// playground tests for FWK // - rlyeh, public domain // // # quickstart // - win/vc : cl hello.c // - win/clang-cl : clang-cl hello.c // - win/tcc : tcc hello.c -m64 // - win/mingw : gcc hello.c -lws2_32 -lwinmm -ldbghelp -lole32 -luser32 -lgdi32 -lcomdlg32 // - win/clang : clang hello.c -lws2_32 -lwinmm -ldbghelp -lole32 -luser32 -lgdi32 -lcomdlg32 // - linux : cc hello.c -lm -ldl -lpthread -lX11 // - linux/tcc : tcc hello.c -lm -ldl -lpthread -lX11 -D__STDC_NO_VLA__ // - osx : cc -ObjC hello.c -framework cocoa -framework iokit -framework audiotoolbox #define FWK_IMPLEMENTATION // unrolls single-header implementation #include "./engine/joint/fwk.h" // single-header file int main() { // options bool do_debugdraw = 0; // window (80% sized, MSAA x4 flag) window_create(80, WINDOW_MSAA4); window_title(__FILE__); // load skybox: launch with --mie for rayleigh/mie scattering (no flags) skybox_t sky = skybox(flag("--mie") ? 0 : "cubemaps/stardust", 0); // animated models loading (no flags) model_t girl = model("kgirl/kgirls01.fbx", 0); compose44( girl.pivot, vec3(0,0,0), eulerq(vec3(-90,0,0)), vec3(2,2,2)); // position, rotation, scale // camera camera_t cam = camera(); // fx: load all post fx files in all subdirs. fx_load("fx**.fs"); // audio (both clips & streams) audio_t SFX1 = audio_clip( "coin.wav" ), SFX2 = audio_clip( "pew.sfxr" ); audio_t BGM1 = audio_stream( "waterworld-map.fur"), BGM2 = audio_stream( "larry.mid" ), BGM = BGM1; audio_play(SFX1, 0); audio_play(BGM, 0); // demo loop while (window_swap()) { // input if( input_down(KEY_ESC) ) break; if( input_down(KEY_F5) ) window_reload(); if( input_down(KEY_F11) ) window_fullscreen( window_has_fullscreen() ^ 1 ); if( input_down(KEY_X) && input_held(KEY_LALT) ) window_screenshot(__FILE__ ".png"); if( input_down(KEY_Z) && input_held(KEY_LALT) ) window_record(__FILE__ ".mp4"); // fps camera bool active = ui_active() || ui_hover() || gizmo_active() ? false : input(MOUSE_L) || input(MOUSE_M) || input(MOUSE_R); if( active ) cam.speed = clampf(cam.speed + input_diff(MOUSE_W) / 10, 0.05f, 5.0f); vec2 mouse = scale2(vec2(input_diff(MOUSE_X), -input_diff(MOUSE_Y)), 0.2f * active); vec3 wasdecq = scale3(vec3(input(KEY_D)-input(KEY_A),input(KEY_E)-(input(KEY_C)||input(KEY_Q)),input(KEY_W)-input(KEY_S)), cam.speed); camera_move(&cam, wasdecq.x,wasdecq.y,wasdecq.z); camera_fps(&cam, mouse.x,mouse.y); window_cursor( !active ); // apply post-fxs from here fx_begin(); // debug draw ddraw_ground(0); if(do_debugdraw) ddraw_demo(); // showcase many debugdraw shapes ddraw_flush(); // draw skybox skybox_render(&sky, cam.proj, cam.view); // animate girl float delta = window_delta() * 30; // 30fps anim girl.curframe = model_animate(girl, girl.curframe + delta); // draw girl model_render(girl, cam.proj, cam.view, girl.pivot, 0); // post-fxs end here fx_end(); // font demo font_print(va(FONT_BOTTOM FONT_RIGHT FONT_H6 "%5.2f FPS", window_fps())); // draw ui demo (true=showcase windows) ui_demo(true); // draw ui if( ui_panel("App ", PANEL_OPEN)) { ui_section("DebugDraw"); if( ui_bool("Show debugdraw demo", &do_debugdraw) ) {} ui_section("Script"); if( ui_button("Test Lua") ) script_run("ui_notify(nil, \"Hello from Lua! Version: \" .. _VERSION)"); ui_section("Camera"); if( ui_float("Speed", &cam.speed) ) {} if( ui_float3("Position", cam.position.v3) ) {} ui_section("Audio"); static float bgm = 1, sfx = 1, master = 1; if( ui_slider2("BGM", &bgm, va("%.2f", bgm))) audio_volume_stream(bgm); if( ui_slider2("SFX", &sfx, va("%.2f", sfx))) audio_volume_clip(sfx); if( ui_slider2("Master", &master, va("%.2f", master))) audio_volume_master(master); if( ui_label2_toolbar("BGM: Waterworld Map", ICON_MD_VOLUME_UP)) audio_stop(BGM), audio_play(BGM = BGM1, 0); if( ui_label2_toolbar("BGM: Leisure Suit Larry", ICON_MD_VOLUME_UP)) audio_stop(BGM), audio_play(BGM = BGM2, 0); if( ui_label2_toolbar("SFX: Coin", ICON_MD_VOLUME_UP)) audio_play(SFX1, 0); if( ui_label2_toolbar("SFX: Pew", ICON_MD_VOLUME_UP)) audio_play(SFX2, 0); ui_section("FX"); for( int i = 0, on; i < 64 && fx_name(i); ++i ) { bool enabled = fx_enabled(i); if( ui_bool(fx_name(i), &enabled) ) fx_enable(i, enabled); } ui_panel_end(); } } data_tests(); script_tests(); network_tests(); }