// ## Editor long-term plan // - editor = tree of nodes. levels and objects are nodes, and their widgets are also nodes // - you can perform actions on nodes, with or without descendants, top-bottom or bottom-top // - these operations include load/save, undo/redo, reset, play/render, ddraw, etc // - nodes are saved to disk as a filesystem layout: parents are folders, and leafs are files // - network replication can be done by external tools by comparing the filesystems and by sending the resulting diff zipped // // ## Editor roadmap // - Gizmos✱, scene tree, property editor✱, load/save✱, undo/redo✱, copy/paste, on/off (vis,tick,ddraw,log), vcs. // - Scenenode pass: node singleton display, node console, node labels, node outlines✱. // - Render pass: billboards✱, materials, un/lit, cast shadows, wireframe, skybox✱/mie✱, fog/atmosphere // - Level pass: volumes, triggers, platforms, level streaming, collide✱, physics // - Edit pass: Procedural content, brushes, noise and CSG. // - GUI pass: timeline and data tracks, node graphs. // ## Alt plan // editor is a database + window/tile manager + ui toolkit; all network driven. // to be precise, editor is a dumb app and ... // - does not know a thing about what it stores. // - does not know how to render the game graphics. // - does not know how to run the game logic. // // the editor will create a canvas for your game to render. // your game will be responsible to tick the logic and render the window inside the editor. // // that being said, editor... // - can store datas hierarchically. // - can perform diffs and merges, and version the datas into repositories. // - can be instructed to render UI on top of game and window views. // - can download new .natvis and plugins quickly. // - can dump whole project in a filesystem form (zip). // - editor reflects database contents up-to-date. // - database can be queried and modified via OSC(UDP) commands. // editor database uses one table, and stores two kind of payload types: // - classes: defines typename and dna. class names are prefixed by '@' // - instances: defines typename and datas. instance names are as-is, not prefixed. // // every save contains 5Ws: what, who, when, where, how, // every save can be diffed/merged. // ---------------------------------------------------------------------------- #define EDITOR_VERSION "2023.10" // ---------------------------------------------------------------------------- typedef struct editor_bind_t { const char *command; const char *bindings; void (*fn)(); } editor_bind_t; array(editor_bind_t) editor_binds; #define EDITOR_BIND(CMD,KEYS,...) void macro(editor_bind_##CMD##_fn_)() { __VA_ARGS__ }; AUTORUN { array_push(editor_binds, ((editor_bind_t){#CMD,KEYS,macro(editor_bind_##CMD##_fn_)}) ); } // ---------------------------------------------------------------------------- typedef void (*editor_no_property)(void *); array(void*) editor_persist_kv; array(editor_no_property) editor_no_properties; #define EDITOR_PROPERTY(property_name,T,defaults) \ typedef map(void*,T) editor_##property_name##_map_t; \ editor_##property_name##_map_t *editor_##property_name##_map() { \ static editor_##property_name##_map_t map = 0; do_once map_init_ptr(map); \ return ↦ \ } \ T editor_##property_name(const void *obj) { \ return *map_find_or_add(*editor_##property_name##_map(), (void*)obj, ((T) defaults)); \ } \ void editor_set##property_name(const void *obj, T value) { \ *map_find_or_add(*editor_##property_name##_map(), (void*)obj, ((T) value)) = ((T) value); \ } \ void editor_alt##property_name(const void *obj) { \ T* found = map_find_or_add(*editor_##property_name##_map(), (void*)obj, ((T) defaults)); \ *found = (T)(uintptr_t)!