// material demo // - rlyeh, public domain // // @todo: object_print(obj, ""); #include "v4k.h" const char *skyboxes[][2] = { // reflection, env, metadata {"hdr/Tokyo_BigSight_1k.hdr","hdr/Tokyo_BigSight_Env.hdr"}, {"hdr/GCanyon_C_YumaPoint_1k.hdr","hdr/GCanyon_C_YumaPoint_Env.hdr"}, {"hdr/Factory_Catwalk_1k.hdr","hdr/Factory_Catwalk_Env.hdr"}, {"hdr/MonValley_G_DirtRoad_1k.hdr","hdr/MonValley_G_DirtRoad_Env.hdr"}, {"hdr/Shiodome_Stairs_1k.hdr","hdr/Shiodome_Stairs_Env.hdr"}, }; int main() { // create the window window_create( 0.75f, WINDOW_MSAA8 ); window_color( GRAY ); // create camera camera_t cam = camera(); // fx: load all post fx files in all subdirs. fx_load("fx**.fs"); // load video, RGB texture, no audio video_t *v = video( "pexels-pachon-in-motion-17486489.mp4", VIDEO_RGB | VIDEO_NO_AUDIO | VIDEO_LOOP ); video_seek(v, 30); // load texture texture_t t1 = texture("kgirl/g01_texture.png", TEXTURE_RGB); texture_t t2 = texture("matcaps/material3", 0); // load model model_t m1 = model("suzanne.obj", MODEL_NO_ANIMATIONS); model_t m2 = model("suzanne.obj", MODEL_NO_ANIMATIONS|MODEL_MATCAPS); // model_t m3 = model("damagedhelmet.gltf", MODEL_NO_ANIMATIONS|MODEL_PBR); model_t m3 = model("Scutum_low.fbx", MODEL_NO_ANIMATIONS|MODEL_PBR); // model_t m3 = model("Cerberus_LP.FBX", MODEL_NO_ANIMATIONS|MODEL_PBR); // spawn object1 (diffuse) object_t* obj1 = scene_spawn(); object_model(obj1, m1); object_diffuse(obj1, t1); object_scale(obj1, vec3(3,3,3)); object_move(obj1, vec3(-10+5*0,0,-10)); object_pivot(obj1, vec3(0,90,0)); // spawn object2 (matcap) object_t* obj2 = scene_spawn(); object_model(obj2, m2); object_diffuse(obj2, t2); object_scale(obj2, vec3(3,3,3)); object_move(obj2, vec3(-10+5*2,0,-10)); object_pivot(obj2, vec3(0,90,0)); // spawn object3 (video) object_t* obj3 = scene_spawn(); object_model(obj3, m1); object_diffuse(obj3, video_textures(v)[0]); object_scale(obj3, vec3(3,3,3)); object_move(obj3, vec3(-10+5*1,0,-10)); object_pivot(obj3, vec3(0,90,0)); // spawn object4 (pbr) object_t* obj4 = scene_spawn(); object_model(obj4, m3); object_scale(obj4, vec3(3,3,3)); object_move(obj4, vec3(-10+6*3,0,-10)); object_pivot(obj4, vec3(0,0,90)); // create point light light_t* l = scene_spawn_light(); light_type(l, LIGHT_POINT); // load skybox scene_get_active()->skybox = skybox_pbr("hdr/Tokyo_BigSight_1k.hdr","hdr/Tokyo_BigSight_Env.hdr"); while(window_swap() && !input(KEY_ESC)) { // draw environment ddraw_grid(0); // update video video_decode( v ); // update light position light_teleport(l, cam.position); // draw scene fx_begin(); scene_render(SCENE_FOREGROUND|SCENE_BACKGROUND|SCENE_UPDATE_SH_COEF); fx_end(); // fps camera bool active = ui_active() || ui_hover() || gizmo_active() ? false : input(MOUSE_L) || input(MOUSE_M) || input(MOUSE_R); if( active ) cam.speed = clampf(cam.speed + input_diff(MOUSE_W) / 10, 0.05f, 5.0f); vec2 mouselook = scale2(vec2(input_diff(MOUSE_X), -input_diff(MOUSE_Y)), 0.2f * active); vec3 wasdec = scale3(vec3(input(KEY_D)-input(KEY_A),input(KEY_E)-input(KEY_C),input(KEY_W)-input(KEY_S)), cam.speed); camera_moveby(&cam, wasdec); camera_fps(&cam, mouselook.x,mouselook.y); window_cursor( !active ); if (ui_panel("FXs", 0)) { ui_fxs(); ui_panel_end(); } if( ui_panel( "Viewer", 0 ) ) { for( int i = 0; i < countof(skyboxes); i++ ) { const char *filename = skyboxes[i][0]; // bool selected = !strcmp(g_skybox.reflection->filename, file_name(filename)); bool selected = false; if( ui_bool( filename, &selected ) ) { scene_get_active()->skybox = skybox_pbr(skyboxes[i][0], skyboxes[i][1]); } } ui_panel_end(); } } }