// ----------------------------------------------------------------------------- // in-game editor // - rlyeh, public domain. // // @todo: merge editor1.c and editor3.c internals into this api //API void editor(); //API bool editor_active(); API vec3 editor_pick(float mouse_x, float mouse_y); API char* editor_path(const char *path); API float* engine_getf(const char *key); API int* engine_geti(const char *key); API char** engine_gets(const char *key); API int engine_send(const char *cmd, const char *optional_value); // open file dialog API char* dialog_load(); API char* dialog_save(); // transform gizmos API int gizmo(vec3 *pos, vec3 *rot, vec3 *sca); API bool gizmo_active(); API bool gizmo_hover(); // localization kit (I18N, L10N) API bool kit_load( const char *filename ); // load translations file (xlsx) API bool kit_merge( const char *filename ); // merge translations file into existing context API void kit_insert( const char *id, const char *translation ); // insert single translation unit API void kit_clear(); // delete all translations API void kit_set( const char *variable, const char *value ); // set context variable API void kit_reset(); // reset all variables in context API void kit_dump_state( FILE *fp ); // debug API char* kit_translate2( const char *id, const char *langcode_iso639_1 ); // perform a translation given explicit locale API void kit_locale( const char *langcode_iso639_1 ); // set current locale: enUS, ptBR, esES, ... API char* kit_translate( const char *id ); // perform a translation, given current locale