Dominik Madarász
|
4688b154e5
|
sync fwk
|
2023-12-04 09:10:39 +01:00 |
Dominik Madarász
|
fe24c0c5e7
|
improve lmap data
|
2023-12-02 10:58:18 +01:00 |
Dominik Madarász
|
4af34422f2
|
lmap updates
|
2023-12-01 22:19:41 +01:00 |
Dominik Madarász
|
985b4de0d2
|
lightmapping support
|
2023-12-01 16:05:38 +01:00 |
Dominik Madarász
|
084f549ba1
|
wip: lmap
|
2023-12-01 12:01:03 +01:00 |
Dominik Madarász
|
4cd8f820de
|
render: optimise lighting
|
2023-09-25 06:10:36 +02:00 |
Dominik Madarász
|
9731ca611c
|
render: finalize phong shader
|
2023-09-23 22:00:22 +02:00 |
Dominik Madarász
|
fff4880c4f
|
render: finish up phong shading
|
2023-09-23 20:53:25 +02:00 |
Dominik Madarász
|
b44fd791a6
|
render: fx_end() no longer takes fb handle
|
2023-09-23 18:23:38 +02:00 |
Dominik Madarász
|
0beb264e2b
|
scene: WIP lighting pass
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2023-09-23 17:22:48 +02:00 |
Dominik Madarász
|
1b294f1a27
|
rimlight control
|
2023-09-21 12:10:36 +02:00 |
Dominik Madarász
|
70678e6ee1
|
render: shader() now takes GLSL defines
|
2023-09-19 06:50:53 +02:00 |
Dominik Madarász
|
b8422c6eb9
|
render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |