#include "v4k.h" /* float* billboard(mat44 modelview, bool billboard_x, bool billboard_y, bool billboard_z) { if( billboard_x ) { modelview[0*4+0] = 1; modelview[0*4+1] = 0; modelview[0*4+2] = 0; } if( billboard_y ) { modelview[1*4+0] = 0; modelview[1*4+1] = 1; modelview[1*4+2] = 0; } if( billboard_z ) { modelview[2*4+0] = 0; modelview[2*4+1] = 0; modelview[2*4+2] = 1; } return modelview; } */ const char *billboard_name(bool billboard_x, bool billboard_y, bool billboard_z) { // Spherical billboarding makes the object to always face the camera no matter the position of the camera on an imaginary sphere. // Cylindrical billboarding makes the object to face the camera only when the camera looks at the right or at the left. return billboard_x && billboard_y && billboard_z ? "(spherical billboard)" : billboard_x && billboard_z ? "(cylindrical billboard)" : ""; } int main() { // create the window window_create( 0.5f, 0 ); window_color( RGB3(40,40,50) ); model_t cube = model("Alien.fbx", 0); // create (fps) camera camera_t cam = camera(); // main loop while (window_swap()) { if (input(KEY_ESC)) break; // fps camera bool active = ui_hover() || ui_active() || gizmo_active() ? false : input(MOUSE_L) || input(MOUSE_M) || input(MOUSE_R); window_cursor( !active ); if( active ) cam.speed = clampf(cam.speed + input_diff(MOUSE_W) / 10, 0.05f, 5.0f); vec2 mouse = scale2(vec2(input_diff(MOUSE_X), -input_diff(MOUSE_Y)), 0.2f * active); vec3 wasdecq = scale3(vec3(input(KEY_D)-input(KEY_A),input(KEY_E)-(input(KEY_C)||input(KEY_Q)),input(KEY_W)-input(KEY_S)), cam.speed); camera_moveby(&cam, wasdecq); camera_fps(&cam, mouse.x,mouse.y); // spin cube // rotate44(cube->transform, 1, 1,1,1); static int billboard_x = 0; if( input_down(KEY_1) ) billboard_x ^= 1; static int billboard_y = 0; if( input_down(KEY_2) ) billboard_y ^= 1; static int billboard_z = 0; if( input_down(KEY_3) ) billboard_z ^= 1; cube.billboard = (billboard_x << 2)|(billboard_y << 1)|(billboard_z << 0); model_render(cube, cam.proj, cam.view, cube.pivot, 0); window_title(va("billboard_x: %s, billboard_y: %s, billboard_z: %s %s", billboard_x ? "on":"off", billboard_y ? "on":"off", billboard_z ? "on":"off", billboard_name(billboard_x,billboard_y,billboard_z))); } }