#include "v4k.h" int main() { window_create(75.0, 0); // 75% size, no extra flags font_face(FONT_FACE2, "lilita_one_regular.ttf", 32.0f, FONT_EU | FONT_2048); gui_pushskin(gui_skinned("golden.ase", 1.0f)); atlas_t *atlas = &C_CAST(skinned_t*, gui_userdata())->atlas; vec4 pos = vec4(100,100,350,300); while( window_swap() && !input(KEY_ESC) ) { // game loop if (ui_panel("Atlas", 0)) { ui_atlas(atlas); ui_panel_end(); } if (input_down(MOUSE_R)) { pos.x = input(MOUSE_X); pos.y = input(MOUSE_Y); } if (input(MOUSE_R)) { pos.z = input(MOUSE_X); pos.w = input(MOUSE_Y); } // if (gui_button(pos, "button")) { printf("%s\n", "Button pressed!"); } font_color(FONT_COLOR9, WHITE); font_print(va(FONT_MIDDLE FONT_CENTER FONT_FACE2 FONT_COLOR9 "%s", "Hello")); } gui_popskin(); }