Dominik Madarász
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e5062ef825
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add window_msaa and normalise occl query result
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2024-08-27 12:46:11 +02:00 |
Dominik Madarász
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bc73c8ebb6
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add point occlusion query tester
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2024-08-26 19:18:11 +02:00 |
Dominik Madarász
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8f09aec00b
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add u_global_alpha
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2024-08-25 17:13:34 +02:00 |
Dominik Madarász
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0753cfdd88
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gfx: add fog
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2024-08-25 02:58:34 +02:00 |
Dominik Madarász
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8183821f4c
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fix luaffi on mac
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2024-08-24 22:48:59 +02:00 |
Dominik Madarász
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d704c2420e
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only gamma correct PBR
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2024-08-24 20:27:02 +02:00 |
Dominik Madarász
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cde29d5a5a
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pbr load as srgb + gamma correction tweaks
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2024-08-24 20:09:41 +02:00 |
Dominik Madarász
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9ed0c978a3
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enable analytical lights for PBR shading mode
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2024-08-24 19:57:55 +02:00 |
Dominik Madarász
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fff2db7ea5
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improve shading mode define picker
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2024-08-24 19:40:02 +02:00 |
Dominik Madarász
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33eecb039b
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inclusion guards for shaderlib
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2024-08-24 19:32:25 +02:00 |
Dominik Madarász
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79dca69ac3
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do_lightmap()
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2024-08-24 19:25:29 +02:00 |
Dominik Madarász
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5d0ed47b3a
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rework model VS
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2024-08-24 19:19:18 +02:00 |
Dominik Madarász
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f47b9dea62
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render changes
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2024-08-24 19:01:57 +02:00 |
Dominik Madarász
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54f442b7c9
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more shader work
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2024-08-24 18:34:27 +02:00 |
Dominik Madarász
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c6b771056a
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fix billboards
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2024-08-24 18:10:21 +02:00 |
Dominik Madarász
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2eca87099a
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revamp all shaders
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2024-08-24 18:03:23 +02:00 |
Dominik Madarász
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444285ca59
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rename brdf_lut
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2024-08-24 15:29:05 +02:00 |
Dominik Madarász
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4e346fdd9d
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shaderlib wip
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2024-08-24 15:24:44 +02:00 |
Dominik Madarász
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a4cf90838a
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GLSL include support
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2024-08-24 15:04:33 +02:00 |
Dominik Madarász
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92b61c9996
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minor culling tweaks
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2024-08-24 14:23:06 +02:00 |
Dominik Madarász
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d3cbd939c7
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frustum culling
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2024-08-24 13:33:05 +02:00 |
Dominik Madarász
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708629c80f
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wip: frustum culling (per-model for now)
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2024-08-24 13:02:36 +02:00 |
Dominik Madarász
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d1cc36207f
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scene: improve retexturing
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2024-08-24 11:49:16 +02:00 |
Dominik Madarász
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f95ba53ed1
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fix autotests
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2024-08-24 10:40:53 +02:00 |
Dominik Madarász
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e9ac209ec0
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opaque is opaque
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2024-08-24 08:26:43 +02:00 |
Dominik Madarász
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fe31cf69db
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fix sorting
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2024-08-24 08:22:19 +02:00 |
Dominik Madarász
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4cec1b55e3
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gfx changes
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2024-08-24 00:21:38 +02:00 |
Dominik Madarász
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87e5d825e6
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gfx: render pass sorting
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2024-08-23 21:28:40 +02:00 |
Dominik Madarász
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770f8be8f1
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tools: ass2iqe opacity key support
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2024-08-23 18:24:24 +02:00 |
Dominik Madarász
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89a09f127a
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vertex lit improvements
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2024-08-23 17:57:19 +02:00 |
Dominik Madarász
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097c1f286b
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fix vertex colors support
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2024-08-23 14:15:56 +02:00 |
Dominik Madarász
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23ee065bc5
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WIP progressive polygon reduction
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2024-08-19 14:10:35 +02:00 |
Dominik Madarász
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657d6dcf85
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lods wip
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2024-08-19 11:38:59 +02:00 |
Dominik Madarász
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1d768e9dcc
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switch workflow
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2024-08-19 09:54:01 +02:00 |
Dominik Madarász
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17108374ea
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make engine branding optional
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2024-08-19 01:13:13 +02:00 |
Dominik Madarász
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ab422135b6
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add startup branding
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2024-08-19 01:01:18 +02:00 |
Dominik Madarász
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2ba0f63716
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ui_notify tweaks
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2024-08-16 18:27:46 +02:00 |
Dominik Madarász
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65a50eb341
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apply dd_line_width to text2d calls
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2024-08-16 14:17:25 +02:00 |
Dominik Madarász
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b771d31a18
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ddraw text2d use dd_color
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2024-08-16 14:08:47 +02:00 |
Dominik Madarász
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92ccaaf25d
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add window_destroy()
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2024-08-16 11:27:47 +02:00 |
Dominik Madarász
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926a48bc50
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add mapf and unmixf
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2024-08-16 09:04:01 +02:00 |
Dominik Madarász
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79f75e141b
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fullscreen improvements attempts
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2024-08-15 19:49:41 +02:00 |
Dominik Madarász
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be8b5689a5
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2nd try at fullscreen, disable top most
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2024-08-15 18:56:45 +02:00 |
Dominik Madarász
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4760e3ea72
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fix fullscreen
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2024-08-15 18:54:21 +02:00 |
Dominik Madarász
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b6dd7f50d3
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make dd_line_width stick to the draw command
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2024-08-15 12:35:28 +02:00 |
Dominik Madarász
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6398fd62ad
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bring poly back
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2024-08-15 11:11:46 +02:00 |
Dominik Madarász
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4c68dcc991
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updates
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2024-08-12 17:22:40 +02:00 |
Dominik Madarász
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5d7de442e7
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2nd sync pass
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2024-08-12 17:11:25 +02:00 |
Dominik Madarász
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a37e7970c1
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sync FWK
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2024-08-12 17:10:31 +02:00 |
Dominik Madarász
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9d39fbe363
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CRLF to LF
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2024-08-12 16:55:46 +02:00 |