(*found); \ } \ void editor_no##property_name(void *obj) { \ T* found = map_find_or_add(*editor_##property_name##_map(), (void*)obj, ((T) defaults)); \ map_erase(*editor_##property_name##_map(), (void*)obj); \ } \ AUTORUN { array_push(editor_persist_kv, #T); array_push(editor_persist_kv, editor_##property_name##_map()); array_push(editor_no_properties, editor_no##property_name); } EDITOR_PROPERTY(open, int, 0); // whether object is tree opened in tree editor EDITOR_PROPERTY(selected, int, 0); // whether object is displaying a contextual popup or not EDITOR_PROPERTY(changed, int, 0); // whether object is displaying a contextual popup or not EDITOR_PROPERTY(popup, int, 0); // whether object is displaying a contextual popup or not EDITOR_PROPERTY(visible, int, 0); EDITOR_PROPERTY(script, int, 0); EDITOR_PROPERTY(event, int, 0); EDITOR_PROPERTY(iconinstance, char*, 0); EDITOR_PROPERTY(iconclass, char*, 0); EDITOR_PROPERTY(treeoffsety, int, 0); // new prop: breakpoint: request to break on any given node // new prop: persist: objects with this property will be saved on disk void editor_destroy_properties(void *o) { for each_array(editor_no_properties,editor_no_property,fn) { fn(o); } } void editor_load_on_boot(void) { puts("@todo: load editor"); } void editor_save_on_quit(void) { puts("@todo: save editor"); } AUTORUN { editor_load_on_boot(); (atexit)(editor_save_on_quit); } // ---------------------------------------------------------------------------- typedef int(*subeditor)(int mode); struct editor_t { // time unsigned frame; double t, dt, slomo; // controls int transparent; int attached; int active; // focus? does_grabinput instead? int key; vec2 mouse; // 2d coord for ray/picking bool gamepad; // mask instead? |1|2|4|8 int hz_high, hz_medium, hz_low; int filter; bool battery; // battery mode: low fps bool unlit; bool ddraw; // event root nodes obj* root; obj* on_init; obj* on_tick; obj* on_draw; obj* on_edit; obj* on_quit; // all of them (hierarchical) array(obj*) objs; // @todo:set() world? // all of them (flat) set(obj*) world; // array(char*) cmds; // subeditors array(subeditor) subeditors; } editor = { .active = 1, .gamepad = 1, .hz_high = 60, .hz_medium = 18, .hz_low = 5, }; enum { EDITOR_PANEL, EDITOR_WINDOW, EDITOR_WINDOW_NK, EDITOR_WINDOW_NK_SMALL, }; int editor_begin(const char *title, int mode) { if( mode == 0 ) return ui_panel(title, PANEL_OPEN); if( mode == 1 ) return ui_window(title, 0); int ww = window_width(), w = ww * 0.66; int hh = window_height(), h = hh * 0.66; struct nk_rect position = { (ww-w)/2,(hh-h)/2, w,h }; nk_flags win_flags = NK_WINDOW_TITLE | NK_WINDOW_BORDER | NK_WINDOW_MOVABLE | NK_WINDOW_SCALABLE | NK_WINDOW_CLOSABLE | NK_WINDOW_MINIMIZABLE | // NK_WINDOW_SCALE_LEFT|NK_WINDOW_SCALE_TOP| //< @fixme: move this logic into nuklear // NK_WINDOW_MAXIMIZABLE | NK_WINDOW_PINNABLE | 0; // NK_WINDOW_SCROLL_AUTO_HIDE; if( mode == 3 ) { mode = 2, position.x = input(MOUSE_X), position.w = w/3, win_flags = NK_WINDOW_TITLE|NK_WINDOW_CLOSABLE| NK_WINDOW_SCALABLE|NK_WINDOW_MOVABLE| //< nuklear requires these two to `remember` popup rects 0; } if( mode == 2 || mode == 3 ) if (nk_begin(ui_ctx, title, position, win_flags)) return 1; else return nk_end(ui_ctx), 0; return 0; } int editor_end(int mode) { if( mode == 0 ) return ui_panel_end(); if( mode == 1 ) return ui_window_end(); if( mode == 2 ) nk_end(ui_ctx); if( mode == 3 ) nk_end(ui_ctx); return 0; } #if 0 // deprecate bool editor_active() { return ui_hover() || ui_active() || gizmo_active() ? editor.active : 0; } #endif int editor_filter() { if( editor.filter ) { if (nk_begin(ui_ctx, "Filter", nk_rect(window_width()-window_width()*0.33,32, window_width()*0.33, 40), NK_WINDOW_NO_SCROLLBAR)) { char *bak = ui_filter; ui_filter = 0; ui_string(ICON_MD_CLOSE " Filter " ICON_MD_SEARCH, &bak); ui_filter = bak; if( input(KEY_ESC) || ( ui_label_icon_clicked_L.x > 0 && ui_label_icon_clicked_L.x <= 24 )) { if( ui_filter ) ui_filter[0] = '\0'; editor.filter = 0; } } nk_end(ui_ctx); } return editor.filter; } static int editor_select_(void *o, const char *mask) { int matches = 0; int off = mask[0] == '!', inv = mask[0] == '~'; int match = strmatchi(obj_type(o), mask+off+inv) || strmatchi(obj_name(o), mask+off+inv); if( match ) { editor_setselected(o, inv ? editor_selected(o) ^ 1 : !off); ++matches; } for each_objchild(o, obj*, oo) { matches += editor_select_(oo, mask); } return matches; } void editor_select(const char *mask) { for each_array( editor.objs, obj*, o ) editor_select_(o, mask); } void editor_unselect() { // same than editor_select("!**"); for each_map_ptr(*editor_selected_map(), void*,o, int, k) { if( *k ) *k = 0; } } void editor_select_aabb(aabb box) { int is_inv = input_held(KEY_CTRL); int is_add = input_held(KEY_SHIFT); if( !is_inv && !is_add ) editor_unselect(); aabb item = {0}; for each_set_ptr( editor.world, obj*, o ) { if( obj_hasmethod(*o,aabb) && obj_aabb(*o, &item) ) { if( aabb_test_aabb(item, box) ) { if( is_inv ) editor_altselected(*o); else editor_setselected(*o, 1); } } } } static obj* active_ = 0; static void editor_selectgroup_(obj *o, obj *first, obj *last) { // printf("%s (looking for %s in [%s..%s])\n", obj_name(o), active_ ? obj_name(active_) : "", obj_name(first), obj_name(last)); if( !active_ ) if( o == first || o == last ) active_ = o == first ? last : first; if( active_ ) editor_setselected(o, 1); if( o == active_ ) active_ = 0; for each_objchild(o, obj*, oo) { editor_selectgroup_(oo, first, last); } } void editor_selectgroup(obj *first, obj *last) { if( last ) { if( !first ) first = array_count(editor.objs) ? editor.objs[0] : NULL; if( !first ) editor_setselected(last, 1); else { active_ = 0; for each_array(editor.objs,obj*,o) { editor_selectgroup_(o, first, last); } } } } static obj *find_any_selected_(obj *o) { if( editor_selected(o) ) return o; for each_objchild(o,obj*,oo) { obj *ooo = find_any_selected_(oo); if( ooo ) return ooo; } return 0; } void* editor_first_selected() { for each_array(editor.objs,obj*,o) { obj *oo = find_any_selected_(o); // if( oo ) printf("1st found: %s\n", obj_name(oo)); if( oo ) return oo; } return 0; } static obj *find_last_selected_(obj *o) { void *last = 0; if( editor_selected(o) ) last = o; for each_objchild(o,obj*,oo) { obj *ooo = find_last_selected_(oo); if( ooo ) last = ooo; } return last; } void* editor_last_selected() { void *last = 