/* game framework. * - rlyeh, public domain * * ## V4K License * * This software is available under 3 licenses. Choose whichever you prefer. * ------------------------------------------------------------------------------ * ALTERNATIVE A - Public Domain (https://unlicense.org/) * ------------------------------------------------------------------------------ * This is free and unencumbered software released into the public domain. * * Anyone is free to copy, modify, publish, use, compile, sell, or distribute this * software, either in source code form or as a compiled binary, for any purpose, * commercial or non-commercial, and by any means. * * In jurisdictions that recognize copyright laws, the author or authors of this * software dedicate any and all copyright interest in the software to the public * domain. We make this dedication for the benefit of the public at large and to * the detriment of our heirs and successors. We intend this dedication to be an * overt act of relinquishment in perpetuity of all present and future rights to * this software under copyright law. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ------------------------------------------------------------------------------ * ALTERNATIVE B - MIT-0 (No Attribution clause) * ------------------------------------------------------------------------------ * Permission is hereby granted, free of charge, to any person obtaining a copy of this * software and associated documentation files (the "Software"), to deal in the Software * without restriction, including without limitation the rights to use, copy, modify, * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ------------------------------------------------------------------------------ * ALTERNATIVE C - Zero BSD License (https://opensource.org/licenses/FPL-1.0.0) * ------------------------------------------------------------------------------ * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH * REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, * INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM * LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE * OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. * * ## License: Contributed Code ------------------------------------------------ * * Dear Contributor, * * In order to ensure this project remains completely free and unencumbered by * anyone's copyright monopoly, it is advisable that you dedicate your code-base * contributions to the three licensing terms above. This removes any possible * ambiguity as to what terms somebody might have thought they were contributing * under, in case of a future dispute. These concerns are not unique to public * domain software. Most large, established open-source projects have a * Contributor License Agreement (CLA) process, of varying degrees of formality. * * Please add yourself to the list below before contributing. * Thanks. * * -- * * "I dedicate any and all copyright interest in this software to the three * license terms listed above. I make this dedication for the benefit of the * public at large and to the detriment of my heirs and successors. I intend * this dedication to be an overt act of relinquishment in perpetuity of all * present and future rights to this software under copyright law." * * Author (name) I agree (YES/NO) Files/Features (optional) * ------------------------------------------------------------------------------ * @r-lyeh YES Initial codebase * @zak@v4.games YES N/A * ------------------------------------------------------------------------------ */ #ifndef V4K_H #include "v4k.h" #endif #if is(win32) // hack to boost exit time. there are no critical systems that need to shutdown properly on Windows, #define atexit(...) // however Linux needs proper atexit() to deinitialize 3rd_miniaudio.h; likely OSX as well. #endif #ifndef V4K_3RD #define V4K_3RD #include "v4k" #endif #define do_threadlock(mutexptr) \ for( int init_ = !!(mutexptr) || (thread_mutex_init( (mutexptr) = CALLOC(1, sizeof(thread_mutex_t)) ), 1); init_; init_ = 0) \ for( int lock_ = (thread_mutex_lock( mutexptr ), 1); lock_; lock_ = (thread_mutex_unlock( mutexptr ), 0) ) API void *ui_handle(); #define ui_push_hspace(px) \ (int xx = px; xx; xx = 0) \ for(struct nk_context *ctx = (struct nk_context*)ui_handle(); ctx; ctx = 0 ) \ for(struct nk_panel *layout = ui_ctx->current->layout; layout; ) \ for( xx = (layout->at_x += px, layout->bounds.w -= px, 0); layout; layout->at_x -= px, layout->bounds.w += px, layout = 0 ) //----------------------------------------------------------------------------- // C files {{FILE:v4k_ds.c}} {{FILE:v4k_string.c}} {{FILE:v4k_compat.c}} {{FILE:v4k_audio.c}} {{FILE:v4k_buffer.c}} {{FILE:v4k_collide.c}} {{FILE:v4k_cooker.c}} {{FILE:v4k_data.c}} {{FILE:v4k_dll.c}} {{FILE:v4k_file.c}} {{FILE:v4k_font.c}} {{FILE:v4k_input.c}} {{FILE:v4k_math.c}} {{FILE:v4k_memory.c}} {{FILE:v4k_network.c}} {{FILE:v4k_track.c}} {{FILE:v4k_netsync.c}} {{FILE:v4k_pack.c}} {{FILE:v4k_reflect.c}} {{FILE:v4k_render.c}} {{FILE:v4k_renderdd.c}} {{FILE:v4k_scene.c}} {{FILE:v4k_script.c}} {{FILE:v4k_time.c}} {{FILE:v4k_system.c}} {{FILE:v4k_id.c}} {{FILE:v4k_ui.c}} {{FILE:v4k_profile.c}} {{FILE:v4k_video.c}} {{FILE:v4k_window.c}} {{FILE:v4k_obj.c}} {{FILE:v4k_ai.c}} {{FILE:v4k_bt.c}} {{FILE:v4k_editor.c}} // editor is last in place, so it can use all internals from above headers {{FILE:v4k_main.c}} {{FILE:v4k_end.c}}