// ----------------------------------------------------------------------------- // window framework // - rlyeh, public domain // // @todo: window_cursor(ico); // @todo: if WINDOW_PORTRAIT && exist portrait monitor, use that instead of primary one // @todo: WINDOW_TRAY enum WINDOW_FLAGS { WINDOW_MSAA2 = 0x02, WINDOW_MSAA4 = 0x04, WINDOW_MSAA8 = 0x08, WINDOW_SQUARE = 0x20, WINDOW_PORTRAIT = 0x40, WINDOW_LANDSCAPE = 0x80, WINDOW_ASPECT = 0x100, // keep aspect WINDOW_FIXED = 0x200, // disable resizing WINDOW_VSYNC = 0, WINDOW_VSYNC_ADAPTIVE = 0x1000, WINDOW_VSYNC_DISABLED = 0x2000, }; API bool window_create(float scale, unsigned flags); API bool window_create_from_handle(void *handle, float scale, unsigned flags); API void window_reload(); API int window_frame_begin(); API void window_frame_end(); API void window_frame_swap(); API int window_swap(); // single function that combines above functions (desktop only) API void window_loop(void (*function)(void* loopArg), void* loopArg ); // run main loop function continuously (emscripten only) API void window_loop_exit(); // exit from main loop function (emscripten only) API void window_title(const char *title); API void window_icon(const char *file_icon); API void window_color(unsigned color); API vec2 window_canvas(); API void* window_handle(); API char* window_stats(); API uint64_t window_frame(); API int window_width(); API int window_height(); API double window_time(); API double window_delta(); // API bool window_hook(void (*func)(), void* userdata); // deprecated // API void window_unhook(void (*func)()); // deprecated API void window_focus(); // window attribute api using haz catz language for now API int window_has_focus(); API void window_fullscreen(int enabled); API int window_has_fullscreen(); API void window_cursor(int visible); API int window_has_cursor(); API void window_pause(int paused); API int window_has_pause(); API void window_visible(int visible); API int window_has_visible(); API double window_aspect(); API void window_aspect_lock(unsigned numer, unsigned denom); API void window_aspect_unlock(); API double window_fps(); API double window_fps_target(); API void window_fps_lock(float fps); API void window_fps_unlock(); API void window_screenshot(const char* outfile_png); // , bool record_cursor API int window_record(const char *outfile_mp4); // , bool record_cursor enum CURSOR_SHAPES { CURSOR_NONE, CURSOR_HW_ARROW, // default CURSOR_HW_IBEAM, // i-beam text cursor CURSOR_HW_CROSS, // crosshair CURSOR_HW_HAND, // hand, clickable CURSOR_HW_HDRAG, // horizontal drag/resize CURSOR_HW_VDRAG, // vertical drag/resize CURSOR_SW_AUTO, // software cursor, ui driven. note: this is the only icon that may be recorded or snapshotted }; API void window_cursor_shape(unsigned shape);