// editing: // nope > functions: add/rem property #define ICON_PLAY ICON_MD_PLAY_ARROW #define ICON_PAUSE ICON_MD_PAUSE #define ICON_STOP ICON_MD_STOP #define ICON_CANCEL ICON_MD_CLOSE #define ICON_WARNING ICON_MD_WARNING #define ICON_BROWSER ICON_MD_FOLDER_SPECIAL #define ICON_OUTLINER ICON_MD_VIEW_IN_AR #define ICON_BUILD ICON_MD_BUILD #define ICON_SCREENSHOT ICON_MD_PHOTO_CAMERA #define ICON_CAMERA_ON ICON_MD_VIDEOCAM #define ICON_CAMERA_OFF ICON_MD_VIDEOCAM_OFF #define ICON_GAMEPAD_ON ICON_MD_VIDEOGAME_ASSET #define ICON_GAMEPAD_OFF ICON_MD_VIDEOGAME_ASSET_OFF #define ICON_AUDIO_ON ICON_MD_VOLUME_UP #define ICON_AUDIO_OFF ICON_MD_VOLUME_OFF #define ICON_WINDOWED ICON_MD_FULLSCREEN_EXIT #define ICON_FULLSCREEN ICON_MD_FULLSCREEN #define ICON_LIGHTS_ON ICON_MD_LIGHTBULB #define ICON_LIGHTS_OFF ICON_MD_LIGHTBULB_OUTLINE #define ICON_RENDER_BASIC ICON_MD_IMAGE_SEARCH #define ICON_RENDER_FULL ICON_MD_INSERT_PHOTO #define ICON_SIGNAL ICON_MD_SIGNAL_CELLULAR_ALT #define ICON_DISK ICON_MD_STORAGE #define ICON_RATE ICON_MD_SPEED #define ICON_CLOCK ICON_MD_TODAY #define ICON_CHRONO ICON_MD_TIMELAPSE #define ICON_SETTINGS ICON_MD_SETTINGS #define ICON_LANGUAGE ICON_MD_G_TRANSLATE #define ICON_PERSONA ICON_MD_FACE #define ICON_SOCIAL ICON_MD_MESSAGE #define ICON_GAME ICON_MD_ROCKET_LAUNCH #define ICON_KEYBOARD ICON_MD_KEYBOARD #define ICON_MOUSE ICON_MD_MOUSE #define ICON_GAMEPAD ICON_MD_GAMEPAD #define ICON_MONITOR ICON_MD_MONITOR #define ICON_WIFI ICON_MD_WIFI #define ICON_BUDGET ICON_MD_SAVINGS #define ICON_NEW_FOLDER ICON_MD_CREATE_NEW_FOLDER #define ICON_PLUGIN ICON_MD_EXTENSION #define ICON_RESTART ICON_MD_REPLAY #define ICON_QUIT ICON_MD_CLOSE #define ICON_POWER ICON_MD_BOLT // ICON_MD_POWER #define ICON_BATTERY_CHARGING ICON_MD_BATTERY_CHARGING_FULL #define ICON_BATTERY_LEVELS \ ICON_MD_BATTERY_ALERT, \ ICON_MD_BATTERY_0_BAR,ICON_MD_BATTERY_1_BAR, \ ICON_MD_BATTERY_2_BAR,ICON_MD_BATTERY_3_BAR, \ ICON_MD_BATTERY_4_BAR,ICON_MD_BATTERY_5_BAR, \ ICON_MD_BATTERY_6_BAR,ICON_MD_BATTERY_FULL char *editor_path(const char *path) { return va("%s/%s", EDITOR, path); } vec3 editor_pick(float mouse_x, float mouse_y) { #if 0 // unproject 2d coord as 3d coord camera_t *camera = camera_get_active(); vec3 out, xyd = vec3(mouse_x,window_height()-mouse_y,1); // usually x:mouse_x,y:window_height()-mouse_y,d:0=znear/1=zfar mat44 mvp, model; identity44(model); multiply44x3(mvp, camera->proj, camera->view, model); bool ok = unproject44(&out, xyd, vec4(0,0,window_width(),window_height()), mvp); return out; #else // unproject 2d coord as 3d coord vec2 dpi = ifdef(osx, window_dpi(), vec2(1,1)); camera_t *camera = camera_get_active(); float x = (2.0f * mouse_x) / (dpi.x * window_width()) - 1.0f; float y = 1.0f - (2.0f * mouse_y) / (dpi.y * window_height()); float z = 1.0f; vec3 ray_nds = vec3(x, y, z); vec4 ray_clip = vec4(ray_nds.x, ray_nds.y, -1.0, 1.0); mat44 inv_proj; invert44(inv_proj, camera->proj); mat44 inv_view; invert44(inv_view, camera->view); vec4 p = transform444(inv_proj, ray_clip); vec4 eye = vec4(p.x, p.y, -1.0, 0.0); vec4 wld = norm4(transform444(inv_view, eye)); return vec3(wld.x, wld.y, wld.z); #endif } #if 0 int editor_ui_bits8(const char *label, uint8_t *enabled) { // @to deprecate int clicked = 0; uint8_t copy = *enabled; // @fixme: better way to retrieve widget width? nk_layout_row_dynamic() seems excessive nk_layout_row_dynamic(ui_ctx, 1, 1); struct nk_rect bounds = nk_widget_bounds(ui_ctx); // actual widget: label + 8 checkboxes enum { HEIGHT = 18, BITS = 8, SPAN = 118 }; // bits widget below needs at least 118px wide nk_layout_row_begin(ui_ctx, NK_STATIC, HEIGHT, 1+BITS); int offset = bounds.w > SPAN ? bounds.w - SPAN : 0; nk_layout_row_push(ui_ctx, offset); if( ui_label_(label, NK_TEXT_LEFT) ) clicked = 1<<31; for( int i = 0; i < BITS; ++i ) { nk_layout_row_push(ui_ctx, 10); // bit int val = (*enabled >> i) & 1; int chg = nk_checkbox_label(ui_ctx, "", &val); *enabled = (*enabled & ~(1 << i)) | ((!!val) << i); // tooltip struct nk_rect bb = { offset + 10 + i * 14, bounds.y, 14, HEIGHT }; // 10:padding,14:width if (nk_input_is_mouse_hovering_rect(&ui_ctx->input, bb) && !ui_popups()) { const char *tips[BITS] = {"Init","Tick","Draw","Quit","","","",""}; if(tips[i][0]) nk_tooltipf(ui_ctx, "%s", tips[i]); } } nk_layout_row_end(ui_ctx); return clicked | (copy ^ *enabled); } #endif typedef union engine_var { int i; float f; char *s; } engine_var; static map(char*,engine_var) engine_vars; float *engine_getf(const char *key) { if(!engine_vars) map_init_str(engine_vars); engine_var *found = map_find_or_add(engine_vars, (char*)key, ((engine_var){0}) ); return &found->f; } int *engine_geti(const char *key) { if(!engine_vars) map_init_str(engine_vars); engine_var *found = map_find_or_add(engine_vars, (char*)key, ((engine_var){0}) ); return &found->i; } char **engine_gets(const char *key) { if(!engine_vars) map_init_str(engine_vars); engine_var *found = map_find_or_add(engine_vars, (char*)key, ((engine_var){0}) ); if(!found->s) found->s = stringf("%s",""); return &found->s; } int engine_send(const char *cmd, const char *optional_value) { unsigned *gamepads = engine_geti("gamepads"); // 0 off, mask gamepad1(1), gamepad2(2), gamepad3(4), gamepad4(8)... unsigned *renders = engine_geti("renders"); // 0 off, mask: 1=lit, 2=ddraw, 3=whiteboxes float *speed = engine_getf("speed"); // <0 num of frames to advance, 0 paused, [0..1] slomo, 1 play regular speed, >1 fast-forward (x2/x4/x8) unsigned *powersave = engine_geti("powersave"); char *name; /**/ if( !strcmp(cmd, "key_quit" )) record_stop(), exit(0); else if( !strcmp(cmd, "key_stop" )) window_pause(1); else if( !strcmp(cmd, "key_mute" )) audio_volume_master( 1 ^ !!audio_volume_master(-1) ); else if( !strcmp(cmd, "key_pause" )) window_pause( window_has_pause() ^ 