// dll ------------------------------------------------------------------------ /* deprecated #if is(win32) # include # define dlopen(name,flags) (void*)( (name) ? LoadLibraryA(name) : GetModuleHandleA(NULL)) # define dlsym(handle,symbol) GetProcAddress((HMODULE)(handle), symbol ) # define dlclose(handle) 0 #else # include # define dlopen(name,flags) (void*)( (name) ? dlopen(name, flags) : NULL ) # define dlsym(handle,symbol) dlsym( (handle) ? (handle) : ifdef(osx,RTLD_SELF,NULL), symbol ) #endif */ void* dll(const char *fname, const char *symbol) { if( fname && !file_exist(fname) ) { char *buf, *path = file_path(fname), *base = file_base(fname); if( file_exist(buf = va("%s%s.dll", path, base)) || file_exist(buf = va("%s%s.so", path, base)) || file_exist(buf = va("%slib%s.so", path, base)) || file_exist(buf = va("%s%s.dylib", path, base)) ) { fname = (const char *)buf; } else { return NULL; } } #if is(win32) return (void*)GetProcAddress(fname ? LoadLibraryA(fname) : GetModuleHandleA(NULL), symbol); #else return dlsym(fname ? dlopen(fname, RTLD_NOW|RTLD_LOCAL) : ifdef(osx, RTLD_SELF, NULL), symbol); #endif } #if 0 // demo: cl demo.c /LD && REM dll EXPORT int add2(int a, int b) { return a + b; } int main() { int (*adder)() = dll("demo.dll", "add2"); printf("%d\n", adder(2,3)); } #endif // script --------------------------------------------------------------------- typedef lua_State lua; // the Lua interpreter(s) static array(lua*) Ls; // the **current** Lua interpreter static lua *L; #if is(linux) void luaopen_libv4k(lua_State *L) {} #endif static void* script__realloc(void *userdef, void *ptr, size_t osize, size_t nsize) { (void)userdef; return ptr = REALLOC( ptr, /* (osize+1) * */ nsize ); } static int script__traceback(lua_State *L) { if (!lua_isstring(L, 1)) { // try metamethod if non-string error object if (lua_isnoneornil(L, 1) || !luaL_callmeta(L, 1, "__tostring") || !lua_isstring(L, -1)) return 1; // return non-string error object lua_remove(L, 1); // replace object with result of __tostring metamethod } luaL_traceback(L, L, lua_tostring(L, 1), 1); return 1; } static void script__error(lua_State *L, int status) { if (status != 0) { const char *errormsg = lua_tostring(L, -1); PRINTF( "!-- %s\n", errormsg); lua_pop(L, 1); // remove error message } } static int script__call(lua_State *L, int narg, int clear) { #if ENABLE_FASTCALL_LUA lua_call(L, 0, 0); return 0; #else int base = lua_gettop(L) - narg; // function index lua_pushcfunction(L, script__traceback); // push traceback function lua_insert(L, base); // put it under chunk and args int status = lua_pcall(L, narg, (clear ? 0 : LUA_MULTRET), base); script__error(L, status); lua_remove(L, base); // remove traceback function if (status != 0) lua_gc(L, LUA_GCCOLLECT, 0); // force gc in case of errors return status; #endif } void script_bind_function(const char *c_name, void *c_function) { lua_pushcfunction( L, c_function ); lua_setglobal( L, c_name ); } void script_call(const char *lua_function) { lua_getglobal( L, lua_function ); script__call( L, 0, 1 ); } void script_bind_class(const char *classname, int num, const char **methods, void **functions) { lua_newtable( L ); for( int i = 0; i < num; ++i) { lua_pushcfunction( L, functions[i] ); lua_setfield( L, 1, methods[i] ); } lua_setglobal( L, classname ); } void script_run(const char *script) { int ret = luaL_dostring(L, script); if( ret != LUA_OK ) { PRINTF("!Script failed to run: %s\n", lua_tostring(L, -1)); lua_pop(L, 1); // pop error message } } void script_runfile(const char *pathfile) { PRINTF( "Loading script '%s'\n", pathfile ); int loadResult = luaL_loadfile( L, pathfile ); /**/ if( loadResult == LUA_OK ) { script__call( L, 0, 1 ); } else if( loadResult == LUA_ERRSYNTAX ) { PRINTF("!Script failed to load (LUA_ERRSYNTAX, '%s'): %s\n", lua_tostring( L, 1 ), pathfile ); // lua_pop(L, 1); // pop error message } else if( loadResult == LUA_ERRMEM ) { PRINTF("!Script failed to load (LUA_ERRMEM): %s\n", pathfile); } else { PRINTF("!Script failed to load: %s\n", pathfile ); } } // syntax sugars /* usage: int window_create_lua(lua *L) { window_create(arg_float(1), arg_int(2)); return_void(0); } int window_swap_lua(lua *L) { int r = window_swap(); return_int(r); } */ #define arg_int(nth) lua_tointeger(L, nth) #define arg_bool(nth) lua_toboolean(L, nth) #define arg__Bool(nth) lua_toboolean(L, nth) #define arg_float(nth) (float)lua_tonumber(L, nth) #define arg_double(nth) lua_tonumber(L, nth) #define arg_string(nth) lua_tolstring(L, nth, 0) #define return_void(x) return ((x), 0) #define return_bool(x) return (lua_pushboolean(L, x), 1) #define return__Bool(x) return (lua_pushboolean(L, x), 1) #define return_int(x) return (lua_pushinteger(L, x), 1) #define return_float(x) return (lua_pushnumber(L, x), 1) #define return_double(x) return (lua_pushnumber(L, x), 1) #define return_string(x) return (lua_pushstring(L, x), 1) #define WRAP_ALL(...) EXPAND(WRAP_ALL, __VA_ARGS__) #define WRAP_ALL2(rc, func) int func##_lua(lua*L) { return_##rc(func()); } #define WRAP_ALL3(rc, func, a1) int func##_lua(lua*L) { return_##rc(func(arg_##a1(1))); } #define WRAP_ALL4(rc, func, a1,a2) int func##_lua(lua*L) { return_##rc(func(arg_##a1(1),arg_##a2(2))); } #define BIND_ALL(...) EXPAND(BIND_ALL, __VA_ARGS__); #define BIND_ALL2(rc,func) script_bind_function(#func, func##_lua) #define BIND_ALL3(rc,func,a1) script_bind_function(#func, func##_lua) #define BIND_ALL4(rc,func,a1,a2) script_bind_function(#func, func##_lua) #define XMACRO(X) /* @fixme: add all remaining V4K functions */ \ X(bool, window_create, float, int ) \ X(bool, window_swap ) \ X(void, ddraw_grid, float ) \ X(bool, ui_panel, string, int ) \ X(bool, ui_notify, string, string ) \ X(void, ui_panel_end ) XMACRO(WRAP_ALL) void script_quit(void) { if( L ) { lua_close(L); L = 0; } } void script_init() { if( !L ) { // v4k_init(); // initialize Lua L = lua_newstate(script__realloc, 0); // L = luaL_newstate(); // load various Lua libraries luaL_openlibs(L); luaopen_base(L); luaopen_table(L); luaopen_io(L); luaopen_string(L); luaopen_math(L); // enable ffi (via luaffi) luaopen_ffi(L); // @fixme: workaround that prevents script binding on lua 5.4.3 on top of luajit 2.1.0-beta3 on linux. lua_setglobal() crashing when accessing null L->l_G if(L->l_G) { XMACRO(BIND_ALL); } atexit(script_quit); } } bool script_tests() { // script test (lua) script_run( "-- Bye.lua\nio.write(\"script test: Bye world!, from \", _VERSION, \"\\n\")" ); return true; } #undef XMACRO // script v2 ------------------------------------------------------------------ #define luaL_dostringsafe(L, str) \ luaL_dostring(L, \ "xpcall(function()\n" \ str \ "end, function(err)\n" \ " print('Error: ' .. tostring(err))\n" \ " print(debug.traceback(nil, 2))\n" \ " if core and core.on_error then\n" \ " pcall(core.on_error, err)\n" \ " end\n" \ " os.exit(1)\n" \ "end)" \ ); static int f_vfs_read(lua_State *L) { char *file = file_normalize(luaL_checkstring(L, 1)); if( strbegi(file, app_path()) ) file += strlen(app_path()); strswap(file+1, ".", "/"); strswap(file+1, "/lua", ".lua"); int len; char *data = vfs_load(file, &len); if( len ) { data = memcpy(MALLOC(len+1), data, len), data[len] = 0; //tty_color(data ? GREEN : RED); //printf("%s (%s)\n%s", file, data ? "ok" : "failed", data); //tty_color(0); } return lua_pushstring(L, data), 1; // "\n\tcannot find `%s` within mounted zipfiles", file), 1; } // add our zip loader at the end of package.loaders void lua_add_ziploader(lua_State* L) { lua_pushcfunction( L, f_vfs_read ); lua_setglobal( L, "vfs_read" ); luaL_dostringsafe(L, // "package.path = [[;;<>;]]\n" // .. package.path\n" "package.searchers[#package.searchers + 1] = function(libraryname)\n" " for pattern in string.gmatch( package.path, '[^;]+' ) do\n" " local proper_path = string.gsub(pattern, '?', libraryname)\n" " local f = vfs_read(proper_path)\n" " if f ~= nil then\n" " return load(f, proper_path)\n" " end\n" " end\n" " return nil\n" "end\n" ); } void *script_init_env(unsigned flags) { if( flags & SCRIPT_LUA ) { lua_State *L = luaL_newstate(); luaL_openlibs(L); if( flags & SCRIPT_DEBUGGER ) { // Register debuggers/inspectors // luaL_dostringsafe(L, "I = require('inspect').inspect\n"); dbg_setup_default(L); } lua_add_ziploader(L); return L; } return 0; } bool script_push(void *env) { array_push(Ls, L = env); return true; } bool script_pop() { L = array_count(Ls) && (array_pop(Ls), array_count(Ls)) ? *array_back(Ls) : NULL; return !!array_count(Ls); }