#include "v4k.h" int main() { window_create(65.0, 0 ); gui_pushskin(gui_skinned("golden.ase", 4.0)); atlas_t *atlas = &C_CAST(skinned_t*, gui_userdata())->atlas; vec4 pos = vec4(100,100,850,750); while( window_swap() && !input(KEY_ESC) ) { // game loop vec4 panel_pos = vec4(0, 0, window_width(), window_height()); if (ui_panel("Atlas", 0)) { ui_atlas(atlas); ui_panel_end(); } if (input_down(MOUSE_R)) { pos.x = input(MOUSE_X); pos.y = input(MOUSE_Y); } if (input(MOUSE_R)) { pos.z = input(MOUSE_X); pos.w = input(MOUSE_Y); } // gui_panel(panel_pos, 0); if (gui_button(pos, 0)) { printf("%s\n", "Button pressed!"); } } gui_popskin(); }