1 ); else if( !strcmp(cmd, "key_reload" )) window_reload(); else if( !strcmp(cmd, "key_battery" )) *powersave = optional_value ? !!atoi(optional_value) : *powersave ^ 1; else if( !strcmp(cmd, "key_browser" )) ui_show("File Browser", ui_visible("File Browser") ^ true); else if( !strcmp(cmd, "key_outliner" )) ui_show("Outliner", ui_visible("Outliner") ^ true); else if( !strcmp(cmd, "key_record" )) if(record_active()) record_stop(), ui_notify(va("Video recorded"), date_string()); else app_beep(), name = file_counter(va("%s.mp4",app_name())), window_record(name); else if( !strcmp(cmd, "key_screenshot" )) name = file_counter(va("%s.png",app_name())), window_screenshot(name), ui_notify(va("Screenshot: %s", name), date_string()); else if( !strcmp(cmd, "key_profiler" )) ui_show("Profiler", profiler_enable(ui_visible("Profiler") ^ true)); else if( !strcmp(cmd, "key_fullscreen" )) record_stop(), window_fullscreen( window_has_fullscreen() ^ 1 ); // framebuffer resizing corrupts video stream, so stop any recording beforehand else if( !strcmp(cmd, "key_gamepad" )) *gamepads = (*gamepads & ~1u) | ((*gamepads & 1) ^ 1); else if( !strcmp(cmd, "key_lit" )) *renders = (*renders & ~1u) | ((*renders & 1) ^ 1); else if( !strcmp(cmd, "key_ddraw" )) *renders = (*renders & ~2u) | ((*renders & 2) ^ 2); else alert(va("editor could not handle `%s` command.", cmd)); return 0; } int engine_tick() { enum { engine_hz = 60 }; enum { engine_hz_mid = 18 }; enum { engine_hz_low = 5 }; if( *engine_geti("powersave") ) { // adaptive framerate int app_on_background = !window_has_focus(); int hz = app_on_background ? engine_hz_low : engine_hz_mid; window_fps_lock( hz < 5 ? 5 : hz ); } else { // window_fps_lock( editor_hz ); } return 0; } int ui_debug() { static int time_factor = 0; static int playing = 0; static int paused = 0; int advance_frame = 0; #if 0 static int do_filter = 0; static int do_profile = 0; static int do_extra = 0; char *EDITOR_TOOLBAR_ICONS = va("%s;%s;%s;%s;%s;%s;%s;%s", do_filter ? ICON_MD_CLOSE : ICON_MD_SEARCH, ICON_MD_PLAY_ARROW, paused ? ICON_MD_SKIP_NEXT : ICON_MD_PAUSE, ICON_MD_FAST_FORWARD, ICON_MD_STOP, ICON_MD_REPLAY, ICON_MD_FACE, ICON_MD_MENU ); if( input_down(KEY_F) ) if( input(KEY_LCTRL) || input(KEY_RCTRL) ) do_filter ^= 1; int choice = ui_toolbar(EDITOR_TOOLBAR_ICONS); if( choice == 1 ) do_filter ^= 1, do_profile = 0, do_extra = 0; if( choice == 2 ) playing = 1, paused = 0; if( choice == 3 ) advance_frame = !!paused, paused = 1; if( choice == 4 ) paused = 0, time_factor = (++time_factor) % 4; if( choice == 5 ) playing = 0, paused = 0, advance_frame = 0, time_factor = 0; if( choice == 6 ) window_reload(); if( choice == 7 ) do_filter = 0, do_profile ^= 1, do_extra = 0; if( choice == 8 ) do_filter = 0, do_profile = 0, do_extra ^= 1; if( do_filter ) { char *bak = ui_filter; ui_filter = 0; ui_string(ICON_MD_CLOSE " Filter " ICON_MD_SEARCH, &bak); ui_filter = bak; if( ui_label_icon_clicked_L.x > 0 && ui_label_icon_clicked_L.x <= 24 ) { // if clicked on CANCEL icon (1st icon) do_filter = 0; } } else { if( ui_filter ) ui_filter[0] = '\0'; } char *filter_mask = ui_filter && ui_filter[0] ? va("*%s*", ui_filter) : "*"; static char *username = 0; static char *userpass = 0; if( do_profile ) { ui_string(ICON_MD_FACE " Username", &username); ui_string(ICON_MD_FACE " Password", &userpass); } if( do_extra ) { int choice2 = ui_label2_toolbar(NULL, ICON_MD_VIEW_IN_AR ICON_MD_MESSAGE ICON_MD_TIPS_AND_UPDATES ICON_MD_LIGHTBULB ICON_MD_LIGHTBULB_OUTLINE ICON_MD_IMAGE_SEARCH ICON_MD_INSERT_PHOTO ICON_MD_VIDEOGAME_ASSET ICON_MD_VIDEOGAME_ASSET_OFF ICON_MD_VOLUME_UP ICON_MD_VOLUME_OFF // audio_volume_master(-1) > 0 ICON_MD_TROUBLESHOOT ICON_MD_SCHEMA ICON_MD_MENU ); } #endif int open = 0, clicked_or_toggled = 0; #define EDITOR_UI_COLLAPSE(f,...) \ for( int macro(p) = (open = ui_collapse(f,__VA_ARGS__)), macro(dummy) = (clicked_or_toggled = ui_collapse_clicked()); macro(p); ui_collapse_end(), macro(p) = 0) EDITOR_UI_COLLAPSE(ICON_MD_VIEW_QUILT " Windows", "Debug.Windows") { int choice = ui_toolbar(ICON_MD_RECYCLING "@Reset layout;" ICON_MD_SAVE_AS "@Save layout"); if( choice == 1 ) ui_layout_all_reset("*"); if( choice == 2 ) file_delete(WINDOWS_INI), ui_layout_all_save_disk("*"); for each_map_ptr_sorted(ui_windows, char*, k, unsigned, v) { bool visible = ui_visible(*k); if( ui_bool( *k, &visible ) ) { ui_show( *k, ui_visible(*k) ^ true ); } } } EDITOR_UI_COLLAPSE(ICON_MD_BUG_REPORT " Bugs 0", "Debug.Bugs") { // @todo. parse /bugs.ini, includes saved screenshots & videos. // @todo. screenshot include parseable level, position screen markers (same info as /bugs.ini) } // Art and bookmarks EDITOR_UI_COLLAPSE(ICON_MD_FOLDER_SPECIAL " Art", "Debug.Art") { bool inlined = true; const char *file = 0; if( ui_browse(&file, &inlined) ) { const char *sep = ifdef(win32, "\"", "'"); app_exec(va("%s %s%s%s", ifdef(win32, "start \"\"", ifdef(osx, "open", "xdg-open")), sep, file, sep)); } } EDITOR_UI_COLLAPSE(ICON_MD_BOOKMARK " Bookmarks", "Debug.Bookmarks") { /* @todo */ } // E,C,S,W EDITOR_UI_COLLAPSE(ICON_MD_ACCOUNT_TREE " Scene", "Debug.Scene") { EDITOR_UI_COLLAPSE(ICON_MD_BUBBLE_CHART/*ICON_MD_SCATTER_PLOT*/ " Entities", "Debug.Entities") { /* @todo */ } EDITOR_UI_COLLAPSE(ICON_MD_TUNE " Components", "Debug.Components") { /* @todo */ } EDITOR_UI_COLLAPSE(ICON_MD_PRECISION_MANUFACTURING " Systems", "Debug.Systems") { /* @todo */ } EDITOR_UI_COLLAPSE(ICON_MD_PUBLIC " Levels", "Debug.Levels") { //node_edit(editor.edit.down,&editor.edit); } //EDITOR_UI_COLLAPSE(ICON_MD_ACCOUNT_TREE " Init", "Debug.HierarchyInit") { /* @todo */ } //EDITOR_UI_COLLAPSE(ICON_MD_ACCOUNT_TREE " Draw", "Debug.HierarchyDraw") { /* @todo */ } //EDITOR_UI_COLLAPSE(ICON_MD_ACCOUNT_TREE " Tick", "Debug.HierarchyTick") { /* @todo */ } //EDITOR_UI_COLLAPSE(ICON_MD_ACCOUNT_TREE " Edit", "Debug.HierarchyEdit") { /* @todo */ } //EDITOR_UI_COLLAPSE(ICON_MD_ACCOUNT_TREE " Quit", "Debug.HierarchyQuit") { /* @todo */ } // node_edit(&editor.init,&editor.init); // node_edit(&editor.draw,&editor.draw); // node_edit(&editor.tick,&editor.tick); // node_edit(&editor.edit,&editor.edit); // node_edit(&editor.quit,&editor.quit); } EDITOR_UI_COLLAPSE(ICON_MD_ROCKET_LAUNCH " AI", "Debug.AI") { // @todo } EDITOR_UI_COLLAPSE(ICON_MD_VOLUME_UP " Audio", "Debug.Audio") { ui_audio(); } EDITOR_UI_COLLAPSE(ICON_MD_VIDEOCAM " Camera", "Debug.Camera") { ui_camera( camera_get_active() ); } EDITOR_UI_COLLAPSE(ICON_MD_MONITOR " Display", "Debug.Display") { // @todo: fps lock, fps target, aspect ratio, fullscreen char *text = va("%s;%s;%s", window_has_fullscreen() ? ICON_MD_FULLSCREEN_EXIT : ICON_MD_FULLSCREEN, ICON_MD_PHOTO_CAMERA, record_active() ? ICON_MD_VIDEOCAM_OFF : ICON_MD_VIDEOCAM ); int choice = ui_toolbar(text); if( choice == 1 ) engine_send("key_fullscreen",0); if( choice == 2 ) engine_send("key_screenshot",0); if( choice == 3 ) engine_send("key_record",0); } EDITOR_UI_COLLAPSE(ICON_MD_KEYBOARD " Keyboard", "Debug.Keyboard") { ui_keyboard(); } EDITOR_UI_COLLAPSE(ICON_MD_MOUSE " Mouse", "Debug.Mouse") { ui_mouse(); } EDITOR_UI_COLLAPSE(ICON_MD_GAMEPAD " Gamepads", "Debug.Gamepads") { for( int q = 0; q < 4; ++q ) { for( int r = (open = ui_collapse(va("Gamepad #%d",q+1), va("Debug.Gamepads%d",q))), dummy = (clicked_or_toggled = ui_collapse_clicked()); r; ui_collapse_end(), r = 0) { ui_gamepad(q); } } } EDITOR_UI_COLLAPSE(ICON_MD_CONTENT_PASTE " Scripts", "Debug.Scripts") { // @todo } EDITOR_UI_COLLAPSE(ICON_MD_STAR_HALF " Shaders", "Debug.Shaders") { ui_shaders(); } EDITOR_UI_COLLAPSE(ICON_MD_MOVIE " FXs", "Debug.FXs") { ui_fxs(); } EDITOR_UI_COLLAPSE(ICON_MD_SAVINGS " Budgets", "Debug.Budgets") { // @todo. // mem,fps,gfx,net,hdd,... also logging } EDITOR_UI_COLLAPSE(ICON_MD_WIFI/*ICON_MD_SIGNAL_CELLULAR_ALT*/ " Network 0/0 KiB", "Debug.Network") { // @todo // SIGNAL_CELLULAR_1_BAR SIGNAL_CELLULAR_2_BAR } EDITOR_UI_COLLAPSE(va(ICON_MD_SPEED " Profiler %5.2f/%dfps", window_fps(), (int)window_fps_target()), "Debug.Profiler") { ui_profiler(); } EDITOR_UI_COLLAPSE(va(ICON_MD_STORAGE " Storage %s", xstats()), "Debug.Storage") { // @todo } // logic: either plug icon (power saving off) or one of the following ones (power saving on): // if 0% batt (no batt): battery alert // if discharging: battery levels [alert,0..6,full] // if charging: battery charging int battery_read = app_battery(); int battery_level = abs(battery_read); int battery_discharging = battery_read < 0 && battery_level < 100; const char *power_icon_label = ICON_MD_POWER " Power"; if( battery_level ) { const char *battery_levels[9] = { // @todo: remap [7%..100%] -> [0..1] ? ICON_MD_BATTERY_ALERT,ICON_MD_BATTERY_0_BAR,ICON_MD_BATTERY_1_BAR, ICON_MD_BATTERY_2_BAR,ICON_MD_BATTERY_3_BAR,ICON_MD_BATTERY_4_BAR, ICON_MD_BATTERY_5_BAR,ICON_MD_BATTERY_6_BAR,ICON_MD_BATTERY_FULL, }; power_icon_label = (const char*)va("%s Power %d%%", battery_discharging ? battery_levels[(int)((9-1)*clampf(battery_level/100.f,0,1))] : ICON_MD_BATTERY_CHARGING_FULL, battery_level); } EDITOR_UI_COLLAPSE(power_icon_label, "Debug.Power") { int choice = ui_toolbar( ICON_MD_POWER ";" ICON_MD_BOLT ); if( choice == 1 ) engine_send("key_battery","0"); if( choice == 2 ) engine_send("key_battery","1"); } EDITOR_UI_COLLAPSE(ICON_MD_WATER " Reflection", "Debug.Reflect") { ui_reflect("*"); } EDITOR_UI_COLLAPSE(ICON_MD_EXTENSION " Plugins", "Debug.Plugins") { // @todo. include VCS EDITOR_UI_COLLAPSE(ICON_MD_BUILD " Cook", "Debug.Cook") { // @todo } } return 0; } static int gizmo__mode; static int gizmo__active; static int gizmo__hover; bool gizmo_active() { return gizmo__active; } bool gizmo_hover() { return gizmo__hover; } int gizmo(vec3 *pos, vec3 *rot, vec3 *sca) { #if 0 ddraw_flush(); mat44 copy; copy44(copy, camera_get_active()->view); if( 1 ) { float *mv = camera_get_active()->view; float d = sqrt(mv[4*0+0] * mv[4*0+0] + mv[4*1+1] * mv[4*1+1] + mv[4*2+2] * mv[4*2+2]); if(4) mv[4*0+0] = d, mv[4*0+1] = 0, mv[4*0+2] = 0; if(2) mv[4*1+0] = 0, mv[4*1+1] = d, mv[4*1+2] = 0; if(1) mv[4*2+0] = 0, mv[4*2+1] = 0, mv[4*2+2] = d; } #endif ddraw_color_push(dd_color); ddraw_ontop_push(1); int enabled = !ui_active() && !ui_hover(); vec3 mouse = enabled ? vec3(input(MOUSE_X),input(MOUSE_Y),input_down(MOUSE_L)) : vec3(0,0,0); // x,y,l vec3 from = camera_get_active()->position; vec3 to = editor_pick(mouse.x, mouse.y); ray r = ray(from, to); static vec3 src3, hit3, off3; static vec2 src2; #define on_gizmo_dragged(X,Y,Z,COLOR,DRAWCMD, ...) do { \ vec3 dir = vec3(X,Y,Z); \ line axis = {add3(*pos, scale3(dir,100)), add3(*pos, scale3(dir,-100))}; \ plane ground = { vec3(0,0,0), vec3(Y?1:0,Y?0:1,0) }; \ vec3 unit = vec3(X+(1.0-X)*0.3,Y+(1.0-Y)*0.3,Z+(1.0-Z)*0.3); \ aabb arrow = { sub3(*pos,unit), add3(*pos,unit) }; \ hit *hit_arrow = ray_hit_aabb(r, arrow), *hit_ground = ray_hit_plane(r, ground); \ ddraw_color( hit_arrow || gizmo__active == (X*4+Y*2+Z) ? gizmo__hover = 1, YELLOW : COLOR ); \ DRAWCMD; \ if( !gizmo__active && hit_arrow && mouse.z ) src2 = vec2(mouse.x,mouse.y), src3 = *pos, hit3 = hit_ground->p, off3 = mul3(sub3(src3,hit3),vec3(X,Y,Z)), gizmo__active = X*4+Y*2+Z; \ if( (gizmo__active && gizmo__active==(X*4+Y*2+Z)) || (!gizmo__active && hit_arrow) ) { ddraw_color( COLOR ); ( 1 ? ddraw_line : ddraw_line_dashed)(axis.a, axis.b); } \ if( gizmo__active == (X*4+Y*2+Z) && hit_ground ) {{ __VA_ARGS__ }; modified = 1; gizmo__active *= !!input(MOUSE_L); } \ } while(0) #define gizmo_translate(X,Y,Z,COLOR) \ on_gizmo_dragged(X,Y,Z,COLOR, ddraw_arrow(*pos,add3(*pos,vec3(X,Y,Z))), { \ *pos = add3(line_closest_point(axis, hit_ground->p), off3); \ } ) #define