#include "v4k.h" #include "oscedit.h" // game struct player { char *name; int health; bool visible; float time; }; void render_game(struct player *p) { printf("%*.s\rgame: %s health=%d time=%f visible=%d", 30, "", p->name, p->health, p->time, p->visible); } // demo int main() { do_once map_init(client_vars, less_str, hash_str); do_once map_init(server_vars, less_str, hash_str); int client_socket = osc_open("127.0.0.1", OSC_EDIT_PORT); if( client_socket >= 0 ) { struct player P1 = { STRDUP("Player 1"), 100, true }; while( GetAsyncKeyState(VK_ESCAPE) & 0x8000 ^ 0x8000 ) { P1.time = time_ss(); // << this is the "game", it just advances "time" osc_edit("/player/name", 's', &P1.name); osc_edit("/player/health", 'i', &P1.health); osc_edit("/player/time", 'f', &P1.time); osc_edit("/player/visible", 'b', &P1.visible); osc_edit_sync(-1, client_socket, 4); render_game(&P1); } } }