// ---------------------------------------------------------------------------- // ease API float ease_linear(float t); API float ease_out_sine(float t); API float ease_out_quad(float t); API float ease_out_cubic(float t); API float ease_out_quart(float t); API float ease_out_quint(float t); API float ease_out_expo(float t); API float ease_out_circ(float t); API float ease_out_back(float t); API float ease_out_elastic(float t); API float ease_out_bounce(float t); API float ease_in_sine(float t); API float ease_in_quad(float t); API float ease_in_cubic(float t); API float ease_in_quart(float t); API float ease_in_quint(float t); API float ease_in_expo(float t); API float ease_in_circ(float t); API float ease_in_back(float t); API float ease_in_elastic(float t); API float ease_in_bounce(float t); API float ease_inout_sine(float t); API float ease_inout_quad(float t); API float ease_inout_cubic(float t); API float ease_inout_quart(float t); API float ease_inout_quint(float t); API float ease_inout_expo(float t); API float ease_inout_circ(float t); API float ease_inout_back(float t); API float ease_inout_elastic(float t); API float ease_inout_bounce(float t); API float ease_inout_perlin(float t); enum EASE_FLAGS { EASE_LINEAR, EASE_SINE, EASE_QUAD, EASE_CUBIC, EASE_QUART, EASE_QUINT, EASE_EXPO, EASE_CIRC, EASE_BACK, EASE_ELASTIC, EASE_BOUNCE, EASE_IN, EASE_INOUT = EASE_IN * 2, EASE_OUT = 0, }; API float ease(float t01, unsigned fn); // / 0-to-1 API float ease_pong(float t01, unsigned fn); // \ 1-to-0 API float ease_ping_pong(float t, unsigned fn1, unsigned fn2); // /\ 0-to-1-to-0 API float ease_pong_ping(float t, unsigned fn1, unsigned fn2); // \/ 1-to-0-to-1 API const char *ease_enum(unsigned fn); API const char**ease_enums(); // ---------------------------------------------------------------------------- // tween typedef struct tween_keyframe_t { int easing_mode; float t; vec3 v; } tween_keyframe_t; typedef struct tween_t { array(tween_keyframe_t) keyframes; vec3 result; float time; float duration; } tween_t; API tween_t tween(); API float tween_update(tween_t *tw, float dt); API void tween_reset(tween_t *tw); API void tween_destroy(tween_t *tw); API void tween_keyframe_set(tween_t *tw, float t, int easing_mode, vec3 v); API void tween_keyframe_unset(tween_t *tw, float t);