gizmo_scale(X,Y,Z,COLOR) \ on_gizmo_dragged(X,Y,Z,COLOR, (ddraw_line(*pos,add3(*pos,vec3(X,Y,Z))),ddraw_sphere(add3(*pos,vec3(X-0.1*X,Y-0.1*Y,Z-0.1*Z)),0.1)), { /*ddraw_aabb(arrow.min,arrow.max)*/ \ int component = (X*1+Y*2+Z*3)-1; \ float mag = len2(sub2(vec2(mouse.x, mouse.y), src2)); \ float magx = (mouse.x - src2.x) * (mouse.x - src2.x); \ float magy = (mouse.y - src2.y) * (mouse.y - src2.y); \ float sgn = (magx > magy ? mouse.x > src2.x : mouse.y > src2.y) ? 1 : -1; \ sca->v3[component] -= sgn * mag * 0.01; \ src2 = vec2(mouse.x, mouse.y); \ } ) #define gizmo_rotate(X,Y,Z,COLOR) do { \ vec3 dir = vec3(X,Y,Z); \ line axis = {add3(*pos, scale3(dir,100)), add3(*pos, scale3(dir,-100))}; \ plane ground = { vec3(0,0,0), vec3(0,1,0) }; \ vec3 unit = vec3(X+(1.0-X)*0.3,Y+(1.0-Y)*0.3,Z+(1.0-Z)*0.3); \ aabb arrow = { sub3(*pos,unit), add3(*pos,unit) }; \ hit *hit_arrow = ray_hit_aabb(r, arrow), *hit_ground = ray_hit_plane(r, ground); \ int hover = (hit_arrow ? (X*4+Y*2+Z) : 0); \ if( gizmo__active == (X*4+Y*2+Z) ) { ddraw_color(gizmo__active ? gizmo__hover = 1, YELLOW : WHITE); ddraw_circle(*pos, vec3(X,Y,Z), 1); } \ else if( !gizmo__active && hover == (X*4+Y*2+Z) ) { gizmo__hover = 1; ddraw_color(COLOR); ddraw_circle(*pos, vec3(X,Y,Z), 1); } \ else if( !gizmo__active ) { ddraw_color(WHITE); ddraw_circle(*pos, vec3(X,Y,Z), 1); } \ if( !gizmo__active && hit_arrow && mouse.z ) src2 = vec2(mouse.x,mouse.y), gizmo__active = hover; \ if( (!gizmo__active && hover == (X*4+Y*2+Z)) || gizmo__active == (X*4+Y*2+Z) ) { gizmo__hover = 1; ddraw_color( COLOR ); ( 1 ? ddraw_line_thin : ddraw_line_dashed)(axis.a, axis.b); } \ if( gizmo__active && gizmo__active == (X*4+Y*2+Z) && hit_ground && enabled ) { \ int component = (Y*1+X*2+Z*3)-1; /*pitch,yaw,roll*/ \ float mag = len2(sub2(vec2(mouse.x, mouse.y), src2)); \ float magx = (mouse.x - src2.x) * (mouse.x - src2.x); \ float magy = (mouse.y - src2.y) * (mouse.y - src2.y); \ float sgn = (magx > magy ? mouse.x > src2.x : mouse.y > src2.y) ? 1 : -1; \ rot->v3[component] += sgn * mag; \ /*rot->v3[component] = clampf(rot->v3[component], -360, +360);*/ \ src2 = vec2(mouse.x, mouse.y); \ \ } \ gizmo__active *= enabled && !!input(MOUSE_L); \ } while(0) gizmo__hover = 0; int modified = 0; if(enabled && input_down(KEY_SPACE)) gizmo__active = 0, gizmo__mode = (gizmo__mode + 1) % 3; if(gizmo__mode == 0) gizmo_translate(1,0,0, RED); if(gizmo__mode == 0) gizmo_translate(0,1,0, GREEN); if(gizmo__mode == 0) gizmo_translate(0,0,1, BLUE); if(gizmo__mode == 1) gizmo_scale(1,0,0, RED); if(gizmo__mode == 1) gizmo_scale(0,1,0, GREEN); if(gizmo__mode == 1) gizmo_scale(0,0,1, BLUE); if(gizmo__mode == 2) gizmo_rotate(1,0,0, RED); if(gizmo__mode == 2) gizmo_rotate(0,1,0, GREEN); if(gizmo__mode == 2) gizmo_rotate(0,0,1, BLUE); #if 0 ddraw_flush(); copy44(camera_get_active()->view, copy); #endif ddraw_ontop_pop(); ddraw_color_pop(); return modified; }