#include "v4k.h" void render(void *arg) { static int integer = 42; static bool toggle = true; static bool boolean = true; static float floating = 3.14159; static float float2[2] = {1,2}; static float float3[3] = {1,2,3}; static float float4[4] = {1,2,3,4}; static float rgb[3] = {0.84,0.67,0.17}; static float rgba[4] = {0.67,0.90,0.12,1}; static float slider = 0.5f; static float slider2 = 0.5f; static char string[64] = "hello world 123"; static int item = 0; const char *list[] = {"one","two","three"}; static bool show_dialog = false; static uint8_t bitmask = 0x55; if( ui_panel("UI", 0)) { if( ui_label("my label")) {} if( ui_label("my label with tooltip@built on " __DATE__ " " __TIME__)) {} if( ui_separator() ) {} if( ui_bool("my bool", &boolean) ) puts("bool changed"); if( ui_int("my int", &integer) ) puts("int changed"); if( ui_float("my float", &floating) ) puts("float changed"); if( ui_buffer("my string", string, 64) ) puts("string changed"); if( ui_separator() ) {} if( ui_slider("my slider", &slider)) puts("slider changed"); if( ui_slider2("my slider 2", &slider2, va("%.2f", slider2))) puts("slider2 changed"); if( ui_separator() ) {} if( ui_list("my list", list, 3, &item ) ) puts("list changed"); if( ui_separator() ) {} if( ui_color3f("my color3", rgb) ) puts("color3 changed"); if( ui_color4f("my color4@this is a tooltip", rgba) ) puts("color4 changed"); if( ui_separator() ) {} if( ui_float2("my float2", float2) ) puts("float2 changed"); if( ui_float3("my float3", float3) ) puts("float3 changed"); if( ui_float4("my float4", float4) ) puts("float4 changed"); if( ui_bits8("my bitmask", &bitmask) ) printf("bitmask changed %x\n", bitmask); if( ui_separator() ) {} if( ui_toggle("my toggle", &toggle) ) printf("toggle %s\n", toggle ? "on":"off"); if( ui_separator() ) {} if( ui_image("my image", texture_checker().id, 0, 0) ) { puts("image clicked"); } if( ui_button("my button") ) { puts("button clicked"); show_dialog = true; } if( ui_dialog("my dialog", __FILE__ "\n" __DATE__ "\n" "Public Domain.", 2/*two buttons*/, &show_dialog) ) {} ui_panel_end(); } input_demo(); } int main() { window_create(0.75f, 0); window_loop(render, NULL); }