// audio demo // - rlyeh, public domain #include "fwk.h" int main() { // window (80% sized, MSAA x4 flag) window_create(80, WINDOW_MSAA4 | WINDOW_SQUARE); // audio (both streams & clips) audio_t stream1 = audio_stream( "wrath_of_the_djinn.xm" ); audio_t stream2 = audio_stream( "larry.mid" ); audio_t stream3 = audio_stream( "monkey1.mid" ); audio_t stream4 = audio_stream( "waterworld-map.fur" ); audio_t BGM = stream1; audio_play(BGM, 0); audio_t SFX1 = audio_clip( "coin.wav" ); audio_t SFX2 = audio_clip( "pew.sfxr" ); audio_play(SFX1, 0); // demo loop while (window_swap() && !input_down(KEY_ESC)) { static int open = 1; if( ui_window("Audio", &open)) { static float bgm = 1, sfx = 1, master = 1; if( ui_slider2("BGM", &bgm, va("%.2f", bgm))) audio_volume_stream(bgm); if( ui_slider2("SFX", &sfx, va("%.2f", sfx))) audio_volume_clip(sfx); if( ui_slider2("Master", &master, va("%.2f", master))) audio_volume_master(master); if( ui_label2_toolbar("BGM: Wrath of the Djinn", ICON_MD_VOLUME_UP)) audio_stop(BGM), audio_play(BGM = stream1, AUDIO_SINGLE_INSTANCE); if( ui_label2_toolbar("BGM: Leisure Suit Larry", ICON_MD_VOLUME_UP)) audio_stop(BGM), audio_play(BGM = stream2, AUDIO_SINGLE_INSTANCE); if( ui_label2_toolbar("BGM: Monkey Island", ICON_MD_VOLUME_UP)) audio_stop(BGM), audio_play(BGM = stream3, AUDIO_SINGLE_INSTANCE); if( ui_label2_toolbar("BGM: Waterworld Map", ICON_MD_VOLUME_UP)) audio_stop(BGM), audio_play(BGM = stream4, AUDIO_SINGLE_INSTANCE); if( ui_label2_toolbar("SFX: Coin", ICON_MD_VOLUME_UP)) audio_play(SFX1, 0); if( ui_label2_toolbar("SFX: Pew", ICON_MD_VOLUME_UP)) audio_play(SFX2, 0); ui_window_end(); } } }