// dll ------------------------------------------------------------------------ /// !!! `filename` must contain extension /// load dynamic library `file` and search for `symbol` /// return: NULL if not found, found symbol otherwise. /// filename: path to dynamic library file. must contain extension. /// symbol: symbol name. must not be NULL. /// see: dlopen^, dlclose^ /// > bool (*plugin_init)(void) = dll("plugin.dll", "init"); /// > assert(plugin_init()); API void* dll(const char *filename, const char *symbol); // ----------------------------------------------------------------------------- // script framework API void script_init(); API void script_run(const char *script); API void script_runfile(const char *pathfile); API void script_bind_class(const char *objname, int num_methods, const char **c_names, void **c_functions); API void script_bind_function(const char *c_name, void *c_function); API void script_call(const char *lua_function); API bool script_tests(); enum { SCRIPT_LUA = 1, SCRIPT_DEBUGGER = 2, }; API void *script_init_env(unsigned flags);