Dominik Madarász
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bc73c8ebb6
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add point occlusion query tester
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2024-08-26 19:18:11 +02:00 |
Dominik Madarász
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0753cfdd88
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gfx: add fog
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2024-08-25 02:58:34 +02:00 |
Dominik Madarász
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9ed0c978a3
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enable analytical lights for PBR shading mode
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2024-08-24 19:57:55 +02:00 |
Dominik Madarász
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79dca69ac3
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do_lightmap()
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2024-08-24 19:25:29 +02:00 |
Dominik Madarász
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5d0ed47b3a
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rework model VS
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2024-08-24 19:19:18 +02:00 |
Dominik Madarász
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c6b771056a
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fix billboards
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2024-08-24 18:10:21 +02:00 |
Dominik Madarász
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2eca87099a
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revamp all shaders
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2024-08-24 18:03:23 +02:00 |
Dominik Madarász
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444285ca59
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rename brdf_lut
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2024-08-24 15:29:05 +02:00 |
Dominik Madarász
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4e346fdd9d
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shaderlib wip
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2024-08-24 15:24:44 +02:00 |
Dominik Madarász
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a4cf90838a
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GLSL include support
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2024-08-24 15:04:33 +02:00 |
Dominik Madarász
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89a09f127a
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vertex lit improvements
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2024-08-23 17:57:19 +02:00 |
Dominik Madarász
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097c1f286b
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fix vertex colors support
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2024-08-23 14:15:56 +02:00 |
Dominik Madarász
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a37e7970c1
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sync FWK
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2024-08-12 17:10:31 +02:00 |
Dominik Madarász
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46e2769572
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fix: prefer skysphere over skyenv
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2024-04-23 11:22:04 +02:00 |
Dominik Madarász
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98bdd7136a
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fix: gamma correct IBL maps
new: support OcclusionMetallicRoughness maps
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2024-04-23 10:46:11 +02:00 |
Dominik Madarász
|
989a86fb1a
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gfx: tweak sphere_to_polar
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2024-03-27 20:21:52 +01:00 |
Dominik Madarász
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ff72ac6bc9
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gfx: generate brdf lut
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2024-03-27 19:02:07 +01:00 |
Dominik Madarász
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9992c74e52
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fx: fx_order support
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2024-03-27 14:00:03 +01:00 |
Dominik Madarász
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2bc338172c
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improve pbr shader, introduce fxAces.fs
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2024-03-27 12:48:23 +01:00 |
Dominik Madarász
|
7037d7158b
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revert gamma correction code
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2024-03-27 12:11:39 +01:00 |
Dominik Madarász
|
59c9f8be4e
|
more gamma tweak-ups
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2024-03-27 08:36:32 +01:00 |
Dominik Madarász
|
b8be40e489
|
skinned gui srgb option
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2024-03-26 20:15:30 +01:00 |
Dominik Madarász
|
bd19dba3a3
|
last srgb change
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2024-03-26 19:38:12 +01:00 |
Dominik Madarász
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dc5bbd32e9
|
srgb
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2024-03-26 19:31:03 +01:00 |
Dominik Madarász
|
5f31dd100c
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improve srgb control
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2024-03-26 19:13:55 +01:00 |
Dominik Madarász
|
b841064174
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fix CRLF
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2024-03-26 17:15:02 +01:00 |
Dominik Madarász
|
b14c31b4e0
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gfx: gamma correction
|
2024-03-26 17:05:14 +01:00 |
Dominik Madarász
|
4fcfb2690a
|
improve pbr analytical lights
|
2024-03-20 22:49:11 +01:00 |
Dominik Madarász
|
7efc59079a
|
improve material demo
|
2024-03-20 20:46:40 +01:00 |
Dominik Madarász
|
6f83b81132
|
preprocess shaders
|
2024-03-20 19:41:12 +01:00 |
Dominik Madarász
|
920d8ecad4
|
wip: pbr support
|
2024-03-20 18:33:02 +01:00 |
Dominik Madarász
|
4d3735414d
|
font: move shaders to art/ folder
|
2024-02-12 10:56:46 +01:00 |
Dominik Madarász
|
00bbc208ff
|
fix shader issue + demo assets
|
2024-01-03 22:47:14 +01:00 |
Dominik Madarász
|
4688b154e5
|
sync fwk
|
2023-12-04 09:10:39 +01:00 |
Dominik Madarász
|
fe24c0c5e7
|
improve lmap data
|
2023-12-02 10:58:18 +01:00 |
Dominik Madarász
|
4af34422f2
|
lmap updates
|
2023-12-01 22:19:41 +01:00 |
Dominik Madarász
|
985b4de0d2
|
lightmapping support
|
2023-12-01 16:05:38 +01:00 |
Dominik Madarász
|
084f549ba1
|
wip: lmap
|
2023-12-01 12:01:03 +01:00 |
Dominik Madarász
|
6da10bec7c
|
integrate v4k_gui
|
2023-11-26 16:27:33 +01:00 |
Dominik Madarász
|
b7344c7298
|
small billboarding changes
|
2023-11-07 10:54:37 +01:00 |
Dominik Madarász
|
d5a0dac5d4
|
fix billboarding code
|
2023-11-06 13:51:17 +01:00 |
Dominik Madarász
|
62390a3e4b
|
billboarding fixed
|
2023-11-06 09:30:19 +01:00 |
Vladyslav Hrytsenko
|
a739ca9b14
|
macos stuff
|
2023-10-17 22:07:05 +03:00 |
Dominik Madarász
|
4cd8f820de
|
render: optimise lighting
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2023-09-25 06:10:36 +02:00 |
Dominik Madarász
|
9731ca611c
|
render: finalize phong shader
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2023-09-23 22:00:22 +02:00 |
Dominik Madarász
|
fff4880c4f
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render: finish up phong shading
|
2023-09-23 20:53:25 +02:00 |
Dominik Madarász
|
b44fd791a6
|
render: fx_end() no longer takes fb handle
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2023-09-23 18:23:38 +02:00 |
Dominik Madarász
|
0beb264e2b
|
scene: WIP lighting pass
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2023-09-23 17:22:48 +02:00 |
Dominik Madarász
|
1b294f1a27
|
rimlight control
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2023-09-21 12:10:36 +02:00 |
Dominik Madarász
|
70678e6ee1
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render: shader() now takes GLSL defines
|
2023-09-19 06:50:53 +02:00 |