require "ninja" -- workspace workspace "project" configurations { "devel", "debug", "release", "retail" } location "../_project" targetdir "../_%{cfg.buildcfg}" configuration "windows" platforms { "x64" } buildoptions "/W1" -- entrypoint "main" -- buildoptions { "/utf-8" } "/W3", "/wd4996", "/wd4244", "/wd4305", "/wd4267"} -- "/EHsc-"} -- links { "user32", "gdi32" } -- flags { "/MT" } configuration "linux" links { "pthread", "X11", "m", "dl" } filter "configurations:debug" debugdir "../" symbols "On" optimize "Off" kind "consoleApp" -- "WindowedApp" filter "configurations:devel" debugdir "../" symbols "On" optimize "On" kind "consoleApp" -- "WindowedApp" filter "configurations:release" debugdir "../" defines {"NDEBUG"} symbols "Off" optimize "On" staticruntime "on" runtime "Release" kind "consoleApp" -- "WindowedApp" filter "configurations:retail" debugdir "../" defines {"NDEBUG","ENABLE_RETAIL","main=WinMain"} symbols "Off" optimize "On" staticruntime "on" runtime "Release" kind "WindowedApp" -- dlls project "engine" language "C" kind "SharedLib" files {"../engine/v4k.c","../engine/v4k.h"} includedirs {"../engine/"} defines {"API=EXPORT"} -- exes project "editor" language "C" links {"engine"} defines {"API=IMPORT"} files { "../tools/editor/**.", "../tools/editor/**.h*", "../tools/editor/editor.c", } includedirs { "../tools/editor/", "../engine/", } project "editor2" language "C" files { "../tools/editor/**.", "../tools/editor/**.h*", "../tools/editor/editor2.c", } includedirs { "../tools/editor/", "../engine/", } -- demos function demos(static,...) for _, name in ipairs({...}) do project (name) -- defaults() uuid (os.uuid(name)) language "C" includedirs {"../engine/", "../tools/editor/"} links {"engine"} defines {"API="..static} -- kind "SharedLib" links {"engine"} files { "../demos/*"..name.."*.h*", "../demos/*"..name.."*.c*", "../demos/*"..name.."*.inl", } end end demos("IMPORT", "00-loop", "00-script", "01-demo2d", "01-easing", "01-font", "01-ui", "02-ddraw", "02-frustum", "03-anims", "04-actor", "06-material", "06-scene", "07-netsync", "07-network", "08-audio", "08-video", "09-cubemap", "09-shadertoy", "99-bt", "99-compute", "99-controller", "99-demo", "99-geom", "99-lod", "99-pathfind","99-pbr", "99-spine", "99-sponza", "99-sprite" ) demos("STATIC", "99-nodes" ) -- games function games(...) for _, name in ipairs({...}) do project ("game-" .. name) uuid (os.uuid("game-" .. name)) language "C++" includedirs {"../engine/", "../tools/editor/"} links {"engine"} defines {"API=IMPORT"} -- kind "SharedLib" links {"engine"} files { "../games/"..name.."/**.h*", "../games/"..name.."/**.c*", "../games/"..name.."/**.inl", } -- defaults() end end -- games("untitled")