Dominik Madarász
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e3b02f8832
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changes
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2024-08-31 09:02:19 +02:00 |
Dominik Madarász
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9e2e216fd0
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more perf improvements
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2024-08-30 23:23:07 +02:00 |
Dominik Madarász
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7fd64941f3
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improved shadows again
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2024-08-30 21:00:04 +02:00 |
Dominik Madarász
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cf25895f60
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fix shadow blending + bugs
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2024-08-30 16:01:46 +02:00 |
Dominik Madarász
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320e653558
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improve shadowmap factor blending
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2024-08-30 14:25:47 +02:00 |
Dominik Madarász
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6c678a478a
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shadows in scene api
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2024-08-30 13:18:08 +02:00 |
Dominik Madarász
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5459b8aaf8
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fix non-shadowed renders
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2024-08-30 12:54:28 +02:00 |
Dominik Madarász
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27b220c104
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pcf improved, yes
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2024-08-30 12:19:50 +02:00 |
Dominik Madarász
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8d2fd2660e
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improve csm
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2024-08-30 10:19:57 +02:00 |
Dominik Madarász
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7edd72015c
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CSM shadowmapping
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2024-08-30 03:46:46 +02:00 |
Dominik Madarász
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6319b11df6
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pcf shadows for dir light
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2024-08-29 20:46:30 +02:00 |
Dominik Madarász
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2744bbbc47
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wip: shadowmaps
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2024-08-29 17:32:34 +02:00 |
Dominik Madarász
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ac0dd11cc1
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further improve sh calcs
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2024-08-28 17:39:46 +02:00 |
Dominik Madarász
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5b6afd747f
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add: cubemap_sh_blend
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2024-08-28 17:02:13 +02:00 |
Dominik Madarász
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f7090441c0
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improve cubemap baking
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2024-08-28 16:41:47 +02:00 |
Dominik Madarász
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61b94ed225
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wip: light probes + compute variant
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2024-08-28 15:21:54 +02:00 |
Dominik Madarász
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0b8d85f81c
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WIP: light probes support
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2024-08-28 12:42:58 +02:00 |
Dominik Madarász
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e5062ef825
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add window_msaa and normalise occl query result
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2024-08-27 12:46:11 +02:00 |
Dominik Madarász
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bc73c8ebb6
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add point occlusion query tester
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2024-08-26 19:18:11 +02:00 |
Dominik Madarász
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8f09aec00b
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add u_global_alpha
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2024-08-25 17:13:34 +02:00 |
Dominik Madarász
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0753cfdd88
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gfx: add fog
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2024-08-25 02:58:34 +02:00 |
Dominik Madarász
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cde29d5a5a
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pbr load as srgb + gamma correction tweaks
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2024-08-24 20:09:41 +02:00 |
Dominik Madarász
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9ed0c978a3
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enable analytical lights for PBR shading mode
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2024-08-24 19:57:55 +02:00 |
Dominik Madarász
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fff2db7ea5
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improve shading mode define picker
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2024-08-24 19:40:02 +02:00 |
Dominik Madarász
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f47b9dea62
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render changes
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2024-08-24 19:01:57 +02:00 |
Dominik Madarász
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2eca87099a
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revamp all shaders
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2024-08-24 18:03:23 +02:00 |
Dominik Madarász
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444285ca59
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rename brdf_lut
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2024-08-24 15:29:05 +02:00 |
Dominik Madarász
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a4cf90838a
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GLSL include support
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2024-08-24 15:04:33 +02:00 |
Dominik Madarász
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92b61c9996
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minor culling tweaks
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2024-08-24 14:23:06 +02:00 |
Dominik Madarász
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d3cbd939c7
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frustum culling
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2024-08-24 13:33:05 +02:00 |
Dominik Madarász
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708629c80f
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wip: frustum culling (per-model for now)
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2024-08-24 13:02:36 +02:00 |
Dominik Madarász
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d1cc36207f
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scene: improve retexturing
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2024-08-24 11:49:16 +02:00 |
Dominik Madarász
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f95ba53ed1
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fix autotests
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2024-08-24 10:40:53 +02:00 |
Dominik Madarász
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e9ac209ec0
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opaque is opaque
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2024-08-24 08:26:43 +02:00 |
Dominik Madarász
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fe31cf69db
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fix sorting
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2024-08-24 08:22:19 +02:00 |
Dominik Madarász
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4cec1b55e3
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gfx changes
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2024-08-24 00:21:38 +02:00 |
Dominik Madarász
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87e5d825e6
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gfx: render pass sorting
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2024-08-23 21:28:40 +02:00 |
Dominik Madarász
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770f8be8f1
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tools: ass2iqe opacity key support
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2024-08-23 18:24:24 +02:00 |
Dominik Madarász
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89a09f127a
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vertex lit improvements
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2024-08-23 17:57:19 +02:00 |
Dominik Madarász
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097c1f286b
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fix vertex colors support
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2024-08-23 14:15:56 +02:00 |
Dominik Madarász
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23ee065bc5
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WIP progressive polygon reduction
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2024-08-19 14:10:35 +02:00 |
Dominik Madarász
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657d6dcf85
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lods wip
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2024-08-19 11:38:59 +02:00 |
Dominik Madarász
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1d768e9dcc
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switch workflow
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2024-08-19 09:54:01 +02:00 |
Dominik Madarász
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17108374ea
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make engine branding optional
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2024-08-19 01:13:13 +02:00 |
Dominik Madarász
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ab422135b6
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add startup branding
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2024-08-19 01:01:18 +02:00 |
Dominik Madarász
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2ba0f63716
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ui_notify tweaks
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2024-08-16 18:27:46 +02:00 |
Dominik Madarász
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65a50eb341
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apply dd_line_width to text2d calls
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2024-08-16 14:17:25 +02:00 |
Dominik Madarász
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b771d31a18
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ddraw text2d use dd_color
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2024-08-16 14:08:47 +02:00 |
Dominik Madarász
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92ccaaf25d
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add window_destroy()
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2024-08-16 11:27:47 +02:00 |
Dominik Madarász
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926a48bc50
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add mapf and unmixf
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2024-08-16 09:04:01 +02:00 |