Dominik Madarász
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4e346fdd9d
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shaderlib wip
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2024-08-24 15:24:44 +02:00 |
Dominik Madarász
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a4cf90838a
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GLSL include support
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2024-08-24 15:04:33 +02:00 |
Dominik Madarász
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89a09f127a
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vertex lit improvements
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2024-08-23 17:57:19 +02:00 |
Dominik Madarász
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097c1f286b
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fix vertex colors support
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2024-08-23 14:15:56 +02:00 |
Dominik Madarász
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a37e7970c1
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sync FWK
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2024-08-12 17:10:31 +02:00 |
Dominik Madarász
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46e2769572
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fix: prefer skysphere over skyenv
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2024-04-23 11:22:04 +02:00 |
Dominik Madarász
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98bdd7136a
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fix: gamma correct IBL maps
new: support OcclusionMetallicRoughness maps
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2024-04-23 10:46:11 +02:00 |
Dominik Madarász
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989a86fb1a
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gfx: tweak sphere_to_polar
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2024-03-27 20:21:52 +01:00 |
Dominik Madarász
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ff72ac6bc9
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gfx: generate brdf lut
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2024-03-27 19:02:07 +01:00 |
Dominik Madarász
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2bc338172c
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improve pbr shader, introduce fxAces.fs
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2024-03-27 12:48:23 +01:00 |
Dominik Madarász
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7037d7158b
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revert gamma correction code
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2024-03-27 12:11:39 +01:00 |
Dominik Madarász
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dc5bbd32e9
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srgb
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2024-03-26 19:31:03 +01:00 |
Dominik Madarász
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5f31dd100c
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improve srgb control
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2024-03-26 19:13:55 +01:00 |
Dominik Madarász
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b841064174
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fix CRLF
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2024-03-26 17:15:02 +01:00 |
Dominik Madarász
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b14c31b4e0
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gfx: gamma correction
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2024-03-26 17:05:14 +01:00 |
Dominik Madarász
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4fcfb2690a
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improve pbr analytical lights
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2024-03-20 22:49:11 +01:00 |
Dominik Madarász
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7efc59079a
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improve material demo
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2024-03-20 20:46:40 +01:00 |
Dominik Madarász
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6f83b81132
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preprocess shaders
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2024-03-20 19:41:12 +01:00 |
Dominik Madarász
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920d8ecad4
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wip: pbr support
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2024-03-20 18:33:02 +01:00 |
Dominik Madarász
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4688b154e5
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sync fwk
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2023-12-04 09:10:39 +01:00 |
Dominik Madarász
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fe24c0c5e7
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improve lmap data
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2023-12-02 10:58:18 +01:00 |
Dominik Madarász
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4af34422f2
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lmap updates
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2023-12-01 22:19:41 +01:00 |
Dominik Madarász
|
985b4de0d2
|
lightmapping support
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2023-12-01 16:05:38 +01:00 |
Dominik Madarász
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084f549ba1
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wip: lmap
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2023-12-01 12:01:03 +01:00 |
Dominik Madarász
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4cd8f820de
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render: optimise lighting
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2023-09-25 06:10:36 +02:00 |
Dominik Madarász
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9731ca611c
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render: finalize phong shader
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2023-09-23 22:00:22 +02:00 |
Dominik Madarász
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fff4880c4f
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render: finish up phong shading
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2023-09-23 20:53:25 +02:00 |
Dominik Madarász
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b44fd791a6
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render: fx_end() no longer takes fb handle
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2023-09-23 18:23:38 +02:00 |
Dominik Madarász
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0beb264e2b
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scene: WIP lighting pass
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2023-09-23 17:22:48 +02:00 |
Dominik Madarász
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1b294f1a27
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rimlight control
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2023-09-21 12:10:36 +02:00 |
Dominik Madarász
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70678e6ee1
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render: shader() now takes GLSL defines
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2023-09-19 06:50:53 +02:00 |
Dominik Madarász
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b8422c6eb9
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render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |