#include "v4k.h" int SKY_DIR = 0; const char *SKY_DIRS[] = { "cubemaps/bridge3/", "cubemaps/colors/", "cubemaps/colors2/", "hdr/Tokyo_BigSight_1k.hdr", }; int OBJ_MDL = 0; const char *OBJ_MDLS[] = { "meshes/CornellBox-Original.obj", "meshes/sphere.obj", "meshes/suzanne.obj", "meshes/gazebo.obj", }; int main(int argc, char** argv) { window_create(85, WINDOW_MSAA8); window_fps_unlock(); camera_t cam = camera(); { cam.position = vec3(0, 7.5, 15); cam.pitch = -15; cam.yaw = -90; camera_fps(&cam, 0, 0); } skybox_t sky = {0}; skybox_t env_probe = {0}; model_t mdl = {0}; bool initialized = 0; bool must_reload = 0; while( window_swap()) { if (input_down(KEY_ESC)) break; // reloading if( must_reload ) { must_reload = 0; skybox_destroy(&sky); model_destroy(mdl); initialized = 0; } if( !initialized ) { initialized = 1; sky = skybox(flag("--mie") ? 0 : SKY_DIRS[SKY_DIR], 0); env_probe = skybox(0, 0); mdl = model(OBJ_MDLS[OBJ_MDL], 0); shader_bind(mdl.program); vec3 clr[9]={0}; shader_vec3v("u_coefficients_sh", 9, clr); // rotation44(mdl.pivot, 0, 1,0,0); // @fixme: -90,1,0,0 -> should we rotate SHMs as well? compensate rotation in shader? } // fps camera bool active = ui_active() || ui_hover() || gizmo_active() ? false : input(MOUSE_L) || input(MOUSE_M) || input(MOUSE_R); window_cursor( !active ); if( active ) cam.speed = clampf(cam.speed + input_diff(MOUSE_W) / 10, 0.05f, 5.0f); vec2 mouse = scale2(vec2(input_diff(MOUSE_X), -input_diff(MOUSE_Y)), 0.2f * active); vec3 wasdec = scale3(vec3(input(KEY_D)-input(KEY_A),input(KEY_E)-input(KEY_C),input(KEY_W)-input(KEY_S)), cam.speed); camera_moveby(&cam, wasdec); camera_fps(&cam, mouse.x,mouse.y); static bool first_time = true; static bool animate_probe_pos = true; static bool follow_cam = false; static bool show_env_probe = false; static vec3 probe_pos; if (input_down(KEY_T)) { animate_probe_pos = !animate_probe_pos; } if (input_down(KEY_F)) { follow_cam = !follow_cam; } if (input_down(KEY_P)) { show_env_probe = !show_env_probe; } if (animate_probe_pos) { probe_pos = vec3(0, 5.5, 1); probe_pos.x = sinf(window_time()*2)*3.9f; probe_pos.y += cosf(window_time()*2)*1.0; } if (input_down(KEY_SPACE) || first_time || animate_probe_pos || follow_cam) { first_time = false; mat44 probe_proj, probe_view; if (!animate_probe_pos) { probe_pos = cam.position; } if (follow_cam) { probe_pos = cam.position; } unsigned tex_size = 64; cubemap_bake_begin(&env_probe.cubemap, probe_pos, tex_size, tex_size); while (cubemap_bake_step(&env_probe.cubemap, probe_proj, probe_view)) { skybox_render(&sky, probe_proj, probe_view); shader_bind(mdl.program); cubemap_sh_shader(0); model_render(mdl, probe_proj, probe_view, mdl.pivot, 0); } cubemap_bake_end(&env_probe.cubemap, 4, 1.0f); } ddraw_sphere(probe_pos, 0.1f); // render mat44 mvp; multiply44x2(mvp, cam.proj, cam.view); { if (show_env_probe) { skybox_render(&env_probe, cam.proj, cam.view); } else { skybox_render(&sky, cam.proj, cam.view); shader_bind(mdl.program); cubemap_sh_blend(vec3(0,0,0), 10.0f, 1, &env_probe.cubemap); shader_int("u_textured", false); model_render(mdl, cam.proj, cam.view, mdl.pivot, 0); } } if( ui_panel("Scene", 0)) { if( ui_list("Skybox", SKY_DIRS, countof(SKY_DIRS), &SKY_DIR) ) { must_reload = 1; } if( ui_list("Model", OBJ_MDLS, countof(OBJ_MDLS), &OBJ_MDL) ) { must_reload = 1; } ui_separator(); for (int i = 0; i < 9; i++) { ui_color3f(va("SH Coefficient [%d]", i), &env_probe.cubemap.sh[i].x); } ui_panel_end(); } } }