void mainImage( out vec4 fragColor, in vec2 fragCoord ) { // letterbox if( abs(2.*fragCoord.y-iResolution.y) > iResolution.x * 0.42 ) { fragColor = vec4( 0., 0., 0., 1. ); return; } vec2 uv = fragCoord.xy / iResolution.xy; fragColor = texture(iChannel0, uv); }