Dominik Madarász
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444285ca59
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rename brdf_lut
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2024-08-24 15:29:05 +02:00 |
Dominik Madarász
|
4e346fdd9d
|
shaderlib wip
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2024-08-24 15:24:44 +02:00 |
Dominik Madarász
|
a4cf90838a
|
GLSL include support
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2024-08-24 15:04:33 +02:00 |
Dominik Madarász
|
89a09f127a
|
vertex lit improvements
|
2024-08-23 17:57:19 +02:00 |
Dominik Madarász
|
097c1f286b
|
fix vertex colors support
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2024-08-23 14:15:56 +02:00 |
Dominik Madarász
|
a37e7970c1
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sync FWK
|
2024-08-12 17:10:31 +02:00 |
Dominik Madarász
|
46e2769572
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fix: prefer skysphere over skyenv
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2024-04-23 11:22:04 +02:00 |
Dominik Madarász
|
98bdd7136a
|
fix: gamma correct IBL maps
new: support OcclusionMetallicRoughness maps
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2024-04-23 10:46:11 +02:00 |
Dominik Madarász
|
989a86fb1a
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gfx: tweak sphere_to_polar
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2024-03-27 20:21:52 +01:00 |
Dominik Madarász
|
ff72ac6bc9
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gfx: generate brdf lut
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2024-03-27 19:02:07 +01:00 |
Dominik Madarász
|
2bc338172c
|
improve pbr shader, introduce fxAces.fs
|
2024-03-27 12:48:23 +01:00 |
Dominik Madarász
|
7037d7158b
|
revert gamma correction code
|
2024-03-27 12:11:39 +01:00 |
Dominik Madarász
|
dc5bbd32e9
|
srgb
|
2024-03-26 19:31:03 +01:00 |
Dominik Madarász
|
5f31dd100c
|
improve srgb control
|
2024-03-26 19:13:55 +01:00 |
Dominik Madarász
|
b841064174
|
fix CRLF
|
2024-03-26 17:15:02 +01:00 |
Dominik Madarász
|
b14c31b4e0
|
gfx: gamma correction
|
2024-03-26 17:05:14 +01:00 |
Dominik Madarász
|
4fcfb2690a
|
improve pbr analytical lights
|
2024-03-20 22:49:11 +01:00 |
Dominik Madarász
|
7efc59079a
|
improve material demo
|
2024-03-20 20:46:40 +01:00 |
Dominik Madarász
|
6f83b81132
|
preprocess shaders
|
2024-03-20 19:41:12 +01:00 |
Dominik Madarász
|
920d8ecad4
|
wip: pbr support
|
2024-03-20 18:33:02 +01:00 |
Dominik Madarász
|
4688b154e5
|
sync fwk
|
2023-12-04 09:10:39 +01:00 |
Dominik Madarász
|
fe24c0c5e7
|
improve lmap data
|
2023-12-02 10:58:18 +01:00 |
Dominik Madarász
|
4af34422f2
|
lmap updates
|
2023-12-01 22:19:41 +01:00 |
Dominik Madarász
|
985b4de0d2
|
lightmapping support
|
2023-12-01 16:05:38 +01:00 |
Dominik Madarász
|
084f549ba1
|
wip: lmap
|
2023-12-01 12:01:03 +01:00 |
Dominik Madarász
|
4cd8f820de
|
render: optimise lighting
|
2023-09-25 06:10:36 +02:00 |
Dominik Madarász
|
9731ca611c
|
render: finalize phong shader
|
2023-09-23 22:00:22 +02:00 |
Dominik Madarász
|
fff4880c4f
|
render: finish up phong shading
|
2023-09-23 20:53:25 +02:00 |
Dominik Madarász
|
b44fd791a6
|
render: fx_end() no longer takes fb handle
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2023-09-23 18:23:38 +02:00 |
Dominik Madarász
|
0beb264e2b
|
scene: WIP lighting pass
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2023-09-23 17:22:48 +02:00 |
Dominik Madarász
|
1b294f1a27
|
rimlight control
|
2023-09-21 12:10:36 +02:00 |
Dominik Madarász
|
70678e6ee1
|
render: shader() now takes GLSL defines
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2023-09-19 06:50:53 +02:00 |
Dominik Madarász
|
b8422c6eb9
|
render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |