Dominik Madarász
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7037d7158b
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revert gamma correction code
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2024-03-27 12:11:39 +01:00 |
Dominik Madarász
|
59c9f8be4e
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more gamma tweak-ups
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2024-03-27 08:36:32 +01:00 |
Dominik Madarász
|
b8be40e489
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skinned gui srgb option
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2024-03-26 20:15:30 +01:00 |
Dominik Madarász
|
bd19dba3a3
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last srgb change
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2024-03-26 19:38:12 +01:00 |
Dominik Madarász
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dc5bbd32e9
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srgb
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2024-03-26 19:31:03 +01:00 |
Dominik Madarász
|
5f31dd100c
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improve srgb control
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2024-03-26 19:13:55 +01:00 |
Dominik Madarász
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b841064174
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fix CRLF
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2024-03-26 17:15:02 +01:00 |
Dominik Madarász
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b14c31b4e0
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gfx: gamma correction
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2024-03-26 17:05:14 +01:00 |
Dominik Madarász
|
4fcfb2690a
|
improve pbr analytical lights
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2024-03-20 22:49:11 +01:00 |
Dominik Madarász
|
7efc59079a
|
improve material demo
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2024-03-20 20:46:40 +01:00 |
Dominik Madarász
|
6f83b81132
|
preprocess shaders
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2024-03-20 19:41:12 +01:00 |
Dominik Madarász
|
920d8ecad4
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wip: pbr support
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2024-03-20 18:33:02 +01:00 |
Dominik Madarász
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4d3735414d
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font: move shaders to art/ folder
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2024-02-12 10:56:46 +01:00 |
Dominik Madarász
|
00bbc208ff
|
fix shader issue + demo assets
|
2024-01-03 22:47:14 +01:00 |
Dominik Madarász
|
4688b154e5
|
sync fwk
|
2023-12-04 09:10:39 +01:00 |
Dominik Madarász
|
fe24c0c5e7
|
improve lmap data
|
2023-12-02 10:58:18 +01:00 |
Dominik Madarász
|
4af34422f2
|
lmap updates
|
2023-12-01 22:19:41 +01:00 |
Dominik Madarász
|
985b4de0d2
|
lightmapping support
|
2023-12-01 16:05:38 +01:00 |
Dominik Madarász
|
084f549ba1
|
wip: lmap
|
2023-12-01 12:01:03 +01:00 |
Dominik Madarász
|
6da10bec7c
|
integrate v4k_gui
|
2023-11-26 16:27:33 +01:00 |
Dominik Madarász
|
b7344c7298
|
small billboarding changes
|
2023-11-07 10:54:37 +01:00 |
Dominik Madarász
|
d5a0dac5d4
|
fix billboarding code
|
2023-11-06 13:51:17 +01:00 |
Dominik Madarász
|
62390a3e4b
|
billboarding fixed
|
2023-11-06 09:30:19 +01:00 |
Vladyslav Hrytsenko
|
a739ca9b14
|
macos stuff
|
2023-10-17 22:07:05 +03:00 |
Dominik Madarász
|
4cd8f820de
|
render: optimise lighting
|
2023-09-25 06:10:36 +02:00 |
Dominik Madarász
|
9731ca611c
|
render: finalize phong shader
|
2023-09-23 22:00:22 +02:00 |
Dominik Madarász
|
fff4880c4f
|
render: finish up phong shading
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2023-09-23 20:53:25 +02:00 |
Dominik Madarász
|
b44fd791a6
|
render: fx_end() no longer takes fb handle
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2023-09-23 18:23:38 +02:00 |
Dominik Madarász
|
0beb264e2b
|
scene: WIP lighting pass
|
2023-09-23 17:22:48 +02:00 |
Dominik Madarász
|
1b294f1a27
|
rimlight control
|
2023-09-21 12:10:36 +02:00 |
Dominik Madarász
|
70678e6ee1
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render: shader() now takes GLSL defines
|
2023-09-19 06:50:53 +02:00 |
Dominik Madarász
|
aa66b03929
|
render: expose all params in mie sky shader
|
2023-09-11 13:27:24 +02:00 |
Dominik Madarász
|
a20b0b73ad
|
mie skybox no longer uses non-standard uniform default value
|
2023-09-11 11:07:59 +02:00 |
Dominik Madarász
|
495f9972e5
|
render: api adjustments
|
2023-09-10 18:16:25 +02:00 |
Dominik Madarász
|
b8422c6eb9
|
render: rework engine shaders to be loaded from disk
|
2023-09-10 17:10:49 +02:00 |
r-lyeh
|
3b67efc1f5
|
chg: replicate previous project tree layout
fix: fixed issue when mounting empty zipfiles (likely to happen in computers with many cpu cores) (thanks @zpl-zak!)
new: forked milestone in https://github.com/r-lyeh/FWK.2022
chg: update teal + gamecontrollerdb
add: added tools/plugins/ stub folder
brk: renamed `WITH_` > `ENABLE_` directives
chg: updated docs
|
2023-08-04 21:36:44 +02:00 |