Commit Graph

13 Commits (054de38f2e4a1c7244cc84dd018be5a278725873)

Author SHA1 Message Date
Vladyslav Hrytsenko a739ca9b14 macos stuff 2023-10-17 22:07:05 +03:00
Dominik Madarász 4cd8f820de render: optimise lighting 2023-09-25 06:10:36 +02:00
Dominik Madarász 9731ca611c render: finalize phong shader 2023-09-23 22:00:22 +02:00
Dominik Madarász fff4880c4f render: finish up phong shading 2023-09-23 20:53:25 +02:00
Dominik Madarász b44fd791a6 render: fx_end() no longer takes fb handle 2023-09-23 18:23:38 +02:00
Dominik Madarász 0beb264e2b scene: WIP lighting pass 2023-09-23 17:22:48 +02:00
Dominik Madarász 1b294f1a27 rimlight control 2023-09-21 12:10:36 +02:00
Dominik Madarász 70678e6ee1 render: shader() now takes GLSL defines 2023-09-19 06:50:53 +02:00
Dominik Madarász aa66b03929 render: expose all params in mie sky shader 2023-09-11 13:27:24 +02:00
Dominik Madarász a20b0b73ad mie skybox no longer uses non-standard uniform default value 2023-09-11 11:07:59 +02:00
Dominik Madarász 495f9972e5 render: api adjustments 2023-09-10 18:16:25 +02:00
Dominik Madarász b8422c6eb9 render: rework engine shaders to be loaded from disk 2023-09-10 17:10:49 +02:00
r-lyeh 3b67efc1f5 chg: replicate previous project tree layout
fix: fixed issue when mounting empty zipfiles (likely to happen in computers with many cpu cores) (thanks @zpl-zak!)
new: forked milestone in https://github.com/r-lyeh/FWK.2022
chg: update teal + gamecontrollerdb
add: added tools/plugins/ stub folder
brk: renamed `WITH_` > `ENABLE_` directives
chg: updated docs
2023-08-04 21:36:44 +02:00