fixes
parent
8e7d590991
commit
ff7f42aeb9
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@ -29,9 +29,9 @@ int main() {
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// 32*32 max instances
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int NUM_INSTANCES = 1;
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array_resize(M, 32*32);
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for(int z = 0, i = 0; z < 32; ++z) {
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for(int x = 0; x < 32; ++x, ++i) {
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array_resize(M, 128*128);
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for(int z = 0, i = 0; z < 128; ++z) {
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for(int x = 0; x < 128; ++x, ++i) {
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vec3 pos = vec3(-x*3,0,-z*3);
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vec3 rot = vec3(0,-90,0); // kgirl: 0,0,0
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vec3 sca = vec3(1,1,1); // kgirl: 2,2,2
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@ -65,8 +65,8 @@ int main() {
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compose44(girl.pivot, girl_p, eulerq(girl_r), girl_s);
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model_render(girl, cam.proj, cam.view, girl.pivot, 0);
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compose44(witch.pivot, witch_p, eulerq(witch_r), witch_s);
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model_render(witch, cam.proj, cam.view, witch.pivot, 0);
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// compose44(witch.pivot, witch_p, eulerq(witch_r), witch_s);
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// model_render(witch, cam.proj, cam.view, witch.pivot, 0);
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// render end (postfx)
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fx_end();
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@ -38,13 +38,13 @@ int main() {
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glBindVertexArray(0);
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// basic shader
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const char *vertex_shader_src = "#version 330 core\n"
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const char *vertex_shader_src = "\n"
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"layout (location = 0) in vec3 aPos;\n"
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"void main() {\n"
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" gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);\n"
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"}\0";
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const char *fragment_shader_src = "#version 330 core\n"
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const char *fragment_shader_src = "\n"
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"out vec4 FragColor;\n"
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"void main() {\n"
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" FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);\n"
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