// hello ui: config, window, system, ui, video // - rlyeh, public domain. // // Compile with: // `make demos\01-ui.c` (windows) // `sh MAKE.bat demos/01-ui.c` (linux, osx) #include "v4k.h" int main() { window_create(80, 0); window_title(__FILE__); camera_t cam = camera(); vec3 route[] = { vec3(0.0f, 0.0f, 5.0f), vec3(0.0f, 0.0f, 10.0f), vec3(0.0f, 2.0f, 20.0f), vec3(0.0f, 8.0f, 30.0f), vec3(0.0f, 12.0f, 40.0f), vec3(0.0f, 0.0f, 80.0f), }; #define route_len (sizeof route / sizeof route[0]) // app loop while( window_swap() ) { // input controls if( input(KEY_ESC) ) break; // fps camera bool active = ui_active() || ui_hover() || gizmo_active() ? false : input(MOUSE_L) || input(MOUSE_M) || input(MOUSE_R); if( active ) cam.speed = clampf(cam.speed + input_diff(MOUSE_W) / 10, 0.05f, 5.0f); vec2 mouse = scale2(vec2(input_diff(MOUSE_X), -input_diff(MOUSE_Y)), 0.2f * active); vec3 wasdecq = scale3(vec3(input(KEY_D)-input(KEY_A),input(KEY_E)-(input(KEY_C)||input(KEY_Q)),input(KEY_W)-input(KEY_S)), cam.speed); camera_moveby(&cam, wasdecq); camera_fps(&cam, mouse.x,mouse.y); window_cursor( !active ); ddraw_ground(0); for (int i = 0; i < route_len; i++) { } } }