|Version: | {{VERSION}} | |:--------------|:------------| |Branch: | {{GIT_BRANCH}} | |Commit: | {{GIT_REVISION}} | # [V·4·K {{VERSION}}](https://dev.v4.games/zaklaus/v4k) ## a b o u t - https://dev.v4.games/zaklaus/v4k is a 3D game framework in C, with Luajit bindings. ![Image from demo.c](https://i.imgur.com/sInbRoA.gif)
Code style ```C linenumbers /// ## Markdown comments when documenting (3 slashes) // C++ comments allowed /*C comments too*/ // Order matters: includes -> defines -> enums -> structs -> functions #define puts(x) my_printf("%s", x) // lowercase defines allowed for syntax sugars #define VERSION "1.0.0" // uppercase defines otherwise enum { ZERO = 0 }; // uppercase enums. also, one-line brackets allowed void assert_positive( int my_int ) { // lowercase snake_case everywhere int *x = &my_int; // no spacing between pointers and variables if( *x < ZERO ) { // no outer padding space after if,do,while,for,switch puts( "Negative" ); // inner padding space around operators and parenthesis } // 4-spaces indents, 1TBS brackets } // when in doubt, dont worry & mimic style from codebase ```
## r e a d m e