0x0eab, 0x313b },
  { 0x0eac, 0x313c },
  { 0x0ead, 0x313d },
  { 0x0eae, 0x313e },
  { 0x0eaf, 0x313f },
  { 0x0eb0, 0x3140 },
  { 0x0eb1, 0x3141 },
  { 0x0eb2, 0x3142 },
  { 0x0eb3, 0x3143 },
  { 0x0eb4, 0x3144 },
  { 0x0eb5, 0x3145 },
  { 0x0eb6, 0x3146 },
  { 0x0eb7, 0x3147 },
  { 0x0eb8, 0x3148 },
  { 0x0eb9, 0x3149 },
  { 0x0eba, 0x314a },
  { 0x0ebb, 0x314b },
  { 0x0ebc, 0x314c },
  { 0x0ebd, 0x314d },
  { 0x0ebe, 0x314e },
  { 0x0ebf, 0x314f },
  { 0x0ec0, 0x3150 },
  { 0x0ec1, 0x3151 },
  { 0x0ec2, 0x3152 },
  { 0x0ec3, 0x3153 },
  { 0x0ec4, 0x3154 },
  { 0x0ec5, 0x3155 },
  { 0x0ec6, 0x3156 },
  { 0x0ec7, 0x3157 },
  { 0x0ec8, 0x3158 },
  { 0x0ec9, 0x3159 },
  { 0x0eca, 0x315a },
  { 0x0ecb, 0x315b },
  { 0x0ecc, 0x315c },
  { 0x0ecd, 0x315d },
  { 0x0ece, 0x315e },
  { 0x0ecf, 0x315f },
  { 0x0ed0, 0x3160 },
  { 0x0ed1, 0x3161 },
  { 0x0ed2, 0x3162 },
  { 0x0ed3, 0x3163 },
  { 0x0ed4, 0x11a8 },
  { 0x0ed5, 0x11a9 },
  { 0x0ed6, 0x11aa },
  { 0x0ed7, 0x11ab },
  { 0x0ed8, 0x11ac },
  { 0x0ed9, 0x11ad },
  { 0x0eda, 0x11ae },
  { 0x0edb, 0x11af },
  { 0x0edc, 0x11b0 },
  { 0x0edd, 0x11b1 },
  { 0x0ede, 0x11b2 },
  { 0x0edf, 0x11b3 },
  { 0x0ee0, 0x11b4 },
  { 0x0ee1, 0x11b5 },
  { 0x0ee2, 0x11b6 },
  { 0x0ee3, 0x11b7 },
  { 0x0ee4, 0x11b8 },
  { 0x0ee5, 0x11b9 },
  { 0x0ee6, 0x11ba },
  { 0x0ee7, 0x11bb },
  { 0x0ee8, 0x11bc },
  { 0x0ee9, 0x11bd },
  { 0x0eea, 0x11be },
  { 0x0eeb, 0x11bf },
  { 0x0eec, 0x11c0 },
  { 0x0eed, 0x11c1 },
  { 0x0eee, 0x11c2 },
  { 0x0eef, 0x316d },
  { 0x0ef0, 0x3171 },
  { 0x0ef1, 0x3178 },
  { 0x0ef2, 0x317f },
  { 0x0ef3, 0x3181 },
  { 0x0ef4, 0x3184 },
  { 0x0ef5, 0x3186 },
  { 0x0ef6, 0x318d },
  { 0x0ef7, 0x318e },
  { 0x0ef8, 0x11eb },
  { 0x0ef9, 0x11f0 },
  { 0x0efa, 0x11f9 },
  { 0x0eff, 0x20a9 },
  { 0x13a4, 0x20ac },
  { 0x13bc, 0x0152 },
  { 0x13bd, 0x0153 },
  { 0x13be, 0x0178 },
  { 0x20ac, 0x20ac },
  { 0xfe50,    '`' },
  { 0xfe51, 0x00b4 },
  { 0xfe52,    '^' },
  { 0xfe53,    '~' },
  { 0xfe54, 0x00af },
  { 0xfe55, 0x02d8 },
  { 0xfe56, 0x02d9 },
  { 0xfe57, 0x00a8 },
  { 0xfe58, 0x02da },
  { 0xfe59, 0x02dd },
  { 0xfe5a, 0x02c7 },
  { 0xfe5b, 0x00b8 },
  { 0xfe5c, 0x02db },
  { 0xfe5d, 0x037a },
  { 0xfe5e, 0x309b },
  { 0xfe5f, 0x309c },
  { 0xfe63,    '/' },
  { 0xfe64, 0x02bc },
  { 0xfe65, 0x02bd },
  { 0xfe66, 0x02f5 },
  { 0xfe67, 0x02f3 },
  { 0xfe68, 0x02cd },
  { 0xfe69, 0xa788 },
  { 0xfe6a, 0x02f7 },
  { 0xfe6e,    ',' },
  { 0xfe6f, 0x00a4 },
  { 0xfe80,    'a' }, // XK_dead_a
  { 0xfe81,    'A' }, // XK_dead_A
  { 0xfe82,    'e' }, // XK_dead_e
  { 0xfe83,    'E' }, // XK_dead_E
  { 0xfe84,    'i' }, // XK_dead_i