0; for each_array(editor.objs,obj*,o) { obj *oo = find_last_selected_(o); // if( oo ) printf("last found: %s\n", obj_name(oo)); if( oo ) last = oo; } return last; } // ---------------------------------------------------------------------------------------- void editor_addtoworld(obj *o) { set_find_or_add(editor.world, o); for each_objchild(o, obj*, oo) { editor_addtoworld(oo); } } void editor_watch(const void *o) { array_push(editor.objs, (obj*)o); obj_push(o); // save state editor_addtoworld((obj*)o); } void* editor_spawn(const char *ini) { // deprecate? obj *o = obj_make(ini); editor_watch(o); return o; } void editor_spawn1() { obj *selected = editor_first_selected(); obj *o = selected ? obj_make(obj_saveini(selected)) : obj_new(obj); if( selected ) obj_attach(selected, o), editor_setopen(selected, 1); else editor_watch(o); editor_unselect(); editor_setselected(o, 1); } typedef set(obj*) set_objp_t; static void editor_glob_recurse(set_objp_t*list, obj *o) { set_find_or_add(*list, o); for each_objchild(o,obj*,oo) { editor_glob_recurse(list, oo); } } void editor_destroy_selected() { set_objp_t list = 0; set_init_ptr(list); for each_map_ptr(*editor_selected_map(), obj*,o, int,selected) { if( *selected ) { editor_glob_recurse(&list, *o); } } for each_set(list, obj*, o) { obj_detach(o); } for each_set(list, obj*, o) { // printf("deleting %p %s\n", o, obj_name(o)); // remove from watched items for (int i = 0, end = array_count(editor.objs); i < end; ++i) { if (editor.objs[i] == o) { editor.objs[i] = 0; array_erase_slow(editor.objs, i); --end; --i; } } // delete from world set_erase(editor.world, o); // delete properties + obj editor_destroy_properties(o); obj_free(o); } set_free(list); } void editor_inspect(obj *o) { ui_section(va("%s (%s)", obj_type(o), obj_name(o))); if( obj_hasmethod(o, menu) ) { obj_menu(o); } for each_objmember(o,TYPE,NAME,PTR) { if( !editor_changed(PTR) ) { obj_push(o); } ui_label_icon_highlight = editor_changed(PTR); // @hack: remove ui_label_icon_highlight hack char *label = va(ICON_MD_UNDO "%s", NAME); int changed = 0; /**/ if( !strcmp(TYPE,"float") ) changed = ui_float(label, PTR); else if( !strcmp(TYPE,"int") ) changed = ui_int(label, PTR); else if( !strcmp(TYPE,"vec2") ) changed = ui_float2(label, PTR); else if( !strcmp(TYPE,"vec3") ) changed = ui_float3(label, PTR); else if( !strcmp(TYPE,"vec4") ) changed = ui_float4(label, PTR); else if( !strcmp(TYPE,"color") ) changed = ui_color4(label, PTR); else if( !strcmp(TYPE,"char*") ) changed = ui_string(label, PTR); else ui_label2(label, va("(%s)", TYPE)); // INFO instead of (TYPE)? if( changed ) { editor_setchanged(PTR, 1); } if( ui_label_icon_highlight ) if( ui_label_icon_clicked_L.x >= 6 && ui_label_icon_clicked_L.x <= 26 ) { // @hack: if clicked on UNDO icon (1st icon) editor_setchanged(PTR, 0); } if( !editor_changed(PTR) ) { obj_pop(o); } } } // ---------------------------------------------------------------------------------------- // tty static thread_mutex_t *console_lock; static array(char*) editor_jobs; int editor_send(const char *cmd) { // return job-id int skip = strspn(cmd, " \t\r\n"); char *buf = STRDUP(cmd + skip); strswap(buf, "\r\n", ""); int jobid; do_threadlock(console_lock) { array_push(editor_jobs, buf); jobid = array_count(editor_jobs) - 1; } return jobid; } const char* editor_recv(int jobid, double