// ----------------------------------------------------------------------------- // sprites typedef enum SPRITE_FLAGS { SPRITE_PROJECTED = 1, SPRITE_ADDITIVE = 2, SPRITE_CENTERED = 4, SPRITE_RESOLUTION_INDEPENDANT = 128, } SPRITE_FLAGS; // texture id, position(x,y,depth sort), tint color, rotation angle API void sprite( texture_t texture, float position[3], float rotation /*0*/, unsigned color /*~0u*/, unsigned flags); // texture id, rect(x,y,w,h) is [0..1] normalized, then: pos(xyz,z-index), (scale.xy,offset.xy), rotation (degrees), color (rgba) API void sprite_rect( texture_t t, vec4 rect, vec4 pos, vec4 scaleoff, float tilt_deg, unsigned tint_rgba, unsigned flags); // texture id, sheet(frameNumber,X,Y) (frame in a X*Y spritesheet), position(x,y,depth sort), rotation angle, offset(x,y), scale(x,y), is_additive, tint color API void sprite_sheet( texture_t texture, float sheet[3], float position[3], float rotation, float offset[2], float scale[2], unsigned rgba, unsigned flags); API void sprite_flush(); // ----------------------------------------------------------------------------- // tilemaps typedef struct tileset_t { texture_t tex; // spritesheet unsigned tile_w, tile_h; // dimensions per tile in pixels unsigned cols, rows; // tileset num_cols, num_rows unsigned selected; // active tile (while editing) } tileset_t; API tileset_t tileset(texture_t tex, unsigned tile_w, unsigned tile_h, unsigned cols, unsigned rows); API int ui_tileset( tileset_t t ); typedef struct tilemap_t { int blank_chr; // transparent tile unsigned cols, rows; // map dimensions (in tiles) array(int) map; vec3 position; // x,y,scale float zindex; float tilt; unsigned tint; bool is_additive; } tilemap_t; API tilemap_t tilemap(const char *map, int blank_chr, int linefeed_chr); API void tilemap_render( tilemap_t m, tileset_t style ); API void tilemap_render_ext( tilemap_t m, tileset_t style, float zindex, float xy_zoom[3], float tilt, unsigned tint, bool is_additive ); // ----------------------------------------------------------------------------- // tiled maps typedef struct tiled_t { char *map_name; unsigned first_gid, tilew, tileh, w, h; bool parallax; vec3 position; array(bool) visible; array(tilemap_t) layers; array(tileset_t) sets; array(char*) names; } tiled_t; API tiled_t tiled(const char *file_tmx); API void tiled_render(tiled_t tmx, vec3 pos); API void ui_tiled(tiled_t *t); // ----------------------------------------------------------------------------- // spines typedef struct spine_t spine_t; API spine_t*spine(const char *file_json, const char *file_atlas, unsigned flags); API void spine_skin(spine_t *p, unsigned skin); API void spine_render(spine_t *p, vec3 offset, unsigned flags); API void spine_animate(spine_t *p, float delta); API void ui_spine(spine_t *p); // ---------------------------------------------------------------------------- // sprite v2 api typedef struct sprite_t { OBJ vec4 gamepad; // up,down,left,right vec2 fire; // a,b vec4 pos; vec2 sca; float tilt; unsigned tint; unsigned frame; unsigned timer, timer_ms; unsigned flip_, flipped; unsigned play; bool paused; // array(unsigned) play_queue; or unsigned play_next; struct atlas_t *a; // shared //atlas_t own; // owned } sprite_t; OBJTYPEDEF(sprite_t,10); API void sprite_ctor(sprite_t *s); API void sprite_dtor(sprite_t *s); API void sprite_tick(sprite_t *s); API void sprite_draw(sprite_t *s); API void sprite_edit(sprite_t *s); API sprite_t*sprite_new(const char *ase, int bindings[6]); API void sprite_del(sprite_t *s); API void sprite_setanim(sprite_t *s, unsigned name);