Dominik Madarász
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4cd8f820de
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render: optimise lighting
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2023-09-25 06:10:36 +02:00 |
Dominik Madarász
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9731ca611c
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render: finalize phong shader
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2023-09-23 22:00:22 +02:00 |
Dominik Madarász
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fff4880c4f
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render: finish up phong shading
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2023-09-23 20:53:25 +02:00 |
Dominik Madarász
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b44fd791a6
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render: fx_end() no longer takes fb handle
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2023-09-23 18:23:38 +02:00 |
Dominik Madarász
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0beb264e2b
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scene: WIP lighting pass
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2023-09-23 17:22:48 +02:00 |
Dominik Madarász
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1b294f1a27
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rimlight control
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2023-09-21 12:10:36 +02:00 |
Dominik Madarász
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70678e6ee1
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render: shader() now takes GLSL defines
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2023-09-19 06:50:53 +02:00 |
Dominik Madarász
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aa66b03929
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render: expose all params in mie sky shader
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2023-09-11 13:27:24 +02:00 |
Dominik Madarász
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a20b0b73ad
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mie skybox no longer uses non-standard uniform default value
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2023-09-11 11:07:59 +02:00 |
Dominik Madarász
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495f9972e5
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render: api adjustments
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2023-09-10 18:16:25 +02:00 |
Dominik Madarász
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b8422c6eb9
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render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |
r-lyeh
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3b67efc1f5
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chg: replicate previous project tree layout
fix: fixed issue when mounting empty zipfiles (likely to happen in computers with many cpu cores) (thanks @zpl-zak!)
new: forked milestone in https://github.com/r-lyeh/FWK.2022
chg: update teal + gamecontrollerdb
add: added tools/plugins/ stub folder
brk: renamed `WITH_` > `ENABLE_` directives
chg: updated docs
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2023-08-04 21:36:44 +02:00 |