// ----------------------------------------------------------------------------- // in-game editor // - rlyeh, public domain. API int editor_send(const char *command); //API void editor(); //API bool editor_active(); API vec3 editor_pick(float mouse_x, float mouse_y); API char* editor_path(const char *path); API float* engine_getf(const char *key); API int* engine_geti(const char *key); API char** engine_gets(const char *key); API int engine_send(const char *cmd, const char *optional_value); API int ui_debug(); // open file dialog API char* dialog_load(); API char* dialog_save(); // transform gizmos API int gizmo(vec3 *pos, vec3 *rot, vec3 *sca); API bool gizmo_active(); API bool gizmo_hover();