timeout_ss) { char *answer = 0; while(!answer && timeout_ss >= 0 ) { do_threadlock(console_lock) { if( editor_jobs[jobid][0] == '\0' ) answer = editor_jobs[jobid]; } timeout_ss -= 0.1; if( timeout_ss > 0 ) sleep_ms(100); // thread_yield() } return answer + 1; } // plain and ctrl keys EDITOR_BIND(play, "down(F5)", { window_pause(0); /* if(!editor.slomo) editor.active = 0; */ editor.slomo = 1; } ); EDITOR_BIND(stop, "down(ESC)", { if(editor.t > 0) { window_pause(1), editor.frame = 0, editor.t = 0, editor.dt = 0, editor.slomo = 0, editor.active = 1; editor_select("**"); editor_destroy_selected(); }} ); EDITOR_BIND(eject, "down(F1)", { /*window_pause(!editor.active); editor.slomo = !!editor.active;*/ editor.active ^= 1; } ); EDITOR_BIND(pause, "(held(CTRL) & down(P)) | down(PAUSE)", { window_pause( window_has_pause() ^ 1 ); } ); EDITOR_BIND(frame, "held(CTRL) & down(LEFT)", { window_pause(1); editor.frame++, editor.t += (editor.dt = 1/60.f); } ); EDITOR_BIND(slomo, "held(CTRL) & down(RIGHT)", { window_pause(0); editor.slomo = maxf(fmod(editor.slomo * 2, 16), 0.125); } ); EDITOR_BIND(reload, "held(CTRL) & down(F5)", { window_reload(); } ); EDITOR_BIND(filter, "held(CTRL) & down(F)", { editor.filter ^= 1; } ); // alt keys EDITOR_BIND(quit, "held(ALT) & down(F4)", { record_stop(), exit(0); } ); EDITOR_BIND(mute, "held(ALT) & down(M)", { audio_volume_master( 1 ^ !!audio_volume_master(-1) ); } ); EDITOR_BIND(gamepad, "held(ALT) & down(G)", { editor.gamepad ^= 1; } ); EDITOR_BIND(transparent, "held(ALT) & down(T)", { editor.transparent ^= 1; } ); EDITOR_BIND(record, "held(ALT) & down(Z)", { if(record_active()) record_stop(), ui_notify(va("Video recorded"), date_string()); else { char *name = file_counter(va("%s.mp4",app_name())); app_beep(), window_record(name); } } ); EDITOR_BIND(screenshot, "held(ALT) & down(S)", { char *name = file_counter(va("%s.png",app_name())); window_screenshot(name), ui_notify(va("Screenshot: %s", name), date_string()); } ); EDITOR_BIND(battery, "held(ALT) & down(B)", { editor.battery ^= 1; } ); EDITOR_BIND(outliner, "held(ALT) & down(O)", { ui_show("Outliner", ui_visible("Outliner") ^ true); } ); EDITOR_BIND(profiler, "held(ALT) & down(P)", { ui_show("Profiler", profiler_enable(ui_visible("Profiler") ^ true)); } ); EDITOR_BIND(fullscreen, "(held(ALT)&down(ENTER))|down(F11)",{ record_stop(), window_fullscreen( window_has_fullscreen() ^ 1 ); } ); // close any recording before framebuffer resizing, which would corrupt video stream EDITOR_BIND(unlit, "held(ALT) & down(U)", { editor.unlit ^= 1; } ); EDITOR_BIND(ddraw, "held(ALT) & down(D)", { editor.ddraw ^= 1; } ); void editor_pump() { for each_array(editor_binds,editor_bind_t,b) { if( input_eval(b.bindings) ) { editor_send(b.command); } } do_threadlock(console_lock) { for each_array_ptr(editor_jobs,char*,cmd) { if( (*cmd)[0] ) { int found = 0; for each_array(editor_binds,editor_bind_t,b) { if( !strcmpi(b.command, *cmd)) { b.fn(); found = 1; break; } } if( !found ) { // alert(va("Editor: could not handle `%s` command.", *cmd)); (*cmd)[0] = '\0'; strcatf(&(*cmd), "\1%s\n", "Err\n"); (*cmd)[0] = '\0'; } if( (*cmd)[0] ) { (*cmd)[0] = '\0'; strcatf(&(*cmd), "\1%s\n", "Ok\n"); (*cmd)[0] = '\0'; } } } } } // ---------------------------------------------------------------------------------------- void editor_symbol(int x, int y, const char *sym) { #define