  { 0xfe85,    'I' }, // XK_dead_I
  { 0xfe86,    'o' }, // XK_dead_o
  { 0xfe87,    'O' }, // XK_dead_O
  { 0xfe88,    'u' }, // XK_dead_u
  { 0xfe89,    'U' }, // XK_dead_U
  { 0xfe8a, 0x0259 },
  { 0xfe8b, 0x018f },
  { 0xfe8c, 0x00b5 },
  { 0xfe90,    '_' },
  { 0xfe91, 0x02c8 },
  { 0xfe92, 0x02cc },
  { 0xff80 /*XKB_KEY_KP_Space*/,     ' ' },
  { 0xff95 /*XKB_KEY_KP_7*/, 0x0037 },
  { 0xff96 /*XKB_KEY_KP_4*/, 0x0034 },
  { 0xff97 /*XKB_KEY_KP_8*/, 0x0038 },
  { 0xff98 /*XKB_KEY_KP_6*/, 0x0036 },
  { 0xff99 /*XKB_KEY_KP_2*/, 0x0032 },
  { 0xff9a /*XKB_KEY_KP_9*/, 0x0039 },
  { 0xff9b /*XKB_KEY_KP_3*/, 0x0033 },
  { 0xff9c /*XKB_KEY_KP_1*/, 0x0031 },
  { 0xff9d /*XKB_KEY_KP_5*/, 0x0035 },
  { 0xff9e /*XKB_KEY_KP_0*/, 0x0030 },
  { 0xffaa /*XKB_KEY_KP_Multiply*/,  '*' },
  { 0xffab /*XKB_KEY_KP_Add*/,       '+' },
  { 0xffac /*XKB_KEY_KP_Separator*/, ',' },
  { 0xffad /*XKB_KEY_KP_Subtract*/,  '-' },
  { 0xffae /*XKB_KEY_KP_Decimal*/,   '.' },
  { 0xffaf /*XKB_KEY_KP_Divide*/,    '/' },
  { 0xffb0 /*XKB_KEY_KP_0*/, 0x0030 },
  { 0xffb1 /*XKB_KEY_KP_1*/, 0x0031 },
  { 0xffb2 /*XKB_KEY_KP_2*/, 0x0032 },
  { 0xffb3 /*XKB_KEY_KP_3*/, 0x0033 },
  { 0xffb4 /*XKB_KEY_KP_4*/, 0x0034 },
  { 0xffb5 /*XKB_KEY_KP_5*/, 0x0035 },
  { 0xffb6 /*XKB_KEY_KP_6*/, 0x0036 },
  { 0xffb7 /*XKB_KEY_KP_7*/, 0x0037 },
  { 0xffb8 /*XKB_KEY_KP_8*/, 0x0038 },
  { 0xffb9 /*XKB_KEY_KP_9*/, 0x0039 },
  { 0xffbd /*XKB_KEY_KP_Equal*/,     '=' }
};


//////////////////////////////////////////////////////////////////////////
//////                       GLFW internal API                      //////
//////////////////////////////////////////////////////////////////////////

// Convert XKB KeySym to Unicode
//
uint32_t _glfwKeySym2Unicode(unsigned int keysym)
{
    int min = 0;
    int max = sizeof(keysymtab) / sizeof(struct codepair) - 1;
    int mid;

    // First check for Latin-1 characters (1:1 mapping)
    if ((keysym >= 0x0020 && keysym <= 0x007e) ||
        (keysym >= 0x00a0 && keysym <= 0x00ff))
    {
        return keysym;
    }

    // Also check for directly encoded 24-bit UCS characters
    if ((keysym & 0xff000000) == 0x01000000)
        return keysym & 0x00ffffff;

    // Binary search in table
    while (max >= min)
    {
        mid = (min + max) / 2;
        if (keysymtab[mid].keysym < keysym)
            min = mid + 1;
        else if (keysymtab[mid].keysym > keysym)
            max = mid - 1;
        else
            return keysymtab[mid].ucs;
    }

    // No matching Unicode value found
    return GLFW_INVALID_CODEPOINT;
}


#endif

#endif

#endif

#endif /* __EMSCRIPTEN__ */