Commit Graph

35 Commits (cde29d5a5af9608ec1ce5bbcd54f6088973a1557)

Author SHA1 Message Date
Dominik Madarász 79dca69ac3 do_lightmap() 2024-08-24 19:25:29 +02:00
Dominik Madarász 2eca87099a revamp all shaders 2024-08-24 18:03:23 +02:00
Dominik Madarász 444285ca59 rename brdf_lut 2024-08-24 15:29:05 +02:00
Dominik Madarász 4e346fdd9d shaderlib wip 2024-08-24 15:24:44 +02:00
Dominik Madarász a4cf90838a GLSL include support 2024-08-24 15:04:33 +02:00
Dominik Madarász 89a09f127a vertex lit improvements 2024-08-23 17:57:19 +02:00
Dominik Madarász 097c1f286b fix vertex colors support 2024-08-23 14:15:56 +02:00
Dominik Madarász a37e7970c1 sync FWK 2024-08-12 17:10:31 +02:00
Dominik Madarász 46e2769572 fix: prefer skysphere over skyenv 2024-04-23 11:22:04 +02:00
Dominik Madarász 98bdd7136a fix: gamma correct IBL maps
new: support OcclusionMetallicRoughness maps
2024-04-23 10:46:11 +02:00
Dominik Madarász 989a86fb1a gfx: tweak sphere_to_polar 2024-03-27 20:21:52 +01:00
Dominik Madarász ff72ac6bc9 gfx: generate brdf lut 2024-03-27 19:02:07 +01:00
Dominik Madarász 2bc338172c improve pbr shader, introduce fxAces.fs 2024-03-27 12:48:23 +01:00
Dominik Madarász 7037d7158b revert gamma correction code 2024-03-27 12:11:39 +01:00
Dominik Madarász dc5bbd32e9 srgb 2024-03-26 19:31:03 +01:00
Dominik Madarász 5f31dd100c improve srgb control 2024-03-26 19:13:55 +01:00
Dominik Madarász b841064174 fix CRLF 2024-03-26 17:15:02 +01:00
Dominik Madarász b14c31b4e0 gfx: gamma correction 2024-03-26 17:05:14 +01:00
Dominik Madarász 4fcfb2690a improve pbr analytical lights 2024-03-20 22:49:11 +01:00
Dominik Madarász 7efc59079a improve material demo 2024-03-20 20:46:40 +01:00
Dominik Madarász 6f83b81132 preprocess shaders 2024-03-20 19:41:12 +01:00
Dominik Madarász 920d8ecad4 wip: pbr support 2024-03-20 18:33:02 +01:00
Dominik Madarász 4688b154e5 sync fwk 2023-12-04 09:10:39 +01:00
Dominik Madarász fe24c0c5e7 improve lmap data 2023-12-02 10:58:18 +01:00
Dominik Madarász 4af34422f2 lmap updates 2023-12-01 22:19:41 +01:00
Dominik Madarász 985b4de0d2 lightmapping support 2023-12-01 16:05:38 +01:00
Dominik Madarász 084f549ba1 wip: lmap 2023-12-01 12:01:03 +01:00
Dominik Madarász 4cd8f820de render: optimise lighting 2023-09-25 06:10:36 +02:00
Dominik Madarász 9731ca611c render: finalize phong shader 2023-09-23 22:00:22 +02:00
Dominik Madarász fff4880c4f render: finish up phong shading 2023-09-23 20:53:25 +02:00
Dominik Madarász b44fd791a6 render: fx_end() no longer takes fb handle 2023-09-23 18:23:38 +02:00
Dominik Madarász 0beb264e2b scene: WIP lighting pass 2023-09-23 17:22:48 +02:00
Dominik Madarász 1b294f1a27 rimlight control 2023-09-21 12:10:36 +02:00
Dominik Madarász 70678e6ee1 render: shader() now takes GLSL defines 2023-09-19 06:50:53 +02:00
Dominik Madarász b8422c6eb9 render: rework engine shaders to be loaded from disk 2023-09-10 17:10:49 +02:00