FONT_SYMBOLS FONT_FACE2 #define FONT_WHITE FONT_COLOR1 #define FONT_YELLOW FONT_COLOR2 #define FONT_ORANGE FONT_COLOR3 #define FONT_CYAN FONT_COLOR4 // style: atlas size, unicode ranges and 6 font faces max do_once font_face(FONT_SYMBOLS, "MaterialIconsSharp-Regular.otf", 24.f, FONT_EM|FONT_2048); // style: 10 colors max do_once font_color(FONT_WHITE, WHITE); do_once font_color(FONT_YELLOW, YELLOW); do_once font_color(FONT_CYAN, CYAN); do_once font_color(FONT_ORANGE, ORANGE); font_goto(x,y); font_print(va(FONT_SYMBOLS FONT_WHITE FONT_H1 "%s", sym)); } void editor_frame( void (*game)(unsigned, float, double) ) { do_once { set_init_ptr(editor.world); //set_init_ptr(editor.selection); profiler_enable( false ); window_pause( true ); window_cursor_shape(CURSOR_SW_AUTO); fx_load("editorOutline.fs"); fx_enable(0, 1); obj_setname(editor.root = obj_new(obj), "Signals"); obj_setname(editor.on_init = obj_new(obj), "onInit"); obj_setname(editor.on_tick = obj_new(obj), "onTick"); obj_setname(editor.on_draw = obj_new(obj), "onDraw"); obj_setname(editor.on_edit = obj_new(obj), "onEdit"); obj_setname(editor.on_quit = obj_new(obj), "onQuit"); obj_attach(editor.root, editor.on_init); obj_attach(editor.root, editor.on_tick); obj_attach(editor.root, editor.on_draw); obj_attach(editor.root, editor.on_edit); obj_attach(editor.root, editor.on_quit); editor_seticoninstance(editor.root, ICON_MDI_SIGNAL_VARIANT); editor_seticoninstance(editor.on_init, ICON_MDI_SIGNAL_VARIANT); editor_seticoninstance(editor.on_tick, ICON_MDI_SIGNAL_VARIANT); editor_seticoninstance(editor.on_draw, ICON_MDI_SIGNAL_VARIANT); editor_seticoninstance(editor.on_edit, ICON_MDI_SIGNAL_VARIANT); editor_seticoninstance(editor.on_quit, ICON_MDI_SIGNAL_VARIANT); editor_seticonclass(obj_type(editor.root), ICON_MDI_CUBE_OUTLINE); } // game tick game(editor.frame, editor.dt, editor.t); // timing editor.dt = clampf(window_delta(), 0, 1/60.f) * !window_has_pause() * editor.slomo; editor.t += editor.dt; editor.frame += !window_has_pause(); editor.frame += !editor.frame; // process inputs & messages editor_pump(); // adaptive framerate int app_on_background = !window_has_focus(); int hz = app_on_background ? editor.hz_low : editor.battery ? editor.hz_medium : editor.hz_high; window_fps_lock( hz < 5 ? 5 : hz ); // draw menubar static int stats_mode = 1; static double last_fps = 0; if(!window_has_pause()) last_fps = window_fps(); const char *STATS = va("x%4.3f %03d.%03dss %02dF %s", editor.slomo, (int)editor.t, (int)(1000 * (editor.t - (int)editor.t)), (editor.frame-1) % ((int)window_fps_target() + !(int)window_fps_target()), stats_mode == 1 ? va("%5.2f/%dfps", last_fps, (int)window_fps_target()) : stats_mode == 0 ? "0/0 KiB" : xstats()); const char *ICON_PL4Y = window_has_pause() ? ICON_MDI_PLAY : ICON_MDI_PAUSE; const char *ICON_SKIP = window_has_pause() ? ICON_MDI_STEP_FORWARD/*ICON_MDI_SKIP_NEXT*/ : ICON_MDI_FAST_FORWARD; int ingame = !editor.active; UI_MENU(14, \ if(ingame) ui_disable(); \ UI_MENU_ITEM(ICON_MDI_FILE_TREE, editor_send("scene")) \ if(ingame) ui_enable(); \ UI_MENU_ITEM(ICON_PL4Y, if(editor.t == 0) editor_send("eject"); editor_send(window_has_pause() ? "play" : "pause")) \ UI_MENU_ITEM(ICON_SKIP, editor_send(window_has_pause() ? "frame" : "slomo")) \ UI_MENU_ITEM(ICON_MDI_STOP, editor_send("stop")) \ UI_MENU_ITEM(ICON_MDI_EJECT, editor_send("eject")) \ UI_MENU_ITEM(STATS, stats_mode = (++stats_mode) % 3) \ UI_MENU_ALIGN_RIGHT(32+32+32+32+32+32+34) \ if(ingame) ui_disable(); \ UI_MENU_ITEM(ICON_MD_FOLDER_SPECIAL, editor_send("browser")) \ UI_MENU_ITEM(ICON_MDI_CHART_TIMELINE, editor_send("timeline")) \ UI_MENU_ITEM(ICON_MDI_CONSOLE, editor_send("console")) \ UI_MENU_ITEM(ICON_MDI_GRAPH, editor_send("nodes")) \ UI_MENU_ITEM(ICON_MD_SEARCH, editor_send("filter")) \ UI_MENU_POPUP(ICON_MD_SETTINGS, vec2(0.33,1.00), ui_debug()) \ if(ingame) ui_enable(); \ UI_MENU_ITEM(ICON_MD_CLOSE, editor_send("quit")) \ ); if( !editor.active ) return; // draw edit view (gizmos, position markers, etc). for each_set_ptr(editor.world,obj*,o) { if( obj_hasmethod(*o,edit) ) { obj_edit(*o); } } // draw silhouettes sprite_flush(); fx_begin(); for each_map_ptr(*editor_selected_map(),void*,o,int,selected) { if( !*selected ) continue; if( obj_hasmethod(*o,draw) ) { obj_draw(*o); } if( obj_hasmethod(*o,edit) ) { obj_edit(*o); } } sprite_flush(); fx_end(); // draw box selection if( !ui_active() ) { //< check that we're not moving a window static vec2 from = {0}, to = {0}; if( input_down(MOUSE_L) ) to = vec2(input(MOUSE_X), input(MOUSE_Y)), from = to; if( input(MOUSE_L) ) to = vec2(input(MOUSE_X), input(MOUSE_Y)); if( len2sq(sub2(from,to)) > 0 ) { vec2 a = min2(from, to), b = max2(from, to); ddraw_push_2d(); ddraw_color_push(YELLOW); ddraw_line( vec3(a.x,a.y,0),vec3(b.x-1,a.y,0) ); ddraw_line( vec3(b.x,a.y,0),vec3(b.x,b.y-1,0) ); ddraw_line( vec3(b.x,b.y,0),vec3(a.x-1,b.y,0) ); ddraw_line( vec3(a.x,b.y,0),vec3(a.x,a.y-1,0) ); ddraw_color_pop(); ddraw_pop_2d(); } if( input_up(MOUSE_L) ) { vec2 a = min2(from, to), b = max2(from, to); from = to = vec2(0,0); editor_select_aabb(aabb(vec3(a.x,a.y,0),vec3(b.x,b.y,0))); } } // draw mouse aabb aabb mouse = { vec3(input(MOUSE_X),input(MOUSE_Y),0), vec3(input(MOUSE_X),input(MOUSE_Y),1)}; if( 1 ) { ddraw_color_push(YELLOW); ddraw_push_2d(); ddraw_aabb(mouse.min, mouse.max); ddraw_pop_2d(); ddraw_color_pop(); } // tick mouse aabb selection and contextual tab (RMB) aabb box = {0}; for each_set(editor.world,obj*,o) { if( !obj_hasmethod(o, aabb) ) continue; if( !obj_aabb(o, &box) ) continue; // trigger contextual inspector if( input_down(MOUSE_R) ) { int is_selected = editor_selected(o); editor_setpopup(o, is_selected); } // draw contextual inspector if( editor_popup(o) ) { if( editor_begin(va("%s (%s)", obj_name(o), obj_type(o)),EDITOR_WINDOW_NK_SMALL) ) { ui_label2(obj_name(o), obj_type(o)); editor_inspect(o); editor_end(EDITOR_WINDOW_NK_SMALL); } else { editor_setpopup(o, 0); } } } // draw subeditors static int preferred_window_mode = EDITOR_WINDOW; static struct nk_color bak, *on = 0; do_once bak = ui_ctx->style.window.fixed_background.data.color; // ui_ctx->style.window.fixed_background.data.color = !!(on = (on ? NULL : &bak)) ? AS_NKCOLOR(0) : bak; }; if( editor.transparent ) ui_ctx->style.window.fixed_background.data.color = AS_NKCOLOR(0); for each_array(editor.subeditors, subeditor, fn) { fn(preferred_window_mode); } ui_ctx->style.window.fixed_background.data.color = bak; // draw ui filter (note: render at end-of-frame, so it's hopefully on-top) editor_filter(); } #include "v4k_editor1_scene.h" #include "v4k_editor2_browser.h" #include "v4k_editor3_timeline.h" #include "v4k_editor4_console.h" #include "v4k_editor5_nodes.h"