Dominik Madarász
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55bb9d26c7
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fix coord system
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2024-09-03 15:18:39 +02:00 |
Dominik Madarász
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aec753e2c4
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implement global frustum culling
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2024-09-03 11:41:33 +02:00 |
Dominik Madarász
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dfcb0877ca
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fix model transparency detection
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2024-09-02 19:48:15 +02:00 |
Dominik Madarász
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82ec9fc3be
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improve pcf shadows substantially
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2024-09-02 13:10:35 +02:00 |
Dominik Madarász
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9e2e216fd0
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more perf improvements
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2024-08-30 23:23:07 +02:00 |
Dominik Madarász
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2744bbbc47
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wip: shadowmaps
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2024-08-29 17:32:34 +02:00 |
Dominik Madarász
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61b94ed225
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wip: light probes + compute variant
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2024-08-28 15:21:54 +02:00 |
Dominik Madarász
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0b8d85f81c
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WIP: light probes support
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2024-08-28 12:42:58 +02:00 |
Dominik Madarász
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708629c80f
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wip: frustum culling (per-model for now)
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2024-08-24 13:02:36 +02:00 |
Dominik Madarász
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87e5d825e6
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gfx: render pass sorting
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2024-08-23 21:28:40 +02:00 |
Dominik Madarász
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23ee065bc5
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WIP progressive polygon reduction
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2024-08-19 14:10:35 +02:00 |
Dominik Madarász
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657d6dcf85
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lods wip
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2024-08-19 11:38:59 +02:00 |
Dominik Madarász
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00bbc208ff
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fix shader issue + demo assets
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2024-01-03 22:47:14 +01:00 |
Dominik Madarász
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16e546b2a2
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sync fwk
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2023-11-02 10:54:49 +01:00 |
Dominik Madarász
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2708d4dc90
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fixes
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2023-10-10 21:10:22 +02:00 |
Dominik Madarász
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d029777c9d
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sync with fwk
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2023-09-27 08:49:59 +02:00 |
Dominik Madarász
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2ec699948c
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workbench: initial impl wip
render: supporting changes
ui: new methods
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2023-09-17 22:56:51 +02:00 |
Dominik Madarász
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5f798d0d8d
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v4k initial commit
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2023-08-10 16:30:56 +02:00 |