#define texture2D texture #define texture2DLod textureLod #define FRAGCOLOR fragColor #define texcoord uv #define TEXCOORD uv uniform sampler2D iChannel0; uniform sampler2D iChannel1; uniform float iWidth, iHeight, iTime, iFrame, iMousex, iMousey; uniform float iChannelRes0x, iChannelRes0y; uniform float iChannelRes1x, iChannelRes1y; vec2 iResolution = vec2(iWidth, iHeight); vec2 iMouse = vec2(iMousex, iMousey); vec2 iChannelResolution[2] = vec2[2]( vec2(iChannelRes0x, iChannelRes0y),vec2(iChannelRes1x, iChannelRes1y) ); float iGlobalTime = iTime; in vec2 texcoord; out vec4 fragColor;